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- Mono path[0] = 'D:/Games/itch/7/v029(unstable)/Industry Remastered_Data/Managed'
- Mono config path = 'D:/Games/itch/7/v029(unstable)/MonoBleedingEdge/etc'
- Found 1 interfaces on host : 0) 192.168.0.101
- Multi-casting "[IP] 192.168.0.101 [Port] 55000 [Flags] 19 [Guid] 3395290620 [EditorId] 3352392450 [Version] 1048832 [Id] WindowsPlayer(2,CL4P-TP) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Industry Remastered" to [225.0.0.222:54997]...
- Direct connection to host time out.
- Stopping profiler. Profiler is not able to flush data to a file or socket and exceeded maximum allowed memory for buffering.
- Please use Profiler.maxUsedMemory API or -profiler-maxusedmemory command line parameter to increase maximum allowed memory usage.
- Using 134234112 bytes while Profiler.maxUsedMemory is 134217728 bytes.
- Starting managed debugger on port 56620
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56620
- Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
- [Subsystems] Discovering subsystems at path D:/Games/itch/7/v029(unstable)/Industry Remastered_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- Driver: 32.0.15.7283
- Begin MonoManager ReloadAssembly
- - Completed reload, in 5.617 seconds
- <RI> Initializing input.
- New input system (experimental) initialized
- Using XInput
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.926100 ms
- Database.Awake() @ 29.07.2025 3:25:00
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:18)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 18)
- Database has loaded 145 folder locations to search for generic data from disk.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:FindBuildingPaths () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:63)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:22)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 63)
- The referenced script (TutorialProgressionDoorController) on this Behaviour is missing!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.ResourcesAPI:LoadAll (string,System.Type)
- UnityEngine.Resources:LoadAll (string,System.Type)
- UnityEngine.Resources:LoadAll<GenericData> (string)
- Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:176)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
- [D:/Unity/FactoryGame/Assets/Scripts/Database.cs line 176]
- The referenced script on this Behaviour (Game Object 'opener') is missing!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.ResourcesAPI:LoadAll (string,System.Type)
- UnityEngine.Resources:LoadAll (string,System.Type)
- UnityEngine.Resources:LoadAll<GenericData> (string)
- Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:176)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
- [D:/Unity/FactoryGame/Assets/Scripts/Database.cs line 176]
- Loaded 217 generic data entries.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:188)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 188)
- Registered new package: 'package_defualt'
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:RegisterPackageUnlock (UnlockPackageData) (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:107)
- Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:24)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 107)
- Found 39 environmental buildings.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- BuildGrid:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:78)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 78)
- Loaded 26 270 obstructed grid spaces from obstruction map in resources.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- BuildGrid:<GetTerrainObstructionMap>g__LoadObstructionMap|31_0 () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:183)
- BuildGrid:GetTerrainObstructionMap () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:188)
- BuildGrid:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:79)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 183)
- Look rotation viewing vector is zero
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3,UnityEngine.Vector3)
- UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3)
- BuildingPowerConnection:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs:27)
- [D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs line 27]
- WARNING: building_env_stockpile has a power connection on it's prefab, however the BuildingData states that it does not need power.
- THIS WILL LEAD TO POWER CONNECTIVITY ISSUES!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildingPowerConnection:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs:63)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs Line: 63)
- Total KPI given: 302
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- ContractMenu:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/ContractMenu.cs:56)
- CompanyTerminalMenu:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/CompanyTerminalMenu.cs:66)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/ContractMenu.cs Line: 56)
- Cleared all enemies
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WaveAIManager:ClearAllEnemies () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveAIManager.cs:30)
- WaveDirector:ReadPersistanceData () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:39)
- WaveDirector:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:104)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveAIManager.cs Line: 30)
- GridLoadSaveSystem.OnBuildGridReady()
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:293)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 293)
- Found 2 files at active save file location.
