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Dec 26th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. Character.Archivable = true
  32. Player:ClearCharacterAppearance()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 20
  58. local SIZE = 1.4
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. local ATANIM = IT("Animation")
  80. ATANIM.Name = "Attack Animation"
  81. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Weapon = IT("Model")
  86. Weapon.Name = "Adds"
  87. local Effects = IT("Folder", Weapon)
  88. Effects.Name = "Effects"
  89. local ANIMATOR = Humanoid.Animator
  90. local ANIMATE = Character.Animate
  91. local UNANCHOR = true
  92. local CLOCKLOOP = 0
  93. local SONG = 510580450
  94. local CLOCKTARGET = nil
  95. local CLOCKSPEED = 30
  96. script.Parent = WEAPONGUI
  97. local CLONE = Character:Clone()
  98. CLONE.Parent = nil
  99. Character.Archivable = false
  100. local sick = Instance.new("Sound",Torso)
  101.  
  102. --//=================================\\
  103. --\\=================================//
  104.  
  105.  
  106. --//=================================\\
  107. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  108. --\\=================================//
  109.  
  110. ArtificialHB = Instance.new("BindableEvent", script)
  111. ArtificialHB.Name = "ArtificialHB"
  112.  
  113. script:WaitForChild("ArtificialHB")
  114.  
  115. frame = Frame_Speed
  116. tf = 0
  117. allowframeloss = false
  118. tossremainder = false
  119. lastframe = tick()
  120. script.ArtificialHB:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.ArtificialHB:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.ArtificialHB:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142. --//=================================\\
  143. --\\=================================//
  144.  
  145. --//=================================\\
  146. --|| SOME FUNCTIONS
  147. --\\=================================//
  148.  
  149. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  150. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  151. end
  152.  
  153. function PositiveAngle(NUMBER)
  154. if NUMBER >= 0 then
  155. NUMBER = 0
  156. end
  157. return NUMBER
  158. end
  159.  
  160. function NegativeAngle(NUMBER)
  161. if NUMBER <= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166.  
  167. function Swait(NUMBER)
  168. if NUMBER == 0 or NUMBER == nil then
  169. ArtificialHB.Event:wait()
  170. else
  171. for i = 1, NUMBER do
  172. ArtificialHB.Event:wait()
  173. end
  174. end
  175. end
  176.  
  177. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  178. local NEWMESH = IT(MESH)
  179. if MESH == "SpecialMesh" then
  180. NEWMESH.MeshType = MESHTYPE
  181. if MESHID ~= "nil" and MESHID ~= "" then
  182. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  183. end
  184. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  185. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  186. end
  187. end
  188. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  189. NEWMESH.Scale = SCALE
  190. NEWMESH.Parent = PARENT
  191. return NEWMESH
  192. end
  193.  
  194. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  195. local NEWPART = IT("Part")
  196. NEWPART.formFactor = FORMFACTOR
  197. NEWPART.Reflectance = REFLECTANCE
  198. NEWPART.Transparency = TRANSPARENCY
  199. NEWPART.CanCollide = false
  200. NEWPART.Locked = true
  201. NEWPART.Anchored = true
  202. if ANCHOR == false then
  203. NEWPART.Anchored = false
  204. end
  205. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  206. NEWPART.Name = NAME
  207. NEWPART.Size = SIZE
  208. NEWPART.Position = Torso.Position
  209. NEWPART.Material = MATERIAL
  210. NEWPART:BreakJoints()
  211. NEWPART.Parent = PARENT
  212. return NEWPART
  213. end
  214.  
  215. local function weldBetween(a, b)
  216. local weldd = Instance.new("ManualWeld")
  217. weldd.Part0 = a
  218. weldd.Part1 = b
  219. weldd.C0 = CFrame.new()
  220. weldd.C1 = b.CFrame:inverse() * a.CFrame
  221. weldd.Parent = a
  222. return weldd
  223. end
  224.  
  225.  
  226. function QuaternionFromCFrame(cf)
  227. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  228. local trace = m00 + m11 + m22
  229. if trace > 0 then
  230. local s = math.sqrt(1 + trace)
  231. local recip = 0.5 / s
  232. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  233. else
  234. local i = 0
  235. if m11 > m00 then
  236. i = 1
  237. end
  238. if m22 > (i == 0 and m00 or m11) then
  239. i = 2
  240. end
  241. if i == 0 then
  242. local s = math.sqrt(m00 - m11 - m22 + 1)
  243. local recip = 0.5 / s
  244. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  245. elseif i == 1 then
  246. local s = math.sqrt(m11 - m22 - m00 + 1)
  247. local recip = 0.5 / s
  248. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  249. elseif i == 2 then
  250. local s = math.sqrt(m22 - m00 - m11 + 1)
  251. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  252. end
  253. end
  254. end
  255.  
  256. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  257. local xs, ys, zs = x + x, y + y, z + z
  258. local wx, wy, wz = w * xs, w * ys, w * zs
  259. local xx = x * xs
  260. local xy = x * ys
  261. local xz = x * zs
  262. local yy = y * ys
  263. local yz = y * zs
  264. local zz = z * zs
  265. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  266. end
  267.  
  268. function QuaternionSlerp(a, b, t)
  269. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  270. local startInterp, finishInterp;
  271. if cosTheta >= 0.0001 then
  272. if (1 - cosTheta) > 0.0001 then
  273. local theta = ACOS(cosTheta)
  274. local invSinTheta = 1 / SIN(theta)
  275. startInterp = SIN((1 - t) * theta) * invSinTheta
  276. finishInterp = SIN(t * theta) * invSinTheta
  277. else
  278. startInterp = 1 - t
  279. finishInterp = t
  280. end
  281. else
  282. if (1 + cosTheta) > 0.0001 then
  283. local theta = ACOS(-cosTheta)
  284. local invSinTheta = 1 / SIN(theta)
  285. startInterp = SIN((t - 1) * theta) * invSinTheta
  286. finishInterp = SIN(t * theta) * invSinTheta
  287. else
  288. startInterp = t - 1
  289. finishInterp = t
  290. end
  291. end
  292. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  293. end
  294.  
