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HcNguyen111

[Working] Zombe Mod

Aug 30th, 2011
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  1.  
  2. #
  3. # Lines beginning with # are comments.
  4. #
  5. # Full list of key names you will find here:
  6. # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0
  7. # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc
  8. # NB! the key names that minecraft uses ignore your keyboard layout settings
  9. # - in other words: they might not correspond to the actual key name.
  10. # NB! easiest way by far to get the correct key names is using minecrafts options menu ;)
  11. # NB! you can not directly bind mouse buttons - you need to bind mouse buttons to keyboard.
  12. # Strongly recommended for "wield" mod.
  13. # NB! for colors you can use the names that are defined in names.txt or use the number
  14. # formatted color directly.
  15. # 0xRRGGBB, where R/G/B are the color components in hexadecimal format.
  16. #
  17.  
  18. # Easy way to temporarily disable all mods.
  19. disableAllMods = no
  20.  
  21. # Removes the error message on screen.
  22. # NB! It does not fix anything - just removes the message (up to 8 messages).
  23. clearDisplayedError = F9
  24.  
  25. # ==================== cloud mod - aka. Cloud Control ========================
  26. # Uncomment to enable mod:
  27. #modCloudEnabled = yes
  28.  
  29. # Turns clouds on and off.
  30. keyCloudToggle = MULTIPLY
  31.  
  32. # Toggles between vanilla-minecraft and mod cloud settings.
  33. keyCloudVanilla = V
  34.  
  35. # Moves clouds up by one minecraft block.
  36. keyCloudUp =
  37.  
  38. # Moves clouds down by one minecraft block.
  39. keyCloudDown =
  40.  
  41. # Are clouds enabled at startup.
  42. optCloudShow = yes
  43.  
  44. # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0]
  45. optCloudOffset = 24
  46.  
  47. # Tag shown when mod is temporarily disabled and vanilla minecraft cloud settings are in effect.
  48. tagCloudVanilla = no-cloud-mod
  49.  
  50.  
  51. # ==================== cart mod - aka. Cart Control ==========================
  52. # Uncomment to enable mod:
  53. #modCartEnabled = yes
  54.  
  55. # Stops the cart immediately.
  56. keyCartStop = RETURN
  57.  
  58. # Enable / disable perpetual motion mode.
  59. keyCartPerpetual = UP
  60.  
  61. # Max speed accumulation. [0.5 .. 5.0]
  62. optCartSpeedAccumCap = 1.0
  63.  
  64. # Speed change multiplier. [0.5 .. 10.0]
  65. optCartAcceleration = 2.0
  66.  
  67. # Powered minecarts have infinite fuel (after you add the first drop of fuel).
  68. optCartInfiniteFuel = yes
  69.  
  70. # Tag shown when perpetual mode is active.
  71. tagCartPerpetual = perpetual
  72.  
  73.  
  74. # ==================== build mod - aka. Classic Building =====================
  75. # Uncomment to enable mod:
  76. #modBuildEnabled = yes
  77.  
  78. # Enable / disable build mode.
  79. keyBuildToggle = B
  80.  
  81. # Hold down and press number to select item sets from optBuildA1 to optBuildA9.
  82. keyBuildA = LSHIFT
  83.  
  84. # Hold down and press number to select item sets from optBuildB1 to optBuildB9.
  85. keyBuildB = LCONTROL
  86.  
  87. # Key used to mark a selection.
  88. # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
  89. keyBuildMark = X
  90.  
  91. # Copy selection to buffer.
  92. keyBuildCopy = C
  93.  
  94. # Paste buffer to selection.
  95. # NB! keyBuildFill and keyBuildRemove changes key functionality.
  96. keyBuildPaste = P
  97.  
  98. # Fill selection with selected (ie. current item in inventory) item.
  99. # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
  100. # NB! keyBuildFill and keyBuildRemove changes key functionality.
  101. keyBuildSet = Z
  102.  
  103. # Deselect / remove selection markers.
  104. keyBuildDeselect =
  105.  
  106. # Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste).
  107. keyBuildFill = LSHIFT
  108.  
