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Rider_Lol

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Dec 10th, 2018
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  1. Player = Owner
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(245,205,48)
  18. text.Text = "OOF God"
  19. script.Name = "Banisher Gun V3 / 1"
  20. --//====================================================\\--
  21. --|| CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local TIME = 0
  48. local sick = Instance.new("Sound",Torso)
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. --//=================================\\
  68. --|| USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 1.7
  72. local FORCERESET = false
  73. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  74. local Speed = 20
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local DAMAGEMULTIPLIER = 1
  80. local ANIM = "Idle"
  81. local ATTACK = false
  82. local EQUIPPED = false
  83. local HOLD = false
  84. local COMBO = 1
  85. local Rooted = false
  86. local SINE = 0
  87. local KEYHOLD = false
  88. local CHANGE = 2 / Animation_Speed
  89. local WALKINGANIM = false
  90. local VALUE1 = false
  91. local VALUE2 = false
  92. local ROBLOXIDLEANIMATION = IT("Animation")
  93. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  94. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  95. --ROBLOXIDLEANIMATION.Parent = Humanoid
  96. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  97. WEAPONGUI.Name = "BanishV3Gui"
  98. local Weapon = IT("Model")
  99. Weapon.Name = "Adds"
  100. local Effects = IT("Folder", Weapon)
  101. Effects.Name = "Effects"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character:FindFirstChild("Animate")
  104. local UNANCHOR = true
  105. local TOBANISH = {}
  106. script.Parent = PlayerGui
  107.  
  108. --//=================================\\
  109. --\\=================================//
  110.  
  111.  
  112. --//=================================\\
  113. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  114. --\\=================================//
  115.  
  116. ArtificialHB = Instance.new("BindableEvent", script)
  117. ArtificialHB.Name = "ArtificialHB"
  118.  
  119. script:WaitForChild("ArtificialHB")
  120.  
  121. frame = Frame_Speed
  122. tf = 0
  123. allowframeloss = false
  124. tossremainder = false
  125. lastframe = tick()
  126. script.ArtificialHB:Fire()
  127.  
  128. game:GetService("RunService").Heartbeat:connect(function(s, p)
  129. tf = tf + s
  130. if tf >= frame then
  131. if allowframeloss then
  132. script.ArtificialHB:Fire()
  133. lastframe = tick()
  134. else
  135. for i = 1, math.floor(tf / frame) do
  136. script.ArtificialHB:Fire()
  137. end
  138. lastframe = tick()
  139. end
  140. if tossremainder then
  141. tf = 0
  142. else
  143. tf = tf - frame * math.floor(tf / frame)
  144. end
  145. end
  146. end)
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151. --//=================================\\
  152. --|| SOME FUNCTIONS
  153. --\\=================================//
  154.  
  155. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  156. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  157. end
  158.  
  159. function PositiveAngle(NUMBER)
  160. if NUMBER >= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function NegativeAngle(NUMBER)
  167. if NUMBER <= 0 then
  168. NUMBER = 0
  169. end
  170. return NUMBER
  171. end
  172.  
  173. function Swait(NUMBER)
  174. if NUMBER == 0 or NUMBER == nil then
  175. ArtificialHB.Event:wait()
  176. else
  177. for i = 1, NUMBER do
  178. ArtificialHB.Event:wait()
  179. end
  180. end
  181. end
  182.  
  183. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  184. local NEWMESH = IT(MESH)
  185. if MESH == "SpecialMesh" then
  186. NEWMESH.MeshType = MESHTYPE
  187. if MESHID ~= "nil" and MESHID ~= "" then
  188. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  189. end
  190. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  191. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  192. end
  193. end
  194. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  195. NEWMESH.Scale = SCALE
  196. NEWMESH.Parent = PARENT
  197. return NEWMESH
  198. end
  199.  