  295. function Clerp(a, b, t)
  296. local qa = {QuaternionFromCFrame(a)}
  297. local qb = {QuaternionFromCFrame(b)}
  298. local ax, ay, az = a.x, a.y, a.z
  299. local bx, by, bz = b.x, b.y, b.z
  300. local _t = 1 - t
  301. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  302. end
  303.  
  304. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  305. local frame = IT("Frame")
  306. frame.BackgroundTransparency = TRANSPARENCY
  307. frame.BorderSizePixel = BORDERSIZEPIXEL
  308. frame.Position = POSITION
  309. frame.Size = SIZE
  310. frame.BackgroundColor3 = COLOR
  311. frame.BorderColor3 = BORDERCOLOR
  312. frame.Name = NAME
  313. frame.Parent = PARENT
  314. return frame
  315. end
  316.  
  317. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  318. local label = IT("TextLabel")
  319. label.BackgroundTransparency = 1
  320. label.Size = UD2(1, 0, 1, 0)
  321. label.Position = UD2(0, 0, 0, 0)
  322. label.TextColor3 = TEXTCOLOR
  323. label.TextStrokeTransparency = STROKETRANSPARENCY
  324. label.TextTransparency = TRANSPARENCY
  325. label.FontSize = TEXTFONTSIZE
  326. label.Font = TEXTFONT
  327. label.BorderSizePixel = BORDERSIZEPIXEL
  328. label.TextStrokeColor3 = C3(1,1,1)
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  487. end
  488.  
  489. function turnto(position)
  490. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  491. end
  492.  
  493. --//=================================\\
  494. --|| WEAPON CREATION
  495. --\\=================================//
  496.  
  497. Humanoid.Parent = nil
  498. RootPart.Size = RootPart.Size*SIZE
  499. Torso.Size = Torso.Size*SIZE
  500. RightArm.Size = RightArm.Size*SIZE
  501. RightLeg.Size = RightLeg.Size*SIZE
  502. LeftArm.Size = LeftArm.Size*SIZE
  503. LeftLeg.Size = LeftLeg.Size*SIZE
  504. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  508. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  509. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  510. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  513. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  514. Head.Size = Head.Size*SIZE
  515. RootJoint.Parent = RootPart
  516. Neck.Parent = Torso
  517. RightShoulder.Parent = Torso
  518. LeftShoulder.Parent = Torso
  519. RightHip.Parent = Torso
  520. LeftHip.Parent = Torso
  521.  
  522. Humanoid.DisplayDistanceType = "None"
  523. local naeeym2 = IT("BillboardGui",Character)
  524. naeeym2.AlwaysOnTop = true
  525. naeeym2.Size = UDim2.new(5,35,2,15)
  526. naeeym2.StudsOffset = Vector3.new(0,2,0)
  527. naeeym2.MaxDistance = 75
  528. naeeym2.Adornee = Character.Head
  529. naeeym2.Name = "Name"
  530. local tecks2 = IT("TextLabel",naeeym2)
  531. tecks2.BackgroundTransparency = 1
  532. tecks2.TextScaled = true
  533. tecks2.BorderSizePixel = 0
  534. tecks2.Text = "Gaster!"
  535. tecks2.Font = "Fantasy"
  536. tecks2.TextSize = 30
  537. tecks2.TextStrokeTransparency = 0
  538. tecks2.TextColor3 = C3(1,1,1)
  539. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  540. tecks2.Size = UDim2.new(1,0,0.5,0)
  541. tecks2.Parent = naeeym2
  542. local top = Instance.new("Shirt")
  543. top.ShirtTemplate = "rbxassetid://1070896702"
  544. top.Parent = Character
  545. top.Name = "Cloth"
  546. local bottom = Instance.new("Pants")
  547. bottom.PantsTemplate = "rbxassetid://1227314211"
  548. bottom.Parent = Character
  549. bottom.Name = "Cloth"
  550. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
  551. PRT.Color = C3(0,0,0)
  552. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  553. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  554. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  555. PRT.Color = C3(1,1,1)
  556. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  557. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  558. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  559. PRT.Color = C3(0/0, 0/0, 0/0)
  560. MakeForm(PRT,"Ball")
  561. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  562. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  563. PRT.Color = C3(0/0, 0/0, 0/0)
  564. MakeForm(PRT,"Ball")
  565. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  566. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  567. PRT.Color = C3(0/0, 0/0, 0/0)
  568. MakeForm(PRT,"Ball")
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  570. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  571. PRT.Color = C3(0/0, 0/0, 0/0)
  572. MakeForm(PRT,"Ball")
  573. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  574. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  575. PRT.Color = C3(0/0, 0/0, 0/0)
  576. MakeForm(PRT,"Ball")
  577. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  578. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  579. PRT.Color = C3(0/0, 0/0, 0/0)
  580. MakeForm(PRT,"Ball")
  581. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  582.  
  583.  
  584.  
  585.  
