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  1. /// <summary>
  2. /// SUBJ1 Cancel attack
  3. /// SUBJ2 Melee attack is ineffective.
  4. /// SUBJ3 Ranged attack is ineffective.
  5. /// SUBJ4 Magic is not allowed.
  6. /// SUBJ5 Targeting is ineffective.
  7. ///
  8. /// LIST1-1 No attack possible
  9. /// LIST1-2 No attack possible
  10. /// LIST2-1 Melee attacks are not allowed.
  11. /// LIST2-2 Melee attacks are not allowed.
  12. /// LIST3-1 Ranged attacks are not allowed.
  13. /// LIST3-2 Ranged attacks are not allowed.
  14. /// LIST4-1 Magic attacks are not allowed.
  15. /// LIST4-2 Magic attacks are not allowed.
  16. /// LIST5-1 The attack fails if you miss the target. (Excluding magic attacks.)
  17. /// LIST5-2 The attack fails if you miss the target. (Excluding magic attacks.)
  18. /// </summary>
  19. SpecialAttack = 1,
  20.  
  21. /// <summary>
  22. /// SUBJ1 Interrupts defence
  23. /// SUBJ2 Melee defence is ineffective.
  24. /// SUBJ3 Remote defence is ineffective.
  25. /// SUBJ4 Magic defence is ineffective.
  26. /// SUBJ5 Interrupts dodge
  27. ///
  28. /// LIST1-1 All defence is nullified.
  29. /// LIST1-2 All defence is nullified.
  30. /// LIST2-1 Melee defence is nullified.
  31. /// LIST2-2 Melee defence is nullified.
  32. /// LIST3-1 Ranged defence is nullified.
  33. /// LIST3-2 Ranged defence is nullified.
  34. /// LIST4-1 Magic defence is nullified.
  35. /// LIST4-2 Magic defence is nullified.
  36. /// LIST5-1 No defence possible
  37. /// LIST5-2 No defence possible
  38. /// </summary>
  39. SpecialDefence = 2,
  40.  
  41. /// <summary>
  42. /// SUBJ1 Changes all attacks.
  43. /// SUBJ2 Changes melee attack.
  44. /// SUBJ3 Changes ranged attack.
  45. /// SUBJ4 Changes magic attacks.
  46. /// SUBJ5 Changes attack level.
  47. ///
  48. /// LIST1-1 All attacks are increased by %s.
  49. /// LIST1-2 All attacks are decreased by %s.
  50. /// LIST2-1 Melee attack is increased by %s.
  51. /// LIST2-2 Melee attack is reduced by %s.
  52. /// LIST3-1 Ranged attack is increased by %s.
  53. /// LIST3-2 Ranged attack is reduced by %s.
  54. /// LIST4-1 Magic attack power is increased by %s.
  55. /// LIST4-2 Magic attack power is decreased by %s.
  56. /// LIST5-1 Attack level is increased by %s.
  57. /// LIST5-2 Attack level is decreased by %s.
  58. /// </summary>
  59. ChangesAttackPower = 3,
  60.  
  61. /// <summary>
  62. /// SUBJ1 Changes all targets.
  63. /// SUBJ2 Changes close target.
  64. /// SUBJ3 Changes distant target.
  65. /// SUBJ4 Changes concentration.
  66. ///
  67. /// LIST1-1 Hit rate of all attacks is increased by %s.
  68. /// LIST1-2 Hit rate of all attacks is decreased by %s.
  69. /// LIST2-1 Hit rate of melee attacks is increased by %s.
  70. /// LIST2-2 Hit rate of melee attacks is decreased by %s.
  71. /// LIST3-1 Hit rate of ranged attacks is increased by %s.
  72. /// LIST3-2 Hit rate of ranged attacks is decreased by %s.
  73. /// LIST4-1 Concentration is increased by %s during the magic attack.
  74. /// LIST4-2 Concentration is decreased by %s during the magic attack.
  75. /// </summary>
  76. ChangesHitRate = 4,
  77.  
  78. /// <summary>
  79. /// SUBJ1 Changes the chance of inflicting a critical hit.
  80. /// SUBJ2 Changes critical attack damage.
  81. /// SUBJ3 Double Damage
  82. /// SUBJ4 Changes enemy's critical attack chance.
  83. /// SUBJ5 Changes enemy's critical attack damage.
  84. ///
  85. /// LIST1-1 Chance of inflicting critical hits is increased by %s%%.
  86. /// LIST1-2 Probability of causing a critical hit is reduced by %s%%.
  87. /// LIST2-1 Increases damage from critical hits by %s%%.
  88. /// LIST2-2 Increases damage by %s%% whilst decreasing chance of critical hits.
  89. /// LIST3-1 Increases damage with a probability of %s%% by %s%%.
  90. /// LIST3-2 On attack there is a %s%% chance of damage being reduced by %s%%.
  91. /// LIST4-1 The chance of receiving a critical hit is increased by %s%%.
  92. /// LIST4-2 Probability to receive critical hits is decreased by %s%%.
  93. /// LIST5-1 Damage from critical hits is increased by %s%%.
  94. /// LIST5-2 Damage from critical hits is reduced by %s%%.
  95. /// </summary>
  96. ChangesCriticalAttack = 5,
  97.  
  98. /// <summary>
  99. /// SUBJ1 Can carry out a guaranteed critical attack.
  100. /// SUBJ2 Cannot carry out any guaranteed critical attacks.
  101. /// SUBJ3 Always receives critical hits.
  102. /// SUBJ4 Sometimes receives critical hits.
  103. /// SUBJ5 Regular chance of critical hits.
  104. ///
  105. /// LIST1-1 Always inflicts critical hits.
  106. /// LIST1-2 Always inflicts critical hits.
  107. /// LIST2-1 Never inflicts critical hits.
  108. /// LIST2-2 Never inflicts critical hits.
  109. /// LIST3-1 Always receives critical hits.
  110. /// LIST3-2 Always receives critical hits.
  111. /// LIST4-1 Never receives critical hits.
  112. /// LIST4-2 Never receives critical hits.
  113. /// LIST5-1 Inflicts critical hits with a chance of %s%%.
  114. /// LIST5-2 Receives a critical hit with the chance of %s%%.
  115. /// </summary>
  116. SpecialCriticalAttack = 6,
  117.  
  118. /// <summary>
  119. /// SUBJ1 Changes the fire element.
  120. /// SUBJ2 Changes the water element.
  121. /// SUBJ3 Changes the light element.
  122. /// SUBJ4 Changes the shadow element.
  123. /// SUBJ5 Changes all elements.
  124. ///
  125. /// LIST1-1 Fire element is increased by %s.
  126. /// LIST1-2 Fire element is decreased by %s.
  127. /// LIST2-1 Water element is increased by %s.
  128. /// LIST2-2 Water element is decreased by %s.
  129. /// LIST3-1 Light element is increased by %s.
  130. /// LIST3-2 Light element is decreased by %s.
  131. /// LIST4-1 Shadow element is increased by %s.
  132. /// LIST4-2 Shadow element is decreased by %s.
  133. /// LIST5-1 All element energies are increased by %s.
  134. /// LIST5-2 All element energies are reduced by %s.
  135. /// </summary>
  136. ChangesTheElement = 7,
  137.  
  138. /// <summary>
  139. /// SUBJ1 Increases probability.
  140. /// SUBJ2 Changes the fire element.
  141. /// SUBJ3 Changes the water element.
  142. /// SUBJ4 Changes the light element.
  143. /// SUBJ5 Changes the shadow element.
  144. ///
  145. /// LIST1-1 Increases damage with a probability of %s%% by %s%%.
  146. /// LIST1-2 Provides a %s%% chance to reduce damage by %s%%.
  147. /// LIST2-1 Fire element is increased by %s.
  148. /// LIST2-2 Fire element is decreased by %s.
  149. /// LIST3-1 Water element is increased by %s.
  150. /// LIST3-2 Water element is decreased by %s.
  151. /// LIST4-1 Light element is increased by %s.
  152. /// LIST4-2 Light element is decreased by %s.
  153. /// LIST5-1 Shadow element is increased by %s.
  154. /// LIST5-2 Shadow element is decreased by %s.
  155. /// </summary>
  156. IncreasesDamage = 8,
  157.  
  158. /// <summary>
  159. /// SUBJ1 Changes all defence powers.
  160. /// SUBJ2 Changes melee defence.
  161. /// SUBJ3 Changes ranged defence.
  162. /// SUBJ4 Changes magic defence.
  163. /// SUBJ5 Changes defence level.
  164. ///
  165. /// LIST1-1 All defence powers are increased by %s.
  166. /// LIST1-2 All defence powers are decreased by %s.
  167. /// LIST2-1 Melee defence is increased by %s.
  168. /// LIST2-2 Melee defence is decreased by %s.
  169. /// LIST3-1 Ranged defence is increased by %s.
  170. /// LIST3-2 Ranged defence is decreased by %s.
  171. /// LIST4-1 Magic defence is increased by %s.
  172. /// LIST4-2 Magic defence is reduced by %s.
  173. /// LIST5-1 Defence level is increased by %s.
  174. /// LIST5-2 Defence level is decreased by %s.
  175. /// </summary>
  176. ChangesDefencePower = 9,
  177.  
  178. /// <summary>
  179. /// SUBJ1 Changes all dodging.
  180. /// SUBJ2 Changes dodging of melee attacks.
  181. /// SUBJ3 Changes dodging of remote attacks.
  182. /// SUBJ4 Changes defence power on a percentage basis.
  183. ///
  184. /// LIST1-1 Dodge is increased by %s.
  185. /// LIST1-2 Dodge is decreased by %s.
  186. /// LIST2-1 Dodging of melee attacks is increased by %s.
  187. /// LIST2-2 Dodging of melee attacks is decreased by %s.
  188. /// LIST3-1 Dodging of ranged attacks is increased by %s.
  189. /// LIST3-2 Dodging of ranged attacks is decreased by %s.
  190. /// LIST4-1 Defence is increased by %s%%.
  191. /// LIST4-2 Defence power is reduced by %s%%.
  192. /// </summary>
  193. ChangesDodgeAndDefencePowerOnAPercentageBasis = 10,
  194.  
  195. /// <summary>
  196. /// SUBJ1 Changes all defence types.
  197. /// SUBJ2 Changes melee defence.
  198. /// SUBJ3 Changes ranged defence.
  199. /// SUBJ4 Changes magic defence.
  200. ///
  201. /// LIST1-1 There is a %s%% chance that damage from all attacks is increased by %s%%.
  202. /// LIST1-2 There is a %s%% chance that damage from all attacks is reduced by %s%%.
