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nellshini

Redguard Barbarian

Aug 23rd, 2017
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ;;           Jalila - REDGUARD BARBARIAN           ;;
  3. ;;     For use with PerMa - 34 Perks at Lvl 25     ;;
  4. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  5.  
  6. "The finest steel has to go through the hottest fire."
  7.  
  8. The adage is older than Sentinel itself and its truth ate at you day after day while you practiced with the rest of Tava's warrior maidens. The order was a shade of its former self, not even large enough to retain its status as a guild and growing smaller still. It was clear the elders had no intention of providing the flame necessary for greatness, so you sought it elsewhere.
  9.  
  10. The captain of The Eastway promised smooth passage to Windhelm, seat of Ulfric Stormcloak, a man who'll undoubtedly provide the battlefields where legends are forged. You realized your folly a few days out at sea when you caught a hint of the Seal of Akatosh tattooed to a deckhands bicep. The imperials ambushed you the night after, tossing you into the murky waters along with the other would-be Stormcloak recruits.
  11.  
  12. You awoke to see the sun again thanks to Tava's benevolent guidance. The ash in the air suggests you aren't far from Solstheim, which itself is not far from Windhelm. A delay in your journey, surely, but all part of a legend's tale.
  13.  
  14. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  15.  
  16. [REDGUARD]
  17.     Resist Poison +25%, Weapon speed +10%
  18.     Adrenaline Rush: triggers in combat when health is below 25% (stamina regenerates 100% faster for 30 sec).  
  19.     Skills: +15 Light Weaponry
  20.             +10 Heavy Weaponry
  21.             +5 Block, Light Armor, Ranged Weaponry, Smithing
  22.  
  23. [BARBARIAN]
  24.     Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
  25.     Specialization (Combat): +20% Combat Skill experience
  26.     Primary Attribute (Stamina): +20 Stamina
  27.     Secondary Attribute (Strength): +20 Carry Weight, +5 Unarmed Damage, +5% Melee Weapon Damage
  28.     Skills: +20 Block, Heavy Weaponry, Light Weaponry
  29.             +10 Heavy Armor, Light Armor, Ranged Weaponry, Smithing
  30.    
  31. [BLESSING OF THE LADY]
  32.     The Lady: Regenerate Health (15%), Regenerate Stamina (25%), Regenerate Magicka (25%)
  33.  
  34. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  35.  
  36. [OVERVIEW]
  37.     Tava's spirit flows through you and, through you, your scimitars. You are the storm itself, a whirlwind of blades that wears down the defense of anyone unfortunate enough to meet it. In your case, the best (and only) defense, is a relentless offense. Stamina management will be the difference between greatness and failure, so make sure never to be caught short on breath.
  38.  
  39.  
  40. [ILLUSION] 2 Points
  41. ; Avoid a handful of attacks in melee.
  42. Studies: Novice Illusion (0)
  43. Studies: Apprentice Illusion (30)
  44.  
  45. [LIGHT ARMOR] 7 Points
  46. ; Move like the wind and shrug off attacks that would harm others.
  47. Nimble Warfare 1 (0)
  48. Prodigy: The Wind Walker (20)
  49. - Agility 1
  50. - Adrenaline Rush
  51. Avoidance 1 (20)
  52. Thick Padding (30)
  53. Nimble Warfare 2 (30)
  54. Exploit Weakness: Light (30)
  55. Swiftness (50)
  56.  
  57. [LIGHT WEAPONRY] 10 Points
  58. ; Your dual scimitars are your sword and shield. Learn them.
  59. Light Weapon Combat 1 (0)
  60. Light Weapon Handling (20)
  61. Dual Wield 1 (20)
  62. Critical Charge (25)
  63. Clear Cut 1 (25)
  64. Proficient Strikes (30)
  65. Dual Wield 2 (40)
  66. Blindside 1 (45)
  67. Clear Cut 2 (50)
  68. Savage Storm (55)
  69.  
  70. [RESTORATION] 5 Points
  71. ; Stamina management is paramount; Respite will help you recover it.
  72. Studies: Novice Restoration (0)
  73. Regrowth (20)
  74. Studies: Apprentice Restoration (30)
  75. Ward Deflect 1 (30)
  76. Respite (55)
  77.  
  78. [SMITHING] 5 Points
  79. ; This should be enough to upgrade what you find on the early-game rabble.
  80. Craftsman 1 (0)
  81. Material: Leather (20)
  82. Meltdown (25)
  83. Material: Moonstone (35)
  84. Weaponsmith (40)
  85.  
  86. [SNEAK] 3 Points
  87. ; The bare necessities for sneaking around a dungeon.
  88. Stealth 1 (0)
  89. Muffled Movement (30)
  90. Light Foot 1 (30)
  91.  
  92. [SPEECHCRAFT] 2 Points
  93. ; A barbarian should be feared. This will boost your Intimidation attempts.
  94. Linguist 1 (0)
  95. Eloquence (20)
  96.  
  97.  
  98. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  99. ;;    LEVEL 50 BUILD OPTIONS   ;;
  100. ;; 32 Additional Perk Options  ;;
  101. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  102.  
  103. [ILLUSION] 3 Points
  104. ; +30% crit rate against anyone under Illusion effects and enchantments. Plus Quiet Casting.
  105. Studies: Adept Illusion (40)
  106. Studies: Expert Illusion (65)
  107. Quiet Casting ()
  108.  
  109. [LIGHT ARMOR] 7 Points
  110. ; Reckless Abandon is a must-have for the barbarian trope. Don't be shy about activating it.
  111. Free Movement (55)
  112. Reckless Abandon 1 (55)
  113. Nimble Warfare 3 (60)
  114. Potential (70)
  115. Adrenaline Overload (75)
  116. Killing Spree 1 (80)
  117. Reckless Abandon 2 (90)
  118.  
  119. [LIGHT WEAPONRY] 5 Points
  120. ; Deadly, swift strikes will become your best defense.
  121. Light Weapon Combat 2 (40)
  122. Skilled Slashes (45)
  123. Blindside 2 (65)
  124. Counter (70)
  125. Rising Wings (80)
  126.  
  127. [RESTORATION] 7 Points
  128. ; Defy Death is what you're really after, but these are all good perks.
  129. Studies: Adept Restoration (40)
  130. Ward Deflect 2 (45)
  131. Ward Absorb (50)
  132. Studies: Expert Restoration (65)
  133. Studies: Master Restoration (90)
  134. Defy Death (95)
  135. Focus: The Idol (95)
  136.  
  137. [SMITHING] 5 Points
  138. ; Master your craft.
  139. Armorer (40)
  140. Material: Corundum (50)
  141. Craftsman 2 (50)
  142. Material: Malachite (70)
  143. Material: Dragons (90)
  144.  
  145. [SNEAK] 4 Points
  146. ; More effective sneaking all around.
  147. Silent Roll (40)
  148. Stealth 2 (50)
  149. Chameleon (50)
  150. Light Foot 2 (60)
  151.  
  152. [SPEECH] 1 Point
  153. ; Help yourself to some better merchant deals.
  154. Linguist 2 (45)
  155.  
  156.  
  157. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  158. ;;   LEVEL 60 BUILD OPTIONS    ;;
  159. ;; 14 Additional Perk Options  ;;
  160. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  161.  
  162. [HEAVY WEAPONRY] 2 Points
  163. ; Increase the bleed effect of your scimitars
  164. Heavy Weapon Combat 1 (0)
  165. Open Wound (25)
  166.  
  167. [LIGHT ARMOR] 4 Points
  168. ; Increase durability by only taking 1 unblocked hit per 1/2 seconds, then attack like a madwoman.
  169. Clear Mind (45)
  170. Endeavor 1 (55)
  171. Agility 2 (75)
  172. Endeavor 2 (85)
  173. Killing Spree 2 (95)
  174.  
  175. [LIGHT WEAPONRY] 1 Point
  176. ; Bullet time once per minute, every minute.
  177. Mastery: Combat Sense (95)
  178.  
  179. [RESTORATION] 2 Points
  180. ; Expand the range of your auras.
  181. Auramancer 1 (30)
  182. Auramancer 2 (50)
  183.  
  184. [SMITHING] 1 Point
  185. ; Craft yourself something nice for the end-game.
  186. Material: Gold and Silver (30)
  187.  
  188. [SNEAK] 4 Points
  189. ; Minor bullet time every time you land a sneak attack. Those tend to hurt a lot by this point.
  190. Opportunist 1 (50)
  191. Ambush 1 (70)
  192. Opportunist 2 (80)
  193. Ambush 2 (85)
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