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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgPatches
  13. {
  14. class exile_server_config
  15. {
  16. requiredVersion = 0.1;
  17. requiredAddons[] = {};
  18. units[] = {};
  19. weapons[] = {};
  20. magazines[] = {};
  21. ammo[] = {};
  22. };
  23. };
  24.  
  25.  
  26. class CfgBuildings
  27. {
  28. #include "CfgBuildings_Napf.h"
  29. };
  30. class CfgExileLootServer
  31. {
  32. class LootTables
  33. {
  34.  
  35. /*
  36. Percental Item Group Spawn Chances of CivillianLowerClass:
  37.  
  38. Restraints = 0,46%
  39. PistolAttachments = 1,38%
  40. SMGAmmo = 1,38%
  41. SMGAttachments = 1,38%
  42. SMG = 18,43%
  43. CivilianVests = 2,30%
  44. PistolAmmo = 2,30%
  45. Pistols = 3,69%
  46. Chemlights = 4,61%
  47. CivilianItems = 4,61%
  48. Drinks = 4,61%
  49. RoadFlares = 4,61%
  50. CivilianBackpacks = 5,07%
  51. CivilianClothing = 9,22%
  52. CivilianHeadgear = 9,22%
  53. Food = 12,90%
  54. Trash = 13,82%
  55. */
  56. CivillianLowerClass[] = {"SMG", "SMG", "Trash", "Trash", "CivilianItems", "SMG", "Food", "Trash", "Food", "Trash", "CivilianBackpacks", "Food", "CivilianClothing", "SMG", "Food", "CivilianVests", "Trash", "Trash", "Food", "CivilianClothing", "Food", "CivilianHeadgear", "CivilianItems", "PistolAmmo", "Food", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "SMG", "Food", "SMG", "CivilianHeadgear", "SMG", "SMG", "Trash", "SMG", "CivilianBackpacks", "RoadFlares", "Drinks", "SMG", "SMGAttachments", "Food", "PistolAttachments", "Drinks", "Drinks", "CivilianClothing", "SMG", "CivilianBackpacks", "Trash", "Trash", "Food", "Trash", "SMG", "SMG", "CivilianBackpacks", "SMG", "Drinks", "SMG", "CivilianClothing", "CivilianItems", "RoadFlares", "CivilianItems", "Trash", "SMG", "Pistols", "CivilianHeadgear", "SMG", "SMG", "CivilianClothing", "CivilianBackpacks", "Trash", "Trash", "CivilianItems", "CivilianItems", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Food", "SMGAmmo", "SMGAttachments", "CivilianVests", "CivilianClothing", "CivilianHeadgear", "SMGAttachments", "SMG", "PistolAttachments", "CivilianHeadgear", "CivilianHeadgear", "Food", "Chemlights", "CivilianClothing", "Food", "Food", "CivilianClothing", "Drinks", "Food", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Chemlights", "CivilianVests", "Food", "CivilianHeadgear", "Food", "CivilianBackpacks", "SMG", "Chemlights", "Food", "Chemlights", "CivilianItems", "CivilianItems", "Chemlights", "Food", "Pistols", "CivilianItems", "Trash", "SMG", "SMG", "Food", "SMG", "Food", "SMG", "SMG", "Trash", "Chemlights", "Trash", "Trash", "CivilianHeadgear", "Chemlights", "CivilianHeadgear", "SMG", "RoadFlares", "Drinks", "Trash", "SMG", "Food", "SMG", "Pistols", "Drinks", "Pistols", "SMG", "CivilianClothing", "RoadFlares", "SMG", "CivilianBackpacks", "CivilianVests", "CivilianHeadgear", "Trash", "CivilianVests", "SMG", "CivilianBackpacks", "Pistols", "RoadFlares", "CivilianItems", "Pistols", "CivilianClothing", "Chemlights", "RoadFlares", "Trash", "Trash", "CivilianClothing", "CivilianHeadgear", "SMG", "Pistols", "CivilianHeadgear", "Drinks", "PistolAttachments", "Drinks", "CivilianHeadgear", "SMG", "PistolAmmo", "Trash", "CivilianHeadgear", "SMG", "CivilianClothing", "CivilianBackpacks", "Food", "CivilianClothing", "SMG", "Restraints", "CivilianHeadgear", "SMG", "SMG", "CivilianHeadgear", "SMGAmmo", "SMG", "PistolAmmo", "CivilianClothing", "PistolAmmo", "SMG", "Chemlights", "Trash", "RoadFlares", "Drinks", "RoadFlares", "Trash", "CivilianClothing", "CivilianClothing", "Food", "Trash", "Chemlights", "Trash", "RoadFlares", "CivilianClothing", "SMG", "CivilianHeadgear", "CivilianClothing", "Trash", "PistolAmmo", "CivilianHeadgear", "Food", "Food", "Pistols", "Trash", "Food"};
  57.  
  58. /*
  59. Percental Item Group Spawn Chances of CivillianUpperClass:
  60.  
  61. Restraints = 0,39%
  62. PistolAttachments = 1,17%
  63. RifleAmmo = 1,17%
  64. LowerRifleAmmo = 5,84%
  65. LowerRifles = 5,84%
  66. ShotgunAmmo = 1,17%
  67. SMGAmmo = 1,17%
  68. SMGAttachments = 1,17%
  69. SMG = 9,34%
  70. CivilianVests = 1,95%
  71. PistolAmmo = 1,95%
  72. Pistols = 3,11%
  73. Chemlights = 3,89%
  74. CivilianItems = 3,89%
  75. Drinks = 3,89%
  76. RoadFlares = 3,89%
  77. CivilianBackpacks = 4,28%
  78. CivilianClothing = 7,78%
  79. CivilianHeadgear = 7,78%
  80. Food = 10,89%
  81. Trash = 11,67%
  82. Tools = 7,78%
  83. */
  84. CivillianUpperClass[] = {"Food", "CivilianVests", "PistolAmmo", "Food", "LowerRifleAmmo", "CivilianHeadgear", "CivilianClothing", "SMGAttachments", "CivilianHeadgear", "RoadFlares", "Trash", "SMG", "Tools", "LowerRifles", "LowerRifles", "Chemlights", "SMG", "ShotgunAmmo", "LowerRifleAmmo", "CivilianHeadgear", "SMG", "LowerRifleAmmo", "Trash", "RoadFlares", "Trash", "CivilianBackpacks", "Tools", "Chemlights", "Chemlights", "Food", "Chemlights", "CivilianVests", "CivilianHeadgear", "Tools", "Food", "Trash", "Food", "Pistols", "CivilianHeadgear", "Trash", "Food", "Food", "Pistols", "SMGAmmo", "Pistols", "Food", "PistolAttachments", "SMG", "Drinks", "Drinks", "CivilianHeadgear", "Food", "CivilianClothing", "SMGAttachments", "Trash", "CivilianClothing", "Chemlights", "Tools", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianClothing", "SMG", "Trash", "Food", "PistolAmmo", "SMG", "CivilianItems", "Chemlights", "Trash", "CivilianHeadgear", "PistolAmmo", "CivilianClothing", "SMG", "Food", "LowerRifles", "Trash", "CivilianVests", "RoadFlares", "CivilianHeadgear", "Tools", "ShotgunAmmo", "Trash", "CivilianItems", "CivilianHeadgear", "LowerRifles", "CivilianHeadgear", "SMG", "LowerRifles", "Food", "CivilianBackpacks", "Trash", "SMG", "CivilianBackpacks", "SMG", "Chemlights", "LowerRifleAmmo", "Trash", "Tools", "Tools", "LowerRifleAmmo", "Food", "PistolAmmo", "CivilianItems", "SMG", "LowerRifles", "SMG", "Trash", "Trash", "SMG", "Trash", "CivilianBackpacks", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Tools", "Trash", "CivilianClothing", "Chemlights", "Pistols", "Trash", "CivilianBackpacks", "LowerRifleAmmo", "SMG", "SMGAttachments", "Food", "Tools", "LowerRifleAmmo", "CivilianBackpacks", "Drinks", "Trash", "SMG", "RoadFlares", "Food", "SMG", "Trash", "CivilianClothing", "LowerRifles", "SMG", "CivilianHeadgear", "Food", "Tools", "CivilianItems", "RoadFlares", "PistolAmmo", "SMGAmmo", "Food", "Chemlights", "RoadFlares", "SMG", "CivilianClothing", "LowerRifles", "Trash", "CivilianClothing", "RoadFlares", "CivilianItems", "PistolAttachments", "Food", "RoadFlares", "Drinks", "Trash", "CivilianHeadgear", "SMGAmmo", "LowerRifles", "LowerRifleAmmo", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "Drinks", "CivilianItems", "Tools", "CivilianHeadgear", "Tools", "RoadFlares", "CivilianClothing", "PistolAttachments", "LowerRifleAmmo", "CivilianBackpacks", "LowerRifles", "CivilianClothing", "Drinks", "LowerRifleAmmo", "Tools", "LowerRifleAmmo", "LowerRifles", "SMG", "CivilianHeadgear", "Pistols", "SMG", "Food", "RifleAmmo", "LowerRifleAmmo", "Trash", "Trash", "CivilianItems", "CivilianItems", "CivilianClothing", "Food", "SMG", "Pistols", "Tools", "Tools", "Food", "Trash", "Restraints", "Tools", "Trash", "Food", "ShotgunAmmo", "LowerRifleAmmo", "Trash", "Pistols", "Food", "Trash", "Drinks", "Tools", "CivilianHeadgear", "Trash", "Tools", "SMG", "Pistols", "CivilianVests", "LowerRifles", "CivilianClothing", "CivilianBackpacks", "Food", "SMG", "Drinks", "CivilianBackpacks", "Trash", "LowerRifleAmmo", "LowerRifleAmmo", "LowerRifles", "Trash", "Food", "LowerRifles", "CivilianClothing", "CivilianItems", "RifleAmmo", "SMG", "Tools", "CivilianVests", "Food", "Drinks", "CivilianClothing", "CivilianClothing", "Tools", "CivilianHeadgear", "RoadFlares", "LowerRifles", "CivilianBackpacks", "Food", "RifleAmmo", "Drinks", "CivilianItems"};
  85.  
  86. /*
  87. Percental Item Group Spawn Chances of Shop:
  88.  
  89. CivilianClothing = 0,71%
  90. CivilianVests = 0,71%
  91. PistolAttachments = 0,71%
  92. SMGAmmo = 0,71%
  93. SMGAttachments = 0,71%
  94. PistolAmmo = 1,43%
  95. CivilianHeadgear = 2,14%
  96. IndustrialItems = 2,14%
  97. MedicalItems = 2,14%
  98. Restraints = 2,14%
  99. SmokeGrenades = 2,86%
  100. Chemlights = 3,57%
  101. CivilianBackpacks = 3,57%
  102. RoadFlares = 3,57%
  103. SMG = 17,86%
  104. CivilianItems = 5,00%
  105. Pistols = 7,14%
  106. Drinks = 10,71%
  107. Food = 10,71%
  108. Trash = 21,43%
  109. */
  110. Shop[] = {"Trash", "SMG", "Trash", "Drinks", "Drinks", "SMG", "Trash", "Chemlights", "Drinks", "SMG", "Pistols", "SMG", "MedicalItems", "SMG", "Food", "Drinks", "Food", "Pistols", "Chemlights", "Chemlights", "SMG", "Drinks", "SMG", "SMG", "Trash", "SMG", "SMG", "Food", "SmokeGrenades", "Restraints", "Drinks", "SMGAttachments", "Food", "CivilianClothing", "Food", "Trash", "MedicalItems", "Trash", "CivilianItems", "Drinks", "Food", "SMG", "IndustrialItems", "Drinks", "Food", "Trash", "Trash", "SmokeGrenades", "Pistols", "Trash", "CivilianItems", "RoadFlares", "Food", "SmokeGrenades", "SmokeGrenades", "RoadFlares", "Trash", "SMG", "SMGAmmo", "Pistols", "Restraints", "PistolAmmo", "Pistols", "IndustrialItems", "Chemlights", "SMG", "CivilianBackpacks", "Trash", "Pistols", "Trash", "CivilianHeadgear", "SMG", "Food", "Trash", "SMG", "CivilianHeadgear", "Trash", "Chemlights", "Drinks", "Pistols", "RoadFlares", "Trash", "CivilianBackpacks", "Food", "CivilianItems", "Food", "Trash", "SMG", "Restraints", "Trash", "Food", "Drinks", "SMG", "Food", "SMG", "SMG", "RoadFlares", "Food", "CivilianItems", "Trash", "Drinks", "SMG", "Trash", "CivilianHeadgear", "SMG", "CivilianBackpacks", "MedicalItems", "Drinks", "CivilianVests", "SMG", "PistolAttachments", "Trash", "SMG", "CivilianItems", "Trash", "Drinks", "CivilianItems", "CivilianBackpacks", "SMG", "Trash", "Pistols", "RoadFlares", "Trash", "Trash", "PistolAmmo", "CivilianItems", "Trash", "CivilianBackpacks", "SMG", "Drinks", "Drinks", "Trash", "Trash", "Food", "Pistols", "Trash", "Pistols", "Trash", "Trash", "IndustrialItems"};
  111.  
  112. /*
  113. Percental Item Group Spawn Chances of Industrial:
  114.  
  115. Restraints = 3,57%
  116. RoadFlares = 10,71%
  117. Vehicle = 17,86%
  118. Trash = 21,43%
  119. IndustrialItems = 28,57%
  120. Tools = 17,86%
  121. */
  122. Industrial[] = {"Trash", "Trash", "Vehicle", "Tools", "RoadFlares", "IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Tools", "RoadFlares", "Tools", "IndustrialItems", "Trash", "Vehicle", "Trash", "Restraints", "Vehicle", "IndustrialItems", "Tools", "RoadFlares", "IndustrialItems", "Tools", "IndustrialItems", "Vehicle", "Vehicle", "IndustrialItems"};
  123.  
  124. /*
  125. Percental Item Group Spawn Chances of Factories:
  126.  
  127. Electronics = 5,88%
  128. Trash = 23,53%
  129. IndustrialItems = 29,41%
  130. Tools = 29,41%
  131. Vehicle = 11,76%
  132. */
  133. Factories[] = {"Tools", "IndustrialItems", "Tools", "Tools", "Tools", "Trash", "Tools", "Electronics", "Trash", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "Vehicle", "Trash"};
  134.  
  135. /*
  136. Percental Item Group Spawn Chances of VehicleService:
  137.  
  138. IndustrialItems = 22,73%
  139. Trash = 27,27%
  140. Vehicle = 36,36%
  141. Tools = 13,64%
  142. */
  143. VehicleService[] = {"Trash", "IndustrialItems", "Vehicle", "Tools", "IndustrialItems", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Tools", "IndustrialItems", "Vehicle", "Trash", "Vehicle", "Tools", "IndustrialItems", "Vehicle", "Vehicle", "Trash", "Vehicle"};
  144.  
  145. /*
  146. Percental Item Group Spawn Chances of Military:
  147.  
  148. Ghillies = 0,65%
  149. Bipods = 1,31%
  150. LMGAmmo = 1,31%
  151. MedicalItems = 1,31%
  152. Restraints = 1,31%
  153. HandGrenades = 1,96%
  154. HEGrenades = 1,96%
  155. MilitaryBackpacks = 1,96%
  156. MilitaryHeadgear = 1,96%
  157. MilitaryVests = 1,96%
  158. RifleAmmo = 1,96%
  159. RifleAttachments = 1,96%
  160. SmokeGrenades = 1,96%
  161. UGLFlares = 1,96%
  162. UGLSmokes = 1,96%
  163. GuerillaItems = 2,61%
  164. MilitaryClothing = 3,27%
  165. Rifles = 3,27%
  166. Trash = 65,36%
  167. */
  168. Military[] = {"Trash", "Trash", "Trash", "Trash", "Trash", "HEGrenades", "Rifles", "HandGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAttachments", "Trash", "Trash", "Trash", "Trash", "Trash", "HandGrenades", "Trash", "Bipods", "Trash", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MedicalItems", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "Trash", "Trash", "RifleAmmo", "SmokeGrenades", "Trash", "UGLSmokes", "Trash", "Trash", "RifleAmmo", "Trash", "Trash", "UGLFlares", "MilitaryClothing", "MilitaryVests", "LMGAmmo", "Trash", "Trash", "Trash", "MilitaryClothing", "HEGrenades", "Trash", "Trash", "Trash", "RifleAttachments", "Trash", "UGLFlares", "Trash", "RifleAttachments", "Trash", "Restraints", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "LMGAmmo", "Trash", "MilitaryClothing", "MilitaryVests", "Trash", "UGLSmokes", "HEGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaItems", "Ghillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "Trash", "GuerillaItems", "Trash", "SmokeGrenades", "MilitaryClothing", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "MedicalItems", "Rifles", "Rifles", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "MilitaryBackpacks", "MilitaryHeadgear", "Trash", "UGLFlares", "Trash", "MilitaryHeadgear", "HandGrenades", "Trash", "Restraints", "Trash", "Trash", "Trash", "Bipods", "Rifles", "MilitaryHeadgear", "Trash", "Trash", "Trash", "MilitaryClothing", "Trash"};
  169.  
  170. /*
  171. Percental Item Group Spawn Chances of Medical:
  172.  
  173. Trash = 30,00%
  174. MedicalItems = 70,00%
  175. */
  176. Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "Trash", "Trash"};
  177.  
  178. /*
  179. Percental Item Group Spawn Chances of Tourist:
  180.  
  181. SniperAmmo = 2,17%
  182. SniperAttachments = 2,17%
  183. CivilianItems = 4,35%
  184. MedicalItems = 4,35%
  185. MilitaryBackpacks = 8,70%
  186. MilitaryHeadgear = 8,70%
  187. DLCRifles = 17,39%
  188. Snipers = 17,39%
  189. LowerRifles = 17,39%
  190. LowerRifleAmmo = 17,39%
  191. */
  192. Tourist[] = {"LowerRifles", "LowerRifleAmmo", "Snipers", "MilitaryBackpacks", "DLCRifles", "LowerRifles", "DLCRifles", "LowerRifles", "CivilianItems", "MedicalItems", "SniperAmmo", "DLCRifles", "LowerRifleAmmo", "Snipers", "MilitaryHeadgear", "LowerRifleAmmo", "LowerRifleAmmo", "SniperAttachments", "DLCRifles", "DLCRifles", "Snipers", "LowerRifleAmmo", "Snipers", "Snipers", "MilitaryBackpacks", "DLCRifles", "LowerRifleAmmo", "LowerRifles", "LowerRifles", "Snipers", "LowerRifles", "MedicalItems", "LowerRifles", "Snipers", "MilitaryBackpacks", "CivilianItems", "MilitaryHeadgear", "MilitaryHeadgear", "LowerRifleAmmo", "DLCRifles", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "LowerRifles", "LowerRifleAmmo", "Snipers"};
  193.  
  194. /*
  195. Percental Item Group Spawn Chances of Radiation:
  196.  
  197. SniperAmmo = 2,50%
  198. SniperAttachments = 2,50%
  199. EpicWeapons = 5,00%
  200. HandGrenades = 5,00%
  201. MedicalItems = 5,00%
  202. Restraints = 5,00%
  203. DLCGhillies = 7,50%
  204. Ghillies = 7,50%
  205. Explosives = 12,50%
  206. MilitaryBackpacks = 12,50%
  207. MilitaryHeadgear = 12,50%
  208. Snipers = 12,50%
  209. Rifles = 5,00%
  210. RifleAmmo = 5,00%
  211. */
  212. Radiation[] = {"Ghillies", "Explosives", "Snipers", "DLCGhillies", "Ghillies", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryHeadgear", "RifleAmmo", "HandGrenades", "SniperAmmo", "DLCGhillies", "Rifles", "RifleAmmo", "Snipers", "Explosives", "MilitaryBackpacks", "EpicWeapons", "Snipers", "MedicalItems", "Restraints", "DLCGhillies", "MilitaryBackpacks", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryHeadgear", "SniperAttachments", "Explosives", "Rifles", "HandGrenades", "Explosives", "MilitaryHeadgear", "Snipers", "Snipers", "EpicWeapons", "Explosives", "MedicalItems", "Ghillies", "MilitaryBackpacks"};
  213. };
  214.  
  215. class ItemGroups
  216. {
  217.  
  218. /*
  219. Percental Item Spawn Chances of Food:
  220.  
  221. Exile_Item_CookingPot = 2,08%
  222. Exile_Item_CanOpener = 3,47%
  223. Exile_Item_Matches = 3,47%
  224. Exile_Item_EMRE = 2,08%
  225. Exile_Item_GloriousKnakworst = 4,17%
  226. Exile_Item_Surstromming = 4,86%
  227. Exile_Item_SausageGravy = 4,86%
  228. Exile_Item_ChristmasTinner = 4,86%
  229. Exile_Item_MacasCheese = 4,86%
  230. Exile_Item_BBQSandwich = 4,86%
  231. Exile_Item_CatFood = 4,86%
  232. Exile_Item_Dogfood = 4,86%
  233. Exile_Item_BeefParts = 4,86%
  234. Exile_Item_Cheathas = 4,86%
  235. Exile_Item_DsNuts = 4,86%
  236. Exile_Item_Noodles = 4,86%
  237. Exile_Item_CockONut = 5,56%
  238. Exile_Item_SeedAstics = 5,56%
  239. Exile_Item_Raisins = 6,25%
  240. Exile_Item_Moobar = 6,25%
  241. Exile_Item_InstantCoffee = 7,64%
  242. */
  243. Food[] = {"Exile_Item_Cheathas", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_ChristmasTinner", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_EMRE", "Exile_Item_Noodles", "Exile_Item_Cheathas", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_CatFood", "Exile_Item_CatFood", "Exile_Item_CookingPot", "Exile_Item_Matches", "Exile_Item_EMRE", "Exile_Item_ChristmasTinner", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_GloriousKnakworst", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_Moobar", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_InstantCoffee", "Exile_Item_MacasCheese", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_Noodles", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_CanOpener", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_Surstromming", "Exile_Item_ChristmasTinner", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_CookingPot", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_GloriousKnakworst", "Exile_Item_BeefParts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Surstromming", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_CanOpener", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_ChristmasTinner", "Exile_Item_MacasCheese", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_SeedAstics"};
  244.  
  245. /*
  246. Percental Item Spawn Chances of Drinks:
  247.  
  248. Exile_Item_Beer = 7,14%
  249. Exile_Item_EnergyDrink = 7,14%
  250. Exile_Item_PlasticBottleFreshWater = 7,14%
  251. Exile_Item_PowerDrink = 7,14%
  252. Exile_Item_MountainDupe = 14,29%
  253. Exile_Item_ChocolateMilk = 21,43%
  254. Exile_Item_PlasticBottleDirtyWater = 35,71%
  255. */
  256. Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_Beer", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater"};
  257.  
  258. /*
  259. Percental Item Spawn Chances of Pistols:
  260.  
  261. Exile_Weapon_Colt1911 = 6,25%
  262. Exile_Weapon_Makarov = 6,25%
  263. Exile_Weapon_Taurus = 6,25%
  264. hgun_P07_khk_F = 6,25%
  265. hgun_Pistol_01_F = 6,25%
  266. hgun_Pistol_heavy_01_F = 6,25%
  267. hgun_Pistol_heavy_02_F = 6,25%
  268. hgun_Pistol_Signal_F = 6,25%
  269. hgun_ACPC2_F = 12,50%
  270. hgun_P07_F = 12,50%
  271. hgun_Rook40_F = 12,50%
  272. Exile_Weapon_SA61 = 12,50%
  273. */
  274. Pistols[] = {"hgun_Pistol_heavy_02_F", "hgun_P07_khk_F", "hgun_ACPC2_F", "Exile_Weapon_SA61", "hgun_Pistol_heavy_01_F", "hgun_P07_F", "hgun_P07_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_Makarov", "Exile_Weapon_SA61", "Exile_Weapon_Taurus", "hgun_Pistol_Signal_F", "hgun_ACPC2_F", "hgun_Rook40_F", "hgun_Pistol_01_F"};
  275.  
  276. /*
  277. Percental Item Spawn Chances of PistolAmmo:
  278.  
  279. 6Rnd_GreenSignal_F = 2,44%
  280. 6Rnd_RedSignal_F = 2,44%
  281. 16Rnd_9x21_Mag = 2,44%
  282. 6Rnd_45ACP_Cylinder = 4,88%
  283. 10Rnd_9x21_Mag = 9,76%
  284. 11Rnd_45ACP_Mag = 9,76%
  285. 30Rnd_9x21_Mag = 9,76%
  286. 9Rnd_45ACP_Mag = 9,76%
  287. Exile_Magazine_6Rnd_45ACP = 9,76%
  288. Exile_Magazine_7Rnd_45ACP = 9,76%
  289. Exile_Magazine_8Rnd_9x18 = 9,76%
  290. Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
  291. Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
  292. */
  293. PistolAmmo[] = {"Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "6Rnd_GreenSignal_F", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "16Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "6Rnd_RedSignal_F", "Exile_Magazine_10Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder"};
  294.  
  295. /*
  296. Percental Item Spawn Chances of PistolAttachments:
  297.  
  298. optic_MRD = 16,67%
  299. optic_Yorris = 16,67%
  300. muzzle_snds_acp = 33,33%
  301. muzzle_snds_L = 33,33%
  302. */
  303. PistolAttachments[] = {"muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_acp", "optic_MRD", "muzzle_snds_L", "optic_Yorris"};
  304.  
  305. /*
  306. Percental Item Spawn Chances of SMG:
  307.  
  308. hlc_smg_mp5k_PDW = 7,41%
  309. hlc_smg_mp5k = 7,41%
  310. hlc_smg_mp5a2 = 7,41%
  311. hlc_smg_MP5N = 11,11%
  312. hlc_smg_9mmar = 11,11%
  313. hlc_smg_mp5a4 = 11,11%
  314. hlc_smg_mp510 = 11,11%
  315. hlc_smg_mp5sd5 = 11,11%
  316. hlc_smg_mp5a3 = 11,11%
  317. hlc_smg_mp5sd6 = 11,11%
  318. */
  319. SMG[] = {"hlc_smg_mp510", "hlc_smg_mp5k_PDW", "hlc_smg_mp5a3", "hlc_smg_mp5a4", "hlc_smg_mp5k", "hlc_smg_9mmar", "hlc_smg_9mmar", "hlc_smg_mp510", "hlc_smg_mp5sd6", "hlc_smg_mp5a2", "hlc_smg_mp5a4", "hlc_smg_mp510", "hlc_smg_mp510", "hlc_smg_mp5sd5", "hlc_smg_mp510", "hlc_smg_mp5sd6", "hlc_smg_MP5N", "hlc_smg_mp5a4", "hlc_smg_9mmar", "hlc_smg_9mmar", "hlc_smg_9mmar", "hlc_smg_mp5a4", "hlc_smg_mp5a3", "hlc_smg_mp5a2", "hlc_smg_mp5sd5", "hlc_smg_mp5sd5", "hlc_smg_mp5sd6", "hlc_smg_mp5a3", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_MP5N", "hlc_smg_mp510", "hlc_smg_mp5sd6", "hlc_smg_mp5sd5", "hlc_smg_MP5N", "hlc_smg_9mmar", "hlc_smg_MP5N", "hlc_smg_mp510", "hlc_smg_mp5sd5", "hlc_smg_mp5a2", "hlc_smg_mp5a4", "hlc_smg_mp5a4", "hlc_smg_mp5a4", "hlc_smg_9mmar", "hlc_smg_mp5sd6", "hlc_smg_MP5N", "hlc_smg_mp5a2", "hlc_smg_mp5k", "hlc_smg_mp5k_PDW", "hlc_smg_9mmar", "hlc_smg_mp5a4", "hlc_smg_mp5a3", "hlc_smg_mp5sd6", "hlc_smg_mp5sd5", "hlc_smg_mp5a2", "hlc_smg_MP5N", "hlc_smg_mp5k_PDW", "hlc_smg_mp5k_PDW", "hlc_smg_9mmar", "hlc_smg_MP5N", "hlc_smg_mp5a4", "hlc_smg_mp5sd5", "hlc_smg_MP5N", "hlc_smg_mp5sd5", "hlc_smg_9mmar", "hlc_smg_mp5sd6", "hlc_smg_mp510", "hlc_smg_mp5k", "hlc_smg_mp5sd5", "hlc_smg_mp5a3", "hlc_smg_mp5a4", "hlc_smg_mp5sd6", "hlc_smg_mp5a4", "hlc_smg_mp5k", "hlc_smg_mp5k_PDW", "hlc_smg_mp5a4", "hlc_smg_mp510", "hlc_smg_MP5N", "hlc_smg_mp5a2", "hlc_smg_mp5a4", "hlc_smg_MP5N", "hlc_smg_mp5a3", "hlc_smg_mp5a3", "hlc_smg_mp5sd6", "hlc_smg_mp5sd6", "hlc_smg_MP5N", "hlc_smg_mp5sd5", "hlc_smg_MP5N", "hlc_smg_mp5a3", "hlc_smg_mp5a3", "hlc_smg_mp5sd5", "hlc_smg_mp5a4", "hlc_smg_mp5sd6", "hlc_smg_mp5a2", "hlc_smg_mp5sd6", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_mp5k", "hlc_smg_mp5a3", "hlc_smg_mp510", "hlc_smg_9mmar", "hlc_smg_mp5k_PDW", "hlc_smg_MP5N", "hlc_smg_mp5sd5", "hlc_smg_mp5sd6", "hlc_smg_mp5k", "hlc_smg_mp510", "hlc_smg_9mmar", "hlc_smg_mp5k", "hlc_smg_9mmar", "hlc_smg_mp5k", "hlc_smg_9mmar", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_MP5N", "hlc_smg_mp5a4", "hlc_smg_mp5k", "hlc_smg_mp510", "hlc_smg_mp5sd5", "hlc_smg_mp5sd6", "hlc_smg_mp5a2", "hlc_smg_mp5sd5", "hlc_smg_mp5a2", "hlc_smg_mp5k", "hlc_smg_mp5sd5", "hlc_smg_mp510", "hlc_smg_mp510", "hlc_smg_mp5a2", "hlc_smg_9mmar", "hlc_smg_mp510", "hlc_smg_mp5sd6", "hlc_smg_MP5N", "hlc_smg_mp5a3"};
  320.  
  321. /*
  322. Percental Item Spawn Chances of SMGAmmo:
  323.  
  324. hlc_30Rnd_9x19_B_MP5 = 29,41%
  325. hlc_30Rnd_9x19_GD_MP5 = 29,41%
  326. hlc_30Rnd_9x19_SD_MP5 = 29,41%
  327. 30Rnd_9x21_Mag_SMG_02 = 2,94%
  328. 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 2,94%
  329. 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 2,94%
  330. 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 2,94%
  331. */
  332. SMGAmmo[] = {"hlc_30Rnd_9x19_B_MP5", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "hlc_30Rnd_9x19_SD_MP5", "30Rnd_9x21_Mag_SMG_02", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_GD_MP5", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "hlc_30Rnd_9x19_SD_MP5", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_B_MP5", "hlc_30Rnd_9x19_GD_MP5", "hlc_30Rnd_9x19_SD_MP5", "hlc_30Rnd_9x19_GD_MP5"};
  333.  
  334. /*
  335. Percental Item Spawn Chances of SMGAttachments:
  336.  
  337. optic_Holosight_smg = 16,67%
  338. optic_Holosight_smg_blk_F = 16,67%
  339. optic_ACO_grn_smg = 16,67%
  340. optic_Aco_smg = 16,67%
  341. optic_ACO_grn = 16,67%
  342. optic_Aco = 16,67%
  343. */
  344. SMGAttachments[] = {"optic_Aco", "optic_Holosight_smg", "optic_Aco_smg", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Holosight_smg_blk_F"};
  345.  
  346. /*
  347. Percental Item Spawn Chances of Rifles:
  348.  
  349. arifle_AK12_GL_F = 0,39%
  350. arifle_AKM_F = 0,39%
  351. arifle_AKM_FL_F = 0,39%
  352. arifle_SPAR_03_blk_F = 0,39%
  353. arifle_SPAR_03_khk_F = 0,39%
  354. arifle_SPAR_03_snd_F = 0,39%
  355. Exile_Weapon_SVDCamo = 0,59%
  356. Exile_Weapon_VSSVintorez = 0,59%
  357. arifle_AK12_F = 0,59%
  358. Exile_Weapon_LeeEnfield = 1,97%
  359. hlc_rifle_aks74u_MTK = 3,35%
  360. hlc_rifle_aek971 = 2,56%
  361. hlc_rifle_aek971_mtk = 2,56%
  362. hlc_rifle_RK62 = 2,56%
  363. hlc_rifle_slr107u = 2,56%
  364. hlc_rifle_slr107u_MTK = 2,56%
  365. hlc_rifle_aug = 2,56%
  366. hlc_rifle_auga1_t = 2,56%
  367. hlc_rifle_auga1_B = 2,56%
  368. hlc_rifle_auga1carb = 2,56%
  369. hlc_rifle_auga1carb_t = 2,96%
  370. hlc_rifle_auga1carb_b = 2,96%
  371. hlc_rifle_l1a1slr = 2,96%
  372. hlc_rifle_SLR = 2,96%
  373. hlc_rifle_STG58F = 2,96%
  374. hlc_rifle_FAL5061 = 2,37%
  375. hlc_rifle_FAL5000 = 2,37%
  376. hlc_rifle_FAL5000Rail = 2,37%
  377. hlc_rifle_c1A1 = 2,56%
  378. hlc_rifle_LAR = 2,56%
  379. hlc_rifle_g3sg1 = 2,37%
  380. hlc_rifle_g3a3 = 2,37%
  381. hlc_rifle_g3a3ris = 2,37%
  382. hlc_rifle_G36VAG36 = 3,16%
  383. hlc_rifle_G36TAC = 3,16%
  384. hlc_rifle_G36KTAC = 3,16%
  385. hlc_rifle_G36CTAC = 3,16%
  386. hlc_rifle_G36MLIC = 3,16%
  387. hlc_rifle_G36KMLIC = 3,16%
  388. hlc_rifle_G36CMLIC = 3,16%
  389. hlc_rifle_G36MLIAG36 = 3,16%
  390. hlc_rifle_MG36 = 3,35%
  391. hlc_rifle_FAL5000_RH = 2,37%
  392. hlc_rifle_FAL5061Rail = 2,37%
  393. */
  394. Rifles[] = {"hlc_rifle_auga1carb_t", "hlc_rifle_auga1_t", "hlc_rifle_FAL5000_RH", "hlc_rifle_FAL5061Rail", "hlc_rifle_G36MLIC", "hlc_rifle_auga1_B", "hlc_rifle_FAL5061", "hlc_rifle_RK62", "hlc_rifle_MG36", "hlc_rifle_l1a1slr", "hlc_rifle_slr107u_MTK", "hlc_rifle_STG58F", "arifle_SPAR_03_snd_F", "hlc_rifle_G36TAC", "arifle_SPAR_03_blk_F", "hlc_rifle_aks74u_MTK", "hlc_rifle_aek971", "hlc_rifle_MG36", "hlc_rifle_aek971_mtk", "hlc_rifle_c1A1", "hlc_rifle_g3sg1", "hlc_rifle_FAL5000Rail", "hlc_rifle_FAL5061", "hlc_rifle_FAL5061Rail", "hlc_rifle_FAL5000Rail", "hlc_rifle_auga1_B", "hlc_rifle_G36MLIC", "hlc_rifle_G36VAG36", "hlc_rifle_G36KTAC", "hlc_rifle_aug", "hlc_rifle_g3a3ris", "hlc_rifle_SLR", "hlc_rifle_G36CMLIC", "hlc_rifle_auga1carb_t", "hlc_rifle_SLR", "hlc_rifle_G36VAG36", "hlc_rifle_auga1carb", "hlc_rifle_FAL5000_RH", "hlc_rifle_slr107u_MTK", "hlc_rifle_slr107u", "hlc_rifle_G36TAC", "hlc_rifle_SLR", "hlc_rifle_G36CMLIC", "hlc_rifle_aek971", "hlc_rifle_FAL5000", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u_MTK", "hlc_rifle_G36MLIAG36", "hlc_rifle_FAL5000Rail", "hlc_rifle_aks74u_MTK", "hlc_rifle_l1a1slr", "hlc_rifle_G36VAG36", "hlc_rifle_G36CTAC", "hlc_rifle_RK62", "hlc_rifle_RK62", "hlc_rifle_FAL5000", "hlc_rifle_MG36", "hlc_rifle_G36MLIAG36", "hlc_rifle_auga1carb_b", "hlc_rifle_aek971_mtk", "hlc_rifle_aug", "hlc_rifle_G36CMLIC", "hlc_rifle_LAR", "hlc_rifle_G36VAG36", "hlc_rifle_STG58F", "hlc_rifle_FAL5000Rail", "hlc_rifle_aug", "hlc_rifle_slr107u", "hlc_rifle_G36MLIAG36", "hlc_rifle_l1a1slr", "hlc_rifle_MG36", "hlc_rifle_aks74u_MTK", "hlc_rifle_G36KMLIC", "hlc_rifle_FAL5061Rail", "hlc_rifle_aug", "hlc_rifle_auga1carb", "hlc_rifle_aug", "hlc_rifle_G36MLIC", "hlc_rifle_slr107u", "hlc_rifle_SLR", "hlc_rifle_LAR", "hlc_rifle_aks74u_MTK", "hlc_rifle_G36KMLIC", "hlc_rifle_G36CTAC", "hlc_rifle_auga1_B", "hlc_rifle_G36MLIAG36", "arifle_AK12_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_LeeEnfield", "hlc_rifle_auga1carb_b", "hlc_rifle_FAL5000", "hlc_rifle_auga1carb", "hlc_rifle_FAL5061Rail", "hlc_rifle_G36TAC", "hlc_rifle_G36KTAC", "hlc_rifle_FAL5061Rail", "hlc_rifle_auga1carb_b", "hlc_rifle_aks74u_MTK", "hlc_rifle_FAL5000_RH", "hlc_rifle_slr107u_MTK", "hlc_rifle_G36VAG36", "Exile_Weapon_LeeEnfield", "hlc_rifle_G36KTAC", "hlc_rifle_slr107u_MTK", "hlc_rifle_LAR", "hlc_rifle_FAL5061Rail", "hlc_rifle_c1A1", "hlc_rifle_G36KTAC", "hlc_rifle_g3a3ris", "hlc_rifle_aks74u_MTK", "hlc_rifle_l1a1slr", "arifle_AK12_GL_F", "hlc_rifle_aks74u_MTK", "hlc_rifle_FAL5061", "hlc_rifle_G36VAG36", "hlc_rifle_G36CTAC", "hlc_rifle_auga1carb_t", "hlc_rifle_auga1carb_t", "hlc_rifle_G36MLIAG36", "hlc_rifle_slr107u_MTK", "hlc_rifle_auga1carb_b", "hlc_rifle_G36CTAC", "hlc_rifle_slr107u", "hlc_rifle_SLR", "hlc_rifle_FAL5061Rail", "hlc_rifle_slr107u", "hlc_rifle_aek971", "hlc_rifle_G36VAG36", "hlc_rifle_aek971", "hlc_rifle_G36MLIAG36", "hlc_rifle_FAL5000_RH", "hlc_rifle_c1A1", "hlc_rifle_G36VAG36", "hlc_rifle_G36KTAC", "hlc_rifle_aek971_mtk", "hlc_rifle_auga1carb_t", "hlc_rifle_auga1_t", "hlc_rifle_STG58F", "hlc_rifle_G36KMLIC", "arifle_SPAR_03_khk_F", "hlc_rifle_RK62", "hlc_rifle_FAL5000_RH", "hlc_rifle_auga1_B", "arifle_SPAR_03_snd_F", "hlc_rifle_G36MLIAG36", "hlc_rifle_FAL5000Rail", "hlc_rifle_G36KMLIC", "hlc_rifle_g3a3", "hlc_rifle_FAL5000_RH", "hlc_rifle_G36KMLIC", "hlc_rifle_RK62", "hlc_rifle_STG58F", "hlc_rifle_slr107u", "hlc_rifle_G36MLIC", "hlc_rifle_RK62", "hlc_rifle_G36KMLIC", "hlc_rifle_auga1carb_b", "hlc_rifle_auga1_t", "hlc_rifle_aks74u_MTK", "hlc_rifle_LAR", "hlc_rifle_G36MLIC", "hlc_rifle_g3a3", "hlc_rifle_G36MLIAG36", "hlc_rifle_l1a1slr", "hlc_rifle_RK62", "hlc_rifle_FAL5061Rail", "hlc_rifle_SLR", "hlc_rifle_G36MLIAG36", "hlc_rifle_G36MLIAG36", "arifle_AKM_FL_F", "hlc_rifle_G36VAG36", "hlc_rifle_slr107u_MTK", "hlc_rifle_FAL5000", "hlc_rifle_G36MLIAG36", "hlc_rifle_FAL5000_RH", "arifle_AKM_FL_F", "hlc_rifle_G36CMLIC", "hlc_rifle_c1A1", "hlc_rifle_auga1_t", "hlc_rifle_MG36", "hlc_rifle_auga1carb", "hlc_rifle_SLR", "hlc_rifle_FAL5000_RH", "hlc_rifle_auga1carb", "hlc_rifle_G36TAC", "hlc_rifle_auga1carb_t", "hlc_rifle_LAR", "hlc_rifle_g3sg1", "hlc_rifle_FAL5000Rail", "hlc_rifle_slr107u_MTK", "hlc_rifle_c1A1", "hlc_rifle_G36VAG36", "hlc_rifle_FAL5000", "hlc_rifle_g3sg1", "hlc_rifle_G36KTAC", "hlc_rifle_FAL5000_RH", "hlc_rifle_g3sg1", "hlc_rifle_G36CTAC", "hlc_rifle_G36TAC", "hlc_rifle_aek971_mtk", "Exile_Weapon_LeeEnfield", "hlc_rifle_auga1_t", "hlc_rifle_c1A1", "hlc_rifle_g3sg1", "hlc_rifle_FAL5000", "Exile_Weapon_VSSVintorez", "hlc_rifle_auga1carb_t", "hlc_rifle_G36KMLIC", "hlc_rifle_g3a3ris", "hlc_rifle_SLR", "hlc_rifle_aek971", "hlc_rifle_aks74u_MTK", "hlc_rifle_SLR", "hlc_rifle_aks74u_MTK", "hlc_rifle_g3a3", "hlc_rifle_FAL5000", "hlc_rifle_G36CMLIC", "hlc_rifle_FAL5061", "hlc_rifle_auga1_t", "hlc_rifle_FAL5061Rail", "hlc_rifle_STG58F", "hlc_rifle_G36TAC", "hlc_rifle_G36TAC", "hlc_rifle_auga1carb", "hlc_rifle_LAR", "hlc_rifle_aks74u_MTK", "hlc_rifle_auga1carb", "Exile_Weapon_SVDCamo", "hlc_rifle_l1a1slr", "hlc_rifle_G36KTAC", "hlc_rifle_l1a1slr", "hlc_rifle_SLR", "hlc_rifle_c1A1", "hlc_rifle_FAL5000", "hlc_rifle_auga1_t", "hlc_rifle_aks74u_MTK", "hlc_rifle_auga1_B", "Exile_Weapon_VSSVintorez", "hlc_rifle_G36KMLIC", "hlc_rifle_G36CTAC", "hlc_rifle_slr107u_MTK", "hlc_rifle_FAL5061", "Exile_Weapon_LeeEnfield", "hlc_rifle_g3sg1", "hlc_rifle_aek971_mtk", "hlc_rifle_aek971_mtk", "hlc_rifle_MG36", "hlc_rifle_LAR", "hlc_rifle_MG36", "hlc_rifle_g3sg1", "hlc_rifle_aks74u_MTK", "hlc_rifle_MG36", "hlc_rifle_c1A1", "hlc_rifle_aks74u_MTK", "hlc_rifle_g3a3ris", "hlc_rifle_auga1carb_t", "hlc_rifle_l1a1slr", "hlc_rifle_MG36", "hlc_rifle_RK62", "hlc_rifle_l1a1slr", "hlc_rifle_aek971", "hlc_rifle_G36VAG36", "hlc_rifle_MG36", "hlc_rifle_G36TAC", "hlc_rifle_G36MLIC", "hlc_rifle_auga1_t", "hlc_rifle_auga1_t", "hlc_rifle_G36KMLIC", "hlc_rifle_G36TAC", "hlc_rifle_auga1_t", "hlc_rifle_FAL5000_RH", "hlc_rifle_G36TAC", "hlc_rifle_auga1carb_b", "hlc_rifle_aek971_mtk", "hlc_rifle_auga1carb_b", "hlc_rifle_slr107u_MTK", "hlc_rifle_MG36", "hlc_rifle_auga1carb_t", "hlc_rifle_FAL5000Rail", "hlc_rifle_FAL5061Rail", "arifle_AK12_GL_F", "hlc_rifle_FAL5061", "hlc_rifle_RK62", "hlc_rifle_G36MLIC", "hlc_rifle_G36KTAC", "hlc_rifle_G36CTAC", "hlc_rifle_G36MLIAG36", "hlc_rifle_auga1carb_t", "hlc_rifle_auga1carb", "hlc_rifle_G36TAC", "hlc_rifle_auga1carb_b", "hlc_rifle_G36MLIC", "hlc_rifle_auga1_B", "hlc_rifle_G36CTAC", "hlc_rifle_aug", "hlc_rifle_G36CMLIC", "hlc_rifle_g3a3ris", "hlc_rifle_G36MLIAG36", "hlc_rifle_SLR", "hlc_rifle_g3a3", "hlc_rifle_FAL5000Rail", "hlc_rifle_G36KMLIC", "hlc_rifle_G36KMLIC", "hlc_rifle_auga1_B", "hlc_rifle_FAL5061", "hlc_rifle_G36CTAC", "hlc_rifle_g3sg1", "Exile_Weapon_LeeEnfield", "hlc_rifle_FAL5061", "hlc_rifle_FAL5061", "hlc_rifle_aks74u_MTK", "hlc_rifle_auga1_B", "hlc_rifle_G36CTAC", "hlc_rifle_G36VAG36", "hlc_rifle_G36MLIC", "hlc_rifle_G36KMLIC", "hlc_rifle_G36KTAC", "hlc_rifle_slr107u_MTK", "hlc_rifle_aek971_mtk", "hlc_rifle_SLR", "hlc_rifle_STG58F", "hlc_rifle_G36KTAC", "hlc_rifle_aek971", "hlc_rifle_slr107u_MTK", "hlc_rifle_g3a3", "hlc_rifle_aek971_mtk", "hlc_rifle_G36MLIC", "hlc_rifle_aek971", "hlc_rifle_aug", "hlc_rifle_auga1carb", "hlc_rifle_MG36", "hlc_rifle_STG58F", "arifle_AK12_F", "hlc_rifle_RK62", "hlc_rifle_G36MLIC", "hlc_rifle_auga1carb", "hlc_rifle_MG36", "hlc_rifle_l1a1slr", "hlc_rifle_G36MLIC", "hlc_rifle_aek971", "hlc_rifle_auga1carb_b", "hlc_rifle_aek971", "arifle_AKM_F", "hlc_rifle_FAL5061Rail", "hlc_rifle_G36CMLIC", "hlc_rifle_G36KMLIC", "hlc_rifle_slr107u", "hlc_rifle_G36CMLIC", "hlc_rifle_G36KMLIC", "hlc_rifle_G36VAG36", "hlc_rifle_l1a1slr", "hlc_rifle_FAL5000", "hlc_rifle_FAL5000_RH", "hlc_rifle_G36MLIC", "hlc_rifle_auga1carb_t", "hlc_rifle_auga1_t", "hlc_rifle_G36VAG36", "hlc_rifle_G36CMLIC", "hlc_rifle_G36KTAC", "hlc_rifle_c1A1", "hlc_rifle_G36MLIAG36", "hlc_rifle_G36MLIC", "hlc_rifle_FAL5000_RH", "hlc_rifle_LAR", "hlc_rifle_auga1carb_b", "hlc_rifle_G36CTAC", "Exile_Weapon_LeeEnfield", "hlc_rifle_l1a1slr", "hlc_rifle_g3a3", "hlc_rifle_aug", "hlc_rifle_aug", "hlc_rifle_g3a3", "Exile_Weapon_LeeEnfield", "hlc_rifle_STG58F", "hlc_rifle_auga1carb_b", "hlc_rifle_FAL5061Rail", "hlc_rifle_c1A1", "hlc_rifle_G36KMLIC", "hlc_rifle_aug", "arifle_AK12_F", "hlc_rifle_G36KTAC", "hlc_rifle_LAR", "hlc_rifle_aek971_mtk", "hlc_rifle_FAL5061", "hlc_rifle_slr107u", "hlc_rifle_FAL5000Rail", "hlc_rifle_STG58F", "hlc_rifle_aek971", "hlc_rifle_g3sg1", "hlc_rifle_G36MLIAG36", "hlc_rifle_g3a3", "hlc_rifle_g3a3", "hlc_rifle_G36CMLIC", "hlc_rifle_G36CTAC", "hlc_rifle_g3sg1", "Exile_Weapon_LeeEnfield", "hlc_rifle_auga1_B", "hlc_rifle_g3sg1", "hlc_rifle_g3a3ris", "Exile_Weapon_LeeEnfield", "hlc_rifle_FAL5000Rail", "hlc_rifle_slr107u", "hlc_rifle_G36MLIC", "hlc_rifle_MG36", "hlc_rifle_auga1_B", "hlc_rifle_g3a3ris", "hlc_rifle_auga1carb_t", "hlc_rifle_G36CMLIC", "hlc_rifle_G36KTAC", "hlc_rifle_slr107u_MTK", "hlc_rifle_c1A1", "hlc_rifle_g3a3ris", "hlc_rifle_g3a3ris", "hlc_rifle_SLR", "hlc_rifle_G36VAG36", "Exile_Weapon_SVDCamo", "hlc_rifle_aks74u_MTK", "hlc_rifle_FAL5000Rail", "hlc_rifle_STG58F", "hlc_rifle_auga1_B", "hlc_rifle_G36CTAC", "hlc_rifle_g3a3", "hlc_rifle_g3a3ris", "hlc_rifle_G36KMLIC", "hlc_rifle_auga1_B", "hlc_rifle_g3sg1", "hlc_rifle_LAR", "hlc_rifle_SLR", "hlc_rifle_FAL5000Rail", "hlc_rifle_auga1carb_t", "hlc_rifle_l1a1slr", "hlc_rifle_auga1carb_b", "hlc_rifle_G36MLIC", "hlc_rifle_aek971", "hlc_rifle_FAL5000", "hlc_rifle_G36VAG36", "hlc_rifle_G36TAC", "hlc_rifle_slr107u_MTK", "hlc_rifle_aug", "hlc_rifle_G36TAC", "Exile_Weapon_SVDCamo", "hlc_rifle_STG58F", "hlc_rifle_G36CTAC", "hlc_rifle_MG36", "arifle_AKM_F", "hlc_rifle_G36CMLIC", "hlc_rifle_STG58F", "hlc_rifle_aek971_mtk", "hlc_rifle_FAL5061", "hlc_rifle_auga1carb_b", "hlc_rifle_l1a1slr", "hlc_rifle_G36KTAC", "hlc_rifle_slr107u", "hlc_rifle_G36TAC", "hlc_rifle_slr107u", "hlc_rifle_aug", "Exile_Weapon_VSSVintorez", "hlc_rifle_LAR", "hlc_rifle_aug", "hlc_rifle_MG36", "hlc_rifle_LAR", "hlc_rifle_SLR", "hlc_rifle_FAL5061", "hlc_rifle_G36TAC", "hlc_rifle_MG36", "hlc_rifle_g3a3", "hlc_rifle_G36CMLIC", "hlc_rifle_auga1carb", "hlc_rifle_g3a3", "hlc_rifle_auga1carb_b", "hlc_rifle_l1a1slr", "hlc_rifle_FAL5000", "hlc_rifle_STG58F", "hlc_rifle_G36TAC", "hlc_rifle_aek971_mtk", "hlc_rifle_aek971_mtk", "arifle_SPAR_03_blk_F", "hlc_rifle_G36CTAC", "hlc_rifle_auga1carb", "hlc_rifle_LAR", "hlc_rifle_auga1carb_t", "hlc_rifle_auga1carb", "hlc_rifle_G36MLIAG36", "hlc_rifle_RK62", "hlc_rifle_slr107u", "hlc_rifle_auga1_B", "hlc_rifle_aek971", "hlc_rifle_G36CMLIC", "hlc_rifle_STG58F", "hlc_rifle_auga1_t", "hlc_rifle_slr107u", "hlc_rifle_auga1_t", "hlc_rifle_G36CTAC", "hlc_rifle_G36KTAC", "hlc_rifle_c1A1", "hlc_rifle_RK62", "hlc_rifle_g3a3ris", "hlc_rifle_G36CMLIC", "hlc_rifle_auga1carb_b", "hlc_rifle_auga1carb_t", "hlc_rifle_G36KTAC", "hlc_rifle_G36CMLIC", "hlc_rifle_STG58F", "hlc_rifle_FAL5000", "hlc_rifle_c1A1", "hlc_rifle_g3a3ris", "hlc_rifle_RK62"};
  395.  
  396. /*
  397. Percental Item Spawn Chances of LowerRifles:
  398.  
  399. hlc_rifle_ak74 = 5,27%
  400. hlc_rifle_ak74_MTK = 5,27%
  401. hlc_rifle_ak74_dirty = 5,27%
  402. hlc_rifle_ak74_dirty2 = 5,27%
  403. hlc_rifle_aks74 = 5,27%
  404. hlc_rifle_aks74_MTK = 5,27%
  405. hlc_rifle_aks74u = 44,30%
  406. hlc_rifle_G36A1 = 5,27%
  407. Exile_Weapon_M4 = 4,85%
  408. Exile_Weapon_M16A4 = 4,85%
  409. Exile_Weapon_M16A2 = 4,85%
  410. Exile_Weapon_LeeEnfield = 4,22%
  411. */
  412. LowerRifles[] = {"hlc_rifle_G36A1", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "Exile_Weapon_M4", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_G36A1", "hlc_rifle_aks74", "hlc_rifle_G36A1", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "Exile_Weapon_M16A2", "hlc_rifle_ak74", "hlc_rifle_ak74", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M4", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M4", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74_MTK", "Exile_Weapon_M16A2", "hlc_rifle_ak74_dirty", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_dirty", "Exile_Weapon_M4", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_ak74", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_ak74", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "hlc_rifle_ak74_MTK", "hlc_rifle_G36A1", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M4", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "Exile_Weapon_M16A2", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_ak74_MTK", "Exile_Weapon_M4", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A4", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A2", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_ak74_dirty2", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A4", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M4", "Exile_Weapon_M16A2", "hlc_rifle_ak74_dirty", "Exile_Weapon_M16A2", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74", "Exile_Weapon_M4", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_dirty2", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74", "hlc_rifle_G36A1", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "Exile_Weapon_M4", "Exile_Weapon_M16A4", "hlc_rifle_aks74", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_ak74", "hlc_rifle_aks74_MTK", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M4", "hlc_rifle_ak74_MTK", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_ak74_dirty", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_MTK", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "Exile_Weapon_M16A2", "hlc_rifle_aks74_MTK", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74u", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_ak74_dirty", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74_MTK", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_dirty", "hlc_rifle_G36A1", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_ak74_MTK", "hlc_rifle_ak74_MTK", "hlc_rifle_G36A1", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "Exile_Weapon_M16A2", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_G36A1", "hlc_rifle_G36A1", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "Exile_Weapon_M16A2", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "Exile_Weapon_M4", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "hlc_rifle_aks74", "hlc_rifle_ak74_dirty2", "Exile_Weapon_M16A4", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_ak74", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "Exile_Weapon_M4", "hlc_rifle_aks74u", "hlc_rifle_ak74_dirty2", "hlc_rifle_ak74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u", "hlc_rifle_aks74_MTK", "hlc_rifle_aks74u", "hlc_rifle_aks74u"};
  413.  
  414. /*
  415. Percental Item Spawn Chances of RifleAmmo:
  416.  
  417. 30Rnd_556x45_Stanag = 1,98%
  418. 30Rnd_556x45_Stanag_green = 1,98%
  419. 30Rnd_556x45_Stanag_red = 1,98%
  420. Exile_Magazine_10Rnd_303 = 9,90%
  421. Exile_Magazine_30Rnd_762x39_AK = 1,98%
  422. Exile_Magazine_20Rnd_762x51_DMR = 0,99%
  423. Exile_Magazine_20Rnd_762x51_DMR_Yellow = 0,99%
  424. Exile_Magazine_20Rnd_762x51_DMR_Red = 0,99%
  425. Exile_Magazine_20Rnd_762x51_DMR_Green = 0,99%
  426. Exile_Magazine_20Rnd_762x51_DMR_White = 0,99%
  427. Exile_Magazine_10Rnd_762x54 = 1,98%
  428. Exile_Magazine_10Rnd_9x39 = 1,98%
  429. Exile_Magazine_20Rnd_9x39 = 1,98%
  430. 30Rnd_762x39_Mag_F = 1,98%
  431. 30Rnd_762x39_Mag_Green_F = 1,98%
  432. 30Rnd_762x39_Mag_Tracer_F = 1,98%
  433. 30Rnd_762x39_Mag_Tracer_Green_F = 1,98%
  434. 29rnd_300BLK_STANAG = 1,98%
  435. 29rnd_300BLK_STANAG_S = 0,99%
  436. 29rnd_300BLK_STANAG_T = 0,99%
  437. hlc_200rnd_556x45_B_SAW = 0,99%
  438. hlc_200rnd_556x45_M_SAW = 0,99%
  439. hlc_200rnd_556x45_Mdim_SAW = 0,99%
  440. hlc_20Rnd_762x51_B_fal = 0,99%
  441. hlc_20Rnd_762x51_S_fal = 0,99%
  442. hlc_20Rnd_762x51_TDim_fal = 0,99%
  443. hlc_20rnd_762x51_S_G3 = 0,99%
  444. hlc_20rnd_762x51_T_G3 = 0,99%
  445. hlc_20rnd_762x51_b_G3 = 0,99%
  446. hlc_24Rnd_75x55_B_stgw = 0,99%
  447. hlc_24Rnd_75x55_T_stgw = 0,99%
  448. hlc_24Rnd_75x55_ap_stgw = 0,99%
  449. hlc_30Rnd_545x39_B_AK = 1,98%
  450. hlc_30Rnd_545x39_EP_ak = 1,98%
  451. hlc_30Rnd_545x39_S_AK = 1,98%
  452. hlc_30Rnd_545x39_t_ak = 1,98%
  453. hlc_30Rnd_556x45_B_AUG = 1,98%
  454. hlc_30Rnd_556x45_MDIM_AUG = 1,98%
  455. hlc_30Rnd_556x45_SOST_AUG = 1,98%
  456. hlc_30Rnd_556x45_SPR_AUG = 1,98%
  457. hlc_30Rnd_556x45_TDIM_AUG = 1,98%
  458. hlc_30Rnd_556x45_T_AUG = 1,98%
  459. hlc_30Rnd_762x39_b_ak = 0,99%
  460. hlc_30Rnd_762x39_t_ak = 0,99%
  461. hlc_30rnd_556x45_EPR_G36 = 1,98%
  462. hlc_30rnd_556x45_EPR_HK33 = 1,98%
  463. hlc_30rnd_556x45_MDIM_G36 = 1,98%
  464. hlc_30rnd_556x45_SPR_G36 = 1,98%
  465. hlc_30rnd_556x45_TDIM_G36 = 1,98%
  466. hlc_40Rnd_556x45_B_AUG = 1,98%
  467. hlc_40Rnd_556x45_SOST_AUG = 1,98%
  468. hlc_40Rnd_556x45_SPR_AUG = 1,98%
  469. hlc_40Rnd_556x45_TDIM_AUG = 1,98%
  470. hlc_45Rnd_545x39_t_rpk = 1,98%
  471. hlc_45Rnd_762x39_m_rpk = 1,98%
  472. hlc_45Rnd_762x39_t_rpk = 1,98%
  473. hlc_100rnd_556x45_EPR_G36 = 1,98%
  474. */
  475. RifleAmmo[] = {"Exile_Magazine_10Rnd_303", "hlc_200rnd_556x45_B_SAW", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_556x45_B_AUG", "30Rnd_762x39_Mag_Tracer_Green_F", "hlc_30Rnd_556x45_T_AUG", "hlc_45Rnd_545x39_t_rpk", "hlc_100rnd_556x45_EPR_G36", "hlc_20rnd_762x51_T_G3", "hlc_30Rnd_556x45_B_AUG", "hlc_30Rnd_545x39_EP_ak", "30Rnd_762x39_Mag_Green_F", "hlc_40Rnd_556x45_B_AUG", "hlc_30Rnd_556x45_T_AUG", "30Rnd_556x45_Stanag_green", "hlc_45Rnd_545x39_t_rpk", "hlc_30rnd_556x45_SPR_G36", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_762x39_Mag_F", "hlc_30rnd_556x45_SPR_G36", "Exile_Magazine_20Rnd_762x51_DMR_White", "hlc_30rnd_556x45_EPR_HK33", "Exile_Magazine_20Rnd_9x39", "hlc_30rnd_556x45_EPR_G36", "hlc_100rnd_556x45_EPR_G36", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag", "hlc_20Rnd_762x51_TDim_fal", "hlc_30rnd_556x45_MDIM_G36", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_762x39_AK", "hlc_30Rnd_762x39_b_ak", "hlc_24Rnd_75x55_B_stgw", "hlc_40Rnd_556x45_TDIM_AUG", "Exile_Magazine_20Rnd_9x39", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_556x45_TDIM_AUG", "Exile_Magazine_10Rnd_762x54", "hlc_24Rnd_75x55_T_stgw", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "hlc_20rnd_762x51_S_G3", "hlc_45Rnd_762x39_m_rpk", "hlc_30Rnd_556x45_SPR_AUG", "hlc_30Rnd_556x45_SPR_AUG", "hlc_40Rnd_556x45_SPR_AUG", "hlc_40Rnd_556x45_SPR_AUG", "hlc_30rnd_556x45_EPR_HK33", "hlc_45Rnd_762x39_t_rpk", "hlc_30Rnd_545x39_t_ak", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "hlc_24Rnd_75x55_ap_stgw", "30Rnd_762x39_Mag_Tracer_F", "hlc_30Rnd_556x45_TDIM_AUG", "hlc_30Rnd_556x45_MDIM_AUG", "Exile_Magazine_10Rnd_303", "hlc_30Rnd_556x45_MDIM_AUG", "hlc_20Rnd_762x51_S_fal", "hlc_30Rnd_545x39_B_AK", "hlc_40Rnd_556x45_TDIM_AUG", "Exile_Magazine_10Rnd_303", "hlc_20rnd_762x51_b_G3", "30Rnd_556x45_Stanag_green", "29rnd_300BLK_STANAG_T", "hlc_30Rnd_556x45_SOST_AUG", "hlc_20Rnd_762x51_B_fal", "hlc_30Rnd_545x39_EP_ak", "Exile_Magazine_20Rnd_762x51_DMR", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_762x39_Mag_Green_F", "hlc_200rnd_556x45_Mdim_SAW", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_762x39_t_ak", "29rnd_300BLK_STANAG", "29rnd_300BLK_STANAG_S", "hlc_30Rnd_545x39_S_AK", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_762x51_DMR_Red", "hlc_45Rnd_762x39_m_rpk", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "hlc_40Rnd_556x45_SOST_AUG", "hlc_45Rnd_762x39_t_rpk", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Green", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "hlc_30Rnd_556x45_SOST_AUG", "29rnd_300BLK_STANAG", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_40Rnd_556x45_SOST_AUG", "hlc_40Rnd_556x45_B_AUG", "hlc_200rnd_556x45_M_SAW", "hlc_30Rnd_545x39_B_AK", "30Rnd_762x39_Mag_Tracer_Green_F"};
  476.  
  477. /*
  478. Percental Item Spawn Chances of LowerRifleAmmo:
  479.  
  480. hlc_30Rnd_545x39_B_AK = 8,33%
  481. hlc_30Rnd_545x39_EP_ak = 8,33%
  482. hlc_30Rnd_545x39_S_AK = 8,33%
  483. hlc_30Rnd_545x39_t_ak = 8,33%
  484. 30Rnd_556x45_Stanag = 8,33%
  485. 30Rnd_556x45_Stanag_green = 8,33%
  486. 30Rnd_556x45_Stanag_red = 8,33%
  487. hlc_30rnd_556x45_EPR_G36 = 8,33%
  488. hlc_30rnd_556x45_EPR_HK33 = 8,33%
  489. hlc_30rnd_556x45_MDIM_G36 = 8,33%
  490. hlc_30rnd_556x45_SPR_G36 = 8,33%
  491. hlc_30rnd_556x45_TDIM_G36 = 8,33%
  492. */
  493. LowerRifleAmmo[] = {"30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_t_ak", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_S_AK", "30Rnd_556x45_Stanag_green", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_B_AK", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_EPR_HK33", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_EPR_HK33", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_EP_ak", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_t_ak", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_EP_ak", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_green", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_green", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_B_AK", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_EP_ak", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_B_AK", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_t_ak", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_MDIM_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_EP_ak", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_B_AK", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_B_AK", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_MDIM_G36", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_SPR_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_TDIM_G36", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_green", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_B_AK", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_EPR_HK33", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_S_AK", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_EP_ak", "30Rnd_556x45_Stanag_red", "hlc_30rnd_556x45_SPR_G36", "hlc_30Rnd_545x39_S_AK", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_TDIM_G36", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_red", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_t_ak", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_SPR_G36", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_EP_ak", "hlc_30Rnd_545x39_t_ak", "hlc_30Rnd_545x39_S_AK", "30Rnd_556x45_Stanag_green", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_S_AK", "hlc_30Rnd_545x39_EP_ak", "hlc_30rnd_556x45_EPR_G36", "30Rnd_556x45_Stanag", "hlc_30Rnd_545x39_S_AK", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_EPR_HK33", "hlc_30rnd_556x45_MDIM_G36", "hlc_30rnd_556x45_TDIM_G36", "30Rnd_556x45_Stanag", "hlc_30rnd_556x45_EPR_G36"};
  494.  
  495. /*
  496. Percental Item Spawn Chances of RifleAttachments:
  497.  
  498. muzzle_snds_M = 3,33%
  499. muzzle_snds_H = 3,33%
  500. muzzle_snds_H_khk_F = 3,33%
  501. muzzle_snds_H_snd_F = 3,33%
  502. muzzle_snds_58_blk_F = 3,33%
  503. muzzle_snds_m_khk_F = 3,33%
  504. muzzle_snds_m_snd_F = 3,33%
  505. muzzle_snds_58_wdm_F = 3,33%
  506. muzzle_snds_65_TI_blk_F = 3,33%
  507. muzzle_snds_65_TI_hex_F = 3,33%
  508. muzzle_snds_65_TI_ghex_F = 3,33%
  509. muzzle_snds_H_MG_blk_F = 3,33%
  510. muzzle_snds_H_MG_khk_F = 3,33%
  511. optic_Arco = 3,33%
  512. optic_Arco_blk_F = 3,33%
  513. optic_Arco_ghex_F = 3,33%
  514. optic_Hamr = 3,33%
  515. optic_Hamr_khk_F = 3,33%
  516. optic_Holosight = 3,33%
  517. optic_Holosight_blk_F = 3,33%
  518. optic_Holosight_khk_F = 3,33%
  519. acc_flashlight = 3,33%
  520. acc_pointer_IR = 3,33%
  521. optic_MRCO = 3,33%
  522. optic_DMS = 3,33%
  523. optic_DMS_ghex_F = 3,33%
  524. optic_ERCO_blk_F = 3,33%
  525. optic_ERCO_khk_F = 3,33%
  526. optic_ERCO_snd_F = 3,33%
  527. optic_NVS = 1,67%
  528. hlc_optic_goshawk = 1,67%
  529. */
  530. RifleAttachments[] = {"muzzle_snds_H_MG_blk_F", "optic_Holosight_khk_F", "optic_Arco", "optic_Arco", "muzzle_snds_H_khk_F", "hlc_optic_goshawk", "muzzle_snds_65_TI_blk_F", "acc_pointer_IR", "optic_Hamr", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "optic_Holosight", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F", "optic_Holosight", "optic_DMS", "optic_DMS_ghex_F", "optic_Arco_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_65_TI_hex_F", "optic_ERCO_blk_F", "acc_flashlight", "optic_Holosight_khk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_blk_F", "optic_Holosight_blk_F", "optic_NVS", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Hamr", "optic_ERCO_khk_F", "optic_ERCO_snd_F", "optic_Hamr_khk_F", "muzzle_snds_M", "muzzle_snds_H_MG_khk_F", "optic_Hamr_khk_F", "muzzle_snds_H_khk_F", "muzzle_snds_58_blk_F", "optic_ERCO_khk_F", "optic_MRCO", "acc_pointer_IR", "muzzle_snds_58_wdm_F", "muzzle_snds_58_blk_F", "optic_Arco_blk_F", "muzzle_snds_H", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_65_TI_blk_F", "optic_MRCO", "optic_ERCO_blk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_Arco_ghex_F", "muzzle_snds_H", "acc_flashlight", "optic_DMS", "muzzle_snds_m_snd_F", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F"};
  531.  
  532. /*
  533. Percental Item Spawn Chances of LMG:
  534.  
  535. LMG_Zafir_F = 5,00%
  536. Exile_Weapon_RPK = 5,00%
  537. Exile_Weapon_PK = 5,00%
  538. Exile_Weapon_PKP = 5,00%
  539. LMG_03_F = 5,00%
  540. hlc_lmg_minimipara = 5,00%
  541. hlc_lmg_minimi = 5,00%
  542. hlc_lmg_minimi_railed = 5,00%
  543. hlc_lmg_m249para = 5,00%
  544. hlc_lmg_M249E2 = 5,00%
  545. hlc_lmg_M60E4 = 5,00%
  546. hlc_lmg_m60 = 5,00%
  547. hlc_lmg_mk48 = 5,00%
  548. hlc_m249_pip1 = 5,00%
  549. hlc_m249_pip2 = 5,00%
  550. hlc_m249_pip3 = 5,00%
  551. hlc_m249_pip4 = 5,00%
  552. hlc_rifle_rpk = 5,00%
  553. hlc_rifle_rpk12 = 5,00%
  554. hlc_rifle_rpk74n = 5,00%
  555. */
  556. LMG[] = {"hlc_lmg_M249E2", "hlc_m249_pip3", "hlc_rifle_rpk74n", "Exile_Weapon_PKP", "hlc_lmg_minimi_railed", "LMG_03_F", "Exile_Weapon_RPK", "hlc_lmg_m249para", "hlc_m249_pip2", "hlc_m249_pip1", "hlc_lmg_minimi", "hlc_rifle_rpk12", "hlc_lmg_minimipara", "Exile_Weapon_PK", "hlc_m249_pip4", "hlc_lmg_m60", "hlc_lmg_M60E4", "hlc_lmg_mk48", "LMG_Zafir_F", "hlc_rifle_rpk"};
  557.  
  558. /*
  559. Percental Item Spawn Chances of LMGAmmo:
  560.  
  561. 150Rnd_762x54_Box = 15,00%
  562. 150Rnd_762x54_Box_Tracer = 5,00%
  563. Exile_Magazine_45Rnd_545x39_RPK_Green = 5,00%
  564. Exile_Magazine_75Rnd_545x39_RPK_Green = 5,00%
  565. Exile_Magazine_100Rnd_762x54_PK_Green = 5,00%
  566. 200Rnd_556x45_Box_F = 5,00%
  567. 200Rnd_556x45_Box_Red_F = 5,00%
  568. 200Rnd_556x45_Box_Tracer_F = 5,00%
  569. 200Rnd_556x45_Box_Tracer_Red_F = 5,00%
  570. hlc_100Rnd_762x51_B_M60E4 = 5,00%
  571. hlc_100Rnd_762x51_Barrier_M60E4 = 5,00%
  572. hlc_100Rnd_762x51_M_M60E4 = 5,00%
  573. hlc_100Rnd_762x51_Mdim_M60E4 = 5,00%
  574. hlc_100Rnd_762x51_T_M60E4 = 5,00%
  575. hlc_200rnd_556x45_B_SAW = 5,00%
  576. hlc_200rnd_556x45_M_SAW = 5,00%
  577. hlc_200rnd_556x45_Mdim_SAW = 5,00%
  578. hlc_200rnd_556x45_T_SAW = 5,00%
  579. */
  580. LMGAmmo[] = {"200Rnd_556x45_Box_F", "hlc_100Rnd_762x51_B_M60E4", "200Rnd_556x45_Box_Tracer_Red_F", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "hlc_200rnd_556x45_T_SAW", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "hlc_100Rnd_762x51_Barrier_M60E4", "150Rnd_762x54_Box_Tracer", "hlc_100Rnd_762x51_T_M60E4", "hlc_200rnd_556x45_M_SAW", "200Rnd_556x45_Box_Red_F", "hlc_100Rnd_762x51_M_M60E4", "Exile_Magazine_100Rnd_762x54_PK_Green", "hlc_100Rnd_762x51_Mdim_M60E4", "150Rnd_762x54_Box", "hlc_200rnd_556x45_B_SAW", "Exile_Magazine_45Rnd_545x39_RPK_Green", "hlc_200rnd_556x45_Mdim_SAW"};
  581.  
  582. /*
  583. Percental Item Spawn Chances of Snipers:
  584.  
  585. srifle_DMR_01_F = 11,67%
  586. srifle_EBR_F = 20,00%
  587. Exile_Weapon_m107 = 1,67%
  588. Exile_Weapon_ksvk = 1,67%
  589. hlc_rifle_psg1 = 16,67%
  590. hlc_rifle_psg1A1 = 16,67%
  591. hlc_rifle_PSG1A1_RIS = 16,67%
  592. hlc_rifle_awcovert = 1,67%
  593. hlc_rifle_awcovert_BL = 1,67%
  594. hlc_rifle_awcovert_FDE = 1,67%
  595. hlc_rifle_awmagnum = 1,67%
  596. hlc_rifle_awmagnum_BL = 1,67%
  597. hlc_rifle_awmagnum_FDE = 1,67%
  598. hlc_rifle_awMagnum_FDE_ghillie = 1,67%
  599. hlc_rifle_awMagnum_BL_ghillie = 1,67%
  600. hlc_rifle_awMagnum_OD_ghillie = 1,67%
  601. */
  602. Snipers[] = {"hlc_rifle_psg1", "srifle_EBR_F", "srifle_EBR_F", "srifle_EBR_F", "hlc_rifle_psg1A1", "hlc_rifle_psg1", "srifle_DMR_01_F", "hlc_rifle_psg1A1", "hlc_rifle_PSG1A1_RIS", "hlc_rifle_PSG1A1_RIS", "hlc_rifle_psg1", "srifle_EBR_F", "srifle_EBR_F", "hlc_rifle_psg1", "Exile_Weapon_m107", "hlc_rifle_PSG1A1_RIS", "hlc_rifle_psg1A1", "srifle_EBR_F", "srifle_EBR_F", "hlc_rifle_PSG1A1_RIS", "srifle_DMR_01_F", "srifle_EBR_F", "hlc_rifle_psg1A1", "hlc_rifle_awMagnum_OD_ghillie", "hlc_rifle_PSG1A1_RIS", "Exile_Weapon_ksvk", "srifle_DMR_01_F", "srifle_EBR_F", "hlc_rifle_psg1", "hlc_rifle_psg1", "hlc_rifle_psg1A1", "hlc_rifle_psg1A1", "hlc_rifle_awmagnum_BL", "hlc_rifle_psg1A1", "hlc_rifle_psg1", "hlc_rifle_psg1", "hlc_rifle_PSG1A1_RIS", "srifle_DMR_01_F", "hlc_rifle_psg1", "srifle_EBR_F", "hlc_rifle_awMagnum_FDE_ghillie", "hlc_rifle_psg1A1", "hlc_rifle_PSG1A1_RIS", "hlc_rifle_awcovert_BL", "hlc_rifle_PSG1A1_RIS", "srifle_EBR_F", "hlc_rifle_awmagnum", "srifle_DMR_01_F", "hlc_rifle_psg1A1", "hlc_rifle_psg1", "hlc_rifle_psg1A1", "hlc_rifle_awMagnum_BL_ghillie", "hlc_rifle_PSG1A1_RIS", "srifle_EBR_F", "hlc_rifle_awcovert_FDE", "srifle_DMR_01_F", "srifle_DMR_01_F", "hlc_rifle_PSG1A1_RIS", "hlc_rifle_awmagnum_FDE", "hlc_rifle_awcovert"};
  603.  
  604. /*
  605. Percental Item Spawn Chances of SniperAmmo:
  606.  
  607. Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 1,33%
  608. Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 2,67%
  609. Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 4,00%
  610. Exile_Magazine_5Rnd_127x108_APDS_KSVK = 10,67%
  611. Exile_Magazine_10Rnd_127x99_m107 = 13,33%
  612. Exile_Magazine_5Rnd_127x108_KSVK = 13,33%
  613. 10Rnd_762x54_Mag = 22,67%
  614. 20Rnd_762x51_Mag = 25,33%
  615. hlc_5rnd_300WM_BTSP_AWM = 1,33%
  616. hlc_5rnd_300WM_FMJ_AWM = 1,33%
  617. hlc_5rnd_300WM_SBT_AWM = 1,33%
  618. hlc_5rnd_300WM_T_AWM = 1,33%
  619. hlc_5rnd_300WM_mk248_AWM = 1,33%
  620. */
  621. SniperAmmo[] = {"10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "hlc_5rnd_300WM_FMJ_AWM", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "hlc_5rnd_300WM_BTSP_AWM", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "hlc_5rnd_300WM_mk248_AWM", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "hlc_5rnd_300WM_T_AWM", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "hlc_5rnd_300WM_SBT_AWM", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK"};
  622.  
  623. /*
  624. Percental Item Spawn Chances of SniperAttachments:
  625.  
  626. muzzle_snds_B_khk_F = 3,70%
  627. muzzle_snds_B_snd_F = 3,70%
  628. muzzle_snds_B = 3,70%
  629. optic_LRPS = 3,70%
  630. optic_LRPS_ghex_F = 3,70%
  631. optic_LRPS_tna_F = 3,70%
  632. optic_SOS = 3,70%
  633. optic_SOS_khk_F = 3,70%
  634. optic_DMS = 3,70%
  635. srifle_DMR_03_F = 11,11%
  636. srifle_DMR_03_khaki_F = 11,11%
  637. srifle_DMR_03_tan_F = 11,11%
  638. srifle_DMR_03_woodland_F = 11,11%
  639. srifle_DMR_06_camo_F = 11,11%
  640. srifle_DMR_06_olive_F = 11,11%
  641. */
  642. SniperAttachments[] = {"srifle_DMR_06_camo_F", "muzzle_snds_B_khk_F", "srifle_DMR_03_F", "optic_LRPS_tna_F", "muzzle_snds_B_snd_F", "srifle_DMR_03_woodland_F", "muzzle_snds_B", "srifle_DMR_03_woodland_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "optic_DMS", "srifle_DMR_03_tan_F", "optic_SOS_khk_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_F", "srifle_DMR_03_woodland_F", "optic_SOS", "optic_LRPS_ghex_F", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_olive_F", "optic_LRPS"};
  643.  
  644. /*
  645. Percental Item Spawn Chances of DLCOptics:
  646.  
  647. optic_AMS = 14,29%
  648. optic_AMS_khk = 14,29%
  649. optic_AMS_snd = 14,29%
  650. optic_KHS_blk = 14,29%
  651. optic_KHS_hex = 14,29%
  652. optic_KHS_old = 14,29%
  653. optic_KHS_tan = 14,29%
  654. */
  655. DLCOptics[] = {"optic_KHS_hex", "optic_KHS_blk", "optic_AMS", "optic_KHS_old", "optic_KHS_tan", "optic_AMS_snd", "optic_AMS_khk"};
  656.  
  657. /*
  658. Percental Item Spawn Chances of Bipods:
  659.  
  660. bipod_03_F_oli = 11,11%
  661. bipod_03_F_blk = 11,11%
  662. bipod_02_F_tan = 11,11%
  663. bipod_02_F_hex = 11,11%
  664. bipod_02_F_blk = 11,11%
  665. bipod_01_F_snd = 11,11%
  666. bipod_01_F_mtp = 11,11%
  667. bipod_01_F_blk = 11,11%
  668. bipod_01_F_khk = 11,11%
  669. */
  670. Bipods[] = {"bipod_02_F_blk", "bipod_01_F_khk", "bipod_01_F_mtp", "bipod_01_F_snd", "bipod_03_F_oli", "bipod_03_F_blk", "bipod_01_F_blk", "bipod_02_F_hex", "bipod_02_F_tan"};
  671.  
  672. /*
  673. Percental Item Spawn Chances of HEGrenades:
  674.  
  675. 3Rnd_HE_Grenade_shell = 25,00%
  676. 1Rnd_HE_Grenade_shell = 75,00%
  677. */
  678. HEGrenades[] = {"3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  679.  
  680. /*
  681. Percental Item Spawn Chances of UGLFlares:
  682.  
  683. 3Rnd_UGL_FlareGreen_F = 6,25%
  684. 3Rnd_UGL_FlareRed_F = 6,25%
  685. 3Rnd_UGL_FlareWhite_F = 6,25%
  686. 3Rnd_UGL_FlareYellow_F = 6,25%
  687. UGL_FlareGreen_F = 18,75%
  688. UGL_FlareRed_F = 18,75%
  689. UGL_FlareWhite_F = 18,75%
  690. UGL_FlareYellow_F = 18,75%
  691. */
  692. UGLFlares[] = {"UGL_FlareGreen_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareRed_F"};
  693.  
  694. /*
  695. Percental Item Spawn Chances of UGLSmokes:
  696.  
  697. 3Rnd_Smoke_Grenade_shell = 3,57%
  698. 3Rnd_SmokeBlue_Grenade_shell = 3,57%
  699. 3Rnd_SmokeGreen_Grenade_shell = 3,57%
  700. 3Rnd_SmokeOrange_Grenade_shell = 3,57%
  701. 3Rnd_SmokePurple_Grenade_shell = 3,57%
  702. 3Rnd_SmokeRed_Grenade_shell = 3,57%
  703. 3Rnd_SmokeYellow_Grenade_shell = 3,57%
  704. 1Rnd_Smoke_Grenade_shell = 10,71%
  705. 1Rnd_SmokeBlue_Grenade_shell = 10,71%
  706. 1Rnd_SmokeGreen_Grenade_shell = 10,71%
  707. 1Rnd_SmokeOrange_Grenade_shell = 10,71%
  708. 1Rnd_SmokePurple_Grenade_shell = 10,71%
  709. 1Rnd_SmokeRed_Grenade_shell = 10,71%
  710. 1Rnd_SmokeYellow_Grenade_shell = 10,71%
  711. */
  712. UGLSmokes[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};
  713.  
  714. /*
  715. Percental Item Spawn Chances of HandGrenades:
  716.  
  717. HandGrenade = 50,00%
  718. MiniGrenade = 50,00%
  719. */
  720. HandGrenades[] = {"MiniGrenade", "HandGrenade"};
  721.  
  722. /*
  723. Percental Item Spawn Chances of Explosives:
  724.  
  725. SatchelCharge_Remote_Mag = 5,26%
  726. APERSBoundingMine_Range_Mag = 15,79%
  727. APERSMine_Range_Mag = 15,79%
  728. APERSTripMine_Wire_Mag = 15,79%
  729. DemoCharge_Remote_Mag = 15,79%
  730. IEDLandSmall_Remote_Mag = 15,79%
  731. IEDUrbanSmall_Remote_Mag = 15,79%
  732. */
  733. Explosives[] = {"APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSTripMine_Wire_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "APERSMine_Range_Mag", "SatchelCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "IEDLandSmall_Remote_Mag", "IEDLandSmall_Remote_Mag"};
  734.  
  735. /*
  736. Percental Item Spawn Chances of CivilianItems:
  737.  
  738. Exile_Item_MobilePhone = 2,78%
  739. Binocular = 11,11%
  740. ItemGPS = 11,11%
  741. ItemRadio = 16,67%
  742. ItemWatch = 16,67%
  743. ItemMap = 19,44%
  744. Exile_Item_Heatpack = 22,22%
  745. */
  746. CivilianItems[] = {"ItemWatch", "Exile_Item_Heatpack", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemWatch", "ItemMap", "ItemMap", "ItemRadio", "Binocular", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "ItemWatch", "ItemGPS", "ItemMap", "ItemGPS", "ItemRadio", "Binocular", "ItemRadio", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "Binocular", "Binocular", "Exile_Item_Heatpack", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "ItemWatch", "ItemMap", "ItemGPS"};
  747.  
  748. /*
  749. Percental Item Spawn Chances of CivilianClothing:
  750.  
  751. U_NikosAgedBody = 0,58%
  752. U_NikosBody = 0,58%
  753. U_OrestesBody = 0,58%
  754. U_C_Man_casual_1_F = 2,92%
  755. U_C_Man_casual_2_F = 2,92%
  756. U_C_Man_casual_3_F = 2,92%
  757. U_C_Man_casual_4_F = 2,92%
  758. U_C_Man_casual_5_F = 2,92%
  759. U_C_Man_casual_6_F = 2,92%
  760. U_C_man_sport_1_F = 2,92%
  761. U_C_man_sport_2_F = 2,92%
  762. U_C_man_sport_3_F = 2,92%
  763. U_I_C_Soldier_Bandit_1_F = 2,92%
  764. U_I_C_Soldier_Bandit_2_F = 2,92%
  765. U_I_C_Soldier_Bandit_3_F = 2,92%
  766. U_I_C_Soldier_Bandit_4_F = 2,92%
  767. U_I_C_Soldier_Bandit_5_F = 2,92%
  768. U_C_Poloshirt_blue = 4,09%
  769. U_C_Poloshirt_burgundy = 4,09%
  770. U_C_Poloshirt_salmon = 4,09%
  771. U_C_Poloshirt_stripped = 4,09%
  772. U_C_Poloshirt_tricolour = 4,09%
  773. U_C_HunterBody_grn = 5,26%
  774. U_C_Journalist = 5,26%
  775. U_C_Poor_1 = 5,26%
  776. U_C_Poor_2 = 5,26%
  777. U_C_Poor_shorts_1 = 5,26%
  778. U_C_Scientist = 5,26%
  779. U_Rangemaster = 5,26%
  780. */
  781. CivilianClothing[] = {"U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Poor_2", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_5_F", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_C_Man_casual_6_F", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_man_sport_1_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_1", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Man_casual_6_F", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_blue", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_2_F", "U_C_Man_casual_4_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Scientist", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_1_F", "U_C_man_sport_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Poor_1", "U_Rangemaster", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_Rangemaster", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_man_sport_1_F", "U_C_Man_casual_4_F", "U_C_Scientist", "U_C_Poloshirt_burgundy", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_man_sport_3_F", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_HunterBody_grn", "U_C_man_sport_3_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_man_sport_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_1_F", "U_C_Scientist", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_C_man_sport_2_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_4_F", "U_NikosBody", "U_C_Poloshirt_blue", "U_C_Poor_2", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poor_1", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_burgundy", "U_OrestesBody", "U_NikosAgedBody", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_man_sport_2_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_shorts_1"};
  782.  
  783. /*
  784. Percental Item Spawn Chances of CivilianBackpacks:
  785.  
  786. B_Kitbag_cbr = 6,67%
  787. B_Kitbag_mcamo = 6,67%
  788. B_Kitbag_sgg = 6,67%
  789. B_AssaultPack_blk = 6,67%
  790. B_AssaultPack_cbr = 6,67%
  791. B_AssaultPack_dgtl = 6,67%
  792. B_AssaultPack_khk = 6,67%
  793. B_AssaultPack_mcamo = 6,67%
  794. B_AssaultPack_rgr = 6,67%
  795. B_AssaultPack_sgg = 6,67%
  796. B_AssaultPack_tna_F = 6,67%
  797. B_HuntingBackpack = 6,67%
  798. B_OutdoorPack_blu = 6,67%
  799. B_OutdoorPack_tan = 6,67%
  800. B_OutdoorPack_blk = 6,67%
  801. */
  802. CivilianBackpacks[] = {"B_Kitbag_mcamo", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_OutdoorPack_blu", "B_AssaultPack_rgr", "B_AssaultPack_dgtl", "B_AssaultPack_blk", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_OutdoorPack_tan", "B_AssaultPack_cbr", "B_AssaultPack_mcamo", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_OutdoorPack_blk"};
  803.  
  804. /*
  805. Percental Item Spawn Chances of CivilianVests:
  806.  
  807. V_Press_F = 25,00%
  808. V_TacVest_blk_POLICE = 25,00%
  809. V_Rangemaster_belt = 50,00%
  810. */
  811. CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"};
  812.  
  813. /*
  814. Percental Item Spawn Chances of CivilianHeadgear:
  815.  
  816. H_Bandanna_surfer = 5,56%
  817. H_Beret_blk_POLICE = 5,56%
  818. H_Cap_blk = 5,56%
  819. H_Cap_blk_Raven = 5,56%
  820. H_Cap_blu = 5,56%
  821. H_Cap_grn = 5,56%
  822. H_Cap_headphones = 5,56%
  823. H_Cap_oli = 5,56%
  824. H_Cap_press = 5,56%
  825. H_Cap_red = 5,56%
  826. H_Cap_tan = 5,56%
  827. H_Hat_blue = 5,56%
  828. H_Hat_brown = 5,56%
  829. H_Hat_checker = 5,56%
  830. H_Hat_grey = 5,56%
  831. H_Hat_tan = 5,56%
  832. H_StrawHat = 5,56%
  833. H_StrawHat_dark = 5,56%
  834. */
  835. CivilianHeadgear[] = {"H_Cap_headphones", "H_Cap_red", "H_Cap_press", "H_Cap_tan", "H_Beret_blk_POLICE", "H_Hat_brown", "H_Cap_blk", "H_Cap_grn", "H_Hat_blue", "H_StrawHat", "H_Hat_checker", "H_Cap_blk_Raven", "H_Cap_blu", "H_StrawHat_dark", "H_Cap_oli", "H_Hat_tan", "H_Hat_grey", "H_Bandanna_surfer"};
  836.  
  837. /*
  838. Percental Item Spawn Chances of GuerillaItems:
  839.  
  840. Rangefinder = 6,25%
  841. ItemCompass = 62,50%
  842. NVGoggles = 6,25%
  843. NVGoggles_tna_F = 6,25%
  844. O_NVGoggles_ghex_F = 6,25%
  845. O_NVGoggles_hex_F = 6,25%
  846. O_NVGoggles_urb_F = 6,25%
  847. */
  848. GuerillaItems[] = {"ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "Rangefinder", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass", "NVGoggles", "O_NVGoggles_urb_F", "ItemCompass", "ItemCompass"};
  849.  
  850. /*
  851. Percental Item Spawn Chances of GuerillaClothing:
  852.  
  853. U_I_G_resistanceLeader_F = 1,75%
  854. U_I_C_Soldier_Camo_F = 5,26%
  855. U_I_C_Soldier_Para_1_F = 5,26%
  856. U_I_C_Soldier_Para_2_F = 5,26%
  857. U_I_C_Soldier_Para_3_F = 5,26%
  858. U_I_C_Soldier_Para_4_F = 5,26%
  859. U_I_C_Soldier_Para_5_F = 5,26%
  860. U_IG_leader = 7,02%
  861. U_IG_Guerilla3_1 = 8,77%
  862. U_IG_Guerilla3_2 = 8,77%
  863. U_IG_Guerilla1_1 = 10,53%
  864. U_IG_Guerilla2_1 = 10,53%
  865. U_IG_Guerilla2_2 = 10,53%
  866. U_IG_Guerilla2_3 = 10,53%
  867. */
  868. GuerillaClothing[] = {"U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_1_F", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_IG_leader", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2"};
  869.  
  870. /*
  871. Percental Item Spawn Chances of GuerillaBackpacks:
  872.  
  873. TRYK_B_Kitbag_Base = 14,29%
  874. TRYK_B_Kitbag_blk = 14,29%
  875. TRYK_B_Kitbag_aaf = 14,29%
  876. TRYK_B_Carryall_blk = 14,29%
  877. TRYK_B_Carryall_wh = 14,29%
  878. 3TRYK_B_Carryall_wood = 14,29%
  879. TRYK_B_Carryall_JSDF = 14,29%
  880. */
  881. GuerillaBackpacks[] = {"TRYK_B_Kitbag_blk", "TRYK_B_Carryall_blk", "TRYK_B_Kitbag_blk", "TRYK_B_Kitbag_aaf", "TRYK_B_Carryall_blk", "TRYK_B_Kitbag_blk", "TRYK_B_Carryall_JSDF", "TRYK_B_Kitbag_Base", "TRYK_B_Carryall_wh", "TRYK_B_Carryall_blk", "TRYK_B_Kitbag_aaf", "TRYK_B_Kitbag_Base", "TRYK_B_Kitbag_Base", "3TRYK_B_Carryall_wood", "TRYK_B_Carryall_wh", "TRYK_B_Carryall_JSDF", "3TRYK_B_Carryall_wood", "3TRYK_B_Carryall_wood", "TRYK_B_Kitbag_aaf", "TRYK_B_Carryall_wh", "TRYK_B_Carryall_JSDF"};
  882.  
  883. /*
  884. Percental Item Spawn Chances of GuerillaVests:
  885.  
  886. V_I_G_resistanceLeader_F = 3,23%
  887. V_BandollierB_blk = 6,45%
  888. V_BandollierB_cbr = 6,45%
  889. V_BandollierB_khk = 6,45%
  890. V_BandollierB_oli = 6,45%
  891. V_BandollierB_rgr = 6,45%
  892. V_Chestrig_blk = 6,45%
  893. V_Chestrig_khk = 6,45%
  894. V_Chestrig_oli = 6,45%
  895. V_Chestrig_rgr = 6,45%
  896. V_HarnessO_brn = 6,45%
  897. V_HarnessO_gry = 6,45%
  898. V_HarnessOGL_brn = 6,45%
  899. V_HarnessOGL_gry = 6,45%
  900. V_HarnessOSpec_brn = 6,45%
  901. V_HarnessOSpec_gry = 6,45%
  902. */
  903. GuerillaVests[] = {"V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_oli", "V_HarnessOSpec_gry", "V_HarnessOGL_brn", "V_BandollierB_blk", "V_HarnessO_gry", "V_Chestrig_khk", "V_BandollierB_blk", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_khk", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_Chestrig_rgr", "V_HarnessOSpec_brn", "V_Chestrig_oli", "V_HarnessOGL_gry", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_BandollierB_rgr", "V_Chestrig_blk", "V_I_G_resistanceLeader_F", "V_Chestrig_blk", "V_BandollierB_rgr", "V_HarnessO_brn", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry"};
  904.  
  905. /*
  906. Percental Item Spawn Chances of GuerillaHeadgear:
  907.  
  908. H_Beret_02 = 0,82%
  909. H_Beret_blk = 0,82%
  910. H_Beret_brn_SF = 0,82%
  911. H_Beret_Colonel = 0,82%
  912. H_Beret_grn = 0,82%
  913. H_Beret_grn_SF = 0,82%
  914. H_Beret_ocamo = 0,82%
  915. H_Beret_red = 0,82%
  916. H_Booniehat_tna_F = 1,64%
  917. H_Cap_blk_Syndikat_F = 1,64%
  918. H_Cap_grn_Syndikat_F = 1,64%
  919. H_Cap_oli_Syndikat_F = 1,64%
  920. H_Cap_tan_Syndikat_F = 1,64%
  921. H_FakeHeadgear_Syndikat_F = 1,64%
  922. H_MilCap_gen_F = 1,64%
  923. H_MilCap_ghex_F = 1,64%
  924. H_MilCap_tna_F = 1,64%
  925. H_Shemag_khk = 1,64%
  926. H_Shemag_olive = 1,64%
  927. H_Shemag_olive_hs = 1,64%
  928. H_Shemag_tan = 1,64%
  929. H_ShemagOpen_khk = 1,64%
  930. H_ShemagOpen_tan = 1,64%
  931. H_TurbanO_blk = 1,64%
  932. H_Watchcap_camo = 1,64%
  933. H_Watchcap_sgg = 1,64%
  934. H_Bandanna_camo = 2,46%
  935. H_Bandanna_cbr = 2,46%
  936. H_Bandanna_gry = 2,46%
  937. H_Bandanna_khk = 2,46%
  938. H_Bandanna_khk_hs = 2,46%
  939. H_Bandanna_mcamo = 2,46%
  940. H_Bandanna_sgg = 2,46%
  941. H_BandMask_blk = 2,46%
  942. H_Cap_brn_SPECOPS = 2,46%
  943. H_Cap_khaki_specops_UK = 2,46%
  944. H_Cap_tan_specops_US = 2,46%
  945. H_Hat_camo = 2,46%
  946. H_Watchcap_blk = 2,46%
  947. H_Watchcap_khk = 2,46%
  948. Exile_Headgear_GasMask = 3,28%
  949. H_Booniehat_dgtl = 3,28%
  950. H_Booniehat_dirty = 3,28%
  951. H_Booniehat_grn = 3,28%
  952. H_Booniehat_indp = 3,28%
  953. H_Booniehat_khk = 3,28%
  954. H_Booniehat_khk_hs = 3,28%
  955. H_Booniehat_mcamo = 3,28%
  956. H_Booniehat_tan = 3,28%
  957. */
  958. GuerillaHeadgear[] = {"H_Watchcap_sgg", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Bandanna_sgg", "H_Watchcap_khk", "H_Bandanna_gry", "H_Watchcap_blk", "H_Booniehat_dirty", "H_Bandanna_cbr", "H_Booniehat_khk_hs", "H_Hat_camo", "H_Booniehat_indp", "H_ShemagOpen_khk", "H_Booniehat_grn", "H_Cap_brn_SPECOPS", "H_Shemag_olive", "H_Bandanna_cbr", "H_ShemagOpen_tan", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_MilCap_gen_F", "Exile_Headgear_GasMask", "H_Bandanna_sgg", "H_Beret_ocamo", "H_Booniehat_grn", "H_FakeHeadgear_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Booniehat_dirty", "H_MilCap_tna_F", "H_Watchcap_blk", "H_Booniehat_khk", "H_Bandanna_khk_hs", "H_Beret_02", "H_Cap_blk_Syndikat_F", "H_Booniehat_mcamo", "H_Booniehat_dirty", "H_Booniehat_tna_F", "H_Beret_brn_SF", "H_Beret_Colonel", "H_Watchcap_camo", "H_Booniehat_dgtl", "H_Shemag_tan", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_khk", "H_Booniehat_tna_F", "H_Booniehat_mcamo", "H_Cap_tan_specops_US", "H_Bandanna_sgg", "H_Shemag_olive_hs", "H_Beret_grn", "H_Watchcap_camo", "H_Booniehat_indp", "H_Bandanna_cbr", "H_Bandanna_khk", "H_Bandanna_gry", "H_MilCap_tna_F", "H_Cap_tan_specops_US", "H_ShemagOpen_tan", "H_Booniehat_indp", "H_Cap_khaki_specops_UK", "H_Beret_red", "H_Watchcap_khk", "H_Bandanna_mcamo", "H_Cap_brn_SPECOPS", "H_Booniehat_dgtl", "H_TurbanO_blk", "H_Bandanna_gry", "H_Bandanna_khk", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F", "H_Bandanna_camo", "H_Booniehat_grn", "H_Watchcap_khk", "H_Cap_oli_Syndikat_F", "H_Shemag_olive", "H_Booniehat_indp", "H_Hat_camo", "H_Booniehat_khk", "H_Cap_khaki_specops_UK", "H_MilCap_ghex_F", "H_Booniehat_dirty", "H_Bandanna_khk", "H_Cap_tan_specops_US", "H_Booniehat_mcamo", "H_Watchcap_sgg", "H_Bandanna_camo", "H_Bandanna_mcamo", "H_Booniehat_dgtl", "H_Cap_blk_Syndikat_F", "H_TurbanO_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Booniehat_khk", "H_Booniehat_tan", "H_MilCap_gen_F", "H_Shemag_olive_hs", "H_BandMask_blk", "H_Cap_grn_Syndikat_F", "Exile_Headgear_GasMask", "H_Bandanna_mcamo", "H_BandMask_blk", "H_Bandanna_khk_hs", "Exile_Headgear_GasMask", "H_Shemag_tan", "H_Shemag_khk", "H_BandMask_blk", "H_Booniehat_tan", "H_Booniehat_tan", "H_Booniehat_grn", "H_Booniehat_khk_hs", "H_Bandanna_khk_hs", "H_FakeHeadgear_Syndikat_F", "H_Shemag_khk", "H_Booniehat_khk_hs", "H_Booniehat_tan", "H_Cap_tan_Syndikat_F", "H_Beret_grn_SF", "H_Beret_blk", "Exile_Headgear_GasMask", "H_Hat_camo"};
  959.  
  960. /*
  961. Percental Item Spawn Chances of MilitaryClothing:
  962.  
