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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>e032b2ca9e2468c35a76b3f3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-04 01:40:13</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>transition_sequence.py:1729</categoryid><desyncid>e032b2ca9e2468c35a76b3f3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'str' object has no attribute 'get_allowed_hands') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 763, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4528, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 450, in remove_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs AttributeError: 'str' object has no attribute 'get_allowed_hands' </desyncdata></report>
- <report><version>2</version><sessionid>e032b2ca9e2468c35a76b3f3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-04 01:40:13</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>transition_sequence.py:1729</categoryid><desyncid>e032b2ca9e2468c35a76b3f3</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:665 on None (guaranteed), cancel_reason_msg is Being removed from queue without successfully running.: (AttributeError: 'str' object has no attribute 'get_allowed_hands') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.4.124.1\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.124.1\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1174, in on_reset_element_hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 550, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1534, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1426, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 201, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 179, in clear_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 294, in _clear_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6782, in on_removed_from_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4372, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4141, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4293, in _cancel File ".\WickedWhims 3.2.4.124.1\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.124.1\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 763, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4528, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 450, in remove_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs AttributeError: 'str' object has no attribute 'get_allowed_hands' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4251, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1451, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 48, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 856, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 929, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs AttributeError: 'str' object has no attribute 'get_allowed_hands' </desyncdata></report>
- <report><version>2</version><sessionid>e032b2ca9e2468c35a76b3f3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-04 01:40:37</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>transition_sequence.py:1729</categoryid><desyncid>e032b2ca9e2468c35a76b3f3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction File ".\WickedWhims 3.2.4.124.1\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.124.1\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs AttributeError: 'str' object has no attribute 'get_allowed_hands' </desyncdata></report>
- <report><version>2</version><sessionid>e032b2ca9e2468c35a76b3f3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-04 01:48:59</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>transition_sequence.py:1729</categoryid><desyncid>e032b2ca9e2468c35a76b3f3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction File ".\WickedWhims 3.2.4.124.1\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.124.1\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs AttributeError: 'str' object has no attribute 'get_allowed_hands' </desyncdata></report>
- </root>
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