  586. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  587. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  589. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  590. MakeForm(PRT,"Cyl")
  591. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  592. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  593. MakeForm(PRT,"Cyl")
  594. PRT.Color = C3(159/255, 111/255, 183/255)
  595. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  596. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  597. MakeForm(RING,"Cyl")
  598. RING.Color = C3(0,0,0)
  599. for i = 1, 12 do
  600. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  601. PRT.Color = C3(0,0,0)
  602. local MSH = IT("BlockMesh",PRT)
  603. MSH.Scale = VT(0.6,1,1)
  604. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  605. end
  606. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  607. PRT.Color = C3(0,0,0)
  608. local MSH = IT("BlockMesh",PRT)
  609. MSH.Scale = VT(0.4,1,1)
  610. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  611. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  612. PRT.Color = C3(0,0,0)
  613. local MSH = IT("BlockMesh",PRT)
  614. MSH.Scale = VT(0.4,1,1)
  615. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  616. coroutine.resume(coroutine.create(function()
  617. while true do
  618. Swait()
  619. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  620. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  621. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  622. if CLOCKLOOP <= -150 then
  623. if VALUE1 == false then
  624. CLOCKLOOP = 0
  625. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
  626. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  627. ApplyAoE(HITPOS,10,15,45,75,false)
  628. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  629. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  630. if CLOCKTARGET ~= nil then
  631. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  632. if CLOCKTARGET.Torso ~= nil then
  633. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  634. end
  635. if CLOCKTARGET.Health == 0 then
  636. CLOCKTARGET = nil
  637. end
  638. end
  639. end
  640. end
  641. end
  642. end))
  643.  
  644. for _, c in pairs(Weapon:GetChildren()) do
  645. if c.ClassName == "Part" then
  646. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  647. end
  648. end
  649.  
  650. Neck.Name = "Weld"
  651. RootJoint.Name = "Weld"
  652. RightShoulder.Name = "Weld"
  653. LeftShoulder.Name = "Weld"
  654. RightHip.Name = "Weld"
  655. LeftHip.Name = "Weld"
  656.  
  657. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  658. local SKILLFONT = "Fantasy"
  659. local SKILLTEXTSIZE = 7
  660.  
  661. Weapon.Parent = Character
  662. Humanoid.Parent = Character
  663.  
  664. Humanoid.Died:connect(function()
  665. ATTACK = true
  666. end)
  667.  
  668. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  669. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  670. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  671. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  672. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  673.  
  674. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  675. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  676. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  677. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  678. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  679.  
  680. --//=================================\\
  681. --|| DAMAGING
  682. --\\=================================//
  683.  
  684. function ApplyDamage(Humanoid,Damage,TorsoPart)
  685. local defence = Instance.new("BoolValue",Humanoid.Parent)
  686. defence.Name = ("HitBy"..Player.Name)
  687. game:GetService("Debris"):AddItem(defence, 0.001)
  688. Damage = Damage * DAMAGEMULTIPLIER
  689. if Humanoid.Health ~= 0 then
  690. local CritChance = MRANDOM(1,100)
  691. if Damage > Humanoid.Health then
  692. Damage = math.ceil(Humanoid.Health)
  693. if Damage == 0 then
  694. Damage = 0.1
  695. end
  696. end
  697. Humanoid.Health = Humanoid.Health - Damage
  698. end
  699. end
  700.  
  701. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  702. local CHILDREN = workspace:GetDescendants()
  703. for index, CHILD in pairs(CHILDREN) do
  704. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  705. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  706. if HUM then
  707. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  708. if TORSO then
  709. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  710. if INSTAKILL == true then
  711. CHILD:BreakJoints()
  712. else
  713. local DMG = MRANDOM(MINDMG,MAXDMG)
  714. ApplyDamage(HUM,DMG,TORSO)
  715. end
  716. if FLING > 0 then
  717. for _, c in pairs(CHILD:GetChildren()) do
  718. if c:IsA("BasePart") then
  719. local bv = Instance.new("BodyVelocity")
  720. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  721. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  722. bv.Parent = c
  723. Debris:AddItem(bv,0.05)
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730. end
  731. end
  732. end
  733.  
  734. --//=================================\\
  735. --|| ATTACK FUNCTIONS AND STUFF
  736. --\\=================================//
  737.  
  738. function MagicMissiles()
  739. ATTACK = true
  740. Rooted = true
  741. local SELECTING = true
  742. local SPOTS = {}
  743. coroutine.resume(coroutine.create(function()
  744. local LOOP = 0
  745. repeat
  746. LOOP = LOOP + 1
  747. Swait()
  748. if LOOP >= 10 then
  749. LOOP = 0
  750. for i = 1, #SPOTS do
  751. if SPOTS[i] ~= nil then
  752. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  753. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  754. end
  755. end
  756. end
  757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  761. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. until SELECTING == false
  764. Rooted = false
  765. repeat
  766. LOOP = LOOP + 1
  767. Swait()
  768. if LOOP >= 10 then
  769. LOOP = 0
  770. for i = 1, #SPOTS do
  771. if SPOTS[i] ~= nil then
  772. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  773. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  774. end
  775. end
  776. end
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. until ATTACK == false
  784. end))
  785. repeat
  786. repeat Swait() until HOLD == true
  787. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  788. if DIST > 65 then
  789. DIST = 65
  790. end
  791. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  792. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  793. if HITFLOOR ~= nil then
  794. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  795. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  796. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  797. end
  798. repeat Swait() until HOLD == false
  799. until #SPOTS == 5
  800. SELECTING = false
  801. for i = 1, #SPOTS do
  802. if SPOTS[i] ~= nil then
  803. local POS = SPOTS[i]
  804. coroutine.resume(coroutine.create(function()
  805. local MISSILE = IT("Model",Effects)
  806. MISSILE.Name = "Missile"
  807. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  808. MakeForm(BASEPART,"Cyl")
  809. MISSILE.PrimaryPart = BASEPART
  810. BASEPART.CFrame = POS*CF(0,-30*3,0)
  811. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  812. MakeForm(HEAD,"Ball")
  813. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  814. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  815. MakeForm(TAIL,"Cyl")
  816. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  817. for i = 1, 10 do
  818. Swait()
  819. for _, c in pairs(MISSILE:GetChildren()) do
  820. if c.ClassName == "Part" then
  821. c.Transparency = c.Transparency - 1/10
  822. end
  823. end
  824. end
  825. for i = 1, 15*1.5 do
  826. Swait()
  827. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  828. end
  829. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  830. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  831. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  832. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  833. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  834. MISSILE:remove()
  835. end))
  836. end
  837. end
  838. wait(0.6)
  839. ATTACK = false
  840. Rooted = false
  841. end
  842.  
