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Apr 25th, 2017
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  1. Chest locations
  2. Stage 1:
  3. CHECKPOINT 1 (4)
  4. -Jump behind you against the wall at stage beginning
  5. -Running past hill seen in the ending *tall grass pokes out* Can jump over grass to avoid this trigger.
  6. -Jump slightly after passing platform to upper guillotine path, avoid it by jumping onto the platform asap
  7. -Edge jump from upper platform to guillotine before Vulture Tree
  8.  
  9. CHECKPOINT 2 (5):
  10. 2 chests during rain section
  11. -jumping on the left edge on the first upper platform
  12. -going to the far right ledge on lower platform
  13. -running to the far left ledge of upper most platform
  14.  
  15.  
  16. STAGE 2
  17. CHECKPOINT 1 (3?)
  18. -Jump towards ooze chunk before Blue Pillar
  19. -Run towards and beneath the last windmill blade
  20. -Run over last sandhill summit
  21.  
  22. CHECKPOINT 2 (4)
  23. -Jump down into 2nd plummeting platform, chest appears behind you
  24. -Jump early into fire-area past no-point-of-return rising platforms.
  25. -By platform first ladder leads to
  26. -Appears behind a platformon the last platform before the boss
  27.  
  28. Stage 3
  29. CHECKPOINT 1 (5)
  30. -Below on the far right about 10 seconds in, can be triggered slightly before knife on the left-side appears
  31. -Below On the far right where the left wall closes in
  32. -Below on the far left against the left wall
  33. -On the far left approaching the ceiling, after the choke point.
  34. -Beneath where the ceiling first levels out
  35.  
  36. CHECKPOINT 2
  37. -Run rightmost (but not all the way) on the first tongue before jumping to the next
  38. -Chest at 2nd set of heads (beneath peak head)(you can avoid it by crouching) --Chest jump
  39. -Run right most on tongue beneath the tongue where the rock ceiling hits your head
  40. -Appears before the last two tongues, need to jump on it and land on a moving platform to grab armor
  41.  
  42. Stage 4
  43.  
  44. CHECKPOINT 1
  45. -Jump against the first stump or 3-frame window jump at beginning of stage to. activate chest and surpass stump
  46. -Run up bones, chest appears on top
  47. -Run over floor right after top bone platform interjects, chest appears at ledge
  48. -Running over top most platform before 2nd worm
  49. -Down the ladder, jump near / after the hump in the bones
  50.  
  51. CHECKPOINT 2
  52. -
  53.  
  54.  
  55. Torch speedrun notes:
  56. Stage 2
  57. -Ignore first chest, (don't jump at ooze before blue pillar)
  58. -Activate windmill chest just by running, not sure if skippable via jump.
  59. -Get gold armor from chest underneath bridge
  60. -Use magic on arremer
  61. -Or bait them early and try to lure them in
  62.  
  63. Sword speedru notes:
  64. Stage 4b
  65. -Make sure its the 2nd fast damage boost not the quick drop to make the last chest be 3rd
  66.  
  67. (optional if died at 2-b checkpoint)
  68. -Activate elevator platform chest and jump early into the fire section to get gold armor.
  69. -Maybe helpful for 2nd loop but otherwise can just speed through with Regular torch
  70.  
  71. Stage 3
  72. -Save gold armor for Gassuto
  73.  
  74. Stage 4
  75. -Gold for stumps
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83. 4-2 descent:
  84. consistent: run left off of first platform after a run off of the ice. immediately jump right off and dagger twice the first, then second green worm. sometimes invincibility saves arthur if he daggers close to the 2nd worm.
  85.  
  86. -------
  87.  
  88. 10/9/14
  89.  
  90. Both loops:
  91. Stage 3: Get gold armor in anticipation of no knife. Activate that missing chest you don't find often, figure that chest out!
  92.  
  93. 1st loop:
  94.  
  95. 1-2: duo stacks of turtles, jump forward and kill the one on top to save time.
  96.  
  97. Beelzebub quickill with Gold Armor Knife
  98. -Run into boss trigger. Stop under Almond shape on right of center.
  99. -Jump up at audio que (slightly before), then stay still, then attack?
  100. -Good positioning, not incredibly consistent setup.
  101.  
  102. Kill Beelzebub with knife only no gold
  103.  
  104. 2nd loop:
  105.  
  106. 2-1:
  107. Early damage boost off of first campfire.
  108. -4 jumps from tree trunk > adjust minutely > N. Jump < Jump right x4 > attack pig for slightly faster kill before going under him.
  109. -possible to climb ladder behind Pig but haven't looked into manipulating it.
  110. --**Experiement with having 3 lives or 2 for tentacle spawn in 2nd loop.
  111. --2 lives okay for (1st loop style) dboost.
  112.  
  113. Shielder:
  114. 22 hits in (J) (Lance)
  115.  
  116. 2-2:
  117. Fast fireball with 3 lives for d-boost from Green eyeball flower.
  118. -Slow if 2 lives in 2nd loop, MAYBE. Likely fast.
  119.  
  120. 2-4:
  121.  
  122. Ohme fight:
  123. -effecient 2 jumps to kill each heart with knife.
  124. -2 jumps at beginning then run into boss music trigger
  125. --(favorable patterns?)
  126.  
  127. Beelzebub quickill with Psycho Cannon
  128. -Enter fight. Jump at notch in yellow mural near center of mural into the boss trigger.
  129. -Keep moving and run over the ledge and drop down and stay still.
  130. -Time jump forward to audio que (right on the audio cue) to damage boost invuln to the upper platform.
  131. -Jump forwards attacking etc
  132.  
  133. BOILED DOWN: time mid air of jump to audio que in boss music > to damage boost back and then go for kill.
  134.  
  135. BOILED DOWN: the audio cue is key when jumping from upper platform after a single jump after jump into trigger.
  136.  
  137. Lucifer:
  138. Do attacks in bursts of 3 for each jump after ascending from knee.
  139.  
  140.  
  141. ---
  142. six chests on 5-2. Adjust chest triggers according to armor status.
  143.  
  144.  
  145. Differences between versions:
  146.  
  147. US Version: Shielder takes 6 hits. Cerberus, Gassuto and Ohme have the same health as J.
  148.  
  149. World: Shielder takes 15~ some hits. Cerberus takes fewer hits than US and J. Gassuto takes fewer hits than US and K. Ohme's hearts only take 3 daggers each to kill instead of 4 in US and J.
  150.  
  151. Japanese: Shielder takes 30 some hits.
  152.  
  153. Lucifer setup, accounts for IF knee raise or not:
  154.  
  155. -Time jump onto initial left knee raise to laser exiting the screen on the left.
  156. -Time 2 quick attacks at the tail end of a neutral jump: GOAL is to time the attacks to when Lucifer's head becomes venerable.
  157. -He becomes venerable after Middle laser is shot downwards, about to halfway down.
  158.  
  159. NEW LUCIFER NOTES
  160. -Always run and try to jump on left foot. React to early knee by doing neutral jump. Abandon early knee > 2 forward jump strat.
  161.  
  162. Last polish:
  163. 1-2a Bridge:
  164. Don't do 2nd sand jump for consistency (if feel like it). Jump after last bridge onto mid of sand, then resume jumping.
  165. 1-2b / 2-2b:
  166. -always try to go through it fast *3 jumps*, go for ladder dboost from eye instead of junping into projectile on the right. Works on both loops if fast enough.
  167. -for 2nd loop: If slow at rising ledges, kill eye and resume stage with armor, dboost somewhere for safety invuln.
  168. 1-5a/b:
  169. -Knife magic strat like PIka for arremers on 2nd floor? Seems okay but tricky. It is effecient if pulled off.
  170. -On upper floor: normal strat for both arremers, bait first one back, then hit 2nd one on ground etc.
  171. -2nd loop: bait that arremer forwards to get the armor magic earlier.
  172. 1-5b & 2-5b:
  173. -Simply run into chest after Astaroth to collect gold armor instantly instad of jump into. Jump into is faster probably.
  174. -Wait to bait Crackos at certain position, Pika seems to believe its with the cracko rested oSn the platform. EFFECTIVE!
  175.  
  176. BIG JUMP REDUX: 2 knives for each head, Make sure they are tightly thrown after another.
  177.  
  178. Sub 15:00 polish:
  179.  
  180. Shielder: Start fight from visual que:
  181. -nook inbetween last two tree trunks in front of shielder
  182.  
  183. Cerberus 1-2,2-2:
  184. -Finish off with aggressive style and jump away as he jumps at you for the quick kill.
  185.  
  186. Big Jump altered: Face left on the first jump and jump a little later than usual, then turn back right for the 2nd enemy. More consistent for first enemy than a well placed initial jump + facing right on both.
  187.  
  188. Ohme 1-4,2-4:
  189. -Can get 2 hits at once on the 2nd to last heart for a faster quick kill. With neutral or forward or backward jump and attacking knives downwards.
  190.  
  191. 2-2b: -Can go for ladder boost if feeling ballsy.... don't do it.
  192.  
  193. 2-5:
  194. -New strat for upper level arremer
  195. -Hit first arremer before he flies over, quick kill 2nd arremer, break chest, kill arremer.
  196. -Do not suicide after pigs
  197. -After ladder to Astaroth, f.jump and attack twice, backup a little, f. jump and kill. Skip chest.
  198.  
  199. Beelzebub:
  200. -Activate magic in the spot where arthur's head "lodges in", keep jumping after last trump before he's active in the music. Will usually go downwards! It works because Bub thinks Arthuer is beneath him on the horizontal plane but not necessarily vertical.
  201.  
  202. Sword strats in loop 2:
  203. 2-2a:
  204. -wait for Arremer at the descent in the ground to react to his movement.
  205. Cerberus: Anticipate his movements with sword, try not to lose armor and damage boost when he does the first dive directly ontop of you.
  206.  
  207. --- PSYCHO CANNON FROM 2-3 ELEVATOR
  208. 2-3:
  209. -Get gold armor by jumping to the right when the screen starts trying to scroll right.
  210.  
  211. -Don't forget to change direction of arthur to hit mosquitos in front instead of behind.
  212.  
  213. Gassuto: 3 jumps in a row at boss arena to get under Gassuto so he flies over. 2 hits on 3rd jump and 2 more when he flies over and a third to kill. Save a tiny bit of time by jumping immedietely for final hit but will be hit away from Gassuto towards Key.
  214.  
  215. 2-4:
  216. -Rough spot / Yellow mound bypass:
  217. -Jump after past low spike ceiling, and fire x2, then jump attack x2 again to kill the mound.
  218. -WORKS -- improvise dboost if it goes awry
  219. --beware bad skeleton spawns in the midst of "x2 x2" setup.
  220. -Careful of dboost in 2-4b with gold armor, use old setup where standing. May need to practice this more.
  221. -If late on Big jump with knife or psycho cannon, change direction in air for the first enemy.
  222.  
  223. 2-5:
  224. -Jumps in a row at beginning towards first arremer. Point blank shot with Psycho Cannon when close to landing final jump approaching him.
  225. -jump towards 2nd arremer, he goes under ladder, N.jump to kill him, then quickill last two arremers. Bypass suicide if really need time.
  226.  
  227.  
  228.  
  229. Genesis differences in speedrun:
  230. -Cerberus spawns early
  231. -Shielder is fixed pattern?
  232. -Stage 3 tongue section
  233. -activate 2nd chest by doing quick chest jump. then jump off chest onto tongue, then over flame and wait to grab the 2nd platform below.
  234. -alternatively, can get the fastest method if you d-boost off of a mosquito before the 2nd chest reveal. *not going for this yet*
  235. -Stage 4:
  236. -Do not do 2nd jump while on the first yellow platform. Can possibly get bad skeleton spawns. Instad fall off object and resume.
  237. BIG DBOOST: Make Arthur's crouched body slightly off center on the right of a round burr graphic.
  238. BIG JUMP:
  239. -Jump between the 2nd to last and last notch in the ice.
  240. -Fire two daggers a little slower than Arcade, same overall timing.
  241. -Stage 5:
  242. -Same shit. Careful of spacing.
  243. Boss:
  244. -Bub has his RNG set before the boss room!
  245.  
  246.  
  247. SuperGrafx differences
  248.  
  249. Stage 1
  250. -Will get dboost earlier than arcade, so jump earlier.
  251.  
  252.  
  253.  
  254. Ghouls 2015
  255. Hardest mode + cool
  256. -confirmed survival rank
  257.  
  258. Stage 2-1(Hard)
  259. -2-1B: Tentacle
  260. -New altered strat for damage boost:
  261. -Kill first campfire, do normal jump setup s, kill tentacle, run under campfire projectile, 2 jumps, kill campfire under ladder when it spawns, then go about normally
  262. -OR if you quick kill the top part of the tentacle, jump off of the upper platform and do the normal boost (preferred safety)
  263.  
  264. Stage 2
  265. -setup for fire bat section is very particular in a hardest run, 2nd loop
  266. SETUP
  267. -normal approach, jump off rising ledge before black etch in ground. at black etch the lowest horizontal footing, jump, and jump once more on the next low footing. proceed to run and jump over the flower and dboost behind him and run and jump and abuse invincibility to surpass the blockading firebat.
  268.  
  269. Stage 3
  270. -tongue warp, makes getting the best tech reliable
  271. -at special part of rock ceiling while doing usual strats.
  272.  
  273. Make different states for gassuto practice to perfect the quick kill, look into cloud manip?
  274. -PsyCannon super quick kill -4 is viable, if not, upper path -2sec kill.
  275.  
  276. Stage 2-4
  277. -Safety with psycho cannon against "tough section". wait on upper ledge to kill worm, then a skeleton, then move on and run past the next worms.
  278.  
  279. Stage 5b
  280. -Run to edge of ladder top, jump, attack twice, neutral jump attack twice, run activate chest
  281.  
  282.  
  283. Dai Makaimura (Fire-Water only) 2015 Notes
  284.  
  285. Stage 1
  286. 1B
  287. -Jump and throw 2 Fires down so that you can run back into the Gold Armor chest (#2) for instant activation.
  288. -Visual cue for throwing down is last bit of branch on the right of tree.
  289.  
  290. -Can quick kill pig (if gold or silver armor) if you land a torch on the above platform as the pig jumps and you're hitting him.
  291.  
  292. Stage 2
  293.  
  294. Stage 3
  295.  
  296. Boss
  297. -Do an jump on the single-jump length platform before the boss to get a better setup on Gassuto.
  298. -Keep running right untill Gas moves up and left.
  299. -Run left and jump left and get direct hits. Then two hits as he descends around.
  300. -Magic when he crosses Arthur vertically below.
  301. -Edge forward. Jump to get hits wh
  302. en come out of magic.
  303. -Hopefully Gassuto freezes at top, jump and get direct hits for quick kill.
  304.  
  305. Stage 4
  306. 4A
  307. If want to switch weapon you need to grab the chest on the Bone Hill.
  308. -Jump after instant fall, jump right Twice immediately again and run up to trigger chest.
  309. -Jump into nook where Bones end to trigger Weapon chest.
  310.  
  311. 2nd Yellow Stump
  312. -Run up to him and wait for projectile, neutral jump for kill.
  313.  
  314. Getting gold armor from 2nd chest.
  315. -3 Frame jump at beginning or lazy instant jump to trigger Chest #1
  316. -Run into jump and hit range with the torch and kill from there.
  317. -Likely to start shooting projectiles, one & two shots. Beware and can react with neutral jumps.
  318.  
  319. 4B
  320. -On high rank (no death)
  321. -Jump over last hand enemy.
  322. -On low rank (suicide)
  323. -Crouch and kill hand then run down ice (faster than jumping over)
  324.  
  325. Little Big Jump variants
  326.  
  327. From last bit of ice:
  328. -Run left and fall down.
  329. -Run left slightly and throw two Fire-Water's at the rightside foe.
  330. -Immediately jump right afterwards
  331. -^^Safe method
  332. OR
  333. -Run left slightly (exact positioning) and jump right w/ out throwing Fires.
  334.  
  335. Big Fall
  336. -Can do big fall off of first descending platform.
  337. -Throw two Fires exactly as you fall off. (Difficult, not consistent.)
  338. -This strat is very slightly faster than Little Big Jump.
  339.  
  340. Stage 5
  341. -Throw a fire-water at Apex of jump to hit 1st Arremer early.
  342. -Safely follow up to kill.
  343. -2nd set of Arremers:
  344. -Use rhythm once at the platform: 2 jumps > Magic > 2 jumps > Magic --or whatever it was. Faster than dispatching them regular.
  345.  
  346. Faster D-Boost into final checkpoint!!!
  347. -Take damage boost from a pig directly ontop of the 2nd to last ladder. Must be in butt climbing sprite.
  348. -Arthur clips onto the upper platform when he falls rightwards.
  349. -Consistent?
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