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- -------------------------------------------------
- -- *** Arnan Dark Knight Gearswap Lua File *** --
- -------------------------------------------------
- -- Commands --
- -- In Game: //gs c, Macro: /console gs c, Bind: gs c --
- -- gs c acc Toggle accuracy tier for TP/WS
- -- gs c idle Toggle idle sets
- -- gs c pdt PDT on/off
- -- gs c mdt MDT on/off
- -- gs c kiting Kiting on/off
- -- gs c hybrid Hybrid on/off
- -- gs c weapon Toggle Weapon
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"}
- WeaponIndex = 1
- WeaponArray = {"Caladbolg","Ragnarok","Anguta","Apocalypse","Dacnomania"}
- IdleIndex = 1
- IdleArray = {"Full","DT"}
- Armor = 'None'
- Samurai_Roll = 'ON' -- Set Default SAM Roll ON or OFF Here --
- target_distance = 6 -- Set Default Distance Here --
- send_command('input /macro book 3;wait .1;input /macro set 1') -- Change Default Macro Book
- add_to_chat(158,'-[Dark Knight Lua Loaded]-')
- add_to_chat(155,'Weapon: '..WeaponArray[WeaponIndex])
- add_to_chat(155,'Accuracy Level: ' .. AccArray[AccIndex])
- add_to_chat(155,'Idle Set: ' .. IdleArray[IdleIndex])
- -- Augments --
- OHead={}
- OHead.WSD={ name="Odyssean Helm", augments={'Accuracy+11 Attack+11','Weapon skill damage +4%','VIT+3','Accuracy+9',}}
- OHands={}
- OHands.WSD={ name="Odyssean Gauntlets", augments={'Accuracy+15 Attack+15','Weapon skill damage +4%','STR+1','Accuracy+15',}}
- OLegs={}
- OLegs.STP={ name="Odyssean Cuisses", augments={'Accuracy+30','"Store TP"+7','Attack+15',}}
- OLegs.WSD={ name="Odyssean Cuisses", augments={'Accuracy+27','Weapon skill damage +4%','AGI+10','Attack+12',}}
- VFeet={}
- VFeet.STP={ name="Valorous Greaves", augments={'Accuracy+25','"Store TP"+7',}}
- -- Ankou's Mantle Augments --
- STRDAMantle={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}}
- DEXDAMantle={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10',}}
- INTDAMantle={ name="Ankou's Mantle", augments={'INT+20','Accuracy+20 Attack+20','INT+10','"Dbl.Atk."+10',}}
- DEXSTPMantle={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Store TP"+10',}}
- WSDMantle={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
- VITWSDMantle={ name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}}
- FCMantle={ name="Ankou's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10',}}
- -- Key Binds --
- send_command('bind Delete input /ws "Torcleaver" <t>')
- send_command('bind F11 input /ws "Cross Reaper" <t>')
- send_command('bind F12 input /ws "Resolution" <t>')
- function file_unload()
- send_command('unbind Delete')
- send_command('unbind F11')
- send_command('unbind F12')
- end
- -- Gavialis Helm --
- elements = {}
- elements.equip = {head="Gavialis Helm"}
- elements.Resolution = S{"Lightning","Wind","Earth"}
- elements.Scourge = S {"Light","Fire"}
- elements.Torcleaver = S {"Light","Water","Ice"}
- elements.Catastrophe = S {"Dark","Earth"}
- elements.Entropy = S{"Dark","Water","Earth"}
- elements.Insurgency = S{"Light","Dark","Fire"}
- elements.Quietus = S {"Light","Water","Ice"}
- elements["Cross Reaper"] = S {"Water","Ice"}
- -- Idle Sets --
- sets.Idle = {
- ammo="Staunch Tathlum",
- head="Valorous Mask",
- neck="Coatl Gorget +1",
- ear1="Infused Earring",
- ear2="Genmei Earring",
- body="Jumalik Mail",
- hands="Sulev. Gauntlets +2",
- ring1="Defending Ring",
- ring2="Paguroidea Ring",
- back="Moonbeam Cape",
- waist="Flume Belt +1",
- legs="Carmine Cuisses +1",
- feet="Sulev. Leggings +2"}
- -- Full Idle Set --
- sets.Idle.Full = set_combine(sets.Idle,{})
- sets.Idle.Full.Caladbolg = set_combine(sets.Idle.Full,{
- main="Caladbolg"})
- sets.Idle.Full.Caladbolg.SAM = set_combine(sets.Idle.Full,{
- main="Caladbolg"})
- sets.Idle.Full.Ragnarok = set_combine(sets.Idle.Full,{
- main="Ragnarok"})
- sets.Idle.Full.Ragnarok.SAM = set_combine(sets.Idle.Full,{
- main="Ragnarok"})
- sets.Idle.Full.Anguta = set_combine(sets.Idle.Full,{
- main="Anguta"})
- sets.Idle.Full.Anguta.SAM = set_combine(sets.Idle.Full,{
- main="Anguta"})
- sets.Idle.Full.Apocalypse = set_combine(sets.Idle.Full,{
- main="Apocalypse"})
- sets.Idle.Full.Apocalypse.SAM = set_combine(sets.Idle.Full,{
- main="Apocalypse"})
- sets.Idle.Full.Dacnomania = set_combine(sets.Idle.Full,{
- main="Dacnomania"})
- sets.Idle.Full.Dacnomania.SAM = set_combine(sets.Idle.Full,{
- main="Dacnomania"})
- -- Damage Taken Idle Set --
- sets.Idle.DT = set_combine(sets.Idle,{
- neck="Loricate Torque +1",
- ear1="Ethereal Earring",
- ear2="Genmei Earring"})
- sets.Idle.DT.Caladbolg = set_combine(sets.Idle.DT,{
- main="Caladbolg"})
- sets.Idle.DT.Caladbolg.SAM = set_combine(sets.Idle.DT,{
- main="Caladbolg"})
- sets.Idle.DT.Ragnarok = set_combine(sets.Idle.DT,{
- main="Ragnarok"})
- sets.Idle.DT.Ragnarok.SAM = set_combine(sets.Idle.DT,{
- main="Ragnarok"})
- sets.Idle.DT.Anguta = set_combine(sets.Idle.DT,{
- main="Anguta"})
- sets.Idle.DT.Anguta.SAM = set_combine(sets.Idle.DT,{
- main="Anguta"})
- sets.Idle.DT.Apocalypse = set_combine(sets.Idle.DT,{
- main="Apocalypse"})
- sets.Idle.DT.Apocalypse.SAM = set_combine(sets.Idle.DT,{
- main="Apocalypse"})
- sets.Idle.DT.Dacnomania = set_combine(sets.Idle.DT,{
- main="Dacnomania"})
- sets.Idle.DT.Dacnomania.SAM = set_combine(sets.Idle.DT,{
- main="Dacnomania"})
- ------------------
- -- Base TP Sets --
- ------------------
- sets.TP = {
- ammo="Yetshila",
- head="Flam. Zucchetto +1",
- neck="Ganesha's Mala",
- ear1="Cessance Earring",
- ear2="Brutal Earring",
- Body="Emicho Haubert +1",
- hands="Emi. Gauntlets +1",
- ring1="Hetairoi Ring",
