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Feb 20th, 2020
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  1. :Quaternion_get
  2. wait 0
  3. 0B20: samp 31@ = actor_handle_by_samp_player_id 5
  4. 0A96: 31@ = actor 31@ struct
  5. 0C0C: 30@ = struct 31@ offset 20 size 4 //matrix pointer
  6.  
  7. 0C0C: 1@ = struct 30@ offset 0 size 4
  8. 0C0C: 2@ = struct 30@ offset 4 size 4
  9. 0C0C: 3@ = struct 30@ offset 8 size 4
  10. 0C0C: 4@ = struct 30@ offset 16 size 4
  11. 0C0C: 5@ = struct 30@ offset 20 size 4
  12. 0C0C: 6@ = struct 30@ offset 24 size 4
  13. 0C0C: 7@ = struct 30@ offset 32 size 4
  14. 0C0C: 8@ = struct 30@ offset 36 size 4
  15. 0C0C: 9@ = struct 30@ offset 40 size 4
  16.  
  17.  
  18. 005B: 10@ = 1@
  19. 005B: 10@ += 5@
  20. 005B: 10@ += 9@
  21.  
  22. if 0021: 10@ > 0.0
  23. then
  24. 0007: 30@ = 0.5
  25. 000B: 10@ += 1.0
  26. 01FB: sqrt 10@ store_to 10@
  27. 0073: 30@ /= 10@ //s
  28. 0007: 15@ = 0.25
  29. 0073: 15@ /= 30@ //w
  30. 005B: 16@ = 8@ //x
  31. 0063: 16@ -= 6@
  32. 006B: 16@ *= 30@
  33. 005B: 17@ = 3@ //y
  34. 0063: 17@ -= 7@
  35. 006B: 17@ *= 30@
  36. 005B: 18@ = 4@ //z
  37. 0063: 18@ -= 2@
  38. 006B: 18@ *= 30@
  39. else if and
  40. 0025: 1@ > 5@
  41. 0025: 1@ > 9@
  42. then
  43. 0007: 30@ = 2.0
  44. 0007: 10@ = 1.0
  45. 005B: 10@ += 1@
  46. 0063: 10@ -= 5@
  47. 0063: 10@ -= 9@
  48. 01FB: sqrt 10@ store_to 10@
  49. 006B: 30@ *= 10@ //s
  50. 005B: 15@ = 8@ //w
  51. 0063: 15@ -= 6@
  52. 0073: 15@ /= 30@
  53. 0007: 16@ = 0.25 //x
  54. 006B: 16@ *= 30@
  55. 005B: 17@ = 2@
  56. 005B: 17@ += 4@
  57. 0073: 17@ /= 30@
  58. 005B: 18@ = 3@
  59. 005B: 18@ += 7@
  60. 0073: 18@ /= 30@
  61. else if 0025: 5@ > 9@
  62. then
  63. 0007: 30@ = 2.0
  64. 0007: 10@ = 1.0
  65. 005B: 10@ += 5@
  66. 0063: 10@ -= 1@
  67. 0063: 10@ -= 9@
  68. 01FB: sqrt 10@ store_to 10@
  69. 006B: 30@ *= 10@ //s
  70. 005B: 15@ = 3@ //w
  71. 0063: 15@ -= 7@
  72. 0073: 15@ /= 30@
  73. 005B: 16@ = 2@ //x
  74. 005B: 16@ += 4@
  75. 0073: 16@ /= 30@
  76. 0007: 17@ = 0.25 //y
  77. 006B: 17@ *= 30@
  78. 005B: 18@ = 6@ //z
  79. 005B: 18@ += 8@
  80. 0073: 18@ /= 30@
  81. else
  82. 0007: 30@ = 2.0
  83. 0007: 10@ = 1.0
  84. 005B: 10@ += 9@
  85. 0063: 10@ -= 1@
  86. 0063: 10@ -= 5@
  87. 01FB: sqrt 10@ store_to 10@
  88. 006B: 30@ *= 10@ //s
  89. 005B: 15@ = 4@ //w
  90. 0063: 15@ -= 2@
  91. 0073: 15@ /= 30@
  92. 005B: 16@ = 3@ //x
  93. 005B: 16@ += 7@
  94. 0073: 16@ /= 30@
  95. 005B: 17@ = 6@ //y
  96. 005B: 17@ += 8@
  97. 0073: 17@ /= 30@
  98. 0007: 18@ = 0.25 //z
  99. 006B: 18@ *= 30@
  100. end
  101. end
  102. end
  103. 0AB2: ret 4 15@ 16@ 17@ 18@
  104.  
  105. :reload
  106. 0A92: create_custom_thread "temp.cs"
  107. 0A93: end_custom_thread
  108. 0b43: samp cmd_ret
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