  200. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  201. local NEWPART = IT("Part")
  202. NEWPART.formFactor = FORMFACTOR
  203. NEWPART.Reflectance = REFLECTANCE
  204. NEWPART.Transparency = TRANSPARENCY
  205. NEWPART.CanCollide = false
  206. NEWPART.Locked = true
  207. NEWPART.Anchored = true
  208. if ANCHOR == false then
  209. NEWPART.Anchored = false
  210. end
  211. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  212. NEWPART.Name = NAME
  213. NEWPART.Size = SIZE
  214. NEWPART.Position = Torso.Position
  215. NEWPART.Material = MATERIAL
  216. NEWPART:BreakJoints()
  217. NEWPART.Parent = PARENT
  218. return NEWPART
  219. end
  220.  
  221. local function weldBetween(a, b)
  222. local weldd = Instance.new("ManualWeld")
  223. weldd.Part0 = a
  224. weldd.Part1 = b
  225. weldd.C0 = CFrame.new()
  226. weldd.C1 = b.CFrame:inverse() * a.CFrame
  227. weldd.Parent = a
  228. return weldd
  229. end
  230.  
  231.  
  232. function QuaternionFromCFrame(cf)
  233. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  234. local trace = m00 + m11 + m22
  235. if trace > 0 then
  236. local s = math.sqrt(1 + trace)
  237. local recip = 0.5 / s
  238. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  239. else
  240. local i = 0
  241. if m11 > m00 then
  242. i = 1
  243. end
  244. if m22 > (i == 0 and m00 or m11) then
  245. i = 2
  246. end
  247. if i == 0 then
  248. local s = math.sqrt(m00 - m11 - m22 + 1)
  249. local recip = 0.5 / s
  250. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  251. elseif i == 1 then
  252. local s = math.sqrt(m11 - m22 - m00 + 1)
  253. local recip = 0.5 / s
  254. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  255. elseif i == 2 then
  256. local s = math.sqrt(m22 - m00 - m11 + 1)
  257. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  263. local xs, ys, zs = x + x, y + y, z + z
  264. local wx, wy, wz = w * xs, w * ys, w * zs
  265. local xx = x * xs
  266. local xy = x * ys
  267. local xz = x * zs
  268. local yy = y * ys
  269. local yz = y * zs
  270. local zz = z * zs
  271. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  272. end
  273.  
  274. function QuaternionSlerp(a, b, t)
  275. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276. local startInterp, finishInterp;
  277. if cosTheta >= 0.0001 then
  278. if (1 - cosTheta) > 0.0001 then
  279. local theta = ACOS(cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((1 - t) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = 1 - t
  285. finishInterp = t
  286. end
  287. else
  288. if (1 + cosTheta) > 0.0001 then
  289. local theta = ACOS(-cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((t - 1) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = t - 1
  295. finishInterp = t
  296. end
  297. end
  298. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  299. end
  300.  
  301. function Clerp(a, b, t)
  302. local qa = {QuaternionFromCFrame(a)}
  303. local qb = {QuaternionFromCFrame(b)}
  304. local ax, ay, az = a.x, a.y, a.z
  305. local bx, by, bz = b.x, b.y, b.z
  306. local _t = 1 - t
  307. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309.  
  310. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  311. local frame = IT("Frame")
  312. frame.BackgroundTransparency = TRANSPARENCY
  313. frame.BorderSizePixel = BORDERSIZEPIXEL
  314. frame.Position = POSITION
  315. frame.Size = SIZE
  316. frame.BackgroundColor3 = COLOR
  317. frame.BorderColor3 = BORDERCOLOR
  318. frame.Name = NAME
  319. frame.Parent = PARENT
  320. return frame
  321. end
  322.  
  323. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  324. local label = IT("TextLabel")
  325. label.BackgroundTransparency = 1
  326. label.Size = UD2(1, 0, 1, 0)
  327. label.Position = UD2(0, 0, 0, 0)
  328. label.TextColor3 = TEXTCOLOR
  329. label.TextStrokeTransparency = STROKETRANSPARENCY
  330. label.TextTransparency = TRANSPARENCY
  331. label.FontSize = TEXTFONTSIZE
  332. label.Font = TEXTFONT
  333. label.BorderSizePixel = BORDERSIZEPIXEL
  334. label.TextScaled = false
  335. label.Text = TEXT
  336. label.Name = NAME
  337. label.Parent = PARENT
  338. return label
  339. end
  340.  