- ring2="Niqmaddu Ring",
- back=DEXDAMantle,
- waist="Ioskeha Belt",
- legs="Ig. Flanchard +3",
- feet="Flam. Gambieras +1"}
- sets.TP.MidACC = set_combine(sets.TP,{
- ammo="Ginsen",
- ear2="Zennaroi Earring",
- ring1="Chirich Ring"})
- sets.TP.HighACC = set_combine(sets.TP.MidACC,{
- ammo="Seeth. Bomblet +1",
- head="Ig. Burgonet +3",
- neck="Combatant's Torque",
- ear1="Digni. Earring",
- ring1="Regal Ring",
- ring2="Ramuh Ring +1",
- feet="Emi. Gambieras +1"})
- -- High Haste TP Base Set --
- sets.TP.HighHaste = set_combine(sets.TP,{})
- sets.TP.MidACC.HighHaste = set_combine(sets.TP.MidACC,{})
- sets.TP.HighACC.HighHaste = set_combine(sets.TP.HighACC,{})
- --------------
- -- Caladbolg --
- --------------
- -- Caladbolg TP Sets --
- sets.TP.Caladbolg = set_combine(sets.TP,{
- main="Caladbolg",
- ring1="Petrov Ring",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Caladbolg.MidACC = set_combine(sets.TP.MidACC,{
- main="Caladbolg",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Caladbolg.HighACC = set_combine(sets.TP.HighACC,{
- main="Caladbolg"})
- -- Caladbolg(High Haste) TP Sets --
- sets.TP.Caladbolg.HighHaste = set_combine(sets.TP.Caladbolg,{})
- sets.TP.Caladbolg.MidACC.HighHaste = set_combine(sets.TP.Caladbolg.MidACC,{})
- sets.TP.Caladbolg.HighACC.HighHaste = set_combine(sets.TP.Caladbolg.HighACC,{})
- -- Caladbolg(SAM Roll) TP Sets --
- sets.TP.Caladbolg.STP = set_combine(sets.TP,{
- main="Caladbolg"})
- sets.TP.Caladbolg.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Caladbolg"})
- sets.TP.Caladbolg.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Caladbolg"})
- -- Caladbolg(High Haste + SAM Roll) TP Sets --
- sets.TP.Caladbolg.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Caladbolg"})
- sets.TP.Caladbolg.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Caladbolg"})
- sets.TP.Caladbolg.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Caladbolg"})
- -- Caladbolg /SAM TP Sets --
- sets.TP.Caladbolg.SAM = set_combine(sets.TP,{
- main="Caladbolg",
- ring1="Petrov Ring"})
- sets.TP.Caladbolg.SAM.MidACC = set_combine(sets.TP.MidACC,{
- main="Caladbolg",
- ring1="Chirich Ring"})
- sets.TP.Caladbolg.SAM.HighACC = set_combine(sets.TP.HighACC,{
- main="Caladbolg"})
- -- Caladbolg(High Haste) /SAM TP Sets --
- sets.TP.Caladbolg.SAM.HighHaste = set_combine(sets.TP.Caladbolg.SAM,{})
- sets.TP.Caladbolg.SAM.MidACC.HighHaste = set_combine(sets.TP.Caladbolg.SAM.MidACC,{})
- sets.TP.Caladbolg.SAM.HighACC.HighHaste = set_combine(sets.TP.Caladbolg.SAM.HighACC,{})
- -- Caladbolg(SAM Roll) /SAM TP Sets --
- sets.TP.Caladbolg.SAM.STP = set_combine(sets.TP,{
- main="Caladbolg"})
- sets.TP.Caladbolg.SAM.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Caladbolg"})
- sets.TP.Caladbolg.SAM.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Caladbolg"})
- -- Caladbolg(High Haste + SAM Roll) /SAM TP Sets --
- sets.TP.Caladbolg.SAM.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Caladbolg"})
- sets.TP.Caladbolg.SAM.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Caladbolg"})
- sets.TP.Caladbolg.SAM.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Caladbolg"})
- --------------
- -- Ragnarok --
- --------------
- -- Ragnarok TP Sets --
- sets.TP.Ragnarok = set_combine(sets.TP,{
- main="Ragnarok",
- ring1="Petrov Ring",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Ragnarok.MidACC = set_combine(sets.TP.MidACC,{
- main="Ragnarok",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Ragnarok.HighACC = set_combine(sets.TP.HighACC,{
- main="Ragnarok"})
- -- Ragnarok(High Haste) TP Sets --
- sets.TP.Ragnarok.HighHaste = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.HighHaste = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.HighHaste = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(SAM Roll) TP Sets --
- sets.TP.Ragnarok.STP = set_combine(sets.TP,{
- main="Ragnarok"})
- sets.TP.Ragnarok.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Ragnarok"})
- sets.TP.Ragnarok.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Ragnarok"})
- -- Ragnarok(High Haste + SAM Roll) TP Sets --
- sets.TP.Ragnarok.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Ragnarok"})
- sets.TP.Ragnarok.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Ragnarok"})
- sets.TP.Ragnarok.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Ragnarok"})
- -- Ragnarok /SAM TP Sets --
- sets.TP.Ragnarok.SAM = set_combine(sets.TP,{
- main="Ragnarok",
- ring1="Petrov Ring"})
- sets.TP.Ragnarok.SAM.MidACC = set_combine(sets.TP.MidACC,{
- main="Ragnarok",
- ring1="Chirich Ring"})
- sets.TP.Ragnarok.SAM.HighACC = set_combine(sets.TP.HighACC,{
- main="Ragnarok"})
- -- Ragnarok(High Haste) /SAM TP Sets --
- sets.TP.Ragnarok.SAM.HighHaste = set_combine(sets.TP.Ragnarok.SAM,{})
- sets.TP.Ragnarok.SAM.MidACC.HighHaste = set_combine(sets.TP.Ragnarok.SAM.MidACC,{})
- sets.TP.Ragnarok.SAM.HighACC.HighHaste = set_combine(sets.TP.Ragnarok.SAM.HighACC,{})
- -- Ragnarok(SAM Roll) /SAM TP Sets --
- sets.TP.Ragnarok.SAM.STP = set_combine(sets.TP,{
- main="Ragnarok"})
- sets.TP.Ragnarok.SAM.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Ragnarok"})
- sets.TP.Ragnarok.SAM.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Ragnarok"})
- -- Ragnarok(High Haste + SAM Roll) /SAM TP Sets --
- sets.TP.Ragnarok.SAM.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Ragnarok"})
- sets.TP.Ragnarok.SAM.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Ragnarok"})
- sets.TP.Ragnarok.SAM.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Ragnarok"})
- ----------------