  109. # Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from selection.
  110. keyBuildRemove = RSHIFT
  111.  
  112. # Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.
  113. keyBuildDown = LCONTROL
  114.  
  115. # Enable in-game world editing.
  116. optBuildExtension = no
  117.  
  118. # Is build mode activated at startup.
  119. optBuild = no
  120.  
  121. # Lock item count in stacks.
  122. optBuildLockQuantity = yes
  123.  
  124. # Lock item count in stacks to a specific number. 0 = do not lock. [0 .. 32]
  125. optBuildLockQuantityToNr = 0
  126.  
  127. # Digging speed in build mode. [0.1 .. 6.0]
  128. optBuildDigSpeed = 1.0
  129.  
  130. # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
  131. optBuildReach = 16.0
  132.  
  133. # Block harvesting rule: -1 = never harvest, 0 = vanilla game, 1 = always harvest.
  134. optBuildHarvestRule = -1
  135.  
  136. # Item sets (look up item names from names.txt).
  137. optBuildA1 = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone
  138. optBuildA2 = trunk, pine, birch, wood, shelves, chest, workbench, jukebox, furnace
  139. optBuildA3 = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue
  140. optBuildA4 = woolWhite, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge
  141. optBuildA5 = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, torch
  142. optBuildA6 = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed
  143. optBuildA7 = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, web
  144. optBuildA8 = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torch
  145. optBuildA9 = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note
  146. optBuildB1 = ladder, tracks, fence, stairC, stairW, sign, half, double, picture
  147. optBuildB2 = pickD, cart, boat, saddle, tnt, cake, bed, bonemeal, torch
  148. optBuildB3 = halfSand, halfWood, halfCobble, saplingNormal, saplingPine, saplingBirch, bonemeal
  149. optBuildB4 = red, cart, tracks, railDetect, railPowered
  150. optBuildB5 = doorTrap, piston, pistonSticky
  151. optBuildB6 =
  152. optBuildB7 =
  153. optBuildB8 = arrow, compass, glass, appleG, swordD, bow, shovelD, pickD, torch
  154. optBuildB9 = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch
  155.  
  156. # Tag shown when build mode is activated.
  157. tagBuildEnabled = builder
  158.  
  159.  
  160. # ==================== compass mod - aka. Compass ============================
  161. # Uncomment to enable mod:
  162. #modCompassEnabled = yes
  163.  
  164. # Creates an alternate spawn location and makes it current.
  165. keyCompassSet = INSERT
  166.  
  167. # Toggles between original and alternate spawn location.
  168. keyCompassToggle = HOME
  169.  
  170. # Show player world coordinates.
  171. optCompassShowPos = yes
  172.  
  173. # Tag shown when alternate spawn is current.
  174. tagCompassAlternate = altSpawn
  175.  
  176.  
  177. # ==================== craft mod - aka. Craft All Key ========================
  178. # Uncomment to enable mod:
  179. #modCraftEnabled = yes
  180.  
  181. # Crafting will be done as many times as possible while holding this key down
  182. keyCraftAll = LSHIFT
  183.  
  184.  
  185. # ==================== fly mod - aka. Flying =================================
  186. # Uncomment to enable mod:
  187. modFlyEnabled = yes
  188.  
  189. # Turns fly mode on.
  190. keyFlyOn =
  191.  
  192. # Turns fly mode off.
  193. keyFlyOff =
  194.  
  195. # Toggles fly mode.
  196. keyFlyToggle = C
  197.  
  198. # Fly up.
  199. keyFlyUp = X
  200.  
  201. # Fly down.
  202. keyFlyDown = Z
  203.  
  204. # Speed modifier key.
  205. keyFlySpeed = LSHIFT
  206.  
  207. # Speed modifier is a toggle.
  208. optFlySpeedIsToggle = yes
  209.  
  210. # Running speed modifier key.
  211. keyFlyRun = LSHIFT
  212.  
  213. # Runnung speed modifier is a toggle.
  214. optFlyRunSpeedIsToggle= yes
  215.  