  843. function TimesUp()
  844. CLOCKTARGET = nil
  845. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  846. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  847. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  848. if TORSO then
  849. ATTACK = true
  850. Rooted = false
  851. coroutine.resume(coroutine.create(function()
  852. repeat
  853. Swait()
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. until ATTACK == false
  861. end))
  862. if Effects:FindFirstChild("NeonDoll") then
  863. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  864. end
  865. wait(0.5)
  866. local FAKECHARACTER = IT("Model",Effects)
  867. FAKECHARACTER.Name = "NeonDoll"
  868. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  869. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  870. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  871. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  872. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  873. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  874. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  875. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  876. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  877. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  878. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  879. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  880. CreateSound(201858045, TORS, 5, 0.4, false)
  881. for i = 1, 150 do
  882. Swait()
  883. CLOCKSPEED = 6
  884. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  885. if c.ClassName == "Part" then
  886. c.Transparency = c.Transparency - 0.5/150
  887. end
  888. end
  889. end
  890. CLOCKTARGET = HUM
  891. coroutine.resume(coroutine.create(function()
  892. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  893. for i = 1, 25 do
  894. Swait()
  895. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  896. if c.ClassName == "Part" then
  897. c.Transparency = c.Transparency + 0.5/25
  898. end
  899. end
  900. end
  901. CLOCKSPEED = 1
  902. FAKECHARACTER:remove()
  903. end))
  904. wait(0.5)
  905. ATTACK = false
  906. Rooted = false
  907. end
  908. end
  909. end
  910.  
  911. function ChainPunch()
  912. ATTACK = true
  913. Rooted = false
  914. local GYRO = IT("BodyGyro",RootPart)
  915. GYRO.D = 25
  916. GYRO.P = 2000
  917. GYRO.MaxTorque = VT(0,40000,0)
  918. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  919. repeat
  920. Swait()
  921. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. until HOLD == true
  929. local POS = Mouse.Hit.p
  930. local CHAINS = false
  931. local CHAINLINKS = {}
  932. local A = IT("Attachment",RightArm)
  933. A.Position = VT(1,-1,0)*SIZE
  934. A.Orientation = VT(-90, -89.982, 0)
  935. local B = IT("Attachment",RightArm)
  936. B.Position = VT(-1,-1,0)*SIZE
  937. B.Orientation = VT(-90, 89.988, 0)
  938. local C = IT("Attachment",RightArm)
  939. C.Position = VT(0.5,-1.3,0)*SIZE
  940. C.Orientation = VT(-90, -89.982, 0)
  941. local D = IT("Attachment",RightArm)
  942. D.Position = VT(-0.5,-1.3,0)*SIZE
  943. D.Orientation = VT(-90, 89.988, 0)
  944. local LIGHT = IT("Attachment",RightArm)
  945. LIGHT.Position = VT(0,-1,0)*SIZE
  946. local LIGHT2 = IT("PointLight",LIGHT)
  947. LIGHT2.Range = 7
  948. LIGHT2.Brightness = 5
  949. LIGHT2.Color = SKILLTEXTCOLOR
  950. for i = 1, 2 do
  951. local TWIST = -2
  952. local START = A
  953. local END = B
  954. if i == 1 then
  955. START = B
  956. END = A
  957. end
  958. local ChainLink = IT("Beam",Torso)
  959. ChainLink.Texture = "rbxassetid://73042633"
  960. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  961. ChainLink.TextureSpeed = 1
  962. ChainLink.Width0 = 1
  963. ChainLink.Width1 = 1
  964. ChainLink.TextureLength = 2.5
  965. ChainLink.Attachment0 = START
  966. ChainLink.Attachment1 = END
  967. ChainLink.CurveSize0 = TWIST
  968. ChainLink.CurveSize1 = TWIST
  969. --ChainLink.FaceCamera = true
  970. ChainLink.Segments = 45
  971. ChainLink.Transparency = NumberSequence.new(1)
  972. table.insert(CHAINLINKS,ChainLink)
  973. end
  974. for i = 1, 2 do
  975. local TWIST = -1
  976. local START = C
  977. local END = D
  978. if i == 1 then
  979. START = D
  980. END = C
  981. end
  982. local ChainLink = IT("Beam",Torso)
  983. ChainLink.Texture = "rbxassetid://73042633"
  984. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  985. ChainLink.TextureSpeed = 1
  986. ChainLink.Width0 = 1
  987. ChainLink.Width1 = 1
  988. ChainLink.TextureLength = 5
  989. ChainLink.Attachment0 = START
  990. ChainLink.Attachment1 = END
  991. ChainLink.CurveSize0 = TWIST
  992. ChainLink.CurveSize1 = TWIST
  993. --ChainLink.FaceCamera = true
  994. ChainLink.Segments = 25
  995. ChainLink.LightEmission = 0.5
  996. ChainLink.Transparency = NumberSequence.new(1)
  997. table.insert(CHAINLINKS,ChainLink)
  998. end
  999. coroutine.resume(coroutine.create(function()
  1000. repeat
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. until CHAINS == true
  1009. repeat
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. until ATTACK == false
  1018. for e = 1, 15 do
  1019. Swait()
  1020. for i = 1, #CHAINLINKS do
  1021. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1022. end
  1023. end
  1024. A:remove()
  1025. B:remove()
  1026. C:remove()
  1027. D:remove()
  1028. end))
  1029. CreateSound(233856115, RightArm, 5, 1.2, false)
  1030. for e = 1, 15 do
  1031. Swait()
  1032. for i = 1, #CHAINLINKS do
  1033. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1034. end
  1035. end
  1036. CHAINS = true
  1037. Rooted = true
  1038. wait(0.25)
  1039. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1040. FIST.Color = C3(1, 215/255, 1)
  1041. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1042. local LIGHT3 = IT("PointLight",FIST)
  1043. LIGHT3.Range = 7
  1044. LIGHT3.Brightness = 5
  1045. LIGHT3.Color = SKILLTEXTCOLOR
  1046. CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
  1047. local FISTA = IT("Attachment",FIST)
  1048. FISTA.Position = VT(0.062, 0.977, 0)
  1049. local ChainLink = IT("Beam",Torso)
  1050. ChainLink.Texture = "rbxassetid://304369964"
  1051. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1052. ChainLink.TextureSpeed = 0
  1053. ChainLink.Width0 = 3
  1054. ChainLink.Width1 = 3
  1055. ChainLink.TextureLength = 12
  1056. ChainLink.Attachment0 = LIGHT
  1057. ChainLink.Attachment1 = FISTA
  1058. ChainLink.FaceCamera = true
  1059. ChainLink.Segments = 45
  1060. ChainLink.LightEmission = 0.5
  1061. ChainLink.Transparency = NumberSequence.new(0.25)
  1062. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1063. for i = 1, 85 do
  1064. Swait()
  1065. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1066. ChainLink.TextureLength = 12+(i*2)
  1067. ApplyAoE(FIST.Position,10,15,25,100,false)
  1068. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1069. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1070. if HITFLOOR ~= nil then
  1071. HITFLOOR:BreakJoints()
  1072. coroutine.resume(coroutine.create(function()
  1073. for i = 1, 15 do
  1074. Swait()
  1075. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1076. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1077. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1078. end
  1079. end))
  1080. break
  1081. end
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 1, 50 do
  1085. Swait()
  1086. FIST.Transparency = FIST.Transparency + 0.5/50
  1087. LIGHT3.Range = LIGHT3.Range - 7/50
  1088. end
  1089. FIST:remove()
  1090. end))
  1091. LIGHT:remove()
  1092. GYRO:remove()
  1093. ATTACK = false
  1094. Rooted = false
  1095. end
  1096.  
  1097. function WarpMeteor()
  1098. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1099. if DIST > 180 then
  1100. DIST = 180
  1101. end
  1102. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1103. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1104. if HITFLOOR then
  1105. local POS = HITPOS
  1106. ATTACK = true
  1107. Rooted = true
  1108. local WARPED = false
  1109. local SMASHED = false
  1110. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1111. coroutine.resume(coroutine.create(function()
  1112. repeat
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. until WARPED == true
  1121. repeat
  1122. Swait()
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. until SMASHED == true
  1130. repeat
  1131. Swait()
  1132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. until ATTACK == false
  1139. end))
  1140. VALUE1 = true
  1141. CreateSound(233856115, Torso, 5, 1.6, false)
  1142. for i = 1, 25 do
  1143. Swait()
  1144. for _, c in pairs(Character:GetChildren()) do
  1145. if c.ClassName == "Part" then
  1146. c.Transparency = c.Transparency + 1/25
  1147. end
  1148. end
  1149. for _, c in pairs(Weapon:GetChildren()) do
  1150. if c.ClassName == "Part" then
  1151. c.Transparency = c.Transparency + 1/25
  1152. end
  1153. end
  1154. end
  1155. UNANCHOR = false
  1156. RootPart.Anchored = true
  1157. RootPart.Velocity = VT(0,0,0)
  1158. local ROOTPOS = RootPart.Position
  1159. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1160. WARPED = true
  1161. for i = 1, 25 do
  1162. Swait()
  1163. for _, c in pairs(Character:GetChildren()) do
  1164. if c.ClassName == "Part" then
  1165. c.Transparency = c.Transparency - 1/25
  1166. end
  1167. end
  1168. for _, c in pairs(Weapon:GetChildren()) do
  1169. if c.ClassName == "Part" then
  1170. c.Transparency = c.Transparency - 1/25
  1171. end
  1172. end
  1173. end
  1174. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1175. SHELL.CFrame = RootPart.CFrame
  1176. MakeForm(SHELL,"Ball")
  1177. CreateSound(402981977, SHELL, 5, 1.6, false)
  1178. for i = 1, 10 do
  1179. Swait()
  1180. SHELL.Transparency = SHELL.Transparency - 1/10
  1181. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1182. end
  1183. for i = 1, math.ceil(75/2) do
  1184. Swait()
  1185. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1186. SHELL.CFrame = CF(RootPart.Position)
  1187. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1188. end
  1189. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1190. SHELL.CFrame = CF(RootPart.Position)
  1191. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1192. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1193. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1194. for i = 1, 5 do
  1195. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1196. end
  1197. SHELL:remove()
  1198. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1199. SMASHED = true
  1200. wait(1)
  1201. VALUE1 = false
  1202. UNANCHOR = true
  1203. ATTACK = false
  1204. Rooted = false
  1205. end
  1206. end
  1207.  