- -- Anguta --
- ----------------
- -- Anguta TP Sets --
- sets.TP.Anguta = set_combine(sets.TP,{
- main="Anguta",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Anguta.MidACC = set_combine(sets.TP.MidACC,{
- main="Anguta",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Anguta.HighACC = set_combine(sets.TP.HighACC,{
- main="Anguta"})
- -- Anguta High Haste TP Sets --
- sets.TP.Anguta.HighHaste = set_combine(sets.TP.Anguta,{})
- sets.TP.Anguta.MidACC.HighHaste = set_combine(sets.TP.Anguta.MidACC,{})
- sets.TP.Anguta.HighACC.HighHaste = set_combine(sets.TP.Anguta.HighACC,{})
- -- Anguta SAM Roll TP Sets --
- sets.TP.Anguta.STP = set_combine(sets.TP,{
- main="Anguta"})
- sets.TP.Anguta.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Anguta"})
- sets.TP.Anguta.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Anguta"})
- -- Anguta High Haste + SAM Roll TP Sets --
- sets.TP.Anguta.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Anguta"})
- sets.TP.Anguta.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Anguta"})
- sets.TP.Anguta.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Anguta"})
- -- Anguta /SAM TP Sets --
- sets.TP.Anguta.SAM = set_combine(sets.TP,{
- main="Anguta"})
- sets.TP.Anguta.SAM.MidACC = set_combine(sets.TP.MidACC,{
- main="Anguta"})
- sets.TP.Anguta.SAM.HighACC = set_combine(sets.TP.HighACC,{
- main="Anguta"})
- -- Anguta High Haste /SAM TP Sets --
- sets.TP.Anguta.SAM.HighHaste = set_combine(sets.TP.Anguta.SAM,{})
- sets.TP.Anguta.SAM.MidACC.HighHaste = set_combine(sets.TP.Anguta.SAM.MidACC,{})
- sets.TP.Anguta.SAM.HighACC.HighHaste = set_combine(sets.TP.Anguta.SAM.HighACC,{})
- -- Anguta SAM Roll /SAM TP Sets --
- sets.TP.Anguta.SAM.STP = set_combine(sets.TP,{
- main="Anguta"})
- sets.TP.Anguta.SAM.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Anguta"})
- sets.TP.Anguta.SAM.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Anguta"})
- -- Anguta High Haste + SAM Roll /SAM TP Sets --
- sets.TP.Anguta.SAM.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Anguta"})
- sets.TP.Anguta.SAM.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Anguta"})
- sets.TP.Anguta.SAM.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Anguta"})
- ----------------
- -- Apocalypse --
- ----------------
- -- Apocalypse TP Sets --
- sets.TP.Apocalypse = set_combine(sets.TP,{
- main="Apocalypse",
- ammo="Ginsen",
- ear2="Tripudio Earring",
- ring1="Petrov Ring",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Apocalypse.MidACC = set_combine(sets.TP.MidACC,{
- main="Apocalypse",
- ammo="Ginsen",
- ear2="Tripudio Earring",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Apocalypse.HighACC = set_combine(sets.TP.HighACC,{
- main="Apocalypse"})
- -- Apocalypse High Haste TP Sets --
- sets.TP.Apocalypse.HighHaste = set_combine(sets.TP.Apocalypse,{})
- sets.TP.Apocalypse.MidACC.HighHaste = set_combine(sets.TP.Apocalypse.MidACC,{})
- sets.TP.Apocalypse.HighACC.HighHaste = set_combine(sets.TP.Apocalypse.HighACC,{})
- -- Apocalypse SAM Roll TP Sets --
- sets.TP.Apocalypse.STP = set_combine(sets.TP,{
- main="Apocalypse"})
- sets.TP.Apocalypse.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Apocalypse"})
- sets.TP.Apocalypse.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Apocalypse"})
- -- Apocalypse High Haste + SAM Roll TP Sets --
- sets.TP.Apocalypse.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Apocalypse"})
- sets.TP.Apocalypse.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Apocalypse"})
- sets.TP.Apocalypse.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Apocalypse"})
- -- Apocalypse /SAM TP Sets --
- sets.TP.Apocalypse.SAM = set_combine(sets.TP,{
- main="Apocalypse",
- ammo="Ginsen",
- ear2="Tripudio Earring",
- ring1="Petrov Ring"})
- sets.TP.Apocalypse.SAM.MidACC = set_combine(sets.TP.MidACC,{
- main="Apocalypse",
- ammo="Ginsen",
- ear2="Tripudio Earring",})
- sets.TP.Apocalypse.SAM.HighACC = set_combine(sets.TP.HighACC,{
- main="Apocalypse"})
- -- Apocalypse High Haste /SAM TP Sets --
- sets.TP.Apocalypse.SAM.HighHaste = set_combine(sets.TP.Apocalypse.SAM,{})
- sets.TP.Apocalypse.SAM.MidACC.HighHaste = set_combine(sets.TP.Apocalypse.SAM.MidACC,{})
- sets.TP.Apocalypse.SAM.HighACC.HighHaste = set_combine(sets.TP.Apocalypse.SAM.HighACC,{})
- -- Apocalypse SAM Roll /SAM TP Sets --
- sets.TP.Apocalypse.SAM.STP = set_combine(sets.TP,{
- main="Apocalypse"})
- sets.TP.Apocalypse.SAM.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Apocalypse"})
- sets.TP.Apocalypse.SAM.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Apocalypse"})
- -- Apocalypse High Haste + SAM Roll /SAM TP Sets --
- sets.TP.Apocalypse.SAM.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Apocalypse"})
- sets.TP.Apocalypse.SAM.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Apocalypse"})
- sets.TP.Apocalypse.SAM.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Apocalypse"})
- ----------------
- -- Dacnomania --
- ----------------
- -- Dacnomania TP Sets --
- sets.TP.Dacnomania = set_combine(sets.TP,{
- main="Dacnomania",
- neck="Combatant's Torque",
- ring1="Petrov Ring",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Dacnomania.MidACC = set_combine(sets.TP.MidACC,{
- main="Dacnomania",
- neck="Combatant's Torque",
- legs=OLegs.STP,
- feet=VFeet.STP})
- sets.TP.Dacnomania.HighACC = set_combine(sets.TP.HighACC,{
- main="Dacnomania"})
- -- Dacnomania High Haste TP Sets --
- sets.TP.Dacnomania.HighHaste = set_combine(sets.TP.Dacnomania,{})
- sets.TP.Dacnomania.MidACC.HighHaste = set_combine(sets.TP.Dacnomania.MidACC,{})
