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- /Server/AddUserVirtualCurrency PlayFabError(ServiceUnavailable, Timeout: WebException making http request to: https://F8C7.playfabapi.com/Server/AddUserVirtualCurrency?sdk=UnitySDK-2.69.190625, 400 BadRequest)
- UnityEngine.Debug:LogError(Object)
- Mirror.Log:Error(String) (at Assets/Standard Assets/Mirror/Runtime/Log/Log.cs:50)
- BB.Gameplay.PlayerBackendData:<ModifyCurrency>m__1(PlayFabError) (at Assets/Scripts/BB/Gameplay/Core/PlayerBackendData.cs:156)
- PlayFab.Internal.<QueueRequestError>c__AnonStorey3:<>m__0() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:402)
- PlayFab.Internal.PlayFabWebRequest:Update() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:485)
- PlayFab.Internal.PlayFabHTTP:Update() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:367)
- WebException: The request timed out
- System.Net.HttpWebRequest.GetRequestStream () (at <ac210d81537245bc838518cc8e845861>:0)
- PlayFab.Internal.PlayFabWebRequest.Post (PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:326)
- Rethrow as WebException: Timeout: WebException making http request to: https://F8C7.playfabapi.com/Server/AddUserVirtualCurrency?sdk=UnitySDK-2.69.190625
- UnityEngine.Debug:LogException(Exception)
- PlayFab.Internal.PlayFabWebRequest:Post(CallRequestContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:339)
- PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:253)
- System.Threading.ThreadHelper:ThreadStart()
- These exceptions happenned while in editor mode.
- ThreadAbortException
- System.Threading.Thread.Sleep (System.Int32 millisecondsTimeout) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- PlayFab.Internal.PlayFabWebRequest.WorkerThreadMainLoop () (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:285)
- UnityEngine.Debug:LogException(Exception)
- PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:291)
- System.Threading.ThreadHelper:ThreadStart()
- These exceptions happenned while running a client instance.
- SocketException: An existing connection was forcibly closed by the remote host.
- System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) (at <ac210d81537245bc838518cc8e845861>:0)
- System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ac210d81537245bc838518cc8e845861>:0)
- Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
- .
- System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ac210d81537245bc838518cc8e845861>:0)
- System.IO.Stream+<>c.<BeginEndReadAsync>b__43_1 (System.IO.Stream stream, System.IAsyncResult asyncResult) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Threading.Tasks.TaskFactory`1+FromAsyncTrimPromise`1[TResult,TInstance].Complete (TInstance thisRef, System.Func`3[T1,T2,TResult] endMethod, System.IAsyncResult asyncResult, System.Boolean requiresSynchronization) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.MobileAuthenticatedStream+<InnerRead>d__66.MoveNext () (at <ac210d81537245bc838518cc8e845861>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.AsyncProtocolRequest+<InnerRead>d__25.MoveNext () (at <ac210d81537245bc838518cc8e845861>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.AsyncProtocolRequest+<ProcessOperation>d__24.MoveNext () (at <ac210d81537245bc838518cc8e845861>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.ConfiguredTaskAwaitable+ConfiguredTaskAwaiter.GetResult () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.AsyncProtocolRequest+<StartOperation>d__23.MoveNext () (at <ac210d81537245bc838518cc8e845861>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.MobileAuthenticatedStream+<StartOperation>d__58.MoveNext () (at <ac210d81537245bc838518cc8e845861>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.Threading.Tasks.TaskToApm.End[TResult] (System.IAsyncResult asyncResult) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- Mono.Net.Security.MobileAuthenticatedStream.EndRead (System.IAsyncResult asyncResult) (at <ac210d81537245bc838518cc8e845861>:0)
- System.Net.WebConnection.ReadDone (System.IAsyncResult result) (at <ac210d81537245bc838518cc8e845861>:0)
- Rethrow as WebException: Error getting response stream (ReadDone1): ReceiveFailure
- System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ac210d81537245bc838518cc8e845861>:0)
- System.Net.HttpWebRequest.GetResponse () (at <ac210d81537245bc838518cc8e845861>:0)
- PlayFab.Internal.PlayFabWebRequest.ProcessHttpResponse (PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:353)
- Rethrow as Exception: Unhandled exception in ProcessHttpResponse : https://F8C7.playfabapi.com/Server/GetTitleData?sdk=UnitySDK-2.73.190903
- UnityEngine.Debug:LogException(Exception)
- PlayFab.Internal.PlayFabWebRequest:ProcessHttpResponse(CallRequestContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:377)
- PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:256)
- System.Threading.ThreadHelper:ThreadStart()
- Unhandled exception in ProcessHttpResponse : https://F8C7.playfabapi.com/Server/GetTitleData?sdk=UnitySDK-2.73.190903
- UnityEngine.Debug:Log(Object)
- PlayFab.Internal.PlayFabHTTP:GeneratePlayFabError(String, String, Object) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:394)
- PlayFab.Internal.PlayFabWebRequest:QueueRequestError(CallRequestContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:387)
- PlayFab.Internal.PlayFabWebRequest:ProcessHttpResponse(CallRequestContainer) (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:378)
- PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:256)
- System.Threading.ThreadHelper:ThreadStart()
- /Server/GetTitleData PlayFabError(ServiceUnavailable, Unhandled exception in ProcessHttpResponse : https://F8C7.playfabapi.com/Server/GetTitleData?sdk=UnitySDK-2.73.190903, 400 BadRequest)
- UnityEngine.Debug:LogError(Object)
- Mirror.Log:Error(String) (at Assets/Standard Assets/Mirror/Runtime/Log/Log.cs:50)
- BB.Networking.ServerBackend.ServerBackendModule`1:OnError(PlayFabError) (at Assets/Scripts/BB.Networking/ServerBackend/Manager/ServerBackendModule.cs:13)
- BB.Networking.ServerBackend.ServerBackendTitleData:OnError(PlayFabError) (at Assets/Scripts/BB.Networking/ServerBackend/Manager/ServerBackendTitleData.cs:104)
- PlayFab.Internal.<QueueRequestError>c__AnonStorey3:<>m__0() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:396)
- PlayFab.Internal.PlayFabWebRequest:Update() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:479)
- PlayFab.Internal.PlayFabHTTP:Update() (at Assets/Standard Assets/ThirdParty/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:367)
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