  1208. function PandorasBox()
  1209. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1210. if HITFLOOR ~= nil then
  1211. ATTACK = true
  1212. Rooted = true
  1213. local RINGSPIN = true
  1214. local CONSTRUCTING = true
  1215. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1216. RING.Color = C3(0,0,0)
  1217. MakeForm(RING,"Cyl")
  1218. RING.CFrame = CF(HITPOS)
  1219. CreateSound(402981977, RING, 5, 1.2, false)
  1220. coroutine.resume(coroutine.create(function()
  1221. repeat
  1222. Swait()
  1223. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. until CONSTRUCTING == false
  1231. repeat
  1232. Swait()
  1233. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1234. until RINGSPIN == false
  1235. for i = 1, 25 do
  1236. Swait()
  1237. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1238. RING.Size = RING.Size - VT(0.15,0,0.15)
  1239. --DECAL.Transparency = DECAL.Transparency + 1/25
  1240. RING.Transparency = RING.Transparency + 1/25
  1241. end
  1242. RING:remove()
  1243. end))
  1244. for i = 1, 15 do
  1245. Swait()
  1246. RING.Size = RING.Size + VT(0.75,0,0.75)
  1247. RING.Transparency = RING.Transparency - 1/15
  1248. end
  1249. local BOXSPIN = true
  1250. local PANDORASBOX = IT("Model",Effects)
  1251. PANDORASBOX.Name = "Pandora's Box"
  1252. local BOX = IT("Model",PANDORASBOX)
  1253. BOX.Name = "Body"
  1254. local LID = IT("Model",PANDORASBOX)
  1255. LID.Name = "Lid"
  1256. --BUILDING THE BOX--
  1257. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1258. BASE.Color = C3(0,0,0)
  1259. PANDORASBOX.PrimaryPart = BASE
  1260. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1261. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1262. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1263. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1264. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1265. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1266. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1267. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1268. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1269. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1270. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1271. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1272. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1273. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1274. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1275. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1276. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1277. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1278. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1279. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1280. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1281. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1282. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1283. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1284. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1285. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1286. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1287. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1288. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1289. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1290. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1291. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1292. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1293. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1294. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1295. -------------
  1296. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1297. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1298. LID.PrimaryPart = LIDPART
  1299. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1300. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1301. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1302. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1303. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1304. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1305. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1306. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1307. local DECAL = IT("Decal",LIDPART)
  1308. DECAL.Face = "Top"
  1309. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1310. DECAL.Color3 = C3(0,0,0)
  1311. --BUILDING THE BOX--
  1312. coroutine.resume(coroutine.create(function()
  1313. repeat
  1314. Swait()
  1315. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1316. until BOXSPIN == false
  1317. end))
  1318. for i = 1, 25 do
  1319. Swait()
  1320. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1321. end
  1322. wait(0.5)
  1323. BOXSPIN = false
  1324. CONSTRUCTING = false
  1325. coroutine.resume(coroutine.create(function()
  1326. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1327. --[[for i = 1, 45 do
  1328. Swait()
  1329. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1330. end-
  1331. LID:remove()]]--
  1332. for _, c in pairs(LID:GetChildren()) do
  1333. if c.ClassName == "Part" then
  1334. c.Anchored = false
  1335. c.CanCollide = true
  1336. if c ~= LIDPART then
  1337. weldBetween(LIDPART,c)
  1338. end
  1339. end
  1340. end
  1341. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1342. Debris:AddItem(LID,15)
  1343. wait(0.5)
  1344. local RANDOMEFFECT = MRANDOM(1,4)
  1345. if RANDOMEFFECT == 1 then
  1346. for i = 1, 45 do
  1347. wait((2-(i/15))/15)
  1348. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1349. end
  1350. wait(1)
  1351. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1352. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1353. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1354. for i = 1, 5 do
  1355. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1356. end
  1357. ApplyAoE(BASE.Position,50,1,200,375,false)
  1358. ApplyAoE(BASE.Position,250,35,75,175,false)
  1359. elseif RANDOMEFFECT == 2 then
  1360. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1361. FIELD.CFrame = BASE.CFrame
  1362. MakeForm(FIELD,"Ball")
  1363. for i = 1, 50 do
  1364. Swait()
  1365. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1366. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1367. end
  1368. wait(0.2)
  1369. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1370. coroutine.resume(coroutine.create(function()
  1371. for i = 1, 75 do
  1372. Swait()
  1373. LOOP.Volume = LOOP.Volume + 10/75
  1374. LOOP.Parent = FIELD
  1375. local CHILDREN = workspace:GetDescendants()
  1376. for index, CHILD in pairs(CHILDREN) do
  1377. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1378. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1379. if HUM then
  1380. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1381. if TORSO then
  1382. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1383. HUM.Health = HUM.Health - 0.1
  1384. TORSO.Velocity = VT(0,5,0)
  1385. HUM.PlatformStand = true
  1386. if TORSO.RotVelocity.Magnitude < 15 then
  1387. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1388. end
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. FIELD.Size = FIELD.Size + VT(3,3,3)
