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- command /applerate [<integer>]:
- permission: skript.op
- trigger:
- set {appleDrop} to arg 1
- broadcast "{@P} Apple Rates now %{appleDrop}%%%!"
- on break of oak leaves:
- if {applerates} is true:
- if player is holding shears:
- stop
- set block to air
- chance of {appleDrop}%
- drop 1 apple
- chance of 5%
- drop sapling
- cancel the event
- on leaves decay:
- if {applerates} is true:
- set block to air
- chance of {appleDrop}%
- drop 1 apple
- chance of 5%
- drop sapling
- cancel the event
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