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  1. Вам придется сменить имя хозяина данного транспортного средства в данном случаи их 7
  2.  
  3. new nume, grigveh, grig, evakuator,gggnume,gggnumer,gggnumerss;//ПРИВАТ
  4.  
  5. public OnGameModeInit()
  6. {
  7. LoadCar1();//ПРИВАТ
  8. LoadCar2();
  9. LoadCar3();
  10. LoadCar4();
  11. LoadCar5();
  12. LoadCar6();
  13. LoadCar7();
  14. return 1;
  15. }
  16.  
  17. stock LoadCar1()//ПРИВАТ
  18. {
  19. //--------------------------------------------------------------------------
  20. new myobject1, myobject2, myobject3, myobject4, myobject5, myobject6, myobject7,myobject8, myobject9, myobject10, myobject11, myobject12, myobject13, myobject14, myobject15,myobject16, myobject17, myobject18, myobject19, myobject20, myobject21, myobject22, myobject23, myobject24;
  21. //--------------------------------------------------------------------------
  22. nume = AddStaticVehicle(562,-82.0116, 1339.7743, 10.6208 ,0,0,0);
  23. //--------------------------------------------------------------------------
  24. myobject1 = CreateObject(1018,0,0,-1000,0,0,0,100);
  25. myobject2 = CreateObject(1018,0,0,-1000,0,0,0,100);
  26. myobject3 = CreateObject(1018,0,0,-1000,0,0,0,100);
  27. myobject4 = CreateObject(1018,0,0,-1000,0,0,0,100);
  28. myobject5 = CreateObject(1018,0,0,-1000,0,0,0,100);
  29. myobject6 = CreateObject(1018,0,0,-1000,0,0,0,100);
  30. myobject7 = CreateObject(1018,0,0,-1000,0,0,0,100);
  31. myobject8 = CreateObject(1035,0,0,-1000,0,0,0,100);
  32. myobject9 = CreateObject(1037,0,0,-1000,0,0,0,100);
  33. myobject10 = CreateObject(1036,0,0,-1000,0,0,0,100);
  34. myobject11 = CreateObject(1040,0,0,-1000,0,0,0,100);
  35. myobject12 = CreateObject(18693,0,0,-1000,0,0,0,100);//The Fire
  36. myobject13 = CreateObject(18693,0,0,-1000,0,0,0,100);
  37. myobject14 = CreateObject(18693,0,0,-1000,0,0,0,100);
  38. myobject15 = CreateObject(18693,0,0,-1000,0,0,0,100);
  39. myobject16= CreateObject(18693,0,0,-1000,0,0,0,100);
  40. myobject17 = CreateObject(18693,0,0,-1000,0,0,0,100);
  41. myobject18 = CreateObject(18693,0,0,-1000,0,0,0,100);
  42. myobject19 = CreateObject(18693,0,0,-1000,0,0,0,100);
  43. myobject20 = CreateObject(18693,0,0,-1000,0,0,0,100);
  44. myobject21 = CreateObject(18693,0,0,-1000,0,0,0,100);
  45. myobject22 = CreateObject(18693,0,0,-1000,0,0,0,100);
  46. myobject23 = CreateObject(18693,0,0,-1000,0,0,0,100);
  47. myobject24 = CreateObject(18693,0,0,-1000,0,0,0,100);
  48. //--------------------------------------------------------------------------
  49. AttachObjectToVehicle(myobject1, nume, 0.089999,1.275000,-0.505000,-123.119987,-1.620000,-270.719848);
  50. AttachObjectToVehicle(myobject2, nume, 0.089999,1.564999,-0.505000,-123.119987,-1.620000,-270.719848);
  51. AttachObjectToVehicle(myobject3, nume, 0.059999,1.854999,-0.505000,-123.119987,-1.620000,-270.719848);
  52. AttachObjectToVehicle(myobject4, nume, 0.059999,1.854999,-0.505000,-123.119987,-1.620000,-270.719848);
  53. AttachObjectToVehicle(myobject5, nume, -0.045000,1.854999,-0.505000,-123.119987,3.779998,-88.020568);
  54. AttachObjectToVehicle(myobject6, nume, -0.075000,1.529999,-0.505000,-123.119987,9.540000,-83.700561);
