Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /// <summary>
- /// SUBJ1 Cancel attack
- /// SUBJ2 Melee attack is ineffective.
- /// SUBJ3 Ranged attack is ineffective.
- /// SUBJ4 Magic is not allowed.
- /// SUBJ5 Targeting is ineffective.
- ///
- /// LIST1-1 No attack possible
- /// LIST1-2 No attack possible
- /// LIST2-1 Melee attacks are not allowed.
- /// LIST2-2 Melee attacks are not allowed.
- /// LIST3-1 Ranged attacks are not allowed.
- /// LIST3-2 Ranged attacks are not allowed.
- /// LIST4-1 Magic attacks are not allowed.
- /// LIST4-2 Magic attacks are not allowed.
- /// LIST5-1 The attack fails if you miss the target. (Excluding magic attacks.)
- /// LIST5-2 The attack fails if you miss the target. (Excluding magic attacks.)
- /// </summary>
- SpecialAttack = 1,
- /// <summary>
- /// SUBJ1 Interrupts defence
- /// SUBJ2 Melee defence is ineffective.
- /// SUBJ3 Remote defence is ineffective.
- /// SUBJ4 Magic defence is ineffective.
- /// SUBJ5 Interrupts dodge
- ///
- /// LIST1-1 All defence is nullified.
- /// LIST1-2 All defence is nullified.
- /// LIST2-1 Melee defence is nullified.
- /// LIST2-2 Melee defence is nullified.
- /// LIST3-1 Ranged defence is nullified.
- /// LIST3-2 Ranged defence is nullified.
- /// LIST4-1 Magic defence is nullified.
- /// LIST4-2 Magic defence is nullified.
- /// LIST5-1 No defence possible
- /// LIST5-2 No defence possible
- /// </summary>
- SpecialDefence = 2,
- /// <summary>
- /// SUBJ1 Changes all attacks.
- /// SUBJ2 Changes melee attack.
- /// SUBJ3 Changes ranged attack.
- /// SUBJ4 Changes magic attacks.
- /// SUBJ5 Changes attack level.
- ///
- /// LIST1-1 All attacks are increased by %s.
- /// LIST1-2 All attacks are decreased by %s.
- /// LIST2-1 Melee attack is increased by %s.
- /// LIST2-2 Melee attack is reduced by %s.
- /// LIST3-1 Ranged attack is increased by %s.
- /// LIST3-2 Ranged attack is reduced by %s.
- /// LIST4-1 Magic attack power is increased by %s.
- /// LIST4-2 Magic attack power is decreased by %s.
- /// LIST5-1 Attack level is increased by %s.
- /// LIST5-2 Attack level is decreased by %s.
- /// </summary>
- ChangesAttackPower = 3,
- /// <summary>
- /// SUBJ1 Changes all targets.
- /// SUBJ2 Changes close target.
- /// SUBJ3 Changes distant target.
- /// SUBJ4 Changes concentration.
- ///
- /// LIST1-1 Hit rate of all attacks is increased by %s.
- /// LIST1-2 Hit rate of all attacks is decreased by %s.
- /// LIST2-1 Hit rate of melee attacks is increased by %s.
- /// LIST2-2 Hit rate of melee attacks is decreased by %s.
- /// LIST3-1 Hit rate of ranged attacks is increased by %s.
- /// LIST3-2 Hit rate of ranged attacks is decreased by %s.
- /// LIST4-1 Concentration is increased by %s during the magic attack.
- /// LIST4-2 Concentration is decreased by %s during the magic attack.
- /// </summary>
- ChangesHitRate = 4,
- /// <summary>
- /// SUBJ1 Changes the chance of inflicting a critical hit.
- /// SUBJ2 Changes critical attack damage.
- /// SUBJ3 Double Damage
- /// SUBJ4 Changes enemy's critical attack chance.
- /// SUBJ5 Changes enemy's critical attack damage.
- ///
- /// LIST1-1 Chance of inflicting critical hits is increased by %s%%.
- /// LIST1-2 Probability of causing a critical hit is reduced by %s%%.
- /// LIST2-1 Increases damage from critical hits by %s%%.
- /// LIST2-2 Increases damage by %s%% whilst decreasing chance of critical hits.
- /// LIST3-1 Increases damage with a probability of %s%% by %s%%.
- /// LIST3-2 On attack there is a %s%% chance of damage being reduced by %s%%.
- /// LIST4-1 The chance of receiving a critical hit is increased by %s%%.
- /// LIST4-2 Probability to receive critical hits is decreased by %s%%.
- /// LIST5-1 Damage from critical hits is increased by %s%%.
- /// LIST5-2 Damage from critical hits is reduced by %s%%.
- /// </summary>
- ChangesCriticalAttack = 5,
- /// <summary>
- /// SUBJ1 Can carry out a guaranteed critical attack.
- /// SUBJ2 Cannot carry out any guaranteed critical attacks.
- /// SUBJ3 Always receives critical hits.
- /// SUBJ4 Sometimes receives critical hits.
- /// SUBJ5 Regular chance of critical hits.
- ///
- /// LIST1-1 Always inflicts critical hits.
- /// LIST1-2 Always inflicts critical hits.
- /// LIST2-1 Never inflicts critical hits.
- /// LIST2-2 Never inflicts critical hits.
- /// LIST3-1 Always receives critical hits.
- /// LIST3-2 Always receives critical hits.
- /// LIST4-1 Never receives critical hits.
- /// LIST4-2 Never receives critical hits.
- /// LIST5-1 Inflicts critical hits with a chance of %s%%.
- /// LIST5-2 Receives a critical hit with the chance of %s%%.
- /// </summary>
- SpecialCriticalAttack = 6,
- /// <summary>
- /// SUBJ1 Changes the fire element.
- /// SUBJ2 Changes the water element.
- /// SUBJ3 Changes the light element.
- /// SUBJ4 Changes the shadow element.
- /// SUBJ5 Changes all elements.
- ///
- /// LIST1-1 Fire element is increased by %s.
- /// LIST1-2 Fire element is decreased by %s.
- /// LIST2-1 Water element is increased by %s.
- /// LIST2-2 Water element is decreased by %s.
- /// LIST3-1 Light element is increased by %s.
- /// LIST3-2 Light element is decreased by %s.
- /// LIST4-1 Shadow element is increased by %s.
- /// LIST4-2 Shadow element is decreased by %s.
- /// LIST5-1 All element energies are increased by %s.
- /// LIST5-2 All element energies are reduced by %s.
- /// </summary>
- ChangesTheElement = 7,
- /// <summary>
- /// SUBJ1 Increases probability.
- /// SUBJ2 Changes the fire element.
- /// SUBJ3 Changes the water element.
- /// SUBJ4 Changes the light element.
- /// SUBJ5 Changes the shadow element.
- ///
- /// LIST1-1 Increases damage with a probability of %s%% by %s%%.
- /// LIST1-2 Provides a %s%% chance to reduce damage by %s%%.
- /// LIST2-1 Fire element is increased by %s.
- /// LIST2-2 Fire element is decreased by %s.
- /// LIST3-1 Water element is increased by %s.
- /// LIST3-2 Water element is decreased by %s.
- /// LIST4-1 Light element is increased by %s.
- /// LIST4-2 Light element is decreased by %s.
- /// LIST5-1 Shadow element is increased by %s.
- /// LIST5-2 Shadow element is decreased by %s.
- /// </summary>
- IncreasesDamage = 8,
- /// <summary>
- /// SUBJ1 Changes all defence powers.
- /// SUBJ2 Changes melee defence.
- /// SUBJ3 Changes ranged defence.
- /// SUBJ4 Changes magic defence.
- /// SUBJ5 Changes defence level.
- ///
- /// LIST1-1 All defence powers are increased by %s.
- /// LIST1-2 All defence powers are decreased by %s.
- /// LIST2-1 Melee defence is increased by %s.
- /// LIST2-2 Melee defence is decreased by %s.
- /// LIST3-1 Ranged defence is increased by %s.
- /// LIST3-2 Ranged defence is decreased by %s.
- /// LIST4-1 Magic defence is increased by %s.
- /// LIST4-2 Magic defence is reduced by %s.
- /// LIST5-1 Defence level is increased by %s.
- /// LIST5-2 Defence level is decreased by %s.
- /// </summary>
- ChangesDefencePower = 9,
- /// <summary>
- /// SUBJ1 Changes all dodging.
- /// SUBJ2 Changes dodging of melee attacks.
- /// SUBJ3 Changes dodging of remote attacks.
- /// SUBJ4 Changes defence power on a percentage basis.
- ///
- /// LIST1-1 Dodge is increased by %s.
- /// LIST1-2 Dodge is decreased by %s.
- /// LIST2-1 Dodging of melee attacks is increased by %s.
- /// LIST2-2 Dodging of melee attacks is decreased by %s.
- /// LIST3-1 Dodging of ranged attacks is increased by %s.
- /// LIST3-2 Dodging of ranged attacks is decreased by %s.
- /// LIST4-1 Defence is increased by %s%%.
- /// LIST4-2 Defence power is reduced by %s%%.
- /// </summary>
- ChangesDodgeAndDefencePowerOnAPercentageBasis = 10,
- /// <summary>
- /// SUBJ1 Changes all defence types.
- /// SUBJ2 Changes melee defence.
- /// SUBJ3 Changes ranged defence.
- /// SUBJ4 Changes magic defence.
- ///
- /// LIST1-1 There is a %s%% chance that damage from all attacks is increased by %s%%.
- /// LIST1-2 There is a %s%% chance that damage from all attacks is reduced by %s%%.
- /// LIST2-1 There is a %s%% chance that damage from melee attacks is increased by %s%%.
- /// LIST2-2 There is a %s%% chance that damage from melee attacks is reduced by %s%%.
- /// LIST3-1 There is a %s%% chance that damage from ranged attacks is increased by %s%%.
- /// LIST3-2 There is a %s%% chance that damage from ranged attacks is reduced by %s%%.
- /// LIST4-1 There is a %s%% chance that damage from magic attacks is increased by %s%%.
- /// LIST4-2 There is a %s%% chance that damage from magic attacks is reduced by %s%%.
- /// </summary>
- ChangesDefence = 11,
- /// <summary>
- /// SUBJ1 Changes all absorption.
- /// SUBJ2 Changes melee absorption.
- /// SUBJ3 Changes ranged absorption.
- /// SUBJ4 Changes magic absorption.
- ///
- /// LIST1-1 All attacks below level (+%s) cause %s%% more damage.
- /// LIST1-2 All attacks below level (+%s) cause %s%% less damage.
- /// LIST2-1 Melee attacks below level (+%s) cause %s%% more damage.
- /// LIST2-2 Melee attacks below level (+%s) cause %s%% less damage.
- /// LIST3-1 Ranged attacks below level (+%s) cause %s%% more damage.
- /// LIST3-2 Ranged attacks below level (+%s) cause %s%% less damage.
- /// LIST4-1 Magic attacks below level (+%s) cause %s%% more damage.
- /// LIST4-2 Magic attacks below level (+%s) cause %s%% less damage.
- /// </summary>
- ChangesAbsorption = 12,
- /// <summary>
- /// SUBJ1 Changes all resistances.
- /// SUBJ2 Changes fire resistance.
- /// SUBJ3 Changes water resistance.
- /// SUBJ4 Changes light resistance.
- /// SUBJ5 Changes shadow resistance.
- ///
- /// LIST1-1 All elemental resistance is increased by %s.
- /// LIST1-2 All elemental resistance is decreased by %s.
- /// LIST2-1 Fire resistance is increased by %s.
- /// LIST2-2 Fire resistance is decreased by %s.
- /// LIST3-1 Water resistance is increased by %s.
- /// LIST3-2 Water resistance is decreased by %s.
- /// LIST4-1 Light resistance is increased by %s.
- /// LIST4-2 Light resistance is decreased by %s.
- /// LIST5-1 Shadow resistance is increased by %s.
- /// LIST5-2 Shadow resistance is decreased by %s.
- /// </summary>
- ChangesElementalResistance = 13,
- /// <summary>
- /// SUBJ1 Changes enemy's resistances.
- /// SUBJ2 Changes enemy's fire resistance.
- /// SUBJ3 Changes enemy's water resistance.
- /// SUBJ4 Changes enemy's light resistance.
- /// SUBJ5 Change opponent's shadow resistance.
- ///
- /// LIST1-1 Increases the enemy's elemental resistances by %s.
- /// LIST1-2 Reduces the enemy's elemental resistances by %s.
- /// LIST2-1 Increases the enemy's fire resistance by %s.
- /// LIST2-2 Reduces the enemy's fire resistance by %s.
- /// LIST3-1 Increases the enemy's water resistance by %s.
- /// LIST3-2 Reduces the enemy's water resistance by %s.
- /// LIST4-1 Increases the enemy's light resistance by %s.
- /// LIST4-2 Reduces the enemy's light resistance by %s.
- /// LIST5-1 Increases the enemy's shadow resistance by %s.
- /// LIST5-2 Reduces the enemy's shadow resistance by %s.
- /// </summary>
- ChangesEnemyResistances = 14,
- /// <summary>
- /// SUBJ1 Changes all damage.
- /// SUBJ2 Changes melee damage.
- /// SUBJ3 Changes ranged damage.
- /// SUBJ4 Changes magic damage.
- ///
- /// LIST1-1 Damage is increased by %s%%.
- /// LIST1-2 Damage is decreased by %s%%.
- /// LIST2-1 Melee damage is increased by %s%%.
- /// LIST2-2 Melee damage is decreased by %s%%.
- /// LIST3-1 Ranged damage is increased by %s%%.
- /// LIST3-2 Ranged damage is decreased by %s%%.
- /// LIST4-1 Magic damage is increased by %s%%.
- /// LIST4-2 Magic damage is decreased by %s%%.
- /// </summary>
- ChangesTheDamage = 15,
- /// <summary>
- /// SUBJ1 Changes the focus guaranteed.
- /// SUBJ2 Changes guaranteed dodge on a percentage basis.
- /// SUBJ3 No penalty for long range
- /// SUBJ4 The greater the distance, the greater the damage.
- ///
- /// LIST1-1 There is a %s%% chance that every attack hits.
- /// LIST1-2 There is a %s%% chance that every attack hits.
- /// LIST2-1 Always dodge the target with a probability of %s%%.
- /// LIST2-2 Always dodge the target with a probability of %s%%.
- /// LIST3-1 No penalty for ranged attacks at close range.
- /// LIST3-2 No penalty for ranged attacks at close range.
- /// LIST4-1 Ranged attack power increases with the distance to the enemy.
- /// LIST4-2 Ranged attack power increases with the distance to the enemy.
- /// </summary>
- PreventsFocusBeingChangedAndDodgesRangedAttacksGuaranteed = 16,
- /// <summary>
- /// SUBJ1 Changes morale stat.
- /// SUBJ2 Doubles morale stat.
- /// SUBJ3 No impact on morale.
- /// SUBJ4 Changes cooldown time.
- /// SUBJ5 Ignores morale.
- ///
- /// LIST1-1 Morale stat is increased by %s.
- /// LIST1-2 Morale stat is decreased by %s.
- /// LIST2-1 Morale stat is doubled.
- /// LIST2-2 Morale stat is halved.
- /// LIST3-1 No impact on morale stat.
- /// LIST3-2 No impact on morale stat.
- /// LIST4-1 Skill cooldown is increased by %s%%.
- /// LIST4-2 Reduces cooldown of skills by %s%%.
- /// LIST5-1 Ignores the enemy's morale when attacking.
- /// LIST5-2 Ignores the enemy's morale when attacking.
- /// </summary>
- ChangesMorale = 17,
- /// <summary>
- /// SUBJ1 Changes effect duration.
- /// SUBJ2 Changes mana consumption.
- /// SUBJ3 Changes attack speed.
- /// SUBJ4 Casting failed.
- /// SUBJ5 Interrupt casting.
- ///
- /// LIST1-1 Effect duration is increased by %s%%.
- /// LIST1-2 Effect duration is decreased by %s%%.
- /// LIST2-1 Mana for using skills is increased by %s%%. (Includes magic.)
- /// LIST2-2 Mana for using skills is decreased by %s%%. (Includes magic.)
- /// LIST3-1 Attack speed is increased by %s%%.
- /// LIST3-2 Attack speed is decreased by %s%%.
- /// LIST4-1 Casting skill failed (including magic)
- /// LIST4-2 Casting skill failed (including magic)
- /// LIST5-1 Interrupt casting (including magic)
- /// LIST5-2 Interrupt casting (including magic)
- /// </summary>
- Casting = 18,
- /// <summary>
- /// SUBJ1 Interrupts movement
- /// SUBJ2 Changes movement speed.
- /// SUBJ4 Increases/decreases movement speed.
- ///
- /// LIST1-1 Movement impossible
- /// LIST1-2 Movement impossible
- /// LIST2-1 Movement speed is increased by %s%%.
- /// LIST2-2 Movement speed is decreased by %s%%.
- /// LIST3-1 Your movement speed is increased by %s while you are hidden.
- /// LIST3-2 Your movement speed is decreased by %s while you are hidden.
- /// LIST4-1 Movement speed is increased by %s.
- /// LIST4-2 Movement speed is decreased by %s.
- /// LIST5-1 Your speed is temporarily maximised.
- /// LIST5-2 Your speed is temporarily maximised.
- /// </summary>
- Move = 19,
- /// <summary>
- /// SUBJ1 Changes HP according to received proportional damage.
- /// SUBJ2 Changes MP according to received proportional damage.
- /// SUBJ3 Changes HP according to received percentage damage.
- /// SUBJ4 Changes MP according to received proportional damage.
- /// SUBJ5 There is a certain chance that the remaining MP will be lost.
- ///
- /// LIST1-1 HP is increased by %s%% of damage given.
- /// LIST1-2 HP is decreased by %s%% of damage given.
- /// LIST2-1 MP is increased by %s%% of damage given.
- /// LIST2-2 MP is decreased by %s%% of damage given.
- /// LIST3-1 Enemy's HP is increased by %s%% of the damage I have received.
- /// LIST3-2 Enemy's HP is decreased by %s%% of the damage I have received.
- /// LIST4-1 Enemy's MP is increased by %s%% of the damage I have received.
- /// LIST4-2 Enemy's MP is decreased by %s%% of the damage I have received.
- /// LIST5-1 Do not use this part.
- /// LIST5-2 There is a %s%% chance that %s%% of the remaining MP is lost.
- /// </summary>
- LosesReflectionAndMP = 20,
- /// <summary>
- /// SUBJ1 Converts MP to HP.
- /// SUBJ2 Converts HP to MP.
- /// SUBJ3 Steals HP.
- /// SUBJ4 Steals MP.
- /// SUBJ5 Steals HP and drains MP.
- ///
- /// LIST1-1 Receive %s HP for using %s MP.
- /// LIST1-2 Receive %s HP for using %s MP.
- /// LIST2-1 Receive %s MP for using %s HP.
- /// LIST2-2 Receive %s MP for using %s HP.
- /// LIST3-1 There's a %s%% chance of giving your enemy %s HP.
- /// LIST3-2 There's a %s%% chance of leeching %s HP from the enemy.
- /// LIST4-1 There's a %s%% chance of giving your enemy %s MP.
- /// LIST4-2 There's a %s%% chance of leeching %s MP from your enemy.
- /// LIST5-1 Converts %s of enemy's MP into HP.
- /// LIST5-2 Converts %s HP from enemy into your MP.
- /// </summary>
- DrainAndSteal = 21,
- /// <summary>
- /// SUBJ1 HP Healing/Burning
- /// SUBJ2 MP Healing/Burning
- /// SUBJ3 Changes HP while casting.
- /// SUBJ4 Changes HP when concentration is disrupted.
- /// SUBJ5 Converts as much HP into MP as is used for casting.
- ///
- /// LIST1-1 Restores %s HP.
- /// LIST1-2 HP is reduced by %s.
- /// LIST2-1 Restores %s MP.
- /// LIST2-2 MP is reduced by %s.
- /// LIST3-1 %s HP restored while casting.
- /// LIST3-2 %s HP lost while casting.
- /// LIST4-1 %s HP is restored when spell casting is interrupted.
- /// LIST4-2 %s HP is lost when spell casting is interrupted.
- /// LIST5-1 %s%% HP is recovered by consuming MP.
- /// LIST5-2 Reduces HP by %s%% of MP consumed.
- /// </summary>
- HealingBurningAndCasting = 22,
- /// <summary>
- /// SUBJ1 Changes remaining HP.
- /// SUBJ2 Changes remaining MP.
- /// SUBJ3 Changes time HP.
- /// SUBJ4 Changes time MP.
- /// SUBJ5 Additional HP/MP received
- ///
- /// LIST1-1 Restores %s%% of HP lost.
- /// LIST1-2 Reduces remaining HP by %s%%.
- /// LIST2-1 Restores %s%% of MP lost.
- /// LIST2-2 Reduces remaining MP by %s%%.
- /// LIST3-1 %s HP is restored.
- /// LIST3-2 HP is reduced by %s.
- /// LIST4-1 %s MP is restored.
- /// LIST4-2 MP is reduced by %s.
- /// LIST5-1 You receive an additional %s HP. (Cannot exceed %s%% of your maximum HP.)
- /// LIST5-2 You receive an additional %s MP. (Cannot exceed %s%% of your maximum MP.)
- /// </summary>
- ChangesHpMp = 23,
- /// <summary>
- /// SUBJ1 Special Damage
- /// SUBJ2 Probability of a special critical attack.
- /// SUBJ3 Buff resistance
- /// SUBJ4 PVP Specialisation
- /// SUBJ5 Removes the buff below a certain level.
- ///
- /// LIST1-1 Increases damage against %s by %s.
- /// LIST1-2 If %s attacks a player, damage is reduced by %s.
- /// LIST2-1 Critical hit chance against %s is increased by %s.
- /// LIST2-2 If %s attacks a player, the critical hit chance is reduced by %s.
- /// LIST3-1 %s%% resistance to the effect: %s and lower.
- /// LIST3-2 %s%% resistance to the effect: %s and lower.
- /// LIST4-1 Increases damage in PvP by %s.
- /// LIST4-2 Reduces damage in PvP by %s.
- /// LIST5-1 There is a %s%% chance that buffs below Lv. %s will be removed.
- /// LIST5-2 There is a %s%% probability to remove bad effects of level %s or lower.
- /// </summary>
- SpecialisationAndBuffResistance = 24,
- /// <summary>
- /// SUBJ1 Apply/Cancel Buff
- /// SUBJ2 Immunity to Certain Buff Groups
- /// SUBJ3 Transferring buff to increase to a certain level.
- /// SUBJ4 Special Immunity
- /// SUBJ5 Disband a certain group
- ///
- /// LIST1-1 There is a %s%% chance of causing %s.
- /// LIST1-2 There is a %s%% chance that %s will be removed.
- /// LIST2-1 High probability of preventing a bad effect.
- /// LIST2-2 High probability of preventing a bad effect.
- /// LIST3-1 Nearby objects above level %s are given %s.
- /// LIST3-2 Nearby objects below level %s are given %s.
- /// LIST4-1 Generates resistance to a certain effect.
- /// LIST4-2 Generates resistance to a certain effect.
- /// LIST5-1 Cancel effects for a certain group.
- /// LIST5-2 Counteracts effects of the poison for a certain target or group.
- /// </summary>
- Buff = 25,
- /// <summary>
- /// SUBJ1 Death Summons
- /// SUBJ2 Monster Summons
- /// SUBJ3 Training Dummy Summons
- /// SUBJ4 Time-based Summons
- /// SUBJ5 Ghost Summons
- ///
- /// LIST1-1 Summons %s of %s monsters upon death.
- /// LIST1-2 Upon death there is a %s%% chance of summoning %s.
- /// LIST2-1 Summons %s x %s.
- /// LIST2-2 There's a %s%% chance %s will be summoned.
- /// LIST3-1 Summons %s of %s monsters. (Training dummy)
- /// LIST3-2 With a probability of %s%%, %s will be summoned. (Training dummy)
- /// LIST4-1 Summons %s of %s monsters. (Disappear after a set amount of time)
- /// LIST4-2 With a probability of %s%%, %s will be summoned. (Disappears after a set amount of time)
- /// LIST5-1 Summons a ghost with %s MP from %s monsters.
- /// LIST5-2 With a probability of %s%%, summons a ghost with %s MP.
- /// </summary>
- Summons = 26,
- /// <summary>
- /// SUBJ1 Cry
- /// SUBJ2 Changes non-preferred attack.
- /// SUBJ3 Hungover
- /// SUBJ4 PvP Mode
- /// SUBJ5 Leave the background.
- ///
- /// LIST1-1 Decreases HP of enemy that killed you by %s%%.
- /// LIST1-2 Increases HP of enemy that killed you by %s%%.
- /// LIST2-1 Changes to preferred attack with a probability of %s%%.
- /// LIST2-2 Changes to non-preferred attack with a probability of %s%%.
- /// LIST3-1 gibberish is spoken.
- /// LIST3-2 gibberish is spoken.
- /// LIST4-1 Able to fight against people in PvP mode.
- /// LIST4-2 Able to fight against people in PvP mode.
- /// LIST5-1 A shadowy figure appears.
- /// LIST5-2 A shadowy figure appears.
- /// </summary>
- SpecialEffects = 27,
- /// <summary>
- /// SUBJ1 Capture animals
- /// SUBJ2 zts830e
- /// SUBJ3 zts852e
- ///
- /// LIST1-1 Capture animals that are of a lower level than you to turn them into your pets.
- /// LIST1-2 Capture animals that are of a lower level than you to turn them into your pets.
- /// LIST2-1 Can hunt sheep.
- /// LIST2-2 Can hunt sheep.
- /// LIST3-1 Throw the acorn as hard as you can.
- /// LIST3-2 Throw the acorn as hard as you can.
- /// </summary>
- Capture = 28,
- /// <summary>
- /// SUBJ1 Flame Explosion
- /// SUBJ2 Surroundings Explosion
- /// SUBJ3 Surroundings Attack
- ///
- /// LIST1-1 There is a %s%% chance of causing an explosion which inflicts %s damage.
- /// LIST1-2 There is a %s%% chance of causing an explosion which inflicts %s damage.
- /// LIST2-1 Within a radius of %s fields the explosion causes %s damage.
- /// LIST2-2 Within a radius of %s fields the explosion causes %s damage.
- /// LIST3-1 Causes damage with a chance of %s%% in %s surrounding fields.
- /// LIST3-2 Causes damage with a chance of %s%% in %s surrounding fields.
- /// </summary>
- SpecialAttributeDamageAndExplosions = 29,
- /// <summary>
- /// SUBJ1 Taunt
- /// SUBJ2 Teleport
- /// SUBJ3 Buff on Main Weapon
- /// SUBJ4 Buff on Secondary Weapon
- /// SUBJ5 Wrong Companion
- ///
- /// LIST1-1 Draws enemy's attention to you.
- /// LIST1-2 Removes enemy's attention from you.
- /// LIST2-1 Teleports you within a radius of %s fields.
- /// LIST2-2 Teleports you within a radius of %s fields.
- /// LIST3-1 With a probability of %s%%, using the main weapon causes %s.
- /// LIST3-2 With a probability of %s%%, using the main weapon causes %s.
- /// LIST4-1 With a probability of %s%%, using the secondary weapon causes %s.
- /// LIST4-2 With a probability of %s%%, using the secondary weapon causes %s.
- /// LIST5-1 Certain monster groups mistake you as a friend.
- /// LIST5-2 Certain monster groups mistake you as a friend.
- /// </summary>
- SpecialEffects2 = 30,
- /// <summary>
- /// SUBJ1 Attack Level 0
- /// SUBJ2 Defence Level 0
- ///
- /// LIST1-1 Calculated Attack Level 0
- /// LIST1-2 Calculated Attack Level 0
- /// LIST2-1 Calculated Defence Level 0
- /// LIST2-2 Calculated Defence Level 0
- /// </summary>
- CalculatingLevel = 31,
- /// <summary>
- /// SUBJ1 Changes HP recovery.
