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  1. Mono path[0] = 'D:/Games/itch/7/v029(unstable)/Industry Remastered_Data/Managed'
  2. Mono config path = 'D:/Games/itch/7/v029(unstable)/MonoBleedingEdge/etc'
  3. Found 1 interfaces on host : 0) 192.168.0.101
  4. Multi-casting "[IP] 192.168.0.101 [Port] 55000 [Flags] 19 [Guid] 3395290620 [EditorId] 3352392450 [Version] 1048832 [Id] WindowsPlayer(2,CL4P-TP) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Industry Remastered" to [225.0.0.222:54997]...
  5. Direct connection to host time out.
  6. Stopping profiler. Profiler is not able to flush data to a file or socket and exceeded maximum allowed memory for buffering.
  7. Please use Profiler.maxUsedMemory API or -profiler-maxusedmemory command line parameter to increase maximum allowed memory usage.
  8. Using 134234112 bytes while Profiler.maxUsedMemory is 134217728 bytes.
  9. Starting managed debugger on port 56620
  10. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56620
  11. Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
  12. [Subsystems] Discovering subsystems at path D:/Games/itch/7/v029(unstable)/Industry Remastered_Data/UnitySubsystems
  13. GfxDevice: creating device client; threaded=1; jobified=1
  14. Direct3D:
  15. Version: Direct3D 11.0 [level 11.1]
  16. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  17. Vendor: NVIDIA
  18. VRAM: 7989 MB
  19. Driver: 32.0.15.7283
  20. Begin MonoManager ReloadAssembly
  21. - Completed reload, in 5.617 seconds
  22. <RI> Initializing input.
  23.  
  24. New input system (experimental) initialized
  25. Using XInput
  26. <RI> Input initialized.
  27.  
  28. <RI> Initialized touch support.
  29.  
  30. UnloadTime: 0.926100 ms
  31. Database.Awake() @ 29.07.2025 3:25:00
  32. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  33. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  34. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  35. UnityEngine.Debug:Log (object)
  36. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:18)
  37.  
  38. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 18)
  39.  
  40. Database has loaded 145 folder locations to search for generic data from disk.
  41. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  42. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  43. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  44. UnityEngine.Debug:Log (object)
  45. Database:FindBuildingPaths () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:63)
  46. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:22)
  47.  
  48. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 63)
  49.  
  50. The referenced script (TutorialProgressionDoorController) on this Behaviour is missing!
  51. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  52. UnityEngine.ResourcesAPI:LoadAll (string,System.Type)
  53. UnityEngine.Resources:LoadAll (string,System.Type)
  54. UnityEngine.Resources:LoadAll<GenericData> (string)
  55. Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:176)
  56. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
  57.  
  58. [D:/Unity/FactoryGame/Assets/Scripts/Database.cs line 176]
  59.  
  60. The referenced script on this Behaviour (Game Object 'opener') is missing!
  61. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  62. UnityEngine.ResourcesAPI:LoadAll (string,System.Type)
  63. UnityEngine.Resources:LoadAll (string,System.Type)
  64. UnityEngine.Resources:LoadAll<GenericData> (string)
  65. Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:176)
  66. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
  67.  
  68. [D:/Unity/FactoryGame/Assets/Scripts/Database.cs line 176]
  69.  
  70. Loaded 217 generic data entries.
  71. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  72. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  73. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  74. UnityEngine.Debug:Log (object)
  75. Database:LoadGenerics () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:188)
  76. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:23)
  77.  
  78. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 188)
  79.  
  80. Registered new package: 'package_defualt'
  81. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  82. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  83. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  84. UnityEngine.Debug:Log (object)
  85. Database:RegisterPackageUnlock (UnlockPackageData) (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:107)
  86. Database:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:24)
  87.  
  88. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 107)
  89.  
  90. Found 39 environmental buildings.
  91. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  92. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  93. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  94. UnityEngine.Debug:Log (object)
  95. BuildGrid:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:78)
  96.  
  97. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 78)
  98.  