  216. # Toggle NoClip mode.
  217. keyFlyNoClip = V
  218.  
  219. # Whether NoClip mode is enabled by default.
  220. optFlyNoClip = no
  221.  
  222. # Running speed multiplier with speed modifier. [0.1 .. 10.0]]
  223. optFlyRunSpeedMul = 1.5
  224.  
  225. # Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
  226. optFlyRunSpeedVMul = 0.3
  227.  
  228. # Vertical movement speed. [0.1 .. 1.0]
  229. optFlySpeedVertical = 0.3
  230.  
  231. # Movement speed multiplier. [0.1 .. 10.0]
  232. optFlySpeedMulNormal = 1.5
  233.  
  234. # Movement speed multiplier with speed modifier. [0.1 .. 10.0]
  235. optFlySpeedMulModifier= 1.5
  236.  
  237. # Jump speed multiplier. [1.0 .. 10.0]
  238. optFlyJump = 1.25
  239.  
  240. # Jump speed multiplier while running. [1.0 .. 100.0]
  241. # NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
  242. optFlyJumpHigh = 1.25
  243.  
  244. # Tag shown when fly mode is active.
  245. tagFly = Fly Mode ON
  246.  
  247. # Tag shown when no clip mode is active.
  248. tagFlyNoClip = No Clip ON
  249.  
  250.  
  251. # ==================== path mod - aka. Path Tracker ==========================
  252. # Uncomment to enable mod:
  253. #modPathEnabled = yes
  254.  
  255. # Show / hide path (BACK is aka BACKSPACE).
  256. keyPathShow = BACK
  257.  
  258. # Delete path.
  259. keyPathDelete = DELETE
  260.  
  261. # Max count of pathpoints remembered. [256 .. 32768]
  262. optPathPoints = 8192
  263.  
  264. # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
  265. optPathSpacing = 6
  266.  
  267. # Minimum length of path node. [0.1 .. 4.0]
  268. optPathMin = 0.25
  269.  
  270. # Path animation speed. [0.0 .. 32.0]
  271. optPathAnimSpeed = 8.0
  272.  
  273. # Path color.
  274. optPathColor = LightRed
  275.  
  276. # Is path shown at startup.
  277. optPathShow = no
  278.  
  279.  
  280. # ==================== sun mod - aka. Sun Control ============================
  281. # Uncomment to enable mod:
  282. #modSunEnabled = yes
  283.  
  284. # Adds time.
  285. keySunTimeAdd = ADD
  286.  
  287. # Subtracts time.
  288. keySunTimeSub = SUBTRACT
  289.  
  290. # Modifier to change real time (hold down and press keySunTimeAdd or keySunTimeSub).
  291. # NB! You need to be an OP in the SMP server for it to accept your changes.
  292. # NB! The command works in SP too - despite what the command name might suggest.
  293. keySunServer = LSHIFT
  294.  
  295. # Server command for adjusting time (command & whether to use '+' sign when adding positive time).
  296. optSunServerCmd = /time add
  297. optSunServerCmdPlus = no
  298.  
  299. # Stops time.
  300. keySunStop = END
  301.  
  302. # Normalizes and resumes time.
  303. keySunTimeNormal = EQUALS
  304.  
  305. # Time in seconds to add/subtract per keypress. [1 .. 600]
  306. optSunTimeStep = 30
  307.  
  308. # Tag in front of time offset.
  309. tagSunTime = time
  310.  
  311.  
  312. # ==================== wield mod - aka. Wield Key ============================
  313. # Uncomment to enable mod:
  314. #modWieldEnabled = yes
  315.  
  316. # Key to wield a weapon.
  317. keyWield = R
  318.  
  319. # Wield bow first instead of sword.
  320. optWieldBowFirst = yes
  321.  
  322. # Show ammo (arrows) count.
  323. optWieldShowAmmo = yes
  324.  
  325. # Text shown for ammo count.
  326. tagWieldAmmo = Arrows :
  327.  
  328.  
  329. # ==================== safe mod - aka. Critter Spawn Highlighter =============
  330. # Uncomment to enable mod:
  331. #modSafeEnabled = yes
  332.  