- /// SUBJ2 Changes MP recovery.
- ///
- /// LIST1-1 HP recovery is increased by %s.
- /// LIST1-2 HP recovery is reduced by %s.
- /// LIST2-1 MP recovery is increased by %s.
- /// LIST2-2 MP recovery is decreased by %s.
- /// </summary>
- Recovery = 32,
- /// <summary>
- /// SUBJ1 Changes maximum HP.
- /// SUBJ2 Changes maximum MP.
- /// SUBJ3 Changes maximum HP on a percentage basis. (Only used by buffs.)
- /// SUBJ4 Changes maximum MP on a percentage basis. (Only used by buffs.)
- /// SUBJ5 Transformation to a hero. Maximum MP is changed on a percentage basis.
- ///
- /// LIST1-1 Maximum HP is increased by %s.
- /// LIST1-2 Maximum HP is decreased by %s.
- /// LIST2-1 Maximum MP is increased by %s.
- /// LIST2-2 Maximum MP is decreased by %s.
- /// LIST3-1 Increases maximum HP by %s%%.
- /// LIST3-2 Decreases maximum HP by %s%%.
- /// LIST4-1 Increases maximum MP by %s%%.
- /// LIST4-2 Decreases maximum MP by %s%%.
- /// LIST5-1 Ancelloan's Apparition. Increases both maximum HP and MP by %s%%.
- /// LIST5-2 Ancelloan's Apparition. Reduces both maximum HP and MP by %s%%.
- /// </summary>
- MaximumHpMp = 33,
- /// <summary>
- /// SUBJ1 Multiplies overall attack power.
- /// SUBJ2 Multiplies melee attack power.
- /// SUBJ3 Multiplies ranged attack power.
- /// SUBJ4 Multiplies magic attack power.
- ///
- /// LIST1-1 Increases attack power by a factor of %s.
- /// LIST1-2 Reduces attack power by a factor of %s.
- /// LIST2-1 Melee attack power is increased %s times.
- /// LIST2-2 Melee attack power is decreased %s times.
- /// LIST3-1 Ranged attack power is increased %s times.
- /// LIST3-2 Ranged attack power is decreased %s times.
- /// LIST4-1 Magic attack power is increased %s times.
- /// LIST4-2 Magic attack power is decreased %s times.
- /// </summary>
- MultipliesAttackPower = 34,
- /// <summary>
- /// SUBJ1 Multiplies all defence power.
- /// SUBJ2 Multiplies melee defence.
- /// SUBJ3 Multiplies ranged defence.
- /// SUBJ4 Multiplies magic defence.
- ///
- /// LIST1-1 Increases defence by a factor of %s.
- /// LIST1-2 Reduces defence by a factor of %s.
- /// LIST2-1 Increases melee defence by a factor of %s.
- /// LIST2-2 Reduces melee defence by a factor of %s.
- /// LIST3-1 Increases ranged defence by a factor of %s.
- /// LIST3-2 Reduces ranged defence by a factor of %s.
- /// LIST4-1 Increases magic defence by a factor of %s.
- /// LIST4-2 Decreases magic defence by a factor of %s.
- /// </summary>
- MultipliesDefencePower = 35,
- /// <summary>
- /// SUBJ1 Collecting Energy
- /// SUBJ2 Lock HP
- /// SUBJ3 Lock MP
- /// SUBJ4 Cancel all buffs
- /// SUBJ5 Item cannot be used.
- ///
- /// LIST1-1 Gather %s points for the next attack.
- /// LIST1-2 Gather %s points for the next attack.
- /// LIST2-1 No HP consumption
- /// LIST2-2 No HP recovery
- /// LIST3-1 No MP consumption
- /// LIST3-2 No MP recovery
- /// LIST4-1 Cancels all buffs.
- /// LIST4-2 Cancels all buffs.
- /// LIST5-1 The item cannot be used.
- /// LIST5-2 The item cannot be used.
- /// </summary>
- TimeCircleSkills = 36,
- /// <summary>
- /// SUBJ1 Recover percentage of HP
- /// SUBJ2 Recover percentage of MP
- /// SUBJ3 Percentage damage
- ///
- /// LIST1-1 %s%% HP is recovered.
- /// LIST1-2 HP is reduced by %s%%.
- /// LIST2-1 %s%% MP is recovered.
- /// LIST2-2 MP is reduced by %s%%.
- /// LIST3-1 Decreases the opponent's HP by %s%%.
- /// LIST3-2 The damage causes HP to decrease by %s%%.
- /// </summary>
- PercentageRecoveryAndDamage = 37,
- /// <summary>
- /// SUBJ1 Summon monsters after counting.
- ///
- /// LIST1-1 Summons %s of %s monsters when MP reaches 0.
- /// LIST1-2 With a probability of %s%%, summons %s when MP reaches 0.
- /// </summary>
- Count = 38,
- /// <summary>
- /// SUBJ1 No victory and no defeat
- /// SUBJ2 Neither inflict nor receive any damage
- /// SUBJ3 Power of Observation
- ///
- /// LIST1-1 Decreases HP without dying.
- /// LIST1-2 Decreases HP without killing.
- /// LIST2-1 Never receives damage.
- /// LIST2-2 Never causes damage.
- /// LIST3-1 Enemy's attack power becomes your own.
- /// LIST3-2 Enemy's attack power becomes your own.
- /// </summary>
- NoDefeatAndNoDamage = 39,
- /// <summary>
- /// SUBJ1 Push
- /// SUBJ2 Pull
- /// SUBJ3 Rush
- /// SUBJ4 Run Away!
- /// SUBJ5 Hide
- ///
- /// LIST1-1 Push your opponent back %s fields.
- /// LIST1-2 Push your opponent back %s fields.
- /// LIST2-1 Attract attention of enemies within %s fields.
- /// LIST2-2 Attract attention of enemies within %s fields.
- /// LIST3-1 Charge at enemies within %s fields.
- /// LIST3-2 Charge at enemies within %s fields.
- /// LIST4-1 Run away from the enemy.
- /// LIST4-2 Run away from the enemy.
- /// LIST5-1 Sneak in
- /// LIST5-2 See hidden things
- /// </summary>
- SpecialActions = 40,
- /// <summary>
- /// SUBJ1 Changes range.
- /// SUBJ2 Sole Effect
- /// SUBJ3 Changes attack speed.
- /// SUBJ4 Changes mode.
- /// SUBJ5 Jump onto other monsters.
- ///
- /// LIST1-1 Range changed to %s.
- /// LIST1-2 Range returned to normal.
- /// LIST2-1 Applies the effect, but causes no damage.
- /// LIST2-2 Causes direct damage.
- /// LIST3-1 Attack time is increased by %s.
- /// LIST3-2 Attack time is decreased by %s.
- /// LIST4-1 Changes the mode with a probability of %s%%.
- /// LIST4-2 Changes the mode with a probability of %s%%.
- /// LIST5-1 With a probability of %s%% %s occurs.
- /// LIST5-2 With a probability of %s%% %s occurs.
- /// </summary>
- ChangeMode = 41,
- /// <summary>
- /// SUBJ1 No Characteristic Value
- /// SUBJ2 No Fire Characteristic Value
- /// SUBJ3 No Water Characteristic Value
- /// SUBJ4 No Light Characteristic Value
- /// SUBJ5 No Shadow Characteristic Value
- ///
- /// LIST1-1 All character powers are nullified.
- /// LIST1-2 All character resistances are nullified.
- /// LIST2-1 The fire element is nullified.
- /// LIST2-2 Fire resistance is nullified.
- /// LIST3-1 The water element is nullified.
- /// LIST3-2 Water resistance is nullified.
- /// LIST4-1 The light element is nullified.
- /// LIST4-2 Light resistance is nullified.
- /// LIST5-1 The shadow element is nullified.
- /// LIST5-2 Shadow resistance is nullified.
- /// </summary>
- NoCharacteristicValue = 42,
- /// <summary>
- /// SUBJ1 Mana Shield
- /// SUBJ2 Healing
- /// SUBJ3 Turn undead
- /// SUBJ4 Hide and Attack
- ///
- /// LIST1-1 Heal %s%% of inflicted damage by reducing MP.
- /// LIST1-2 Increases MP by absorbing %s%% of inflicted damage.
- /// LIST2-1 Removes all bad effects up to level %s.
- /// LIST2-2 Removes all good effects up to level %s.
- /// LIST3-1 Inflicts damage on undead with lower level.
- /// LIST3-2 Heals undead with lower level.
- /// LIST4-1 Ambush attacks cause %s additional damage.
- /// LIST4-2 Attacks on hidden enemy cause %s additional damage.
- /// LIST5-1 Ambush attacks cause %s additional damage.
- /// LIST5-2 Attacks on hidden enemy cause %s additional damage.
- /// </summary>
- LightAndShadow = 43,
- /// <summary>
- /// SUBJ1 Increases experience.
- /// SUBJ2 Increases attack.
- /// SUBJ3 Dropped Items
- /// SUBJ4 Paid item
- /// SUBJ5 Increases Gold.
- ///
- /// LIST1-1 Experience gain is increased by %s%%.
- /// LIST1-2 Experience gain is increased by %s%%.
- /// LIST2-1 All attacks are increased by %s%%.
- /// LIST2-2 All defences are increased by %s%%.
- /// LIST3-1 For %s rounds, items drop whenever you are attacked.
- /// LIST3-2 For %s rounds, items drop whenever you are attacked.
- /// LIST4-1 The power of scroll is safe.