  99. Loaded 26 270 obstructed grid spaces from obstruction map in resources.
  100. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  101. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  102. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  103. UnityEngine.Debug:Log (object)
  104. BuildGrid:<GetTerrainObstructionMap>g__LoadObstructionMap|31_0 () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:183)
  105. BuildGrid:GetTerrainObstructionMap () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:188)
  106. BuildGrid:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:79)
  107.  
  108. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 183)
  109.  
  110. Look rotation viewing vector is zero
  111. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  112. UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3,UnityEngine.Vector3)
  113. UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3)
  114. BuildingPowerConnection:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs:27)
  115.  
  116. [D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs line 27]
  117.  
  118. WARNING: building_env_stockpile has a power connection on it's prefab, however the BuildingData states that it does not need power.
  119. THIS WILL LEAD TO POWER CONNECTIVITY ISSUES!
  120. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  121. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  122. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  123. UnityEngine.Debug:LogWarning (object)
  124. BuildingPowerConnection:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs:63)
  125.  
  126. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/Helpers/BuildingPowerConnection.cs Line: 63)
  127.  
  128. Total KPI given: 302
  129. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  130. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  131. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  132. UnityEngine.Debug:Log (object)
  133. ContractMenu:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/ContractMenu.cs:56)
  134. CompanyTerminalMenu:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Building/BuildingBehaviours/CompanyTerminalMenu.cs:66)
  135.  
  136. (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/ContractMenu.cs Line: 56)
  137.  
  138. Cleared all enemies
  139. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  140. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  141. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  142. UnityEngine.Debug:Log (object)
  143. WaveAIManager:ClearAllEnemies () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveAIManager.cs:30)
  144. WaveDirector:ReadPersistanceData () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:39)
  145. WaveDirector:Awake () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:104)
  146.  
  147. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveAIManager.cs Line: 30)
  148.  
  149. GridLoadSaveSystem.OnBuildGridReady()
  150. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  151. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  152. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  153. UnityEngine.Debug:Log (object)
  154. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:293)
  155. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  156.  
  157. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 293)
  158.  
  159. Found 2 files at active save file location.
  160. ('C:/Users/dense/AppData/LocalLow/Phillament/Industry Remastered')
  161. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  162. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  163. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  164. UnityEngine.Debug:Log (object)
  165. GridLoadSaveSystem:RecoverOldSaveFilesTick () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:309)
  166. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:294)
  167. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  168.  
  169. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 309)
  170.  
  171. Save file intact, no need to recover.
  172. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  173. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  174. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  175. UnityEngine.Debug:Log (object)
  176. GridLoadSaveSystem:RecoverOldSaveFilesTick () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:312)
  177. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:294)
  178. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  179.  
  180. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 312)
  181.  
  182. Load request for save: 'slot0', allow incompatible: 'False'
  183. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  184. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  185. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  186. UnityEngine.Debug:Log (object)
  187. GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:574)
  188. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
  189. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  190.  
  191. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 574)
  192.  
  193. Cleared packages
  194. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  195. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  196. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  197. UnityEngine.Debug:Log (object)
  198. Database:ClearPackageUnlocks () (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:167)
  199. GridLoadSaveSystem:Load_ClearWorld () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:833)
  200. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1126)
  201. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  202. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  203. GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:596)
  204. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
  205. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  206.  
  207. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 167)
  208.  
  209. Registered new package: 'package_defualt'
  210. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  211. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  212. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  213. UnityEngine.Debug:Log (object)
  214. Database:RegisterPackageUnlock (UnlockPackageData) (at D:/Unity/FactoryGame/Assets/Scripts/Database.cs:107)
  215. GridLoadSaveSystem:Load_ClearWorld () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:834)
  216. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1126)
  217. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  218. UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
  219. GridLoadSaveSystem:Load (string,bool) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:596)
  220. GridLoadSaveSystem:OnBuildGridReady () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:296)
  221. BuildGrid:Start () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:85)
  222.  