  203. /// LIST2-1 There is a %s%% chance that damage from melee attacks is increased by %s%%.
  204. /// LIST2-2 There is a %s%% chance that damage from melee attacks is reduced by %s%%.
  205. /// LIST3-1 There is a %s%% chance that damage from ranged attacks is increased by %s%%.
  206. /// LIST3-2 There is a %s%% chance that damage from ranged attacks is reduced by %s%%.
  207. /// LIST4-1 There is a %s%% chance that damage from magic attacks is increased by %s%%.
  208. /// LIST4-2 There is a %s%% chance that damage from magic attacks is reduced by %s%%.
  209. /// </summary>
  210. ChangesDefence = 11,
  211.  
  212. /// <summary>
  213. /// SUBJ1 Changes all absorption.
  214. /// SUBJ2 Changes melee absorption.
  215. /// SUBJ3 Changes ranged absorption.
  216. /// SUBJ4 Changes magic absorption.
  217. ///
  218. /// LIST1-1 All attacks below level (+%s) cause %s%% more damage.
  219. /// LIST1-2 All attacks below level (+%s) cause %s%% less damage.
  220. /// LIST2-1 Melee attacks below level (+%s) cause %s%% more damage.
  221. /// LIST2-2 Melee attacks below level (+%s) cause %s%% less damage.
  222. /// LIST3-1 Ranged attacks below level (+%s) cause %s%% more damage.
  223. /// LIST3-2 Ranged attacks below level (+%s) cause %s%% less damage.
  224. /// LIST4-1 Magic attacks below level (+%s) cause %s%% more damage.
  225. /// LIST4-2 Magic attacks below level (+%s) cause %s%% less damage.
  226. /// </summary>
  227. ChangesAbsorption = 12,
  228.  
  229. /// <summary>
  230. /// SUBJ1 Changes all resistances.
  231. /// SUBJ2 Changes fire resistance.
  232. /// SUBJ3 Changes water resistance.
  233. /// SUBJ4 Changes light resistance.
  234. /// SUBJ5 Changes shadow resistance.
  235. ///
  236. /// LIST1-1 All elemental resistance is increased by %s.
  237. /// LIST1-2 All elemental resistance is decreased by %s.
  238. /// LIST2-1 Fire resistance is increased by %s.
  239. /// LIST2-2 Fire resistance is decreased by %s.
  240. /// LIST3-1 Water resistance is increased by %s.
  241. /// LIST3-2 Water resistance is decreased by %s.
  242. /// LIST4-1 Light resistance is increased by %s.
  243. /// LIST4-2 Light resistance is decreased by %s.
  244. /// LIST5-1 Shadow resistance is increased by %s.
  245. /// LIST5-2 Shadow resistance is decreased by %s.
  246. /// </summary>
  247. ChangesElementalResistance = 13,
  248.  
  249. /// <summary>
  250. /// SUBJ1 Changes enemy's resistances.
  251. /// SUBJ2 Changes enemy's fire resistance.
  252. /// SUBJ3 Changes enemy's water resistance.
  253. /// SUBJ4 Changes enemy's light resistance.
  254. /// SUBJ5 Change opponent's shadow resistance.
  255. ///
  256. /// LIST1-1 Increases the enemy's elemental resistances by %s.
  257. /// LIST1-2 Reduces the enemy's elemental resistances by %s.
  258. /// LIST2-1 Increases the enemy's fire resistance by %s.
  259. /// LIST2-2 Reduces the enemy's fire resistance by %s.
  260. /// LIST3-1 Increases the enemy's water resistance by %s.
  261. /// LIST3-2 Reduces the enemy's water resistance by %s.
  262. /// LIST4-1 Increases the enemy's light resistance by %s.
  263. /// LIST4-2 Reduces the enemy's light resistance by %s.
  264. /// LIST5-1 Increases the enemy's shadow resistance by %s.
  265. /// LIST5-2 Reduces the enemy's shadow resistance by %s.
  266. /// </summary>
  267. ChangesEnemyResistances = 14,
  268.  
  269. /// <summary>
  270. /// SUBJ1 Changes all damage.
  271. /// SUBJ2 Changes melee damage.
  272. /// SUBJ3 Changes ranged damage.
  273. /// SUBJ4 Changes magic damage.
  274. ///
  275. /// LIST1-1 Damage is increased by %s%%.
  276. /// LIST1-2 Damage is decreased by %s%%.
  277. /// LIST2-1 Melee damage is increased by %s%%.
  278. /// LIST2-2 Melee damage is decreased by %s%%.
  279. /// LIST3-1 Ranged damage is increased by %s%%.
  280. /// LIST3-2 Ranged damage is decreased by %s%%.
  281. /// LIST4-1 Magic damage is increased by %s%%.
  282. /// LIST4-2 Magic damage is decreased by %s%%.
  283. /// </summary>
  284. ChangesTheDamage = 15,
  285.  
  286. /// <summary>
  287. /// SUBJ1 Changes the focus guaranteed.
  288. /// SUBJ2 Changes guaranteed dodge on a percentage basis.
  289. /// SUBJ3 No penalty for long range
  290. /// SUBJ4 The greater the distance, the greater the damage.
  291. ///
  292. /// LIST1-1 There is a %s%% chance that every attack hits.
  293. /// LIST1-2 There is a %s%% chance that every attack hits.
  294. /// LIST2-1 Always dodge the target with a probability of %s%%.
  295. /// LIST2-2 Always dodge the target with a probability of %s%%.
  296. /// LIST3-1 No penalty for ranged attacks at close range.
  297. /// LIST3-2 No penalty for ranged attacks at close range.
  298. /// LIST4-1 Ranged attack power increases with the distance to the enemy.
  299. /// LIST4-2 Ranged attack power increases with the distance to the enemy.
  300. /// </summary>
  301. PreventsFocusBeingChangedAndDodgesRangedAttacksGuaranteed = 16,
  302.  
  303. /// <summary>
  304. /// SUBJ1 Changes morale stat.
  305. /// SUBJ2 Doubles morale stat.
  306. /// SUBJ3 No impact on morale.
  307. /// SUBJ4 Changes cooldown time.
  308. /// SUBJ5 Ignores morale.
  309. ///
  310. /// LIST1-1 Morale stat is increased by %s.
  311. /// LIST1-2 Morale stat is decreased by %s.
  312. /// LIST2-1 Morale stat is doubled.
  313. /// LIST2-2 Morale stat is halved.
  314. /// LIST3-1 No impact on morale stat.
  315. /// LIST3-2 No impact on morale stat.
  316. /// LIST4-1 Skill cooldown is increased by %s%%.
  317. /// LIST4-2 Reduces cooldown of skills by %s%%.
  318. /// LIST5-1 Ignores the enemy's morale when attacking.
  319. /// LIST5-2 Ignores the enemy's morale when attacking.
  320. /// </summary>
  321. ChangesMorale = 17,
  322.  
  323. /// <summary>
  324. /// SUBJ1 Changes effect duration.
  325. /// SUBJ2 Changes mana consumption.
  326. /// SUBJ3 Changes attack speed.
  327. /// SUBJ4 Casting failed.
  328. /// SUBJ5 Interrupt casting.
  329. ///
  330. /// LIST1-1 Effect duration is increased by %s%%.
  331. /// LIST1-2 Effect duration is decreased by %s%%.
  332. /// LIST2-1 Mana for using skills is increased by %s%%. (Includes magic.)
  333. /// LIST2-2 Mana for using skills is decreased by %s%%. (Includes magic.)
  334. /// LIST3-1 Attack speed is increased by %s%%.
  335. /// LIST3-2 Attack speed is decreased by %s%%.
  336. /// LIST4-1 Casting skill failed (including magic)
  337. /// LIST4-2 Casting skill failed (including magic)
  338. /// LIST5-1 Interrupt casting (including magic)
  339. /// LIST5-2 Interrupt casting (including magic)
  340. /// </summary>
  341. Casting = 18,
  342.  
  343. /// <summary>
  344. /// SUBJ1 Interrupts movement
  345. /// SUBJ2 Changes movement speed.
  346. /// SUBJ4 Increases/decreases movement speed.
  347. ///
  348. /// LIST1-1 Movement impossible
  349. /// LIST1-2 Movement impossible
  350. /// LIST2-1 Movement speed is increased by %s%%.
  351. /// LIST2-2 Movement speed is decreased by %s%%.
  352. /// LIST3-1 Your movement speed is increased by %s while you are hidden.
  353. /// LIST3-2 Your movement speed is decreased by %s while you are hidden.
  354. /// LIST4-1 Movement speed is increased by %s.
  355. /// LIST4-2 Movement speed is decreased by %s.
  356. /// LIST5-1 Your speed is temporarily maximised.
  357. /// LIST5-2 Your speed is temporarily maximised.
  358. /// </summary>
  359. Move = 19,
  360.  
  361. /// <summary>
  362. /// SUBJ1 Changes HP according to received proportional damage.
  363. /// SUBJ2 Changes MP according to received proportional damage.
  364. /// SUBJ3 Changes HP according to received percentage damage.
  365. /// SUBJ4 Changes MP according to received proportional damage.
  366. /// SUBJ5 There is a certain chance that the remaining MP will be lost.
  367. ///
  368. /// LIST1-1 HP is increased by %s%% of damage given.
  369. /// LIST1-2 HP is decreased by %s%% of damage given.
  370. /// LIST2-1 MP is increased by %s%% of damage given.
  371. /// LIST2-2 MP is decreased by %s%% of damage given.
  372. /// LIST3-1 Enemy's HP is increased by %s%% of the damage I have received.
  373. /// LIST3-2 Enemy's HP is decreased by %s%% of the damage I have received.
  374. /// LIST4-1 Enemy's MP is increased by %s%% of the damage I have received.
  375. /// LIST4-2 Enemy's MP is decreased by %s%% of the damage I have received.
  376. /// LIST5-1 Do not use this part.
  377. /// LIST5-2 There is a %s%% chance that %s%% of the remaining MP is lost.
  378. /// </summary>
  379. LosesReflectionAndMP = 20,
  380.  
  381. /// <summary>
  382. /// SUBJ1 Converts MP to HP.
  383. /// SUBJ2 Converts HP to MP.
  384. /// SUBJ3 Steals HP.
  385. /// SUBJ4 Steals MP.
  386. /// SUBJ5 Steals HP and drains MP.
  387. ///
  388. /// LIST1-1 Receive %s HP for using %s MP.
  389. /// LIST1-2 Receive %s HP for using %s MP.
  390. /// LIST2-1 Receive %s MP for using %s HP.
  391. /// LIST2-2 Receive %s MP for using %s HP.
  392. /// LIST3-1 There's a %s%% chance of giving your enemy %s HP.
  393. /// LIST3-2 There's a %s%% chance of leeching %s HP from the enemy.
  394. /// LIST4-1 There's a %s%% chance of giving your enemy %s MP.
  395. /// LIST4-2 There's a %s%% chance of leeching %s MP from your enemy.
  396. /// LIST5-1 Converts %s of enemy's MP into HP.
  397. /// LIST5-2 Converts %s HP from enemy into your MP.
  398. /// </summary>
  399. DrainAndSteal = 21,
  400.  
  401. /// <summary>
  402. /// SUBJ1 HP Healing/Burning
  403. /// SUBJ2 MP Healing/Burning
  404. /// SUBJ3 Changes HP while casting.
  405. /// SUBJ4 Changes HP when concentration is disrupted.
  406. /// SUBJ5 Converts as much HP into MP as is used for casting.
  407. ///
  408. /// LIST1-1 Restores %s HP.
  409. /// LIST1-2 HP is reduced by %s.
  410. /// LIST2-1 Restores %s MP.
  411. /// LIST2-2 MP is reduced by %s.
  412. /// LIST3-1 %s HP restored while casting.
  413. /// LIST3-2 %s HP lost while casting.
  414. /// LIST4-1 %s HP is restored when spell casting is interrupted.
  415. /// LIST4-2 %s HP is lost when spell casting is interrupted.
  416. /// LIST5-1 %s%% HP is recovered by consuming MP.
  417. /// LIST5-2 Reduces HP by %s%% of MP consumed.
  418. /// </summary>
  419. HealingBurningAndCasting = 22,
  420.  
  421. /// <summary>
  422. /// SUBJ1 Changes remaining HP.
  423. /// SUBJ2 Changes remaining MP.
  424. /// SUBJ3 Changes time HP.
  425. /// SUBJ4 Changes time MP.
  426. /// SUBJ5 Additional HP/MP received
  427. ///
  428. /// LIST1-1 Restores %s%% of HP lost.
  429. /// LIST1-2 Reduces remaining HP by %s%%.
  430. /// LIST2-1 Restores %s%% of MP lost.
  431. /// LIST2-2 Reduces remaining MP by %s%%.
  432. /// LIST3-1 %s HP is restored.
  433. /// LIST3-2 HP is reduced by %s.
  434. /// LIST4-1 %s MP is restored.
  435. /// LIST4-2 MP is reduced by %s.
  436. /// LIST5-1 You receive an additional %s HP. (Cannot exceed %s%% of your maximum HP.)
  437. /// LIST5-2 You receive an additional %s MP. (Cannot exceed %s%% of your maximum MP.)
  438. /// </summary>
  439. ChangesHpMp = 23,
  440.  
  441. /// <summary>
  442. /// SUBJ1 Special Damage
  443. /// SUBJ2 Probability of a special critical attack.
  444. /// SUBJ3 Buff resistance
  445. /// SUBJ4 PVP Specialisation
  446. /// SUBJ5 Removes the buff below a certain level.
  447. ///
  448. /// LIST1-1 Increases damage against %s by %s.
  449. /// LIST1-2 If %s attacks a player, damage is reduced by %s.
  450. /// LIST2-1 Critical hit chance against %s is increased by %s.
  451. /// LIST2-2 If %s attacks a player, the critical hit chance is reduced by %s.
  452. /// LIST3-1 %s%% resistance to the effect: %s and lower.
  453. /// LIST3-2 %s%% resistance to the effect: %s and lower.
  454. /// LIST4-1 Increases damage in PvP by %s.
  455. /// LIST4-2 Reduces damage in PvP by %s.
  456. /// LIST5-1 There is a %s%% chance that buffs below Lv. %s will be removed.
  457. /// LIST5-2 There is a %s%% probability to remove bad effects of level %s or lower.
  458. /// </summary>
  459. SpecialisationAndBuffResistance = 24,
  460.  
  461. /// <summary>
  462. /// SUBJ1 Apply/Cancel Buff
  463. /// SUBJ2 Immunity to Certain Buff Groups
  464. /// SUBJ3 Transferring buff to increase to a certain level.
  465. /// SUBJ4 Special Immunity
  466. /// SUBJ5 Disband a certain group
  467. ///
  468. /// LIST1-1 There is a %s%% chance of causing %s.
  469. /// LIST1-2 There is a %s%% chance that %s will be removed.
  470. /// LIST2-1 High probability of preventing a bad effect.
  471. /// LIST2-2 High probability of preventing a bad effect.
  472. /// LIST3-1 Nearby objects above level %s are given %s.
  473. /// LIST3-2 Nearby objects below level %s are given %s.
  474. /// LIST4-1 Generates resistance to a certain effect.
  475. /// LIST4-2 Generates resistance to a certain effect.
  476. /// LIST5-1 Cancel effects for a certain group.
  477. /// LIST5-2 Counteracts effects of the poison for a certain target or group.
  478. /// </summary>
  479. Buff = 25,
  480.  
  481. /// <summary>
  482. /// SUBJ1 Death Summons
  483. /// SUBJ2 Monster Summons
  484. /// SUBJ3 Training Dummy Summons
  485. /// SUBJ4 Time-based Summons
  486. /// SUBJ5 Ghost Summons
  487. ///
  488. /// LIST1-1 Summons %s of %s monsters upon death.
  489. /// LIST1-2 Upon death there is a %s%% chance of summoning %s.
  490. /// LIST2-1 Summons %s x %s.
  491. /// LIST2-2 There's a %s%% chance %s will be summoned.
  492. /// LIST3-1 Summons %s of %s monsters. (Training dummy)
  493. /// LIST3-2 With a probability of %s%%, %s will be summoned. (Training dummy)
  494. /// LIST4-1 Summons %s of %s monsters. (Disappear after a set amount of time)
  495. /// LIST4-2 With a probability of %s%%, %s will be summoned. (Disappears after a set amount of time)
  496. /// LIST5-1 Summons a ghost with %s MP from %s monsters.
  497. /// LIST5-2 With a probability of %s%%, summons a ghost with %s MP.
  498. /// </summary>
  499. Summons = 26,
  500.  
  501. /// <summary>
  502. /// SUBJ1 Cry
  503. /// SUBJ2 Changes non-preferred attack.
  504. /// SUBJ3 Hungover
  505. /// SUBJ4 PvP Mode
  506. /// SUBJ5 Leave the background.
  507. ///
  508. /// LIST1-1 Decreases HP of enemy that killed you by %s%%.
  509. /// LIST1-2 Increases HP of enemy that killed you by %s%%.
  510. /// LIST2-1 Changes to preferred attack with a probability of %s%%.
  511. /// LIST2-2 Changes to non-preferred attack with a probability of %s%%.
  512. /// LIST3-1 gibberish is spoken.
  513. /// LIST3-2 gibberish is spoken.
  514. /// LIST4-1 Able to fight against people in PvP mode.
  515. /// LIST4-2 Able to fight against people in PvP mode.
  516. /// LIST5-1 A shadowy figure appears.
  517. /// LIST5-2 A shadowy figure appears.
  518. /// </summary>
  519. SpecialEffects = 27,
  520.  
  521. /// <summary>
  522. /// SUBJ1 Capture animals
  523. /// SUBJ2 zts830e
  524. /// SUBJ3 zts852e
  525. ///
  526. /// LIST1-1 Capture animals that are of a lower level than you to turn them into your pets.
  527. /// LIST1-2 Capture animals that are of a lower level than you to turn them into your pets.
  528. /// LIST2-1 Can hunt sheep.
  529. /// LIST2-2 Can hunt sheep.
  530. /// LIST3-1 Throw the acorn as hard as you can.
  531. /// LIST3-2 Throw the acorn as hard as you can.
  532. /// </summary>
  533. Capture = 28,
  534.  
  535. /// <summary>
  536. /// SUBJ1 Flame Explosion
  537. /// SUBJ2 Surroundings Explosion
  538. /// SUBJ3 Surroundings Attack
  539. ///
  540. /// LIST1-1 There is a %s%% chance of causing an explosion which inflicts %s damage.
  541. /// LIST1-2 There is a %s%% chance of causing an explosion which inflicts %s damage.
  542. /// LIST2-1 Within a radius of %s fields the explosion causes %s damage.
  543. /// LIST2-2 Within a radius of %s fields the explosion causes %s damage.
  544. /// LIST3-1 Causes damage with a chance of %s%% in %s surrounding fields.
  545. /// LIST3-2 Causes damage with a chance of %s%% in %s surrounding fields.
  546. /// </summary>
  547. SpecialAttributeDamageAndExplosions = 29,
  548.  
  549. /// <summary>
  550. /// SUBJ1 Taunt
  551. /// SUBJ2 Teleport
  552. /// SUBJ3 Buff on Main Weapon
  553. /// SUBJ4 Buff on Secondary Weapon
  554. /// SUBJ5 Wrong Companion
  555. ///
  556. /// LIST1-1 Draws enemy's attention to you.
  557. /// LIST1-2 Removes enemy's attention from you.
  558. /// LIST2-1 Teleports you within a radius of %s fields.
  559. /// LIST2-2 Teleports you within a radius of %s fields.
  560. /// LIST3-1 With a probability of %s%%, using the main weapon causes %s.
  561. /// LIST3-2 With a probability of %s%%, using the main weapon causes %s.
  562. /// LIST4-1 With a probability of %s%%, using the secondary weapon causes %s.
  563. /// LIST4-2 With a probability of %s%%, using the secondary weapon causes %s.
  564. /// LIST5-1 Certain monster groups mistake you as a friend.
  565. /// LIST5-2 Certain monster groups mistake you as a friend.
  566. /// </summary>
  567. SpecialEffects2 = 30,
  568.  
  569. /// <summary>
  570. /// SUBJ1 Attack Level 0
  571. /// SUBJ2 Defence Level 0
  572. ///
  573. /// LIST1-1 Calculated Attack Level 0
  574. /// LIST1-2 Calculated Attack Level 0
  575. /// LIST2-1 Calculated Defence Level 0
  576. /// LIST2-2 Calculated Defence Level 0
  577. /// </summary>
  578. CalculatingLevel = 31,
  579.  
  580. /// <summary>
  581. /// SUBJ1 Changes HP recovery.
  582. /// SUBJ2 Changes MP recovery.
  583. ///
  584. /// LIST1-1 HP recovery is increased by %s.
  585. /// LIST1-2 HP recovery is reduced by %s.
  586. /// LIST2-1 MP recovery is increased by %s.
  587. /// LIST2-2 MP recovery is decreased by %s.