- /// LIST4-2 The power of scroll is safe.
- /// LIST5-1 Increases Gold earned by %s%%.
- /// LIST5-2 Increases Gold earned by %s%%.
- /// </summary>
- Item = 44,
- /// <summary>
- /// SUBJ1 Abnormal Bad Effect Resistance
- /// SUBJ2 Normal Bad Effect Resistance
- /// SUBJ3 Abnormal Magic Resistance
- /// SUBJ4 Poison Resistance
- /// SUBJ5 Abnormal Disease Resistance
- ///
- /// LIST1-1 Below level %s the chance of getting a bad effect is increased by %s%%.
- /// LIST1-2 Up to level %s there is a %s%% chance of never getting a bad effect.
- /// LIST2-1 Below level %s the chance of getting a bad general effect is increased by %s%%.
- /// LIST2-2 Below level %s there is a %s%% chance of never getting a bad general effect.
- /// LIST3-1 Below level %s the chance of getting a bad magic effect is increased by %s%%.
- /// LIST3-2 Below level %s there is a %s%% chance of never getting a bad magic effect.
- /// LIST4-1 Below level %s the chance of getting a highly toxic effect is increased by %s%%.
- /// LIST4-2 Below level %s there is a %s%% chance of never getting a very toxic effect.
- /// LIST5-1 Below level %s the chance of getting a disease effect is increased by %s%%.
- /// LIST5-2 Below level %s there is a %s%% chance of never getting a disease effect.
- /// </summary>
- DebuffResistance = 45,
- /// <summary>
- /// SUBJ1 Random Teleport
- /// SUBJ2 Hop onto an area.
- /// SUBJ3 Infect everyone around.
- /// SUBJ4 Transforms the surroundings.
- ///
- /// LIST1-1 Teleport to a random place on the map.
- /// LIST1-2 Teleport to a random place on the map.
- /// LIST2-1 Jump onto every object within a distance of %s field(s).
- /// LIST2-2 Jump onto every object within a distance of %s field(s).
- /// LIST3-1 At a distance of %s, inflict %s on our team.
- /// LIST3-2 At a distance of %s, inflict %s on our enemies.
- /// LIST4-1 Transforms %s into %s.
- /// LIST4-2 Transforms %s into %s.
- /// </summary>
- SpecialBehaviour = 46,
- /// <summary>
- /// SUBJ1 Quest Giver
- ///
- /// LIST1-1 Summons monsters based on the rules.
- /// LIST1-2 Summons monsters based on the rules.
- /// </summary>
- Quest = 47,
- /// <summary>
- /// SUBJ1 Plant a bomb
- /// SUBJ2 Detonate bomb
- /// SUBJ3 Holy Breath
- /// SUBJ4 Casts a buff on the attacker.
- ///
- /// LIST1-1 Plants a bomb. Activate a second time to detonate the bomb.
- /// LIST1-2 Set up bomb when you attack.
- /// LIST2-1 Plants 3 fire mines.
- /// LIST2-2 Set up bomb when you attack.
- /// LIST3-1 Reduces the skills of all your opponents.
- /// LIST3-2 Reduces the skills of all your opponents.
- /// LIST4-1 Hits the attacker with a probability of %s%% with %s.
- /// LIST4-2 Hits the attacker with a probability of %s%% with %s.
- /// </summary>
- TheSecondSpecialistCard = 48,
- /// <summary>
- /// SUBJ1 Lower SP Protection Scroll
- /// SUBJ2 Higher SP Protection Scroll
- ///
- /// LIST1-1 Use Lower SP Protection Scroll.
- /// LIST1-2 Use Lower SP Protection Scroll.
- /// LIST2-1 Use Higher SP Protection Scroll.
- /// LIST2-2 Use Higher SP Protection Scroll.
- /// </summary>
- SpecialistCardUpgrade = 49,
- /// <summary>
- /// SUBJ1 Cold 1
- /// SUBJ2 Cold 2
- ///
- /// LIST1-1 A snowstorm. All standing users suffer damage of up to 99%.
- /// LIST1-2 A snowstorm. All standing users suffer damage of up to 99%.
- /// LIST2-1 An earthquake. All lying players suffer damage of up to 99%.
- /// LIST2-2 An earthquake. All lying players suffer damage of up to 99%.
- /// </summary>
- HugeSnowman = 50,
- /// <summary>
- /// SUBJ1 Target Drain
- /// SUBJ2 HP Drain
- ///
- /// LIST1-1 Cast Drain on the enemy.
- /// LIST1-2 Cast Drain on the enemy.
- /// LIST2-1 The opponent's HP is reduced by %s and the player's HP increased by the same.
- /// LIST2-2 The opponent's HP is reduced by %s and the player's HP increased by the same.
- /// </summary>
- Drain = 51,
- /// <summary>
- /// SUBJ1 Lord Morcos
- ///
- /// LIST1-1 Inflicts damage to the player more than %s fields away of %s%%.
- /// LIST1-2 Inflicts damage to the player more than %s fields away of %s%%.
- /// </summary>
- BossMonsterSkill = 52,
- /// <summary>
- /// SUBJ1 Dragon Head Attack
- ///
- /// LIST1-1 Inflict %s%% damage on the players at the set location.
- /// LIST1-2 Inflict %s%% damage on the players at the set location.
- /// </summary>
- LordHatus = 53,
- /// <summary>
- /// SUBJ1 Summon Snake
- ///
- /// LIST1-1 Inflict %s%% damage on the players at the set location.
- /// LIST1-2 Inflict %s%% damage on the players at the set location.
- /// </summary>
- LadyCalvinas = 54,
- /// <summary>
- /// SUBJ1 Energy of Shield
- /// SUBJ2 Spreading the buff
- /// SUBJ3 Movement of the aura
- /// SUBJ4 Life and Death
- ///
- /// LIST1-2 Enter the number of buffs and the value of the damage (1/1000).
- /// LIST2-2 Enter the number of buffs.
- /// LIST3-1 Moving the aura has an effect on the surroundings.
- /// LIST3-2 You don't need to enter anything.
- /// LIST4-1 The lower your HP, the stronger the effect.
- /// LIST4-2 You don't need to enter anything.
- /// </summary>
- SESpecialist = 55,
- /// <summary>
- /// SUBJ1 4th Glacernon Skill
- ///
- /// LIST1-1 All opponents within %s fields will receive %s%% damage.
- /// LIST1-2 All opponents within %s fields will receive %s%% damage.
- /// </summary>
- GlacernonFamilyRaid = 56,
- /// <summary>
- /// SUBJ1 Defeat the summoned monster.
- ///
- /// LIST1-1 You cause %s %s%% damage.
- /// LIST1-2 You cause %s %s%% damage.
- /// </summary>
- AttackOfTheSummonedMonster = 57,
- /// <summary>
- /// SUBJ1 Changes maximum HP
- /// SUBJ3 Changes maximum MP. (Bear Spirit)
- ///
- /// LIST1-1 Increases maximum HP by %s%%, however not above 5,000 HP.
- /// LIST1-2 Reduces maximum HP by %s%%, however not above 5,000 HP.
- /// LIST3-1 Increases maximum MP by %s%%, however not above 5,000 MP.
- /// LIST3-2 Decreases maximum MP by %s%%, however not below 5,000 MP.
- /// </summary>
- ChangeMaximumHpMp = 58,
- /// <summary>
- /// LIST3-1 Summons 1 %s with a probability of %s%%.
- /// LIST3-2 Summons 1 %s with a probability of %s%%. (Disappears after a set amount of time)
- /// </summary>
- SummonsXWithAProbabilityOfY = 59,
- /// <summary>
- /// LIST1-1 Inflict %s%% damage on the players at the set location.
- /// LIST1-2 Inflict %s%% damage on the players at the set location.
- /// </summary>
- InflictXOnThePlayersAtLocation = 60,
- /// <summary>
- /// LIST1-1 No HP consumption
- /// LIST1-2 No HP recovery
- /// </summary>
- HideInRumBarrel = 62,
- /// <summary>
- /// LIST1-1 Attracts nearby enemies' attention to you.
- /// </summary>
- UnknownProvocation = 63,
- /// <summary>
- /// LIST1-1 Reflects the maximum received damage from %s.
- /// LIST1-2 Reflects the maximum received damage from %s.
- /// LIST2-1 The damage inflicted by all attacks will be increased by %s%% with a likelihood of %s%%. Successful defence will recharge energy.
- /// LIST2-2 The damage inflicted by all attacks will be reduced by %s%% with a likelihood of %s%%. Successful defence will recharge energy.
- /// LIST3-1 If you are successful in defeating the opponent with this skill, there is a %s%% chance that %s will occur.
- /// LIST3-2 If you are successful in defeating the opponent with this skill, there is a %s%% chance that %s will occur.
- /// LIST4-1 If you taunt an opponent that has a Knockdown, there is a %s%% chance that %s will occur.
- /// LIST4-2 If you taunt an opponent in a normal status, there is a %s%% chance that %s will occur.
- /// LIST5-1 Reflects an opponent's bad effect with a certain likelihood.
- /// LIST5-2 Reflects an opponent's bad effect with a certain likelihood.
- /// </summary>
- DamageAndDebuffReflection = 64,
- /// <summary>
- /// LIST1-1 The Fire Cannoneer's area of effect is increased by %s.
- /// LIST1-2 The Fire Cannoneer's area of effect is reduced by %s.
- /// LIST2-1 Flinch from %s of the opponent's blocks.
- /// LIST2-2 Flinch from %s of the opponent's blocks.