  223. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Database.cs Line: 107)
  224.  
  225. Could not override binding as no existing binding was found with the id: 3db53b26-6601-41be-9887-63ac74e79d19
  226. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  227. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  228. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  229. UnityEngine.Debug:LogWarning (object)
  230. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
  231. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
  232. RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
  233.  
  234. (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
  235.  
  236. Could not override binding as no existing binding was found with the id: 0cb3e13e-3d90-4178-8ae6-d9c5501d653f
  237. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  238. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  239. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  240. UnityEngine.Debug:LogWarning (object)
  241. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
  242. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
  243. RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
  244.  
  245. (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
  246.  
  247. Could not override binding as no existing binding was found with the id: 0392d399-f6dd-4c82-8062-c1e9c0d34835
  248. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  249. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  250. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  251. UnityEngine.Debug:LogWarning (object)
  252. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
  253. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
  254. RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
  255.  
  256. (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
  257.  
  258. Could not override binding as no existing binding was found with the id: 942a66d9-d42f-43d6-8d70-ecb4ba5363bc
  259. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  260. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  261. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  262. UnityEngine.Debug:LogWarning (object)
  263. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2,string) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1261)
  264. UnityEngine.InputSystem.InputActionRebindingExtensions:LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2,string,bool) (at D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs:1194)
  265. RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:21)
  266.  
  267. (Filename: D:/Unity/FactoryGame/Library/PackageCache/[email protected]/InputSystem/Actions/InputActionRebindingExtensions.cs Line: 1261)
  268.  
  269. Loaded rebinds string of length: 10 053
  270. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  271. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  272. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  273. UnityEngine.Debug:Log (object)
  274. RebindSaveLoad:Start () (at D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs:22)
  275.  
  276. (Filename: D:/Unity/FactoryGame/Assets/Samples/Input System/1.5.1/Rebinding UI/RebindSaveLoad.cs Line: 22)
  277.  
  278. Builtin defualt save file not empty.
  279. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  280. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  281. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  282. UnityEngine.Debug:Log (object)
  283. GridLoadSaveSystem/SaveGameStructure:LoadBuiltinStartupGame () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:420)
  284. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:857)
  285. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  286. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  287.  
  288. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 420)
  289.  
  290. Cannot place a building at (-23, 0, -29), room index for that position is -1 (building is likley not within a room)
  291. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  292. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  293. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  294. UnityEngine.Debug:LogWarning (object)
  295. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  296. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  297. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  298. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  299.  
  300. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  301.  
  302. Cannot place a building at (-34, 0, -20), room index for that position is -1 (building is likley not within a room)
  303. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  304. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  305. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  306. UnityEngine.Debug:LogWarning (object)
  307. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  308. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  309. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  310. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  311.  
  312. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  313.  
  314. Cannot place a building at (-28, 0, -26), room index for that position is -1 (building is likley not within a room)
  315. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  316. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  317. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  318. UnityEngine.Debug:LogWarning (object)
  319. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  320. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  321. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  322. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  323.  
  324. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  325.  
  326. Cannot place a building at (-34, 0, -21), room index for that position is -1 (building is likley not within a room)
  327. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  328. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  329. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  330. UnityEngine.Debug:LogWarning (object)
  331. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  332. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  333. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  334. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  335.  
  336. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  337.  
  338. Cannot place a building at (-33, 0, -22), room index for that position is -1 (building is likley not within a room)
  339. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  340. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  341. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  342. UnityEngine.Debug:LogWarning (object)
  343. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  344. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  345. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  346. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  347.  
  348. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  349.  
  350. Cannot place a building at (-33, 0, -21), room index for that position is -1 (building is likley not within a room)
  351. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  352. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  353. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  354. UnityEngine.Debug:LogWarning (object)
  355. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  356. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  357. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  358. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  359.  
  360. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  361.  
  362. Cannot place a building at (-33, 0, -20), room index for that position is -1 (building is likley not within a room)
  363. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  364. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  365. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  366. UnityEngine.Debug:LogWarning (object)
  367. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  368. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  369. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  370. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  371.  