  1395. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1396. end
  1397. for i = 1, 500 do
  1398. Swait()
  1399. LOOP.Parent = FIELD
  1400. local CHILDREN = workspace:GetDescendants()
  1401. for index, CHILD in pairs(CHILDREN) do
  1402. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1403. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1404. if HUM then
  1405. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1406. if TORSO then
  1407. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1408. TORSO.Velocity = VT(0,5,0)
  1409. HUM.Health = HUM.Health - 0.1
  1410. HUM.PlatformStand = true
  1411. if TORSO.RotVelocity.Magnitude < 15 then
  1412. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418. end
  1419. end
  1420. for i = 1, 25 do
  1421. Swait()
  1422. LOOP.Volume = LOOP.Volume + 10/25
  1423. LOOP.Parent = FIELD
  1424. local CHILDREN = workspace:GetDescendants()
  1425. for index, CHILD in pairs(CHILDREN) do
  1426. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1427. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1428. if HUM then
  1429. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1430. if TORSO then
  1431. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1432. TORSO.Velocity = VT(0,5,0)
  1433. HUM.Health = HUM.Health - 0.1
  1434. HUM.PlatformStand = false
  1435. if TORSO.RotVelocity.Magnitude < 15 then
  1436. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. FIELD.Size = FIELD.Size - VT(3,3,3)
  1444. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1445. end
  1446. FIELD:remove()
  1447. end))
  1448. elseif RANDOMEFFECT == 3 then
  1449. for i = 1, 10 do
  1450. wait(0.15)
  1451. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1452. coroutine.resume(coroutine.create(function()
  1453. local MINION = CLONE:Clone()
  1454. MINION.Parent = Effects
  1455. MINION.Name = "Shadow"
  1456. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1457. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1458. for _, c in pairs(MINION:GetChildren()) do
  1459. if c.ClassName == "Part" then
  1460. c.Material = "Neon"
  1461. c.Color = C3(0,0,0)
  1462. c.Transparency = 0.25
  1463. if c.Name == "Head" then
  1464. c:ClearAllChildren()
  1465. local MSH = IT("BlockMesh",c)
  1466. MSH.Scale = VT(0.5,1,1)
  1467. end
  1468. end
  1469. end
  1470. local TORSO = MINION.Torso
  1471. local HUMAN = MINION.Humanoid
  1472. HUMAN.WalkSpeed = 50
  1473. HUMAN.MaxHealth = math.huge
  1474. HUMAN.Health = math.huge
  1475. HUMAN.DisplayDistanceType = "None"
  1476. HUMAN.Died:connect(function()
  1477. MINION:remove()
  1478. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1479. end)
  1480. wait(1)
  1481. local findNearestTorso = function(POS)
  1482. local list = game.Workspace:GetDescendants()
  1483. local torso = nil
  1484. local dist = 500
  1485. local temp = nil
  1486. local human = nil
  1487. local temp2 = nil
  1488. for x = 1, #list do
  1489. temp2 = list[x]
  1490. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1491. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1492. human = temp2:findFirstChildOfClass("Humanoid")
  1493. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1494. if (temp.Position - POS).magnitude < dist then
  1495. torso = temp
  1496. dist = (temp.Position - POS).magnitude
  1497. end
  1498. end
  1499. end
  1500. end
  1501. return torso, dist
  1502. end
  1503. for i = 1, 40 do
  1504. if HUMAN.Health == 0 then
  1505. break
  1506. end
  1507. wait(0.3)
  1508. local target,dist= findNearestTorso(TORSO.Position)
  1509. if target then
  1510. HUMAN:MoveTo(target.Position)
  1511. if dist < 25 then
  1512. CreateSound(348663022, TORSO, 10, 1, true)
  1513. wait(2)
  1514. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1515. --ANIM:Play()
  1516. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1517. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1518. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1519. for i = 1, 5 do
  1520. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1521. end
  1522. break
  1523. end
  1524. end
  1525. end
  1526. MINION:remove()
  1527. end))
  1528. end
  1529. elseif RANDOMEFFECT == 4 then
  1530. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1531. FIELD.Color = C3(0,0,0)
  1532. FIELD.CFrame = BASE.CFrame
  1533. MakeForm(FIELD,"Ball")
  1534. FIELD.CanCollide = true
  1535. for i = 1, 50 do
  1536. Swait()
  1537. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1538. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1539. end
  1540. wait(0.2)
  1541. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1542. coroutine.resume(coroutine.create(function()
  1543. local E = 0
  1544. for i = 1, 75 do
  1545. E = E + 1
  1546. Swait()
  1547. if E >= 35 then
  1548. E = 0
  1549. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1550. end
  1551. LOOP.Volume = LOOP.Volume + 10/75
  1552. LOOP.Parent = FIELD
  1553. local CHILDREN = workspace:GetDescendants()
  1554. for index, CHILD in pairs(CHILDREN) do
  1555. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1556. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1557. if HUM then
  1558. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1559. if TORSO then
  1560. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1561. for _, c in pairs(CHILD:GetChildren()) do
  1562. if c:IsA("BasePart") then
  1563. local bv = Instance.new("BodyVelocity")
  1564. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1565. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1566. bv.Parent = c
  1567. Debris:AddItem(bv,0.05)
  1568. end
  1569. end
  1570. HUM.Health = HUM.Health - 0.3
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1577. end
  1578. for i = 1, 180 do
  1579. E = E + 1
  1580. Swait()
  1581. if E >= 35 then
  1582. E = 0
  1583. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1584. end
  1585. LOOP.Parent = FIELD
  1586. local CHILDREN = workspace:GetDescendants()
  1587. for index, CHILD in pairs(CHILDREN) do
  1588. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1589. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1590. if HUM then
  1591. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1592. if TORSO then
  1593. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1594. for _, c in pairs(CHILD:GetChildren()) do
  1595. if c:IsA("BasePart") then
  1596. local bv = Instance.new("BodyVelocity")
  1597. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1598. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1599. bv.Parent = c
  1600. Debris:AddItem(bv,0.05)
  1601. end
  1602. end
  1603. HUM.Health = HUM.Health - 0.3
  1604. end
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1611. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1612. for i = 1, 5 do
  1613. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1614. end
  1615. FIELD:remove()
  1616. end))
  1617. elseif RANDOMEFFECT == 5 then
  1618. end
  1619. wait(0.5)
  1620. for i = 1, 25 do
  1621. Swait()
  1622. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1623. end
  1624. PANDORASBOX:remove()
  1625. RINGSPIN = false
  1626. end))
  1627. ATTACK = false
  1628. Rooted = false
  1629. end
  1630. end
  1631.  
