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- Update v1.1.3 Changelog:
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- Additions:
- • PODI is activated for the public now. The “Players on different Islands” (PODI) feature allows players in a multiplayer session or in a local split-screen session to visit islands individually. The feature can be toggled on and off in the session configuration menu. This menu can be accessed via the cog-wheel button on the character cards in the character selection menu.
- • For the host player of a PODI session the technical requirements increase for RAM usage and upload bandwidth.
- • There can be short lags during gameplay when co-players switch islands. This is a known issue and it will be further worked on for future builds.
- • Some sounds like the island ambient sound behave incorrectly when playing PODI in local split screen. This is still being worked on.
- • Some of the “Join”/”Leave” messages don’t show the correct content in all situations. This is being worked on.
- Fixes:
- • Fixed: event quest display does not show up after playing an event twice
- • Fixed: Some major issues which occurred when retriggering the C’Thiris event
- • Fixed: backpack freezes when opening the inventory directly after porting to a new island
- • Fixed: Events won’t be triggered anymore in universes which have been played with a manipulated local time.
- • Fixed: other players don’t play their beam out animation when they are traveling to a new island
- • Fixed: Invisible HUD after traveling to a new island in rare situations
- • Fixed: an endless loading screen which occurred in rare situations when loading an event island
- • Fixed: The recipes for blue doors and windows made out of blue concrete blocks have been fixed.
- • Fixed: a rare crash that can occur for PODI when used in local split screen when one player is traveling to a new island while another player has opened his worldmap.
- Update v1.1 Changelog:
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- • Option to toggle the split screen direction (We’ve now included vertical split screen.)
- • Host player can now kick players by right clicking their name on the map screen and choose “kick”. This kick is connected with a ban for the game session. After closing and reopening the session the kicked player can join again.
- • Confirmation message for the Back to Title button
- • New active portal VFX
- New Event:
- Kolemis Temple Trials Event
- • Trial island with NPCs presenting the quests of the new culture of the Pillars
- • Trial of Strength (Be the last one standing!)
- • Trial of Delving (Beware of the explosive barrels!)
- • Trial of Agility (The floor is lava!)
- New island theme with new music, plants and scatter
- Reward island of the new island theme
- • Merchant building complex with 3 merchants
- • Built out of a new Blue Concrete Block
- • Recipes for 9 new sets of armour
- • Dungeons
- • Improved randomisation of dungeon end rooms
- • Several dungeon rooms have been tweaked
- • Some new dungeon rooms have been added
- • UI marker for NPCs, Portals and Tutorial missions
- • These markers will be activated automatically after you have found the respective locations
- • 3 Dog pets have been added to the inventory of Funny Jongo the Pet Merchant
- Fixes:
- • Fixed: Broken or lost Characters after Crash or sudden disconnect in multiplayer sessions
- • Fixed: Massive lags and stuttering while playing multiplayer. These fixes should improve the overall network traffic. Please also keep in mind that larger island sizes will still end in longer loading times.
- • Fixed: Full screen is not working correctly
- • Fixed: Players can’t use the Steam UI to join sessions directly
- • Fixed: Game crashes in rare cases when certain talents have been used
- • Fixed: User is not able to put items into chests while their backpack is full
- • Fixed: Hardmode Boss Worm deals nature damage instead of thunder damage
- • Fixed: Buggy enemy behavior if an enemy moves back to their home zone after chasing the player
- • Fixed: Buggy enemy behavior if an enemy can’t reach the player on higher grounds
- • Fixed: Flying enemies can’t reach the player if he is hidden behind an object
- Update v1.0.2 Changelog:
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- • We have investigated an issue with ongoing Achievements which are being reset after the 1.0.0 Update of Portal Knights. This issue came up due to changes we had to make in our code.
- • Sadly we can't restore the lost progress in these Achievements. We apologize for all the inconvenience this has caused for several of our Early Access players.
- • With the release of this patch we have stopped this so from now on no player will run into this problem again.
- • The occurred problem only affected the ongoing (counting) Achievements of Portal Knights, all already fulfilled Achievements were not affected by this.
- Fixes:
- • Ongoing Achievements will not reset anymore.
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