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monogame android resume

Apr 26th, 2014
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  2. 04-26 11:40:44.289 D/Mono ( 8375): Image addref System.Xml[0x6c5ff790] -> System.Xml.dll[0x66cdd010]: 5
  3. 04-26 11:40:44.289 D/Mono ( 8375): Assembly Ref addref snippets_vs2012_android[0x5bc1a470] -> System.Xml[0x66df6ce0]: 4
  4. 04-26 11:40:44.719 V/MediaPlayer-JNI( 8375): pause
  5. 04-26 11:40:44.719 V/MediaPlayer( 8375): pause
  6. Thread finished: NetThread #2
  7. The thread 'Unknown' (0x2) has exited with code 0 (0x0).
  8. 04-26 11:40:45.069 D/Mono ( 8375): DllImport searching in: 'GLESv2' ('./libGLESv2.so').
  9. 04-26 11:40:45.069 D/Mono ( 8375): Searching for 'glIsShader'.
  10. 04-26 11:40:45.079 E/libEGL ( 8375): call to OpenGL ES API with no current context (logged once per thread)
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  13. 1 -----> 04-26 11:40:45.089 D/MonoGame( 8375): AndroidGameWindow.DestroyFrameBuffer
  14. 2 -----> 04-26 11:40:45.089 D/MonoGame( 8375): AndroidGameWindow.SurfaceDestroyed
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  17. 04-26 11:40:45.289 W/IInputConnectionWrapper( 8375): showStatusIcon on inactive InputConnection
  18. 04-26 11:40:47.059 D/dalvikvm( 8375): Rejecting registerization due to +iget-quick v2, v4, (#20)
  19. Thread started: NetThread #14
  20. 04-26 11:40:52.139 V/MediaPlayer-JNI( 8375): start
  21. 04-26 11:40:52.139 V/MediaPlayer( 8375): start
  22. 04-26 11:40:52.239 I/Choreographer( 8375): Skipped 302 frames! The application may be doing too much work on its main thread.
  23. 04-26 11:40:52.319 D/Mono ( 8375): GC_BRIDGE waiting for bridge processing to finish
  24. 04-26 11:40:52.359 D/dalvikvm( 8375): GC_EXPLICIT freed 1196K, 51% free 5404K/10852K, paused 4ms+5ms, total 44ms
  25. 04-26 11:40:52.359 D/Mono ( 8375): GC_BRIDGE num-objects 21 num_hash_entries 29 sccs size 29 init 0.00ms df1 0.33ms sort 0.47ms dfs2 0.73ms setup-cb 0.28ms free-data 0.11ms user-cb 44.03ms clenanup 0.19ms links 18/18/18/1 dfs passes 808/422
  26. 04-26 11:40:52.359 D/Mono ( 8375): GC_MINOR: (Nursery full) pause 20.66ms, total 21.08ms, bridge 46.19ms promoted 288K major 3280K
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  29. 3 -----> 04-26 11:40:52.369 D/MonoGame( 8375): AndroidGameWindow.SurfaceCreated: surfaceFrame = Rect(0, 0 - 800, 1280)
  30. 4 -----> 04-26 11:40:52.379 D/MonoGame( 8375): AndroidGameWindow.SurfaceChanged: format = Rgb565, width = 800, height = 1280
  31. 5 -----> 04-26 11:40:52.379 D/MonoGame( 8375): GraphicsDeviceManager.ResetClientBounds: newClientBounds={X:0 Y:0 Width:800 Height:1280}
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