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- AOE2FE Random Map Descriptions for mappackv2 by Combinebobnt
- Organized through tab-grouping.
- Format for a rm:
- Name
- Land Composure - Enclosure
- Description
- Standard
- Arabia
- Land - Open
- Arid desert with strategic elevations and cliffs, sparse vegetation and water.
- Archipelago
- Water - Islands
- A group of large islands, different in almost every variation, being either Islands, Coastal-style, or a combination of the maps.
- Arena
- Land - Anti-Rush
- Wide open grass map with trees surrounding the edges, and each player starts with a stone wall fortress.
- Baltic
- Water - Open
- A sea in the middle with peninsulas and sheltered bays with many fish available, and land around the edges.
- Black Forest
- Land - Closed
- Islands of grass in a sea of trees with easy walling.
- Coastal
- Water - Open
- A big landmass in the middle with water surrounding most of the edges. Water is often disproportionate and sometimes not useful.
- Continental
- Water - Islands
- A large body of land surrounded by the sea; rivers may seperate players or teams. Very heavy water map.
- Fortress
- Land - Anti-Rush
- A walled city with gates and all the buildings you need to build up your forces quickly. Usually has some water.
- Ghost Lake
- Land - Open
- Open map with a frozen ice lake in the middle that can't be built on.
- Gold Rush
- Land - Open
- Big open map with a giant pit in the middle containing most of the gold and wolves.
- Highland
- Land - Mixed
- Highland is a giant land mass, except for a river running through the middle with one to two crossings (per player on team).
- Islands
- Water - Islands
- The Islands map starts out with two main islands; one for each player. In addition to those two, there is one more, usually with a gold pile or two.
- Mediterranian
- Water - Open
- A round sea in the middle with many fish available, and more land around the edges.
- Migration
- Water - Open
- Each player starts on an island with limited resources and should cross over to a big landmass to continue growing.
- Mongolia
- Land - Mixed
- A desert map with many cliff walls and steppes, with small tree patches.
- Nomad
- Water - Open
- A land sea map, but each player starts off with only scattered villagers.
- Oasis
- Land - Open
- An open map with nearly all of the trees massed in the middle, with a little water in the center.
- Rivers
- Water - Mixed
- A map with a big land mass sectioned by several rivers, and water thrown about.
- Salt Marsh
- Water - Mixed
- Swampy lowlands full of shallows and rivers that can prohibit expansionistic building.
- Scandinavia
- Land - Mixed
- A big snowly land mass with no berries but more hunt. Some water usually is on the edges of the land, but often not very useful.
- Team Islands
- Water - Islands
- Every member of a team shares an island in this island map.
- Yucatan
- Land - Mixed
- Jungle map with occasional water patches, alot of jungles, and tons of food.
- Forgotten RM
- Acropolis
- Land - Open
- Extremely open map, players start on a hill that is impossible to wall. They must come off their hill to gather resources in the carnage below. They say of the Acropolis where the Parthenon is…
- Budapest
- Land - Mixed
- A spiced up version of your everyday map, starting with two town centers.
- Cenotes
- Land - Open
- Open rushing map (Arabia style) with a standard set of resources. Small lakes are scattered around all over the map and provide little fish.
- Golden Pit
- Land - Open
- Variation of Gold Rush. A pit in the center of the map contains large mining reserves. However, protecting the pit means you have to fight uphill. Hill advantage or gold to spend, the choice is yours to make. (Incredible map for FFA – Free For All games)
- Hideout
- Land - Anti-Rush
- Players start in their little hideout camp in the forest. You’ll have to break free to conquer your foes.
- Hill Fort
- Land - Anti-Rush
- Fortress type map, players start on a hill together with their teammates. Can you take over your opponents hill or will they make it impenetrable?
- Land of Lakes
- Water - Mixed
- Semi-closed water map. Galley rushing can prove fatal on the wrong lake, and fishing on the right one can mean a great boost for your economy. Rather easy to wall, but transports are possible from all sides.
- Lombardia
- Land - Open
- Open map, players start clumped together with their teammates. Good coordination between team mates seems more vital than ever to rule these Northern Italian lands. Divide et Impera!
