dmitrysenkovich

Untitled

Aug 21st, 2014
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  1. Index: Base/Header/Avionics/Sensors/avSimpleRadar.h
  2. ===================================================================
  3. --- Base/Header/Avionics/Sensors/avSimpleRadar.h    (revision 91428)
  4. +++ Base/Header/Avionics/Sensors/avSimpleRadar.h    (working copy)
  5. @@ -9,6 +9,7 @@
  6.  #include "Utilities/ccTriggerSystem.h"
  7.  #include "Utilities/ccUtilities.h"
  8.  #include "Avionics/avSimpleElectricSystem.h"
  9. +#include "edTerrain/ITerrain.h"
  10.  
  11.  class woSpot;
  12.  
  13. @@ -137,8 +138,13 @@
  14.  protected:
  15.     radar_capabilities         basic_capabilities;             
  16.  
  17. +#ifndef USE_TERRAIN4
  18.     landscape::lPointOnSurface surf_info;
  19.     landscape::lPointOnSurface surf_info_2;
  20. +#else
  21. +   edterrain::PointOnSurfaceAdapter surf_info;
  22. +   edterrain::PointOnSurfaceAdapter surf_info_2;
  23. +#endif
  24.  
  25.     woSpot              *spot;
  26.  
  27. Index: Base/Header/Avionics/Sensors/avTVSensor.h
  28. ===================================================================
  29. --- Base/Header/Avionics/Sensors/avTVSensor.h   (revision 91428)
  30. +++ Base/Header/Avionics/Sensors/avTVSensor.h   (working copy)
  31. @@ -3,6 +3,7 @@
  32.  #include "ICommandsCockpitDevice.h"
  33.  #include "viLight.h"
  34.  #include "Avionics/Sensors/avBasicSensor.h"
  35. +#include "edTerrain/ITerrain.h"
  36.  
  37.  #ifdef  _DEBUG
  38.  #include "Renderer/DbgGraph.h"
  39. @@ -125,7 +126,11 @@
  40.  
  41.     class COCKPITBASE_API avTVSensor : public avBasicSensor
  42.     {
  43. +#ifndef USE_TERRAIN4
  44.          mutable landscape::lPointOnSurface _terrain_visibility_check_pnt_;
  45. +#else
  46. +       mutable edterrain::PointOnSurface _terrain_visibility_check_pnt_;
  47. +#endif
  48.     public:
  49.         avTVSensor();
  50.        ~avTVSensor();
  51. Index: Base/Header/LoadableEquipment/Weapon/eqTVGuidedWeapon.h
  52. ===================================================================
  53. --- Base/Header/LoadableEquipment/Weapon/eqTVGuidedWeapon.h (revision 91428)
  54. +++ Base/Header/LoadableEquipment/Weapon/eqTVGuidedWeapon.h (working copy)
  55. @@ -1,6 +1,7 @@
  56.  #pragma once
  57.  
  58.  #include "Avionics/Sensors/avTVSensor.h"
  59. +#include "edTerrain/ITerrain.h"
  60.  
  61.  namespace cockpit {
  62.  
  63. @@ -120,6 +121,10 @@
  64.         bool   forceCorrelateEnabled;
  65.          wModelTime forceCorrelateEnableTime;
  66.  
  67. +#ifndef USE_TERRAIN4
  68.         mutable landscape::lPointOnSurface surfInfo;
  69. +#else
  70. +       mutable edterrain::PointOnSurface surfInfo;
  71. +#endif
  72.     };
  73.  }
  74. Index: Base/SConscript
  75. ===================================================================
  76. --- Base/SConscript (revision 91428)
  77. +++ Base/SConscript (working copy)
  78. @@ -7,7 +7,6 @@
  79.     'edCore',
  80.     'edMath',
  81.     'edObjects',
  82. -   'edTerrain',
  83.     'World',
  84.     'WorldGeneral',
  85.     'Inter',
  86. @@ -30,6 +29,11 @@
  87.     'renderer',
  88.  ]
  89.  
  90. +if not env.has_key('TERRAIN4'):
  91. +   libs += [
  92. +       'edTerrain',
  93. +   ]
  94. +
  95.  if not env.getUserVariable('FINAL_VERSION'):
  96.     libs.append('JConfigurator')
  97.  
