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- # Maximum weight (once this limit is reached a player's speed will no longer decrease)
- # a higher value means there will be a higher variance in speed
- weightLimit: 500
- # If set to true, upon reaching [weightLimit], the player will be unable to walk
- # until their weight decreases. (Note: Player can still move by jumping)
- disableMovement: true
- # Sets the walking speed when a player has an empty inventory(max) and when a player has a weight greater than
- # or equal to the weight limit(min) (Note: .20 is the default walk speed in Minecraft)
- # values must be between 1.0 and 0.0 and min speed must be less than max speed
- maxWalkSpeed: .20
- minWalkSpeed: .20
- # The % of the weight limit that a player must reach before their speed begins to decrease
- # Up until this value the player will have the max walk speed. Leaving it at 0.0 will result in default behavior.
- beginSlowdown: 0.0
- # Time in seconds where the plugin will recalculate each player's weight
- # A lower number results in more frequent updates
- checkInventoryTimer: 2
- # Sets the default weight for all items not specified
- defaultWeight: 1
- # List of materials and their weights, if a material is not listed then it assumes the default value
- # list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- materialWeights:
- - material: IRON_PICKAXE
- weight: 5
- - material: IRON_SWORD
- weight: 10
- - material: BROWN_MUSHROOM
- weight: 0.5
- - material: WHEAT_SEEDS
- weight: 1.5
- - material: DIAMOND_SWORD
- weight: 5
- # Weights based on the item display name. This weight enforced ahead of the material-based item name.
- customItemWeights:
- - name: Diamond Sword of Doom
- weight: 20
- # If true a player will be notified each time their inventory weight changes
- showWeightChange: false
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