  333. # Show / hide non-spawn-safe spots.
  334. keySafeShow = L
  335.  
  336. # Show spot safety in midday.
  337. optSafeShowWithSun = yes
  338.  
  339. # Color for markers that indicate spots with spawn-danger.
  340. optSafeDangerColor = LightRed
  341.  
  342. # Color for markers that indicate spots with spawn-danger at night.
  343. optSafeDangerColorSun = 0xdddd00
  344.  
  345. # Tag shown when showing non-spawn-safe spots.
  346. tagSafe = safe
  347.  
  348.  
  349. # ==================== recipe mod - aka. Custom Crafting Recipies ============
  350. # Uncomment to enable mod:
  351. #modRecipeEnabled = yes
  352.  
  353. # NB! Recipes are defined in recipes.txt - there are also the instructions.
  354.  
  355. # Show id of the item currently selected - useful for adding recipes to new items.
  356. optRecipeShowId = yes
  357.  
  358. # Show what recipes could be used with the items on crafting grid.
  359. optRecipeShowHelp = yes
  360.  
  361. # Option to preserve the vanilla recipeset for SMP.
  362. optRecipeVanillaMP = no
  363.  
  364. # Dumps all recipes to log file after loading recipes.txt - debug tool mostly.
  365. optRecipeDump = no
  366.  
  367.  
  368. # ==================== boom mod - aka. Explosion Damage Control ==============
  369. # Uncomment to enable mod:
  370. #modBoomEnabled = yes
  371.  
  372. # Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 100]
  373. optBoomDropChance = 30
  374.  
  375. # Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100]
  376. optBoomDropOreChance = 100
  377.  
  378. # Explosion force scaling. [0.1 .. 10.0]
  379. optBoomScaleTNT = 1.0
  380.  
  381. # Explosion force scaling. [0.1 .. 10.0]
  382. optBoomScaleCreeper = 1.0
  383.  
  384. # Creeper explosion safety range. [-1 .. 32]
  385. # If there are non-natural blocks in the range then the explosion will not destroy any blocks.
  386. # -1 means infinite range => creeper explosions will not destroy any block anywhere.
  387. # 0 means that creeper explosions work as in vanilla game.
  388. optBoomSafeRange = 16
  389.  
  390.  
  391. # ==================== spawn mod - aka. Critter Spawn Control ================
  392. # Uncomment to enable mod:
  393. #modSpawnEnabled = yes
  394.  
  395. # Support all other mods that add critters - aka apply the same spawning rules to all of them.
  396. optSpawnSupportMods = yes
  397.  
  398. # Limit where critters are allowed to spawn.
  399. # Note: optSpawnAllowInNonAir prevents critters from spawning in things like: reed, flowers, signs, buttons, etc
  400. # - but not in water altough the option name might give the impression.
  401. optSpawnAllowInNonAir = no
  402. optSpawnAllowOnNonNatural = no
  403. optSpawnAllowOnGrass = yes
  404. optSpawnAllowOnCobble = yes
  405. optSpawnAllowOnSand = yes
  406. optSpawnAllowOnGravel = yes
  407. optSpawnAllowOnTree = no
  408. optSpawnAllowOnSandstone= no
  409.  
  410. # Reduces named spawned critters by precentage. [0 .. 100]
  411. # 100, essentially removes the critter from game.
  412. optSpawnPigReduction = 75
  413. optSpawnChickenReduction = 25
  414. optSpawnCowReduction = 0
  415. optSpawnSheepReduction = 0
  416. optSpawnSquidReduction = 0
  417. optSpawnWolfReduction = 0
  418. optSpawnSpiderReduction = 0
  419. optSpawnSkeletonReduction = 0
  420. optSpawnCreeperReduction = 0
  421. optSpawnZombieReduction = 0
  422. optSpawnSlimeReduction = 0
  423. optSpawnGhastReduction = 0
  424. optSpawnPigZombieReduction = 0
  425.  
  426.  
  427. # ==================== ore mod - aka. Ore Redistribution =====================
  428. # WARNING: This mod will alter your savegame! Make a backup before using this!
  429. # Uncomment to enable mod:
  430. #modOreEnabled = yes
  431.  
  432. # Use lava instead of smoothstone for flattening the bedrock.
  433. optOreLavaFloor = yes
  434.  
  435. # Ore redistribution rules. One to many rules separated by spaces. Every rule consists of:
  436. # chunkChance/maxHeight/minHeight/attempts/size/belowWhat
  437. # chunkChance - precentage chance that the rule is used in a chunk (16x16 column of earth)
  438. # maxHeight - max height where rule applies
  439. # minHeight - min height where rule applies
  440. # attempts - how many times a start of ore vein is being attempted
  441. # size - max size of vein
  442. # belowWhat - below what block the vein must start (using block id: 1=smoothstone, 11=lava)
  443. optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1
  444. optOreIronRule = 100/80/16/8/16/1 100/96/8/16/8/1 5/120/64/128/1/1
  445. optOreGoldRule = 50/32/4/4/16/1 5/96/8/8/64/1
  446. optOreBlueRule = 100/32/8/2/8/1 5/56/48/64/2/1 5/96/48/1/32/1
  447. optOreRedRule = 100/32/8/2/8/1 10/120/96/64/1/1
  448. optOreDiamondRule = 75/16/4/2/8/1 100/32/2/128/2/11 10/120/16/2/8/1
  449.  
  450.  
  451. # ==================== teleport mod - aka. Teleportation =====================
  452. # Uncomment to enable mod:
  453. #modTeleportEnabled = yes
  454.  
  455. # For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks).
  456. # On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod
  457. # provided here or some other means to get the coordinates.
  458. # You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name"
  459. # Item and mob names are defined in file names.txt.
  460. # NB! There currently is no teleportation target area checks - use sensibly.
  461.  
  462. # Teleport pad block for item teleportation (NB! must be solid block).
  463. optTeleportItem = blockI
  464.  
  465. # Teleport pad block for player teleportation (NB! must be solid block).
  466. optTeleportPlayer = blockG
  467.  
  468. # Teleport pad block for critter teleportation (NB! must be solid block).
  469. optTeleportCritter = blockD
  470.  
  471. # The following teleportation methods do not utilize teleportation pads and can be used anywhere.
  472. # NB! Note that with default config it will consume redstone dust and you need to hold them in hand to teleport.
  473. # NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire, cactuses, too high above hround, into walls).
  474. # NB! There must be 3m of vertical space in the destination to teleport.
  475. # NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled.
  476.  
  477. # Safe vertical teleport: up. "PRIOR" is usually "Page Up" on keyboard.
  478. keyTeleportUp = PRIOR
  479.  
  480. # Safe vertical teleport: down. "NEXT" is usually "Page Down" on keyboard.
  481. keyTeleportDown = NEXT
  482.  
  483. # Teleport to where the cursor points.
  484. keyTeleportCursor = RIGHT
  485.  
  486. # Resource that is used to teleport.
  487. # NB! Using "0" (zero) - means that no item is required to teleport.
  488. optTeleportUseItem = R
  489.  
  490. # Teleport only if the required item is selected (yes - to prevent it being TOO convenient to escape out of harms way).
  491. optTeleportIsSelected = yes
  492.  
  493.  
  494. # ==================== cheat mod - aka. Cheat ================================
  495. # Uncomment to enable mod:
  496. #modCheatEnabled = yes
  497.  
  498. # Toggles cheat mode on / off.
  499. keyCheat = Y
  500.  
  501. # Show / hide monsters.
  502. keyCheatShowMobs = M
  503.  
  504. # Show / hide ores.
  505. keyCheatShowOres = O
  506.  
  507. # Toggles highlighting mode on / off.
  508. keyCheatHighlight = H
  509.  
  510. # Removes all fires in ~16 block radius.
  511. keyCheatRemoveFire = N
  512.  
  513. # Change view to anything living where you point at. Press again to switch back to yourself.
  514. keyCheatView = NUMPAD5
  515.  