  98. Index: Base/Source/Avionics/Sensors/avSimpleRadar.cpp
  99. ===================================================================
  100. --- Base/Source/Avionics/Sensors/avSimpleRadar.cpp  (revision 91428)
  101. +++ Base/Source/Avionics/Sensors/avSimpleRadar.cpp  (working copy)
  102. @@ -7,7 +7,6 @@
  103.  #include "viObjectManager.h"
  104.  #include "wsType_Level4.h"
  105.  #include "wConst.h"
  106. -#include "wTerrain.h"
  107.  #include "wsInitData.h"
  108.  #include "IwInfo.h"
  109.  #include "Math\_math.h"
  110. @@ -20,6 +19,7 @@
  111.  #include "Utilities/ccTriggerSystem.h"
  112.  #include "woSpot.h"
  113.  #include "wDetectable.h"
  114. +#include "wTerrain.h"
  115.  
  116.  using namespace cockpit;
  117.  
  118. @@ -627,7 +627,11 @@
  119.     unsigned offset_z = antenna_pos.p.z * 10;
  120.  
  121.     dVector start_ = antenna_pos.p;
  122. +#ifndef USE_TERRAIN4
  123.     dVector res_;
  124. +#else
  125. +   cPoint res_;
  126. +#endif
  127.  
  128.     static float rays_density = 0.5f; // ray per square degree
  129.     float w = get_width_of_scan_beam();
  130. @@ -643,7 +647,12 @@
  131.         dVector end_   = antenna_pos.p + antenna_pos.x * d
  132.                                        + antenna_pos.y * 0.5 * h * d *rnd_y
  133.                                        + antenna_pos.z * 0.5 * w * d *rnd_z;
  134. -       if (surf_info.intersectSurface(start_,end_,&res_))
  135. +#ifndef USE_TERRAIN4
  136. +       bool intersectSurface = surf_info.intersectSurface(start_,end_,&res_);
  137. +#else
  138. +       bool intersectSurface = globalLand->groundIntersection(start_,end_,res_);
  139. +#endif
  140. +       if (intersectSurface)
  141.             make_ground_spot(res_);
  142.     }
  143.  }
  144. Index: Base/Source/Avionics/Sensors/avTVSensor.cpp
  145. ===================================================================
  146. --- Base/Source/Avionics/Sensors/avTVSensor.cpp (revision 91428)
  147. +++ Base/Source/Avionics/Sensors/avTVSensor.cpp (working copy)
  148. @@ -14,6 +14,7 @@
  149.  #include "Modeler/Utility.h"
  150.  #include "Registry/RegisterManager.h"
  151.  #include "Avionics/Sensors/avSensorRoutines.h"
  152. +#include "wTerrain.h"
  153.  
  154.  using namespace cockpit;
  155.  
  156. @@ -404,12 +405,21 @@
  157.      if (with_objects)
  158.      {
  159.          max_dist = 50000;
  160. +#ifndef USE_TERRAIN4
  161.          dVector res;
  162. +#else
  163. +       cPoint res;
  164. +#endif
  165.          cVector start_ = getPlatformPosition().p;
  166.          cVector dir_   = getPlatformPosition().x;
  167.          cVector end_   = start_ + dir_ * max_dist;
  168. -        // РёР· Рђ РІ Р‘, PointOnSurface перемещается РІ Рђ, тогда правильней проверять РѕС‚ цели РІ себе      
  169. -        if (_terrain_visibility_check_pnt_.intersectSurface(end_,start_,&res))
  170. +        // РёР· Рђ РІ Р‘, PointOnSurface перемещается РІ Рђ, тогда правильней проверять РѕС‚ цели РІ себе
  171. +#ifndef USE_TERRAIN4
  172. +       bool intersectSurface = _terrain_visibility_check_pnt_.intersectSurface(end_,start_,&res);
  173. +#else
  174. +       bool intersectSurface = globalLand->groundIntersection(end_,start_,res);
  175. +#endif
  176. +        if (intersectSurface)
  177.          {
  178.              gyro_stabilize_point = res;
  179.              end_                 = res;
  180. @@ -494,11 +504,16 @@
  181.  
