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JuiceboxAbel

MK11 - Geras Notes

Apr 27th, 2019
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  1. Geras
  2. -------------
  3. FATALS
  4.  
  5. 1 - bdd3 (any)
  6. 2 - dfb1 (close)
  7. ----------------------
  8. V1 - New Era
  9.  
  10. df3 Amp
  11. - ranged mid zoning sand
  12.  
  13. pillar
  14. - adjustable (b/f/u)
  15. - Amp: sets a delayed pillar
  16.  
  17. dd1+2
  18. - not a stand-alone move
  19. - cancel normals into it
  20. - costs 1 ATK bar
  21. - teleports Geras backwards a certain distance depending on the normal
  22. - sometimes creates frame advantage
  23. - f3, possibly others
  24. - f3 cancel -> kombo!
  25. ---
  26. V2 - Infinite Warden
  27.  
  28. db1
  29. - ranged low zoning
  30. - adjustable (b/f/u)
  31. - different KB than generic
  32.  
  33. bf2
  34. - replaces generic cmd grab
  35. - becomes a mid Kombo ender
  36. - Amp: Kombo extension
  37.  
  38. db2
  39. - replaces generic db2
  40. - ranged mid/+3/pushback
  41. - enters a charging stance
  42. - charge up to 4 levels,
  43.  
  44. as shown by screen shake
  45. -> 1
  46. - punch!
  47. -> 2
  48. - cancel
  49. - charge is retained
  50. ---
  51. generics
  52.  
  53. bf1 Amp
  54. - mid kombo ender
  55. - Amp: Kombo extension
  56.  
  57. db1
  58. - ranged low zoning
  59. - adjustable (b/f/u)
  60.  
  61. bf2
  62. - cmd grab
  63.  
  64. db2
  65. - ranged high/-7!
  66. ---------
  67. strings
  68. 11 x
  69. 111
  70. 111,1+3
  71. f1,1+3 x
  72. f1,1+3,4
  73. 24 x
  74. 241
  75. b22 x
  76. f21 x
  77. f212 x
  78. f22
  79. f22,1+3
  80. f32
  81.  
  82. lows
  83. - d4/b4
  84. - 111,[1+3]
  85. *can't be done on block
  86. - 2[4]
  87. - f2[2]
  88. - db1
  89.  
  90. overheads
  91. - hops
  92. - 11[1]
  93. - 24[1]
  94.  
  95. Notable normals
  96.  
  97. - f1/b2
  98. - i14 and i16
  99. - ranged whiff punishers
  100. - f2
  101. - short range, but i11
  102. - common punisher
  103. - f3
  104. - i11
  105. - can be made plus or start a kombo in v1 with dd1+3 cancel
  106.  
  107. block advantage
  108. - 3 H/+3
  109.  
  110. v1
  111. - df3-Amp M/varies
  112.  
  113. v2
  114. - db2~1 M/+3
  115. - big pushback
  116.  
  117. Frame Trap after d1(+13):
  118. highs <= i13
  119. - 1 H/i7 *
  120. - 2 H/i11 *
  121. - d2 H/i9
  122. - 3 H/i12 *
  123.  
  124. mids/lows <= i18
  125. - f1 M/i14
  126. - b2 M/i16
  127. - f2 M/i11 *
  128. - f3 M/i11 *
  129. - d1 M/i6
  130. - d3 M/i9
  131. - d4 L/i12
  132. - b4 L/i14
  133. ---------
  134. Krushing Blows
  135.  
  136. d2
  137. - Kounter a high
  138. - Punish a high
  139.  
  140. 111,1+3
  141. - if 3rd hit is first to connect
  142.  
  143. f1,1+3,4
  144. - Kounter
  145. - Punish
  146.  
  147. f22,1+3
  148. - Kounter
  149. - Punish
  150.  
  151. bf2
  152. - opp. is carried maximum distance before hitting corner (about 1/3 screen away from stage edge)
  153.  
  154. db2
  155. - after 2 consecutive Kounters
  156.  
  157. V1
  158.  
  159. db1
  160. - opp. is stand blocking
  161.  
  162. V2
  163.  
  164. db1
  165. - Kounter
  166. - Punish
  167.  
  168. db2
  169. - fully charged
  170. ---------
  171. Kombos
  172.  
  173. opener 1
  174. - midscreen meterless
  175.  
  176. - midscreen 1-bar
  177.  
  178. - midscreen 2-bar
  179.  
  180. - corner meterless
  181.  
  182. - corner 1-bar
  183.  
  184. - corner 2-bar
  185.  
  186. opener 2
  187. - midscreen meterless
  188.  
  189. - midscreen 1-bar
  190.  
  191. - midscreen 2-bar
  192.  
  193. - corner meterless
  194.  
  195. - corner 1-bar
  196.  
  197. - corner 2-bar
  198.  
  199. etc.
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