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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- WeldConstraint2 = Instance.new("WeldConstraint")
- WeldConstraint3 = Instance.new("WeldConstraint")
- Part4 = Instance.new("Part")
- SpotLight5 = Instance.new("SpotLight")
- SpotLight6 = Instance.new("SpotLight")
- Part7 = Instance.new("Part")
- WeldConstraint8 = Instance.new("WeldConstraint")
- Tool0.Name = "Gothetta Virus"
- Tool0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.CFrame = CFrame.new(0.69561851, 0.995533645, 6.34727764, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part1.Orientation = Vector3.new(0, 90, 0)
- Part1.Position = Vector3.new(0.69561851, 0.995533645, 6.34727764)
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Size = Vector3.new(0.430000037, 0.260000259, 0.650000274)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Material = Enum.Material.Pebble
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Dark stone grey")
- Part1.Shape = Enum.PartType.Cylinder
- WeldConstraint2.Parent = Part1
- WeldConstraint2.Part0 = Part1
- WeldConstraint2.Part1 = Part7
- WeldConstraint3.Parent = Part1
- WeldConstraint3.Part0 = Part1
- WeldConstraint3.Part1 = Part4
- Part4.Parent = Tool0
- Part4.CFrame = CFrame.new(0.695629001, 0.985531628, 6.91836691, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part4.Orientation = Vector3.new(0, 90, 0)
- Part4.Position = Vector3.new(0.695629001, 0.985531628, 6.91836691)
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Color = Color3.new(0, 1, 0)
- Part4.Size = Vector3.new(0.810000122, 0.260000259, 0.720000207)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Lime green")
- Part4.Material = Enum.Material.Neon
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Lime green")
- Part4.Shape = Enum.PartType.Cylinder
- SpotLight5.Parent = Part4
- SpotLight5.Color = Color3.new(0, 1, 0)
- SpotLight5.Face = Enum.NormalId.Top
- SpotLight5.Range = 32
- SpotLight6.Parent = Part4
- SpotLight6.Color = Color3.new(0, 1, 0)
- SpotLight6.Face = Enum.NormalId.Bottom
- SpotLight6.Range = 32
- Part7.Parent = Tool0
- Part7.CFrame = CFrame.new(0.697598338, 0.985531628, 7.44836807, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Position = Vector3.new(0.697598338, 0.985531628, 7.44836807)
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part7.Size = Vector3.new(0.430000037, 0.260000259, 0.650000274)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Material = Enum.Material.Pebble
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Dark stone grey")
- Part7.Shape = Enum.PartType.Cylinder
- WeldConstraint8.Parent = Part7
- WeldConstraint8.Part0 = Part7
- WeldConstraint8.Part1 = Part4
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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