- /// </summary>
- FireCannoneerRange = 65,
- /// <summary>
- /// LIST1-1 The fiery skills of the volcano are increased by %s.
- /// LIST1-2 The fiery skills of the volcano are reduced by %s.
- /// LIST2-1 Reduces the effectiveness of the enemy's attack strengthening buffs.
- /// LIST2-2 Reduces the effectiveness of the enemy's attack strengthening buffs.
- /// LIST3-1 If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.
- /// LIST3-2 If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.
- /// LIST4-1 Defence against %s critical damage.
- /// LIST4-2 Defence against %s critical damage.
- /// </summary>
- VolcanoCannoneerScoutBuff = 66,
- /// <summary>
- /// LIST1-1 Reduces %s%% of the damage that another player within range receives. Instead you take %s%% of that player's damage.
- /// LIST1-1 Reduces %s%% of the damage that another player within range receives. Instead you take %s%% of that player's damage.
- /// LIST2-1 Increases the damage transferred from your fellow player by %s%%.
- /// LIST2-1 Reduces the damage transferred from your fellow player by %s%%.
- /// LIST3-1 HP recovery is increased by %s%%.
- /// LIST3-2 HP recovery is reduced by %s%%.
- /// LIST4-1 Additional damage received by skill combo: %s%%
- /// LIST4-2 Additional damage received by skill combo: %s%%
- /// LIST5-1 Reflects the maximum received damage from %s.
- /// LIST5-2 Reflects the maximum received damage from %s.
- /// </summary>
- MonkSacrificeAndComboDebuff = 67,
- /// <summary>
- /// LIST1-1 There is a %s%% chance of causing %s.
- /// LIST1-2 There is a %s%% chance that %s will be removed.
- /// LIST2-1 The short meditation has a %s%% probability of causing %s.
- /// LIST2-1 The short meditation has a %s%% probability of causing %s.
- /// LIST3-1 The regular meditation has a %s%% probability of causing %s.
- /// LIST3-2 The regular meditation has a %s%% probability of causing %s.
- /// LIST4-1 There is a %s%% chance of the lengthy meditation causing %s.
- /// LIST4-2 There is a %s%% chance of the lengthy meditation causing %s.
- /// LIST5-1 There is a %s%% chance that Sacrifice causes %s.
- /// LIST5-2 There is a %s%% chance that Sacrifice causes %s.
- /// </summary>
- ChanceOfTriggeringCombo = 68,
- /// <summary>
- /// LIST1-1 There is a %s%% chance that %s will be caused at the set location.
- /// LIST1-2 There is a %s%% chance that %s will be removed at the set location.
- /// LIST2-1 Disappear for a short time without a trace.
- /// LIST2-2 Disappear for a short time without a trace.
- /// LIST3-1 Carry out a targeted ambush on the opponent.
- /// LIST3-2 Carry out a targeted ambush on the opponent.
- /// LIST4-1 The enemy is followed and hunted by a falcon and can be attacked from the air.
- /// LIST4-2 The enemy is followed and hunted by a falcon and can be attacked from the air.
- /// LIST5-1 Through the falcon's astuteness, the enemy with the lowest HP is identified and attacked. Afterwards this player is marked and can be attacked more intensively by others.
- /// LIST5-2 Through the falcon's astuteness, the enemy with the lowest HP is identified and attacked. Afterwards this player is marked and can be attacked more intensively by others.
- /// </summary>
- SpawnSomethingAtLocationAndSomeScoutSkills = 69,
- /// <summary>
- /// LIST1-1 %s%% of the damage received will be added to your HP and with the active buff you will not receive any further damage.
- /// LIST1-2 %s%% of the damage received is deducted from your HP and with the active buff you will not receive any further damage.
- /// LIST4-1 The damage is increased by %s%% by using the skill %s.
- /// LIST4-2 The damage is decreased by %s%% by using the skill %s.
- /// LIST5-1 The critical hit rate is increased by %s%% by using the skill %s.
- /// LIST5-2 The critical hit rate is decreased by %s%% by using the skill %s.
- /// </summary>
- PartnerStatIncreaseByUsingSkills = 70,
- /// <summary>
- /// SUBJ4 Defence power in PvP is increased.
- /// SUBJ5 Increases PvP attack power.
- ///
- /// LIST1-1 Increases the damage against %s by %s%%.
- /// LIST1-2 If %s attacks a player, the damage is reduced by %s%%.
- /// LIST2-1 The effectiveness of recovery items is increased by %s%%.
- /// LIST2-2 The effectiveness of recovery items is decreased by %s%%.
- /// LIST3-1 When Leona is wearing the Specialist Partner Card, there is a %s%% chance of causing %s.
- /// LIST3-2 When Leona is wearing the Specialist Partner Card, there is a %s%% chance that %s will be removed.
- /// LIST4-1 Defence power in PvP is increased by %s%%.
- /// LIST4-2 Defence power in PvP is reduced by %s%%.
- /// LIST5-1 Increases PvP attack power by %s%%.
- /// LIST5-2 Reduces PvP attack power by %s%%.
- /// </summary>
- PvpStatModification = 71,
- /// <summary>
- /// LIST1-1 Restores %s%% of the opponent's remaining HP.
- /// LIST1-2 Decreases %s%% of the opponent's remaining HP.
- /// LIST2-1 If it is used %s times, %s is produced. Can increase to maximum level 2.
- /// LIST2-2 If it is used %s times, %s is produced. Can increase to maximum level 2.
- /// LIST3-1 The attack range is increased by %s.
- /// LIST3-2 The attack range is reduced by %s.
- /// LIST4-1 Move in a different direction against the player's will for %s seconds.
- /// LIST4-2 Move in a different direction against the player's will for %s seconds.
- /// LIST5-1 There is a %s%% probability of a %s being produced after an ambush attack.
- /// LIST5-2 There is a %s%% probability of a %s being produced after an ambush attack.
- /// </summary>
- ModifyAttackRangeOrMoveInDifferentDirection = 72,
- /// <summary>
- /// LIST1-1 After a snipe attack, there is a %s%% chance of causing %s.
- /// LIST1-2 After a snipe attack, there is a %s%% chance that %s will be removed.
- /// LIST2-1 The ambush attack range is increased by %s.
- /// LIST2-2 The ambush attack range is increased by %s.
- /// LIST3-1 There is a %s%% probability of %s being produced after an ambush attack.
- /// LIST3-2 There is a %s%% probability of %s being produced after an ambush attack.
- /// LIST4-1 If you are killed by another player, their HP is reduced by %s%%.
- /// LIST4-2 If you are killed by another player, their HP is increased by %s%%.
- /// LIST5-1 You receive %s%% of the damage of a critical hit through a sniper attack.
- /// LIST5-2 You receive %s%% of the damage of a critical hit through a sniper attack.
- /// </summary>
- ScoutSnipeAttackRelatedDebuff = 73,
- /// <summary>
- /// LIST1-1 Lost all body control. Other players can liberate you from the eternal ice.
- /// LIST1-2 Lost all body control. Other players can liberate you from the eternal ice.
- /// LIST3-1 The punishment will be carried out. Death awaits!
- /// LIST3-2 The punishment will be carried out. Death awaits!
- /// </summary>
- Glacerus = 74,
- /// <summary>
- /// LIST1-1 There is a %s%% chance of moving back %s field(s).
- /// LIST2-1 There is a %s%% chance of pushing the enemy away %s field(s).
- /// LIST2-2 There is a %s%% chance of pushing the enemy away %s field(s).
- /// LIST3-1 The effect duration for a melee attack is increased by %s.
- /// LIST3-2 The effect duration for melee attacks is reduced by %s.
- /// LIST4-1 The effect duration for a ranged attack is increased by %s.
- /// LIST4-2 The effect duration for a ranged attack is reduced by %s.
- /// LIST5-1 The effect duration for a magic attack is increased by %s.
- /// LIST5-2 The effect duration for a magic attack is reduced by %s.
- /// </summary>
- PushAndBack = 75,
- /// <summary>
- /// SUBJ2 Increase your fairy's experience points
- ///
- /// LIST1-1 Teleports you to a selected location.
- /// LIST1-2 Teleports you to a selected location.
- /// LIST2-1 Your fairy's experience points are increased by %s%%.
- /// LIST2-2 Your fairy's experience points are increased by %s%%.
- /// </summary>
- SpecialActions2 = 76,
- /// <summary>
- /// LIST1-1 %s%% chance to summon %s.
- /// LIST1-2 %s%% chance to summon %s.
- /// LIST2-1 Restores your HP by %s%%.
- /// LIST2-2 Reduces your HP by %s%%.
- /// </summary>
- SummonOrReduceHp = 77,
- /// <summary>
- /// SUBJ1 Team Arena Defence Power
- /// SUBJ2 Team Arena Attack Power
- ///
- /// LIST1-1 There is a %s%% chance of the damage taken in the team arena being increased by %s%%.
- /// LIST1-2 There is a %s%% chance of the damage taken in the team arena being reduced by %s%%.
- /// LIST2-1 There is a %s%% chance of the attack power being increased by %s%% during an attack in the team arena.
- /// LIST2-2 There is a %s%% chance of the attack power being reduced by %s%% during an attack in the team arena.
- /// </summary>
- TeamArenaBuff = 78,
- /// <summary>
- /// SUBJ1 Call Number 1
- /// SUBJ2 Call Number 2
- /// SUBJ3 Call Number 3
- /// SUBJ4 Audience View
- /// SUBJ5 zts848e
- ///
- /// LIST1-1 Call Participant Number 1
- /// LIST1-2 Call Participant Number 2
- /// LIST2-1 Call Participant Number 2
- /// LIST2-2 Call Participant Number 2
- /// LIST3-1 Call Participant Number 3
- /// LIST3-2 Call Participant Number 3
- /// LIST4-1 Switch from own view to fighting participant.
- /// LIST4-2 Switch from own view to fighting participant.
- /// LIST5-1 You can now see hidden characters in your vicinity.
- /// LIST5-2 You can now see hidden characters in your vicinity.
- /// </summary>
- TeamArenaCallOrViewSwitch = 79,
- /// <summary>
- /// LIST1-1 There is a %s%% chance that up to %s Dark Clones will be summoned.
- /// LIST1-2 There is a %s%% chance that up to %s Dark Clones will be summoned.
- /// LIST2-1 HP replenishing effects will be converted to damage with a probability of %s%%.
- /// LIST2-2 HP replenishing effects will be converted to damage with a probability of %s%%.
- /// LIST3-1 Transforms the enemy's damage into a healing effect with a %s%% chance of success. The restored HP and collected damage disappear after %s seconds.
- /// LIST3-2 Transforms the enemy's damage into a healing effect with a %s%% chance of success. The restored HP and collected damage disappear after %s seconds.
- /// LIST4-1 There is a %s%% chance that the enemy's skill cooldown will be increased by %s%%. If the skill succeeds, your own skill cooldown time will be reduced.
- /// LIST4-2 There is a %s%% chance that the enemy's skill cooldown will be increased by %s%%. If the skill succeeds, your own skill cooldown time will be reduced.
- /// LIST5-1 There is a %s%% chance that damage from the shadow element is increased by %s%% while a shadow fairy is accompanying you.
- /// LIST5-2 There is a %s%% probability that damage from the shadow element will be decreased by %s%%.
- /// </summary>
- Sp7MSkills = 80,
- /// <summary>
- /// LIST1-1 There is a probability of %s%% that %s will be applied if an absorbed spirit is present.
- /// LIST1-2 There is a probability of %s%% that %s will be applied if no absorbed spirit is present.
- /// LIST2-1 Resists forced movement with a probability of %s%%.
- /// LIST2-2 Resists forced movement with a probability of %s%%.
- /// LIST3-1 The cooldown time for reusing magic skills is increased by %s%%.
- /// LIST3-2 The cooldown time for reusing magic skills is reduced by %s%%.
- /// </summary>
- ForcedMovementResistanceOrModifyMagicalCooldown = 81,
- /// <summary>
- /// LIST1-1 Attacks all enemies in visual range. Except at a certain location.
- /// LIST1-2 Attacks all enemies in visual range. Except at a certain location.
- /// LIST2-1 Reduces the opponent's HP by %s%% with a probability of %s%%.
- /// LIST2-2 HP is reduced by %s%% of the damage inflicted with a probability of %s%%.
- /// LIST3-1 There is a %s%% chance that no good effects below level %s can be used.
- /// LIST3-2 There is a %s%% chance that no good effects below level %s can be used.
- /// LIST4-1 Reduced to carrying out normal attacks by sheer anger.
- /// LIST4-2 Reduced to carrying out normal attacks by sheer anger.
- /// LIST5-1 Cannot attack for %s seconds.
- /// LIST5-2 Cannot attack for %s seconds.
- /// </summary>
- DracoOrReduceHpAndGoodEffectBelowLevel = 82,
- /// <summary>
- /// LIST1-1 Summons a Thorn Bush in visual range.
- /// LIST1-2 Summons a Thorn Bush in visual range.
- /// LIST2-1 Transforms the target.
- /// LIST2-2 Transforms the target.
- /// LIST3-1 Quickly teleport %s fields forwards.
- /// LIST3-2 Quickly teleport %s fields forwards.
- /// LIST4-1 Causes 10 (+%s) meteorites to rain down.
- /// LIST4-2 Causes 10 (+%s) meteorites to rain down.
- /// LIST5-1 Teleports you and %s group members to the saved location.
- /// LIST5-2 Teleports you and %s group members to the saved location.
- /// </summary>
- ArchimageTeleportAndMeteorsOrTransformTarget = 83,
- /// <summary>
- /// SUBJ5 Abort Transformation
- ///
- /// LIST1-1 There's a %s%% chance to ignore %s%% of the target's defence.
- /// LIST1-2 There's a %s%% chance to ignore %s%% of the target's defence.
- /// LIST2-1 There's a %s%% chance of the critical damage received being reduced by %s%%.
- /// LIST2-2 There's a %s%% chance of the critical damage received being reduced by %s%%.
- /// LIST3-1 When attacking, there is a %s%% chance of summoning the Onyx Dragon's Shadow to carry out an additional attack.
- /// LIST3-2 When attacking, there is a %s%% chance of summoning the Onyx Dragon's Shadow to carry out an additional attack.
- /// LIST4-1 A successful attack can steal good effects below level %s from the target's partner and transfer them to allies within 3 fields. Max. %s effects can be stolen.
- /// LIST4-2 A successful attack can steal good effects below level %s from the target's partner and transfer them to allies within 3 fields. Max. %s effects can be stolen.
- /// LIST5-1 There is a %s%% probability that the transformation will cancel. If the cancel succeeds, then you cannot attack for %s seconds. The character will then return into the previous stance.
- /// LIST5-2 There is a %s%% probability that the transformation will cancel. If the cancel succeeds, then you cannot attack for %s seconds. The character will then return into the previous stance.
- /// </summary>
- OnyxOrIgnoreDefenceOrReduceCriticalDamage = 84,
- /// <summary>
- /// SUBJ1 Phase Change
- ///
- /// LIST1-1 Swaps places with the target. Once the effect ends, the character returns to their initial position.
- /// LIST1-2 Swaps places with the target. Once the effect ends, the character returns to their initial position.
- /// LIST2-1 When you die, the amount of reputation you lose is increased by %s%%.
- /// LIST2-2 When you die, the amount of reputation you lose is reduced by %s%%.
- /// LIST3-1 When you die, the amount of champion level experience you lose is increased by %s%%.
- /// LIST3-2 When you die, the amount of champion level experience you lose is reduced by %s%%.
- /// LIST4-1 When attacking angels, your max. damage increases to %s%%.
- /// LIST4-2 When attacking angels, your max. damage decreases to %s%%.
- /// LIST5-1 When attacking demons, your max. damage increases to %s%%.
- /// LIST5-2 When attacking demons, your max. damage decreases to %s%%.
- /// </summary>
- PhaseChangeOrFactionDamageOrLostOnDeath = 85,
- /// <summary>
- /// LIST1-1 Provides a %s%% chance to reset the cooldown of the attack skill used.
- /// LIST1-2 Provides a %s%% chance to reset the cooldown of the attack skill used.
- /// LIST2-1 There is a %s%% chance to apply %s to the alliance within 5 fields.
- /// LIST2-2 There is a %s%% chance to remove %s from the alliance within 5 fields.
- /// LIST3-1 Provides a %s%% chance of increasing damage by %s%% if the monster has a higher level than the character.
- /// LIST3-2 Provides a %s%% chance of reducing damage by %s%% if the monster has a higher level than the character.
- /// LIST4-1 Blocks %s bad effects up to level %s.
- /// LIST4-2 Blocks %s bad effects up to level %s.
- /// </summary>
- SkillCooldownReset = 86,
- /// <summary>
- /// LIST1-1 Increases fame received by %s%%.
- /// LIST1-2 Reduces fame received by %s%%.
- /// LIST2-1 Increases champion experience received by %s%%.
- /// LIST2-2 Reduces champion experience received by %s%%.
- /// LIST3-1 After %s hour(s) you can receive %s unknown items while you are being accompanied.
- /// LIST3-2 After %s hour(s) you can receive %s unknown items while you are being accompanied.
- /// LIST4-1 There's a %s%% chance to remove a buff from the enemy.
- /// LIST4-2 There's a %s%% chance to remove a buff from the enemy.
- /// LIST5-1 Uses lich magic to create a Bone Drake and give the caster Dragon Vitality.
- /// LIST5-2 Uses lich magic to create a Bone Drake and give the caster Strong Dragon Vitality.
- /// </summary>
- IncreaseFameOrHeroicExperienceOrRemoveBuff = 87,
- /// <summary>
- /// LIST1-1 Return to Miniland and regenerate %s%% of your HP. If you have maximum HP, you receive %s%% additional HP.
- /// LIST2-1 Attacks on hidden enemies cause %s additional damage.
- /// LIST3-1 Damage from hidden enemies is increased by %s%%.
- /// LIST3-2 Damage from hidden enemies is reduced by %s%%.
- /// LIST4-1 Reveals hidden enemies within %s spaces.
- /// LIST5-1 Skill can be used %s times without cooldown.
- /// </summary>
- DamageHidden = 88,
- /// <summary>
- /// LIST1-1 Transform and assume the Dragon Stance with which you can carry out flame attacks.
- /// LIST1-2 Transform and assume the Haetae Stance with which you can carry out attacks using the power of the beast.
- /// LIST2-1 Provides a %s%% probability to reset the cooldown of %s.
- /// LIST3-1 There is a %s%% chance that no good effects below level %s can be used.
- /// LIST3-2 There is a %s%% chance that no good effects below level %s can be used.
- /// LIST4-1 Combat and job experience points earned are increased by %s%%.
- /// LIST4-2 Combat and job experience points earned are increased by %s%%.
- /// LIST5-1 Provides a %s%% chance of firing a magical arrow when you use magic or ranged attack skills.
- /// LIST5-2 Provides a %s%% chance of firing a magical arrow when you use magic or ranged attack skills.
- /// </summary>
- MartialArtistSp1 = 89,
- /// <summary>
- /// SUBJ1 Reduces damage from damage by chance when defending
- /// SUBJ2 Sealed Vessel Monster and Death Land Monster Attack Damage (Attack Buff)
- /// SUBJ3 zts1077e
- ///
- /// LIST1-1 Provides a %s%% chance to increase fire attack damage by %s%%.
- /// LIST1-2 Provides a %s%% chance to reduce fire attack damage by %s%%.
- /// LIST2-1 Damage against monsters in Sealed Vessels is increased by %s%% and against monsters in the Land of Death by %s%%.
- /// LIST2-2 Damage against monsters in Sealed Vessels is reduced by %s%% and against monsters in the Land of Death by %s%%.
- /// LIST3-1 PvP attack power is increased by %s%% during the Rainbow Battle. Movement speed is increased by %s during the Rainbow Battle.
- /// LIST3-2 PvP attack power is reduced by %s%% during the Rainbow Battle. Movement speed is reduced by %s during the Rainbow Battle.
- /// </summary>
- ChanceToStunWhenAttacking = 90,
- /// <summary>
- /// SUBJ1 Sidestep
- /// SUBJ2 Enlightenment
- /// SUBJ3 Moonlight Absorption
- /// SUBJ4 Gathering Petals
- /// SUBJ5 Mark of the Moon
- ///
- /// LIST1-1 Dodge attacks and generate %s with a probability of %s%%.
- /// LIST1-2 Dodge attacks and generate %s with a probability of %s%%.
- /// LIST2-1 Use a buff skill while Enlightenment is active to receive additional effects.
- /// LIST3-1 Allows you to use Full Moon skills.
- /// LIST4-1 Allows you to use Lotus Flower skills.
- /// LIST5-1 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Moon.
- /// LIST5-2 The next damage inflicted by the enemy will be reduced by %s%% and consume the Mark of the Moon.
- /// </summary>
- MarkOfTheMoon = 91,
- /// <summary>
- /// SUBJ1 Withstand
- /// SUBJ2 Opportunity to Attack
- /// SUBJ3 Mark of the Full Moon
- /// SUBJ4 Bound by the Full Moon's Light
- ///
- /// LIST1-1 Whenever you are attacked, you have a %s%% chance of generating %s.
- /// LIST1-2 Whenever you are attacked, you have a %s%% chance of generating %s.
- /// LIST2-1 After using an attack skill, there is a chance of receiving another Opportunity to Attack.
- /// LIST2-2 After using an attack skill, there is a chance of receiving another Opportunity to Attack.
- /// LIST3-1 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Full Moon.
- /// LIST3-2 The next damage you inflict on a marked enemy will be increased by %s%% and consume the Mark of the Full Moon.
- /// LIST4-1 If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light.
- /// LIST4-2 If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light.
- /// </summary>
- MartialArtistSp2 = 92,
- /// <summary>
- /// SUBJ1 Changes the fire element percentage.
- /// SUBJ2 Changes the water element percentage.
- /// SUBJ3 Changes the light element percentage.
- /// SUBJ4 Changes the shadow element percentage.
- /// SUBJ5 Changes all elemental percentages.
- ///
- /// LIST1-1 Fire element is increased by %s%%.
- /// LIST1-2 Fire element is reduced by %s%%.
- /// LIST2-1 Water element is increased by %s%%.
- /// LIST2-2 Water element is reduced by %s%%.
- /// LIST3-1 Light element is increased by %s%%.
- /// LIST3-2 Light element is reduced by %s%%.
- /// LIST4-1 Shadow element is increased by %s%%.
- /// LIST4-2 Shadow element is reduced by %s%%.
- /// LIST5-1 All elements are increased by %s%%.
- /// LIST5-2 All elements are reduced by %s%%.
- /// </summary>
- ChangesTheElementalPercentage = 93,
- /// <summary>
- /// SUBJ1 Changes the all resistance percentages.
- /// SUBJ2 Changes the fire resistance percentage.
- /// SUBJ3 Changes the water resistance percentage.
- /// SUBJ4 Changes the light resistance percentage.
- /// SUBJ5 Changes the shadow resistance percentage.
- ///
- /// LIST1-1 All elemental resistances are increased by %s%%.
- /// LIST1-2 All elemental resistances are reduced by %s%%.
- /// LIST2-1 Fire resistance is increased by %s%%.
- /// LIST2-2 Fire resistance is reduced by %s%%.
- /// LIST3-1 Water resistance is increased by %s%%.
- /// LIST3-2 Water resistance is reduced by %s%%.
- /// LIST4-1 Light resistance is increased by %s%%.
- /// LIST4-2 Light resistance is reduced by %s%%.
- /// LIST5-1 Shadow resistance is increased by %s%%.
- /// LIST5-2 Shadow resistance is reduced by %s%%.
- /// </summary>
- ChangesTheElementalResistancePercentage = 94,
- /// <summary>
- /// SUBJ1 When an item drops there is a certain probability that it may drop a second time.
- ///
- /// LIST1-1 When a hunted monster drops an item, there's a %s%% chance that it drops the item a second time.
- /// LIST1-2 When a hunted monster drops an item, there's a %s%% chance that it drops the item a second time.
- /// </summary>
- DropChance = 95,
- /// <summary>
- /// LIST1-1 The equipped fairy's element increases by %s.
- /// LIST1-2 The equipped fairy's element decreases by %s.
- /// </summary>
- FairyBoost = 96,
- /// <summary>
- /// LIST1-1 Provides a (current HP/max. HP * %s)%% chance to inflict %s on your opponent.
- /// LIST1-2 Provides a (missing HP/max. HP * %s)%% chance to inflict %s on your opponent.
- /// LIST2-1 If the attack is successful, you earn %s ultimate points.
- /// LIST2-2 If you are attacked while blocking, you earn %s ultimate points.
- /// LIST3-1 You can use ultimate skills.
- /// LIST3-2 You can use ultimate skills.
- /// </summary>
- UltimatePoints = 97,
- /// <summary>
- /// LIST1-1 With a %s%% probability all attack damage is increased by %s%%.
- /// LIST1-2 With a %s%% probability all attack damage is reduced by %s%%.
- /// LIST2-1 With a %s%% probability fire attack damage is increased by %s%%.
- /// LIST2-2 With a %s%% probability fire attack damage is reduced by %s%%.
- /// LIST3-1 With a %s%% probability water attack damage is increased by %s%%.
- /// LIST3-2 With a %s%% probability water attack damage is reduced by %s%%.
- /// LIST4-1 With a %s%% probability light attack damage is increased by %s%%.
- /// LIST4-2 With a %s%% probability light attack damage is reduced by %s%%.
- /// LIST5-1 With a %s%% probability shadow attack damage is increased by %s%%.
- /// LIST5-2 With a %s%% probability shadow attack damage is reduced by %s%%.
- /// </summary>
- IncreaseElementDamageProbability = 98,
- /// <summary>
- /// LIST1-1 Damage to low-level plants is increased by %s%%.
- /// LIST1-2 Damage to low-level plants is reduced by %s%%.
- /// LIST2-1 Damage to low-level animals is increased by %s%%.
- /// LIST2-2 Damage to low-level animals is reduced by %s%%.
- /// LIST3-1 Damage to low-level monsters is increased by %s%%.
- /// LIST3-2 Damage to low-level monsters is reduced by %s%%.
- /// LIST4-1 Damage to low-level Kovolts is increased by %s%%.
- /// LIST4-2 Damage to low-level Kovolts is reduced by %s%%.
- /// LIST5-1 Damage to low-level Catsies is increased by %s%%.
- /// LIST5-2 Damage to low-level Catsies is reduced by %s%%.
- /// </summary>
- ModifyDamageOnRace= 99,
- /// <summary>
- /// LIST1-1 Damage to monsters in the Land of Death is increased by %s%%.
- /// LIST1-2 Damage to monsters in the Land of Death is reduced by %s%%.
- /// LIST2-1 Damage to monsters from Sealed Vessels is increased by %s%%.
- /// LIST2-2 Damage to monsters from Sealed Vessels is reduced by %s%%.
- /// LIST3-1 Experience gain is increased by %s%%.
- /// LIST3-2 Experience gain is reduced by %s%%.
- /// LIST4-1 Job experience gain is increased by %s%%.
- /// LIST4-2 Job experience gain is reduced by %s%%.
- /// </summary>
- Experience = 101,
- /// <summary>
- /// SUBJ1 zts1134e
- /// SUBJ2 zts1135e
- /// SUBJ3 zts1136e
- /// SUBJ4 zts1137e
- ///
- /// LIST1-1 Your specialist's attack skill points are increased by %s.
- /// LIST1-2 Your specialist's attack skill points are reduced by %s.
- /// LIST2-1 Your specialist's defence skill points are increased by %s.
- /// LIST2-2 Your specialist's defence skill points are reduced by %s.
- /// LIST3-1 Your specialist's elemental skill points are increased by %s.
- /// LIST3-2 Your specialist's elemental skill points are reduced by %s.
- /// LIST4-1 Your specialist's HP/MP skill points are increased by %s.
- /// LIST4-2 Your specialist's HP/MP skill points are reduced by %s.
- /// </summary>
- SpecialistSkillPoints = 102
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement