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- Pound
- The target is physically pounded with a long tail, a foreleg, or the like.
- Karate Chop
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Double Slap
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Comet Punch
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Mega Punch
- The target is slugged by a punch thrown with muscle-packed power.
- Pay Day
- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
- Fire Punch
- The target is punched with a fiery fist. This may also leave the target with a burn.
- Ice Punch
- The target is punched with an icy fist. This may also leave the target with frostbite.
- Thunder Punch
- The target is punched with an electrified fist. This may also leave the target with paralysis.
- Scratch
- Hard, pointed, sharp claws rake the target to inflict damage.
- Vise Grip
- The target is gripped and squeezed from both sides to inflict damage.
- Guillotine
- A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
- Razor Wind
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Swords Dance
- A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats.
- Cut
- The target is cut with a scythe or claw.
- Gust
- A gust of wind is whipped up by wings and launched at the target to inflict damage.
- Wing Attack
- The target is struck with large, imposing wings spread wide to inflict damage.
- Whirlwind
- The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Fly
- The user flies up into the sky and then strikes its target on the next turn.
- Bind
- Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
- Slam
- The target is slammed with a long tail, vines, or the like to inflict damage.
- Vine Whip
- The target is struck with slender, whiplike vines to inflict damage.
- Stomp
- The target is stomped with a big foot. This may also make the target flinch.
- Double Kick
- The target is quickly kicked twice in succession using both feet.
- Mega Kick
- The target is attacked by a kick launched with muscle-packed power.
- Jump Kick
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Rolling Kick
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sand Attack
- Sand is hurled in the target’s face, reducing the target’s accuracy.
- Headbutt
- The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
- Horn Attack
- The target is jabbed with a sharply pointed horn to inflict damage.
- Fury Attack
- The target is jabbed repeatedly with a horn or beak two to five times in a row.
- Horn Drill
- The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
- Tackle
- A physical attack in which the user charges and slams into the target with its whole body.
- Body Slam
- The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Wrap
- A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
- Take Down
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Thrash
- The user rampages and attacks for two to three turns. The user then becomes confused.
- Double-Edge
- A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
- Tail Whip
- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
- Poison Sting
- The user stabs the target with a poisonous stinger. This may also poison the target.
- Twineedle
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Pin Missile
- Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
- Leer
- The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
- Bite
- The user bites the target with viciously sharp fangs to inflict damage.
- Growl
- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
- Roar
- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Sing
- A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
- Supersonic
- The user generates odd sound waves from its body that confuse the target.
- Sonic Boom
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Disable
- For four turns, this move prevents the target from using the move it last used.
- Acid
- Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
- Ember
- The target is attacked with small flames. This may also leave the target with a burn.
- Flamethrower
- The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Mist
- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
- Water Gun
- The target is blasted with a forceful shot of water.
- Hydro Pump
- The target is blasted by a huge volume of water launched under great pressure.
- Surf
- The user attacks everything around it by swamping its surroundings with a giant wave.
- Ice Beam
- The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
- Blizzard
- A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
- Psybeam
- The target is attacked with a peculiar ray. This may also leave the target confused.
- Bubble Beam
- A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
- Aurora Beam
- The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
- Hyper Beam
- The target is attacked with a powerful beam.
- Peck
- The target is jabbed with a sharply pointed beak or horn.
- Drill Peck
- A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
- Submission
- The user grabs the target and recklessly dives for the ground. This also damages the user a little.
- Low Kick
- A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
- Counter
- A retaliation move that counters any physical attack, inflicting double the damage taken.
- Seismic Toss
- The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
- Strength
- The target is slugged with a punch thrown at maximum power.
- Absorb
- The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
- Mega Drain
- A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- Leech Seed
- A seed is planted on the target. It steals some HP from the target every turn.
- Growth
- The user’s body grows all at once, raising the Attack and Sp. Atk stats.
- Razor Leaf
- Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
- Solar Beam
- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Poison Powder
- The user scatters a cloud of toxic powder that poisons the target.
- Stun Spore
- The user scatters a cloud of numbing powder that paralyzes the target.
- Sleep Powder
- The user scatters a cloud of sleep-inducing powder that makes the target drowsy.
- Petal Dance
- The user attacks the target by scattering petals, then becomes fixated on using this move.
- String Shot
- Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.
