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- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hitinfo;
- if (Physics.Raycast(ray, out hitinfo))
- {
- if (Dist(hitinfo.point) > 1f)
- {
- points.Add(hitinfo.point);
- liner.positionCount = points.Count;
- liner.SetPositions(points.ToArray());
- }
- }
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