  963. TRYK_U_B_OD_OD_CombatUniform = 1,12%
  964. TRYK_U_B_OD_OD_R_CombatUniform = 1,12%
  965. TRYK_U_B_TANTAN_CombatUniform = 1,12%
  966. TRYK_U_B_TANTAN_R_CombatUniform = 1,68%
  967. TRYK_U_B_BLKBLK_CombatUniform = 1,68%
  968. TRYK_U_B_BLKBLK_R_CombatUniform = 1,68%
  969. TRYK_U_B_GRYOCP_CombatUniform = 1,12%
  970. TRYK_U_B_GRYOCP_R_CombatUniformTshirt = 1,12%
  971. TRYK_U_B_TANOCP_CombatUniform = 1,12%
  972. TRYK_U_B_TANOCP_R_CombatUniformTshirt = 1,12%
  973. TRYK_U_B_BLKOCP_CombatUniform = 1,12%
  974. TRYK_U_B_BLKOCP_R_CombatUniformTshirt = 1,12%
  975. TRYK_U_B_BLKTAN_CombatUniform = 1,12%
  976. TRYK_U_B_BLKTANR_CombatUniformTshirt = 1,12%
  977. TRYK_U_B_ODTAN_CombatUniform = 1,12%
  978. TRYK_U_B_ODTANR_CombatUniformTshirt = 1,12%
  979. TRYK_U_B_GRTAN_CombatUniform = 1,12%
  980. TRYK_U_B_GRTANR_CombatUniformTshirt = 1,12%
  981. TRYK_U_B_wood_CombatUniform = 1,12%
  982. TRYK_U_B_woodR_CombatUniformTshirt = 1,12%
  983. TRYK_U_B_wood3c_CombatUniform = 1,12%
  984. TRYK_U_B_wood3c_CombatUniformTshirt = 1,12%
  985. TRYK_U_B_MARPAT_WOOD_CombatUniform = 1,12%
  986. TRYK_U_B_MARPAT_WOOD_CombatUniformTshirt = 1,12%
  987. TRYK_U_B_WOOD_MARPAT_CombatUniform = 1,12%
  988. TRYK_U_B_WOOD_MARPAT_CombatUniformTshirt = 1,12%
  989. TRYK_U_B_woodtan_CombatUniform = 1,12%
  990. TRYK_U_B_woodtanR_CombatUniformTshirt = 1,12%
  991. TRYK_U_B_JSDF_CombatUniform = 1,12%
  992. TRYK_U_B_JSDF_CombatUniformTshirt = 1,12%
  993. TRYK_U_B_3CD_Delta_BDU = 1,12%
  994. TRYK_U_B_3CD_Delta_BDUTshirt = 1,12%
  995. TRYK_U_B_3CD_Ranger_BDU = 1,12%
  996. TRYK_U_B_3CD_Ranger_BDUTshirt = 1,12%
  997. TRYK_U_B_3CD_BLK_BDUTshirt = 1,12%
  998. TRYK_U_B_3CD_BLK_BDUTshirt2 = 1,12%
  999. TRYK_U_B_ACU = 1,12%
  1000. TRYK_U_B_ACUTshirt = 1,12%
  1001. TRYK_U_B_MARPAT_Wood = 1,12%
  1002. TRYK_U_B_MARPAT_Wood_Tshirt = 1,12%
  1003. TRYK_U_B_MARPAT_Desert = 1,12%
  1004. TRYK_U_B_MARPAT_Desert_Tshirt = 1,12%
  1005. TRYK_U_B_MARPAT_Desert2 = 1,12%
  1006. TRYK_U_B_MARPAT_Desert2_Tshirt = 1,12%
  1007. TRYK_U_B_3c = 1,12%
  1008. TRYK_U_B_3cr = 1,12%
  1009. TRYK_U_B_Sage_Tshirt = 1,12%
  1010. TRYK_U_B_BLK3CD = 1,12%
  1011. TRYK_U_B_BLK3CD_Tshirt = 1,12%
  1012. TRYK_U_B_BLK = 1,12%
  1013. TRYK_U_B_BLK_Tshirt = 1,12%
  1014. TRYK_U_B_BLKTAN = 1,12%
  1015. TRYK_U_B_BLKTAN_Tshirt = 1,12%
  1016. TRYK_U_B_ODTAN = 1,12%
  1017. TRYK_U_B_ODTAN_Tshirt = 1,12%
  1018. TRYK_U_B_BLK_OD = 1,12%
  1019. TRYK_U_B_BLK_OD_Tshirt = 1,12%
  1020. TRYK_U_B_C01_Tsirt = 1,12%
  1021. TRYK_U_B_C02_Tsirt = 1,12%
  1022. TRYK_U_B_OD_BLK = 1,12%
  1023. TRYK_U_B_OD_BLK_2 = 1,12%
  1024. TRYK_U_B_BLK_TAN_1 = 1,12%
  1025. TRYK_U_B_BLK_TAN_2 = 1,12%
  1026. TRYK_U_B_wh_tan_Rollup_CombatUniform = 1,12%
  1027. TRYK_U_B_wh_OD_Rollup_CombatUniform = 1,12%
  1028. TRYK_U_B_wh_blk_Rollup_CombatUniform = 1,12%
  1029. TRYK_U_B_BLK_tan_Rollup_CombatUniform = 1,12%
  1030. TRYK_U_B_BLK_OD_Rollup_CombatUniform = 1,12%
  1031. TRYK_U_B_NATO_UCP_GRY_CombatUniform = 1,12%
  1032. TRYK_U_B_NATO_UCP_GRY_R_CombatUniform = 1,12%
  1033. TRYK_U_B_NATO_UCP_CombatUniform = 1,12%
  1034. TRYK_U_B_NATO_UCP_R_CombatUniform = 1,12%
  1035. TRYK_U_B_NATO_OCP_c_BLK_CombatUniform = 1,12%
  1036. TRYK_U_B_NATO_OCP_BLK_c_R_CombatUniform = 1,12%
  1037. TRYK_U_B_NATO_OCP_BLK_CombatUniform = 1,12%
  1038. TRYK_U_B_NATO_OCP_BLK_R_CombatUniform = 1,12%
  1039. TRYK_U_B_NATO_OCPD_CombatUniform = 1,12%
  1040. TRYK_U_B_NATO_OCPD_R_CombatUniform = 1,12%
  1041. TRYK_U_B_NATO_OCP_CombatUniform = 1,12%
  1042. TRYK_U_B_NATO_OCP_R_CombatUniform = 1,12%
  1043. TRYK_U_B_AOR1_Rollup_CombatUniform = 1,12%
  1044. TRYK_U_B_AOR2_Rollup_CombatUniform = 1,12%
  1045. TRYK_U_B_MTP_CombatUniform = 1,12%
  1046. TRYK_U_B_MTP_R_CombatUniform = 1,12%
  1047. TRYK_U_B_MTP_BLK_CombatUniform = 1,12%
  1048. TRYK_U_B_MTP_BLK_R_CombatUniform = 1,12%
  1049. TRYK_U_B_Woodland = 1,12%
  1050. TRYK_U_B_Woodland_Tshirt = 1,12%
  1051. */
  1052. MilitaryClothing[] = {"TRYK_U_B_BLKBLK_CombatUniform", "TRYK_U_B_TANOCP_R_CombatUniformTshirt", "TRYK_U_B_AOR1_Rollup_CombatUniform", "TRYK_U_B_wh_blk_Rollup_CombatUniform", "TRYK_U_B_3CD_Delta_BDU", "TRYK_U_B_BLK_OD", "TRYK_U_B_3CD_BLK_BDUTshirt", "TRYK_U_B_NATO_OCP_c_BLK_CombatUniform", "TRYK_U_B_wh_tan_Rollup_CombatUniform", "TRYK_U_B_MARPAT_Desert2_Tshirt", "TRYK_U_B_BLK_tan_Rollup_CombatUniform", "TRYK_U_B_BLKOCP_R_CombatUniformTshirt", "TRYK_U_B_Woodland_Tshirt", "TRYK_U_B_NATO_UCP_CombatUniform", "TRYK_U_B_Woodland", "TRYK_U_B_BLKOCP_CombatUniform", "TRYK_U_B_OD_OD_R_CombatUniform", "TRYK_U_B_NATO_UCP_R_CombatUniform", "TRYK_U_B_BLKBLK_CombatUniform", "TRYK_U_B_BLK_Tshirt", "TRYK_U_B_NATO_OCPD_R_CombatUniform", "TRYK_U_B_3CD_Ranger_BDU", "TRYK_U_B_TANTAN_R_CombatUniform", "TRYK_U_B_NATO_OCP_CombatUniform", "TRYK_U_B_3CD_Ranger_BDU", "TRYK_U_B_BLK3CD", "TRYK_U_B_NATO_OCPD_CombatUniform", "TRYK_U_B_NATO_OCP_c_BLK_CombatUniform", "TRYK_U_B_NATO_OCP_CombatUniform", "TRYK_U_B_wood3c_CombatUniform", "TRYK_U_B_NATO_OCP_BLK_CombatUniform", "TRYK_U_B_GRYOCP_CombatUniform", "TRYK_U_B_ACUTshirt", "TRYK_U_B_ODTAN", "TRYK_U_B_NATO_OCP_R_CombatUniform", "TRYK_U_B_NATO_OCP_BLK_R_CombatUniform", "TRYK_U_B_MARPAT_Desert2", "TRYK_U_B_BLK", "TRYK_U_B_BLK_OD_Rollup_CombatUniform", "TRYK_U_B_wh_blk_Rollup_CombatUniform", "TRYK_U_B_Woodland_Tshirt", "TRYK_U_B_JSDF_CombatUniform", "TRYK_U_B_NATO_UCP_GRY_R_CombatUniform", "TRYK_U_B_Woodland", "TRYK_U_B_wood_CombatUniform", "TRYK_U_B_NATO_UCP_CombatUniform", "TRYK_U_B_MARPAT_Desert2", "TRYK_U_B_ODTANR_CombatUniformTshirt", "TRYK_U_B_TANTAN_R_CombatUniform", "TRYK_U_B_MARPAT_Desert_Tshirt", "TRYK_U_B_WOOD_MARPAT_CombatUniform", "TRYK_U_B_3c", "TRYK_U_B_ODTAN_CombatUniform", "TRYK_U_B_NATO_UCP_GRY_CombatUniform", "TRYK_U_B_wh_OD_Rollup_CombatUniform", "TRYK_U_B_GRYOCP_R_CombatUniformTshirt", "TRYK_U_B_MARPAT_WOOD_CombatUniform", "TRYK_U_B_MTP_R_CombatUniform", "TRYK_U_B_BLK_OD_Rollup_CombatUniform", "TRYK_U_B_woodtanR_CombatUniformTshirt", "TRYK_U_B_TANOCP_CombatUniform", "TRYK_U_B_BLKBLK_CombatUniform", "TRYK_U_B_MARPAT_Desert", "TRYK_U_B_BLK_tan_Rollup_CombatUniform", "TRYK_U_B_NATO_UCP_GRY_CombatUniform", "TRYK_U_B_OD_BLK_2", "TRYK_U_B_BLKTAN_CombatUniform", "TRYK_U_B_BLKTAN_Tshirt", "TRYK_U_B_ODTANR_CombatUniformTshirt", "TRYK_U_B_MARPAT_WOOD_CombatUniformTshirt", "TRYK_U_B_NATO_OCPD_CombatUniform", "TRYK_U_B_woodtan_CombatUniform", "TRYK_U_B_C01_Tsirt", "TRYK_U_B_BLKBLK_R_CombatUniform", "TRYK_U_B_3c", "TRYK_U_B_AOR2_Rollup_CombatUniform", "TRYK_U_B_OD_OD_CombatUniform", "TRYK_U_B_C02_Tsirt", "TRYK_U_B_BLK_TAN_2", "TRYK_U_B_MTP_BLK_R_CombatUniform", "TRYK_U_B_Sage_Tshirt", "TRYK_U_B_OD_BLK", "TRYK_U_B_MARPAT_Desert", "TRYK_U_B_3CD_Delta_BDU", "TRYK_U_B_JSDF_CombatUniformTshirt", "TRYK_U_B_WOOD_MARPAT_CombatUniformTshirt", "TRYK_U_B_BLK3CD_Tshirt", "TRYK_U_B_AOR2_Rollup_CombatUniform", "TRYK_U_B_ODTAN", "TRYK_U_B_MTP_BLK_R_CombatUniform", "TRYK_U_B_NATO_OCP_BLK_R_CombatUniform", "TRYK_U_B_GRYOCP_CombatUniform", "TRYK_U_B_GRTANR_CombatUniformTshirt", "TRYK_U_B_MTP_CombatUniform", "TRYK_U_B_3cr", "TRYK_U_B_BLK_TAN_1", "TRYK_U_B_OD_BLK_2", "TRYK_U_B_OD_OD_CombatUniform", "TRYK_U_B_BLKOCP_CombatUniform", "TRYK_U_B_BLKTAN_CombatUniform", "TRYK_U_B_ACU", "TRYK_U_B_BLK_TAN_1", "TRYK_U_B_BLK3CD", "TRYK_U_B_Sage_Tshirt", "TRYK_U_B_BLKTAN", "TRYK_U_B_wood_CombatUniform", "TRYK_U_B_C02_Tsirt", "TRYK_U_B_BLK3CD_Tshirt", "TRYK_U_B_ACU", "TRYK_U_B_BLK_OD_Tshirt", "TRYK_U_B_wood3c_CombatUniform", "TRYK_U_B_TANOCP_R_CombatUniformTshirt", "TRYK_U_B_TANTAN_CombatUniform", "TRYK_U_B_3CD_BLK_BDUTshirt2", "TRYK_U_B_GRTAN_CombatUniform", "TRYK_U_B_GRTAN_CombatUniform", "TRYK_U_B_woodR_CombatUniformTshirt", "TRYK_U_B_3CD_Delta_BDUTshirt", "TRYK_U_B_3CD_BLK_BDUTshirt", "TRYK_U_B_BLK_OD_Tshirt", "TRYK_U_B_BLK_TAN_2", "TRYK_U_B_TANOCP_CombatUniform", "TRYK_U_B_WOOD_MARPAT_CombatUniform", "TRYK_U_B_WOOD_MARPAT_CombatUniformTshirt", "TRYK_U_B_MARPAT_Wood", "TRYK_U_B_MARPAT_Desert2_Tshirt", "TRYK_U_B_GRYOCP_R_CombatUniformTshirt", "TRYK_U_B_AOR1_Rollup_CombatUniform", "TRYK_U_B_NATO_OCP_R_CombatUniform", "TRYK_U_B_C01_Tsirt", "TRYK_U_B_ODTAN_Tshirt", "TRYK_U_B_woodtan_CombatUniform", "TRYK_U_B_MARPAT_WOOD_CombatUniformTshirt", "TRYK_U_B_woodtanR_CombatUniformTshirt", "TRYK_U_B_TANTAN_CombatUniform", "TRYK_U_B_GRTANR_CombatUniformTshirt", "TRYK_U_B_MTP_BLK_CombatUniform", "TRYK_U_B_BLKBLK_R_CombatUniform", "TRYK_U_B_wood3c_CombatUniformTshirt", "TRYK_U_B_wood3c_CombatUniformTshirt", "TRYK_U_B_MARPAT_Wood_Tshirt", "TRYK_U_B_JSDF_CombatUniformTshirt", "TRYK_U_B_3CD_Ranger_BDUTshirt", "TRYK_U_B_wh_tan_Rollup_CombatUniform", "TRYK_U_B_3CD_BLK_BDUTshirt2", "TRYK_U_B_NATO_UCP_GRY_R_CombatUniform", "TRYK_U_B_wh_OD_Rollup_CombatUniform", "TRYK_U_B_MARPAT_Wood", "TRYK_U_B_MARPAT_Desert_Tshirt", "TRYK_U_B_NATO_OCP_BLK_c_R_CombatUniform", "TRYK_U_B_BLKBLK_R_CombatUniform", "TRYK_U_B_BLK_Tshirt", "TRYK_U_B_3CD_Delta_BDUTshirt", "TRYK_U_B_3cr", "TRYK_U_B_ODTAN_Tshirt", "TRYK_U_B_OD_BLK", "TRYK_U_B_BLKOCP_R_CombatUniformTshirt", "TRYK_U_B_MARPAT_Wood_Tshirt", "TRYK_U_B_OD_OD_R_CombatUniform", "TRYK_U_B_BLKTAN_Tshirt", "TRYK_U_B_BLK_OD", "TRYK_U_B_MTP_R_CombatUniform", "TRYK_U_B_JSDF_CombatUniform", "TRYK_U_B_BLKTANR_CombatUniformTshirt", "TRYK_U_B_MARPAT_WOOD_CombatUniform", "TRYK_U_B_NATO_OCP_BLK_CombatUniform", "TRYK_U_B_BLKTANR_CombatUniformTshirt", "TRYK_U_B_NATO_OCPD_R_CombatUniform", "TRYK_U_B_ODTAN_CombatUniform", "TRYK_U_B_NATO_OCP_BLK_c_R_CombatUniform", "TRYK_U_B_3CD_Ranger_BDUTshirt", "TRYK_U_B_ACUTshirt", "TRYK_U_B_woodR_CombatUniformTshirt", "TRYK_U_B_TANTAN_R_CombatUniform", "TRYK_U_B_BLK", "TRYK_U_B_NATO_UCP_R_CombatUniform", "TRYK_U_B_MTP_CombatUniform", "TRYK_U_B_BLKTAN", "TRYK_U_B_MTP_BLK_CombatUniform"};
  1053.  
  1054. /*
  1055. Percental Item Spawn Chances of MilitaryBackpacks:
  1056.  
  1057. B_Bergen_Base_F = 2,70%
  1058. B_Bergen_dgtl_F = 2,70%
  1059. B_Bergen_hex_F = 2,70%
  1060. B_Bergen_mcamo_F = 2,70%
  1061. B_Bergen_tna_F = 2,70%
  1062. B_Carryall_mcamo = 5,41%
  1063. B_Carryall_ocamo = 5,41%
  1064. B_Carryall_oucamo = 5,41%
  1065. B_Carryall_khk = 5,41%
  1066. B_Carryall_oli = 5,41%
  1067. B_Carryall_cbr = 5,41%
  1068. B_Carryall_ghex_F = 5,41%
  1069. TRYK_B_Kitbag_Base = 5,41%
  1070. TRYK_B_Kitbag_blk = 5,41%
  1071. TRYK_B_Kitbag_aaf = 5,41%
  1072. TRYK_B_Carryall_blk = 5,41%
  1073. TRYK_B_Carryall_wh = 5,41%
  1074. TRYK_B_Carryall_wood = 5,41%
  1075. TRYK_B_Carryall_JSDF = 5,41%
  1076. TRYK_B_Kitbag_Base_JSDF = 5,41%
  1077. TRYK_B_Alicepack = 5,41%
  1078. */
  1079. MilitaryBackpacks[] = {"TRYK_B_Carryall_JSDF", "TRYK_B_Carryall_wood", "B_Carryall_oli", "B_Carryall_ghex_F", "TRYK_B_Kitbag_blk", "TRYK_B_Kitbag_blk", "TRYK_B_Alicepack", "B_Carryall_ocamo", "B_Carryall_khk", "TRYK_B_Carryall_wh", "TRYK_B_Kitbag_aaf", "B_Bergen_mcamo_F", "B_Carryall_ocamo", "B_Carryall_khk", "TRYK_B_Kitbag_Base_JSDF", "B_Carryall_oli", "B_Bergen_dgtl_F", "B_Bergen_Base_F", "B_Carryall_oucamo", "TRYK_B_Kitbag_Base", "TRYK_B_Carryall_blk", "B_Bergen_hex_F", "TRYK_B_Carryall_wood", "B_Carryall_mcamo", "TRYK_B_Kitbag_Base", "B_Carryall_oucamo", "B_Carryall_mcamo", "TRYK_B_Carryall_blk", "TRYK_B_Kitbag_aaf", "B_Carryall_ghex_F", "TRYK_B_Carryall_JSDF", "B_Carryall_cbr", "TRYK_B_Alicepack", "B_Bergen_tna_F", "B_Carryall_cbr", "TRYK_B_Kitbag_Base_JSDF", "TRYK_B_Carryall_wh"};
  1080.  
  1081. /*
  1082. Percental Item Spawn Chances of MilitaryVests:
  1083.  
  1084. TRYK_V_PlateCarrier_JSDF = 2,44%
  1085. TRYK_V_ArmorVest_AOR1 = 4,88%
  1086. TRYK_V_ArmorVest_AOR2 = 4,88%
  1087. TRYK_V_ArmorVest_coyo = 4,88%
  1088. TRYK_V_ArmorVest_Brown = 4,88%
  1089. TRYK_V_ArmorVest_CBR = 4,88%
  1090. TRYK_V_ArmorVest_khk = 4,88%
  1091. TRYK_V_ArmorVest_green = 4,88%
  1092. TRYK_V_ArmorVest_tan = 4,88%
  1093. TRYK_V_ArmorVest_Delta = 4,88%
  1094. TRYK_V_ArmorVest_Ranger = 4,88%
  1095. TRYK_V_ArmorVest_AOR1_2 = 4,88%
  1096. TRYK_V_ArmorVest_AOR2_2 = 4,88%
  1097. TRYK_V_ArmorVest_coyo2 = 4,88%
  1098. TRYK_V_ArmorVest_Brown2 = 4,88%
  1099. TRYK_V_ArmorVest_cbr2 = 4,88%
  1100. TRYK_V_ArmorVest_khk2 = 4,88%
  1101. TRYK_V_ArmorVest_green2 = 4,88%
  1102. TRYK_V_ArmorVest_tan2 = 4,88%
  1103. TRYK_V_ArmorVest_Delta2 = 4,88%
  1104. TRYK_V_ArmorVest_Ranger2 = 4,88%
  1105. */
  1106. MilitaryVests[] = {"TRYK_V_ArmorVest_coyo2", "TRYK_V_ArmorVest_khk2", "TRYK_V_ArmorVest_khk", "TRYK_V_ArmorVest_AOR1_2", "TRYK_V_ArmorVest_khk", "TRYK_V_ArmorVest_tan2", "TRYK_V_ArmorVest_tan", "TRYK_V_ArmorVest_Delta2", "TRYK_V_ArmorVest_green2", "TRYK_V_ArmorVest_coyo", "TRYK_V_ArmorVest_Brown2", "TRYK_V_ArmorVest_Brown", "TRYK_V_ArmorVest_AOR1_2", "TRYK_V_ArmorVest_coyo", "TRYK_V_ArmorVest_AOR2", "TRYK_V_ArmorVest_green", "TRYK_V_PlateCarrier_JSDF", "TRYK_V_ArmorVest_Delta", "TRYK_V_ArmorVest_Ranger", "TRYK_V_ArmorVest_cbr2", "TRYK_V_ArmorVest_Delta2", "TRYK_V_ArmorVest_Ranger", "TRYK_V_ArmorVest_cbr2", "TRYK_V_ArmorVest_AOR1", "TRYK_V_ArmorVest_AOR1", "TRYK_V_ArmorVest_coyo2", "TRYK_V_ArmorVest_Brown", "TRYK_V_ArmorVest_AOR2", "TRYK_V_ArmorVest_Ranger2", "TRYK_V_ArmorVest_CBR", "TRYK_V_ArmorVest_khk2", "TRYK_V_ArmorVest_tan", "TRYK_V_ArmorVest_Brown2", "TRYK_V_ArmorVest_AOR2_2", "TRYK_V_ArmorVest_tan2", "TRYK_V_ArmorVest_green2", "TRYK_V_ArmorVest_CBR", "TRYK_V_ArmorVest_AOR2_2", "TRYK_V_ArmorVest_green", "TRYK_V_ArmorVest_Ranger2", "TRYK_V_ArmorVest_Delta"};
  1107.  
  1108. /*
  1109. Percental Item Spawn Chances of MilitaryHeadgear:
  1110.  
  1111. H_CrewHelmetHeli_B = 0,81%
  1112. H_CrewHelmetHeli_I = 0,81%
  1113. H_CrewHelmetHeli_O = 0,81%
  1114. H_HelmetB_camo = 0,81%
  1115. H_HelmetCrew_B = 0,81%
  1116. H_HelmetCrew_I = 0,81%
  1117. H_HelmetCrew_O = 0,81%
  1118. H_HelmetLeaderO_ocamo = 0,81%
  1119. H_HelmetLeaderO_oucamo = 0,81%
  1120. H_HelmetO_ghex_F = 0,81%
  1121. H_HelmetO_ocamo = 0,81%
  1122. H_HelmetO_oucamo = 0,81%
  1123. H_HelmetSpecO_blk = 0,81%
  1124. H_HelmetSpecO_ocamo = 0,81%
  1125. H_PilotHelmetFighter_B = 0,81%
  1126. H_PilotHelmetFighter_I = 0,81%
  1127. H_PilotHelmetFighter_O = 0,81%
  1128. H_PilotHelmetHeli_B = 0,81%
  1129. H_PilotHelmetHeli_I = 0,81%
  1130. H_PilotHelmetHeli_O = 0,81%
  1131. H_BandMask_demon = 1,63%
  1132. H_BandMask_khk = 1,63%
  1133. H_BandMask_reaper = 1,63%
  1134. H_Beret_gen_F = 1,63%
  1135. H_Helmet_Skate = 1,63%
  1136. H_HelmetB_black = 1,63%
  1137. H_HelmetB_desert = 1,63%
  1138. H_HelmetB_Enh_tna_F = 1,63%
  1139. H_HelmetB_grass = 1,63%
  1140. H_HelmetB_light_black = 1,63%
  1141. H_HelmetB_light_desert = 1,63%
  1142. H_HelmetB_light_grass = 1,63%
  1143. H_HelmetB_light_sand = 1,63%
  1144. H_HelmetB_light_snakeskin = 1,63%
  1145. H_HelmetB_Light_tna_F = 1,63%
  1146. H_HelmetB_sand = 1,63%
  1147. H_HelmetB_snakeskin = 1,63%
  1148. H_HelmetB_TI_tna_F = 1,63%
  1149. H_HelmetB_tna_F = 1,63%
  1150. H_HelmetCrew_O_ghex_F = 1,63%
  1151. H_HelmetIA_camo = 1,63%
  1152. H_HelmetIA_net = 1,63%
  1153. H_HelmetLeaderO_ghex_F = 1,63%
  1154. H_HelmetSpecO_ghex_F = 1,63%
  1155. H_HelmetB = 2,44%
  1156. H_HelmetB_light = 2,44%
  1157. H_HelmetB_paint = 2,44%
  1158. H_HelmetB_plain_blk = 2,44%
  1159. H_HelmetIA = 2,44%
  1160. H_HelmetSpecB = 2,44%
  1161. H_HelmetSpecB_blk = 2,44%
  1162. H_HelmetSpecB_paint1 = 2,44%
  1163. H_HelmetSpecB_paint2 = 2,44%
  1164. Exile_Headgear_GasMask = 3,25%
  1165. H_MilCap_blue = 3,25%
  1166. H_MilCap_dgtl = 3,25%
  1167. H_MilCap_mcamo = 3,25%
  1168. H_MilCap_ocamo = 3,25%
  1169. H_MilCap_oucamo = 3,25%
  1170. H_MilCap_rucamo = 3,25%
  1171. */
  1172. MilitaryHeadgear[] = {"H_HelmetSpecB", "H_HelmetSpecB_paint1", "H_HelmetB_paint", "H_MilCap_oucamo", "H_HelmetB_light", "H_MilCap_blue", "H_HelmetCrew_O_ghex_F", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_Light_tna_F", "H_HelmetB_desert", "H_HelmetB_camo", "H_HelmetSpecB", "H_HelmetIA", "H_HelmetSpecO_blk", "H_HelmetB_grass", "H_Beret_gen_F", "H_HelmetB_grass", "H_HelmetB_plain_blk", "H_MilCap_oucamo", "H_HelmetIA_camo", "H_HelmetB_sand", "H_HelmetSpecO_ocamo", "H_HelmetB_snakeskin", "H_HelmetIA_net", "H_HelmetSpecB_paint2", "H_MilCap_rucamo", "H_HelmetIA", "H_HelmetB_light_sand", "H_MilCap_blue", "H_CrewHelmetHeli_B", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_oucamo", "H_HelmetB_light", "H_HelmetIA", "H_HelmetB_desert", "H_HelmetO_ghex_F", "H_MilCap_blue", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetSpecB_paint1", "H_MilCap_ocamo", "H_HelmetB_light_desert", "H_HelmetSpecB_paint2", "H_CrewHelmetHeli_O", "H_MilCap_mcamo", "H_Helmet_Skate", "H_Beret_gen_F", "H_HelmetB_light_black", "H_HelmetLeaderO_ghex_F", "H_HelmetB_plain_blk", "H_BandMask_khk", "H_HelmetCrew_O_ghex_F", "Exile_Headgear_GasMask", "H_HelmetB_snakeskin", "H_MilCap_mcamo", "H_HelmetB_plain_blk", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_HelmetO_ocamo", "H_HelmetO_oucamo", "H_HelmetB_black", "H_HelmetIA_camo", "H_MilCap_oucamo", "H_HelmetB", "H_HelmetB_Enh_tna_F", "H_BandMask_reaper", "H_HelmetB_paint", "H_MilCap_rucamo", "H_HelmetSpecO_ghex_F", "H_HelmetB_tna_F", "H_PilotHelmetHeli_B", "H_MilCap_ocamo", "H_HelmetB_tna_F", "H_HelmetB_light_snakeskin", "H_HelmetSpecB_paint1", "Exile_Headgear_GasMask", "H_BandMask_khk", "H_HelmetSpecB_blk", "H_HelmetB", "H_HelmetB", "H_PilotHelmetFighter_I", "H_HelmetSpecB_paint2", "H_HelmetB_light_desert", "H_MilCap_mcamo", "H_HelmetCrew_B", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_PilotHelmetFighter_O", "H_HelmetB_Enh_tna_F", "H_HelmetB_light_grass", "H_HelmetB_light_grass", "H_MilCap_mcamo", "H_CrewHelmetHeli_I", "H_PilotHelmetHeli_O", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_Helmet_Skate", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_ghex_F", "H_MilCap_ocamo", "H_HelmetIA_net", "H_HelmetSpecB", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_MilCap_dgtl", "H_MilCap_rucamo", "H_MilCap_dgtl", "H_HelmetB_light_black", "H_HelmetB_sand", "H_BandMask_demon", "H_PilotHelmetFighter_B", "H_BandMask_reaper", "H_HelmetCrew_O", "H_BandMask_demon", "H_HelmetB_light_sand", "H_HelmetCrew_I", "H_HelmetLeaderO_oucamo", "H_HelmetB_light", "H_MilCap_dgtl"};
  1173.  
  1174. /*
  1175. Percental Item Spawn Chances of Ghillies:
  1176.  
  1177. U_B_GhillieSuit = 33,33%
  1178. U_O_GhillieSuit = 33,33%
  1179. U_I_GhillieSuit = 33,33%
  1180. */
  1181. Ghillies[] = {"U_I_GhillieSuit", "U_B_GhillieSuit", "U_O_GhillieSuit"};
  1182.  
  1183. /*
  1184. Percental Item Spawn Chances of DLCGhillies:
  1185.  
  1186. U_B_FullGhillie_ard = 2,94%
  1187. U_B_FullGhillie_lsh = 2,94%
  1188. U_B_FullGhillie_sard = 2,94%
  1189. U_O_FullGhillie_ard = 2,94%
  1190. U_O_FullGhillie_lsh = 2,94%
  1191. U_O_FullGhillie_sard = 2,94%
  1192. U_I_FullGhillie_ard = 2,94%
  1193. U_I_FullGhillie_lsh = 2,94%
  1194. U_I_FullGhillie_sard = 2,94%
  1195. U_B_T_Sniper_F = 14,71%
  1196. U_B_T_Soldier_F = 14,71%
  1197. U_B_T_FullGhillie_tna_F = 14,71%
  1198. U_O_T_Sniper_F = 14,71%
  1199. U_O_T_FullGhillie_tna_F = 14,71%
  1200. */
  1201. DLCGhillies[] = {"U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_FullGhillie_lsh", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_sard", "U_O_FullGhillie_sard", "U_B_T_Sniper_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_sard", "U_B_FullGhillie_ard", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_O_FullGhillie_lsh"};
  1202.  
  1203. /*
  1204. Percental Item Spawn Chances of DLCVests:
  1205.  
  1206. V_PlateCarrierGL_blk = 4,76%
  1207. V_PlateCarrierGL_mtp = 4,76%
  1208. V_PlateCarrierGL_rgr = 4,76%
  1209. V_PlateCarrierIAGL_dgtl = 4,76%
  1210. V_PlateCarrierIAGL_oli = 4,76%
  1211. V_PlateCarrierSpec_blk = 4,76%
  1212. V_PlateCarrierSpec_mtp = 4,76%
  1213. V_PlateCarrierSpec_rgr = 4,76%
  1214. V_TacChestrig_grn_F = 4,76%
  1215. V_TacChestrig_oli_F = 4,76%
  1216. V_TacChestrig_cbr_F = 4,76%
  1217. V_PlateCarrier1_tna_F = 4,76%
  1218. V_PlateCarrier2_tna_F = 4,76%
  1219. V_PlateCarrierSpec_tna_F = 4,76%
  1220. V_PlateCarrierGL_tna_F = 4,76%
  1221. V_HarnessO_ghex_F = 4,76%
  1222. V_HarnessOGL_ghex_F = 4,76%
  1223. V_BandollierB_ghex_F = 4,76%
  1224. V_TacVest_gen_F = 4,76%
  1225. V_PlateCarrier1_rgr_noflag_F = 4,76%
  1226. V_PlateCarrier2_rgr_noflag_F = 4,76%
  1227. */
  1228. DLCVests[] = {"V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_tna_F", "V_PlateCarrier2_tna_F", "V_BandollierB_ghex_F", "V_TacChestrig_grn_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrier1_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierGL_mtp", "V_TacChestrig_cbr_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_blk", "V_TacVest_gen_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_HarnessO_ghex_F", "V_PlateCarrierIAGL_dgtl", "V_TacChestrig_oli_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk"};
  1229.  
  1230. /*
  1231. Percental Item Spawn Chances of Rebreathers:
  1232.  
  1233. V_RebreatherB = 33,33%
  1234. V_RebreatherIR = 33,33%
  1235. V_RebreatherIA = 33,33%
  1236. */
  1237. Rebreathers[] = {"V_RebreatherB", "V_RebreatherIR", "V_RebreatherIA"};
  1238.  
  1239. /*
  1240. Percental Item Spawn Chances of MedicalItems:
  1241.  
  1242. Exile_Item_InstaDoc = 9,09%
  1243. Exile_Item_Bandage = 18,18%
  1244. Exile_Item_Vishpirin = 36,36%
  1245. Exile_Item_Heatpack = 36,36%
  1246. */
  1247. MedicalItems[] = {"Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin"};
  1248.  
  1249. /*
  1250. Percental Item Spawn Chances of IndustrialItems:
  1251.  
  1252. Exile_Item_ThermalScannerPro = 0,66%
  1253. Exile_Item_Knife = 1,32%
  1254. Exile_Item_Cement = 1,97%
  1255. Exile_Item_FloodLightKit = 1,97%
  1256. Exile_Item_PortableGeneratorKit = 1,97%
  1257. Exile_Item_CamoTentKit = 2,63%
  1258. Exile_Item_MetalBoard = 2,63%
  1259. Exile_Item_Foolbox = 2,63%
  1260. Exile_Item_Sand = 2,63%
  1261. Exile_Item_Grinder = 3,29%
  1262. Exile_Item_MetalScrews = 3,29%
  1263. Exile_Melee_SledgeHammer = 3,29%
  1264. Exile_Item_ExtensionCord = 5,26%
  1265. Exile_Item_LightBulb = 5,92%
  1266. Exile_Item_WaterCanisterEmpty = 6,58%
  1267. Exile_Melee_Shovel = 6,58%
  1268. Exile_Item_JunkMetal = 7,24%
  1269. Exile_Item_Handsaw = 8,55%
  1270. Exile_Item_Pliers = 8,55%
  1271. Exile_Item_ScrewDriver = 8,55%
  1272. Exile_Melee_Axe = 14,47%
  1273. */
  1274. IndustrialItems[] = {"Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_Cement", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_PortableGeneratorKit", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Item_Sand", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_Handsaw", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Sand", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Cement", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Item_ExtensionCord", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_Grinder", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_Knife", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Melee_SledgeHammer", "Exile_Item_FloodLightKit", "Exile_Item_CamoTentKit", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_ThermalScannerPro", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_CamoTentKit", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver"};
  1275.  
  1276. /*
  1277. Percental Item Spawn Chances of Vehicle:
  1278.  
  1279. Exile_Item_FuelCanisterFull = 40,00%
  1280. Exile_Item_FuelCanisterEmpty = 50,00%
  1281. Exile_Item_DuctTape = 10,00%
  1282. */
  1283. Vehicle[] = {"Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull"};
  1284.  
  1285. /*
  1286. Percental Item Spawn Chances of Chemlights:
  1287.  
  1288. Chemlight_blue = 25,00%
  1289. Chemlight_green = 25,00%
  1290. Chemlight_red = 25,00%
  1291. Chemlight_yellow = 25,00%
  1292. */
  1293. Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_yellow", "Chemlight_green"};
  1294.  
  1295. /*
  1296. Percental Item Spawn Chances of RoadFlares:
  1297.  
  1298. FlareGreen_F = 25,00%
  1299. FlareRed_F = 25,00%
  1300. FlareWhite_F = 25,00%
  1301. FlareYellow_F = 25,00%
  1302. */
  1303. RoadFlares[] = {"FlareWhite_F", "FlareYellow_F", "FlareRed_F", "FlareGreen_F"};
  1304.  
  1305. /*
  1306. Percental Item Spawn Chances of SmokeGrenades:
  1307.  
  1308. SmokeShell = 14,29%
  1309. SmokeShellRed = 14,29%
  1310. SmokeShellGreen = 14,29%
  1311. SmokeShellYellow = 14,29%
  1312. SmokeShellPurple = 14,29%
  1313. SmokeShellBlue = 14,29%
  1314. SmokeShellOrange = 14,29%
  1315. */
  1316. SmokeGrenades[] = {"SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellRed", "SmokeShell", "SmokeShellOrange", "SmokeShellGreen"};
  1317.  
  1318. /*
  1319. Percental Item Spawn Chances of Restraints:
  1320.  
  1321. Exile_Item_ZipTie = 100,00%
  1322. */
  1323. Restraints[] = {"Exile_Item_ZipTie"};
  1324.  
  1325. /*
  1326. Percental Item Spawn Chances of Electronics:
  1327.  
  1328. Exile_Item_Laptop = 50,00%
  1329. Exile_Item_BaseCameraKit = 50,00%
  1330. */
  1331. Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  1332.  
  1333. /*
  1334. Percental Item Spawn Chances of Trash:
  1335.  
  1336. Exile_Item_Magazine01 = 6,25%
  1337. Exile_Item_Magazine02 = 6,25%
  1338. Exile_Item_Magazine03 = 6,25%
  1339. Exile_Item_Magazine04 = 6,25%
  1340. Exile_Item_Can_Empty = 25,00%
  1341. Exile_Item_PlasticBottleEmpty = 25,00%
  1342. Exile_Item_ToiletPaper = 25,00%
  1343. */
  1344. Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine04", "Exile_Item_Magazine02"};
  1345.  
  1346. /*
  1347. Percental Item Spawn Chances of Tools:
  1348.  
  1349. Exile_Item_CordlessScrewdriver = 14,29%
  1350. Exile_Item_FireExtinguisher = 14,29%
  1351. Exile_Item_Rope = 14,29%
  1352. Exile_Item_Carwheel = 14,29%
  1353. Exile_Item_Wrench = 14,29%
  1354. Exile_Item_OilCanister = 14,29%
  1355. Exile_Item_Hammer = 14,29%
  1356. */
  1357. Tools[] = {"Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench"};
  1358. };
  1359. };
  1360. class CfgSettings
  1361. {
  1362. ///////////////////////////////////////////////////////////////////////
  1363. // Community Base Addons
  1364. ///////////////////////////////////////////////////////////////////////
  1365. class CBA
  1366. {
  1367. // Set this to 1 if you want to have CBA support
  1368. useStackedEH = 0;
  1369.  
  1370. // If you set this to 1 ...........................................
  1371. iReallyWantToGetHackedAndImRetarded = 0;
  1372. };
  1373.  
  1374. ///////////////////////////////////////////////////////////////////////
  1375. // GARBAGE COLLECTOR
  1376. ///////////////////////////////////////////////////////////////////////
  1377. class GarbageCollector
  1378. {
  1379. /*
  1380. Remark:
  1381. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  1382. the deletion. This check has been removed to save server performance.
  1383.  
  1384. Do NOT touch these if you are not 10000% sure what you do!
  1385. */
  1386. class Ingame
  1387. {
  1388. // Dropped items without fissix
  1389. class GroundWeaponHolder
  1390. {
  1391. lifeTime = 10;
  1392. interval = 5;
  1393. };
  1394.  
  1395. // Dropped items with fissix
  1396. class WeaponHolderSimulated
  1397. {
  1398. lifeTime = 10;
  1399. interval = 5;
  1400. };
  1401.  
  1402. // Corpses and wrecks
  1403. class AllDead
  1404. {
  1405. lifeTime = 15;
  1406. interval = 5;
  1407. };
  1408.  
  1409. // Loot spawned inside a building
  1410. class Loot
  1411. {
  1412. lifeTime = 8;
  1413. interval = 1;
  1414. };
  1415.  
  1416. // Never touch this or you will break your sever!
  1417. class Groups
  1418. {
  1419. interval = 0.5;
  1420. };
  1421. };
  1422.  
