Advertisement
Y0UR

NeverSink's lootfilter version 2.6 beta

Dec 5th, 2015
285
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.04 KB | None | 0 0
  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.6 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items
  125. # SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  126. # High Currency
  127. # SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  128. # 5Links
  129. # SetBorderColor 0 255 255
  130. # Vendor/Utility
  131. # SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  132. # Good rares (endgame only)
  133. # SetBorderColor 0 0 0 SetBackgroundColor 20 75 20
  134. # SetFontSize 36
  135. # Great rares (endgame only)
  136. # SetBorderColor 25 180 25 SetBackgroundColor 20 75 20
  137. # SetFontSize 36
  138. # Bad rares (endgame only)
  139. # SetBackgroundColor 100 25 25 215
  140. # SetFontSize 29
  141. # Regal recipe (endgame only)
  142. # SetTextColor 255 190 0
  143. # Normal Leveling HL
  144. # SetTextColor 255 255 255 255
  145. # Magic Leveling HL
  146. # SetTextColor 100 100 255
  147. # Magic Jewels
  148. # SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  149. # Portal/Wisdom Scroll Fade
  150. # SetTextColor 170 158 130 215
  151. # Divination CARDS
  152. # SetTextColor 150 50 190 SetBorderColor 0 0 0
  153.  
  154. #---------------------------------------------------------------------------------------------------------------
  155. # SOUND DATA FOR EASY SEARCH AND REPLACE
  156. #---------------------------------------------------------------------------------------------------------------
  157. # Some new entries are not yet added to the list!
  158. #
  159. #The filter only uses 3 sounds:
  160. #
  161. #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
  162. #PlayAlertSound 4 300 map drops
  163. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  164. #
  165. #Why not use exlusive different sounds for top tier drops?
  166. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  167.  
  168. #---------------------------------------------------------------------------------------------------------------
  169. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Some new entries are not yet added to the list!
  172. #
  173. # SetFontSize 20 Hidden gear
  174. # SetFontSize 29+32 Normal type gear
  175. # SetFontSize 36 Default font size (use it to remove a font size you don't like)
  176. # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
  177. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  178. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  179. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  180. #
  181.  
  182. #---------------------------------------------------------------------------------------------------------------
  183. # SCRIPT by NeverSink ( the-dude- in reddit)
  184. #---------------------------------------------------------------------------------------------------------------
  185.  
  186. #---------------------------------------------------------------------------------------------------------------
  187. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  188. #---------------------------------------------------------------------------------------------------------------
  189. #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
  190.  
  191. #---------------------------------------------------------------------------------------------------------------
  192. # Section: 0000 # UTILITY AND JUST-IN-CASE
  193. #---------------------------------------------------------------------------------------------------------------
  194.  
  195. Show
  196. Class Microtransactions
  197.  
  198. #------------------------------------------------------------------------
  199. # Section: 0100 # TOP TIER RARITY
  200. #------------------------------------------------------------------------
  201.  
  202. Show
  203. Class "Fishing Rod"
  204. SetTextColor 255 0 0
  205. SetBorderColor 255 0 0
  206. SetBackgroundColor 255 255 255 255
  207. SetFontSize 45
  208. PlayAlertSound 6 300
  209.  
  210. #Exception for tabula
  211.  
  212. Show
  213. SocketGroup WWWWWW
  214. BaseType "Simple Robe"
  215. Rarity Unique
  216. PlayAlertSound 6 300
  217. SetBackgroundColor 0 0 0 255
  218. SetBorderColor 175 96 37
  219. SetFontSize 43
  220.  
  221. Show
  222. LinkedSockets 6
  223. SetTextColor 255 0 0
  224. SetBorderColor 255 0 0
  225. SetBackgroundColor 255 255 255 255
  226. SetFontSize 45
  227. PlayAlertSound 6 300
  228.  
  229. Show
  230. BaseType "Mirror of Kalandra"
  231. SetTextColor 255 0 0
  232. SetBorderColor 255 0 0
  233. SetBackgroundColor 255 255 255 255
  234. SetFontSize 45
  235. PlayAlertSound 6 300
  236.  
  237. #------------------------------------------------------------------------
  238. # Section: 0200 # UNIQUES AND MAPS
  239. #------------------------------------------------------------------------
  240.  
  241. #----------------------------------------------------
  242. # 0201 # UNIQUE TIER LIST
  243. #----------------------------------------------------
  244.  
  245. Show # T1 - These uniques are have a consistent price of 1+ ex
  246. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb"
  247. Rarity Unique
  248. PlayAlertSound 6 300
  249. SetBackgroundColor 255 255 255 255
  250. SetBorderColor 175 96 37
  251. SetFontSize 45
  252.  
  253. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  254. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets"
  255. Rarity Unique
  256. PlayAlertSound 6 300
  257. SetBackgroundColor 0 0 0 255
  258. SetBorderColor 175 96 37
  259. SetFontSize 45
  260.  
  261. Show
  262. Rarity Unique
  263. PlayAlertSound 6 300
  264. SetBorderColor 175 96 37
  265. SetFontSize 40
  266.  
  267. #----------------------------------------------------
  268. # 0202 # MAP TIER LIST
  269. #----------------------------------------------------
  270.  
  271. Show # Maps:68
  272. Class Maps
  273. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  274. SetFontSize 32
  275. PlayAlertSound 4 300
  276.  
  277. Show # Maps:69
  278. Class Maps
  279. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  280. SetFontSize 34
  281. PlayAlertSound 4 300
  282.  
  283. Show # Maps:70
  284. Class Maps
  285. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  286. SetFontSize 34
  287. PlayAlertSound 4 300
  288.  
  289. Show # Maps:71
  290. Class Maps
  291. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  292. SetFontSize 36
  293. PlayAlertSound 4 300
  294.  
  295. Show # Maps:72
  296. Class Maps
  297. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  298. SetFontSize 36
  299. PlayAlertSound 4 300
  300.  
  301. Show # Maps:73
  302. Class Maps
  303. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  304. SetFontSize 38
  305. PlayAlertSound 4 300
  306.  
  307. Show # Maps:74
  308. Class Maps
  309. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
  310. SetFontSize 38
  311. PlayAlertSound 4 300
  312.  
  313. Show # Maps:75
  314. Class Maps
  315. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  316. SetFontSize 40
  317. PlayAlertSound 4 300
  318.  
  319. Show # Maps:76
  320. Class Maps
  321. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  322. SetFontSize 40
  323. PlayAlertSound 4 300
  324.  
  325. Show # Maps:77
  326. Class Maps
  327. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  328. SetFontSize 42
  329. PlayAlertSound 4 300
  330.  
  331. Show # Maps:78
  332. Class Maps
  333. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  334. SetFontSize 42
  335. PlayAlertSound 4 300
  336.  
  337. Show # Maps:79
  338. Class Maps
  339. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  340. SetFontSize 42
  341. PlayAlertSound 4 300
  342.  
  343. Show # Maps:80
  344. Class Maps
  345. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  346. SetFontSize 42
  347. PlayAlertSound 4 300
  348.  
  349. Show # Maps:81
  350. Class Maps
  351. BaseType "Shrine" "Conservatory" "Palace"
  352. SetFontSize 44
  353. PlayAlertSound 4 300
  354.  
  355. Show # Maps:82
  356. Class Maps
  357. BaseType "Abyss" "Colosseum" "Core"
  358. SetFontSize 45
  359. PlayAlertSound 4 300
  360. SetTextColor 0 0 0 255
  361. SetBorderColor 0 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363.  
  364. # This shouldn't be happening, but just in case:
  365.  
  366. Show
  367. Class Maps
  368. PlayAlertSound 4 300
  369. SetFontSize 44
  370.  
  371. #----------------------------------------------------
  372. # 0203 # MAP FRAGMENTS
  373. #----------------------------------------------------
  374.  
  375. Show
  376. BaseType "Mortal Hope"
  377. Class "Map Fragments"
  378. PlayAlertSound 6 300
  379. SetFontSize 45
  380. SetTextColor 0 0 0 255
  381. SetBorderColor 0 0 0 255
  382. SetBackgroundColor 255 255 255 255
  383.  
  384. Show
  385. BaseType "Sacrifice at Midnight"
  386. Class "Map Fragments"
  387. PlayAlertSound 4 300
  388. SetFontSize 40
  389. SetBorderColor 0 255 255
  390.  
  391. Show
  392. Class "Map Fragments"
  393. PlayAlertSound 4 300
  394. SetFontSize 38
  395.  
  396. #------------------------------------------------------------------------
  397. # Section: 0300 # CURRENCY
  398. #------------------------------------------------------------------------
  399.  
  400. #----------------------------------------------------
  401. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  402. #----------------------------------------------------
  403.  
  404. Show
  405. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  406. SetTextColor 255 0 0
  407. SetBorderColor 255 0 0
  408. SetBackgroundColor 255 255 255 255
  409. PlayAlertSound 6 300
  410. SetFontSize 45
  411.  
  412. #----------------------------------------------------
  413. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  414. #----------------------------------------------------
  415.  
  416. Show
  417. BaseType "Jeweller's Orb" "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  418. SetBackgroundColor 213 159 15
  419. SetTextColor 0 0 0
  420. SetBorderColor 0 0 0
  421. PlayAlertSound 1 300
  422. SetFontSize 38
  423.  
  424. # 200 158 130 this is the old background color, if you like it more use it instead
  425.  
  426. #----------------------------------------------------
  427. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  428. #----------------------------------------------------
  429.  
  430. Show
  431. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb"
  432. SetTextColor 190 178 135 255
  433. SetFontSize 36
  434.  
  435. #----------------------------------------------------
  436. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  437. #----------------------------------------------------
  438.  
  439. Show
  440. BaseType "Portal Scroll" "Scroll of Wisdom"
  441. SetTextColor 170 158 130 220
  442.  
  443. Show
  444. BaseType "Scroll Fragment"
  445. SetTextColor 170 158 130 165
  446. SetFontSize 29
  447.  
  448. # 170 158 130 default currency color
  449.  
  450. #----------------------------------------------------
  451. # 0305 # DIVINATION CARD TIER LIST
  452. #----------------------------------------------------
  453. # Old puple color: "SetTextColor 150 50 190"
  454.  
  455. #TIER 1: ~0.75EX+
  456.  
  457. Show
  458. Class "Divination"
  459. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast"
  460. SetFontSize 45
  461. SetBorderColor 255 0 175
  462. SetBackgroundColor 255 255 255 255
  463. SetTextColor 255 0 175
  464. PlayAlertSound 6 300
  465.  
  466. #TIER 2: ~10C+
  467.  
  468. Show
  469. Class "Divination"
  470. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor"
  471. SetFontSize 42
  472. SetBorderColor 0 0 0
  473. SetBackgroundColor 235 15 200
  474. SetTextColor 0 0 0
  475. PlayAlertSound 1 300
  476.  
  477. #TIER 3: ~2C+
  478.  
  479. Show
  480. Class "Divination"
  481. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power"
  482. SetFontSize 39
  483. SetBackgroundColor 220 35 225
  484. SetBorderColor 0 0 0
  485. SetTextColor 0 0 0
  486. PlayAlertSound 1 300
  487.  
  488. #TIER 5: CARRION CROW. Nothing
  489.  
  490. Show
  491. Class "Divination"
  492. BaseType "Carrion Crow"
  493. SetBackgroundColor 190 65 255
  494. SetTextColor 0 0 0
  495. SetBorderColor 0 0 0
  496. SetFontSize 34
  497.  
  498. #TIER 4: Rest. Less than 2c
  499.  
  500. Show
  501. Class "Divination"
  502. SetBackgroundColor 200 50 250
  503. SetBorderColor 0 0 0
  504. SetTextColor 0 0 0
  505. SetFontSize 37
  506. PlayAlertSound 1 300
  507.  
  508. #----------------------------------------------------
  509. # 0305 # REST
  510. #----------------------------------------------------
  511.  
  512. Show
  513. Class Currency
  514. Show
  515. Class Stackable Currency
  516.  
  517. #------------------------------------------------------------------------
  518. # Section: 0400 # SOCKET/LINK BASED stuff
  519. #------------------------------------------------------------------------
  520.  
  521. Show
  522. LinkedSockets 5
  523. SetBorderColor 0 255 255
  524. PlayAlertSound 1 300
  525. SetFontSize 39
  526.  
  527. Show
  528. Sockets 6
  529. Rarity Rare
  530. ItemLevel >= 75
  531. SetTextColor 255 190 0
  532. SetBackgroundColor 75 75 75
  533. SetBorderColor 0 0 0
  534. SetFontSize 39
  535. PlayAlertSound 1 300
  536.  
  537. Show
  538. Sockets 6
  539. SetBackgroundColor 75 75 75
  540. SetBorderColor 0 0 0
  541. SetFontSize 39
  542. PlayAlertSound 1 300
  543.  
  544. Show
  545. Sockets >= 3
  546. SocketGroup W
  547.  
  548. #------------------------------------------------------------------------
  549. # Section: 0500 # SKILL GEMS
  550. #------------------------------------------------------------------------
  551.  
  552. Show
  553. Class Gem
  554. BaseType "Empower" "Enlighten"
  555. Quality >= 15
  556. SetBorderColor 30 150 180 255
  557. SetTextColor 30 150 180 255
  558. SetBackgroundColor 255 255 255 255
  559. PlayAlertSound 6 300
  560. SetFontSize 45
  561. Show
  562. Class Gem
  563. Quality = 20
  564. SetBorderColor 30 150 180 255
  565. SetTextColor 30 150 180 255
  566. SetBackgroundColor 255 255 255 255
  567. PlayAlertSound 6 300
  568. SetFontSize 45
  569.  
  570. Show
  571. Class Gem
  572. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  573. SetBorderColor 30 150 180
  574. PlayAlertSound 6 300
  575. SetFontSize 41
  576.  
  577. Show
  578. Class "Gems"
  579. Quality >= 15
  580. SetBorderColor 30 150 180 255
  581. SetFontSize 41
  582. PlayAlertSound 1 300
  583.  
  584. Show
  585. Class "Gems"
  586. Quality > 0
  587. SetBorderColor 30 150 180 155
  588. SetFontSize 38
  589. Show
  590. Class Gems
  591.  
  592. #------------------------------------------------------------------------
  593. # Section: 0600 # RARE ITEM HIGHLIGHTING
  594. #------------------------------------------------------------------------
  595. #----------------------------------------------------
  596. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  597. #----------------------------------------------------
  598. #Amulets, rings and jewels (likely) don't care much about the droplevel
  599. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  600.  
  601. Show
  602. ItemLevel >= 75
  603. SetTextColor 255 190 0
  604. SetBackgroundColor 20 75 20
  605. SetBorderColor 25 180 25
  606. SetFontSize 38
  607. Class Rings Amulets Belts Jewel
  608. Rarity Rare
  609.  
  610. Show
  611. Class Rings Amulets Belts Jewel
  612. Rarity Rare
  613. SetBackgroundColor 20 75 20
  614. SetFontSize 38
  615. SetBorderColor 25 180 25
  616.  
  617. #----------------------------------------------------
  618. # 060b # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  619. #----------------------------------------------------
  620.  
  621. Show
  622. Rarity Rare
  623. DropLevel >= 69
  624. ItemLevel >= 75
  625. SetTextColor 255 190 0
  626. SetBackgroundColor 20 75 20
  627. SetFontSize 36
  628. SetBorderColor 0 0 0
  629.  
  630. Show
  631. Rarity Rare
  632. DropLevel >= 69
  633. ItemLevel >= 65
  634. SetBackgroundColor 20 75 20
  635. SetFontSize 36
  636. SetBorderColor 0 0 0
  637.  
  638. #----------------------------------------------------
  639. # 0601 # RARE DAGGERS
  640. #----------------------------------------------------
  641.  
  642. #GOOD DAGGERS
  643. #----------------------------------------------------
  644.  
  645. Show
  646. Class Daggers
  647. Rarity Rare
  648. DropLevel >= 60
  649. ItemLevel >= 75
  650. SetTextColor 255 190 0
  651. SetBackgroundColor 20 75 20
  652. SetFontSize 36
  653. SetBorderColor 0 0 0
  654.  
  655. Show
  656. Class Daggers
  657. Rarity Rare
  658. DropLevel >= 60
  659. ItemLevel >= 65
  660. SetBackgroundColor 20 75 20
  661. SetFontSize 36
  662. SetBorderColor 0 0 0
  663.  
  664. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  665. #----------------------------------------------------
  666.  
  667. Show
  668. Class Daggers
  669. BaseType "Skean"
  670. Rarity Rare
  671. ItemLevel >= 75
  672. SetBackgroundColor 20 75 20
  673. SetFontSize 36
  674. SetBorderColor 0 0 0
  675. SetTextColor 255 190 0
  676.  
  677. Show
  678. Class Daggers
  679. BaseType "Skean"
  680. Rarity Rare
  681. ItemLevel >= 65
  682. SetBackgroundColor 20 75 20
  683. SetFontSize 36
  684. SetBorderColor 0 0 0
  685.  
  686. #BAD DAGGERS
  687. #----------------------------------------------------
  688. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  689.  
  690. #----------------------------------------------------
  691. # 0602 # RARE CLAWS
  692. #----------------------------------------------------
  693.  
  694. #GOOD CLAWS
  695. #----------------------------------------------------
  696. #At least earlier most claws were vendor trash
  697. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  698. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  699.  
  700. Show
  701. Class Claws
  702. Rarity Rare
  703. DropLevel >= 65
  704. ItemLevel >= 75
  705. SetTextColor 255 190 0
  706. SetBackgroundColor 20 75 20
  707. SetFontSize 36
  708. SetBorderColor 0 0 0
  709.  
  710. Show
  711. Class Claws
  712. Rarity Rare
  713. DropLevel >= 65
  714. ItemLevel >= 65
  715. SetBackgroundColor 20 75 20
  716. SetFontSize 36
  717. SetBorderColor 0 0 0
  718.  