  372. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  373.  
  374. Cannot place a building at (-28, 0, -22), room index for that position is -1 (building is likley not within a room)
  375. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  376. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  377. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  378. UnityEngine.Debug:LogWarning (object)
  379. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  380. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  381. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  382. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  383.  
  384. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  385.  
  386. Cannot place a building at (-28, 0, -24), room index for that position is -1 (building is likley not within a room)
  387. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  388. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  389. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  390. UnityEngine.Debug:LogWarning (object)
  391. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  392. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  393. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  394. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  395.  
  396. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  397.  
  398. Cannot place a building at (-30, 0, -22), room index for that position is -1 (building is likley not within a room)
  399. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  400. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  401. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  402. UnityEngine.Debug:LogWarning (object)
  403. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  404. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  405. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  406. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  407.  
  408. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  409.  
  410. Cannot place a building at (-29, 0, -22), room index for that position is -1 (building is likley not within a room)
  411. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  412. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  413. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  414. UnityEngine.Debug:LogWarning (object)
  415. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  416. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  417. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  418. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  419.  
  420. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  421.  
  422. Cannot place a building at (-30, 0, -23), room index for that position is -1 (building is likley not within a room)
  423. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  424. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  425. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  426. UnityEngine.Debug:LogWarning (object)
  427. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  428. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  429. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  430. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  431.  
  432. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  433.  
  434. Cannot place a building at (-29, 0, -24), room index for that position is -1 (building is likley not within a room)
  435. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  436. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  437. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  438. UnityEngine.Debug:LogWarning (object)
  439. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  440. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  441. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  442. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  443.  
  444. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  445.  
  446. Cannot place a building at (-30, 0, -24), room index for that position is -1 (building is likley not within a room)
  447. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  448. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  449. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  450. UnityEngine.Debug:LogWarning (object)
  451. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  452. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  453. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  454. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  455.  
  456. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  457.  
  458. Cannot place a building at (-32, 0, -22), room index for that position is -1 (building is likley not within a room)
  459. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  460. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  461. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  462. UnityEngine.Debug:LogWarning (object)
  463. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  464. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  465. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  466. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  467.  
  468. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  469.  
  470. Cannot place a building at (-23, 0, -28), room index for that position is -1 (building is likley not within a room)
  471. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  472. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  473. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  474. UnityEngine.Debug:LogWarning (object)
  475. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  476. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  477. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  478. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  479.  
  480. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  481.  
  482. Cannot place a building at (-25, 0, -28), room index for that position is -1 (building is likley not within a room)
  483. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  484. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  485. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  486. UnityEngine.Debug:LogWarning (object)
  487. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  488. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  489. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  490. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  491.  
  492. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  493.  
  494. Cannot place a building at (-26, 0, -29), room index for that position is -1 (building is likley not within a room)
  495. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  496. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  497. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  498. UnityEngine.Debug:LogWarning (object)
  499. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  500. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  501. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  502. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  503.  
  504. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  505.  
  506. Cannot place a building at (-25, 0, -29), room index for that position is -1 (building is likley not within a room)
  507. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  508. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  509. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  510. UnityEngine.Debug:LogWarning (object)
  511. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  512. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  513. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  514. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  515.  
  516. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  517.  
  518. Cannot place a building at (-5, 0, -27), room index for that position is -1 (building is likley not within a room)
  519. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  520. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  521. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  522. UnityEngine.Debug:LogWarning (object)
  523. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  524. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  525. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  526. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  527.  
  528. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  529.  
  530. Cannot place a building at (-4, 0, -27), room index for that position is -1 (building is likley not within a room)
  531. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  532. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  533. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  534. UnityEngine.Debug:LogWarning (object)
  535. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  536. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  537. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  538. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  539.  
  540. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  541.  
  542. Cannot place a building at (-3, 0, -27), room index for that position is -1 (building is likley not within a room)
  543. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  544. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  545. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  546. UnityEngine.Debug:LogWarning (object)
  547. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  548. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  549. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  550. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  551.  