  1632. function Taunt()
  1633. ATTACK = true
  1634. local LAUGH = nil
  1635. coroutine.resume(coroutine.create(function()
  1636. repeat
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. until LAUGH ~= nil
  1645. repeat
  1646. Swait()
  1647. LAUGH.Parent = Head
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. until LAUGH.Playing == false
  1655. ATTACK = false
  1656. end))
  1657. wait(0.1)
  1658. sick:Pause()
  1659. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1660. wait(1)
  1661. sick:Resume()
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --|| ASSIGN THINGS TO KEYS
  1666. --\\=================================//
  1667.  
  1668. function MouseDown(Mouse)
  1669. HOLD = true
  1670. if ATTACK == false then
  1671. end
  1672. end
  1673.  
  1674. function MouseUp(Mouse)
  1675. HOLD = false
  1676. end
  1677.  
  1678. function KeyDown(Key)
  1679. KEYHOLD = true
  1680. if Key == "z" and ATTACK == false then
  1681. MagicMissiles()
  1682. end
  1683.  
  1684. if Key == "b" and ATTACK == false then
  1685. TimesUp()
  1686. end
  1687.  
  1688. if Key == "c" and ATTACK == false then
  1689. ChainPunch()
  1690. end
  1691.  
  1692. if Key == "v" and ATTACK == false then
  1693. WarpMeteor()
  1694. end
  1695.  
  1696. if Key == "x" and ATTACK == false then
  1697. PandorasBox()
  1698. end
  1699.  
  1700. if Key == "t" and ATTACK == false then
  1701. Taunt()
  1702. end
  1703. end
  1704.  
  1705. function KeyUp(Key)
  1706. KEYHOLD = false
  1707. end
  1708.  
  1709. Mouse.Button1Down:connect(function(NEWKEY)
  1710. MouseDown(NEWKEY)
  1711. end)
  1712. Mouse.Button1Up:connect(function(NEWKEY)
  1713. MouseUp(NEWKEY)
  1714. end)
  1715. Mouse.KeyDown:connect(function(NEWKEY)
  1716. KeyDown(NEWKEY)
  1717. end)
  1718. Mouse.KeyUp:connect(function(NEWKEY)
  1719. KeyUp(NEWKEY)
  1720. end)
  1721.  
  1722. --//=================================\\
  1723. --\\=================================//
  1724.  
  1725.  
  1726. function unanchor()
  1727. if UNANCHOR == true then
  1728. RootPart.Anchored = false
  1729. end
  1730. g = Character:GetChildren()
  1731. for i = 1, #g do
  1732. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1733. g[i].Anchored = false
  1734. end
  1735. end
  1736. g = Weapon:GetChildren()
  1737. for i = 1, #g do
  1738. if g[i].ClassName == "Part" then
  1739. g[i].Anchored = false
  1740. end
  1741. end
  1742. end
  1743.  
  1744.  
  1745. --//=================================\\
  1746. --|| WRAP THE WHOLE SCRIPT UP
  1747. --\\=================================//
  1748.  
  1749. Humanoid.Changed:connect(function(Jump)
  1750. if Jump == "Jump" and (Disable_Jump == true) then
  1751. Humanoid.Jump = false
  1752. end
  1753. end)
  1754.  
  1755. while true do
  1756. Swait()
  1757. script.Parent = WEAPONGUI
  1758. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1759. v:Stop();
  1760. end
  1761. ANIMATE.Parent = nil
  1762. SINE = SINE + CHANGE*1.5
  1763. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1764. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1765. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1766. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1767. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1768. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1769. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1771. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1772. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1773. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1774. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. end
  1778. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1779. ANIM = "Jump"
  1780. if ATTACK == false then
  1781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1787. end
  1788. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1789. ANIM = "Fall"
  1790. if ATTACK == false then
  1791. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1797. end
  1798. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1799. ANIM = "Idle"
  1800. if ATTACK == false then
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. end
  1808. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1809. ANIM = "Walk"
  1810. if ATTACK == false then
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1817. end
  1818. end
  1819. unanchor()
  1820. Humanoid.MaxHealth = "inf"
  1821. Humanoid.Health = "inf"
  1822. if Rooted == false then
  1823. Disable_Jump = false
  1824. Humanoid.WalkSpeed = Speed
  1825. elseif Rooted == true then
  1826. Disable_Jump = true
  1827. Humanoid.WalkSpeed = 0
  1828. end
  1829. for _, c in pairs(Character:GetChildren()) do
  1830. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1831. c.Material = "Fabric"
  1832. if c:FindFirstChildOfClass("ParticleEmitter") then
  1833. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1834. end
  1835. if c ~= Head then
  1836. c.Color = C3(0,0,0)
  1837. else
  1838. c.Color = C3(1,1,1)
  1839. end
  1840. if c == Head then
  1841. if c:FindFirstChild("face") then
  1842. c.face:remove()
  1843. end
  1844. end
  1845. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1846. c:remove()
  1847. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1848. c:remove()
  1849. end
  1850. end
  1851. sick.SoundId = "rbxassetid://"..SONG
  1852. sick.Looped = true
  1853. sick.Pitch = 1
  1854. sick.Volume = 5
  1855. sick.Parent = Torso
  1856. sick:Resume()
  1857. --sick.Playing = false
  1858. Humanoid.Name = "Pandora = "..Player.Name
  1859. end
  1860.  
  1861. --//=================================\\
  1862. --\\=================================//
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868. --//====================================================\\--
  1869. --|| END OF SCRIPT
  1870. --\\====================================================//--
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