  719. #BAD CLAWS
  720. #----------------------------------------------------
  721.  
  722. Show
  723. Class Claws
  724. Rarity Rare
  725. DropLevel < 50
  726. ItemLevel >= 75
  727. SetBackgroundColor 100 25 25 215
  728. SetFontSize 29
  729. SetTextColor 255 190 0
  730.  
  731. Show
  732. Class Claws
  733. Rarity Rare
  734. DropLevel < 50
  735. ItemLevel >= 65
  736. SetBackgroundColor 100 25 25 215
  737. SetFontSize 29
  738.  
  739. #----------------------------------------------------
  740. # 0603 # RARE WANDS
  741. #----------------------------------------------------
  742.  
  743. #As spellcaster weapons, wands are good pick-ups if they're rare
  744. #High level wands get highlighted, because of their multi-purpose potential
  745.  
  746. #GOOD WANDS
  747. #----------------------------------------------------
  748.  
  749. Show
  750. Class Wands
  751. Rarity Rare
  752. DropLevel >= 59
  753. ItemLevel >= 75
  754. SetTextColor 255 190 0
  755. SetBackgroundColor 20 75 20
  756. SetFontSize 36
  757. SetBorderColor 0 0 0
  758.  
  759. Show
  760. Class Wands
  761. Rarity Rare
  762. DropLevel >= 59
  763. ItemLevel >= 65
  764. SetBackgroundColor 20 75 20
  765. SetFontSize 36
  766. SetBorderColor 0 0 0
  767.  
  768. #BAD WANDS
  769. #----------------------------------------------------
  770.  
  771. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  772.  
  773. #----------------------------------------------------
  774. # 0604 # RARE SWORDS
  775. #----------------------------------------------------
  776.  
  777. #Worthwhile swords are physical or elemental weapons
  778. #First one require a decent droplevel, second one the highest attack speed base types
  779. #We can bad-highlight the rest, because they are way too clunky
  780. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  781.  
  782. #GOOD SWORDS
  783. #----------------------------------------------------
  784.  
  785. Show
  786. Class "One Hand Swords"
  787. Rarity Rare
  788. DropLevel >= 60
  789. ItemLevel >= 75
  790. SetTextColor 255 190 0
  791. SetBackgroundColor 20 75 20
  792. SetFontSize 36
  793. SetBorderColor 0 0 0
  794.  
  795. Show
  796. Class "One Hand Swords"
  797. Rarity Rare
  798. DropLevel >= 60
  799. ItemLevel >= 65
  800. SetBackgroundColor 20 75 20
  801. SetFontSize 36
  802. SetBorderColor 0 0 0
  803.  
  804. #HIGH ATTACK SPEED LOWER LEVEL BASES
  805. #These are some of the best ele ST weapons bases.
  806.  
  807. Show
  808. Class "One Hand"
  809. BaseType "Jewelled Foil" "Spiraled Foil"
  810. Rarity Rare
  811. ItemLevel >= 75
  812. SetTextColor 255 190 0
  813. SetBackgroundColor 20 75 20
  814. SetFontSize 36
  815. SetBorderColor 0 0 0
  816.  
  817. Show
  818. Class "One Hand"
  819. BaseType "Jewelled Foil" "Spiraled Foil"
  820. Rarity Rare
  821. ItemLevel >= 65
  822. SetBackgroundColor 20 75 20
  823. SetFontSize 36
  824. SetBorderColor 0 0 0
  825.  
  826. #BAD SWORDS
  827. #One Hand swords with with such low base drop level are rarely anything interesting.
  828. #High attack speed bases for viable ele weapons are filtered out above.
  829.  
  830. Show
  831. Class "One Hand Swords"
  832. Rarity Rare
  833. DropLevel <= 54
  834. ItemLevel >= 75
  835. SetTextColor 255 190 0
  836. SetBackgroundColor 100 25 25 215
  837. SetFontSize 29
  838.  
  839. Show
  840. Class "One Hand Swords"
  841. Rarity Rare
  842. DropLevel <= 54
  843. ItemLevel >= 65
  844. SetBackgroundColor 100 25 25 215
  845. SetFontSize 29
  846.  
  847. #----------------------------------------------------
  848. # 0605 # RARE AXES&MACES (1H)
  849. #----------------------------------------------------
  850. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  851. #GOOD 1H AXES&MACES
  852.  
  853. Show
  854. Class "One Hand Axes"
  855. BaseType "Siege Axe" "Vaal Hatchet"
  856. Rarity Rare
  857. ItemLevel >= 75
  858. SetTextColor 255 190 0
  859. SetBackgroundColor 20 75 20
  860. SetFontSize 36
  861. SetBorderColor 0 0 0
  862.  
  863. Show
  864. Class "One Hand Axes"
  865. BaseType "Siege Axe" "Vaal Hatchet"
  866. Rarity Rare
  867. ItemLevel >= 65
  868. SetBackgroundColor 20 75 20
  869. SetFontSize 36
  870. SetBorderColor 0 0 0
  871.  
  872. Show
  873. Class "One Hand Maces"
  874. Rarity Rare
  875. DropLevel >= 66
  876. ItemLevel >= 75
  877. SetTextColor 255 190 0
  878. SetBackgroundColor 20 75 20
  879. SetFontSize 36
  880. SetBorderColor 0 0 0
  881.  
  882. Show
  883. Class "One Hand Maces"
  884. Rarity Rare
  885. DropLevel >= 66
  886. ItemLevel >= 65
  887. SetBackgroundColor 20 75 20
  888. SetFontSize 36
  889. SetBorderColor 0 0 0
  890.  
  891. #----------------------------------------------------
  892.  
  893. #BAD 1H MACES/AXES
  894. #Anything with a <50lvl base won't be a priority pickup while maping.
  895.  
  896. Show
  897. Class "One Hand Maces" "One Hand Axes"
  898. Rarity Rare
  899. DropLevel <= 54
  900. ItemLevel >= 75
  901. SetTextColor 255 190 0
  902. SetBackgroundColor 100 25 25 215
  903. SetFontSize 29
  904.  
  905. Show
  906. Class "One Hand Maces" "One Hand Axes"
  907. Rarity Rare
  908. DropLevel <= 54
  909. ItemLevel >= 65
  910. SetBackgroundColor 100 25 25 215
  911. SetFontSize 29
  912.  
  913. #----------------------------------------------------
  914. # 0606 # RARE SCEPTRES
  915. #----------------------------------------------------
  916. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  917. #GOOD SCEPTRES
  918.  
  919. Show
  920. Class "Sceptres"
  921. Rarity Rare
  922. DropLevel >= 64
  923. ItemLevel >= 75
  924. SetTextColor 255 190 0
  925. SetBackgroundColor 20 75 20
  926. SetFontSize 36
  927. SetBorderColor 0 0 0
  928.  
  929. Show
  930. Class "Sceptres"
  931. Rarity Rare
  932. DropLevel >= 64
  933. ItemLevel >= 65
  934. SetBackgroundColor 20 75 20
  935. SetFontSize 36
  936.  
  937. SetBorderColor 0 0 0
  938.  
  939. #Lets's also highlight the high base spell damage sceptres
  940.  
  941. Show
  942. BaseType "Opal Sceptre" "Crystal Sceptre"
  943. Class "Sceptres"
  944. Rarity Rare
  945. ItemLevel >= 75
  946. SetTextColor 255 190 0
  947. SetBackgroundColor 20 75 20
  948. SetFontSize 36
  949. SetBorderColor 0 0 0
  950.  
  951. Show
  952. BaseType "Opal Sceptre" "Crystal Sceptre"
  953. Class "Sceptres"
  954. Rarity Rare
  955. ItemLevel >= 65
  956. SetBackgroundColor 20 75 20
  957. SetFontSize 36
  958. SetBorderColor 0 0 0
  959.  
  960. #BAD SCEPTRES
  961. #Noone here :O
  962.  
  963. #----------------------------------------------------
  964. # 0607 # RARE STAVES
  965. #----------------------------------------------------
  966.  
  967. #Now staves are a bit tricky.
  968. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  969. #They can also roll high base damage stats
  970. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  971.  
  972. Show
  973. Class "Staves"
  974. Rarity Rare
  975. DropLevel >= 68
  976. ItemLevel >= 75
  977. SetTextColor 255 190 0
  978. SetBackgroundColor 20 75 20
  979. SetFontSize 36
  980. SetBorderColor 0 0 0
  981.  
  982. Show
  983. Class "Staves"
  984. Rarity Rare
  985. DropLevel >= 68
  986. ItemLevel >= 65
  987. SetBackgroundColor 20 75 20
  988. SetFontSize 36
  989. SetBorderColor 0 0 0
  990.  
  991. Show
  992. Class "Staves"
  993. BaseType "Lathi"
  994. Rarity Rare
  995. ItemLevel >= 75
  996. SetTextColor 255 190 0
  997. SetBackgroundColor 20 75 20
  998. SetFontSize 36
  999. SetBorderColor 0 0 0
  1000.  