  55. AttachObjectToVehicle(myobject7, nume, -0.095000,1.275000,-0.505000,-123.119987,-1.620000,-451.260925);
  56. AttachObjectToVehicle(myobject8, nume, 0.0054, -0.0294, 0.7583, 0.0000, 0.0000, 0.0000);
  57. AttachObjectToVehicle(myobject9, nume, 0.0101, 0.0062, -0.0388, 0.00000, 0.00000, 0.00000);
  58. AttachObjectToVehicle(myobject10, nume, -0.9712, 0.0991, -0.4233, 0.0000, 0.0000, 0.0000);
  59. AttachObjectToVehicle(myobject11, nume, 0.9528, 0.1043, -0.4233, 0.0000, 0.0000, 0.0000);
  60. AttachObjectToVehicle(myobject12, nume,-0.520000,1.205000,-1.174999,0.000000,0.000000,0.000000);//The Fire
  61. AttachObjectToVehicle(myobject13, nume,-0.520000,1.365000,-1.174999,0.000000,0.000000,0.000000);
  62. AttachObjectToVehicle(myobject14, nume,-0.520000,1.505000,-1.174999,0.000000,0.000000,0.000000);
  63. AttachObjectToVehicle(myobject15, nume,-0.520000,1.665000,-1.174999,0.000000,0.000000,0.000000);
  64. AttachObjectToVehicle(myobject16, nume,-0.520000,1.205000,-1.174999,0.000000,0.000000,0.000000);
  65. AttachObjectToVehicle(myobject17, nume,-0.599999,1.800000,-1.174999,0.000000,0.000000,0.000000);
  66. AttachObjectToVehicle(myobject18, nume,-0.599999,1.950000,-1.174999,0.000000,0.000000,0.000000);
  67. AttachObjectToVehicle(myobject19, nume,0.559999,1.950000,-1.174999,0.000000,0.000000,0.000000);
  68. AttachObjectToVehicle(myobject20, nume,0.559999,1.790000,-1.174999,0.000000,0.000000,0.000000);
  69. AttachObjectToVehicle(myobject21, nume,0.539999,1.660000,-1.174999,0.000000,0.000000,0.000000);
  70. AttachObjectToVehicle(myobject22, nume,0.539999,1.490000,-1.174999,0.000000,0.000000,0.000000);
  71. AttachObjectToVehicle(myobject23, nume,0.539999,1.330000,-1.174999,0.000000,0.000000,0.000000);
  72. AttachObjectToVehicle(myobject24, nume,0.539999,1.160001,-1.174999,0.000000,0.000000,0.000000);
  73. //--------------------------------------------------------------------------
  74. }
  75. stock LoadCar2()
  76. {
  77. //--------------------------------------------------------------------------
  78. new myobject1, myobject2, myobject3, myobject4, myobject5, myobject6, myobject7, myobject8;
  79. //--------------------------------------------------------------------------
  80. grigveh = AddStaticVehicle(542,-162.7139, 1011.8051, 19.4504,0,0,0);
  81. //--------------------------------------------------------------------------
  82. myobject1 = CreateObject(1065,0,0,-1000,0,0,0,100);
  83. myobject2 = CreateObject(19896,0,0,-1000,0,0,0,100);
  84. myobject3 = CreateObject(19896,0,0,-1000,0,0,0,100);
  85. myobject4 = CreateObject(1135,0,0,-1000,0,0,0,100);
  86. myobject5 = CreateObject(1068,0,0,-1000,0,0,0,100);
  87. myobject6 = CreateObject(1134,0,0,-1000,0,0,0,100);
  88. myobject7 = CreateObject(11749,0,0,-1000,0,0,0,100);
  89. myobject8 = CreateObject(1134,0,0,-1000,0,0,0,100);
  90. //--------------------------------------------------------------------------
  91. AttachObjectToVehicle(myobject1, grigveh, 0.00050, -0.73570, -0.04720, 0.00000, 0.00000, 0.00000);
  92. AttachObjectToVehicle(myobject2, grigveh, -0.2471, 0.5164, 0.3253, 4.0000, 0.0000, 0.0000);
  93. AttachObjectToVehicle(myobject3, grigveh, -0.3625, 0.5333, 0.3253, 4.0000, 0.0000, 0.0000);