  552. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  553.  
  554. Cannot place a building at (-2, 0, -27), room index for that position is -1 (building is likley not within a room)
  555. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  556. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  557. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  558. UnityEngine.Debug:LogWarning (object)
  559. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  560. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  561. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  562. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  563.  
  564. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  565.  
  566. Cannot place a building at (-1, 0, -27), room index for that position is -1 (building is likley not within a room)
  567. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  568. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  569. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  570. UnityEngine.Debug:LogWarning (object)
  571. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  572. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  573. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  574. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  575.  
  576. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  577.  
  578. Cannot place a building at (-16, 0, -25), room index for that position is -1 (building is likley not within a room)
  579. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  580. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  581. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  582. UnityEngine.Debug:LogWarning (object)
  583. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  584. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  585. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  586. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  587.  
  588. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  589.  
  590. Cannot place a building at (-12, 0, -44), room index for that position is -1 (building is likley not within a room)
  591. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  592. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  593. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  594. UnityEngine.Debug:LogWarning (object)
  595. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  596. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  597. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  598. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  599.  
  600. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  601.  
  602. Cannot place a building at (-12, 0, -46), room index for that position is -1 (building is likley not within a room)
  603. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  604. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  605. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  606. UnityEngine.Debug:LogWarning (object)
  607. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  608. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  609. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  610. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  611.  
  612. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  613.  
  614. Cannot place a building at (-11, 0, -46), room index for that position is -1 (building is likley not within a room)
  615. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  616. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  617. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  618. UnityEngine.Debug:LogWarning (object)
  619. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  620. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  621. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  622. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  623.  
  624. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  625.  
  626. Cannot place a building at (-13, 0, -46), room index for that position is -1 (building is likley not within a room)
  627. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  628. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  629. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  630. UnityEngine.Debug:LogWarning (object)
  631. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  632. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  633. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  634. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  635.  
  636. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  637.  
  638. Cannot place a building at (-13, 0, -45), room index for that position is -1 (building is likley not within a room)
  639. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  640. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  641. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  642. UnityEngine.Debug:LogWarning (object)
  643. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  644. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  645. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  646. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  647.  
  648. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  649.  
  650. Cannot place a building at (-13, 0, -44), room index for that position is -1 (building is likley not within a room)
  651. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  652. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  653. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  654. UnityEngine.Debug:LogWarning (object)
  655. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  656. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  657. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  658. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  659.  
  660. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  661.  
  662. Cannot place a building at (-12, 0, -45), room index for that position is -1 (building is likley not within a room)
  663. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  664. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  665. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  666. UnityEngine.Debug:LogWarning (object)
  667. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  668. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  669. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  670. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  671.  
  672. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  673.  
  674. Cannot place a building at (-15, 0, -39), room index for that position is -1 (building is likley not within a room)
  675. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  676. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  677. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  678. UnityEngine.Debug:LogWarning (object)
  679. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  680. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  681. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  682. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  683.  
  684. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  685.  
  686. Cannot place a building at (-15, 0, -41), room index for that position is -1 (building is likley not within a room)
  687. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  688. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  689. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  690. UnityEngine.Debug:LogWarning (object)
  691. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  692. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  693. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  694. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  695.  
  696. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  697.  
  698. Cannot place a building at (-13, 0, -41), room index for that position is -1 (building is likley not within a room)
  699. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  700. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  701. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  702. UnityEngine.Debug:LogWarning (object)
  703. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  704. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  705. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  706. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  707.  
  708. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  709.  
  710. Cannot place a building at (-14, 0, -41), room index for that position is -1 (building is likley not within a room)
  711. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  712. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  713. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  714. UnityEngine.Debug:LogWarning (object)
  715. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  716. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  717. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  718. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  719.  
  720. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  721.  
  722. Cannot place a building at (-14, 0, -39), room index for that position is -1 (building is likley not within a room)
  723. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  724. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  725. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  726. UnityEngine.Debug:LogWarning (object)
  727. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  728. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  729. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  730. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  731.  