  516. # See through everything nearby (ie walls and other obstructions).
  517. keyCheatSee = I
  518.  
  519. # Set the key for seeing trough things to function as a toggle.
  520. optCheatSeeIsToggle = no
  521.  
  522. # Distance in meters to see through. [1.0..32.0]
  523. optCheatSeeDist = 4.0
  524.  
  525. # Highlight mode: 1=mobs/items, 2=level geometry, 3=both
  526. optCheatHighlightMode = 3
  527.  
  528. # Specify what is shown as ore and with what color.
  529. # Syntax: comma separated ore and color pairs, ie "ore/color, ore/color" etc
  530. optCheatShowOres = oreI/Cyan, clay/LightCyan, oreG/0xffee00, oreD/0xeeffff, mossy/LightGreen, oreL/LightBlue, oreR/LightRed, cage/LightMagenta, oreC/DarkWhite
  531.  
  532. # Specify what is shown as monter and with what color.
  533. optCheatShowMobs = ghast/Blue, spider/Red, skelly/White, creeper/Green, zombie/Yellow, slimes/Magenta, pigzombie/Cyan, squid/DarkBlue, cow/DarkYellow, sheep/DarkWhite, pig/DarkRed, chicken/DarkCyan, other/DarkGreen, wolf/LightWhite, player/LightBlue
  534.  
  535. # Show mob size by adjusting the height of the lines marking their location. Makes it harder to judge distance tho.
  536. optCheatShowMobsSize = no
  537.  
  538. # Allow fall damage.
  539. optCheatFallDamage = yes
  540.  
  541. # Toggle health cheat (optCheatRestoreHealth).
  542. keyCheatHealth =
  543.  
  544. # Keep the player alive.
  545. optCheatRestoreHealth = no
  546.  
  547. # Infinite arrows.
  548. optCheatInfArrows = no
  549.  
  550. # Armors have infinite durability.
  551. optCheatInfArmor = no
  552.  
  553. # Swords have infinite durability.
  554. optCheatInfSword = no
  555.  
  556. # Tools have infinite durability.
  557. optCheatInfTools = no
  558.  
  559. # Player is immune to fire.
  560. optCheatFireImmune = no
  561.  
  562. # Player does not need air.
  563. optCheatNoAir = no
  564.  
  565. # Show health bars for living creatures.
  566. optCheatShowHealth = yes
  567.  
  568. # Tag shown when cheat mode is active.
  569. tagCheater = cheater
  570.  
  571.  
  572. # ==================== resize mod - aka. Critter size variety ================
  573. # Uncomment to enable mod:
  574. #modResizeEnabled = yes
  575.  
  576. # Percentage chance for smaller than usual critter. [0..100]
  577. optResizeCowSmall = 30
  578. optResizeSpiderSmall = 50
  579. optResizeSheepSmall = 30
  580. optResizeSkellySmall = 10
  581. optResizeZombieSmall = 30
  582. optResizePigSmall = 50
  583.  
  584. # Percentage chance for bigger than usual critter. [0..100]
  585. optResizeCowBig = 10
  586. optResizeSpiderBig = 10
  587. optResizeSheepBig = 10
  588. optResizeSkellyBig = 20
  589. optResizeZombieBig = 20
  590. optResizePigBig = 10
  591.  
  592.  
  593. # ==================== furnace mod - aka. Custom Smelting Recipes ============
  594. # Uncomment to enable mod:
  595. #modFurnaceEnabled = yes
  596.  
  597. # How many units of time is wooden item worth if not told otherwise [1..32767]
  598. optFurnaceWoodFuel = 300
  599.  
  600. # If current item burning in furnace has a fuel value at least this high then the fuel will never run out. [1..32767]
  601. # For example: Set this to 20000 for lava buckets to provide infinite fuel.
  602. optFurnaceInfiniteFuel= 32767
  603.  
  604. # Specifies how much time one smelting takes. [1..1000]
  605. # NB! 20 units of time is equal to one second.
  606. optFurnaceSmeltingTime= 200
  607.  
  608. # Allow fuel waste.