  94. AttachObjectToVehicle(myobject4, grigveh, -0.8715, 1.0987, -0.2397, 270.0000, 90.0000, 0.0000);
  95. AttachObjectToVehicle(myobject5, grigveh, 0.0000, 0.0219, 0.8064, 0.00000, 0.00000, 0.00000);
  96. AttachObjectToVehicle(myobject6, grigveh, -0.94157, -0.00005, -0.62270, 0.00000, 0.00000, -1.00000);
  97. AttachObjectToVehicle(myobject7, grigveh, 0.3629, 0.5720, 0.3409, 0.00000, 0.00000, 0.00000);
  98. AttachObjectToVehicle(myobject8, grigveh, 0.93719, 0.02125, -0.62270, 0.00000, 0.00000, -181.00000);
  99. //------------------------------------------------------------------------------
  100. }
  101. stock LoadCar3()
  102. {
  103. //--------------------------------------------------------------------------
  104. new myobject1,myobject2, myobject3, myobject4, myobject5;//, myobject6, myobject7, myobject8;
  105. //--------------------------------------------------------------------------
  106. grig = AddStaticVehicle(562,-170.2080, 1011.6741, 19.4504,0,0,0);
  107. //--------------------------------------------------------------------------
  108. myobject1 = CreateObject(1036,0,0,-1000,0,0,0,100);
  109. myobject2 = CreateObject(1139,0,0,-1000,0,0,0,100);
  110. myobject3 = CreateObject(1040,0,0,-1000,0,0,0,100);
  111. myobject4 = CreateObject(1035,0,0,-1000,0,0,0,100);
  112. myobject5 = CreateObject(1037,0,0,-1000,0,0,0,100);
  113. //myobject6 = CreateObject(1134,0,0,-1000,0,0,0,100);
  114. //myobject7 = CreateObject(11749,0,0,-1000,0,0,0,100);
  115. //myobject8 = CreateObject(1134,0,0,-1000,0,0,0,100);
  116. //--------------------------------------------------------------------------
  117. AttachObjectToVehicle(myobject1, grig, -0.9712, 0.0991, -0.4233, 0.0000, 0.0000, 0.0000);
  118. AttachObjectToVehicle(myobject2, grig, -0.0009, -2.0536, 0.3530, 0.0000, 0.0000, 0.0000);
  119. AttachObjectToVehicle(myobject3, grig, 0.9528, 0.1043, -0.4233, 0.0000, 0.0000, 0.0000);
  120. AttachObjectToVehicle(myobject4, grig, 0.0054, -0.0294, 0.7583, 0.0000, 0.0000, 0.0000);
  121. AttachObjectToVehicle(myobject5, grig, 0.0101, 0.0062, -0.0388, 0.00000, 0.00000, 0.00000);
  122. //AttachObjectToVehicle(myobject6, grig, -0.94157, -0.00005, -0.62270, 0.00000, 0.00000, -1.00000);
  123. //AttachObjectToVehicle(myobject7, grig, 0.3629, 0.5720, 0.3409, 0.00000, 0.00000, 0.00000);
  124. //AttachObjectToVehicle(myobject8, grigh, 0.93719, 0.02125, -0.62270, 0.00000, 0.00000, -181.00000);
  125. //------------------------------------------------------------------------------
  126. }
  127. stock LoadCar4()
  128. {
  129. //--------------------------------------------------------------------------
  130. new myobject1, myobject2, myobject3, myobject4, myobject5, myobject6, myobject7,myobject8, myobject9, myobject10, myobject11, myobject12, myobject13, myobject14, myobject15, myobject16, myobject17, myobject18, myobject19, myobject20;
  131. //--------------------------------------------------------------------------
  132. evakuator = AddStaticVehicle(525,-142.2529, 1116.8212, 19.5914,0,0,0);
  133. //--------------------------------------------------------------------------
  134. myobject1 = CreateObject(19601,0,0,-1000,0,0,0,100);
  135. myobject2 = CreateObject(19816,0,0,-1000,0,0,0,100);