- sets.TP.Dacnomania.HighACC.HighHaste = set_combine(sets.TP.Dacnomania.HighACC,{})
- -- Dacnomania SAM Roll TP Sets --
- sets.TP.Dacnomania.STP = set_combine(sets.TP,{
- main="Dacnomania"})
- sets.TP.Dacnomania.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Dacnomania"})
- sets.TP.Dacnomania.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Dacnomania"})
- -- Dacnomania High Haste + SAM Roll TP Sets --
- sets.TP.Dacnomania.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Dacnomania"})
- sets.TP.Dacnomania.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Dacnomania"})
- sets.TP.Dacnomania.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Dacnomania"})
- -- Dacnomania /SAM TP Sets --
- sets.TP.Dacnomania.SAM = set_combine(sets.TP,{
- main="Dacnomania",
- neck="Combatant's Torque",
- ring1="Petrov Ring"})
- sets.TP.Dacnomania.SAM.MidACC = set_combine(sets.TP.MidACC,{
- main="Dacnomania",
- neck="Combatant's Torque"})
- sets.TP.Dacnomania.SAM.HighACC = set_combine(sets.TP.HighACC,{
- main="Dacnomania"})
- -- Dacnomania High Haste /SAM TP Sets --
- sets.TP.Dacnomania.SAM.HighHaste = set_combine(sets.TP.Dacnomania.SAM,{})
- sets.TP.Dacnomania.SAM.MidACC.HighHaste = set_combine(sets.TP.Dacnomania.SAM.MidACC,{})
- sets.TP.Dacnomania.SAM.HighACC.HighHaste = set_combine(sets.TP.Dacnomania.SAM.HighACC,{})
- -- Dacnomania SAM Roll /SAM TP Sets --
- sets.TP.Dacnomania.SAM.STP = set_combine(sets.TP,{
- main="Dacnomania"})
- sets.TP.Dacnomania.SAM.MidACC.STP = set_combine(sets.TP.MidACC,{
- main="Dacnomania"})
- sets.TP.Dacnomania.SAM.HighACC.STP = set_combine(sets.TP.HighACC,{
- main="Dacnomania"})
- -- Dacnomania High Haste + SAM Roll /SAM TP Sets --
- sets.TP.Dacnomania.SAM.HighHaste.STP = set_combine(sets.TP.HighHaste,{
- main="Dacnomania"})
- sets.TP.Dacnomania.SAM.MidACC.HighHaste.STP = set_combine(sets.TP.MidACC.HighHaste,{
- main="Dacnomania"})
- sets.TP.Dacnomania.SAM.HighACC.HighHaste.STP = set_combine(sets.TP.HighACC.HighHaste,{
- main="Dacnomania"})
- -- PDT/MDT Sets --
- sets.PDT = {
- ammo="Staunch Tathlum",
- head="Sulevia's Mask +2",
- neck="Loricate Torque +1",
- ear1="Ethereal Earring",
- ear2="Odnowa Earring +1",
- body="Sulevia's Plate. +1",
- hands="Sulev. Gauntlets +2",
- ring1="Moonbeam Ring",
- ring2="Moonbeam Ring",
- back="Moonbeam Cape",
- waist="Tempus Fugit",
- legs="Sulev. Cuisses +2",
- feet="Sulev. Leggings +2"}
- sets.MDT = set_combine(sets.PDT,{
- ear1="Sanare Earring"})
- -- Hybrid Set --
- sets.TP.Hybrid = set_combine(sets.PDT,{})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{})
- -- Kiting Set --
- sets.Kiting = set_combine(sets.PDT,{
- legs="Carmine Cuisses +1",
- feet="Hippo. Socks +1"})
- -- WS Base Set (multi-attack) --
- sets.WS = {
- ammo="Seeth. Bomblet +1",
- head="Flam. Zucchetto +1",
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- Body="Emicho Haubert +1",
- hands="Emi. Gauntlets +1",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back=STRDAMantle,
- waist="Fotia Belt",
- legs="Ig. Flanchard +3",
- feet="Flam. Gambieras +1"}
- sets.WS.MidACC = set_combine(sets.WS,{
- ear2="Zennaroi Earring",
- back=DEXDAMantle,})
- sets.WS.HighACC = set_combine(sets.WS.MidACC,{
- head="Ig. Burgonet +3",
- ring1="Ramuh Ring +1",
- ring2="Ramuh Ring +1",
- feet="Emi. Gambieras +1"})
- -- One Hit WS set--
- sets.WS.OneHit = {
- ammo="Knobkierrie",
- head=OHead.WSD,
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Ishvara Earring",
- body="Ignominy Cuirass +3",
- hands=OHands.WSD,
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back=WSDMantle,
- waist="Fotia Belt",
- legs=OLegs.WSD,
- feet="Sulev. Leggings +2"}
- sets.WS.OneHit.MidACC = set_combine(sets.WS.OneHit,{
- ammo="Seeth. Bomblet +1",
- ear2="Zennaroi Earring"})
- sets.WS.OneHit.HighACC = set_combine(sets.WS.OneHit.MidACC,{
- head="Ig. Burgonet +3",
- ring2="Ramuh Ring +1",
- legs="Ig. Flanchard +3"})
- -- Magic WS set --
- sets.WS.MABWS = {
- ammo="Pemphredo Tathlum",
- head="Jumalik Helm",
- neck="Sanctity Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Found. Breastplate",
- hands="Founder's Gauntlets",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back="Argochampsa Mantle",
- waist="Eschan Stone",
- legs="Eschite Cuisses",
- feet="Founder's Greaves"}
- -- Resolution Sets (STR & Multi-Attack) --
- sets.WS.Resolution = {
- ammo="Seeth. Bomblet +1",
- head="Argosy Celata +1",
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Argosy Hauberk +1",
- hands="Argosy Mufflers +1",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back=STRDAMantle,
- waist="Fotia Belt",
- legs="Ig. Flanchard +3",
- feet="Argosy Sollerets +1"}
- sets.WS.Resolution.MidACC = set_combine(sets.WS.Resolution,{
- head="Ig. Flanchard +3",
- ear2="Zennaroi Earring"})
- sets.WS.Resolution.HighACC = set_combine(sets.WS.HighACC,{})
- -- Scourge Sets (STR/VIT & WSD+) --
- sets.WS.Scourge = set_combine(sets.WS.OneHit,{})
- sets.WS.Scourge.MidACC = set_combine(sets.WS.OneHit.MidACC,{})
- sets.WS.Scourge.HighACC = set_combine(sets.WS.OneHit.HighACC,{})
- -- Torcleaver Sets (VIT & WSD+) --
- sets.WS.Torcleaver = set_combine(sets.WS.OneHit,{
- back=VITWSDMantle})
- sets.WS.Torcleaver.MidACC = set_combine(sets.WS.Torcleaver,{
- back=VITWSDMantle})
- sets.WS.Torcleaver.HighACC = set_combine(sets.WS.OneHit.HighACC,{
- back=VITWSDMantle})
- -- Herculean Slash Sets (MAB/Ice) --
- sets.WS["Herculean Slash"] = set_combine(sets.WS.MABWS,{})
- sets.WS["Herculean Slash"].MidACC = set_combine(sets.WS.MABWS,{})
- sets.WS["Herculean Slash"].HighACC = set_combine(sets.WS.MABWS,{})