  588. /// </summary>
  589. Recovery = 32,
  590.  
  591. /// <summary>
  592. /// SUBJ1 Changes maximum HP.
  593. /// SUBJ2 Changes maximum MP.
  594. /// SUBJ3 Changes maximum HP on a percentage basis. (Only used by buffs.)
  595. /// SUBJ4 Changes maximum MP on a percentage basis. (Only used by buffs.)
  596. /// SUBJ5 Transformation to a hero. Maximum MP is changed on a percentage basis.
  597. ///
  598. /// LIST1-1 Maximum HP is increased by %s.
  599. /// LIST1-2 Maximum HP is decreased by %s.
  600. /// LIST2-1 Maximum MP is increased by %s.
  601. /// LIST2-2 Maximum MP is decreased by %s.
  602. /// LIST3-1 Increases maximum HP by %s%%.
  603. /// LIST3-2 Decreases maximum HP by %s%%.
  604. /// LIST4-1 Increases maximum MP by %s%%.
  605. /// LIST4-2 Decreases maximum MP by %s%%.
  606. /// LIST5-1 Ancelloan's Apparition. Increases both maximum HP and MP by %s%%.
  607. /// LIST5-2 Ancelloan's Apparition. Reduces both maximum HP and MP by %s%%.
  608. /// </summary>
  609. MaximumHpMp = 33,
  610.  
  611. /// <summary>
  612. /// SUBJ1 Multiplies overall attack power.
  613. /// SUBJ2 Multiplies melee attack power.
  614. /// SUBJ3 Multiplies ranged attack power.
  615. /// SUBJ4 Multiplies magic attack power.
  616. ///
  617. /// LIST1-1 Increases attack power by a factor of %s.
  618. /// LIST1-2 Reduces attack power by a factor of %s.
  619. /// LIST2-1 Melee attack power is increased %s times.
  620. /// LIST2-2 Melee attack power is decreased %s times.
  621. /// LIST3-1 Ranged attack power is increased %s times.
  622. /// LIST3-2 Ranged attack power is decreased %s times.
  623. /// LIST4-1 Magic attack power is increased %s times.
  624. /// LIST4-2 Magic attack power is decreased %s times.
  625. /// </summary>
  626. MultipliesAttackPower = 34,
  627.  
  628. /// <summary>
  629. /// SUBJ1 Multiplies all defence power.
  630. /// SUBJ2 Multiplies melee defence.
  631. /// SUBJ3 Multiplies ranged defence.
  632. /// SUBJ4 Multiplies magic defence.
  633. ///
  634. /// LIST1-1 Increases defence by a factor of %s.
  635. /// LIST1-2 Reduces defence by a factor of %s.
  636. /// LIST2-1 Increases melee defence by a factor of %s.
  637. /// LIST2-2 Reduces melee defence by a factor of %s.
  638. /// LIST3-1 Increases ranged defence by a factor of %s.
  639. /// LIST3-2 Reduces ranged defence by a factor of %s.
  640. /// LIST4-1 Increases magic defence by a factor of %s.
  641. /// LIST4-2 Decreases magic defence by a factor of %s.
  642. /// </summary>
  643. MultipliesDefencePower = 35,
  644.  
  645. /// <summary>
  646. /// SUBJ1 Collecting Energy
  647. /// SUBJ2 Lock HP
  648. /// SUBJ3 Lock MP
  649. /// SUBJ4 Cancel all buffs
  650. /// SUBJ5 Item cannot be used.
  651. ///
  652. /// LIST1-1 Gather %s points for the next attack.
  653. /// LIST1-2 Gather %s points for the next attack.
  654. /// LIST2-1 No HP consumption
  655. /// LIST2-2 No HP recovery
  656. /// LIST3-1 No MP consumption
  657. /// LIST3-2 No MP recovery
  658. /// LIST4-1 Cancels all buffs.
  659. /// LIST4-2 Cancels all buffs.
  660. /// LIST5-1 The item cannot be used.
  661. /// LIST5-2 The item cannot be used.
  662. /// </summary>
  663. TimeCircleSkills = 36,
  664.  
  665. /// <summary>
  666. /// SUBJ1 Recover percentage of HP
  667. /// SUBJ2 Recover percentage of MP
  668. /// SUBJ3 Percentage damage
  669. ///
  670. /// LIST1-1 %s%% HP is recovered.
  671. /// LIST1-2 HP is reduced by %s%%.
  672. /// LIST2-1 %s%% MP is recovered.
  673. /// LIST2-2 MP is reduced by %s%%.
  674. /// LIST3-1 Decreases the opponent's HP by %s%%.
  675. /// LIST3-2 The damage causes HP to decrease by %s%%.
  676. /// </summary>
  677. PercentageRecoveryAndDamage = 37,
  678.  
  679. /// <summary>
  680. /// SUBJ1 Summon monsters after counting.
  681. ///
  682. /// LIST1-1 Summons %s of %s monsters when MP reaches 0.
  683. /// LIST1-2 With a probability of %s%%, summons %s when MP reaches 0.
  684. /// </summary>
  685. Count = 38,
  686.  
  687. /// <summary>
  688. /// SUBJ1 No victory and no defeat
  689. /// SUBJ2 Neither inflict nor receive any damage
  690. /// SUBJ3 Power of Observation
  691. ///
  692. /// LIST1-1 Decreases HP without dying.
  693. /// LIST1-2 Decreases HP without killing.
  694. /// LIST2-1 Never receives damage.
  695. /// LIST2-2 Never causes damage.
  696. /// LIST3-1 Enemy's attack power becomes your own.
  697. /// LIST3-2 Enemy's attack power becomes your own.
  698. /// </summary>
  699. NoDefeatAndNoDamage = 39,
  700.  
  701. /// <summary>
  702. /// SUBJ1 Push
  703. /// SUBJ2 Pull
  704. /// SUBJ3 Rush
  705. /// SUBJ4 Run Away!
  706. /// SUBJ5 Hide
  707. ///
  708. /// LIST1-1 Push your opponent back %s fields.
  709. /// LIST1-2 Push your opponent back %s fields.
  710. /// LIST2-1 Attract attention of enemies within %s fields.
  711. /// LIST2-2 Attract attention of enemies within %s fields.
  712. /// LIST3-1 Charge at enemies within %s fields.
  713. /// LIST3-2 Charge at enemies within %s fields.
  714. /// LIST4-1 Run away from the enemy.
  715. /// LIST4-2 Run away from the enemy.
  716. /// LIST5-1 Sneak in
  717. /// LIST5-2 See hidden things
  718. /// </summary>
  719. SpecialActions = 40,
  720.  
  721. /// <summary>
  722. /// SUBJ1 Changes range.
  723. /// SUBJ2 Sole Effect
  724. /// SUBJ3 Changes attack speed.
  725. /// SUBJ4 Changes mode.
  726. /// SUBJ5 Jump onto other monsters.
  727. ///
  728. /// LIST1-1 Range changed to %s.
  729. /// LIST1-2 Range returned to normal.
  730. /// LIST2-1 Applies the effect, but causes no damage.
  731. /// LIST2-2 Causes direct damage.
  732. /// LIST3-1 Attack time is increased by %s.
  733. /// LIST3-2 Attack time is decreased by %s.
  734. /// LIST4-1 Changes the mode with a probability of %s%%.
  735. /// LIST4-2 Changes the mode with a probability of %s%%.
  736. /// LIST5-1 With a probability of %s%% %s occurs.
  737. /// LIST5-2 With a probability of %s%% %s occurs.
  738. /// </summary>
  739. ChangeMode = 41,
  740.  
  741. /// <summary>
  742. /// SUBJ1 No Characteristic Value
  743. /// SUBJ2 No Fire Characteristic Value
  744. /// SUBJ3 No Water Characteristic Value
  745. /// SUBJ4 No Light Characteristic Value
  746. /// SUBJ5 No Shadow Characteristic Value
  747. ///
  748. /// LIST1-1 All character powers are nullified.
  749. /// LIST1-2 All character resistances are nullified.
  750. /// LIST2-1 The fire element is nullified.
  751. /// LIST2-2 Fire resistance is nullified.
  752. /// LIST3-1 The water element is nullified.
  753. /// LIST3-2 Water resistance is nullified.
  754. /// LIST4-1 The light element is nullified.
  755. /// LIST4-2 Light resistance is nullified.
  756. /// LIST5-1 The shadow element is nullified.
  757. /// LIST5-2 Shadow resistance is nullified.
  758. /// </summary>
  759. NoCharacteristicValue = 42,
  760.  
  761. /// <summary>
  762. /// SUBJ1 Mana Shield
  763. /// SUBJ2 Healing
  764. /// SUBJ3 Turn undead
  765. /// SUBJ4 Hide and Attack
  766. ///
  767. /// LIST1-1 Heal %s%% of inflicted damage by reducing MP.
  768. /// LIST1-2 Increases MP by absorbing %s%% of inflicted damage.
  769. /// LIST2-1 Removes all bad effects up to level %s.
  770. /// LIST2-2 Removes all good effects up to level %s.
  771. /// LIST3-1 Inflicts damage on undead with lower level.
  772. /// LIST3-2 Heals undead with lower level.
  773. /// LIST4-1 Ambush attacks cause %s additional damage.
  774. /// LIST4-2 Attacks on hidden enemy cause %s additional damage.
  775. /// LIST5-1 Ambush attacks cause %s additional damage.
  776. /// LIST5-2 Attacks on hidden enemy cause %s additional damage.
  777. /// </summary>
  778. LightAndShadow = 43,
  779.  
  780. /// <summary>
  781. /// SUBJ1 Increases experience.
  782. /// SUBJ2 Increases attack.
  783. /// SUBJ3 Dropped Items
  784. /// SUBJ4 Paid item
  785. /// SUBJ5 Increases Gold.
  786. ///
  787. /// LIST1-1 Experience gain is increased by %s%%.
  788. /// LIST1-2 Experience gain is increased by %s%%.
  789. /// LIST2-1 All attacks are increased by %s%%.
  790. /// LIST2-2 All defences are increased by %s%%.
  791. /// LIST3-1 For %s rounds, items drop whenever you are attacked.
  792. /// LIST3-2 For %s rounds, items drop whenever you are attacked.
  793. /// LIST4-1 The power of scroll is safe.
  794. /// LIST4-2 The power of scroll is safe.
  795. /// LIST5-1 Increases Gold earned by %s%%.
  796. /// LIST5-2 Increases Gold earned by %s%%.
  797. /// </summary>
  798. Item = 44,
  799.  