  341. function NoOutlines(PART)
  342. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  343. end
  344.  
  345. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  346. local NEWWELD = IT(TYPE)
  347. NEWWELD.Part0 = PART0
  348. NEWWELD.Part1 = PART1
  349. NEWWELD.C0 = C0
  350. NEWWELD.C1 = C1
  351. NEWWELD.Parent = PARENT
  352. return NEWWELD
  353. end
  354.  
  355. local S = IT("Sound")
  356. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  357. local NEWSOUND = nil
  358. coroutine.resume(coroutine.create(function()
  359. NEWSOUND = S:Clone()
  360. NEWSOUND.Parent = PARENT
  361. NEWSOUND.Volume = VOLUME
  362. NEWSOUND.Pitch = PITCH
  363. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  364. NEWSOUND:play()
  365. if DOESLOOP == true then
  366. NEWSOUND.Looped = true
  367. else
  368. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  369. NEWSOUND:remove()
  370. end
  371. end))
  372. return NEWSOUND
  373. end
  374.  
  375. function CFrameFromTopBack(at, top, back)
  376. local right = top:Cross(back)
  377. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  378. end
  379.  
  380. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  381. function WACKYEFFECT(Table)
  382. local TYPE = (Table.EffectType or "Sphere")
  383. local SIZE = (Table.Size or VT(1,1,1))
  384. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  385. local TRANSPARENCY = (Table.Transparency or 0)
  386. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  387. local CFRAME = (Table.CFrame or Torso.CFrame)
  388. local MOVEDIRECTION = (Table.MoveToPos or nil)
  389. local ROTATION1 = (Table.RotationX or 0)
  390. local ROTATION2 = (Table.RotationY or 0)
  391. local ROTATION3 = (Table.RotationZ or 0)
  392. local MATERIAL = (Table.Material or "Neon")
  393. local COLOR = (Table.Color or C3(1,1,1))
  394. local TIME = (Table.Time or 45)
  395. local SOUNDID = (Table.SoundID or nil)
  396. local SOUNDPITCH = (Table.SoundPitch or nil)
  397. local SOUNDVOLUME = (Table.SoundVolume or nil)
  398. coroutine.resume(coroutine.create(function()
  399. local PLAYSSOUND = false
  400. local SOUND = nil
  401. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  402. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  403. PLAYSSOUND = true
  404. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  405. end
  406. EFFECT.Color = COLOR
  407. local MSH = nil
  408. if TYPE == "Sphere" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Block" then
  411. MSH = IT("BlockMesh",EFFECT)
  412. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  413. elseif TYPE == "Wave" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  415. elseif TYPE == "Ring" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  417. elseif TYPE == "Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Round Slash" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421. elseif TYPE == "Swirl" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Skull" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Crystal" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  427. end
  428. if MSH ~= nil then
  429. local MOVESPEED = nil
  430. if MOVEDIRECTION ~= nil then
  431. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  432. end
  433. local GROWTH = SIZE - ENDSIZE
  434. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = CFRAME
  439. end
  440. for LOOP = 1, TIME+1 do
  441. Swait()
  442. MSH.Scale = MSH.Scale - GROWTH/TIME
  443. if TYPE == "Wave" then
  444. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  445. end
  446. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  447. if TYPE == "Block" then
  448. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  449. else
  450. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  451. end
  452. if MOVEDIRECTION ~= nil then
  453. local ORI = EFFECT.Orientation
  454. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  455. EFFECT.Orientation = ORI
  456. end
  457. end
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. SOUND.Stopped:Connect(function()
  462. EFFECT:remove()
  463. end)
  464. end
  465. else
  466. if PLAYSSOUND == false then
  467. EFFECT:remove()
  468. else
  469. repeat Swait() until SOUND.Playing == false
  470. EFFECT:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function MakeForm(PART,TYPE)
  477. if TYPE == "Cyl" then
  478. local MSH = IT("CylinderMesh",PART)
  479. elseif TYPE == "Ball" then
  480. local MSH = IT("SpecialMesh",PART)
  481. MSH.MeshType = "Sphere"
  482. elseif TYPE == "Wedge" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Wedge"
  485. end
  486. end
  487.  