  136. myobject3 = CreateObject(19844,0,0,-1000,0,0,0,100);
  137. myobject4 = CreateObject(19846,0,0,-1000,0,0,0,100);
  138. myobject5 = CreateObject(19777,0,0,-1000,0,0,0,100);
  139. myobject6 = CreateObject(19816,0,0,-1000,0,0,0,100);
  140. myobject7 = CreateObject(1857,0,0,-1000,0,0,0,100);
  141. myobject8 = CreateObject(1857,0,0,-1000,0,0,0,100);
  142. myobject9 = CreateObject(1068,0,0,-1000,0,0,0,100);
  143. myobject10 = CreateObject(19843,0,0,-1000,0,0,0,100);
  144. myobject11 = CreateObject(19843,0,0,-1000,0,0,0,100);
  145. myobject12 = CreateObject(19843,0,0,-1000,0,0,0,100);
  146. myobject13 = CreateObject(19843,0,0,-1000,0,0,0,100);
  147. myobject14 = CreateObject(1044,0,0,-1000,0,0,0,100);
  148. myobject15 = CreateObject(1044,0,0,-1000,0,0,0,100);
  149. myobject16 = CreateObject(1034,0,0,-1000,0,0,0,100);
  150. myobject17 = CreateObject(18652,0,0,-1000,0,0,0,100);
  151. myobject18 = CreateObject(18649,0,0,-1000,0,0,0,100);
  152. myobject19 = CreateObject(18652,0,0,-1000,0,0,0,100);
  153. myobject20 = CreateObject(18649,0,0,-1000,0,0,0,100);
  154. //---------------------------------------------------------------------------------------------------------
  155. AttachObjectToVehicle(myobject1, evakuator, -0.0395, 3.1150, -0.2326, 0.00000, 0.00000, 180.00000);
  156. AttachObjectToVehicle(myobject2, evakuator, 1.07970, -2.11840, 0.47740, -90.00000, 0.00000, 0.00000);
  157. AttachObjectToVehicle(myobject3, evakuator, 0.0049, -1.7088, 0.1157, 0.00000, 0.00000, 0.00000);
  158. AttachObjectToVehicle(myobject4, evakuator, -0.0182, 2.4336, 0.7109, -5.00000, 0.00000, 0.00000);
  159. AttachObjectToVehicle(myobject5, evakuator, -0.0116, 2.7779, 0.7348, 5.00000, 0.00000, 180.00000);
  160. AttachObjectToVehicle(myobject6, evakuator, 0.93970, -2.12010, 0.47740, -90.00000, 0.00000, 0.00000);
  161. AttachObjectToVehicle(myobject7, evakuator, 0.81920, 2.94620, 0.34150, 82.00000, 0.00000, 0.00000);
  162. AttachObjectToVehicle(myobject8, evakuator, -0.84087, 2.95901, 0.34150, 82.00000, 0.00000, 0.00000);
  163. AttachObjectToVehicle(myobject9, evakuator, -0.00377, 0.32606, 1.34760, 0.00000, 0.00000, 0.00000);
  164. AttachObjectToVehicle(myobject10, evakuator, -1.1069, 1.0163, -0.0806, 0.00000, 92.00000, 0.00000);
  165. AttachObjectToVehicle(myobject11, evakuator, -1.1043, 0.0203, -0.0806, 0.00000, 92.00000, 0.00000);
  166. AttachObjectToVehicle(myobject12, evakuator, 1.0736, 1.0129, -0.0806, 0.00000, 92.00000, 0.00000);
  167. AttachObjectToVehicle(myobject13, evakuator, 1.0715, 0.0187, -0.0806, 0.00000, 92.00000, 0.00000);
  168. AttachObjectToVehicle(myobject14, evakuator, -1.11480, -0.60170, 0.55280, -90.00000, 0.00000, 0.00000);
  169. AttachObjectToVehicle(myobject15, evakuator, 1.11336, -0.61744, 0.55280, -90.00000, 0.00000, 0.00000);
  170. AttachObjectToVehicle(myobject16, evakuator, -0.0035, -0.4821, -0.0499, 0.00000, 0.00000, 0.00000);
  171. AttachObjectToVehicle(myobject17, evakuator, 0.9839, 0.5247, -0.5655, 0.0000, 0.0000, 0.0000);
  172. AttachObjectToVehicle(myobject18, evakuator, 0.8760, 0.5269, -0.5655, 0.0000, 0.0000, 0.0000);
  173. AttachObjectToVehicle(myobject19, evakuator, -1.0014, 0.5235, -0.5655 ,0.0000, 0.0000, 0.0000);
  174. AttachObjectToVehicle(myobject20, evakuator, -0.9023, 0.5306, -0.5655,0.0000, 0.0000, 0.0000);
  175. //----------------------------------------------------------------------------------------------------------
  176. }
  177. stock LoadCar5()
  178. {
  179. //--------------------------------------------------------------------------
  180. new myobject1, myobject2, myobject3;
  181. //--------------------------------------------------------------------------
  182. gggnume = AddStaticVehicle(482,-154.8383, 1083.4904, 19.7374 ,0,0,0);
  183. //--------------------------------------------------------------------------
  184. myobject1 = CreateObject(1037,0,0,-1000,0,0,0,100);
  185. myobject2 = CreateObject(1854,0,0,-1000,0,0,0,100);
  186. myobject3 = CreateObject(1854,0,0,-1000,0,0,0,100);
  187. //--------------------------------------------------------------------------
  188. AttachObjectToVehicle(myobject1, gggnume, -0.0108, -0.2886, -0.4148, 0.0000, 0.0000, 0.0000);
  189. AttachObjectToVehicle(myobject2, gggnume, 0.6789, 2.4220, -0.1482, 82.0000, 0.0000, 0.0000);
  190. AttachObjectToVehicle(myobject3, gggnume, -0.6826, 2.4316, -0.1482, 83.0000, 0.0000, 0.0000);
  191. //--------------------------------------------------------------------------
  192. }
  193. stock LoadCar6()
  194. {
  195. //--------------------------------------------------------------------------
  196. new myobject1, myobject2;
  197. //--------------------------------------------------------------------------
  198. gggnumer = AddStaticVehicle(503,-147.8721, 1134.2986, 19.5374 ,0,0,0);
  199. //--------------------------------------------------------------------------
  200. myobject1 = CreateObject(1139,0,0,-1000,0,0,0,100);
  201. myobject2 = CreateObject(1004,0,0,-1000,0,0,0,100);
  202. //--------------------------------------------------------------------------
  203. AttachObjectToVehicle(myobject1, gggnumer,-0.0053, -2.7752, 0.2445, 0.0000, 0.0000, 0.0000);
  204. AttachObjectToVehicle(myobject2, gggnume, -0.0241, -0.1712, 0.7601, 0.0000, 0.0000, 0.0000);
  205. //--------------------------------------------------------------------------
  206. }
  207. stock LoadCar7()
  208. {
  209. //--------------------------------------------------------------------------
  210. new myobject1, myobject2, myobject3;
  211. //--------------------------------------------------------------------------
  212. gggnumerss = AddStaticVehicle(518,-136.0861, 1134.3860, 19.4358 ,0,0,0);
  213. //--------------------------------------------------------------------------
  214. myobject1 = CreateObject(1037,0,0,-1000,0,0,0,100);
  215. myobject2 = CreateObject(1853,0,0,-1000,0,0,0,100);
  216. myobject3 = CreateObject(1853,0,0,-1000,0,0,0,100);
  217. //--------------------------------------------------------------------------
  218. AttachObjectToVehicle(myobject1, gggnumerss,0.0477, -0.5160, -0.0579, 0.0000, 0.0000, 0.0000);
  219. AttachObjectToVehicle(myobject2, gggnumerss,-0.8306, 2.6546, -0.0659, 90.0000, 0.0000, 0.0000);
  220. AttachObjectToVehicle(myobject3, gggnumerss,0.8268, 2.6536, -0.0659, 90.0000, 0.0000, 0.0000);
  221. //--------------------------------------------------------------------------
  222. }
  223.  
  224.  