  800. /// <summary>
  801. /// SUBJ1 Abnormal Bad Effect Resistance
  802. /// SUBJ2 Normal Bad Effect Resistance
  803. /// SUBJ3 Abnormal Magic Resistance
  804. /// SUBJ4 Poison Resistance
  805. /// SUBJ5 Abnormal Disease Resistance
  806. ///
  807. /// LIST1-1 Below level %s the chance of getting a bad effect is increased by %s%%.
  808. /// LIST1-2 Up to level %s there is a %s%% chance of never getting a bad effect.
  809. /// LIST2-1 Below level %s the chance of getting a bad general effect is increased by %s%%.
  810. /// LIST2-2 Below level %s there is a %s%% chance of never getting a bad general effect.
  811. /// LIST3-1 Below level %s the chance of getting a bad magic effect is increased by %s%%.
  812. /// LIST3-2 Below level %s there is a %s%% chance of never getting a bad magic effect.
  813. /// LIST4-1 Below level %s the chance of getting a highly toxic effect is increased by %s%%.
  814. /// LIST4-2 Below level %s there is a %s%% chance of never getting a very toxic effect.
  815. /// LIST5-1 Below level %s the chance of getting a disease effect is increased by %s%%.
  816. /// LIST5-2 Below level %s there is a %s%% chance of never getting a disease effect.
  817. /// </summary>
  818. DebuffResistance = 45,
  819.  
  820. /// <summary>
  821. /// SUBJ1 Random Teleport
  822. /// SUBJ2 Hop onto an area.
  823. /// SUBJ3 Infect everyone around.
  824. /// SUBJ4 Transforms the surroundings.
  825. ///
  826. /// LIST1-1 Teleport to a random place on the map.
  827. /// LIST1-2 Teleport to a random place on the map.
  828. /// LIST2-1 Jump onto every object within a distance of %s field(s).
  829. /// LIST2-2 Jump onto every object within a distance of %s field(s).
  830. /// LIST3-1 At a distance of %s, inflict %s on our team.
  831. /// LIST3-2 At a distance of %s, inflict %s on our enemies.
  832. /// LIST4-1 Transforms %s into %s.
  833. /// LIST4-2 Transforms %s into %s.
  834. /// </summary>
  835. SpecialBehaviour = 46,
  836.  
  837. /// <summary>
  838. /// SUBJ1 Quest Giver
  839. ///
  840. /// LIST1-1 Summons monsters based on the rules.
  841. /// LIST1-2 Summons monsters based on the rules.
  842. /// </summary>
  843. Quest = 47,
  844.  
  845. /// <summary>
  846. /// SUBJ1 Plant a bomb
  847. /// SUBJ2 Detonate bomb
  848. /// SUBJ3 Holy Breath
  849. /// SUBJ4 Casts a buff on the attacker.
  850. ///
  851. /// LIST1-1 Plants a bomb. Activate a second time to detonate the bomb.
  852. /// LIST1-2 Set up bomb when you attack.
  853. /// LIST2-1 Plants 3 fire mines.
  854. /// LIST2-2 Set up bomb when you attack.
  855. /// LIST3-1 Reduces the skills of all your opponents.
  856. /// LIST3-2 Reduces the skills of all your opponents.
  857. /// LIST4-1 Hits the attacker with a probability of %s%% with %s.
  858. /// LIST4-2 Hits the attacker with a probability of %s%% with %s.
  859. /// </summary>
  860. TheSecondSpecialistCard = 48,
  861.  
  862. /// <summary>
  863. /// SUBJ1 Lower SP Protection Scroll
  864. /// SUBJ2 Higher SP Protection Scroll
  865. ///
  866. /// LIST1-1 Use Lower SP Protection Scroll.
  867. /// LIST1-2 Use Lower SP Protection Scroll.
  868. /// LIST2-1 Use Higher SP Protection Scroll.
  869. /// LIST2-2 Use Higher SP Protection Scroll.
  870. /// </summary>
  871. SpecialistCardUpgrade = 49,
  872.  
  873. /// <summary>
  874. /// SUBJ1 Cold 1
  875. /// SUBJ2 Cold 2
  876. ///
  877. /// LIST1-1 A snowstorm. All standing users suffer damage of up to 99%.
  878. /// LIST1-2 A snowstorm. All standing users suffer damage of up to 99%.
  879. /// LIST2-1 An earthquake. All lying players suffer damage of up to 99%.
  880. /// LIST2-2 An earthquake. All lying players suffer damage of up to 99%.
  881. /// </summary>
  882. HugeSnowman = 50,
  883.  
  884. /// <summary>
  885. /// SUBJ1 Target Drain
  886. /// SUBJ2 HP Drain
  887. ///
  888. /// LIST1-1 Cast Drain on the enemy.
  889. /// LIST1-2 Cast Drain on the enemy.
  890. /// LIST2-1 The opponent's HP is reduced by %s and the player's HP increased by the same.
  891. /// LIST2-2 The opponent's HP is reduced by %s and the player's HP increased by the same.
  892. /// </summary>
  893. Drain = 51,
  894.  
  895. /// <summary>
  896. /// SUBJ1 Lord Morcos
  897. ///
  898. /// LIST1-1 Inflicts damage to the player more than %s fields away of %s%%.
  899. /// LIST1-2 Inflicts damage to the player more than %s fields away of %s%%.
  900. /// </summary>
  901. BossMonsterSkill = 52,
  902.  
  903. /// <summary>
  904. /// SUBJ1 Dragon Head Attack
  905. ///
  906. /// LIST1-1 Inflict %s%% damage on the players at the set location.
  907. /// LIST1-2 Inflict %s%% damage on the players at the set location.
  908. /// </summary>
  909. LordHatus = 53,
  910.  
  911. /// <summary>
  912. /// SUBJ1 Summon Snake
  913. ///
  914. /// LIST1-1 Inflict %s%% damage on the players at the set location.
  915. /// LIST1-2 Inflict %s%% damage on the players at the set location.
  916. /// </summary>
  917. LadyCalvinas = 54,
  918.  
  919. /// <summary>
  920. /// SUBJ1 Energy of Shield
  921. /// SUBJ2 Spreading the buff
  922. /// SUBJ3 Movement of the aura
  923. /// SUBJ4 Life and Death
  924. ///
  925. /// LIST1-2 Enter the number of buffs and the value of the damage (1/1000).
  926. /// LIST2-2 Enter the number of buffs.
  927. /// LIST3-1 Moving the aura has an effect on the surroundings.
  928. /// LIST3-2 You don't need to enter anything.
  929. /// LIST4-1 The lower your HP, the stronger the effect.
  930. /// LIST4-2 You don't need to enter anything.
  931. /// </summary>
  932. SESpecialist = 55,
  933.  
  934. /// <summary>
  935. /// SUBJ1 4th Glacernon Skill
  936. ///
  937. /// LIST1-1 All opponents within %s fields will receive %s%% damage.
  938. /// LIST1-2 All opponents within %s fields will receive %s%% damage.
  939. /// </summary>
  940. GlacernonFamilyRaid = 56,
  941.  
  942. /// <summary>
  943. /// SUBJ1 Defeat the summoned monster.
  944. ///
  945. /// LIST1-1 You cause %s %s%% damage.
  946. /// LIST1-2 You cause %s %s%% damage.
  947. /// </summary>
  948. AttackOfTheSummonedMonster = 57,
  949.  
  950. /// <summary>
  951. /// SUBJ1 Changes maximum HP
  952. /// SUBJ3 Changes maximum MP. (Bear Spirit)
  953. ///
  954. /// LIST1-1 Increases maximum HP by %s%%, however not above 5,000 HP.
  955. /// LIST1-2 Reduces maximum HP by %s%%, however not above 5,000 HP.
  956. /// LIST3-1 Increases maximum MP by %s%%, however not above 5,000 MP.
  957. /// LIST3-2 Decreases maximum MP by %s%%, however not below 5,000 MP.
  958. /// </summary>
  959. ChangeMaximumHpMp = 58,
  960.  
  961. /// <summary>
  962. /// LIST3-1 Summons 1 %s with a probability of %s%%.
  963. /// LIST3-2 Summons 1 %s with a probability of %s%%. (Disappears after a set amount of time)
  964. /// </summary>
  965. SummonsXWithAProbabilityOfY = 59,
  966.  
  967. /// <summary>
  968. /// LIST1-1 Inflict %s%% damage on the players at the set location.
  969. /// LIST1-2 Inflict %s%% damage on the players at the set location.
  970. /// </summary>
  971. InflictXOnThePlayersAtLocation = 60,
  972.  
  973. /// <summary>
  974. /// LIST1-1 No HP consumption
  975. /// LIST1-2 No HP recovery
  976. /// </summary>
  977. HideInRumBarrel = 62,
  978.  
  979. /// <summary>
  980. /// LIST1-1 Attracts nearby enemies' attention to you.
  981. /// </summary>
  982. UnknownProvocation = 63,
  983.  
  984. /// <summary>
  985. /// LIST1-1 Reflects the maximum received damage from %s.
  986. /// LIST1-2 Reflects the maximum received damage from %s.
  987. /// LIST2-1 The damage inflicted by all attacks will be increased by %s%% with a likelihood of %s%%. Successful defence will recharge energy.
  988. /// LIST2-2 The damage inflicted by all attacks will be reduced by %s%% with a likelihood of %s%%. Successful defence will recharge energy.
  989. /// LIST3-1 If you are successful in defeating the opponent with this skill, there is a %s%% chance that %s will occur.
  990. /// LIST3-2 If you are successful in defeating the opponent with this skill, there is a %s%% chance that %s will occur.
  991. /// LIST4-1 If you taunt an opponent that has a Knockdown, there is a %s%% chance that %s will occur.
  992. /// LIST4-2 If you taunt an opponent in a normal status, there is a %s%% chance that %s will occur.
  993. /// LIST5-1 Reflects an opponent's bad effect with a certain likelihood.
  994. /// LIST5-2 Reflects an opponent's bad effect with a certain likelihood.
  995. /// </summary>
  996. DamageAndDebuffReflection = 64,
  997.  
  998. /// <summary>
  999. /// LIST1-1 The Fire Cannoneer's area of effect is increased by %s.
  1000. /// LIST1-2 The Fire Cannoneer's area of effect is reduced by %s.
  1001. /// LIST2-1 Flinch from %s of the opponent's blocks.
  1002. /// LIST2-2 Flinch from %s of the opponent's blocks.
  1003. /// </summary>
  1004. FireCannoneerRange = 65,
  1005.  
  1006. /// <summary>
  1007. /// LIST1-1 The fiery skills of the volcano are increased by %s.
  1008. /// LIST1-2 The fiery skills of the volcano are reduced by %s.
