Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- :Quaternion_get
- wait 0
- 0B20: samp 31@ = actor_handle_by_samp_player_id 5
- 0A96: 31@ = actor 31@ struct
- 0C0C: 30@ = struct 31@ offset 20 size 4 //matrix pointer
- 0C0C: 1@ = struct 30@ offset 0 size 4
- 0C0C: 2@ = struct 30@ offset 4 size 4
- 0C0C: 3@ = struct 30@ offset 8 size 4
- 0C0C: 4@ = struct 30@ offset 16 size 4
- 0C0C: 5@ = struct 30@ offset 20 size 4
- 0C0C: 6@ = struct 30@ offset 24 size 4
- 0C0C: 7@ = struct 30@ offset 32 size 4
- 0C0C: 8@ = struct 30@ offset 36 size 4
- 0C0C: 9@ = struct 30@ offset 40 size 4
- 005B: 10@ = 1@
- 005B: 10@ += 5@
- 005B: 10@ += 9@
- if 0021: 10@ > 0.0
- then
- 0007: 30@ = 0.5
- 000B: 10@ += 1.0
- 01FB: sqrt 10@ store_to 10@
- 0073: 30@ /= 10@ //s
- 0007: 15@ = 0.25
- 0073: 15@ /= 30@ //w
- 005B: 16@ = 8@ //x
- 0063: 16@ -= 6@
- 006B: 16@ *= 30@
- 005B: 17@ = 3@ //y
- 0063: 17@ -= 7@
- 006B: 17@ *= 30@
- 005B: 18@ = 4@ //z
- 0063: 18@ -= 2@
- 006B: 18@ *= 30@
- else if and
- 0025: 1@ > 5@
- 0025: 1@ > 9@
- then
- 0007: 30@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 1@
- 0063: 10@ -= 5@
- 0063: 10@ -= 9@
- 01FB: sqrt 10@ store_to 10@
- 006B: 30@ *= 10@ //s
- 005B: 15@ = 8@ //w
- 0063: 15@ -= 6@
- 0073: 15@ /= 30@
- 0007: 16@ = 0.25 //x
- 006B: 16@ *= 30@
- 005B: 17@ = 2@
- 005B: 17@ += 4@
- 0073: 17@ /= 30@
- 005B: 18@ = 3@
- 005B: 18@ += 7@
- 0073: 18@ /= 30@
- else if 0025: 5@ > 9@
- then
- 0007: 30@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 5@
- 0063: 10@ -= 1@
- 0063: 10@ -= 9@
- 01FB: sqrt 10@ store_to 10@
- 006B: 30@ *= 10@ //s
- 005B: 15@ = 3@ //w
- 0063: 15@ -= 7@
- 0073: 15@ /= 30@
- 005B: 16@ = 2@ //x
- 005B: 16@ += 4@
- 0073: 16@ /= 30@
- 0007: 17@ = 0.25 //y
- 006B: 17@ *= 30@
- 005B: 18@ = 6@ //z
- 005B: 18@ += 8@
- 0073: 18@ /= 30@
- else
- 0007: 30@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 9@
- 0063: 10@ -= 1@
- 0063: 10@ -= 5@
- 01FB: sqrt 10@ store_to 10@
- 006B: 30@ *= 10@ //s
- 005B: 15@ = 4@ //w
- 0063: 15@ -= 2@
- 0073: 15@ /= 30@
- 005B: 16@ = 3@ //x
- 005B: 16@ += 7@
- 0073: 16@ /= 30@
- 005B: 17@ = 6@ //y
- 005B: 17@ += 8@
- 0073: 17@ /= 30@
- 0007: 18@ = 0.25 //z
- 006B: 18@ *= 30@
- end
- end
- end
- 0AB2: ret 4 15@ 16@ 17@ 18@
- :reload
- 0A92: create_custom_thread "temp.cs"
- 0A93: end_custom_thread
- 0b43: samp cmd_ret
Advertisement
Add Comment
Please, Sign In to add comment