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- Sandcastle% Route:
- FFM Setup (get eggs, no red or gold feathers)
- Play in German to save 1 second in SM (PAL Only)
- -SM-
- No honeycombs
- Walk straight to the lair
- Bottles skip
- -Mumbo's (100n 3j)-
- Right hill
- Break closest hut
- Note on hut by mumbo's (Don't break)
- Mumbo + Eye jiggy
- Notes on last 4 huts (Don't break)
- 5 Notes in Tickers (no jiggy)
- 5 Eggs under Stonehenge slope
- Jiggy in Stonehenge center
- Notes on Stonehenge
- Down the hill + stairs
- Underwater then bridge
- -Lair Movement-
- Talk to Brentilda
- German Translation (Lined up with Furnace fun calculator):
- Matsch Fledermaushaut Stinkenden Kase
- Fledermauskolten Motorol Ranziger Milch
- Der Mulltonne Saggy Maggys Boutique Den Hexendiscounter
- Open TTC
- -TTC (99n, 4j)-
- 4 notes at start
- Tree close to Leaky
- Leaky
- Sandcastle
- CHEAT THE MANSION OF GHOSTS ARE NOW YOUR HOSTS
- CHEAT THIS ONES GOOD AS YOU CAN ENTER THE WOOD
- CHEAT DONT BE A DUMBO GO SEE MUMBO
- CHEAT NOW YOU CAN GO AND TRUDGE IN THE SNOW (optional, good for NTSC)
- CHEAT AN ENERGY BAR TO GET YOU FAR (optional)
- All notes close to leaky
- Tree
- Blubber notes + learn fly
- Flying: 3 notes above shock spring pad
- Alcove Jiggy near shock spring pads (Safe strat: get jiggy on way back)
- Beak bomb to top of lighthouse & get jiggy
- 5 notes on lighthouse
- 3 notes around lighthouse
- Fall to shock spring area
- (Get Alcove Jiggy now if using safe strat)
- Notes around last X
- Lockup notes
- Notes around green tower
- Notes up stairs
- Jiggy in pool after stairs
- 3 notes near crab
- Nipper
- Extra eggs inside nipper if required
- Jiggy + Deathwarp
- -Lair movement-
- Open Clanker's
- Tag red cauldron (NTSC ONLY)
- Enter Clanker's
- -Clankers (98n)-
- All notes at start
- Notes in tunnel to main area
- Raise clanker + notes by anvil
- Long note pipe underwater
- Enter Clanker
- Witch switch notes
- Beak bomb to Wonderwing room
- Learn Wonderwing
- Notes in Wonderwing room
- Notes inside of clanker (left + right)
- Exit Clanker
- Bolt for high notes
- Jump from bolt platform to climb pipe with 4 notes (or use the fin)
- Take damage near shock spring pad for death warp
- Notes near high honeycomb
- Notes under tail jiggy
- Quickdive to snippets
- Get onto Clanker near tail
- Notes on Clanker's back
- Enter Witch Switch room, then back to mouth loading zone (exit talon trot)
- Notes in mouth (optionally some extra eggs)
- Deathwarp
- -Lair movement-
- (At least 6 Eggs are required at this point)
- Break web for fly pad
- Enter Freezeezy Peak early (Unless code was used)
- -FP (100n)-
- Notes at start
- Notes in tree
- Notes by tree
- Feathers + Notes on red present
- Fly + Beak Bomb up
- Hat notes
- Scarf notes from top to bottom
- Wozza's notes
- Blue present notes
- Foot notes
- Race start notes
- House notes by race start
- All frozen pool notes (Snowball for health if required)
- House notes en route to Mumbo's
- Mumbo's notes
- Deathwarp (trigger Mumbo's text in death cutscene if you can)
- Lair Movement
- Break web and tag pink cauldron (if you're resetting out of water level room)
- Enter 350 note door
- Break gate infront of MMM
- Enter MMM
- -MMM (90n)-
- Notes en route to cellar (2 by entrance then 1 on left pole)
- Cellar notes
- Notes up pole near cellar (if doing beehive jump)
- 3 notes en route to Tumblar
- Tumblar notes
- Tumblar roof notes
- Jump from roof to hedge & drop to 2 notes by well
- Well notes
- Other 2 notes around well
- Notes around blue Jinjo
- Climb Pumpkin pipe for note
- Note at top of pipe near shock spring pad
- Spring up, get left note
- Go anticlockwise around roof, getting all notes & windows
- Enter chimney
- Napper notes
- Maze notes
- Beehive jump (optional)
- Church roof notes
- Mumbo's notes
- Enter bottom of Pumpkin pipe room for notes
- Other 2 notes by entrance
- -Lair movement-
- Raise water level
- Reset (Unless you used FP code)
- Use Pink caudron (if you reset)
- Water Level 2
- 640 skip
- Tag red cauldron (Only on PAL)
- Enter CCW
- -CCW (78n)-
- Open Spring
- 2 notes to left of Spring entrance
- Spring:
- Climb leaves in front of entrance (recommended to kill Grublin)
- Head left
- 3 notes
- Climb tree
- Open summer
- Ground pound cancel fall damage
- End with 5 notes
- 2 notes en route to summer
- Summer:
- Notes on leaves in front of entrance
- Notes on path to Zubba's hive
- Notes in front of Jiggy house
- Notes in front of Nabnut's
- Ground pound cancel fall damage near Nabnut
- Continue clockwise to Autumn switch
- Open Autumn
- Break Gnawty's boulder for notes (Wonderwing)
- End with 23
- Autumn
- Go to the forward + right leaf mound
- Get 2 notes to the right of mound (if doing Spring clip)
- Start going clockwise around tree for notes
- Snarebear notes (Wonderwing)
- Climb tree
- Notes inside Zubba's hive
- Notes inside Nabnut's house
- Notes by Eyrie
- Fall and get remaining notes clockwise around tree
- Snarebear notes (Wonderwing)
- Notes behind plant
- Spring clip
- (No spring clip: Clockwise for rest of notes around tree)
- End with 65
- Spring 2
- Notes at base of tree, go anticlockwise
- End with 78
- Mumbo's
- Deathwarp
- -Lair Movement-
- RBA
- PAL: RBB, GV, BGS
- NTSC: BGS, GV, RBB
- -RBB (85n)-
- Fly right 4 notes
- Notes by Rareware flag
- Enter engine room (right pipe)
- 4 notes by fan switch
- Engine room clip
- 12 engine room notes
- Exit engine room through high entrance
- Notes on the 3 paths between funnels
- Drop to & enter pipe room
- Notes in pipe room
- notes at start
- TNT crane notes
- Blue crate notes (Dont enter middle crate)
- Crane notes
- Acid notes
- Kitchen notes
- Notes near snacker
- Shed notes
- Choice: Deathwarp or void out
- -GV (77n)-
- Notes around jinxy
- Gobi clip
- Jinxy notes
- Jinxy foot notes
- SNS notes
- Grabba notes
- Pyramid notes
- Running shoes notes
- More pyramid notes (memory pyramid)
- Staircase notes (memory pyramid)
- Center edge notes
- Staircase notes (maze pyramid)
- Center bottom notes
- Entrance path notes
- -BGS (83n)-
- Entrance notes
- Notes above first group of 3 notes
- First group of 3
- Egg notes
- Group of 3 leading to egg
- First set of upper notes leading to timed jiggy
- 3 in front of vile
- vile notes
- Notes near blue jinjo
- 3 notes above pole (do these before blue jinjo notes if having trouble)
- Maze notes (in reverse)
- Upper notes near huts
- 3 notes before huts
- notes at back of huts
- notes under one hut
- upper notes above tanktup
- 3 notes in front of tanktup
- tanktup foot notes
- -Lair movement-
- Furnace fun
- DoG skip
- Grunty
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