  225. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  226. {
  227. if(vehicleid == nume && !ispassenger)//ПРИВАТ
  228. {
  229. new sendername[MAX_PLAYER_NAME];
  230. GetPlayerName(playerid, sendername, sizeof(sendername));
  231. if(strcmp(sendername,"DIZEL",true))
  232. {
  233. new Float:cx, Float:cy, Float:cz;
  234. GetPlayerPos(playerid, cx, cy, cz);
  235. SetPlayerPos(playerid, cx, cy, cz);
  236. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  237. RemovePlayerFromVehicle(playerid);
  238. }
  239. }
  240. if(vehicleid == grigveh && !ispassenger)
  241. {
  242. new sendername[MAX_PLAYER_NAME];
  243. GetPlayerName(playerid, sendername, sizeof(sendername));
  244. if(strcmp(sendername,"DIZEL",true))
  245. {
  246. new Float:cx, Float:cy, Float:cz;
  247. GetPlayerPos(playerid, cx, cy, cz);
  248. SetPlayerPos(playerid, cx, cy, cz);
  249. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  250. RemovePlayerFromVehicle(playerid);
  251. }
  252. }
  253. if(vehicleid == grig && !ispassenger)
  254. {
  255. new sendername[MAX_PLAYER_NAME];
  256. GetPlayerName(playerid, sendername, sizeof(sendername));
  257. if(strcmp(sendername,"DIZEL",true))
  258. {
  259. new Float:cx, Float:cy, Float:cz;
  260. GetPlayerPos(playerid, cx, cy, cz);
  261. SetPlayerPos(playerid, cx, cy, cz);
  262. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  263. RemovePlayerFromVehicle(playerid);
  264. }
  265. }
  266. if(vehicleid == evakuator && !ispassenger)
  267. {
  268. new sendername[MAX_PLAYER_NAME];
  269. GetPlayerName(playerid, sendername, sizeof(sendername));
  270. if(strcmp(sendername,"DIZEL",true))
  271. {
  272. new Float:cx, Float:cy, Float:cz;
  273. GetPlayerPos(playerid, cx, cy, cz);
  274. SetPlayerPos(playerid, cx, cy, cz);
  275. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  276. RemovePlayerFromVehicle(playerid);
  277. }
  278. }
  279. if(vehicleid == gggnume && !ispassenger)
  280. {
  281. new sendername[MAX_PLAYER_NAME];
  282. GetPlayerName(playerid, sendername, sizeof(sendername));
  283. if(strcmp(sendername,"DIZEL",true))
  284. {
  285. new Float:cx, Float:cy, Float:cz;
  286. GetPlayerPos(playerid, cx, cy, cz);
  287. SetPlayerPos(playerid, cx, cy, cz);
  288. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  289. RemovePlayerFromVehicle(playerid);
  290. }
  291. }
  292. if(vehicleid == gggnumer && !ispassenger)
  293. {
  294. new sendername[MAX_PLAYER_NAME];
  295. GetPlayerName(playerid, sendername, sizeof(sendername));
  296. if(strcmp(sendername,"DIZEL",true))
  297. {
  298. new Float:cx, Float:cy, Float:cz;
  299. GetPlayerPos(playerid, cx, cy, cz);
  300. SetPlayerPos(playerid, cx, cy, cz);
  301. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  302. RemovePlayerFromVehicle(playerid);
  303. }
  304. }
  305. if(vehicleid == gggnumerss && !ispassenger)
  306. {
  307. new sendername[MAX_PLAYER_NAME];
  308. GetPlayerName(playerid, sendername, sizeof(sendername));
  309. if(strcmp(sendername,"DIZEL",true))
  310. {
  311. new Float:cx, Float:cy, Float:cz;
  312. GetPlayerPos(playerid, cx, cy, cz);
  313. SetPlayerPos(playerid, cx, cy, cz);
  314. ShowPlayerDialog(playerid, 2, 0, "{FFFFFF}Приват Авто", "{CC0000}Владелец: {ff26ff}Incognito", "OK", "");
  315. RemovePlayerFromVehicle(playerid);
  316. }
  317. }
  318. return 1;
  319. }
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