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Jan 22nd, 2020
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Tool0 = Instance.new("Tool")
  20. Part1 = Instance.new("Part")
  21. WeldConstraint2 = Instance.new("WeldConstraint")
  22. WeldConstraint3 = Instance.new("WeldConstraint")
  23. Part4 = Instance.new("Part")
  24. SpotLight5 = Instance.new("SpotLight")
  25. SpotLight6 = Instance.new("SpotLight")
  26. Part7 = Instance.new("Part")
  27. WeldConstraint8 = Instance.new("WeldConstraint")
  28. Tool0.Name = "Gothetta Virus"
  29. Tool0.Parent = mas
  30. Part1.Name = "Handle"
  31. Part1.Parent = Tool0
  32. Part1.CFrame = CFrame.new(0.69561851, 0.995533645, 6.34727764, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  33. Part1.Orientation = Vector3.new(0, 90, 0)
  34. Part1.Position = Vector3.new(0.69561851, 0.995533645, 6.34727764)
  35. Part1.Rotation = Vector3.new(0, 90, 0)
  36. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  37. Part1.Size = Vector3.new(0.430000037, 0.260000259, 0.650000274)
  38. Part1.BottomSurface = Enum.SurfaceType.Smooth
  39. Part1.BrickColor = BrickColor.new("Dark stone grey")
  40. Part1.Material = Enum.Material.Pebble
  41. Part1.TopSurface = Enum.SurfaceType.Smooth
  42. Part1.brickColor = BrickColor.new("Dark stone grey")
  43. Part1.Shape = Enum.PartType.Cylinder
  44. WeldConstraint2.Parent = Part1
  45. WeldConstraint2.Part0 = Part1
  46. WeldConstraint2.Part1 = Part7
  47. WeldConstraint3.Parent = Part1
  48. WeldConstraint3.Part0 = Part1
  49. WeldConstraint3.Part1 = Part4
  50. Part4.Parent = Tool0
  51. Part4.CFrame = CFrame.new(0.695629001, 0.985531628, 6.91836691, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  52. Part4.Orientation = Vector3.new(0, 90, 0)
  53. Part4.Position = Vector3.new(0.695629001, 0.985531628, 6.91836691)
  54. Part4.Rotation = Vector3.new(0, 90, 0)
  55. Part4.Color = Color3.new(0, 1, 0)
  56. Part4.Size = Vector3.new(0.810000122, 0.260000259, 0.720000207)
  57. Part4.BottomSurface = Enum.SurfaceType.Smooth
  58. Part4.BrickColor = BrickColor.new("Lime green")
  59. Part4.Material = Enum.Material.Neon
  60. Part4.TopSurface = Enum.SurfaceType.Smooth
  61. Part4.brickColor = BrickColor.new("Lime green")
  62. Part4.Shape = Enum.PartType.Cylinder
  63. SpotLight5.Parent = Part4
  64. SpotLight5.Color = Color3.new(0, 1, 0)
  65. SpotLight5.Face = Enum.NormalId.Top
  66. SpotLight5.Range = 32
  67. SpotLight6.Parent = Part4
  68. SpotLight6.Color = Color3.new(0, 1, 0)
  69. SpotLight6.Face = Enum.NormalId.Bottom
  70. SpotLight6.Range = 32
  71. Part7.Parent = Tool0
  72. Part7.CFrame = CFrame.new(0.697598338, 0.985531628, 7.44836807, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  73. Part7.Orientation = Vector3.new(0, 90, 0)
  74. Part7.Position = Vector3.new(0.697598338, 0.985531628, 7.44836807)
  75. Part7.Rotation = Vector3.new(0, 90, 0)
  76. Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
  77. Part7.Size = Vector3.new(0.430000037, 0.260000259, 0.650000274)
  78. Part7.BottomSurface = Enum.SurfaceType.Smooth
  79. Part7.BrickColor = BrickColor.new("Dark stone grey")
  80. Part7.Material = Enum.Material.Pebble
  81. Part7.TopSurface = Enum.SurfaceType.Smooth
  82. Part7.brickColor = BrickColor.new("Dark stone grey")
  83. Part7.Shape = Enum.PartType.Cylinder
  84. WeldConstraint8.Parent = Part7
  85. WeldConstraint8.Part0 = Part7
  86. WeldConstraint8.Part1 = Part4
  87. for i,v in pairs(mas:GetChildren()) do
  88. v.Parent = script
  89. pcall(function() v:MakeJoints() end)
  90. end
  91. mas:Destroy()
  92. for i,v in pairs(cors) do
  93. spawn(function()
  94. pcall(v)
  95. end)
  96. end
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