  488. function SpawnTrail(FROM,TO,BIG)
  489. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  490. MakeForm(TRAIL,"Cyl")
  491. local DIST = (FROM - TO).Magnitude
  492. if BIG == true then
  493. TRAIL.Size = VT(0.5,DIST,0.5)
  494. else
  495. TRAIL.Size = VT(0.25,DIST,0.25)
  496. end
  497. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  498. coroutine.resume(coroutine.create(function()
  499. for i = 1, 5 do
  500. Swait()
  501. TRAIL.Transparency = TRAIL.Transparency + 0.1
  502. end
  503. TRAIL:remove()
  504. end))
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function turnto(position)
  515. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517.  
  518. --\\=================================//
  519.  
  520. local Particle = IT("ParticleEmitter",nil)
  521. Particle.Enabled = false
  522. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  523. Particle.LightEmission = 0.5
  524. Particle.Rate = 150
  525. Particle.ZOffset = 0.2
  526. Particle.Rotation = NumberRange.new(-180, 180)
  527. Particle.RotSpeed = NumberRange.new(-180, 180)
  528. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  529. Particle.Color = ColorSequence.new(C3(1,1,0),C3(1,1,0))
  530.  
  531. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  532. function ParticleEmitter(Table)
  533. local PRTCL = Particle:Clone()
  534. local Speed = Table.Speed or 5
  535. local Drag = Table.Drag or 0
  536. local Size1 = Table.Size1 or 1
  537. local Size2 = Table.Size2 or 5
  538. local Lifetime1 = Table.Lifetime1 or 1
  539. local Lifetime2 = Table.Lifetime2 or 1.5
  540. local Parent = Table.Parent or Torso
  541. local Emit = Table.Emit or 100
  542. local Offset = Table.Offset or 360
  543. local Acel = Table.Acel or VT(0,0,0)
  544. local Enabled = Table.Enabled or false
  545. PRTCL.Parent = Parent
  546. PRTCL.Size = NumberSequence.new(Size1,Size2)
  547. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  548. PRTCL.Speed = NumberRange.new(Speed)
  549. PRTCL.VelocitySpread = Offset
  550. PRTCL.Drag = Drag
  551. PRTCL.Acceleration = Acel
  552. if Enabled == false then
  553. PRTCL:Emit(Emit)
  554. Debris:AddItem(PRTCL,Lifetime2)
  555. else
  556. PRTCL.Enabled = true
  557. end
  558. return PRTCL
  559. end
  560.  
  561. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.2,0.6,0.2),false)
  562. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  563. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.2,0.5,0.2),false)
  564. MakeForm(Part,"Wedge")
  565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.2,0.3,0.2),false)
  567. MakeForm(Part,"Wedge")
  568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  569. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.3,0.3,0.3),false)
  570. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  571. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.3,0.5,0.5),false)
  572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  573. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.4,0.4,0.4),false)
  574. MakeForm(Part,"Cyl")
  575. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  576. for i = 1, 8 do
  577. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Eye", VT(0,0.35,0.41),false)
  578. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  579. end
  580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Eye", VT(0.38,0.41,0.38),false)
  581. MakeForm(Part,"Cyl")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.37,0.5,0.37),false)
  584. MakeForm(Part,"Ball")
  585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.2,0.7,0.4),false)
  587. MakeForm(Part,"Wedge")
  588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.3,0.4,0.2),false)
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.35,0.35,0.35),false)
  592. MakeForm(Part,"Cyl")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.5,0.1,0.5),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.5,0.1,0.45),false)
  598. MakeForm(Part,"Cyl")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.2,0.5,0.2),false)
  601. MakeForm(Part,"Wedge")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  603. local LASTPART = Handle
  604. for i = 1, 10 do
  605. if LASTPART == Handle then
  606. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.1,0.2,0),false)
  607. LASTPART = Part
  608. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  609. else
  610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.1,0.05,0),false)
  611. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  612. LASTPART = Part
  613. end
  614. end
  615.  