- ('C:/Users/dense/AppData/LocalLow/Phillament/Industry Remastered')
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GridLoadSaveSystem:RecoverOldSaveFilesTick () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:309)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:294)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 309)
- Save file intact, no need to recover.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GridLoadSaveSystem:RecoverOldSaveFilesTick () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:312)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:294)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 312)
- Load request for save: 'slot0', allow incompatible: 'False'
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:574)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 574)
- Cleared packages
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:ClearPackageUnlocks () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:167)
- GridLoadSaveSystem:Load_ClearWorld () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:833)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1126)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
- GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:596)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 167)
- Registered new package: 'package_defualt'
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Database:RegisterPackageUnlock (UnlockPackageData) (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:107)
- GridLoadSaveSystem:Load_ClearWorld () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:834)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1126)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
- GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:596)
- GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
- BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 107)
- Could not override binding as no existing binding was found with the id: 3db53b26-6601-41be-9887-63ac74e79d19
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
- RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
- (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
- Could not override binding as no existing binding was found with the id: 0cb3e13e-3d90-4178-8ae6-d9c5501d653f
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
- RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
- (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
- Could not override binding as no existing binding was found with the id: 0392d399-f6dd-4c82-8062-c1e9c0d34835
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
- RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
- (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
- Could not override binding as no existing binding was found with the id: 942a66d9-d42f-43d6-8d70-ecb4ba5363bc
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
- UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
- RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
- (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
- Loaded rebinds string of length: 10 053
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:22)
- (Filename: D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs Line: 22)
- Builtin defualt save file not empty.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GridLoadSaveSystem/SaveGameStructure:LoadBuiltinStartupGame () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:420)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:857)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 420)
- Cannot place a building at (-23, 0, -29), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -20), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-28, 0, -26), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -21), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-33, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-33, 0, -21), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-33, 0, -20), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-28, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-28, 0, -24), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-30, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-29, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-30, 0, -23), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-29, 0, -24), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-30, 0, -24), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-32, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-23, 0, -28), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-25, 0, -28), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-26, 0, -29), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-25, 0, -29), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-5, 0, -27), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-4, 0, -27), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-3, 0, -27), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-2, 0, -27), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-1, 0, -27), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-16, 0, -25), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-12, 0, -44), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-12, 0, -46), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-11, 0, -46), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-13, 0, -46), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-13, 0, -45), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-13, 0, -44), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-12, 0, -45), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-15, 0, -39), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-15, 0, -41), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-13, 0, -41), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-14, 0, -41), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-14, 0, -39), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-14, 0, -40), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-13, 0, -42), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -24), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -25), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -26), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -23), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-34, 0, -22), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Cannot place a building at (-24, 0, -28), room index for that position is -1 (building is likley not within a room)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
- GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
- Wave finished, beginning autosave...
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WaveDirector:Tick () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:160)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs Line: 160)
- THOU CANNOT SAVE WHILIST LOADING!
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- GridLoadSaveSystem:Save (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:539)
- GridLoadSaveSystem:Autosave (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:527)
- WaveDirector:Tick () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:162)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 539)
- BuildGrid.OnLoadingComplete: Cleaned up.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:93)
- GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 93)
- WorldPowerManager: Full connection remap, 3 remapped nodes.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldPowerManager:RemapConnections (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:723)
- BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:101)
- GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 723)
- Finished generating power map, 1 total iterations. (3 power nodes total)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldPowerManager:RegeneratePowerMap (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:312)
- BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:103)
- GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 312)
- Finished generating power map, 2 total iterations. (3 power nodes total)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- WorldPowerManager:RegeneratePowerMap (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:312)
- BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:103)
- GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
- GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
- UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 312)
- FormatException: Input string was not in a correct format.
- at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
- at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
- at System.Single.Parse (System.String s) [0x0001a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
- at FloatingPlayerCamera.ReadFromPersistanceData () [0x00110] in D:\Unity\FactoryGame\Assets\Scripts\Player Controllers\FloatingPlayerCamera.cs:538
- at GridLoadSaveSystem.Load_Cleanup () [0x0000c] in D:\Unity\FactoryGame\Assets\Scripts\Building\Managers\GridLoadSaveSystem.cs:1030
- at GridLoadSaveSystem+<LoadRoutine>d__45.MoveNext () [0x002cc] in D:\Unity\FactoryGame\Assets\Scripts\Building\Managers\GridLoadSaveSystem.cs:1132
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <39284ffc1a024620800ee216902b908c>:0
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 538)
- Awarded message: gsmsg_intro
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- MessageMenu:AwardMessage (GenericData) (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:82)
- MessageMenu:SendAndManageUnviewedMessages () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:52)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs Line: 82)
- UnmanagedNotif: '<b>You have new messages!</b>
- Check your <b><color=yellow>V-MAIL</color></b>!' - ''
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- GenericPopup:EnqueueUnmanagedNotification (UnityEngine.Sprite,string) (at D:/Unity/FactoryGame/Assets/Scripts/UI/AlmostGeneric/GenericPopup.cs:48)
- MessageMenu:SendAndManageUnviewedMessages () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:69)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/AlmostGeneric/GenericPopup.cs Line: 48)
- Player not frozen, and game menu button pressed, opening in-game menu.
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:210)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 210)
- EventSystem's selected is now: 'Save (UnityEngine.GameObject)'
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- FloatingPlayerCamera:SetSelectedGameObject (UnityEngine.GameObject) (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:491)
- InGameMenu:OpenMenu () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/InGameMenu.cs:59)
- FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:211)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 491)
- Freeze camera set to: 'True'
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- FloatingPlayerCamera:FreezeCamera (bool) (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:486)
- InGameMenu:OpenMenu () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/InGameMenu.cs:72)
- FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:211)
- (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 486)
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