Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [ERROR] FATAL UNHANDLED EXCEPTION: Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL drivers could not be found. ---> System.DllNotFoundException: soft_oal.dll
- at (wrapper managed-to-native) OpenAL.AL:GenBuffers (int,int*)
- at OpenAL.AL.GenBuffers (System.Int32 count, System.Int32[]& buffers) [0x00011] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at OpenAL.AL.GenBuffers (System.Int32 count, System.Int32& buffer) [0x00000] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () [0x00006] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () [0x00020] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformInitializePcm (System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Int32 sampleRate, Microsoft.Xna.Framework.Audio.AudioChannels channels, System.Int32 loopStart, System.Int32 loopLength) [0x00027] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Audio.SoundEffect..ctor (System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Int32 sampleRate, Microsoft.Xna.Framework.Audio.AudioChannels channels, System.Int32 loopStart, System.Int32 loopLength) [0x00149] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Audio.SoundEffect..ctor (System.Byte[] buffer, System.Int32 sampleRate, Microsoft.Xna.Framework.Audio.AudioChannels channels) [0x00000] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at WindlenotAdventures.Manager.SCI32AssetReader.LoadAudioResource (System.Byte[] decompressedAudio) [0x000de] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.Manager.SCI32AssetReader.LoadAudioResourcePlus (System.String soundName) [0x0000f] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.Manager.AssetManager.LoadSoundEffect (System.String soundName, System.Boolean fromBASE) [0x00003] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.Manager.AssetManager.AssetLoader (System.Object state) [0x00150] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.Manager.AssetManager.LoadContent (System.Collections.Generic.List`1[T] assets) [0x00008] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.IntroScreen.LoadContent () [0x0003a] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.Manager.ScreenManager.AddScreen (WindlenotAdventures.Manager.GameScreen screen) [0x0009c] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.AdventureGame.LoadGameOrDownload () [0x000ab] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at WindlenotAdventures.AdventureGame.LoadContent () [0x00083] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at Microsoft.Xna.Framework.Game.Initialize () [0x00047] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at WindlenotAdventures.AdventureGame.Initialize () [0x0002f] in <0eb918548d074855b4b7cfc2e4b8a096>:0
- at Microsoft.Xna.Framework.Game.DoInitialize () [0x0002c] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0002d] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
- at WindlenotAdventures.Program.Main () [0x0001c] in <0eb918548d074855b4b7cfc2e4b8a096>:0
Advertisement
Add Comment
Please, Sign In to add comment