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- function Random(num)
- local section = num % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
- elseif section < 2 then
- return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
- else
- return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
- end
- end
- local txtfag = Instance.new("BillboardGui", head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SciFi"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- textfag.Text = "420"
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.CFrame = head.CFrame
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- game:GetService("RunService").RenderStepped:connect(function()
- textfag.TextColor = BrickColor.new(Random(tick()))
- end)
- sine = 100
- angle = 100
- anglespeed = 100
- local anim = false
- local walking = false
- local sprinting = false
- local superspeed = false
- local superspeed2 = false
- local debounce = false
- function Lerp(a, b, c)
- return a + (b - a) * c
- end
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