  616. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.15,2,0.15),false)
  617. MakeForm(Barrel,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.25,1,0.25),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0,0.1,0.2),false)
  623. MakeForm(Part,"Wedge")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Eye", VT(0.125,0,0.125),false)
  626. MakeForm(Hole,"Cyl")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  628. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0,0,0),false)
  629. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  630. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  631. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Bright yellow", "Eye", VT(0,0,0),false)
  632. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  633. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  634. coroutine.resume(coroutine.create(function()
  635. while wait() do
  636. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  637. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  638. end
  639. end))
  640.  
  641. local A = IT("Attachment",Barrel)
  642. A.Position = VT(0,-2.5,0)
  643. local B = IT("Attachment",Barrel)
  644. B.Position = VT(0,2.5,0)
  645. local Trail = IT("Trail",Barrel)
  646. Trail.Attachment0 = A
  647. Trail.Attachment1 = B
  648. Trail.Lifetime = 0.2
  649. Trail.Color = ColorSequence.new(BRICKC"Bright yellow".Color)
  650. Trail.Transparency = NumberSequence.new(0, 1)
  651. Trail.Enabled = true
  652.  
  653. local bladeefo = Instance.new("ParticleEmitter",Barrel)
  654. bladeefo.Texture = "http://www.roblox.com/asset/?id=59666049"
  655. bladeefo.LightEmission = 1
  656. bladeefo.LockedToPart = true
  657. bladeefo.Color = ColorSequence.new(BrickColor.new("Bright yellow").Color)
  658. bladeefo.Rate = 900
  659. bladeefo.VelocitySpread = 900000000000
  660. bladeefo.Lifetime = NumberRange.new(0.25)
  661. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  662. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  663. bladeefo.Rotation = NumberRange.new(-500,500)
  664. bladeefo.RotSpeed = NumberRange.new(-500,500)
  665. bladeefo.Speed = NumberRange.new(5,7.5)
  666.  
  667. local dd = Instance.new("ParticleEmitter",hole)
  668. dd.Texture = "http://www.roblox.com/asset/?id=745304849"
  669. dd.LightEmission = 1
  670. dd.Color = ColorSequence.new(Color3.new(245,205,48))
  671. dd.Rate = 50
  672. dd.Lifetime = NumberRange.new(0.5)
  673. dd.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(1,0,0)})
  674. dd.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
  675. dd.Speed = NumberRange.new(0)
  676. dd.Rotation = NumberRange.new(-500,500)
  677. dd.VelocitySpread = 90000
  678. dd.LockedToPart = true
  679.  
  680. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  681. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  682.  
  683. for _, c in pairs(Weapon:GetDescendants()) do
  684. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  685. c.Material = "Glass"
  686. c.Color = C3(1,1,0)
  687. elseif c.ClassName == "Part" and c.Name == "Eye" then
  688. c.Color = C3(1,1,0)
  689. c.Material = "Neon"
  690. end
  691. end
  692.  
  693. Weapon.Parent = Character
  694. for _, c in pairs(Weapon:GetChildren()) do
  695. if c.ClassName == "Part" then
  696. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  697. end
  698. end
  699.  
  700. local SKILLTEXTCOLOR = C3(1,1,0)
  701. local SKILLFONT = "Antique"
  702. local SKILLTEXTSIZE = 7
  703.  
  704. Humanoid.Died:connect(function()
  705. ATTACK = true
  706. end)
  707.  
  708. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  709. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  710. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  711. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  712. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  713. ]]
  714. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Laser Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  715. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  716. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  717. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  718. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  719. ]]
  720. function printbye(Name)
  721. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  722. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  723. end
  724.  
  725. workspace.ChildAdded:connect(function(instance)
  726. for BANISH = 1, #TOBANISH do
  727. if TOBANISH[BANISH] ~= nil then
  728. if instance.Name == TOBANISH[BANISH] then
  729. coroutine.resume(coroutine.create(function()
  730. printbye(instance.Name)
  731. instance:ClearAllChildren()
  732. Debris:AddItem(instance,0.0005)
  733. end))
  734. end
  735. end
  736. end
  737. end)
  738.  
  739. --//=================================\\
  740. --|| DAMAGING
  741. --\\=================================//
  742.  
  743. function Banish(Foe)
  744. if Foe then
  745. coroutine.resume(coroutine.create(function()
  746. --if game.Players:FindFirstChild(Foe.Name) then
  747. table.insert(TOBANISH,Foe.Name)
  748. printbye(Foe.Name)
  749. --end
  750. Foe.Archivable = true
  751. local CLONE = Foe:Clone()
  752. Foe:Destroy()
  753. CLONE.Parent = Effects
  754. CLONE:BreakJoints()
  755. local MATERIALS = {"Glass","Neon"}
  756. for _, c in pairs(CLONE:GetDescendants()) do
  757. if c:IsA("BasePart") then
  758. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  759. CreateSound(340722848, c, 10, 1, false)
  760. end
  761. c.Anchored = true
  762. c.Transparency = c.Transparency + 0.2
  763. c.Material = MATERIALS[MRANDOM(1,2)]
  764. c.Color = C3(1,1,0)
  765. if c.ClassName == "MeshPart" then
  766. c.TextureID = ""
  767. end
  768. if c:FindFirstChildOfClass("SpecialMesh") then
  769. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  770. end
  771. if c:FindFirstChildOfClass("Decal") then
  772. c:FindFirstChildOfClass("Decal"):remove()
  773. end
  774. c.Name = "Banished"
  775. c.CanCollide = false
  776. else
  777. c:remove()
  778. end
  779. end
  780. local A = false
  781. for i = 1, 35 do
  782. if A == false then
  783. A = true
  784. elseif A == true then
  785. A = false
  786. end
  787. for _, c in pairs(CLONE:GetDescendants()) do
  788. if c:IsA("BasePart") then
  789. c.Anchored = true
  790. c.Material = MATERIALS[MRANDOM(1,2)]
  791. c.Transparency = c.Transparency + 0.8/35
  792. if A == false then
  793. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  794. elseif A == true then
  795. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  796. end
  797. end
  798. end
  799. Swait()
  800. end
  801. CLONE:remove()
  802. end))
  803. end
  804. end
  805.  
  806. function ApplyAoE(POSITION,RANGE,ISBANISH)
  807. local CHILDREN = workspace:GetDescendants()
  808. for index, CHILD in pairs(CHILDREN) do
  809. if CHILD.ClassName == "Model" and CHILD ~= Character then
  810. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  811. if HUM then
  812. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  813. if TORSO then
  814. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  815. if ISBANISH == true then
  816. Banish(CHILD)
  817. else
  818. if ISBANISH == "Gravity" then
  819. HUM.PlatformStand = true
  820. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  821. local grav = Instance.new("BodyPosition",TORSO)
  822. grav.D = 15
  823. grav.P = 20000
  824. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  825. grav.position = TORSO.Position
  826. grav.Name = "V3BanishForce"..Player.Name
  827. else
  828. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  829. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  830. end
  831. else
  832. HUM.PlatformStand = false
  833. end
  834. end
  835. elseif ISBANISH == "Gravity" then
  836. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  837. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  838. HUM.PlatformStand = false
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846.  
  847. --//=================================\\
  848. --|| ATTACK FUNCTIONS AND STUFF
  849. --\\=================================//
  850.  
  851. function Shot()
  852. ATTACK = true
  853. Rooted = false
  854. for i=0, 0.4, 0.1 / Animation_Speed do
  855. Swait()
  856. turnto(Mouse.Hit.p)
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  863. end
  864. repeat
  865. for i=0, 0.2, 0.1 / Animation_Speed do
  866. Swait()
  867. turnto(Mouse.Hit.p)
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  874. end
  875. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  876. SpawnTrail(Hole.Position,POS)
  877. if HIT ~= nil then
  878. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  879. Banish(HIT.Parent)
  880. end
  881. end
  882. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  883. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 151414336, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  884. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  885. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  886. for i=0, 0.3, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  894. end
  895. until KEYHOLD == false
  896. ATTACK = false
  897. Rooted = false
  898. end
  899.  
  900. function AttackTemplate()
  901. ATTACK = true
  902. Rooted = false
  903. for i=0, 1, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  911. end
  912. ATTACK = false
  913. Rooted = false
  914. end
  915.  
  916. --//=================================\\
  917. --|| ASSIGN THINGS TO KEYS
  918. --\\=================================//
  919.  
  920. function MouseDown(Mouse)
  921. if ATTACK == false then
  922. end
  923. end
  924.  
  925. function MouseUp(Mouse)
  926. HOLD = false
  927. end
  928.  
  929. function KeyDown(Key)
  930. KEYHOLD = true
  931. if Key == "z" and ATTACK == false then
  932. Shot()
  933. end
  934.  
  935. if Key == "b" and ATTACK == false then
  936. end
  937.  
  938. if Key == "c" and ATTACK == false then
  939. end
  940.  
  941. if Key == "v" and ATTACK == false then
  942. end
  943.  
  944. if Key == "x" and ATTACK == false then
  945. end
  946. end
  947.  
  948. function KeyUp(Key)
  949. KEYHOLD = false
  950. end
  951.  
  952. Mouse.Button1Down:connect(function(NEWKEY)
  953. MouseDown(NEWKEY)
  954. end)
  955. Mouse.Button1Up:connect(function(NEWKEY)
  956. MouseUp(NEWKEY)
  957. end)
  958. Mouse.KeyDown:connect(function(NEWKEY)
  959. KeyDown(NEWKEY)
  960. end)
  961. Mouse.KeyUp:connect(function(NEWKEY)
  962. KeyUp(NEWKEY)
  963. end)
  964.  
  965. --//=================================\\
  966. --\\=================================//
  967.  
  968.  
  969. function unanchor()
  970. if UNANCHOR == true then
  971. g = Character:GetChildren()
  972. for i = 1, #g do
  973. if g[i].ClassName == "Part" then
  974. g[i].Anchored = false
  975. end
  976. end
  977. end
  978. end
  979.  
  980.  
  981. --//=================================\\
  982. --|| WRAP THE WHOLE SCRIPT UP
  983. --\\=================================//
  984.  
  985. Humanoid.Changed:connect(function(Jump)
  986. if Jump == "Jump" and (Disable_Jump == true) then
  987. Humanoid.Jump = false
  988. end
  989. end)
  990.  
  991. local CONNECT = nil
  992.  
  993. while true do
  994. Swait()
  995. ANIMATE.Parent = nil
  996. if Character:FindFirstChildOfClass("Humanoid") == nil then
  997. Humanoid = IT("Humanoid",Character)
  998. end
  999. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1000. v:Stop();
  1001. end
  1002. SINE = SINE + CHANGE
  1003. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1004. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1005. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1006. local WALKSPEEDVALUE = 3 / (Humanoid.WalkSpeed / 16)
  1007. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1008. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1009. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1010. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1011. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1012. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1013. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1014. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1015. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. end
  1018. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1019. ANIM = "Jump"
  1020. if ATTACK == false then
  1021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1027. end
  1028. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1029. ANIM = "Fall"
  1030. if ATTACK == false then
  1031. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1037. end
  1038. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1039. ANIM = "Idle"
  1040. if ATTACK == false then
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. end
  1048. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1049. ANIM = "Walk"
  1050. if ATTACK == false then
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1057. end
  1058. end
  1059. unanchor()
  1060. Humanoid.MaxHealth = "inf"
  1061. Humanoid.Health = "inf"
  1062. if Rooted == false then
  1063. Disable_Jump = false
  1064. Humanoid.WalkSpeed = Speed
  1065. elseif Rooted == true then
  1066. Disable_Jump = true
  1067. Humanoid.WalkSpeed = 0
  1068. end
  1069. sick.Parent = Torso
  1070. sick:resume()
  1071. sick.Volume = 8.2
  1072. sick.Pitch = 1
  1073. sick.SoundId = "rbxassetid://1713855118"
  1074. sick.Name = "Dead"
  1075. end
  1076.  
  1077. --//=================================\\
  1078. --\\=================================//
  1079.  
  1080.  
  1081.  
  1082.  
  1083.  
  1084. --//====================================================\\--
  1085. --|| END OF SCRIPT
  1086. --\\====================================================//--
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