  182.      dVector p = pos.p;
  183.      // РёР· Рђ РІ Р‘, PointOnSurface перемещается РІ Рђ, тогда правильней проверять РѕС‚ цели РІ себе
  184. -   if (_terrain_visibility_check_pnt_.intersectSurface(p,self_p,0))
  185. +#ifndef USE_TERRAIN4
  186. +   bool intersectSurface = _terrain_visibility_check_pnt_.intersectSurface(p,self_p,0);
  187. +#else
  188. +   cPoint ncPoint;
  189. +   bool intersectSurface = globalLand->groundIntersection(p,self_p,ncPoint);
  190. +#endif
  191. +   if (intersectSurface)
  192.     {
  193.         return false;
  194.     }
  195. -  
  196.         if (!checkTargetTVvisibility(p,maxdistance))
  197.     {
  198.         return false;
  199. Index: Base/Source/Avionics/Weapon/avWeaponsBombSight.cpp
  200. ===================================================================
  201. --- Base/Source/Avionics/Weapon/avWeaponsBombSight.cpp  (revision 91428)
  202. +++ Base/Source/Avionics/Weapon/avWeaponsBombSight.cpp  (working copy)
  203. @@ -15,6 +15,7 @@
  204.  #include "Utilities/ccTriggerSystem.h"
  205.  #include "mathDebug.h"
  206.  #include "unit_converter.h"
  207. +#include "wTerrain.h"
  208.  
  209.  using namespace cockpit;
  210.  
  211. @@ -403,9 +404,13 @@
  212.      {
  213.          if (!ElevationIsFixed)
  214.          {
  215. +#ifndef USE_TERRAIN4
  216.              static landscape::lPointOnSurface surfInfo;
  217.              surfInfo.set(out.p.x, out.p.z);
  218.              lead_target_level = surfInfo.getHeight();
  219. +#else
  220. +           lead_target_level = globalLand->heightSurface(out.p.x, out.p.z);
  221. +#endif
  222.          }
  223.          else
  224.              lead_target_level = target_level;
  225. @@ -456,9 +461,13 @@
  226.      {
  227.          if (!ElevationIsFixed)
  228.          {
  229. +#ifndef USE_TERRAIN4
  230.              static landscape::lPointOnSurface surfInfo;
  231.              surfInfo.set(lead_human_position.p.x, lead_human_position.p.z);
  232.              lead_target_level = surfInfo.getHeight();
  233. +#else
  234. +           lead_target_level = globalLand->heightSurface(lead_human_position.p.x, lead_human_position.p.z);
  235. +#endif
  236.          }
  237.          else
  238.              lead_target_level = target_level;
  239. Index: Base/Source/LoadableEquipment/Weapon/eqTVGuidedWeapon.cpp
  240. ===================================================================
  241. --- Base/Source/LoadableEquipment/Weapon/eqTVGuidedWeapon.cpp   (revision 91428)
  242. +++ Base/Source/LoadableEquipment/Weapon/eqTVGuidedWeapon.cpp   (working copy)
  243. @@ -714,13 +714,24 @@
  244.  double eqTVGuidedWeapon::get_real_distance_to_terrain() const
  245.  {
  246.     const float max_distance = 120000.0f;
  247. +#ifndef USE_TERRAIN4
  248.     dVector res;
  249. +#else
  250. +   cPoint res;
  251. +#endif
  252.     const dPosition& platform_position = getPlatformPosition();
  253.  
  254. +#ifndef USE_TERRAIN4
  255.     if (surfInfo.intersectSurface(platform_position.p, platform_position.p + platform_position.x * max_distance, &res))
  256.     {
  257.         return (res - platform_position.p).length();
  258.     }
  259. +#else
  260. +   if (globalLand->groundIntersection(platform_position.p, platform_position.p + platform_position.x * max_distance, res))
  261. +   {
  262. +       return (res - platform_position.p).length();
  263. +   }
  264. +#endif
  265.  
  266.     return 0.0;
  267.  }
  268. Index: Base/Source/Utilities/ccLuaLoader.cpp
  269. ===================================================================
  270. --- Base/Source/Utilities/ccLuaLoader.cpp   (revision 91428)
  271. +++ Base/Source/Utilities/ccLuaLoader.cpp   (working copy)
  272. @@ -37,6 +37,7 @@
  273.  #include "smSceneManager.h"
  274.  #include "Oculus.h"
  275.  #include "IwWorld.h"
  276. +#include "wTerrain.h"
  277.  
  278.  using namespace cockpit;
  279.  using namespace Common;
  280. @@ -307,7 +308,12 @@
  281.     }
  282.     const char * data_name     = lua_tostring(L,1);
  283.  
  284. +#ifndef USE_TERRAIN4
  285.     lua_State  * terrain_state =  GetTerraDispatch()->getTerrainCfg();
  286. +#else
  287. +   lua_State  * terrain_state =  globalLand->getTerrainCfg();
  288. +#endif
  289. +
  290.     lua_getglobal(terrain_state,data_name);
  291.     {
  292.         ED_lua_copyindex (L,terrain_state,-1);
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