  1001. Show
  1002. BaseType "Lathi"
  1003. Class "Staves"
  1004. Rarity Rare
  1005. ItemLevel >= 65
  1006. SetBackgroundColor 20 75 20
  1007. SetFontSize 36
  1008. SetBorderColor 0 0 0
  1009.  
  1010. #BAD STAVES
  1011. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1012. #However, chances are you won't find anything amazing around here.
  1013.  
  1014. Show
  1015. Class "Staves"
  1016. Rarity Rare
  1017. DropLevel <= 56
  1018. ItemLevel >= 75
  1019. SetTextColor 255 190 0
  1020. SetBackgroundColor 100 25 25 215
  1021. SetFontSize 29
  1022.  
  1023. Show
  1024. Class "Staves"
  1025. Rarity Rare
  1026. DropLevel <= 56
  1027. ItemLevel >= 65
  1028. SetBackgroundColor 100 25 25 215
  1029. SetFontSize 29
  1030.  
  1031. #----------------------------------------------------
  1032. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1033. #----------------------------------------------------
  1034. #These are usually pretty bad
  1035. #High drop level bases have a small chance to be decent
  1036. #Everything else is usually too clunky
  1037.  
  1038. Show
  1039. Class "Two Hand"
  1040. Rarity Rare
  1041. DropLevel >= 65
  1042. ItemLevel >= 75
  1043. SetTextColor 255 190 0
  1044. SetBackgroundColor 20 75 20
  1045. SetFontSize 36
  1046. SetBorderColor 0 0 0
  1047.  
  1048. Show
  1049. Class "Two Hand"
  1050. Rarity Rare
  1051. DropLevel >= 65
  1052. ItemLevel >= 65
  1053. SetBackgroundColor 20 75 20
  1054. SetFontSize 36
  1055. SetBorderColor 0 0 0
  1056.  
  1057. #BAD TWO HANDED WEAPONS
  1058. #Chances are you won't find anything amazing around here.
  1059.  
  1060. Show
  1061. Class "Two Hand"
  1062. Rarity Rare
  1063. DropLevel <= 56
  1064. ItemLevel >= 75
  1065. SetTextColor 255 190 0
  1066. SetBackgroundColor 100 25 25 215
  1067. SetFontSize 29
  1068.  
  1069. Show
  1070. Class "Two Hand"
  1071. Rarity Rare
  1072. DropLevel <= 56
  1073. ItemLevel >= 65
  1074. SetBackgroundColor 100 25 25 215
  1075. SetFontSize 29
  1076.  
  1077. #----------------------------------------------------
  1078. # 0609 # RARE BOWS
  1079. #----------------------------------------------------
  1080. #With the huge demand for good bows, it's worth checking out quite some of those
  1081.  
  1082. Show
  1083. Class "Bows"
  1084. Rarity Rare
  1085. DropLevel >= 62
  1086. ItemLevel >= 75
  1087. SetTextColor 255 190 0
  1088. SetBackgroundColor 20 75 20
  1089. SetFontSize 36
  1090. SetBorderColor 0 0 0
  1091.  
  1092. Show
  1093. Class "Bows"
  1094. Rarity Rare
  1095. DropLevel >= 62
  1096. ItemLevel >= 65
  1097. SetBackgroundColor 20 75 20
  1098. SetFontSize 36
  1099. SetBorderColor 0 0 0
  1100.  
  1101. #BAD BOWS!
  1102. #----------------------------------------------
  1103. #The low level ones are usually just clunky
  1104.  
  1105. Show
  1106. Class "Bows"
  1107. Rarity Rare
  1108. DropLevel <= 50
  1109. ItemLevel >= 75
  1110. SetTextColor 255 190 0
  1111. SetBackgroundColor 100 25 25 215
  1112. SetFontSize 29
  1113.  
  1114. Show
  1115. Class "Bows"
  1116. Rarity Rare
  1117. DropLevel <= 50
  1118. ItemLevel >= 65
  1119. SetBackgroundColor 100 25 25 215
  1120. SetFontSize 29
  1121.  
  1122. #----------------------------------------------------
  1123. # 0610 # RARE QUIVERS
  1124. #----------------------------------------------------
  1125. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1126.  
  1127. Show
  1128. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1129. Class "Quivers"
  1130. Rarity Rare
  1131. ItemLevel >= 75
  1132. SetTextColor 255 190 0
  1133. SetBackgroundColor 20 75 20
  1134. SetFontSize 36
  1135. SetBorderColor 0 0 0
  1136.  
  1137. Show
  1138. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1139. Class "Quivers"
  1140. Rarity Rare
  1141. ItemLevel >= 65
  1142. SetBackgroundColor 20 75 20
  1143. SetFontSize 36
  1144. SetBorderColor 0 0 0
  1145.  
  1146. #----------------------------------------------------
  1147. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1148. #----------------------------------------------------
  1149. #High base levels of those are getting highlighted
  1150. #VERY low bases are getting negative highlighting
  1151.  
  1152. Show
  1153. Class "Gloves" "Boots" "Helmets"
  1154. Rarity Rare
  1155. ItemLevel >= 75
  1156. DropLevel >= 50
  1157. SetTextColor 255 190 0
  1158. SetBackgroundColor 20 75 20
  1159. SetFontSize 36
  1160. SetBorderColor 0 0 0
  1161.  
  1162. Show
  1163. Class "Gloves" "Boots" "Helmets"
  1164. Rarity Rare
  1165. ItemLevel >= 65
  1166. DropLevel >= 50
  1167. SetBackgroundColor 20 75 20
  1168. SetFontSize 36
  1169. SetBorderColor 0 0 0
  1170. Show
  1171. Class "Gloves" "Boots" "Helmets"
  1172. Rarity Rare
  1173. ItemLevel >= 75
  1174. DropLevel <= 15
  1175. SetTextColor 255 190 0
  1176. SetBackgroundColor 100 25 25 215
  1177. SetFontSize 29
  1178.  
  1179. Show
  1180. Class "Gloves" "Boots" "Helmets"
  1181. Rarity Rare
  1182. ItemLevel >= 65
  1183. DropLevel <= 15
  1184. SetBackgroundColor 100 25 25 215
  1185. SetFontSize 29
  1186.  
  1187. #----------------------------------------------------
  1188. # 0612 # RARE SHIELDS
  1189. #----------------------------------------------------
  1190. #Shields are by far the hardest category to sort
  1191. #Here's my philosophy:
  1192.  
  1193. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1194. #----------------------------------------------------
  1195.  
  1196. Show
  1197. Class "Shields"
  1198. Rarity Rare
  1199. ItemLevel >= 75
  1200. DropLevel >= 66
  1201. SetTextColor 255 190 0
  1202. SetBackgroundColor 20 75 20
  1203. SetFontSize 36
  1204. SetBorderColor 0 0 0
  1205.  
  1206. Show
  1207. Class "Shields"
  1208. Rarity Rare
  1209. ItemLevel >= 65
  1210. DropLevel >= 66
  1211. SetBackgroundColor 20 75 20
  1212. SetFontSize 36
  1213. SetBorderColor 0 0 0
  1214.  
  1215. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1216. #----------------------------------------------------
  1217.  
  1218. Show
  1219. BaseType "Spirit Shield"
  1220. Class "Shields"
  1221. Rarity Rare
  1222. ItemLevel >= 75
  1223. DropLevel >= 55
  1224. SetTextColor 255 190 0
  1225. SetBackgroundColor 20 75 20
  1226. SetFontSize 36
  1227. SetBorderColor 0 0 0
  1228.  
  1229. Show
  1230. BaseType "Spirit Shield"
  1231. Class "Shields"
  1232. Rarity Rare
  1233. ItemLevel >= 65
  1234. DropLevel >= 55
  1235. SetBackgroundColor 20 75 20
  1236. SetFontSize 36
  1237. SetBorderColor 0 0 0
  1238. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1239. #-----------------------------------------------------
  1240.  
  1241. Show
  1242. BaseType "Spirit Shield"
  1243. Class "Shields"
  1244. Rarity Rare
  1245. ItemLevel >= 75
  1246. SetTextColor 255 190 0
  1247. Show
  1248. BaseType "Spirit Shield"
  1249. Class "Shields"
  1250. Rarity Rare
  1251. ItemLevel >= 65
  1252. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1253. #-----------------------------------------------------
  1254.  
  1255. Show
  1256. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1257. Class "Shields"
  1258. Rarity Rare
  1259. ItemLevel >= 75
  1260. SetTextColor 255 190 0
  1261. SetBackgroundColor 20 75 20
  1262. SetFontSize 36
  1263. SetBorderColor 0 0 0
  1264.  
  1265. Show
  1266. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1267. Class "Shields"
  1268. Rarity Rare
  1269. ItemLevel >= 65
  1270. SetBackgroundColor 20 75 20
  1271. SetFontSize 36
  1272. SetBorderColor 0 0 0
  1273. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1274. #-----------------------------------------------------
  1275.  
  1276. Show
  1277. BaseType "Buckler" "Spiked Shield"
  1278. Class "Shields"
  1279. Rarity Rare
  1280. ItemLevel >= 75
  1281. DropLevel >= 60
  1282. SetTextColor 255 190 0
  1283. SetBackgroundColor 20 75 20
  1284. SetFontSize 36
  1285. SetBorderColor 0 0 0
  1286.  
