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FeatherBoard_CONFIG

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Jul 28th, 2018
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  1. config: 3
  2.  
  3. ## Language file
  4. lang: 'en'
  5.  
  6. ## Debug mode
  7. debug: false
  8.  
  9. ## Log to file
  10. log:
  11. enabled: true
  12. # Reset log on startup
  13. reset: false
  14.  
  15. ## Update checking
  16. update:
  17. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  18.  
  19. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  20. # PLUGIN SPECIFIC SETTINGS
  21. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  22.  
  23. # Placeholder settings
  24. placeholder:
  25. # logs the memory usage of placeholders on startup
  26. log-memory: false
  27. # Clear unused placeholders that are not enabled.
  28. clear-unused: true
  29. # Config cache only
  30. # This will only use placeholders in the config
  31. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  32. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  33. config-cache: false
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58. # Ignore placeholder problems
  59. # When set to true, the placeholder will not be disabled
  60. # this also means that no ERRORS will be logged -> no troubleshooting
  61. ignore-placeholder-problems: false
  62.  
  63. # Toggling allows you to disable the scoreboard
  64. database:
  65. # If you want the toggle to stay even when your users
  66. # log off you can enable this. Keep in mind that this requires a
  67. # MySQL or SQLite database.
  68. # If you are configuring the plugin for the first time it is advised
  69. # to stay away from these settings until you managed the scoreboard
  70. # set up.
  71. persistent: false
  72. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  73. # with isolation, url, driver, ...
  74. # Database name
  75. database: "featherboard"
  76. # Database username
  77. username: bukkit
  78. # Database isolation type
  79. isolation: SERIALIZABLE
  80. # Database driver
  81. driver: org.sqlite.JDBC
  82. # Database password
  83. password: walrus
  84. # Database driver URL
  85. # {DIR} will be replaced with the plugin directory
  86. # {NAME} will be replaced wit the plugin name
  87. url: jdbc:sqlite:{DIR}{NAME}.db
  88. # Save interval in ticks
  89. save-interval: 6000
  90.  
  91. # Disabled worlds. Add your world name in this list to
  92. # disable it.
  93. disabled-worlds:
  94. - 'example_world'
  95.  
  96. # Show delay on join. Usefull if you wish to let the user
  97. # enjoy a Title MOTD without having the scoreboard obstructing
  98. # the view.
  99. show-delay: 0
  100.  
  101. # Anti Flicker will use a new engine that will allow you to use fast animations
  102. # without any flicker.
  103. # You can disable this feature if you do not have fast refresh rates.
  104. antiflicker: true
  105.  
  106. # Scoreboard assigning. The boards can be assigned by various ways.
  107. # default the scoreboards will be assigned by permissions.
  108. # You can only have one way of assigning the scoreboards
  109. #
  110. # PERMISSION - Assign scoreboards based on permissions
  111. # This is the default setting (since 2014)
  112. # featherboard.group.<scoreboard>
  113. #
  114. # GROUP - Assign scoreboards based on Vault groups
  115. # this means the scoreboard name has to
  116. # have the name of your Vault group.
  117. #
  118. # WORLD - Assign scoreboards based on the world
  119. # the player is in.
  120. #
  121. # NONE - Do no assign scoreboards and just rely on
  122. # manual assigning (triggers, etc...)
  123. scoreboard-assigning: "PERMISSION"
  124.  
  125. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  126. # The GUI will show all scoreboards you have permission to. It is not very
  127. # configurable in the way you can't control the location or order of the scoreboards
  128. # For a more configurable GUI I recommend DeluxeMenus
  129. gui:
  130. # This is the title of the GUI
  131. title: "Scoreboards"
  132. # Size of the GUI (leave to -1 to make it dynamic)
  133. # Sizes: 9,27,54
  134. size: -1
  135.  
  136. # A list of different scoreboards
  137. boards:
  138. default:
  139. title:
  140. text:
  141. - '&7Escape &e&lv1 &6(&e{playercount}&6)'
  142. - '&8E&7scape &e&lv1 &6(&e{playercount}&6)'
  143. - '&7E&8s&7cape &e&lv1 &6(&e{playercount}&6)'
  144. - '&7Es&8c&7ape &e&lv1 &6(&e{playercount}&6)'
  145. - '&7Esc&8a&7pe &e&lv1 &6(&e{playercount}&6)'
  146. - '&7Esca&8p&7e &e&lv1 &6(&e{playercount}&6)'
  147. interval: 10
  148. header:
  149. random: false
  150. text:
  151. - '&b&m+---------------------+'
  152. interval: 10
  153. random: true
  154. spacer1:
  155. random: false
  156. text:
  157. - '&r'
  158. interval: 10
  159. random: true
  160. player-info:
  161. random: false
  162. text:
  163. - '&3Player Info'
  164. interval: 10
  165. random: true
  166. spacer2:
  167. random: false
  168. text:
  169. - '&r'
  170. interval: 10
  171. random: true
  172. rank:
  173. random: false
  174. text:
  175. - '&3Rank ➳ &7{group}'
  176. interval: 10
  177. random: true
  178. vip:
  179. random: false
  180. text:
  181. - '&3VIP ➳ &4&l✘ &8(&7/buy&8)'
  182. interval: 10
  183. random: true
  184. spacer3:
  185. random: false
  186. text:
  187. - '&r'
  188. interval: 10
  189. random: true
  190. mining-info:
  191. random: false
  192. text:
  193. - '&3Mining Info'
  194. interval: 10
  195. random: true
  196. spacer4:
  197. random: false
  198. text:
  199. - '&r'
  200. interval: 10
  201. random: true
  202. money:
  203. random: false
  204. text:
  205. - '&3Money ➳ &b{money_rounded}'
  206. interval: 10
  207. random: true
  208. shards:
  209. random: false
  210. text:
  211. - '&3Shards ➳ &b{tokenenchant_tokens_rounded}'
  212. interval: 10
  213. random: true
  214. blocchi:
  215. random: false
  216. text:
  217. - '&3Blocchi ➳ &b{ezblocks_blocksmined}'
  218. interval: 10
  219. random: true
  220. evadi:
  221. random: false
  222. text:
  223. - '&3Evadi ➳ {ezrankspro_progressbar}'
  224. interval: 10
  225. random: true
  226. spacer5:
  227. random: false
  228. text:
  229. - '&r'
  230. interval: 10
  231. random: true
  232. footer:
  233. random: false
  234. text:
  235. - '&b&m+---------------------+'
  236. interval: 10
  237. random: true
  238. vip:
  239. title:
  240. text:
  241. - '&7Escape &e&lv1 &6(&e{playercount}&6)'
  242. - '&8E&7scape &e&lv1 &6(&e{playercount}&6)'
  243. - '&7E&8s&7cape &e&lv1 &6(&e{playercount}&6)'
  244. - '&7Es&8c&7ape &e&lv1 &6(&e{playercount}&6)'
  245. - '&7Esc&8a&7pe &e&lv1 &6(&e{playercount}&6)'
  246. - '&7Esca&8p&7e &e&lv1 &6(&e{playercount}&6)'
  247. interval: 10
  248. header:
  249. random: false
  250. text:
  251. - '&b&m+---------------------+'
  252. interval: 10
  253. random: true
  254. spacer1:
  255. random: false
  256. text:
  257. - '&r'
  258. interval: 10
  259. random: true
  260. player-info:
  261. random: false
  262. text:
  263. - '&3Player Info'
  264. interval: 10
  265. random: true
  266. spacer2:
  267. random: false
  268. text:
  269. - '&r'
  270. interval: 10
  271. random: true
  272. rank:
  273. random: false
  274. text:
  275. - '&3Rank ➳ &7{group}'
  276. interval: 10
  277. random: true
  278. vip:
  279. random: false
  280. text:
  281. - '&3VIP ➳ &a&l✔'
  282. interval: 10
  283. random: true
  284. spacer3:
  285. random: false
  286. text:
  287. - '&r'
  288. interval: 10
  289. random: true
  290. mining-info:
  291. random: false
  292. text:
  293. - '&3Mining Info'
  294. interval: 10
  295. random: true
  296. spacer4:
  297. random: false
  298. text:
  299. - '&r'
  300. interval: 10
  301. random: true
  302. money:
  303. random: false
  304. text:
  305. - '&3Money ➳ &b{money_rounded}'
  306. interval: 10
  307. random: true
  308. shards:
  309. random: false
  310. text:
  311. - '&3Shards ➳ &b{tokenenchant_tokens_rounded}'
  312. interval: 10
  313. random: true
  314. blocchi:
  315. random: false
  316. text:
  317. - '&3Blocchi ➳ &b{ezblocks_blocksmined}'
  318. interval: 10
  319. random: true
  320. evadi:
  321. random: false
  322. text:
  323. - '&3Evadi ➳ {ezrankspro_progressbar}'
  324. interval: 10
  325. random: true
  326. spacer5:
  327. random: false
  328. text:
  329. - '&r'
  330. interval: 10
  331. random: true
  332. footer:
  333. random: false
  334. text:
  335. - '&b&m+---------------------+'
  336. interval: 10
  337. random: true
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