  609. optFurnaceFuelWaste = yes
  610.  
  611. # Return empty bucket when using lava bucket.
  612. optFurnaceReturnBucket = no
  613.  
  614.  
  615. # ==================== dig mod - aka. Digging Speed Adjustment ===============
  616. # Uncomment to enable mod:
  617. #modDigEnabled = yes
  618.  
  619. # Digging speed multiplier. [0.1..10.0]
  620. optDigSpeed = 2.0
  621.  
  622. # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
  623. optDigReach = 6.0
  624.  
  625. # Always harvest blocks without needing proper tools.
  626. # NB! "build" mod's harvesting setting takes precedence if enabled.
  627. optDigHarvestAlways = false
  628.  
  629.  
  630. # ==================== weather mod - aka. Weather Control ====================
  631. # Uncomment to enable mod:
  632. #modWeatherEnabled = yes
  633.  
  634. # Used to call rain / end of rain.
  635. keyWeatherRain = J
  636.  
  637. # Used to call thunderstorm / end of thunder.
  638. keyWeatherThunderstorm = K
  639.  
  640. # Used to call a lightning strike to where you are pointing. (You might want to use CAPITAL, aka CapsLock, instead)
  641. keyWeatherLightning = U
  642.  
  643. # When used with conjunction of calling a thunderstorm - maximizes thunder frequency.
  644. keyWeatherMayhem = LSHIFT
  645.  
  646. # Prvents all natural changes to weather (ie. if it does not rain then it will never start on its own).
  647. optWeatherLocked = no
  648.  
  649. # Removes the rain effect from game - while leaving the rest intact (sound / light / water-particles on ground).
  650. optWeatherNoDraw = no
  651.  
  652. # NB! You get actual thunder only when it is raining at the same time.
  653.  
  654. # 1 in x chance for thunder in thunderstorm. [1 .. 500000]
  655. # (chance for thunder per chunk is 20*1/x)
  656. optWeatherThunderChance = 100000
  657.  
  658. # 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .. 10000]
  659. optWeatherThunderMayhemChance = 2000
  660.  
  661. # Rain duration in seconds. [10 .. 3600]
  662. optWeatherRainTime = 180 .. 600
  663.  
  664. # Pause between rain in seconds. [10 .. 14400]
  665. optWeatherNoRainTime = 600 .. 8400
  666.  
  667. # Thunderstorm duration in seconds. [10 .. 3600]
  668. optWeatherThunderTime = 180 .. 600
  669.  
  670. # Pause between thunderstorms in seconds. [10 .. 14400]
  671. optWeatherNoThunderTime = 600 .. 8400
  672.  
  673. # Weather tags.
  674. tagWeatherRaining = raining
  675. tagWeatherThundering = thunder
  676. tagWeatherMayhem = mayhem
  677.  
  678.  
  679. # ==================== growth mod - aka. Plant Growth ========================
  680. # Uncomment to enable mod:
  681. #modGrowthEnabled = yes
  682.  
  683. # Chance to spread to adjacent dirt block (not grass!), 1 in x. [1..1000]
  684. # NB! a chance value of 1000 will disable spreading.
  685. optGrowthFlower = 15
  686. optGrowthShroom = 50
  687. optGrowthPumpkin = 30
  688. optGrowthSappling = 20
  689. optGrowthReed = 10
  690.  
  691. # Do the sappling root themselves.
  692. optGrowthRooting = yes
  693.  
  694. # Do the seeds plant themselves.
  695. optGrowthPlanting = yes
  696.  
  697. # Do not root if there is a sappling or trunk in radius. [1..5]
  698. optGrowthRootingSpace = 3
  699.  
  700. # Time when sapplings root themselves (if on the ground at that time) in seconds. [5..300]
  701. # NB! in addition to this option - they will always try to root themselves just before despawning.
  702. optGrowthRootingTime = 10
  703.  
  704.  
  705. # ==================== chest mod - aka. Autostore ============================
  706. # Uncomment to enable mod:
  707. #modChestEnabled = yes
  708.  
  709. # Autostore items on top of chests.