  1287. Show
  1288. BaseType "Buckler" "Spiked Shield"
  1289. Class "Shields"
  1290. Rarity Rare
  1291. ItemLevel >= 65
  1292. DropLevel >= 60
  1293. SetBackgroundColor 20 75 20
  1294. SetFontSize 36
  1295. SetBorderColor 0 0 0
  1296. #6) Now lets mark some of the remaining low level shields as bad
  1297. #-----------------------------------------------------
  1298.  
  1299. Show
  1300. Class "Shields"
  1301. Rarity Rare
  1302. ItemLevel >= 75
  1303. DropLevel <= 42
  1304. SetTextColor 255 190 0
  1305. SetBackgroundColor 100 25 25 215
  1306. SetFontSize 29
  1307.  
  1308. Show
  1309. Class "Shields"
  1310. Rarity Rare
  1311. ItemLevel >= 65
  1312. DropLevel <= 42
  1313. SetBackgroundColor 100 25 25 215
  1314. SetFontSize 29
  1315. #----------------------------------------------------
  1316. # 0613 # RARE BODY ARMOR
  1317. #----------------------------------------------------
  1318. #Highlight high level tiers
  1319. #Mark really low level ones. Easy enough.
  1320.  
  1321. Show
  1322. Class "Body Armour"
  1323. Rarity Rare
  1324. ItemLevel >= 75
  1325. DropLevel >= 60
  1326. SetTextColor 255 190 0
  1327. SetBackgroundColor 20 75 20
  1328. SetFontSize 36
  1329. SetBorderColor 0 0 0
  1330.  
  1331. Show
  1332. Class "Body Armour"
  1333. Rarity Rare
  1334. ItemLevel >= 65
  1335. DropLevel >= 60
  1336. SetBackgroundColor 20 75 20
  1337. SetFontSize 36
  1338. SetBorderColor 0 0 0
  1339.  
  1340. Show
  1341. Class "Body Armour"
  1342. Rarity Rare
  1343. ItemLevel >= 75
  1344. DropLevel <= 47
  1345. SetTextColor 255 190 0
  1346. SetBackgroundColor 100 25 25 215
  1347. SetFontSize 29
  1348.  
  1349. Show
  1350. Class "Body Armour"
  1351. Rarity Rare
  1352. ItemLevel >= 65
  1353. DropLevel <= 47
  1354. SetBackgroundColor 100 25 25 215
  1355. SetFontSize 29
  1356. #------------------------------------------------------------------------
  1357. # 0614 # RARES - REMAINING RULES
  1358. #------------------------------------------------------------------------
  1359. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1360. #Just without any priority highlighting
  1361.  
  1362. Show
  1363. Rarity Rare
  1364. SetBorderColor 0 0 0
  1365. SetBackgroundColor 0 0 0 225
  1366. SetFontSize 38
  1367. ItemLevel < 60
  1368.  
  1369. Show
  1370. Rarity Rare
  1371. ItemLevel >= 75
  1372. SetTextColor 255 190 0
  1373. SetBorderColor 0 0 0
  1374. SetBackgroundColor 0 0 0 225
  1375. SetFontSize 34
  1376.  
  1377. Show
  1378. Rarity Rare
  1379. SetBorderColor 0 0 0
  1380. SetBackgroundColor 0 0 0 225
  1381. SetFontSize 34
  1382.  
  1383. #------------------------------------------------------------------------
  1384. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1385. #------------------------------------------------------------------------
  1386.  
  1387. #------------------------------------------------------------------------
  1388. # 0701 # 83+ ITEM CRAFTING
  1389. #------------------------------------------------------------------------
  1390.  
  1391. Show
  1392. ItemLevel >= 84
  1393. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1394. SetTextColor 255 255 255 255
  1395. SetBorderColor 255 255 0 255
  1396. SetFontSize 38
  1397.  
  1398. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1399. Class Rings Amulet Belts
  1400. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1401. Rarity = Normal
  1402. ItemLevel >= 83
  1403. SetTextColor 255 255 255 255
  1404. SetBorderColor 255 255 0 255
  1405. SetFontSize 38
  1406.  
  1407. Show
  1408. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1409. ItemLevel >= 83
  1410. SetBorderColor 255 255 0 255
  1411. SetFontSize 38
  1412.  
  1413. Show
  1414. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1415. ItemLevel >= 83
  1416. SetBorderColor 255 255 0 255
  1417. SetFontSize 38
  1418.  
  1419. Show
  1420. BaseType "Sai"
  1421. ItemLevel >= 83
  1422. SetBorderColor 255 255 0 255
  1423. Class Daggers
  1424. SetFontSize 38
  1425.  
  1426. #------------------------------------------------------------------------
  1427. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1428. #------------------------------------------------------------------------
  1429. Show
  1430. SocketGroup RGB
  1431. SetBackgroundColor 75 75 75
  1432. SetBorderColor 0 0 0
  1433.  
  1434. #------------------------------------------------------------------------
  1435. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1436. #------------------------------------------------------------------------
  1437. #Once we reach mapping we only want to see the top tiers of magic items
  1438. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1439.  
  1440. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1441. Class Rings Amulets Belts
  1442. Rarity Magic
  1443. ItemLevel >= 62
  1444. SetFontSize 30
  1445.  
  1446. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1447. Class Rings Amulets Belts
  1448. Rarity Magic
  1449.  
  1450.  
  1451. #------------------------------------------------------------------------
  1452. # 0704 # MAGIC JEWELS
  1453. #------------------------------------------------------------------------
  1454.  
  1455. Show
  1456. Class Jewel
  1457. SetFontSize 36
  1458. SetBackgroundColor 75 75 75
  1459. SetBorderColor 0 150 200
  1460.  
  1461. #------------------------------------------------------------------------
  1462. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1463. #-------------------------------------------------------------------------
  1464. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1465.  
  1466. Show
  1467. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
  1468. SetBorderColor 0 150 0 150
  1469. SetTextColor 255 255 255 255
  1470. Rarity Normal
  1471.  
  1472. Show
  1473. BaseType "Sacrificial Garb"
  1474. SetTextColor 255 255 255 255
  1475. SetBorderColor 0 150 0 150
  1476. Rarity Normal
  1477.  
  1478. #------------------------------------------------------------------------
  1479. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1480. #-------------------------------------------------------------------------
  1481.  
  1482. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1483. Class Rings Amulet Belts
  1484. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1485. Rarity = Normal
  1486. ItemLevel >= 75
  1487. SetTextColor 255 255 255 255
  1488. SetBorderColor 255 190 0 150
  1489. SetFontSize 32
  1490.  
  1491. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1492. Class Rings Amulet Belts
  1493. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1494. ItemLevel >= 60
  1495. ItemLevel < 75
  1496. SetTextColor 255 255 255 255
  1497. SetFontSize 32
  1498.  
  1499. #------------------------------------------------------------------------
  1500. # 0707 # CHISEL RECIPE ITEMS
  1501. #-------------------------------------------------------------------------
  1502.  
  1503. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1504. Quality > 11
  1505. Rarity Magic
  1506. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1507. SetBackgroundColor 75 75 75
  1508. SetBorderColor 0 0 0
  1509. SetFontSize 32
  1510. Rarity Normal
  1511.  
  1512. Show # Chisel Recipe: White Gavels
  1513. Rarity Normal
  1514. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1515. SetBackgroundColor 75 75 75
  1516. SetBorderColor 0 0 0
  1517. SetFontSize 32
  1518. Rarity Normal
  1519.  
  1520. #------------------------------------------------------------------------
  1521. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1522. #-------------------------------------------------------------------------
  1523.  
  1524. Show # Endgame: Show high level 4 linked items (64+)
  1525. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1526. DropLevel >= 64
  1527. LinkedSockets >= 4
  1528. SetFontSize 32
  1529. Rarity <= Magic
  1530.  
  1531. #------------------------------------------------------------------------
  1532. # 0709 # TOP BASES FOR CRAFTING
  1533. #-------------------------------------------------------------------------
  1534. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1535. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1536.  
  1537. Show # Weapons: Show Ambusher CRAFTING
  1538. BaseType "Ambusher"
  1539. SetFontSize 32
  1540. Rarity <= Magic
  1541.  
  1542.  
  1543.  
  1544. Show # Weapons: Show Harbinger Bow CRAFTING
  1545. BaseType "Harbinger Bow"
  1546. SetFontSize 32
  1547. Rarity <= Magic
  1548.  
  1549. #
  1550. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1551. #BaseType "Hubris Circlet"
  1552. #SetFontSize 32
  1553. #Rarity <= Magic
  1554.  
  1555. #Hide # Weapons: Show Platinum Kris CRAFTING
  1556. #BaseType "Platinum Kris"
  1557. #SetFontSize 32
  1558. #Rarity <= Magic
  1559. #
  1560. #Hide # Weapons: Show Vaal Axe CRAFTING
  1561. #BaseType "Vaal Axe"
  1562. #SetFontSize 32
  1563. #Rarity <= Magic
  1564. #
  1565. #Hide # Weapons: Show Imperial Skean CRAFTING
  1566. #BaseType "Imperial Skean"
  1567. #SetFontSize 32
  1568. #Rarity <= Magic
  1569. #
  1570. #Hide # Weapons: Show Demon Dagger CRAFTING
  1571. #BaseType "Demon Dagger"
  1572. #SetFontSize 32
  1573. #Rarity <= Magic
  1574. #
  1575. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1576. #BaseType "Vaal Rapier"
  1577. #SetFontSize 32
  1578. #Rarity <= Magic
  1579. #
  1580. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1581. #BaseType "Jewelled Foil"
  1582. #SetFontSize 32
  1583. #Rarity <= Magic
  1584. #
  1585. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1586. #BaseType "Opal Sceptre"
  1587. #SetFontSize 32
  1588. #Rarity <= Magic
  1589. #
  1590. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1591. #BaseType "Imbued Wand"
  1592. #SetFontSize 32
  1593. #Rarity <= Magic
  1594. #
  1595. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1596. #BaseType "Prophecy Wand"
  1597. #SetFontSize 32
  1598. #Rarity <= Magic
  1599. #
  1600. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1601. #BaseType "Carnal Armour"
  1602. #SetFontSize 32
  1603. #Rarity <= Magic
  1604. #
  1605. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1606. #BaseType "Saint's Hauberk"
  1607. #SetFontSize 32
  1608. #Rarity <= Magic
  1609. #
  1610. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1611. #BaseType "Saintly Chainmail"
  1612. #SetFontSize 32
  1613. #Rarity <= Magic
  1614. #
  1615. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1616. #BaseType "Triumphant Lamellar"
  1617. #SetFontSize 32
  1618. #Rarity <= Magic
  1619. #
  1620. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1621. #BaseType "General's Brigandine"
  1622. #SetFontSize 32
  1623. #Rarity <= Magic
  1624. #
  1625. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1626. #BaseType "Full Dragonscale"
  1627. #SetFontSize 32
  1628. #Rarity <= Magic
  1629. #
  1630. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1631. #BaseType "Assassin's Garb"
  1632. #SetFontSize 32
  1633. #Rarity <= Magic
  1634. #
  1635. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1636. #BaseType "Zodiac Leather"
  1637. #SetFontSize 32
  1638. #Rarity <= Magic
  1639. #
  1640. #Hide # Armour: Show Astral Plate AR CRAFTING
  1641. #BaseType "Astral Plate"
  1642. #SetFontSize 32
  1643. #Rarity <= Magic
  1644. #
  1645. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1646. #BaseType "Glorious Plate"
  1647. #SetFontSize 32
  1648. #Rarity <= Magic
  1649. #
  1650. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1651. #BaseType "Vaal Regalia"
  1652. #SetFontSize 32
  1653. #Rarity <= Magic
  1654. #
  1655. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1656. #BaseType "Titanium Spirit Shield"
  1657. #SetFontSize 32
  1658. #Rarity <= Magic
  1659. #
  1660. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1661. #BaseType "Sorcerer Gloves"
  1662. #SetFontSize 32
  1663. #Rarity <= Magic
  1664. #
  1665. #------------------------------------------------------------------------
  1666. # 0710 # MARAKETH WEAPONS
  1667. #-------------------------------------------------------------------------
  1668.  
  1669. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1670. BaseType "Gemini Claw"
  1671. SetFontSize 32
  1672. Rarity <= Magic
  1673. ItemLevel < 74
  1674.  
  1675. Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1676. BaseType "Behemoth Mace"
  1677. SetFontSize 32
  1678. Rarity <= Magic
  1679. ItemLevel < 74
  1680.  
  1681. Show # Maraketh Weapons: Show Sai (1h block dagger)
  1682. BaseType "Sai"
  1683. Class Daggers
  1684. SetFontSize 32
  1685. Rarity <= Magic
  1686. ItemLevel < 74
  1687.  
  1688. Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1689. BaseType "Tiger Hook"
  1690. SetFontSize 32
  1691. Rarity <= Magic
  1692. ItemLevel < 74
  1693.  
  1694. Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1695. BaseType "Dragoon Sword"
  1696. SetFontSize 32
  1697. Rarity <= Magic
  1698. ItemLevel < 74
  1699.  
  1700. Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1701. BaseType "Runic Hatchet"
  1702. SetFontSize 32
  1703. Rarity <= Magic
  1704. ItemLevel < 74
  1705.  
  1706. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1707. BaseType "Maraketh Bow"
  1708. SetFontSize 32
  1709. Rarity <= Magic
  1710. ItemLevel < 74
  1711.  
  1712. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1713. BaseType "Exquisite Blade"
  1714. SetFontSize 32
  1715. Rarity <= Magic
  1716. ItemLevel < 74
  1717.  
  1718. Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1719. BaseType "Eclipse Staff"
  1720. SetFontSize 32
  1721. Rarity <= Magic
  1722. ItemLevel < 74
  1723.  
  1724. Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1725. BaseType "Fleshripper"
  1726. SetFontSize 32
  1727. Rarity <= Magic
  1728. ItemLevel < 74
  1729.  
  1730. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1731. BaseType "Coronal Maul"
  1732. SetFontSize 32
  1733. Rarity <= Magic
  1734. ItemLevel < 74
  1735.  
  1736. Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1737. BaseType "Sambar Sceptre"
  1738. SetFontSize 32
  1739. Rarity <= Magic
  1740. ItemLevel < 74
  1741.  
  1742. #------------------------------------------------------------------------
  1743. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1744. #------------------------------------------------------------------------
  1745. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1746.  
  1747. Show
  1748. Quality = 20
  1749. Rarity <= Magic
  1750. ItemLevel <= 60
  1751. SetBackgroundColor 75 75 75
  1752. SetBorderColor 0 0 0
  1753. Rarity Normal
  1754.  
  1755. #------------------------------------------------------------------------
  1756. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1757. #------------------------------------------------------------------------
  1758. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1759.  
  1760. #Show
  1761. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1762. # Rarity Normal
  1763. # SetBackgroundColor 0 0 0
  1764. # SetTextColor 150 0 0
  1765. # SetBorderColor 150 0 0
  1766. # SetFontSize 36
  1767.  
  1768. #------------------------------------------------------------------------
  1769. # Section: 0800 # FLASKS
  1770. #------------------------------------------------------------------------
  1771.  
  1772. Show
  1773. BaseType "Flask"
  1774. Quality >= 1
  1775. SetBackgroundColor 75 75 75
  1776. SetBorderColor 0 0 0
  1777.  
  1778. Show
  1779. Class "Utility Flasks"
  1780. SetBackgroundColor 75 75 75
  1781. SetBorderColor 0 0 0
  1782. ItemLevel < 74
  1783. #------------------------------------------------------------------------
  1784. # 0801 # HIDE OUTDATED FLASKS
  1785. #------------------------------------------------------------------------
  1786.  
  1787. Hide
  1788. BaseType Flask
  1789. ItemLevel >= 35
  1790. BaseType Small Medium Large Greater Grand
  1791. SetFontSize 20
  1792.  
  1793. Hide
  1794. BaseType Flask
  1795. ItemLevel >= 53
  1796. BaseType Giant Colossal Sacred
  1797. SetFontSize 20
  1798.  
  1799. #----------------------------------------------------
  1800. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1801. #----------------------------------------------------
  1802.  
  1803. Hide # Endgame: Show non quality flasks in maps
  1804. BaseType Flask
  1805. ItemLevel >= 69
  1806. SetFontSize 20
  1807.  
  1808. #----------------------------------------------------
  1809. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1810. #----------------------------------------------------
  1811.  
  1812. Show
  1813. Class Flask
  1814. Rarity Normal
  1815. ItemLevel <= 6
  1816. ItemLevel >= 3
  1817. BaseType "Medium"
  1818. SetTextColor 255 255 255 255
  1819.  
  1820. Show
  1821. Class Flask
  1822. Rarity Normal
  1823. ItemLevel <= 9
  1824. ItemLevel >= 5
  1825. BaseType "Large"
  1826. SetTextColor 255 255 255 255
  1827.  
  1828. Show
  1829. Class Flask
  1830. Rarity Normal
  1831. ItemLevel <= 15
  1832. ItemLevel >= 12
  1833. BaseType "Greater"
  1834. SetTextColor 255 255 255 255
  1835.  
  1836. Show
  1837. Class Flask
  1838. Rarity Normal
  1839. ItemLevel <= 21
  1840. ItemLevel >= 18
  1841. BaseType "Grand"
  1842. SetTextColor 255 255 255 255
  1843.  
  1844. Show
  1845. Class Flask
  1846. Rarity Normal
  1847. ItemLevel <= 27
  1848. ItemLevel >= 24
  1849. BaseType "Giant"
  1850. SetTextColor 255 255 255 255
  1851.  
  1852. Show
  1853. Class Flask
  1854. Rarity Normal
  1855. ItemLevel <= 33
  1856. ItemLevel >= 30
  1857. BaseType "Colossal"
  1858. SetTextColor 255 255 255 255
  1859.  
  1860. Show
  1861. Class Flask
  1862. Rarity Normal
  1863. ItemLevel <= 39
  1864. ItemLevel >= 36
  1865. BaseType "Sacred"
  1866. SetTextColor 255 255 255 255
  1867.  
  1868. Show
  1869. Class Flask
  1870. Rarity Normal
  1871. ItemLevel <= 45
  1872. ItemLevel >= 42
  1873. BaseType "Hallowed"
  1874. SetTextColor 255 255 255 255
  1875.  
  1876. Show
  1877. Class Flask
  1878. Rarity Normal
  1879. ItemLevel <= 51
  1880. ItemLevel >= 48
  1881. BaseType "Sanctified"
  1882. SetTextColor 255 255 255 255
  1883.  
  1884. Show
  1885. Class Flask
  1886. Rarity Normal
  1887. ItemLevel <= 62
  1888. ItemLevel >= 60
  1889. BaseType "Divine"
  1890. SetTextColor 255 255 255 255
  1891.  
  1892. Show
  1893. Class Flask
  1894. Rarity Normal
  1895. ItemLevel <= 67
  1896. ItemLevel >= 65
  1897. BaseType "Eternal"
  1898. SetTextColor 255 255 255 255
  1899.  
  1900. #----------------------------------------------------
  1901. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1902. #----------------------------------------------------
  1903.  
  1904. Show
  1905. Class Flask
  1906. Rarity Magic
  1907. ItemLevel <= 6
  1908. ItemLevel >= 3
  1909. BaseType "Medium"
  1910. SetTextColor 100 100 255
  1911.  
  1912. Show
  1913. Class Flask
  1914. Rarity Magic
  1915. ItemLevel <= 9
  1916. ItemLevel >= 5
  1917. BaseType "Large"
  1918. SetTextColor 100 100 255
  1919.  
  1920. Show
  1921. Class Flask
  1922. Rarity Magic
  1923. ItemLevel <= 15
  1924. ItemLevel >= 12
  1925. BaseType "Greater"
  1926. SetTextColor 100 100 255
  1927.  
  1928. Show
  1929. Class Flask
  1930. Rarity Magic
  1931. ItemLevel <= 21
  1932. ItemLevel >= 18
  1933. BaseType "Grand"
  1934. SetTextColor 100 100 255
  1935.  
  1936. Show
  1937. Class Flask
  1938. Rarity Magic
  1939. ItemLevel <= 27
  1940. ItemLevel >= 24
  1941. BaseType "Giant"
  1942. SetTextColor 100 100 255
  1943.  
  1944. Show
  1945. Class Flask
  1946. Rarity Magic
  1947. ItemLevel <= 33
  1948. ItemLevel >= 30
  1949. BaseType "Colossal"
  1950. SetTextColor 100 100 255
  1951.  
  1952. Show
  1953. Class Flask
  1954. Rarity Magic
  1955. ItemLevel <= 39
  1956. ItemLevel >= 36
  1957. BaseType "Sacred"
  1958. SetTextColor 100 100 255
  1959.  
  1960. Show
  1961. Class Flask
  1962. Rarity Magic
  1963. ItemLevel <= 45
  1964. ItemLevel >= 42
  1965. BaseType "Hallowed"
  1966. SetTextColor 100 100 255
  1967.  
  1968. Show
  1969. Class Flask
  1970. Rarity Magic
  1971. ItemLevel <= 51
  1972. ItemLevel >= 48
  1973. BaseType "Sanctified"
  1974. SetTextColor 100 100 255
  1975.  
  1976. Show
  1977. Class Flask
  1978. Rarity Magic
  1979. ItemLevel <= 63
  1980. ItemLevel >= 60
  1981. BaseType "Divine"
  1982. SetTextColor 100 100 255
  1983.  
  1984. Show
  1985. Class Flask
  1986. Rarity Magic
  1987. ItemLevel <= 68
  1988. ItemLevel >= 65
  1989. BaseType "Eternal"
  1990. SetTextColor 100 100 255
  1991.  
  1992. #------------------------------------------------------------------------
  1993. # 0805 # SHOW WHATEVER FLASKS REMAIN
  1994. #------------------------------------------------------------------------
  1995.  
  1996. Show
  1997. BaseType Flask
  1998. SetFontSize 29
  1999. Rarity <= Magic
  2000.  
  2001. #------------------------------------------------------------------------
  2002. # Section: 0900 # LEVELING
  2003. #------------------------------------------------------------------------
  2004. #Until itemlevel 12 you will see everything
  2005. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2006. #We will still see all 3L's until level 30 and all 4L's until level 69
  2007. #All magic items will be visible without further filtering until level 67
  2008.  
  2009. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2010. #------------------------------------------------------------------------
  2011.  
  2012. Show
  2013. Rarity Normal
  2014. ItemLevel < 35
  2015. Class "Rings" "Amulets" "Belts"
  2016. SetTextColor 255 255 255 255
  2017. SetFontSize 36
  2018.  
  2019. Show
  2020. Rarity Magic
  2021. ItemLevel < 45
  2022. Class "Rings" "Amulets" "Belts"
  2023. SetTextColor 100 100 255
  2024. SetFontSize 36
  2025.  
  2026. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2027. #------------------------------------------------------------------------
  2028.  
  2029. Show
  2030. LinkedSockets >= 4
  2031. ItemLevel <= 66
  2032. Rarity Normal
  2033. SetTextColor 255 255 255 255
  2034. SetFontSize 36
  2035.  
  2036. Show
  2037. LinkedSockets >= 4
  2038. ItemLevel <= 68
  2039. Rarity Magic
  2040. SetTextColor 100 100 255
  2041. SetFontSize 36
  2042.  
  2043. Show
  2044. Class "Gloves" "Boots" "Body Armour" "Shields"
  2045. LinkedSockets >= 3
  2046. ItemLevel <= 25
  2047. Rarity Normal
  2048. SetTextColor 255 255 255 255
  2049. SetFontSize 36
  2050.  
  2051. Show
  2052. Class "Gloves" "Boots" "Body Armour" "Shields"
  2053. LinkedSockets >= 3
  2054. ItemLevel <= 25
  2055. Rarity Magic
  2056. SetTextColor 100 100 255
  2057. SetFontSize 36
  2058.  
  2059. # 0903 # LEVELING GENERAL RULES
  2060. #------------------------------------------------------------------------
  2061.  
  2062. Show
  2063. ItemLevel < 62
  2064. Rarity Magic
  2065.  
  2066.  
  2067. # 0904 # LEVELING WHITE ITEM PROGRESSION
  2068. #------------------------------------------------------------------------
  2069.  
  2070. Show
  2071. ItemLevel < 12
  2072.  
  2073. Show
  2074. Rarity Normal
  2075. ItemLevel < 13
  2076. DropLevel >= 2
  2077.  
  2078. Show
  2079. Rarity Normal
  2080. ItemLevel < 14
  2081. DropLevel >= 4
  2082.  
  2083. Show
  2084. Rarity Normal
  2085. ItemLevel < 16
  2086. DropLevel >= 6
  2087.  
  2088. Show
  2089. Rarity Normal
  2090. ItemLevel < 18
  2091. DropLevel >= 8
  2092.  
  2093. Show
  2094. Rarity Normal
  2095. ItemLevel < 20
  2096. DropLevel >= 10
  2097.  
  2098. Show
  2099. Rarity Normal
  2100. ItemLevel < 22
  2101. DropLevel >= 13
  2102.  
  2103. Show
  2104. Rarity Normal
  2105. ItemLevel < 24
  2106. DropLevel >= 16
  2107.  
  2108. Show
  2109. Rarity Normal
  2110. ItemLevel < 26
  2111. DropLevel >= 19
  2112.  
  2113. Show
  2114. Rarity Normal
  2115. ItemLevel < 28
  2116. DropLevel >= 22
  2117.  
  2118. Show
  2119. Sockets >= 3
  2120. Rarity Normal
  2121. ItemLevel < 30
  2122. DropLevel >= 24
  2123. SetFontSize 29
  2124. Rarity <= Magic
  2125.  
  2126. Show
  2127. Rarity Normal
  2128. ItemLevel < 30
  2129. DropLevel >= 28
  2130. SetFontSize 29
  2131. Rarity <= Magic
  2132.  
  2133. Show
  2134. Sockets >= 3
  2135. Rarity Normal
  2136. ItemLevel < 32
  2137. DropLevel >= 26
  2138. SetFontSize 29
  2139. Rarity <= Magic
  2140.  
  2141. Show
  2142. Rarity Normal
  2143. ItemLevel < 32
  2144. DropLevel >= 30
  2145. SetFontSize 29
  2146. Rarity <= Magic
  2147.  
  2148. Show
  2149. Sockets >= 3
  2150. Rarity Normal
  2151. ItemLevel < 34
  2152. DropLevel >= 28
  2153. SetFontSize 29
  2154. Rarity <= Magic
  2155.  
  2156. Show
  2157. Rarity Normal
  2158. ItemLevel < 34
  2159. DropLevel >= 32
  2160. SetFontSize 29
  2161. Rarity <= Magic
  2162.  
  2163. Show
  2164. Sockets >= 3
  2165. Rarity Normal
  2166. ItemLevel < 36
  2167. DropLevel >= 32
  2168. SetFontSize 29
  2169. Rarity <= Magic
  2170.  
  2171. Show
  2172. Rarity Normal
  2173. ItemLevel < 36
  2174. DropLevel >= 34
  2175. SetFontSize 29
  2176. Rarity <= Magic
  2177.  
  2178. Show
  2179. Sockets >= 3
  2180. Rarity Normal
  2181. ItemLevel < 38
  2182. DropLevel >= 34
  2183. SetFontSize 29
  2184. Rarity <= Magic
  2185.  
  2186. Show
  2187. Rarity Normal
  2188. ItemLevel < 38
  2189. DropLevel >= 37
  2190. SetFontSize 29
  2191. Rarity <= Magic
  2192.  
  2193. Show
  2194. Sockets >= 3
  2195. Rarity Normal
  2196. ItemLevel < 40
  2197. DropLevel >= 37
  2198. SetFontSize 29
  2199. Rarity <= Magic
  2200.  
  2201. Show
  2202. Rarity Normal
  2203. ItemLevel < 40
  2204. DropLevel >= 39
  2205. SetFontSize 29
  2206. Rarity <= Magic
  2207.  
  2208. Show
  2209. Sockets >= 3
  2210. Rarity Normal
  2211. ItemLevel < 42
  2212. DropLevel >= 39
  2213. SetFontSize 29
  2214. Rarity <= Magic
  2215.  
  2216. Show
  2217. Rarity Normal
  2218. ItemLevel < 42
  2219. DropLevel >= 41
  2220. SetFontSize 29
  2221. Rarity <= Magic
  2222.  
  2223. Show
  2224. Sockets >= 3
  2225. Rarity Normal
  2226. ItemLevel < 46
  2227. DropLevel >= 43
  2228. SetFontSize 29
  2229. Rarity <= Magic
  2230.  
  2231. Show
  2232. Rarity Normal
  2233. ItemLevel < 46
  2234. DropLevel >= 45
  2235. SetFontSize 29
  2236. Rarity <= Magic
  2237.  
  2238. Show
  2239. Sockets >= 3
  2240. Rarity Normal
  2241. ItemLevel < 48
  2242. DropLevel >= 46
  2243. SetFontSize 29
  2244. Rarity <= Magic
  2245.  
  2246. Show
  2247. Rarity Normal
  2248. ItemLevel < 48
  2249. DropLevel >= 47
  2250. SetFontSize 29
  2251. Rarity <= Magic
  2252.  
  2253. Show
  2254. Sockets >= 3
  2255. Rarity Normal
  2256. ItemLevel < 50
  2257. DropLevel >= 48
  2258. SetFontSize 29
  2259. Rarity <= Magic
  2260.  
  2261. Show
  2262. Rarity Normal
  2263. ItemLevel < 50
  2264. DropLevel >= 49
  2265. SetFontSize 29
  2266. Rarity <= Magic
  2267.  
  2268. Show
  2269. Sockets >= 3
  2270. Rarity Normal
  2271. ItemLevel < 52
  2272. DropLevel >= 50
  2273. SetFontSize 29
  2274. Rarity <= Magic
  2275.  
  2276. Show
  2277. Rarity Normal
  2278. ItemLevel < 52
  2279. DropLevel >= 52
  2280. SetFontSize 29
  2281. Rarity <= Magic
  2282.  
  2283. Show
  2284. Sockets >= 3
  2285. Rarity Normal
  2286. ItemLevel < 54
  2287. DropLevel >= 52
  2288. SetFontSize 29
  2289. Rarity <= Magic
  2290.  
  2291. Show
  2292. Rarity Normal
  2293. ItemLevel < 54
  2294. DropLevel >= 54
  2295. SetFontSize 29
  2296. Rarity <= Magic
  2297.  
  2298. Show
  2299. Sockets >= 3
  2300. Rarity Normal
  2301. ItemLevel < 56
  2302. DropLevel >= 54
  2303. SetFontSize 29
  2304. Rarity <= Magic
  2305.  
  2306. Show
  2307. Rarity Normal
  2308. ItemLevel < 56
  2309. DropLevel >= 56
  2310. SetFontSize 29
  2311. Rarity <= Magic
  2312.  
  2313. Show
  2314. Sockets >= 3
  2315. Rarity Normal
  2316. ItemLevel < 58
  2317. DropLevel >= 56
  2318. SetFontSize 29
  2319. Rarity <= Magic
  2320.  
  2321. Show
  2322. Rarity Normal
  2323. ItemLevel < 58
  2324. DropLevel >= 58
  2325. SetFontSize 29
  2326. Rarity <= Magic
  2327.  
  2328. Show
  2329. Sockets >= 3
  2330. Rarity Normal
  2331. ItemLevel < 60
  2332. DropLevel >= 58
  2333. SetFontSize 29
  2334. Rarity <= Magic
  2335.  
  2336. Show
  2337. Rarity Normal
  2338. ItemLevel < 60
  2339. DropLevel >= 60
  2340. SetFontSize 29
  2341. Rarity <= Magic
  2342.  
  2343. Show
  2344. Sockets >= 3
  2345. Rarity Normal
  2346. ItemLevel < 62
  2347. DropLevel >= 60
  2348. SetFontSize 29
  2349. Rarity <= Magic
  2350.  
  2351. Show
  2352. Rarity Normal
  2353. ItemLevel < 62
  2354. DropLevel >= 62
  2355. SetFontSize 29
  2356. Rarity <= Magic
  2357.  
  2358. Show
  2359. Sockets >= 3
  2360. Rarity Normal
  2361. ItemLevel < 64
  2362. DropLevel >= 63
  2363. SetFontSize 29
  2364. Rarity <= Magic
  2365.  
  2366. Show
  2367. Rarity Normal
  2368. ItemLevel < 64
  2369. DropLevel >= 64
  2370. SetFontSize 29
  2371. Rarity <= Magic
  2372.  
  2373. Show
  2374. Sockets >= 3
  2375. Rarity Normal
  2376. ItemLevel < 66
  2377. DropLevel >= 65
  2378. SetFontSize 29
  2379. Rarity <= Magic
  2380.  
  2381. Show
  2382. Rarity Normal
  2383. ItemLevel < 66
  2384. DropLevel >= 66
  2385. SetFontSize 29
  2386. Rarity <= Magic
  2387.  
  2388. Show
  2389. Sockets >= 3
  2390. Rarity Normal
  2391. ItemLevel < 68
  2392. DropLevel >= 67
  2393. SetFontSize 29
  2394. Rarity <= Magic
  2395.  
  2396. #------------------------------------------------------------------------
  2397. # Section: 5000 # TEMP AND WIP ENTRIES
  2398. #------------------------------------------------------------------------
  2399. #Work-in-progress entries are added here
  2400.  
  2401. #------------------------------------------------------------------------
  2402. # 5001 # WARBAND MODS
  2403. #------------------------------------------------------------------------
  2404.  
  2405. #Hide
  2406. #Rarity Magic
  2407. #Class "Helmets"
  2408. #SetBorderColor 175 30 30
  2409. #SetBackgroundColor 200 60 0 175
  2410. #SetFontSize 29
  2411.  
  2412. #Hide
  2413. #Rarity Magic
  2414. #Class "Gloves"
  2415. #SetBorderColor 30 0 175
  2416. #SetBackgroundColor 50 25 150 175
  2417. #SetFontSize 29
  2418.  
  2419. #Hide
  2420. #Rarity Magic
  2421. #Class "Boots"
  2422. #SetBorderColor 25 150 90
  2423. #SetBackgroundColor 50 125 125 175
  2424. #SetFontSize 29
  2425.  
  2426. #---------------------------------------------------------------------------------------------------------------
  2427. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2428. #---------------------------------------------------------------------------------------------------------------
  2429. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2430.  
  2431. #------------------------------------------------------------------------
  2432. # Section: XXXX # HIDE THE REST
  2433. #------------------------------------------------------------------------
  2434. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2435.  
  2436. Hide # Minimize junk instead of hiding (if "Show")
  2437. Rarity Magic
  2438. SetFontSize 23
  2439. SetBackgroundColor 0 0 0 150
  2440.  
  2441. Hide # Minimize junk instead of hiding (if "Show")
  2442. Rarity Normal
  2443. SetFontSize 20
  2444. SetBackgroundColor 0 0 0 100
  2445.  
  2446. Show # SafetyLine! In case new Itemtypes or something insane and rare gets added, we'll still see it
  2447. SetFontSize 45
  2448.  
  2449. #---------------------------------------------------------------------------------------------------------------
  2450. # CREDITS
  2451. #---------------------------------------------------------------------------------------------------------------
  2452. # SCRIPT by NeverSink ( the-dude- on reddit )
  2453. #
  2454. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2455. # "Malchron" - for helping out with his advice. And stuff.
  2456. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2457. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2458. # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
  2459. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement