Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <iostream>
- #include <stdio.h>
- #include <string>
- #include <Windows.h>
- #include <TlHelp32.h>
- using namespace std;
- __int64 GetModuleBaseAddress(LPCSTR szProcessName, LPCSTR szModuleName) {
- HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
- PROCESSENTRY32 pe32;
- if (hSnap == INVALID_HANDLE_VALUE) {
- return 0;
- }
- pe32.dwSize = sizeof(PROCESSENTRY32);
- if (Process32First(hSnap, &pe32) == 0) {
- CloseHandle(hSnap);
- return 0;
- }
- do {
- if (lstrcmp(pe32.szExeFile, szProcessName) == 0) {
- int PID;
- PID = pe32.th32ProcessID;
- HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, PID);
- MODULEENTRY32 xModule;
- if (hSnap == INVALID_HANDLE_VALUE) {
- return 0;
- }
- xModule.dwSize = sizeof(MODULEENTRY32);
- if (Module32First(hSnap, &xModule) == 0) {
- CloseHandle(hSnap);
- return 0;
- }
- do {
- if (lstrcmp(xModule.szModule, szModuleName) == 0) {
- CloseHandle(hSnap);
- return (__int64)xModule.modBaseAddr;
- }
- } while (Module32Next(hSnap, &xModule));
- CloseHandle(hSnap);
- return 0;
- }
- } while (Process32Next(hSnap, &pe32));
- CloseHandle(hSnap);
- return 0;
- }
- LPCSTR GameWindow;
- LPCSTR GameID;
- HWND WindowID;
- __int64 BaseAddress;
- DWORD PID;
- HANDLE pHandle;
- byte EnableGod = 9;
- byte DisableGod = 0;
- DWORD GodOffset = 0x189;
- DWORD HealthOffset = 0x280;
- DWORD MaxHealthOffset = 0x2A0;
- DWORD ArmorOffset = 0x14B8;
- DWORD PlayerOffset = 0x8;
- DWORD WorldOffset_SocialClub = 0x23DE120; // Update on when new dlc come out
- DWORD WorldOffset_Steam = 0x23E2130; // Update on when new dlc come out
- __int64 GodAddress;
- __int64 PedAddress;
- __int64 PlayerPedAddress;
- __int64 HealthAddress;
- __int64 MaxHealthAddress;
- __int64 ArmorAddress;
- __int64 WantedAddress;
- float MaxHealth;
- float MaxArmor = 50;
- void console() {
- HWND console = GetConsoleWindow();
- SetWindowLong(console, GWL_STYLE, GetWindowLong(console, GWL_STYLE) & ~WS_MAXIMIZEBOX & ~WS_SIZEBOX);
- RECT r;
- GetWindowRect(console, &r);
- MoveWindow(console, r.left, r.top, 500, 500, TRUE);
- system("color d");
- }
- void load() {
- GameWindow = "Grand Theft Auto V";
- GameID = "GTA5.exe";
- WindowID = FindWindow(NULL, GameWindow);
- BaseAddress = GetModuleBaseAddress(GameID, GameID);
- GetWindowThreadProcessId(WindowID, &PID);
- pHandle = OpenProcess(PROCESS_ALL_ACCESS, 0, PID);
- }
- void address() {
- ReadProcessMemory(pHandle, (void*)(BaseAddress + WorldOffset_Steam), &PedAddress, sizeof(PedAddress), NULL);
- ReadProcessMemory(pHandle, (void*)(PedAddress + PlayerOffset), &PlayerPedAddress, sizeof(PlayerPedAddress), NULL);
- GodAddress = (PlayerPedAddress + GodOffset);
- HealthAddress = (PlayerPedAddress + HealthOffset);
- MaxHealthAddress = (PlayerPedAddress + MaxHealthOffset);
- ArmorAddress = (PlayerPedAddress + ArmorOffset);
- }
- int main() {
- load();
- address();
- console();
- while (1)
- {
- if (BaseAddress == 0) {
- MessageBox(NULL, "GTA5 is not running", "Error", MB_OK);
- return -1;
- }
- int choice = 0;
- cout << "1 = Toggle Godmode" << endl;
- byte CheckGod = 0;
- ReadProcessMemory(pHandle, (void*)(GodAddress), &CheckGod, sizeof(CheckGod), NULL);
- if (CheckGod == 0) {
- cout << "Godmode = Disabled" << endl;
- }
- if (CheckGod == 9) {
- cout << "Godmode = Enabled" << endl;
- }
- cin >> choice;
- if (choice == 1) {
- if (CheckGod == 0)
- WriteProcessMemory(pHandle, (void*)GodAddress, &EnableGod, sizeof(EnableGod), NULL);
- if (CheckGod == 9)
- WriteProcessMemory(pHandle, (void*)GodAddress, &DisableGod, sizeof(DisableGod), NULL);
- }
- system("CLS");
- }
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement