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The8bitbeast

BK Sandcastle% Route (With RBA)

Apr 11th, 2016
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  1. Sandcastle% Route:
  2.  
  3. FFM Setup (get eggs, no red or gold feathers)
  4. Play in German to save 1 second in SM (PAL Only)
  5.  
  6. -SM-
  7. No honeycombs
  8. Walk straight to the lair
  9. Bottles skip
  10.  
  11. -Mumbo's (100n 3j)-
  12.  
  13. Right hill
  14. Break closest hut
  15. Note on hut by mumbo's (Don't break)
  16. Mumbo + Eye jiggy
  17. Notes on last 4 huts (Don't break)
  18. 5 Notes in Tickers (no jiggy)
  19. 5 Eggs under Stonehenge slope
  20. Jiggy in Stonehenge center
  21. Notes on Stonehenge
  22. Down the hill + stairs
  23. Underwater then bridge
  24.  
  25. -Lair Movement-
  26. Talk to Brentilda
  27. German Translation (Lined up with Furnace fun calculator):
  28.  
  29. Matsch Fledermaushaut Stinkenden Kase
  30. Fledermauskolten Motorol Ranziger Milch
  31. Der Mulltonne Saggy Maggys Boutique Den Hexendiscounter
  32.  
  33. Open TTC
  34.  
  35. -TTC (99n, 4j)-
  36. 4 notes at start
  37. Tree close to Leaky
  38. Leaky
  39. Sandcastle
  40. CHEAT THE MANSION OF GHOSTS ARE NOW YOUR HOSTS
  41. CHEAT THIS ONES GOOD AS YOU CAN ENTER THE WOOD
  42. CHEAT DONT BE A DUMBO GO SEE MUMBO
  43. CHEAT NOW YOU CAN GO AND TRUDGE IN THE SNOW (optional, good for NTSC)
  44. CHEAT AN ENERGY BAR TO GET YOU FAR (optional)
  45. All notes close to leaky
  46. Tree
  47. Blubber notes + learn fly
  48. Flying: 3 notes above shock spring pad
  49. Alcove Jiggy near shock spring pads (Safe strat: get jiggy on way back)
  50. Beak bomb to top of lighthouse & get jiggy
  51. 5 notes on lighthouse
  52. 3 notes around lighthouse
  53. Fall to shock spring area
  54. (Get Alcove Jiggy now if using safe strat)
  55. Notes around last X
  56. Lockup notes
  57. Notes around green tower
  58. Notes up stairs
  59. Jiggy in pool after stairs
  60. 3 notes near crab
  61. Nipper
  62. Extra eggs inside nipper if required
  63. Jiggy + Deathwarp
  64.  
  65. -Lair movement-
  66. Open Clanker's
  67. Tag red cauldron (NTSC ONLY)
  68. Enter Clanker's
  69.  
  70. -Clankers (98n)-
  71. All notes at start
  72. Notes in tunnel to main area
  73. Raise clanker + notes by anvil
  74. Long note pipe underwater
  75. Enter Clanker
  76. Witch switch notes
  77. Beak bomb to Wonderwing room
  78. Learn Wonderwing
  79. Notes in Wonderwing room
  80. Notes inside of clanker (left + right)
  81. Exit Clanker
  82. Bolt for high notes
  83. Jump from bolt platform to climb pipe with 4 notes (or use the fin)
  84. Take damage near shock spring pad for death warp
  85. Notes near high honeycomb
  86. Notes under tail jiggy
  87. Quickdive to snippets
  88. Get onto Clanker near tail
  89. Notes on Clanker's back
  90. Enter Witch Switch room, then back to mouth loading zone (exit talon trot)
  91. Notes in mouth (optionally some extra eggs)
  92. Deathwarp
  93.  
  94. -Lair movement-
  95. (At least 6 Eggs are required at this point)
  96. Break web for fly pad
  97. Enter Freezeezy Peak early (Unless code was used)
  98.  
  99. -FP (100n)-
  100. Notes at start
  101. Notes in tree
  102. Notes by tree
  103. Feathers + Notes on red present
  104. Fly + Beak Bomb up
  105. Hat notes
  106. Scarf notes from top to bottom
  107. Wozza's notes
  108. Blue present notes
  109. Foot notes
  110. Race start notes
  111. House notes by race start
  112. All frozen pool notes (Snowball for health if required)
  113. House notes en route to Mumbo's
  114. Mumbo's notes
  115. Deathwarp (trigger Mumbo's text in death cutscene if you can)
  116.  
  117. Lair Movement
  118. Break web and tag pink cauldron (if you're resetting out of water level room)
  119. Enter 350 note door
  120. Break gate infront of MMM
  121. Enter MMM
  122.  