  1009. /// LIST2-1 Reduces the effectiveness of the enemy's attack strengthening buffs.
  1010. /// LIST2-2 Reduces the effectiveness of the enemy's attack strengthening buffs.
  1011. /// LIST3-1 If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.
  1012. /// LIST3-2 If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.
  1013. /// LIST4-1 Defence against %s critical damage.
  1014. /// LIST4-2 Defence against %s critical damage.
  1015. /// </summary>
  1016. VolcanoCannoneerScoutBuff = 66,
  1017.  
  1018. /// <summary>
  1019. /// LIST1-1 Reduces %s%% of the damage that another player within range receives. Instead you take %s%% of that player's damage.
  1020. /// LIST1-1 Reduces %s%% of the damage that another player within range receives. Instead you take %s%% of that player's damage.
  1021. /// LIST2-1 Increases the damage transferred from your fellow player by %s%%.
  1022. /// LIST2-1 Reduces the damage transferred from your fellow player by %s%%.
  1023. /// LIST3-1 HP recovery is increased by %s%%.
  1024. /// LIST3-2 HP recovery is reduced by %s%%.
  1025. /// LIST4-1 Additional damage received by skill combo: %s%%
  1026. /// LIST4-2 Additional damage received by skill combo: %s%%
  1027. /// LIST5-1 Reflects the maximum received damage from %s.
  1028. /// LIST5-2 Reflects the maximum received damage from %s.
  1029. /// </summary>
  1030. MonkSacrificeAndComboDebuff = 67,
  1031.  
  1032. /// <summary>
  1033. /// LIST1-1 There is a %s%% chance of causing %s.
  1034. /// LIST1-2 There is a %s%% chance that %s will be removed.
  1035. /// LIST2-1 The short meditation has a %s%% probability of causing %s.
  1036. /// LIST2-1 The short meditation has a %s%% probability of causing %s.
  1037. /// LIST3-1 The regular meditation has a %s%% probability of causing %s.
  1038. /// LIST3-2 The regular meditation has a %s%% probability of causing %s.
  1039. /// LIST4-1 There is a %s%% chance of the lengthy meditation causing %s.
  1040. /// LIST4-2 There is a %s%% chance of the lengthy meditation causing %s.
  1041. /// LIST5-1 There is a %s%% chance that Sacrifice causes %s.
  1042. /// LIST5-2 There is a %s%% chance that Sacrifice causes %s.
  1043. /// </summary>
  1044. ChanceOfTriggeringCombo = 68,
  1045.  
  1046. /// <summary>
  1047. /// LIST1-1 There is a %s%% chance that %s will be caused at the set location.
  1048. /// LIST1-2 There is a %s%% chance that %s will be removed at the set location.
  1049. /// LIST2-1 Disappear for a short time without a trace.
  1050. /// LIST2-2 Disappear for a short time without a trace.
  1051. /// LIST3-1 Carry out a targeted ambush on the opponent.
  1052. /// LIST3-2 Carry out a targeted ambush on the opponent.
  1053. /// LIST4-1 The enemy is followed and hunted by a falcon and can be attacked from the air.
  1054. /// LIST4-2 The enemy is followed and hunted by a falcon and can be attacked from the air.
  1055. /// LIST5-1 Through the falcon's astuteness, the enemy with the lowest HP is identified and attacked. Afterwards this player is marked and can be attacked more intensively by others.
  1056. /// LIST5-2 Through the falcon's astuteness, the enemy with the lowest HP is identified and attacked. Afterwards this player is marked and can be attacked more intensively by others.
  1057. /// </summary>
  1058. SpawnSomethingAtLocationAndSomeScoutSkills = 69,
  1059.  
  1060. /// <summary>
  1061. /// LIST1-1 %s%% of the damage received will be added to your HP and with the active buff you will not receive any further damage.
  1062. /// LIST1-2 %s%% of the damage received is deducted from your HP and with the active buff you will not receive any further damage.
  1063. /// LIST4-1 The damage is increased by %s%% by using the skill %s.
  1064. /// LIST4-2 The damage is decreased by %s%% by using the skill %s.
  1065. /// LIST5-1 The critical hit rate is increased by %s%% by using the skill %s.
  1066. /// LIST5-2 The critical hit rate is decreased by %s%% by using the skill %s.
  1067. /// </summary>
  1068. PartnerStatIncreaseByUsingSkills = 70,
  1069.  
  1070. /// <summary>
  1071. /// SUBJ4 Defence power in PvP is increased.
  1072. /// SUBJ5 Increases PvP attack power.
  1073. ///
  1074. /// LIST1-1 Increases the damage against %s by %s%%.
  1075. /// LIST1-2 If %s attacks a player, the damage is reduced by %s%%.
  1076. /// LIST2-1 The effectiveness of recovery items is increased by %s%%.
  1077. /// LIST2-2 The effectiveness of recovery items is decreased by %s%%.
  1078. /// LIST3-1 When Leona is wearing the Specialist Partner Card, there is a %s%% chance of causing %s.
  1079. /// LIST3-2 When Leona is wearing the Specialist Partner Card, there is a %s%% chance that %s will be removed.
  1080. /// LIST4-1 Defence power in PvP is increased by %s%%.
  1081. /// LIST4-2 Defence power in PvP is reduced by %s%%.
  1082. /// LIST5-1 Increases PvP attack power by %s%%.
  1083. /// LIST5-2 Reduces PvP attack power by %s%%.
  1084. /// </summary>
  1085. PvpStatModification = 71,
  1086.  
  1087. /// <summary>
  1088. /// LIST1-1 Restores %s%% of the opponent's remaining HP.
  1089. /// LIST1-2 Decreases %s%% of the opponent's remaining HP.
  1090. /// LIST2-1 If it is used %s times, %s is produced. Can increase to maximum level 2.
  1091. /// LIST2-2 If it is used %s times, %s is produced. Can increase to maximum level 2.
  1092. /// LIST3-1 The attack range is increased by %s.
  1093. /// LIST3-2 The attack range is reduced by %s.
  1094. /// LIST4-1 Move in a different direction against the player's will for %s seconds.
  1095. /// LIST4-2 Move in a different direction against the player's will for %s seconds.
  1096. /// LIST5-1 There is a %s%% probability of a %s being produced after an ambush attack.
  1097. /// LIST5-2 There is a %s%% probability of a %s being produced after an ambush attack.
  1098. /// </summary>
  1099. ModifyAttackRangeOrMoveInDifferentDirection = 72,
  1100.  
  1101. /// <summary>
  1102. /// LIST1-1 After a snipe attack, there is a %s%% chance of causing %s.
  1103. /// LIST1-2 After a snipe attack, there is a %s%% chance that %s will be removed.
  1104. /// LIST2-1 The ambush attack range is increased by %s.
  1105. /// LIST2-2 The ambush attack range is increased by %s.
  1106. /// LIST3-1 There is a %s%% probability of %s being produced after an ambush attack.
  1107. /// LIST3-2 There is a %s%% probability of %s being produced after an ambush attack.
  1108. /// LIST4-1 If you are killed by another player, their HP is reduced by %s%%.
  1109. /// LIST4-2 If you are killed by another player, their HP is increased by %s%%.
  1110. /// LIST5-1 You receive %s%% of the damage of a critical hit through a sniper attack.
  1111. /// LIST5-2 You receive %s%% of the damage of a critical hit through a sniper attack.
  1112. /// </summary>
  1113. ScoutSnipeAttackRelatedDebuff = 73,
  1114.  
  1115. /// <summary>
  1116. /// LIST1-1 Lost all body control. Other players can liberate you from the eternal ice.
  1117. /// LIST1-2 Lost all body control. Other players can liberate you from the eternal ice.
  1118. /// LIST3-1 The punishment will be carried out. Death awaits!
  1119. /// LIST3-2 The punishment will be carried out. Death awaits!
  1120. /// </summary>
  1121. Glacerus = 74,
  1122.  
  1123. /// <summary>
  1124. /// LIST1-1 There is a %s%% chance of moving back %s field(s).
  1125. /// LIST2-1 There is a %s%% chance of pushing the enemy away %s field(s).
  1126. /// LIST2-2 There is a %s%% chance of pushing the enemy away %s field(s).
  1127. /// LIST3-1 The effect duration for a melee attack is increased by %s.
  1128. /// LIST3-2 The effect duration for melee attacks is reduced by %s.
  1129. /// LIST4-1 The effect duration for a ranged attack is increased by %s.
  1130. /// LIST4-2 The effect duration for a ranged attack is reduced by %s.
  1131. /// LIST5-1 The effect duration for a magic attack is increased by %s.
  1132. /// LIST5-2 The effect duration for a magic attack is reduced by %s.
  1133. /// </summary>
  1134. PushAndBack = 75,
  1135.  
  1136. /// <summary>
  1137. /// SUBJ2 Increase your fairy's experience points
  1138. ///
  1139. /// LIST1-1 Teleports you to a selected location.
  1140. /// LIST1-2 Teleports you to a selected location.
  1141. /// LIST2-1 Your fairy's experience points are increased by %s%%.
  1142. /// LIST2-2 Your fairy's experience points are increased by %s%%.
  1143. /// </summary>
  1144. SpecialActions2 = 76,
  1145.  
  1146. /// <summary>
  1147. /// LIST1-1 %s%% chance to summon %s.
  1148. /// LIST1-2 %s%% chance to summon %s.
  1149. /// LIST2-1 Restores your HP by %s%%.
  1150. /// LIST2-2 Reduces your HP by %s%%.
  1151. /// </summary>
  1152. SummonOrReduceHp = 77,
  1153.  
  1154. /// <summary>
  1155. /// SUBJ1 Team Arena Defence Power
  1156. /// SUBJ2 Team Arena Attack Power
  1157. ///
  1158. /// LIST1-1 There is a %s%% chance of the damage taken in the team arena being increased by %s%%.
  1159. /// LIST1-2 There is a %s%% chance of the damage taken in the team arena being reduced by %s%%.
  1160. /// LIST2-1 There is a %s%% chance of the attack power being increased by %s%% during an attack in the team arena.
  1161. /// LIST2-2 There is a %s%% chance of the attack power being reduced by %s%% during an attack in the team arena.
  1162. /// </summary>
  1163. TeamArenaBuff = 78,
  1164.  
  1165. /// <summary>
  1166. /// SUBJ1 Call Number 1
  1167. /// SUBJ2 Call Number 2
  1168. /// SUBJ3 Call Number 3
  1169. /// SUBJ4 Audience View
  1170. /// SUBJ5 zts848e
  1171. ///
  1172. /// LIST1-1 Call Participant Number 1
  1173. /// LIST1-2 Call Participant Number 2
  1174. /// LIST2-1 Call Participant Number 2
  1175. /// LIST2-2 Call Participant Number 2
  1176. /// LIST3-1 Call Participant Number 3
  1177. /// LIST3-2 Call Participant Number 3
  1178. /// LIST4-1 Switch from own view to fighting participant.
  1179. /// LIST4-2 Switch from own view to fighting participant.
  1180. /// LIST5-1 You can now see hidden characters in your vicinity.
  1181. /// LIST5-2 You can now see hidden characters in your vicinity.
  1182. /// </summary>
  1183. TeamArenaCallOrViewSwitch = 79,
  1184.  
  1185. /// <summary>
  1186. /// LIST1-1 There is a %s%% chance that up to %s Dark Clones will be summoned.
  1187. /// LIST1-2 There is a %s%% chance that up to %s Dark Clones will be summoned.
  1188. /// LIST2-1 HP replenishing effects will be converted to damage with a probability of %s%%.
  1189. /// LIST2-2 HP replenishing effects will be converted to damage with a probability of %s%%.
  1190. /// LIST3-1 Transforms the enemy's damage into a healing effect with a %s%% chance of success. The restored HP and collected damage disappear after %s seconds.
  1191. /// LIST3-2 Transforms the enemy's damage into a healing effect with a %s%% chance of success. The restored HP and collected damage disappear after %s seconds.
  1192. /// LIST4-1 There is a %s%% chance that the enemy's skill cooldown will be increased by %s%%. If the skill succeeds, your own skill cooldown time will be reduced.
  1193. /// LIST4-2 There is a %s%% chance that the enemy's skill cooldown will be increased by %s%%. If the skill succeeds, your own skill cooldown time will be reduced.
  1194. /// LIST5-1 There is a %s%% chance that damage from the shadow element is increased by %s%% while a shadow fairy is accompanying you.
  1195. /// LIST5-2 There is a %s%% probability that damage from the shadow element will be decreased by %s%%.
  1196. /// </summary>
  1197. Sp7MSkills = 80,
  1198.  
  1199. /// <summary>
  1200. /// LIST1-1 There is a probability of %s%% that %s will be applied if an absorbed spirit is present.
  1201. /// LIST1-2 There is a probability of %s%% that %s will be applied if no absorbed spirit is present.
  1202. /// LIST2-1 Resists forced movement with a probability of %s%%.
  1203. /// LIST2-2 Resists forced movement with a probability of %s%%.
  1204. /// LIST3-1 The cooldown time for reusing magic skills is increased by %s%%.
  1205. /// LIST3-2 The cooldown time for reusing magic skills is reduced by %s%%.
  1206. /// </summary>
  1207. ForcedMovementResistanceOrModifyMagicalCooldown = 81,
  1208.  
  1209. /// <summary>
  1210. /// LIST1-1 Attacks all enemies in visual range. Except at a certain location.
  1211. /// LIST1-2 Attacks all enemies in visual range. Except at a certain location.
  1212. /// LIST2-1 Reduces the opponent's HP by %s%% with a probability of %s%%.
  1213. /// LIST2-2 HP is reduced by %s%% of the damage inflicted with a probability of %s%%.
  1214. /// LIST3-1 There is a %s%% chance that no good effects below level %s can be used.
  1215. /// LIST3-2 There is a %s%% chance that no good effects below level %s can be used.
  1216. /// LIST4-1 Reduced to carrying out normal attacks by sheer anger.
  1217. /// LIST4-2 Reduced to carrying out normal attacks by sheer anger.
  1218. /// LIST5-1 Cannot attack for %s seconds.
  1219. /// LIST5-2 Cannot attack for %s seconds.
  1220. /// </summary>
  1221. DracoOrReduceHpAndGoodEffectBelowLevel = 82,
  1222.  
  1223. /// <summary>
  1224. /// LIST1-1 Summons a Thorn Bush in visual range.
  1225. /// LIST1-2 Summons a Thorn Bush in visual range.
  1226. /// LIST2-1 Transforms the target.
  1227. /// LIST2-2 Transforms the target.
  1228. /// LIST3-1 Quickly teleport %s fields forwards.
  1229. /// LIST3-2 Quickly teleport %s fields forwards.
  1230. /// LIST4-1 Causes 10 (+%s) meteorites to rain down.
  1231. /// LIST4-2 Causes 10 (+%s) meteorites to rain down.
  1232. /// LIST5-1 Teleports you and %s group members to the saved location.
  1233. /// LIST5-2 Teleports you and %s group members to the saved location.
  1234. /// </summary>
  1235. ArchimageTeleportAndMeteorsOrTransformTarget = 83,
  1236.  
  1237. /// <summary>
  1238. /// SUBJ5 Abort Transformation
  1239. ///
  1240. /// LIST1-1 There's a %s%% chance to ignore %s%% of the target's defence.
  1241. /// LIST1-2 There's a %s%% chance to ignore %s%% of the target's defence.
  1242. /// LIST2-1 There's a %s%% chance of the critical damage received being reduced by %s%%.
  1243. /// LIST2-2 There's a %s%% chance of the critical damage received being reduced by %s%%.
  1244. /// LIST3-1 When attacking, there is a %s%% chance of summoning the Onyx Dragon's Shadow to carry out an additional attack.
  1245. /// LIST3-2 When attacking, there is a %s%% chance of summoning the Onyx Dragon's Shadow to carry out an additional attack.
  1246. /// LIST4-1 A successful attack can steal good effects below level %s from the target's partner and transfer them to allies within 3 fields. Max. %s effects can be stolen.
  1247. /// LIST4-2 A successful attack can steal good effects below level %s from the target's partner and transfer them to allies within 3 fields. Max. %s effects can be stolen.
  1248. /// LIST5-1 There is a %s%% probability that the transformation will cancel. If the cancel succeeds, then you cannot attack for %s seconds. The character will then return into the previous stance.
  1249. /// LIST5-2 There is a %s%% probability that the transformation will cancel. If the cancel succeeds, then you cannot attack for %s seconds. The character will then return into the previous stance.
  1250. /// </summary>
  1251. OnyxOrIgnoreDefenceOrReduceCriticalDamage = 84,
  1252.  
  1253. /// <summary>
  1254. /// SUBJ1 Phase Change
  1255. ///
  1256. /// LIST1-1 Swaps places with the target. Once the effect ends, the character returns to their initial position.
  1257. /// LIST1-2 Swaps places with the target. Once the effect ends, the character returns to their initial position.
  1258. /// LIST2-1 When you die, the amount of reputation you lose is increased by %s%%.
  1259. /// LIST2-2 When you die, the amount of reputation you lose is reduced by %s%%.
  1260. /// LIST3-1 When you die, the amount of champion level experience you lose is increased by %s%%.
  1261. /// LIST3-2 When you die, the amount of champion level experience you lose is reduced by %s%%.
  1262. /// LIST4-1 When attacking angels, your max. damage increases to %s%%.
  1263. /// LIST4-2 When attacking angels, your max. damage decreases to %s%%.
  1264. /// LIST5-1 When attacking demons, your max. damage increases to %s%%.
  1265. /// LIST5-2 When attacking demons, your max. damage decreases to %s%%.
  1266. /// </summary>
  1267. PhaseChangeOrFactionDamageOrLostOnDeath = 85,
  1268.  
  1269. /// <summary>
  1270. /// LIST1-1 Provides a %s%% chance to reset the cooldown of the attack skill used.
  1271. /// LIST1-2 Provides a %s%% chance to reset the cooldown of the attack skill used.
  1272. /// LIST2-1 There is a %s%% chance to apply %s to the alliance within 5 fields.
  1273. /// LIST2-2 There is a %s%% chance to remove %s from the alliance within 5 fields.
  1274. /// LIST3-1 Provides a %s%% chance of increasing damage by %s%% if the monster has a higher level than the character.
  1275. /// LIST3-2 Provides a %s%% chance of reducing damage by %s%% if the monster has a higher level than the character.
  1276. /// LIST4-1 Blocks %s bad effects up to level %s.
  1277. /// LIST4-2 Blocks %s bad effects up to level %s.
  1278. /// </summary>
  1279. SkillCooldownReset = 86,
  1280.  
  1281. /// <summary>
  1282. /// LIST1-1 Increases fame received by %s%%.
  1283. /// LIST1-2 Reduces fame received by %s%%.
  1284. /// LIST2-1 Increases champion experience received by %s%%.
  1285. /// LIST2-2 Reduces champion experience received by %s%%.
  1286. /// LIST3-1 After %s hour(s) you can receive %s unknown items while you are being accompanied.
  1287. /// LIST3-2 After %s hour(s) you can receive %s unknown items while you are being accompanied.
  1288. /// LIST4-1 There's a %s%% chance to remove a buff from the enemy.
  1289. /// LIST4-2 There's a %s%% chance to remove a buff from the enemy.
  1290. /// LIST5-1 Uses lich magic to create a Bone Drake and give the caster Dragon Vitality.
  1291. /// LIST5-2 Uses lich magic to create a Bone Drake and give the caster Strong Dragon Vitality.
  1292. /// </summary>
  1293. IncreaseFameOrHeroicExperienceOrRemoveBuff = 87,
  1294.  
  1295. /// <summary>
  1296. /// LIST1-1 Return to Miniland and regenerate %s%% of your HP. If you have maximum HP, you receive %s%% additional HP.
  1297. /// LIST2-1 Attacks on hidden enemies cause %s additional damage.
  1298. /// LIST3-1 Damage from hidden enemies is increased by %s%%.
  1299. /// LIST3-2 Damage from hidden enemies is reduced by %s%%.
  1300. /// LIST4-1 Reveals hidden enemies within %s spaces.
  1301. /// LIST5-1 Skill can be used %s times without cooldown.
  1302. /// </summary>
  1303. DamageHidden = 88,
  1304.  
  1305. /// <summary>
  1306.  
  1307. /// LIST1-1 Transform and assume the Dragon Stance with which you can carry out flame attacks.
  1308. /// LIST1-2 Transform and assume the Haetae Stance with which you can carry out attacks using the power of the beast.
  1309. /// LIST2-1 Provides a %s%% probability to reset the cooldown of %s.
  1310. /// LIST3-1 There is a %s%% chance that no good effects below level %s can be used.
  1311. /// LIST3-2 There is a %s%% chance that no good effects below level %s can be used.
  1312. /// LIST4-1 Combat and job experience points earned are increased by %s%%.
  1313. /// LIST4-2 Combat and job experience points earned are increased by %s%%.
  1314. /// LIST5-1 Provides a %s%% chance of firing a magical arrow when you use magic or ranged attack skills.