  1423. class Database
  1424. {
  1425. // Remove all deleted items from the database after X days
  1426. permanentlyDeleteTime = 3;
  1427.  
  1428. // Remove all territories (and contructions + containers in it) that were not paid after X days
  1429. territoryLifeTime = 7;
  1430.  
  1431. // Remove all containers outside of territories that have not been used for X days
  1432. // Example: Tents
  1433. containerLifeTime = 10;
  1434.  
  1435. // Remove all constructions outside of territories that are older than X days or not moved for X days
  1436. // Example: Work Benches
  1437. constructionLifeTime = 2;
  1438.  
  1439. // Remove all vehicles that were not moved/used for X days
  1440. vehicleLifeTime = 3;
  1441.  
  1442. // Set safe as abandoned
  1443. abandonedTime = 7;
  1444.  
  1445. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  1446. stolenFlagLifeTime = 3;
  1447.  
  1448. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  1449. unlockLifeTime = 2;
  1450. };
  1451. };
  1452.  
  1453. ///////////////////////////////////////////////////////////////////////
  1454. // RESPECT, YO
  1455. ///////////////////////////////////////////////////////////////////////
  1456. class Respect
  1457. {
  1458. /**
  1459. * Defines the factor of respect you gain for every pop tab in revenue
  1460. *
  1461. * Default: Get 1 respect for every 10 pop tabs
  1462. */
  1463. tradingRespectFactor = 0.1;
  1464.  
  1465. /**
  1466. * Defines the the minimum amount of Respect earned/lost for a kill
  1467. */
  1468. minRespectTransfer = 50;
  1469.  
  1470. /**
  1471. * Defines the amount of respect earned/lost for certain types of frags
  1472. */
  1473. class Frags
  1474. {
  1475. domination = 80; // Keeps killing the same guy
  1476. letItRain = 150; // MG, also vehicle MGs
  1477. humiliation = 300; // Axe
  1478. passenger = 400; // Out of car/chopper/boat
  1479. roadKill = 200; // :)
  1480. bigBird = 600; // Roadkill, but with chopper/plane
  1481. chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  1482. };
  1483.  
  1484. class Percentages
  1485. {
  1486. unlucky = 1; // Dying for an unknown reason costs you 1% respect
  1487. crash = 1; // Crashing your car costs you 1% respect
  1488. suicide = 2; // Comitting suicide costs you 2% of your respect
  1489. friendyFire = 3; // Friendly fire costs you 3%
  1490. npc = 4; // Being killed by an NPC costs you 4%
  1491. bambiKill = 5; // Killing a bambi costs you 5%
  1492. frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  1493. };
  1494.  
  1495. class Handcuffs
  1496. {
  1497. trapping = -50; // A handcuffs B
  1498. breakingFree = 100; // B broke free
  1499. releasedByHero = 100; // C releases B
  1500. releasedByHostageTaker = 50; // A releases B
  1501. };
  1502.  
  1503. class Bonus
  1504. {
  1505. // Bonus per full 100m
  1506. per100mDistance = 10;
  1507.  
  1508. // First blood after server restart
  1509. firstBlood = 100;
  1510.  
  1511. // If you kill someone while you are in your own territory
  1512. homie = 20;
  1513.  
  1514. // If you kill someone who is in his own territory
  1515. raid = 20;
  1516.  
  1517. /*
  1518. Example with killstreak = 50
  1519.  
  1520. Frag Factor Bonus
  1521. 2 * 50 +100
  1522. 3 * 50 +150
  1523. 4 * 50 +200
  1524. 5 * 50 +250
  1525. */
  1526. killStreak = 50;
  1527.  
  1528. // Kills within this amount of seconds stack (default: 2 minutes)
  1529. killStreakTimeout = 120;
  1530. };
  1531. };
  1532.  
  1533. ///////////////////////////////////////////////////////////////////////
  1534. // KILLFEED MAN!
  1535. ///////////////////////////////////////////////////////////////////////
  1536.  
  1537. class KillFeed
  1538. {
  1539. // Shows a kill feed for well kills
  1540. showKillFeed = 1;
  1541. };
  1542.  
  1543. ///////////////////////////////////////////////////////////////////////
  1544. // PLAYER SPAWN CONFIGURATION
  1545. ///////////////////////////////////////////////////////////////////////
  1546. class BambiSettings
  1547. {
  1548. /**
  1549. * Loadout of new bambi players
  1550. *
  1551. * (They will always spawn with a bambi overall - you cannot
  1552. * change the loadout uniform)
  1553. */
  1554. loadOut[] =
  1555. {
  1556. "ItemCompass",
  1557. "ItemMap", // Because why not
  1558. "Exile_Item_XM8",
  1559. "ItemRadio",
  1560. "Exile_Item_PlasticBottleFreshWater"
  1561. };
  1562.  
  1563. /**
  1564. * Enables or disables parachute spawning.
  1565. *
  1566. * 1 = On
  1567. * 0 = Off
  1568. */
  1569. parachuteSpawning = 1;
  1570.  
  1571. /**
  1572. * Enables or disables halo jumping. Only applies
  1573. * if parachute spawning is enabled.
  1574. *
  1575. * Remember that if you enable halo jump, it is adviced
  1576. * to adjust the parachuteDropHeight to something around
  1577. * 1km or so.
  1578. *
  1579. * 1 = On
  1580. * 0 = Off
  1581. */
  1582. haloJump = 1;
  1583.  
  1584. /**
  1585. * Parachute drop height in meters.
  1586. */
  1587. parachuteDropHeight = 1000;
  1588.  
  1589. /**
  1590. * Number of minutes where a fresh spawned player remains in the
  1591. * bambi state. It will end the bambi state after this timeout
  1592. * expired or when they pick up their first weapon. Whatever
  1593. * happens first.
  1594. */
  1595. protectionDuration = 3;
  1596.  
  1597. /**
  1598. * Radius of spawn zones around the center of spawn zone markers.
  1599. */
  1600. spawnZoneRadius = 500;
  1601.  
  1602. /**
  1603. * These vehicles spawn on server restart close to spawn zones.
  1604. * They are non-persistent and will despawn on server restart.
  1605. * Basically they are just used to get away from the spawn zone
  1606. * faster.
  1607. *
  1608. * {Number of vehicles *per* spawn zone, vehicle class name}
  1609. */
  1610. spawnZoneVehicles[] =
  1611. {
  1612. {5, "Exile_Chopper_Hummingbird_Green"},
  1613. {5, "Exile_Bike_QuadBike_Blue"}
  1614. };
  1615. };
  1616.  
  1617. ///////////////////////////////////////////////////////////////////////
  1618. // VEHICLE SPAWN CONFIGURATION
  1619. ///////////////////////////////////////////////////////////////////////
  1620.  
  1621. class VehicleSpawn
  1622. {
  1623. /**
  1624. * Grid Size for vehicle spawning,
  1625. * smaller the number more vehicles,
  1626. * you get the point
  1627. */
  1628. vehiclesGridSize = 2200;
  1629.  
  1630. /**
  1631. * Vehicle ammount per grid
  1632. * kinda self explanitory
  1633. */
  1634. vehiclesGridAmount = 2;
  1635.  
  1636. /**
  1637. * Creates global markers for vehicle spawn tweeking,
  1638. * after you are satisfied with vehicle ammount and spread set this to 0.
  1639. */
  1640. vehiclesDebugMarkers = 0;
  1641.  
  1642. /**
  1643. * The server will apply random damage up to this value when spawning a vehicle.
  1644. */
  1645. damageChance = 80; // 20% chance for a vehicle HITPOINT to be damaged
  1646. maximumDamage = 0.9;
  1647.  
  1648. /**
  1649. * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  1650. * fuel. In this case, "fuel" controls the percentage of fuel that
  1651. * can be in the vehicle at a maximum. For example, if you set this to
  1652. * 0.5, then vehicles will spawn with something random between 0% and 50%.
  1653. *
  1654. * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  1655. * fuel percentage defined in "fuel". For example, setting this to 0.5
  1656. * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  1657. * all vehicles without fuel.
  1658. */
  1659. randomizeFuel = 1;
  1660. fuel = 1;
  1661.  
  1662. /**
  1663. * Works exactly the same as the fuel setting ^
  1664. */
  1665. randomizeAmmo = 1;
  1666. ammo = 1;
  1667.  
  1668. // Stuff to spawn on water
  1669. water[] =
  1670. {
  1671. "Exile_Boat_MotorBoat_Police",
  1672. "Exile_Boat_MotorBoat_Orange",
  1673. "Exile_Boat_MotorBoat_White",
  1674. "Exile_Boat_RubberDuck_CSAT",
  1675. "Exile_Boat_RubberDuck_Digital",
  1676. "Exile_Boat_RubberDuck_Orange",
  1677. "Exile_Boat_RubberDuck_Blue",
  1678. "Exile_Boat_RubberDuck_Black",
  1679. "Exile_Boat_SDV_CSAT",
  1680. "Exile_Boat_SDV_Digital",
  1681. "Exile_Boat_SDV_Grey"
  1682. };
  1683.  
  1684. // Stuff to spawn on roads
  1685. ground[] =
  1686. {
  1687. "Exile_Bike_QuadBike_Black",
  1688. "Exile_Bike_QuadBike_Blue",
  1689. "Exile_Bike_QuadBike_Red",
  1690. "Exile_Bike_QuadBike_White",
  1691. "Exile_Bike_QuadBike_Nato",
  1692. "Exile_Bike_QuadBike_Csat",
  1693. "Exile_Bike_QuadBike_Fia",
  1694. "Exile_Bike_QuadBike_Guerilla01",
  1695. "Exile_Bike_QuadBike_Guerilla02",
  1696. "Exile_Car_Volha_Blue",
  1697. "Exile_Car_Volha_White",
  1698. "Exile_Car_Lada_Green",
  1699. "Exile_Car_Lada_Taxi",
  1700. "Exile_Car_TowTractor_White",
  1701. "Exile_Car_UAZ_Open_Green",
  1702. "Exile_Car_UAZ_Green",
  1703. "Exile_Car_LandRover_Ambulance_Desert",
  1704. "Exile_Car_Tractor_Red",
  1705. "Exile_Car_OldTractor_Red",
  1706. "Exile_Car_Octavius_White"
  1707. };
  1708.  
  1709. /**
  1710. * Enables or disables nightvision optics on ALL vehicles
  1711. *
  1712. * 0 = off
  1713. * 1 = on
  1714. */
  1715. nightVision = 1;
  1716.  
  1717. /**
  1718. * Enables or disables thermal optics on ALL vehicles
  1719. *
  1720. * 0 = off
  1721. * 1 = on
  1722. */
  1723. thermalVision = 0;
  1724.  
  1725. /**
  1726. * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  1727. *
  1728. * 0 = off
  1729. * 1 = on
  1730. */
  1731. unlockInSafeZonesAfterRestart = 1;
  1732. };
  1733.  
  1734. class Weather
  1735. {
  1736. /*
  1737. You can define multiple "keyframes" for the weather to change. The server will pick
  1738. a keyframe randomly to simulate the weather. It will change the weather-keyframes
  1739. based on the following interval
  1740. */
  1741. interval = 30;
  1742.  
  1743. /*
  1744. Add the keyframes here. The server will pick one random, so if you want one
  1745. weather type of be more dominant compared to others, add it multiple times
  1746. */
  1747. //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  1748. keyframes[] = {"Sunny"};
  1749.  
  1750. /*
  1751. This is a keyframe. Look up the BIKI to get more details about the parameters
  1752.  
  1753. Be sure to design the fog settings at a view distance of 1,600m as this is the
  1754. limit in multiplayer by default
  1755.  
  1756. https://community.bistudio.com/wiki/fogParams
  1757. https://community.bistudio.com/wiki/overcast
  1758. https://community.bistudio.com/wiki/setWaves
  1759. https://community.bistudio.com/wiki/setWindStr
  1760. https://community.bistudio.com/wiki/setGusts
  1761. https://community.bistudio.com/wiki/setRain
  1762. https://community.bistudio.com/wiki/setLightnings
  1763. https://community.bistudio.com/wiki/setRainbow
  1764. */
  1765. class Sunny
  1766. {
  1767. fogValue = 0.1;
  1768. fogDecay = 0.2;
  1769. fogBase = 5;
  1770. overcast = 0.2;
  1771. waves = 0.2;
  1772. wind = 0.25;
  1773. gusts = 0.1;
  1774. rain = 0;
  1775. lightnings = 0;
  1776. rainbows = 0;
  1777. };
  1778.  
  1779. class Cloudy
  1780. {
  1781. fogValue = 0.2;
  1782. fogDecay = 0.1;
  1783. fogBase = 5;
  1784. overcast = 0.4;
  1785. waves = 0.4;
  1786. wind = 0.25;
  1787. gusts = 0.5;
  1788. rain = 0.1;
  1789. lightnings = 0.1;
  1790. rainbows = 1;
  1791. };
  1792.  
  1793. class Thunderstorm
  1794. {
  1795. fogValue = 0.7;
  1796. fogDecay = 0.2;
  1797. fogBase = 5;
  1798. overcast = 1;
  1799. waves = 1;
  1800. wind = 0.25;
  1801. gusts = 0.5;
  1802. rain = 1;
  1803. lightnings = 1;
  1804. rainbows = 0.5;
  1805. };
  1806. };
  1807.  
  1808. class Time
  1809. {
  1810. // Uses Dedicated Server time as ingame Time
  1811. useRealTime = 0;
  1812.  
  1813. // Will overide RealTime
  1814. useStaticTime = 1;
  1815.  
  1816. // time in ARMA FORMAT << CONFIG
  1817. // https://community.bistudio.com/wiki/setDate
  1818.  
  1819. staticTime[] = {2039,10,24,15,30};
  1820. };
  1821.  
  1822.  
  1823. class RCON
  1824. {
  1825. /*
  1826. Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  1827. */
  1828.  
  1829. // This needs to match config.cfg serverCommandPassword
  1830. serverPassword = "";
  1831.  
  1832. // Autolocks server until its ready to accept players
  1833. useAutoLock = 0;
  1834.  
  1835. // Server will autoLock at that time before restart (minutes)
  1836. restartAutoLock = 3;
  1837.  
  1838. /*
  1839. Number of hours and minutes of your restart period.
  1840.  
  1841. Examples:
  1842.  
  1843. {4, 0} = Every 4 hours
  1844. {1, 30} = Every one and a half hour (who the hell would do this?)
  1845. */
  1846. restartTimer[] = {3, 0};
  1847.  
  1848. /*
  1849. Kicks players before restart to prevent gear loss.
  1850. We strongely recommend to use this!
  1851.  
  1852. 0 = off
  1853. 1 = on
  1854. */
  1855. useAutoKick = 0;
  1856.  
  1857. /*
  1858. Number of minutes before the server kicks players that did
  1859. not disconnect before the restart. Should at least be two
  1860. minutes!
  1861. */
  1862. kickTime = 2;
  1863.  
  1864. /*
  1865. Self-explanatory
  1866.  
  1867. 0 = off
  1868. 1 = on
  1869. */
  1870. useRestartMessages = 0;
  1871.  
  1872. /*
  1873. Number of minutes before the restart to inform your players.
  1874.  
  1875. Only use full minutes here. Value like 5.5 have not been tested.
  1876. */
  1877. restartWarningTime[] = {15, 10, 5, 3};
  1878.  
  1879. /*
  1880. If set to 1 server will execute '#shutdown',
  1881. to try to shutdown the server
  1882. */
  1883.  
  1884. useShutdown = 0;
  1885. };
  1886.  
  1887. class ServerSettings
  1888. {
  1889. /*
  1890. Support for custom server FSM if wanted
  1891. */
  1892. serverFSM = "exile_server\fsm\main.fsm";
  1893.  
  1894. /*
  1895. If this is enabled, Exile developers will spawn with a ton of pop tabs.
  1896. We will have a hard time debugging things if you disable this.
  1897. */
  1898. devFriendyMode = 1;
  1899.  
  1900. devs[] =
  1901. {
  1902. {"76561197985241690","[EXILE|DEV] Eichi"},
  1903. {"76561198022879703","[EXILE|DEV] Grim"},
  1904. {"76561198075905447","[EXILE|DEV] Vishpala"},
  1905. {"76561197968613061","[EXILE|DEV] Niuva"},
  1906. {"76561198027700602","[EXILE|DEV] Eraser1"},
  1907. {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  1908. {"76561198105900802","[EXILE|DEV] Psycho"},
  1909. {"76561198004111275","[EXILE|DEV] Maca134"},
  1910. {"76561198037177305","[EXILE|DEV] Wolfkill"}
  1911. };
  1912. };
  1913.  
  1914. class Events
  1915. {
  1916. /*
  1917. A list of events that are active
  1918. */
  1919. enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  1920.  
  1921. class EarthQuake
  1922. {
  1923. type = "spawn";
  1924. function = "ExileServer_system_event_earthQuake_start";
  1925. minTime = 60;
  1926. maxTime = 180;
  1927. minimumPlayersOnline = 1;
  1928. };
  1929.  
  1930. class SupplyBox
  1931. {
  1932. /*
  1933. Drops a supply box on a parachute next to a random airport on the map.
  1934. The box may contain items. The box can be transported to a territory
  1935. and installed to become a normal storage container.
  1936. */
  1937. type = "spawn";
  1938. function = "ExileServer_system_event_supplyBox_start";
  1939. minTime = 60; // minutes
  1940. maxTime = 180; // minutes
  1941. minimumPlayersOnline = 10;
  1942. dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  1943. dropAltitude = 100; // altitude of the drop
  1944. markerTime = 10; // minutes
  1945.  
  1946. /*
  1947. These are different types of boxes can be dropped.
  1948. You can specify the cargo a box should contain.
  1949. The type of box is chosen randomly from the following list.
  1950. Add a type multiple times to increase the chance of being used.
  1951. */
  1952. types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  1953.  
  1954. class BoxTypes
  1955. {
  1956. class Beer
  1957. {
  1958. items[] =
  1959. {
  1960. {"Exile_Item_Beer", 24}
  1961. };
  1962. };
  1963.  
  1964. class Food
  1965. {
  1966. items[] =
  1967. {
  1968. {"Exile_Item_BBQSandwich", 5},
  1969. {"Exile_Item_Catfood", 5},
  1970. {"Exile_Item_ChristmasTinner", 5},
  1971. {"Exile_Item_GloriousKnakworst", 5},
  1972. {"Exile_Item_SausageGravy", 5},
  1973. {"Exile_Item_Surstromming", 5},
  1974. {"Exile_Item_CanOpener", 1},
  1975. {"Exile_Item_CookingPot", 1},
  1976. {"Exile_Item_Matches", 1}
  1977. };
  1978. };
  1979.  
  1980. class Tools
  1981. {
  1982. items[] =
  1983. {
  1984. {"Exile_Item_Wrench", 1},
  1985. {"Exile_Item_Shovel", 1},
  1986. {"Exile_Item_Screwdriver", 1},
  1987. {"Exile_Item_Pliers", 1},
  1988. {"Exile_Item_Handsaw", 1},
  1989. {"Exile_Item_FireExtinguisher", 1},
  1990. {"Exile_Item_DuctTape", 1}
  1991. };
  1992. };
  1993.  
  1994. class RepairParts
  1995. {
  1996. items[] =
  1997. {
  1998. {"Exile_Item_CarWheel", 8},
  1999. {"Exile_Item_FuelCanisterFull", 4},
  2000. {"Exile_Item_OilCanister", 1},
  2001. {"Exile_Item_Grinder", 1},
  2002. {"Exile_Item_CordlessScrewdriver", 1}
  2003. };
  2004. };
  2005. };
  2006. };
  2007.  
  2008. class AbandonedSafe
  2009. {
  2010. type = "spawn";
  2011. function = "ExileServer_system_event_abandonedSafe_start";
  2012. minTime = 60; // minutes
  2013. maxTime = 120; // minutes
  2014. minimumPlayersOnline = 0;
  2015. markerTime = 15; // minutes
  2016. };
  2017.  
  2018. class AmbientFlyOver
  2019. {
  2020. type = "call";
  2021. function = "ExileServer_system_event_ambientFlyOver_start";
  2022. minTime = 30; // minutes
  2023. maxTime = 90; // minutes
  2024. minimumPlayersOnline = 1;
  2025. };
  2026. };
  2027.  
  2028. class Logging
  2029. {
  2030. /*
  2031. If logging is enabled separate logs will be made in the sql logs folder for each type
  2032. */
  2033. traderLogging = 1;
  2034. deathLogging = 1;
  2035. territoryLogging = 1;
  2036. };
  2037. };
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