  123. -MMM (90n)-
  124. Notes en route to cellar (2 by entrance then 1 on left pole)
  125. Cellar notes
  126. Notes up pole near cellar (if doing beehive jump)
  127. 3 notes en route to Tumblar
  128. Tumblar notes
  129. Tumblar roof notes
  130. Jump from roof to hedge & drop to 2 notes by well
  131. Well notes
  132. Other 2 notes around well
  133. Notes around blue Jinjo
  134. Climb Pumpkin pipe for note
  135. Note at top of pipe near shock spring pad
  136. Spring up, get left note
  137. Go anticlockwise around roof, getting all notes & windows
  138. Enter chimney
  139. Napper notes
  140. Maze notes
  141. Beehive jump (optional)
  142. Church roof notes
  143. Mumbo's notes
  144. Enter bottom of Pumpkin pipe room for notes
  145. Other 2 notes by entrance
  146.  
  147. -Lair movement-
  148. Raise water level
  149. Reset (Unless you used FP code)
  150. Use Pink caudron (if you reset)
  151. Water Level 2
  152. 640 skip
  153. Tag red cauldron (Only on PAL)
  154. Enter CCW
  155.  
  156. -CCW (78n)-
  157. Open Spring
  158. 2 notes to left of Spring entrance
  159.  
  160. Spring:
  161. Climb leaves in front of entrance (recommended to kill Grublin)
  162. Head left
  163. 3 notes
  164. Climb tree
  165. Open summer
  166. Ground pound cancel fall damage
  167. End with 5 notes
  168. 2 notes en route to summer
  169.  
  170. Summer:
  171. Notes on leaves in front of entrance
  172. Notes on path to Zubba's hive
  173. Notes in front of Jiggy house
  174. Notes in front of Nabnut's
  175. Ground pound cancel fall damage near Nabnut
  176. Continue clockwise to Autumn switch
  177. Open Autumn
  178. Break Gnawty's boulder for notes (Wonderwing)
  179. End with 23
  180.  
  181. Autumn
  182. Go to the forward + right leaf mound
  183. Get 2 notes to the right of mound (if doing Spring clip)
  184. Start going clockwise around tree for notes
  185. Snarebear notes (Wonderwing)
  186. Climb tree
  187. Notes inside Zubba's hive
  188. Notes inside Nabnut's house
  189. Notes by Eyrie
  190. Fall and get remaining notes clockwise around tree
  191. Snarebear notes (Wonderwing)
  192. Notes behind plant
  193. Spring clip
  194. (No spring clip: Clockwise for rest of notes around tree)
  195. End with 65
  196.  
  197. Spring 2
  198. Notes at base of tree, go anticlockwise
  199. End with 78
  200. Mumbo's
  201. Deathwarp
  202.  
  203. -Lair Movement-
  204. RBA
  205. PAL: RBB, GV, BGS
  206. NTSC: BGS, GV, RBB
  207.  
  208. -RBB (85n)-
  209. Fly right 4 notes
  210. Notes by Rareware flag
  211. Enter engine room (right pipe)
  212. 4 notes by fan switch
  213. Engine room clip
  214. 12 engine room notes
  215. Exit engine room through high entrance
  216. Notes on the 3 paths between funnels
  217. Drop to & enter pipe room
  218. Notes in pipe room
  219. notes at start
  220. TNT crane notes
  221. Blue crate notes (Dont enter middle crate)
  222. Crane notes
  223. Acid notes
  224. Kitchen notes
  225. Notes near snacker
  226. Shed notes
  227. Choice: Deathwarp or void out
  228.  
  229. -GV (77n)-
  230. Notes around jinxy
  231. Gobi clip
  232. Jinxy notes
  233. Jinxy foot notes
  234. SNS notes
  235. Grabba notes
  236. Pyramid notes
  237. Running shoes notes
  238. More pyramid notes (memory pyramid)
  239. Staircase notes (memory pyramid)
  240. Center edge notes
  241. Staircase notes (maze pyramid)
  242. Center bottom notes
  243. Entrance path notes
  244.  
  245. -BGS (83n)-
  246. Entrance notes
  247. Notes above first group of 3 notes
  248. First group of 3
  249. Egg notes
  250. Group of 3 leading to egg
  251. First set of upper notes leading to timed jiggy
  252. 3 in front of vile
  253. vile notes
  254. Notes near blue jinjo
  255. 3 notes above pole (do these before blue jinjo notes if having trouble)
  256. Maze notes (in reverse)
  257. Upper notes near huts
  258. 3 notes before huts
  259. notes at back of huts
  260. notes under one hut
  261. upper notes above tanktup
  262. 3 notes in front of tanktup
  263. tanktup foot notes
  264.  
  265. -Lair movement-
  266. Furnace fun
  267. DoG skip
  268. Grunty
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