  1315. /// LIST5-2 Provides a %s%% chance of firing a magical arrow when you use magic or ranged attack skills.
  1316. /// </summary>
  1317. MartialArtistSp1 = 89,
  1318.  
  1319. /// <summary>
  1320. /// SUBJ1 Reduces damage from damage by chance when defending
  1321. /// SUBJ2 Sealed Vessel Monster and Death Land Monster Attack Damage (Attack Buff)
  1322. /// SUBJ3 zts1077e
  1323. ///
  1324. /// LIST1-1 Provides a %s%% chance to increase fire attack damage by %s%%.
  1325. /// LIST1-2 Provides a %s%% chance to reduce fire attack damage by %s%%.
  1326. /// LIST2-1 Damage against monsters in Sealed Vessels is increased by %s%% and against monsters in the Land of Death by %s%%.
  1327. /// LIST2-2 Damage against monsters in Sealed Vessels is reduced by %s%% and against monsters in the Land of Death by %s%%.
  1328. /// LIST3-1 PvP attack power is increased by %s%% during the Rainbow Battle. Movement speed is increased by %s during the Rainbow Battle.
  1329. /// LIST3-2 PvP attack power is reduced by %s%% during the Rainbow Battle. Movement speed is reduced by %s during the Rainbow Battle.
  1330. /// </summary>
  1331. ChanceToStunWhenAttacking = 90,
  1332.  
  1333. /// <summary>
  1334. /// SUBJ1 Sidestep
  1335. /// SUBJ2 Enlightenment
  1336. /// SUBJ3 Moonlight Absorption
  1337. /// SUBJ4 Gathering Petals
  1338. /// SUBJ5 Mark of the Moon
  1339. ///
  1340. /// LIST1-1 Dodge attacks and generate %s with a probability of %s%%.
  1341. /// LIST1-2 Dodge attacks and generate %s with a probability of %s%%.
  1342. /// LIST2-1 Use a buff skill while Enlightenment is active to receive additional effects.
  1343. /// LIST3-1 Allows you to use Full Moon skills.
  1344. /// LIST4-1 Allows you to use Lotus Flower skills.
  1345. /// LIST5-1 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Moon.
  1346. /// LIST5-2 The next damage inflicted by the enemy will be reduced by %s%% and consume the Mark of the Moon.
  1347. /// </summary>
  1348. MarkOfTheMoon = 91,
  1349.  
  1350. /// <summary>
  1351. /// SUBJ1 Withstand
  1352. /// SUBJ2 Opportunity to Attack
  1353. /// SUBJ3 Mark of the Full Moon
  1354. /// SUBJ4 Bound by the Full Moon's Light
  1355. ///
  1356. /// LIST1-1 Whenever you are attacked, you have a %s%% chance of generating %s.
  1357. /// LIST1-2 Whenever you are attacked, you have a %s%% chance of generating %s.
  1358. /// LIST2-1 After using an attack skill, there is a chance of receiving another Opportunity to Attack.
  1359. /// LIST2-2 After using an attack skill, there is a chance of receiving another Opportunity to Attack.
  1360. /// LIST3-1 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Full Moon.
  1361. /// LIST3-2 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Full Moon.
  1362. /// LIST4-1 If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light.
  1363. /// LIST4-2 If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light.
  1364. /// </summary>
  1365. MartialArtistSp2 = 92,
  1366.  
  1367. /// <summary>
  1368. /// SUBJ1 Changes the fire element percentage.
  1369. /// SUBJ2 Changes the water element percentage.
  1370. /// SUBJ3 Changes the light element percentage.
  1371. /// SUBJ4 Changes the shadow element percentage.
  1372. /// SUBJ5 Changes all elemental percentages.
  1373. ///
  1374. /// LIST1-1 Fire element is increased by %s%%.
  1375. /// LIST1-2 Fire element is reduced by %s%%.
  1376. /// LIST2-1 Water element is increased by %s%%.
  1377. /// LIST2-2 Water element is reduced by %s%%.
  1378. /// LIST3-1 Light element is increased by %s%%.
  1379. /// LIST3-2 Light element is reduced by %s%%.
  1380. /// LIST4-1 Shadow element is increased by %s%%.
  1381. /// LIST4-2 Shadow element is reduced by %s%%.
  1382. /// LIST5-1 All elements are increased by %s%%.
  1383. /// LIST5-2 All elements are reduced by %s%%.
  1384. /// </summary>
  1385. ChangesTheElementalPercentage = 93,
  1386.  
  1387. /// <summary>
  1388. /// SUBJ1 Changes the all resistance percentages.
  1389. /// SUBJ2 Changes the fire resistance percentage.
  1390. /// SUBJ3 Changes the water resistance percentage.
  1391. /// SUBJ4 Changes the light resistance percentage.
  1392. /// SUBJ5 Changes the shadow resistance percentage.
  1393. ///
  1394. /// LIST1-1 All elemental resistances are increased by %s%%.
  1395. /// LIST1-2 All elemental resistances are reduced by %s%%.
  1396. /// LIST2-1 Fire resistance is increased by %s%%.
  1397. /// LIST2-2 Fire resistance is reduced by %s%%.
  1398. /// LIST3-1 Water resistance is increased by %s%%.
  1399. /// LIST3-2 Water resistance is reduced by %s%%.
  1400. /// LIST4-1 Light resistance is increased by %s%%.
  1401. /// LIST4-2 Light resistance is reduced by %s%%.
  1402. /// LIST5-1 Shadow resistance is increased by %s%%.
  1403. /// LIST5-2 Shadow resistance is reduced by %s%%.
  1404. /// </summary>
  1405. ChangesTheElementalResistancePercentage = 94,
  1406.  
  1407. /// <summary>
  1408. /// SUBJ1 When an item drops there is a certain probability that it may drop a second time.
  1409. ///
  1410. /// LIST1-1 When a hunted monster drops an item, there's a %s%% chance that it drops the item a second time.
  1411. /// LIST1-2 When a hunted monster drops an item, there's a %s%% chance that it drops the item a second time.
  1412. /// </summary>
  1413. DropChance = 95,
  1414.  
  1415. /// <summary>
  1416. /// LIST1-1 The equipped fairy's element increases by %s.
  1417. /// LIST1-2 The equipped fairy's element decreases by %s.
  1418. /// </summary>
  1419. FairyBoost = 96,
  1420.  
  1421. /// <summary>
  1422. /// LIST1-1 Provides a (current HP/max. HP * %s)%% chance to inflict %s on your opponent.
  1423. /// LIST1-2 Provides a (missing HP/max. HP * %s)%% chance to inflict %s on your opponent.
  1424. /// LIST2-1 If the attack is successful, you earn %s ultimate points.
  1425. /// LIST2-2 If you are attacked while blocking, you earn %s ultimate points.
  1426. /// LIST3-1 You can use ultimate skills.
  1427. /// LIST3-2 You can use ultimate skills.
  1428. /// </summary>
  1429. UltimatePoints = 97,
  1430.  
  1431. /// <summary>
  1432. /// LIST1-1 With a %s%% probability all attack damage is increased by %s%%.
  1433. /// LIST1-2 With a %s%% probability all attack damage is reduced by %s%%.
  1434. /// LIST2-1 With a %s%% probability fire attack damage is increased by %s%%.
  1435. /// LIST2-2 With a %s%% probability fire attack damage is reduced by %s%%.
  1436. /// LIST3-1 With a %s%% probability water attack damage is increased by %s%%.
  1437. /// LIST3-2 With a %s%% probability water attack damage is reduced by %s%%.
  1438. /// LIST4-1 With a %s%% probability light attack damage is increased by %s%%.
  1439. /// LIST4-2 With a %s%% probability light attack damage is reduced by %s%%.
  1440. /// LIST5-1 With a %s%% probability shadow attack damage is increased by %s%%.
  1441. /// LIST5-2 With a %s%% probability shadow attack damage is reduced by %s%%.
  1442. /// </summary>
  1443. IncreaseElementDamageProbability = 98,
  1444.  
  1445. /// <summary>
  1446. /// LIST1-1 Damage to low-level plants is increased by %s%%.
  1447. /// LIST1-2 Damage to low-level plants is reduced by %s%%.
  1448. /// LIST2-1 Damage to low-level animals is increased by %s%%.
  1449. /// LIST2-2 Damage to low-level animals is reduced by %s%%.
  1450. /// LIST3-1 Damage to low-level monsters is increased by %s%%.
  1451. /// LIST3-2 Damage to low-level monsters is reduced by %s%%.
  1452. /// LIST4-1 Damage to low-level Kovolts is increased by %s%%.
  1453. /// LIST4-2 Damage to low-level Kovolts is reduced by %s%%.
  1454. /// LIST5-1 Damage to low-level Catsies is increased by %s%%.
  1455. /// LIST5-2 Damage to low-level Catsies is reduced by %s%%.
  1456. /// </summary>
  1457. ModifyDamageOnRace= 99,
  1458.  
  1459. /// <summary>
  1460. /// LIST1-1 Damage to monsters in the Land of Death is increased by %s%%.
  1461. /// LIST1-2 Damage to monsters in the Land of Death is reduced by %s%%.
  1462. /// LIST2-1 Damage to monsters from Sealed Vessels is increased by %s%%.
  1463. /// LIST2-2 Damage to monsters from Sealed Vessels is reduced by %s%%.
  1464. /// LIST3-1 Experience gain is increased by %s%%.
  1465. /// LIST3-2 Experience gain is reduced by %s%%.
  1466. /// LIST4-1 Job experience gain is increased by %s%%.
  1467. /// LIST4-2 Job experience gain is reduced by %s%%.
  1468. /// </summary>
  1469. Experience = 101,
  1470.  
  1471. /// <summary>
  1472. /// SUBJ1 zts1134e
  1473. /// SUBJ2 zts1135e
  1474. /// SUBJ3 zts1136e
  1475. /// SUBJ4 zts1137e
  1476. ///
  1477. /// LIST1-1 Your specialist's attack skill points are increased by %s.
  1478. /// LIST1-2 Your specialist's attack skill points are reduced by %s.
  1479. /// LIST2-1 Your specialist's defence skill points are increased by %s.
  1480. /// LIST2-2 Your specialist's defence skill points are reduced by %s.
  1481. /// LIST3-1 Your specialist's elemental skill points are increased by %s.
  1482. /// LIST3-2 Your specialist's elemental skill points are reduced by %s.
  1483. /// LIST4-1 Your specialist's HP/MP skill points are increased by %s.
  1484. /// LIST4-2 Your specialist's HP/MP skill points are reduced by %s.
  1485. /// </summary>
  1486. SpecialistSkillPoints = 102
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