- MegaRandom
- Random
- Final version of megarandom, you'll never know what you get! Units and starts may be more refined than the older versions.
- Steppe
- Land - Open
- Nomadic map, players start out with a few yurts and 3 extra villagers. An abundance of hunt wanders on the plains in the center of the map.
- Valley
- Land - Mixed
- Semi-open map. A dried up river runs through the middle, with herds of deer trying to drink from the last puddles that run along the sandy shore. If you want to hunt, you’ll have to go there. But you won’t be alone…
- Custom
- [MK] Antartide
- Land - Open
- Big frozen map with scattered tree patches and ponds
- africa
- Land - Open
- Big desert map with plentiful scattered gold mines, animals, birds, and trees.
- Alaskan_Abundance
- Land - Mixed
- Big frozen map with patches of tress and ice and the occasional water hole with shore fish.
- Amazon River
- Water - Mixed
- Standard jungle-like land with a wide river seperating enemies, which might contain shallow paths.
- Arabian Nomad
- Land - Open
- A mixture of arabia and nomad, so basically nomad without the water.
- Basin
- Land - Open
- A big open pit full of trees surrounding ponds, with the edges elevated with plentiful food and wood.
- BigGameBeta
- Land - Mixed
- Land map with some occasional rivers, but the highlight is the extreme amount of resources available.
- BlackMarsh
- Water - Open
- Land on the edges with a big shallow lake in the middle, with trees seperating players.
- Brokenhead
- Water - Anti-Rush
- Fortress-style map with large rivers connecting players, and grass with forests and resources everywhere else. Each base is paved and bare.
- Cliff Maze 1.0
- Land - Mixed
- Big Mongolia-style map with many more cliffs, basically creating a maze full of resources and corners.
- Comm Islands
- Water - Mixed
- Island style map, but with all islands connected with thin strips. The map is very hilly and mountainous.
- Death Valley
- Land - Open
- Less constricting mongolia-style map with tons of cacti. Trees are sparse, and iron boars guard a few water holes in the middle.
- Early Warning
- Land - Open
- Open map with scattered forests and ponds. Each player starts with many outposts.
- Elbe Estuaries
- Land - Mixed
- Ghost Lake-styled map with hilly terrain, patches of water and forest, and shore fish pockets.
- Era@FalloutN
- Land - Open
- Mixed desert map with scattered forests and resources, as well as abandoned houses and rubble and relics.
- ES@Canals_v2
- Land - Mixed
- Big flat map with fish-heavy canals linking players to one another. The middle is relatively bare except for stone.
- ES@Capricious_v2
- Land - Open
- Flat map with a few hills and some small lakes on the edges. Stone is very plentiful among the many but small clumps of forest.
- ES@Dingos_v2
- Water - Open
- Large chunks of land with water around the edges and rivers seperating players with a few passageways. Sheep are plentiful here.
- ES@Graveyards_v2
- Land - Open
- Very flat and open map with scattered forest clumps. A few lakes are present as well as graveyards, and stone is plentiful.
- ES@Metropolis_v2
- Crashes, don't play.
- ES@Moats_v2
- Land - Closed
- Flat land map with water moats surrounding each player, where no docks can be built. Forest covers the middle section and a larger map size is recommended.
- ES@ParadiseIsland_v2
- Water - Open
- Coastal-style map with water all around the edges and a mountain in the middle containing relics. The terrian is very hilly and resource-plentiful.
- ES@Pilgrims_v2
- Water - Open
- Each player starts on a tiny island with villagers, a few resources, and a transport. There is a large landmass with more resources the player must migrate to for expansion.
- ES@Prairie_v2
- Land - Open
- Very flat and open map with only small clumps of trees. There is a few sections of very plain water, but the map has abundant food.
- ES@Seasons_v2
- Water - Open
- Well-forested land is sectioned off by rivers. The map's season is random, where it could be full of shallows or ice and bridges.
- ES@Sherwood_Forest_v2
- Land - Open
- Flat land with scattered ponds, and trees heavily dot the land, but there is still some breathing room to work with. Watch out for wolves.
- ES@Sherwood_Heroes_v2
- Land - Open
- Same deal as Sherwood forest, but this time you get Robin Hood, a monk, and a scout.
- ES@Shipwreck_v2
- Water - Open
- Each player starts close together in a circle, surrounded by a ring of water and shallows. The edges are land that contain more resources.
- ES@Team_Glaciers_v2
- Water - Mixed
- Large pieces of icy land are seperated by numerous rivers, with only a few passageways to other land sections. Resources are sparse.
- ES@The_Unknown_v2
- Random
- A randomizer where you don't know what you'll get. Smaller than megarandom in scope, though.
- Forest Nothing
- Land - Closed
- Each player starts off with a TC in a little pocket, and the rest of the map is nothing but trees. Special map.
- Funny
- Land - Open
- Very hilly map with random ponds and plentiful forest patches. There are also tons of boars.
- Great Lakes
- Land - Open
- Forested land with corner water that borders little islands with relics and resources.
- Great Plains Hunters
- Land - Open
- Very open nomadic land map with sparse but large forest clusters, and tons of hunt to kill.
- Green Arabia
- Land - Open
- Arabia, but with only a grass theme. Everything else is the same or similar.
- Gyoson
- Water - Islands
- Big nomadic islands map around center water, with each player getting a dock and some ships.
- HALLOWED
- Land - Open
- Open map with scattered resources and forests, and each player starts with a monastery and three monks.
- Hunting Grounds
- Land - Mixed
- Heavily forested map with plenty of hunt, and a few ponds too.
- Koguryo
- Land - Open
- Map with plenty of scattered forest patches, and a huge stone rush area near the middle.
- LAGOONv1.6
- Water - Open
- Map with a decently-sized lagoon in the middle with plenty of fish around the map. Sand and shallows are also present.
- Lake_Land_2
- Land - Open
- Map with several large lakes thrown about, usually seperating or near players, and patches of forest in the middle. Mining is plentiful.
- LN_Refix5b_
- Land - Open
- Land nomad, so you only start with 3 villagers. Other than that, it's like arabia with a good amount of food.
- MegaRandom (WCL 7)
- Random
- Selects from a huge variety of maps and starting conditions/units. You will never know what you get!
- Michi2007
- Land - Closed
- A forest map with a line of trees seperating different teams, which much be chopped through. Relics are plentiful.
- Mountain Trails
- Land - Open
- Open map with plentiful food and forest patches, as well as diverse elevation differences. There are also plenty of roads around the map.
- MZ@ALP
- Land - Closed
- Snowy map with plenty of forests and resources in the map. Terrain is also diverse, with exploration required for more resources.
- MZ@ALP-H
- Land - Closed
- Same snowy map as MZ@ALP, but each player starts with 3 monks and a monastery.
- Outpost des Meeres
- Water - Mixed
- Map with a ring of land and a large lake in the middle with large lakes on the edges. There are random outposts on islands spread over the place too.
- Rain Forest
- Land - Mixed
- Many mountains and large spans of trees cover this map, along with occasional rivers dividing players. Resources are fairly plentiful.
- Real Forest
- Land - Open
- Relatively flat map with a few ponds, dotted heavily with trees, which must be cut down for building room. Resources, wolves, and dangerous outlaws are present as well.
- Star Forest
- Land - Mixed
- Setup similar to arena, but without the walls. Forested edges protect players, but the middle is wide and open with sparse trees.
- Team Arena
- Land - Closed
- Arena, but players on the same team start very close to eachother or sometimes even connected.
- The Cowboy Way
- Land - Open
- Arabia-style map with a barren middle pit and varied elevation all around.
- Turkey in the Straw
- Land - Open
- Open map with scattered small ponds, and a large patch full of haystacks and turkeys for the taking. Forests come in large clumps.
- Ultimate Water Map10
- Water - Open
- Each player starts off with a large island very close to their enemies and connected by shallows. The rest is fish-filled water.
- Volcanic Isles
- Water - Open
- Each player starts off with a large island, possibly connected to another player. There is a middle island with plentiful gold.
- Zaïre
- Land - Open
- Very open map with plenty of shallows and iron boars in the middle, with bamboo forests. The land is very flat.
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