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- Geras
- -------------
- FATALS
- 1 - bdd3 (any)
- 2 - dfb1 (close)
- ----------------------
- V1 - New Era
- df3 Amp
- - ranged mid zoning sand
- pillar
- - adjustable (b/f/u)
- - Amp: sets a delayed pillar
- dd1+2
- - not a stand-alone move
- - cancel normals into it
- - costs 1 ATK bar
- - teleports Geras backwards a certain distance depending on the normal
- - sometimes creates frame advantage
- - f3, possibly others
- - f3 cancel -> kombo!
- ---
- V2 - Infinite Warden
- db1
- - ranged low zoning
- - adjustable (b/f/u)
- - different KB than generic
- bf2
- - replaces generic cmd grab
- - becomes a mid Kombo ender
- - Amp: Kombo extension
- db2
- - replaces generic db2
- - ranged mid/+3/pushback
- - enters a charging stance
- - charge up to 4 levels,
- as shown by screen shake
- -> 1
- - punch!
- -> 2
- - cancel
- - charge is retained
- ---
- generics
- bf1 Amp
- - mid kombo ender
- - Amp: Kombo extension
- db1
- - ranged low zoning
- - adjustable (b/f/u)
- bf2
- - cmd grab
- db2
- - ranged high/-7!
- ---------
- strings
- 11 x
- 111
- 111,1+3
- f1,1+3 x
- f1,1+3,4
- 24 x
- 241
- b22 x
- f21 x
- f212 x
- f22
- f22,1+3
- f32
- lows
- - d4/b4
- - 111,[1+3]
- *can't be done on block
- - 2[4]
- - f2[2]
- - db1
- overheads
- - hops
- - 11[1]
- - 24[1]
- Notable normals
- - f1/b2
- - i14 and i16
- - ranged whiff punishers
- - f2
- - short range, but i11
- - common punisher
- - f3
- - i11
- - can be made plus or start a kombo in v1 with dd1+3 cancel
- block advantage
- - 3 H/+3
- v1
- - df3-Amp M/varies
- v2
- - db2~1 M/+3
- - big pushback
- Frame Trap after d1(+13):
- highs <= i13
- - 1 H/i7 *
- - 2 H/i11 *
- - d2 H/i9
- - 3 H/i12 *
- mids/lows <= i18
- - f1 M/i14
- - b2 M/i16
- - f2 M/i11 *
- - f3 M/i11 *
- - d1 M/i6
- - d3 M/i9
- - d4 L/i12
- - b4 L/i14
- ---------
- Krushing Blows
- d2
- - Kounter a high
- - Punish a high
- 111,1+3
- - if 3rd hit is first to connect
- f1,1+3,4
- - Kounter
- - Punish
- f22,1+3
- - Kounter
- - Punish
- bf2
- - opp. is carried maximum distance before hitting corner (about 1/3 screen away from stage edge)
- db2
- - after 2 consecutive Kounters
- V1
- db1
- - opp. is stand blocking
- V2
- db1
- - Kounter
- - Punish
- db2
- - fully charged
- ---------
- Kombos
- opener 1
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- opener 2
- - midscreen meterless
- - midscreen 1-bar
- - midscreen 2-bar
- - corner meterless
- - corner 1-bar
- - corner 2-bar
- etc.
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