  732. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  733.  
  734. Cannot place a building at (-14, 0, -40), room index for that position is -1 (building is likley not within a room)
  735. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  736. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  737. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  738. UnityEngine.Debug:LogWarning (object)
  739. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  740. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  741. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  742. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  743.  
  744. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  745.  
  746. Cannot place a building at (-13, 0, -42), room index for that position is -1 (building is likley not within a room)
  747. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  748. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  749. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  750. UnityEngine.Debug:LogWarning (object)
  751. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  752. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  753. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  754. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  755.  
  756. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  757.  
  758. Cannot place a building at (-34, 0, -24), room index for that position is -1 (building is likley not within a room)
  759. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  760. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  761. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  762. UnityEngine.Debug:LogWarning (object)
  763. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  764. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  765. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  766. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  767.  
  768. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  769.  
  770. Cannot place a building at (-34, 0, -25), room index for that position is -1 (building is likley not within a room)
  771. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  772. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  773. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  774. UnityEngine.Debug:LogWarning (object)
  775. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  776. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  777. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  778. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  779.  
  780. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  781.  
  782. Cannot place a building at (-34, 0, -26), room index for that position is -1 (building is likley not within a room)
  783. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  784. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  785. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  786. UnityEngine.Debug:LogWarning (object)
  787. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  788. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  789. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  790. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  791.  
  792. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  793.  
  794. Cannot place a building at (-34, 0, -23), room index for that position is -1 (building is likley not within a room)
  795. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  796. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  797. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  798. UnityEngine.Debug:LogWarning (object)
  799. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  800. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  801. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  802. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  803.  
  804. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  805.  
  806. Cannot place a building at (-34, 0, -22), room index for that position is -1 (building is likley not within a room)
  807. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  808. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  809. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  810. UnityEngine.Debug:LogWarning (object)
  811. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  812. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  813. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  814. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  815.  
  816. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  817.  
  818. Cannot place a building at (-24, 0, -28), room index for that position is -1 (building is likley not within a room)
  819. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  820. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  821. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  822. UnityEngine.Debug:LogWarning (object)
  823. BuildGrid:CreateBuilding (UnityEngine.Vector3Int,int,BuildingData) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:995)
  824. GridLoadSaveSystem:Load_PopulateWorld (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:911)
  825. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1130)
  826. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  827.  
  828. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 995)
  829.  
  830. Wave finished, beginning autosave...
  831. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  832. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  833. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  834. UnityEngine.Debug:Log (object)
  835. WaveDirector:Tick () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:160)
  836.  
  837. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs Line: 160)
  838.  
  839. THOU CANNOT SAVE WHILIST LOADING!
  840. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  841. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  842. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  843. UnityEngine.Debug:LogWarning (object)
  844. GridLoadSaveSystem:Save (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:539)
  845. GridLoadSaveSystem:Autosave (string) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:527)
  846. WaveDirector:Tick () (at D:/Unity/FactoryGame/Assets/Scripts/Combat/Enemies/WaveDirector.cs:162)
  847.  
  848. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs Line: 539)
  849.  
  850. BuildGrid.OnLoadingComplete: Cleaned up.
  851. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  852. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  853. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  854. UnityEngine.Debug:Log (object)
  855. BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:93)
  856. GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
  857. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
  858. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  859.  
  860. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs Line: 93)
  861.  
  862. WorldPowerManager: Full connection remap, 3 remapped nodes.
  863. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  864. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  865. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  866. UnityEngine.Debug:Log (object)
  867. WorldPowerManager:RemapConnections (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:723)
  868. BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:101)
  869. GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
  870. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
  871. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  872.  
  873. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 723)
  874.  
  875. Finished generating power map, 1 total iterations. (3 power nodes total)
  876. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  877. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  878. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  879. UnityEngine.Debug:Log (object)
  880. WorldPowerManager:RegeneratePowerMap (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:312)
  881. BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:103)
  882. GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
  883. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
  884. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  885.  