- -- Catastrophe Sets (STR/INT & WSD+) --
- sets.WS.Catastrophe = set_combine(sets.WS.OneHit,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- legs="Ratri Cuisses"})
- sets.WS.Catastrophe.MidACC = set_combine(sets.WS.OneHit.MidACC,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- legs="Ratri Cuisses"})
- sets.WS.Catastrophe.HighACC = set_combine(sets.WS.OneHit.HighACC,{})
- -- Entropy Sets (INT & Gorget/Belt, four hits) --
- sets.WS.Entropy = set_combine(sets.WS,{
- ammo="Floestone",
- head="Ratri Sallet",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back=INTDAMantle})
- sets.WS.Entropy.MidACC = set_combine(sets.WS.MidACC,{
- head="Ratri Sallet",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back=INTDAMantle})
- sets.WS.Entropy.HighACC = set_combine(sets.WS.HighACC,{})
- -- Insurgency Sets (STR/INT, four hits) --
- sets.WS.Insurgency = set_combine(sets.WS,{
- ammo="Floestone",
- head="Ig. Burgonet +3",
- feet="Ratri Sollerets"})
- sets.WS.Insurgency.MidACC = set_combine(sets.WS.MidACC,{
- head="Ig. Burgonet +3",
- feet="Ratri Sollerets"})
- sets.WS.Insurgency.HighACC = set_combine(sets.WS.HighACC,{})
- -- Quietus Sets (STR/MND & WSD+) --
- sets.WS.Quietus = set_combine(sets.WS.OneHit,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- ring1="Rufescent Ring",
- legs="Ratri Cuisses",
- feet="Ratri Sollerets"})
- sets.WS.Quietus.MidACC = set_combine(sets.WS.OneHit.MidACC,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- legs="Ratri Cuisses",
- feet="Ratri Sollerets"})
- sets.WS.Quietus.HighACC = set_combine(sets.WS.OneHit.HighACC,{})
- -- Cross Reaper Sets (STR/MND & WSD+) --
- sets.WS["Cross Reaper"] = set_combine(sets.WS.OneHit,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- ring1="Rufescent Ring",
- legs="Ratri Cuisses"})
- sets.WS["Cross Reaper"].MidACC = set_combine(sets.WS.OneHit.MidACC,{
- head="Ratri Sallet",
- hands="Ratri Gadlings",
- legs="Ratri Cuisses"})
- sets.WS["Cross Reaper"].HighACC = set_combine(sets.WS.OneHit.HighACC,{})
- -- Guillotine Sets (STR/MND) --
- sets.WS.Guillotine = set_combine(sets.WS,{
- head="Ig. Burgonet +3",
- ring1="Rufescent Ring",
- feet="Ratri Sollerets"})
- sets.WS.Guillotine.MidACC = set_combine(sets.WS.MidACC,{
- head="Ig. Burgonet +3",
- feet="Ratri Sollerets"})
- sets.WS.Guillotine.HighACC = set_combine(sets.WS.HighACC,{})
- -- Infernal Scythe Sets (MAB/Dark) --
- sets.WS["Infernal Scythe"] = set_combine(sets.WS.MABWS,{
- head="Pixie Hairpin +1",
- ring1="Archon Ring"})
- sets.WS["Infernal Scythe"].MidACC = set_combine(sets.WS.MABWS,{
- head="Pixie Hairpin +1",
- ring1="Archon Ring"})
- sets.WS["Infernal Scythe"].HighACC = set_combine(sets.WS.MABWS,{
- head="Pixie Hairpin +1",
- ring1="Archon Ring"})
- -- Full Break WS set --
- sets.WS['Full Break'] = {
- ammo="Pemphredo Tathlum",
- head="Carmine Mask +1",
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Gwati Earring",
- body="Flamma Korazin +1",
- hands="Flam. Manopolas +1",
- ring1="Ramuh Ring +1",
- ring2="Ramuh Ring +1",
- back=FCMantle,
- waist="Eschan Stone",
- legs="Flamma Dirs +1",
- feet="Flam. Gambieras +1"}
- -- Fell Cleave --
- sets.WS['Fell Cleave'] = set_combine(sets.WS.OneHit,{})
- sets.WS['Fell Cleave'].MidACC = set_combine(sets.WS.OneHit.MidACC,{})
- sets.WS['Fell Cleave'].HighACC = set_combine(sets.WS.OneHit.HighACC,{})
- -- Souleater WS Set --
- sets.SE_WS = {
- head="Ig. Burgonet +3"}
- -- Arcane Circle/Founders Breastplate WS Set --
- sets.AC_WS = {
- body="Found. Breastplate"}
- -------------
- -- JA Sets --
- -------------
- sets.JA = {}
- sets.JA["Blood Weapon"] = {body="Fallen's Cuirass"}
- sets.JA["Diabolic Eye"] = {hands="Fall. Fin. Gaunt. +1"}
- sets.JA["Nether Void"] = {legs="Heath. Flanchard +1"}
- sets.JA["Arcane Circle"] = {feet="Igno. Sollerets +1"}
- sets.JA["Last Resort"] = {back="Ankou's Mantle"}
- sets.JA["Weapon Bash"] = {hands="Ig. Gauntlets +2"}
- -- Waltz Set --
- sets.Waltz = {}
- ------------------
- -- Precast Sets --
- ------------------
- sets.Precast = {
- ammo="Impatiens",
- head="Carmine Mask +1",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Etiolation Earring",
- body="Odyss. Chestplate",
- hands="Leyline Gloves",
- ring1="Lebeche Ring",
- ring2="Kishar Ring",
- back=FCMantle,
- waist="Flume Belt +1",
- legs="Enif Cosciales",
- feet="Carmine Greaves +1"}
- -- Precast Cure Set --
- sets.Precast.Cure = set_combine(sets.Precast,{
- ear2="Mendi. Earring",
- body="Jumalik Mail",
- waist="Acerbic Sash +1"})
- -- Precast Enhancing Magic --
- sets.Precast['Enhancing Magic'] = set_combine(sets.Precast.FastCast,{waist="Siegel Sash"})
- -- Fastcast Set --
- sets.Precast.FastCast = set_combine(sets.Precast,{})
- ------------------
- -- Midcast Sets --
- ------------------
- sets.Midcast = {
- ammo="Staunch Tathlum",
- head="Carmine Mask +1",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Etiolation Earring",
- body="Odyss. Chestplate",
- hands="Leyline Gloves",
- ring1="Defending Ring",
- ring2="Kishar Ring",
- back=FCMantle,
- waist="Flume Belt +1",
- legs="Carmine Cuisses +1",
- feet="Odyssean Greaves"}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.Midcast,{})
- -- Magic Attack Bonus Set --
- sets.Midcast.MAB = {
- ammo="Pemphredo Tathlum",
- head="Jumalik Helm",
- neck="Sanctity Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Found. Breastplate",
- hands="Founder's Gauntlets",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back=FCMantle,
- waist="Eschan Stone",
- legs="Eschite Cuisses",
- feet="Founder's Greaves"}
- -- Magic Accuracy Set --
- sets.Midcast.MACC = {
- ammo="Pemphredo Tathlum",
- head="Carmine Mask +1",
- neck="Erra Pendant",
- ear1="Digni. Earring",
- ear2="Gwati Earring",
- body="Flamma Korazin +1",
- hands="Flam. Manopolas +1",
- ring1="Stikini Ring",
- ring2="Stikini Ring",
- back=FCMantle,
- waist="Eschan Stone",
- legs="Flamma Dirs +1",
- feet="Flam. Gambieras +1"}
- -- Dark Magic Set --
- sets.Midcast['Dark Magic'] = set_combine(sets.Midcast.MACC,{
- head="Ig. Burgonet +3",
- neck="Erra Pendant",
- ear1="Dark Earring",
- body="Carm. Scale Mail",
- hands="Fall. Fin. Gaunt. +1",
- ring1="Stikini Ring",
- ring2="Evanescence Ring",
- back="Niht Mantle",
- waist="Casso Sash",
- legs="Eschite Cuisses",
- feet="Ratri Sollerets"})
- -- Stun Sets --
- sets.Midcast.Stun = set_combine(sets.Midcast.MACC,{})
- sets.Midcast.Stun.MidACC = set_combine(sets.Midcast.Stun,{})
- sets.Midcast.Stun.HighACC = set_combine(sets.Midcast.Stun.MidACC,{})
- -- Endark Set --
- sets.Midcast.Endark = set_combine(sets.Midcast,{
- head="Ig. Burgonet +3",
- neck="Erra Pendant",
- ear1="Dark Earring",
- body="Carm. Scale Mail",
- hands="Fall. Fin. Gaunt. +1",
- ring1="Stikini Ring",
- ring2="Evanescence Ring",
- back="Niht Mantle",
- waist="Casso Sash",
- legs="Eschite Cuisses",
- feet="Ratri Sollerets"})
- -- Absorb Set --
- sets.Midcast.Absorb = set_combine(sets.Midcast.MACC,{
- head="Ig. Burgonet +3",
- neck="Erra Pendant",
- body="Carm. Scale Mail",
- hands="Pavor Gauntlets",
- ring1="Archon Ring",
- ring2="Kishar Ring",
- back="Chuparrosa Mantle",
- legs="Eschite Cuisses",
- feet="Ratri Sollerets"})
- -- Drain & Aspir Sets --
- sets.Midcast.Drain = set_combine(sets.Midcast.MACC,{
- head="Pixie Hairpin +1",
- neck="Erra Pendant",
- ear2="Hirudinea Earring",
- body="Carm. Scale Mail",
- hands="Fall. Fin. Gaunt. +1",
- ring1="Archon Ring",
- ring2="Evanescence Ring",
- back="Niht Mantle",
- waist="Austerity Belt +1",
- legs="Eschite Cuisses",
- feet="Ratri Sollerets"})
- -- Enfeebling Magic Set --
- sets.Midcast['Enfeebling Magic'] = set_combine(sets.Midcast.MACC,{
- ring2="Kishar Ring"})
- -- Elemental Magic Set --
- sets.Midcast['Elemental Magic'] = set_combine(sets.Midcast.MAB,{})
- -- Dread Spikes Set --
- sets.Midcast['Dread Spikes'] = {
- ammo="Egoist's Tathlum",
- head="Ratri Sallet",
- neck="Sanctity Necklace",
- ear1="Odnowa Earring",
- ear2="Odnowa Earring +1",
- body="Heath. Cuirass +1",
- hands="Ratri Gadlings",
- ring1="Moonbeam Ring",
- ring2="Moonbeam Ring",
- waist="Eschan Stone",
- back="Moonbeam Cape",
- legs="Ratri Cuisses",
- feet="Ratri Sollerets"}
- -- Enhancing Magic --
- sets.Midcast['Enhancing Magic'] = {
- head="Carmine Mask +1",
- neck="Incanter's Torque",
- ear1="Andoaa Earring",
- ear2="Augment. Earring",
- body="Shabti Cuirass",
- ring1="Stikini Ring",
- ring2="Stikini Ring",
- back="Merciful Cape",
- waist="Olympus Sash",
- legs="Carmine Cuisses +1"}
- -- Stoneskin --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast['Enhancing Magic'],{
- waist="Siegel Sash"})
- end
- ---------------
- -- Functions --
- ---------------
- ----------------
- -- Pre-Target --
- ----------------
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 2900 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- elseif spell.type == "WeaponSkill" and spell.target.distance > target_distance and player.status == 'Engaged' then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- --------------
- -- Pre-Cast --
- --------------
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Arcane Circle"] then -- Equip Founders Breastplate when you have Arcane Circle on --
- equipSet = set_combine(equipSet,sets.AC_WS)
- end
- if buffactive["Souleater"] then -- Equip Ignominy Burgonet when you have Souleater on --
- equipSet = set_combine(equipSet,sets.SE_WS)
- end
- if elements[spell.name] and elements[spell.name]:contains(world.day_element) then
- equipSet = set_combine(equipSet,elements.equip)
- end
- if buffactive['Reive Mark'] then -- Equip Ygnas's Resolve +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Ygnas's Resolve +1"})
- end
- if player.tp > 2750 or player.equipment.main == 'Anguta' and player.tp > 2250 then
- equipSet = set_combine(equipSet,{ear1="Zwazo Earring"}) -- 3000 TP: Equip Zwazo Earring --
- end
- if world.time <= (7*60) or world.time >= (17*60) then
- equipSet = set_combine(equipSet,{ear2="Lugra Earring +1"}) -- Dusk til Dawn: Equip Lugra Earring +1 --
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.english == 'Lunge' or spell.english == 'Swipe' then
- equip(sets.JA.Lunge)
- elseif spell.action_type == 'Magic' then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if spell.english == "Stun" or spell.english == "Drain III" or spell.english == "Drain II" or spell.english == "Dread Spikes" then
- if buffactive.Hasso or buffactive.Seigan then -- Cancel Hasso or Seigan When You Use Stun/Drain/Dread Spikes --
- cast_delay(0.2)
- send_command('cancel Hasso,Seigan')
- add_to_chat(155,'Hasso/Seigan Canceled for Magic')
- end
- equip(sets.Precast.FastCast)
- elseif spell.english == 'Utsusemi: Ni' then
- if buffactive['Copy Image (3)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3 Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- elseif sets.Precast[spell.skill] then
- equip(sets.Precast[spell.skill])
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- end
- --------------
- -- Mid-Cast --
- --------------
- function midcast(spell,action)
- equipSet = {}
- if spell.action_type == 'Magic' then
- equipSet = sets.Midcast
- if spell.english:startswith('Absorb') then
