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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- library.options.underlinecolor = "rainbow"
- local RunService = game:GetService("RunService")
- local auto = library:CreateWindow('Auto Farms')
- local crys = library:CreateWindow('Open Crystals')
- local tprs = library:CreateWindow('Teleports')
- local funx = library:CreateWindow("Misc")
- local scriptVer = library:CreateWindow("Version: 0.51")
- local char = game.Players.LocalPlayer.Character
- local function GetFromCharacter(Name)
- local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
- local Part = Character:FindFirstChild(Name) or Character:WaitForChild(Name, 10)
- return Part
- end
- function swingin()
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- end
- function groundsSlam()
- game.Players.LocalPlayer.ninjaEvent:FireServer("groundSlam")
- end
- function doublesJumper()
- game.Players.LocalPlayer.ninjaEvent:FireServer("multiJump", "leftLeg")
- game.Players.LocalPlayer.ninjaEvent:FireServer("multiJump", "rightLeg")
- end
- local function Touch(Parent, ChildName)
- local TouchPart = Parent:FindFirstChild(ChildName)
- if TouchPart then
- local HumanoidRootPart = GetFromCharacter("HumanoidRootPart")
- if not HumanoidRootPart then return end
- if firetouchinterest then
- firetouchinterest(HumanoidRootPart, TouchPart, 0)
- firetouchinterest(HumanoidRootPart, TouchPart, 1)
- else
- TouchPart.CFrame = HumanoidRootPart.CFrame
- end
- end
- end
- function StuffFarm()
- local Parts = workspace.Hoops:GetChildren()
- for _, v in ipairs(Parts) do
- if not v:FindFirstChild("Cooldown") then
- Touch(v, "touchPart")
- end
- end
- end
- function disableNotify()
- game.Players.LocalPlayer.PlayerGui.statEffectsGui.Enabled = false
- end
- function enableNotify()
- game.Players.LocalPlayer.PlayerGui.statEffectsGui.Enabled = true
- end
- function BlueCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Blue Crystal")
- end
- function PurpleCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Purple Crystal")
- end
- function OrangeCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Orange Crystal")
- end
- function EnchantedCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Enchanted Crystal")
- end
- function AstralCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Astral Crystal")
- end
- function GoldenCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Golden Crystal")
- end
- function InfernoCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Inferno Crystal")
- end
- function GalaxyCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Galaxy Crystal")
- end
- function FrozenCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Frozen Crystal")
- end
- function EternalCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Eternal Crystal")
- end
- function LegendsCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Legends Crystal")
- end
- function EternityCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Eternity Crystal")
- end
- function StormCristal()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Storm Crystal")
- end
- function AutoSword()
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Golden Master Island")
- end
- function keepBringing()
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if v.Character:FindFirstChild("inSafezone") then
- v.Character.inSafezone:Destroy()
- v.Character.Head.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(26.7756, 342.028, -92.9501)
- swingin()
- if game.Workspace.soulPartsFolder:FindFirstChild("soulPart") then
- local soulBlock = game.Workspace.soulPartsFolder:FindFirstChild("soulPart")
- if soulBlock.collectPlayers:FindFirstChild(game.Players.LocalPlayer.Name) then
- char.HumanoidRootPart.CFrame = soulBlock.CFrame
- game.Players.LocalPlayer.ninjaEvent:FireServer("collectSoul", soulBlock)
- end
- end
- else
- v.Character.Head.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(26.7756, 342.028, -92.9501)
- swingin()
- end
- end
- end
- end
- function collectinRedSouls()
- for i,v in pairs(game.Workspace.soulPartsFolder:GetChildren()) do
- if v.colorValue.Value == Color3.fromRGB(255, 0, 0) then
- if v.collectPlayers:FindFirstChild(game.Players.LocalPlayer.Name) then
- char.HumanoidRootPart.CFrame = v.CFrame
- game.Players.LocalPlayer.ninjaEvent:FireServer("collectSoul", v)
- end
- end
- end
- end
- function collectinBlueSouls()
- for i,v in pairs(game.Workspace.soulPartsFolder:GetChildren()) do
- if v.colorValue.Value == Color3.fromRGB(0, 170, 255) then
- if v.collectPlayers:FindFirstChild(game.Players.LocalPlayer.Name) then
- char.HumanoidRootPart.CFrame = v.CFrame
- game.Players.LocalPlayer.ninjaEvent:FireServer("collectSoul", v)
- end
- end
- end
- end
- function sellin()
- local Part = workspace.sellAreaCircles.sellAreaCircle12.circleInner
- Part.CFrame = char.HumanoidRootPart.CFrame
- end
- function AutoBelts()
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Golden Master Island")
- end
- function doubleJumps()
- game.Players.LocalPlayer.multiJumpCount.Value = 999
- end
- function bossFarm()
- for i,v in pairs(game.Workspace.bossFolder:GetChildren()) do
- v.Head.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(445.044, 8.94702, 50.477)
- swingin()
- end
- end
- function tepSpawn()
- char.HumanoidRootPart.CFrame = CFrame.new(-94.3831, 3.39, 30.1652)
- end
- function fastShuri()
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 1000
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- auto:Toggle("Auto Swing", {flag = "AutoSwing"}, function(toggle)
- if _G.Swingin then _G.Swingin:Disconnect() end
- if toggle then
- _G.Swingin = RunService.Heartbeat:Connect(swingin)
- end
- end)
- auto:Toggle("Auto Sell", {flag = "AutoSwing"}, function(toggle)
- if _G.Sellin then _G.Sellin:Disconnect() end
- if toggle then
- _G.Sellin = RunService.Heartbeat:Connect(sellin)
- end
- end)
- auto:Toggle("Auto Buy (Swords)", {flag = "AutoSwords"}, function(toggle)
- if _G.AuSwords then _G.AuSwords:Disconnect() end
- if toggle then
- _G.AuSwords = RunService.Heartbeat:Connect(AutoSword)
- end
- end)
- auto:Toggle("Auto Buy (Belts)", {flag = "AutoBelts"}, function(toggle)
- if _G.AuBelts then _G.AuBelts:Disconnect() end
- if toggle then
- _G.AuBelts = RunService.Heartbeat:Connect(AutoBelts)
- end
- end)
- auto:Toggle("Farm Boss", {flag = "FarmBoss"}, function(toggle)
- if _G.BossFarm then _G.BossFarm:Disconnect() end
- if toggle then
- _G.BossFarm = RunService.Heartbeat:Connect(bossFarm)
- end
- end)
- local Spawn = tprs:Button("Player Spawn", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(16.3783, 3.348, 48.6584)
- end)
- local Islands = tprs:Button("❌ Islands ❌", function()
- print("Islands")
- end)
- local Enchanted = tprs:Button("Enchanted Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Enchanted Island"].CFrame*CFrame.new()
- end)
- local Astral = tprs:Button("Astral Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Astral Island"].CFrame*CFrame.new()
- end)
- local Mystical = tprs:Button("Mystical Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Mystical Island"].CFrame*CFrame.new()
- end)
- local Space = tprs:Button("Space Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Space Island"].CFrame*CFrame.new()
- end)
- local Tundra = tprs:Button("Tundra Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Tundra Island"].CFrame*CFrame.new()
- end)
- local Eter = tprs:Button("Eternal Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Eternal Island"].CFrame*CFrame.new()
- end)
- local Sand = tprs:Button("⛱️ Sandstorm ⛱️", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Sandstorm"].CFrame*CFrame.new()
- end)
- local Thunder = tprs:Button("⚡ Thunderstorm ⚡", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Thunderstorm"].CFrame*CFrame.new()
- end)
- local InfernoAnc = tprs:Button("Ancient Inferno Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Ancient Inferno Island"].CFrame*CFrame.new()
- end)
- local WinterWond = tprs:Button("Winter Wonder Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Winter Wonder Island"].CFrame*CFrame.new()
- end)
- local MythSouls = tprs:Button("Mythical Souls Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Mythical Souls Island"].CFrame*CFrame.new()
- end)
- local MidnightShad = tprs:Button("Midnight Shadow Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Midnight Shadow Island"].CFrame*CFrame.new()
- end)
- local GoldMaster = tprs:Button("Golden Master Island", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Golden Master Island"].CFrame*CFrame.new()
- end)
- local TrAreas = tprs:Button("❌ Training Areas ❌", function()
- print("Training Areas")
- end)
- local LavaPit = tprs:Button("🌋 Training Area: Lava Pit 🌋", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-129, 12952, 268)
- end)
- local Tornado = tprs:Button("🌪️ Training Area: Tornado 🌪️", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(334, 16872, 18)
- end)
- local ElTornado = tprs:Button("🌪️ Training Area: Elemental Tornado 🌪️", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(269.389, 30383.2, -63.9481)
- end)
- funx:Toggle("Ground Slam", {flag = "GroundSlam"}, function(toggle)
- if _G.Slammer then _G.Slammer:Disconnect() end
- if toggle then
- _G.Slammer = RunService.Heartbeat:Connect(groundsSlam)
- end
- end)
- funx:Toggle("Double Jump Effect", {flag = "DoubleJumper"}, function(toggle)
- if _G.DJumper then _G.DJumper:Disconnect() end
- if toggle then
- _G.DJumper = RunService.Heartbeat:Connect(doublesJumper)
- end
- end)
- funx:Toggle("Fast Shuriken", {flag = "FastShuriken"}, function(toggle)
- if _G.FastThingy then _G.FastThingy:Disconnect() end
- if toggle then
- _G.FastThingy = RunService.Heartbeat:Connect(fastShuri)
- end
- end)
- funx:Toggle("Kill Bot", {flag = "DoubleJumper"}, function(toggle)
- if _G.PBr then _G.PBr:Disconnect() end
- if toggle then
- _G.PBr = RunService.Heartbeat:Connect(keepBringing)
- end
- end)
- funx:Toggle("Red Soul Collector", {flag = "Soul1Collector"}, function(toggle)
- if _G.Soulx then _G.Soul:Disconnect() end
- if toggle then
- _G.Soul = RunService.Heartbeat:Connect(collectinRedSouls)
- end
- end)
- funx:Toggle("Blue Soul Collector", {flag = "Soul2Collector"}, function(toggle)
- if _G.Soulx then _G.Soulx:Disconnect() end
- if toggle then
- _G.Soulx = RunService.Heartbeat:Connect(collectinBlueSouls)
- end
- end)
- funx:Toggle("Disable Notifications", {flag = "DisableNotifys"}, function(toggle)
- if _G.Notifys then _G.Notifys:Disconnect() end
- if toggle then
- _G.Notifys = RunService.Heartbeat:Connect(disableNotify)
- else
- _G.Notifys = RunService.Heartbeat:Connect(enableNotify)
- end
- end)
- funx:Toggle("More Double Jumps", {flag = "DbJumps"}, function(toggle)
- if _G.DoubleJ then _G.DoubleJ:Disconnect() end
- if toggle then
- _G.DoubleJ = RunService.Heartbeat:Connect(doubleJumps)
- end
- end)
- funx:Toggle("Unlock Islands", {flag = "UnlockIslands"}, function(toggle)
- if _G.Unlocks then _G.Unlocks:Disconnect() end
- if toggle then
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Enchanted Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Astral Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Mystical Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Space Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Tundra Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Eternal Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Sandstorm"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Thunderstorm"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Ancient Inferno Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Winter Wonder Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Mythical Souls Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Midnight Shadow Island"].CFrame*CFrame.new()
- wait(2)
- game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.workspace.islandUnlockParts["Golden Master Island"].CFrame*CFrame.new()
- end
- end)
- crys:Toggle("Blue Crystal", {flag = "BlueCrystal"}, function(toggle)
- if _G.BlueCrist then _G.BlueCrist:Disconnect() end
- if toggle then
- _G.BlueCrist = RunService.Heartbeat:Connect(BlueCristal)
- end
- end)
- crys:Toggle("Purple Crystal", {flag = "PurpleCrystal"}, function(toggle)
- if _G.PurpleCrist then _G.PurpleCrist:Disconnect() end
- if toggle then
- _G.PurpleCrist = RunService.Heartbeat:Connect(PurpleCristal)
- end
- end)
- crys:Toggle("Orange Crystal", {flag = "OrangeCrystal"}, function(toggle)
- if _G.OrangeCrist then _G.OrangeCrist:Disconnect() end
- if toggle then
- _G.OrangeCrist = RunService.Heartbeat:Connect(OrangeCristal)
- end
- end)
- crys:Toggle("Enchanted Crystal", {flag = "EnchantedCrystal"}, function(toggle)
- if _G.EnchantedCrist then _G.EnchantedCrist:Disconnect() end
- if toggle then
- _G.EnchantedCrist = RunService.Heartbeat:Connect(EnchantedCristal)
- end
- end)
- crys:Toggle("Astral Crystal", {flag = "AstralCrystal"}, function(toggle)
- if _G.AsCrist then _G.AsCrist:Disconnect() end
- if toggle then
- _G.AsCrist = RunService.Heartbeat:Connect(AstralCristal)
- end
- end)
- crys:Toggle("Golden Crystal", {flag = "GoldenCrystal"}, function(toggle)
- if _G.GoCrist then _G.GoCrist:Disconnect() end
- if toggle then
- _G.GoCrist = RunService.Heartbeat:Connect(GoldenCristal)
- end
- end)
- crys:Toggle("Inferno Crystal", {flag = "InfernoCrystal"}, function(toggle)
- if _G.InCrist then _G.InCrist:Disconnect() end
- if toggle then
- _G.InCrist = RunService.Heartbeat:Connect(InfernoCristal)
- end
- end)
- crys:Toggle("Galaxy Crystal", {flag = "GalaxyCrystal"}, function(toggle)
- if _G.GaCrist then _G.GaCrist:Disconnect() end
- if toggle then
- _G.GaCrist = RunService.Heartbeat:Connect(GalaxyCristal)
- end
- end)
- crys:Toggle("Frozen Crystal", {flag = "FrozenCrystal"}, function(toggle)
- if _G.FrCrist then _G.FrCrist:Disconnect() end
- if toggle then
- _G.FrCrist = RunService.Heartbeat:Connect(FrozenCristal)
- end
- end)
- crys:Toggle("Eternal Crystal", {flag = "EternalCrystal"}, function(toggle)
- if _G.EtCrist then _G.EtCrist:Disconnect() end
- if toggle then
- _G.EtCrist = RunService.Heartbeat:Connect(EternalCristal)
- end
- end)
- crys:Toggle("Storm Crystal", {flag = "StormCrystal"}, function(toggle)
- if _G.StCrist then _G.StCrist:Disconnect() end
- if toggle then
- _G.StCrist = RunService.Heartbeat:Connect(StormCristal)
- end
- end)
- crys:Toggle("Legends Crystal (Limited)", {flag = "LegendsCrystal"}, function(toggle)
- if _G.LemCrist then _G.LemCrist:Disconnect() end
- if toggle then
- _G.LemCrist = RunService.Heartbeat:Connect(LegendsCristal)
- end
- end)
- crys:Toggle("Eternity Crystal (Limited)", {flag = "EternityCrystal"}, function(toggle)
- if _G.EtrCrist then _G.EtrCrist:Disconnect() end
- if toggle then
- _G.EtrCrist = RunService.Heartbeat:Connect(EternityCristal)
- end
- end)
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