  886. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 312)
  887.  
  888. Finished generating power map, 2 total iterations. (3 power nodes total)
  889. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  890. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  891. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  892. UnityEngine.Debug:Log (object)
  893. WorldPowerManager:RegeneratePowerMap (System.Collections.Generic.List`1<UnityEngine.Vector3Int>) (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs:312)
  894. BuildGrid:OnLoadingComplete () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/BuildGrid.cs:103)
  895. GridLoadSaveSystem:Load_Cleanup () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1027)
  896. GridLoadSaveSystem/<LoadRoutine>d__45:MoveNext () (at D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/GridLoadSaveSystem.cs:1132)
  897. UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  898.  
  899. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Building/Managers/WorldPowerManager.cs Line: 312)
  900.  
  901. FormatException: Input string was not in a correct format.
  902. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
  903. at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
  904. at System.Single.Parse (System.String s) [0x0001a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
  905. at FloatingPlayerCamera.ReadFromPersistanceData () [0x00110] in D:\Unity\FactoryGame\Assets\Scripts\Player Controllers\FloatingPlayerCamera.cs:538
  906. at GridLoadSaveSystem.Load_Cleanup () [0x0000c] in D:\Unity\FactoryGame\Assets\Scripts\Building\Managers\GridLoadSaveSystem.cs:1030
  907. at GridLoadSaveSystem+<LoadRoutine>d__45.MoveNext () [0x002cc] in D:\Unity\FactoryGame\Assets\Scripts\Building\Managers\GridLoadSaveSystem.cs:1132
  908. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <39284ffc1a024620800ee216902b908c>:0
  909.  
  910. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 538)
  911.  
  912. Awarded message: gsmsg_intro
  913. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  914. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  915. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  916. UnityEngine.Debug:Log (object)
  917. MessageMenu:AwardMessage (GenericData) (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:82)
  918. MessageMenu:SendAndManageUnviewedMessages () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:52)
  919.  
  920. (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs Line: 82)
  921.  
  922. UnmanagedNotif: '<b>You have new messages!</b>
  923. Check your <b><color=yellow>V-MAIL</color></b>!' - ''
  924. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  925. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  926. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  927. UnityEngine.Debug:Log (object)
  928. GenericPopup:EnqueueUnmanagedNotification (UnityEngine.Sprite,string) (at D:/Unity/FactoryGame/Assets/Scripts/UI/AlmostGeneric/GenericPopup.cs:48)
  929. MessageMenu:SendAndManageUnviewedMessages () (at D:/Unity/FactoryGame/Assets/Scripts/UI/Industry/MessageMenu.cs:69)
  930.  
  931. (Filename: D:/Unity/FactoryGame/Assets/Scripts/UI/AlmostGeneric/GenericPopup.cs Line: 48)
  932.  
  933. Player not frozen, and game menu button pressed, opening in-game menu.
  934. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  935. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  936. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  937. UnityEngine.Debug:Log (object)
  938. FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:210)
  939.  
  940. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 210)
  941.  
  942. EventSystem's selected is now: 'Save (UnityEngine.GameObject)'
  943. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  944. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  945. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  946. UnityEngine.Debug:Log (object)
  947. FloatingPlayerCamera:SetSelectedGameObject (UnityEngine.GameObject) (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:491)
  948. InGameMenu:OpenMenu () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/InGameMenu.cs:59)
  949. FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:211)
  950.  
  951. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 491)
  952.  
  953. Freeze camera set to: 'True'
  954. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  955. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  956. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  957. UnityEngine.Debug:Log (object)
  958. FloatingPlayerCamera:FreezeCamera (bool) (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:486)
  959. InGameMenu:OpenMenu () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/InGameMenu.cs:72)
  960. FloatingPlayerCamera:Update () (at D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs:211)
  961.  
  962. (Filename: D:/Unity/FactoryGame/Assets/Scripts/Player Controllers/FloatingPlayerCamera.cs Line: 486)
  963.  
  964.  
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