  710. optChestStore = yes
  711.  
  712. # Items on this block will be autostored in best matching chest in radius.
  713. optChestStoreBlock = bench
  714.  
  715. # Radius to search for best matching chest. [0..8]
  716. # NB! radius of 0 disables search.
  717. optChestStoreRadius = 2
  718.  
  719.  
  720. # ==================== icon mod - aka. Container Content Icons ===============
  721. # Uncomment to enable mod:
  722. #modIconEnabled = yes
  723.  
  724. # Show on chest the item icon of the first item in it.
  725. optIconShowChest = yes
  726.  
  727. # Show on dispenser the item icon of the first item in it.
  728. optIconShowDispenser = yes
  729.  
  730. # Show on furnace the item icons of fuel, input and output.
  731. optIconShowFurnace = yes
  732.  
  733. # Send a message to server telling that we can handle custom packets.
  734. optIconMP = no
  735.  
  736.  
  737. # ==================== info mod - aka. World Information =====================
  738. # Uncomment to enable mod:
  739. #modInfoEnabled = yes
  740.  
  741. # Key to show / hide info.
  742. keyInfoToggle = F12
  743.  
  744. # Shows your current coordinates on top of the screen.
  745. optInfoShowPos = yes
  746.  
  747. # Shows current time on top of the screen.
  748. optInfoShowTime = yes
  749.  
  750. # Shows the name of the biome you are in on top of the screen.
  751. optInfoShowBiome = no
  752.  
  753. # In-game time offset (in seconds) as the new world begins at 0:00 which is actually morning.
  754. optInfoTimeOffset = 300
  755.  
  756. # Show critter health at all times.
  757. optInfoShowHealth = no
  758.  
  759. # Disable the obnoxious achivement pop-ups.
  760. optInfoHideAchievement= no
  761.  
  762.  
  763. # ==================== death mod - aka. Death Behavior =======================
  764. # Uncomment to enable mod:
  765. #modDeathEnabled = yes
  766.  
  767. # Drop player inventory on death.
  768. optDeathDropInv = no
  769.  
  770. # Health penalty on respawn. [0 .. 100]
  771. # NB! Max HP in vanilla game is 20 and it is quaranteed that you spawn with at least 1 HP.
  772. optDeathHPPenalty = 0
  773.  
  774. # ==================== item mod - aka. Item/Block Properties =================
  775. # Uncomment to enable mod:
  776. #modItemEnabled = yes
  777.  
  778. # NB! Properties are defined in items.txt - there are also the instructions.
  779.  
  780. # Enable special changes for fence block: allows placement on top of other fence blocks and in midair.
  781. optItemChangeFence = yes
  782.  
  783. # Enable special changes for glass block: block can be harvested.
  784. optItemChangeGlass = yes
  785.  
  786. # Enable special changes for ice block: block can be harvested.
  787. optItemChangeIce = yes
  788.  
  789. # Enable special changes for farmland block: no decay from walking on it.
  790. optItemChangeFarmland = yes
  791.  
  792. # Enable special changes for sponge block: eats all horizontally adjecent water source blocks - WARNING: infinite range!
  793. optItemChangeSponge = no
  794.  
  795. # Enable special changes for water block: spawn source block when there are at least two source blocks at its sides - regardless of what is below it.
  796. optItemChangeWater = no
  797.  
  798. # Enable special changes for leaves block (following options).
  799. optItemChangeLeaves = yes
  800.  
  801. # 1 in x chance for destroyed leaves block to drop something. [1..100]
  802. optItemLeavesDrop = 20
  803.  
  804. # Precentage chance for oak tree leaves to drop the special item. [0..100]
  805. optItemOakChance = 3
  806. optItemOakSpecial = apple
  807.  
  808. # Precentage chance for birch tree leaves to drop the special item. [0..100]
  809. optItemBirchChance = 1
  810. optItemBirchSpecial = egg
  811.  
  812. # Precentage chance for pine tree leaves to drop the special item. [0..100]
  813. optItemPineChance = 5
  814. optItemPineSpecial = cocobean
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