- equipSet = equipSet.Absorb
- elseif spell.english:startswith('Drain') or spell.english:startswith('Aspir') then
- equipSet = equipSet.Drain
- elseif spell.english:startswith('Haste') or spell.english:startswith('Flurry') or spell.english:startswith('Blink') or spell.english:startswith('Regen') or spell.english:startswith('Reraise') then
- equipSet = sets.Haste
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 1.7;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif spell.english:startswith('Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)'] or buffactive['Copy Image (3)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- else
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- if equipSet[spell.type] then
- equipSet = equipSet[spell.type]
- end
- end
- if spell.english:startswith('Cur') and spell.english ~= "Cursna" then
- if (world.day_element == spell.element or world.weather_element == spell.element) then
- equipSet = set_combine(equipSet,{waist="Hachirin-no-Obi"})
- end
- end
- if spell.skill == 'Elemental Magic' or spell.english:startswith('Aspir') or spell.english:startswith('Drain') then
- if (world.day_element == spell.element or world.weather_element == spell.element) then
- equipSet = set_combine(equipSet,{waist="Hachirin-no-Obi"})
- end
- end
- if spell.skill == 'Dark Magic' and buffactive["Nether Void"] then
- equipSet = set_combine(equipSet,{legs="Heath. Flanchard +1"})
- end
- if spell.skill == 'Dark Magic' and buffactive["Dark Seal"] then
- equipSet = set_combine(equipSet,{head="Fall. Burgeonet +1"})
- end
- elseif equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- end
- ----------------
- -- After-Cast --
- ----------------
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Sleep II" then -- Sleep II Countdown --
- send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep Countdown --
- send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- end
- end
- status_change(player.status)
- end
- -------------------
- -- Status Change --
- -------------------
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[player.sub_job] then
- equipSet = equipSet[player.sub_job]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Last Resort"] and ((buffactive.Haste and buffactive.March == 2) or (buffactive.Embrava and (buffactive.March == 2 or (buffactive.March and buffactive.Haste))) or (buffactive[580] and (buffactive.March or buffactive.Haste or buffactive.Embrava))) and equipSet["HighHaste"] then
- equipSet = equipSet["HighHaste"]
- end
- if buffactive["Samurai Roll"] and equipSet["STP"] and Samurai_Roll == 'ON' then
- equipSet = equipSet["STP"]
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[player.sub_job] then
- equipSet = equipSet[player.sub_job]
- end
- if buffactive['Reive Mark'] then -- Equip Ygnas's Resolve +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Ygnas's Resolve +1"})
- end
- equip(equipSet)
- end
- end
- -----------------
- -- Buff Change --
- -----------------
- function buff_change(buff,gain,buff_table)
- buff = string.lower(buff)
- if buff_table['id'] == 273 and player.equipment.main == 'Ragnarok' then -- Ragnarok AM3 Timer/Countdown --
- if gain then
- add_to_chat(158,'Ragnarok Aftermath: [ON]')
- else
- add_to_chat(123,'Relic Aftermath: [OFF]')
- end
- elseif buff_table['id'] == 273 and player.equipment.main == 'Apocalypse' then -- Apocalypse AM3 Timer/Countdown --
- if gain then
- add_to_chat(158,'Apocalypse Aftermath: [ON]')
- else
- add_to_chat(123,'Relic Aftermath: [OFF]')
- end
- elseif buff_table['id'] == 272 and player.equipment.main == 'Caladbolg' then -- Caladbolg AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Empy Aftermath: Lv.3" 180 down')
- add_to_chat(158,'Caladbolg AM3: [ON]')
- else
- send_command('timers delete "Empy Aftermath: Lv.3"')
- add_to_chat(123,'Caladbolg AM3: [OFF]')
- end
- elseif buff_table['id'] == 271 and player.equipment.main == 'Caladbolg' then -- Caladbolg AM2 Timer/Countdown --
- if gain then
- send_command('timers create "Empy Aftermath: Lv.2" 120 down')
- add_to_chat(158,'Caladbolg AM2: [ON]')
- else
- send_command('timers delete "Empy Aftermath: Lv.2"')
- add_to_chat(123,'Caladbolg AM2: [OFF]')
- end
- elseif buff_table['id'] == 270 and player.equipment.main == 'Caladbolg' then -- Caladbolg AM1 Timer/Countdown --
- if gain then
- add_to_chat(158,'Caladbolg AM1: [ON]')
- else
- send_command('timers delete "Empy Aftermath: Lv.2"')
- add_to_chat(123,'Caladbolg AM1: [OFF]')
- end
- elseif buff_table['id'] == 272 and player.equipment.main == 'Anguta' then -- Anguta AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aeonic Aftermath: Lv.3" 180 down')
- add_to_chat(158,'Anguta AM3: [ON]')
- else
- send_command('timers delete "Aeonic Aftermath: Lv.3"')
- add_to_chat(123,'Anguta AM3: [OFF]')
- end
- elseif buff_table['id'] == 271 and player.equipment.main == 'Anguta' then -- Anguta AM2 Timer/Countdown --
- if gain then
- send_command('timers create "Aeonic Aftermath: Lv.2" 180 down')
- add_to_chat(158,'Anguta AM2: [ON]')
- else
- send_command('timers delete "Aeonic Aftermath: Lv.2"')
- add_to_chat(123,'Anguta AM2: [OFF]')
- end
- elseif buff_table['id'] == 270 and player.equipment.main == 'Anguta' then -- Anguta AM1 Timer/Countdown --
- if gain then
- add_to_chat(158,'Anguta AM1: [ON]')
- else
- add_to_chat(123,'Anguta AM1: [OFF]')
- end
- elseif buff_table['id'] == 51 then -- Blood Weapon Timer --
- if gain then
- send_command('timers create "Blood Weapon" 40 down')
- else
- send_command('timers delete "Blood Weapon"')
- end
- elseif buff_table['id'] == 497 then -- Soul Enslavement Timer --
- if gain then
- send_command('timers create "Soul Enslavement" 30 down')
- else
- send_command('timers delete "Soul Enslavement"')
- end
- elseif buff_table['id'] == 434 then -- Brew Timer --
- if gain then
- send_command('timers create "Transcendency" 180 down')
- else
- send_command('timers delete "Transcendency"')
- add_to_chat(123,'Transcendency: [OFF]')
- end
- elseif buff_table['id'] == 1 then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- add_to_chat(158,'Weakness: [OFF]')
- end
- elseif buff_table['id'] == 15 then -- Doom Party Chat --
- if gain then
- send_command('input /party Doom')
- else
- send_command('input /party Doom off')
- add_to_chat(158,'Doom: [OFF]')
- end
- elseif buff_table['id'] == 9 then -- Curse Party Chat --
- if gain then
- send_command('input /party Curse')
- else
- add_to_chat(158,'Curse: [OFF]')
- end
- elseif buff_table['id'] == 14 or buff_table['id'] == 17 then -- Charm Party Chat --
- if gain then
- send_command('input /party Charmed')
- else
- send_command('input /party Charm off')
- add_to_chat(158,'Charm: [OFF]')
- end
- elseif buff_table['id'] == 4 then -- Paralysis --
- if gain then
- add_to_chat(123,'Paralyzed!')
- else
- add_to_chat(158,'Paralysis: [OFF]')
- end
- elseif buff_table['id'] == 64 then -- Last Resort --
- if not gain then
- add_to_chat(123,'Last Resort: [OFF]')
- end
- elseif buff_table['id'] == 75 then -- Arcane Circle --
- if not gain then
- add_to_chat(123,'Arcane Circle: [OFF]')
- end
- elseif buff_table['id'] == 63 then -- Souleater --
- if not gain then
- add_to_chat(123,'Souleater: [OFF]')
- end
- elseif buff_table['id'] == 346 then -- Diabolic Eye --
- if not gain then
- add_to_chat(123,'Diabolic Eye: [OFF]')
- end
- elseif buff_table['id'] == 353 then -- Hasso --
- if not gain then
- add_to_chat(123,'Hasso: [OFF]')
- end
- elseif buff_table['id'] == 56 then -- Berserk --
- if not gain then
- add_to_chat(123,'Berserk: [OFF]')
- end
- elseif buff_table['id'] == 58 then -- Aggressor --
- if not gain then
- add_to_chat(123,'Aggressor: [OFF]')
- end
- elseif buff_table['id'] == 68 then -- Warcry --
- if not gain then
- add_to_chat(123,'Warcry: [OFF]')
- end
- elseif buff_table['id'] == 33 then -- Haste --
- if not gain then
- add_to_chat(123,'Haste: [OFF]')
- end
- elseif buff_table['id'] == 288 then -- EnDark --
- if not gain then
- add_to_chat(123,'EnDark: [OFF]')
- end
- elseif buff_table['id'] == 173 then -- Dread Spikes --
- if not gain then
- add_to_chat(123,'Dread Spikes: [OFF]')
- end
- elseif buff_table['id'] == 88 then -- Max HP Boost (Drain II & III) --
- if not gain then
- add_to_chat(123,'Max HP Boost: [OFF]')
- end
- elseif buff_table['id'] == 13 then -- Slow --
- if gain then
- add_to_chat(123,'Slowed!')
- else
- add_to_chat(158,'Slow: [OFF]')
- end
- elseif buff_table['id'] == 251 then -- Food --
- if not gain then
- add_to_chat(123,'Food: [OFF]')
- end
- elseif buff_table['id'] == 28 then -- Terror --
- if not gain then
- add_to_chat(158,'Terror: [OFF]')
- end
- elseif buff_table['id'] == 10 then -- Stun --
- if not gain then
- add_to_chat(158,'Stun: [OFF]')
- end
- elseif buff_table['id'] == 16 then -- Amnesia --
- if not gain then
- add_to_chat(158,'Amnesia: [OFF]')
- end
- elseif buff_table['id'] == 2 or buff_table['id'] == 19 then -- Sleep --
- if gain then
- send_command('input /party ZZZ')
- else
- add_to_chat(158,'Sleep: [OFF]')
- end
- end
- if buffactive.Terror or buffactive.Stun or buffactive.Petrification or buffactive.Sleep and gain then -- Lock PDT When You Are Terrorised/Stunned/Petrified/Slept --
- equip({
- ammo="Staunch Tathlum",
- head="Sulevia's Mask +2",
- neck="Loricate Torque +1",
- ear1="Ethereal Earring",
- ear2="Cryptic Earring",
- body="Sulevia's Plate. +1",
- hands="Sulev. Gauntlets +2",
- ring1="Defending Ring",
- ring2="Moonbeam Ring",
- back="Moonbeam Cape",
- waist="Tempus Fugit",
- legs="Sulev. Cuisses +2",
- feet="Sulev. Leggings +2"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -------------------------------------------------------------------------------------
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- -------------------------------------------------------------------------------------
- function self_command(command)
- if command == 'acc' then -- Accuracy Level Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- status_change(player.status)
- add_to_chat(155,'Accuracy Level: '..AccArray[AccIndex])
- elseif command == 'weapon' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(155,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'update' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(155,'-[Gear Update]-')
- add_to_chat(155,'Weapon: '..WeaponArray[WeaponIndex])
- add_to_chat(155,'Accuracy Level: ' .. AccArray[AccIndex])
- add_to_chat(155,'Idle Set: ' .. IdleArray[IdleIndex])
- elseif command == 'hybrid' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'pdt' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'mdt' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'kiting' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'distance' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'idle' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- status_change(player.status)
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- elseif command == 'TP' then
- add_to_chat(155,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- -----------
- -- Misc. --
- -----------
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
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