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- on join:
- if {cobble.knugi::%player%} is not set:
- set {cobble.knugi::%player%} to 0
- on break of cobble:
- if player cannot build at event-block:
- stop
- add 1 to {cobble.knugi::%player%}
- command /cobble [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&6Komendy od cobble'a:"
- send "&a/cobble info &8- &7pokazuje twoj wykopany cobbel"
- send "&a/cobble info <nick> &8- &7pokazuje gracza wykopany cobbel"
- send "&a/cobble top &8- &7Top 10 graczy."
- stop
- if arg 1 is "info":
- if arg 2 is not set:
- set {_s} to size of {cobble.knugi::*}
- loop {_s} times:
- loop {cobble.knugi::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is larger than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {cobble.knugi::*}
- loop {_s} times:
- if "%{_n.%loop-number%}%" is "%player%":
- set {_m} to loop-number
- set {cobble.knugi::%{_n.%loop-number%}%} to {_v.%loop-number%}
- send "&6Twoj wykopany cobbel to: &c%{cobble.knugi::%player%}%&6. Miejsce: &c%{_m}%"
- stop
- set {_arg2} to arg 2
- set {_arg2} to {_arg2} parsed as offlineplayer
- if {_arg2} has permission "knugi":
- send "&4Nie mozesz zobaczyc statystyk admina!"
- stop
- if {cobble.knugi::%arg 2%} is set:
- set {_s} to size of {cobble.knugi::*}
- loop {_s} times:
- loop {cobble.knugi::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is larger than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {cobble.knugi::*}
- loop {_s} times:
- if "%{_n.%loop-number%}%" is "%{_arg2}%":
- set {_m} to loop-number
- set {cobble.knugi::%{_n.%loop-number%}%} to {_v.%loop-number%}
- send "&6Gracz %arg 2% wykopal cobbla: &c%{cobble.knugi::%arg 2%}%&6. Miejsce: &c%{_m}%"
- stop
- send "&4Nie odnaleziono gracza &6%arg 2% &4w bazie danych"
- stop
- if arg 1 is "top":
- set {_s} to size of {cobble.knugi::*}
- loop {_s} times:
- loop {cobble.knugi::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is larger than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {cobble.knugi::*}
- send "&6Top 10 graczy:"
- loop {_s} times:
- if loop-number is smaller than or equal to 10:
- send "&8[&aMiejsce %loop-number%&8] &4%{_n.%loop-number%}% &8- &3%{_v.%loop-number%}%"
- set {cobble.knugi::%{_n.%loop-number%}%} to {_v.%loop-number%}
- stop
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