- Dragon Rage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Fire Spin
- The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
- Thunder Shock
- The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
- Thunderbolt
- The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
- Thunder Wave
- The user launches a weak jolt of electricity that paralyzes the target.
- Thunder
- A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Rock Throw
- The user picks up and throws a small rock at the target to attack.
- Earthquake
- The user sets off an earthquake that strikes every Pokémon around it.
- Fissure
- The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
- Dig
- The user burrows into the ground, then attacks on the next turn.
- Toxic
- A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Confusion
- The target is hit with a weak telekinetic force to inflict damage.
- Psychic
- The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
- Hypnosis
- The user employs hypnotic suggestion to make the target drowsy.
- Meditate
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Agility
- The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Quick Attack
- The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user’s action speed.
- Rage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Teleport
- The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees.
- Night Shade
- The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
- Mimic
- The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
- Screech
- An earsplitting screech harshly lowers the target’s Defense stat.
- Double Team
- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Recover
- The user regenerates its cells to restore its own HP.
- Harden
- The user stiffens all the muscles in its body to raise its Defense stat.
- Minimize
- The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
- Smokescreen
- The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
- Confuse Ray
- The target is exposed to a sinister ray that triggers confusion.
- Withdraw
- The user withdraws its body into its hard shell, raising its Defense stat.
- Defense Curl
- The user curls up to conceal weak spots and raise its Defense stat.
- Barrier
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Light Screen
- A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Haze
- The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
- Reflect
- A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Focus Energy
- The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
- Bide
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Metronome
- The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Mirror Move
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Self-Destruct
- The user causes an explosion to inflict damage on the target. This also damages the user.
- Egg Bomb
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Lick
- The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
- Smog
- The target is attacked with a discharge of filthy gases. This may also poison the target.
- Sludge
- Unsanitary sludge is hurled at the target. This may also poison the target.
- Bone Club
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Fire Blast
- The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Waterfall
- The user charges at the target and may make it flinch.
- Clamp
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Swift
- Star-shaped rays are shot at the target. This attack never misses.
- Skull Bash
- The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
- Spike Cannon
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Constrict
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Amnesia
- The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
- Kinesis
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Soft-Boiled
- The user restores its own HP.
- High Jump Kick
- The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
- Glare
- The user intimidates the target with the pattern on its belly to cause paralysis.
- Dream Eater
- The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
- Poison Gas
- The user sprays a cloud of toxic gas that poisons the target.
- Barrage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Leech Life
- The user attacks by draining the target’s blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
- Lovely Kiss
- With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
- Sky Attack
- A second-turn attack move where critical hits land more easily. This may also make the target flinch.
- Transform
- The user transforms into a copy of the target right down to having the same move set.
- Bubble
- The user attacks the target with a spray of countless bubbles.
- Dizzy Punch
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Spore
- The user scatters a burst of spores that makes the target drowsy.
- Flash
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Psywave
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Splash
- The user just flops and splashes around to no effect at all...
- Acid Armor
- The user alters its cellular structure to liquefy itself, raising its defensive stats.
- Crabhammer
- The target is hammered with a large pincer. Critical hits land more easily.
- Explosion
- The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
- Fury Swipes
- The target is raked with sharp claws or scythes quickly two to five times in a row.
- Bonemerang
- The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
- Rest
- The user restores its own HP but also becomes drowsy.
- Rock Slide
- Large boulders are hurled at the target to inflict damage.
- Hyper Fang
- The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
- Sharpen
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Conversion
- The user changes its type to become the same type as the move at the top of the list of moves it knows.
- Tri Attack
- The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
- Super Fang
- The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
- Slash
- The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
- Substitute
- The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
- Struggle
- This attack is used in desperation only if the user has no PP. It also damages the user a little.
- Sketch
- It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
- Triple Kick
- A consecutive three-kick attack that becomes more powerful with each successful hit.
- Thief
- The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
- Spider Web
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Mind Reader
- The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
- Nightmare
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Flame Wheel
- The user cloaks itself in fire and charges at the target to deal damage. This may also leave the target with a burn.
- Snore
- This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
- Curse
- A move that works differently for the Ghost type than for all other types.
- Flail
- The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
- Conversion 2
- The user changes its type to make itself resistant to the type of the attack the target used last.
- Aeroblast
- A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
- Cotton Spore
- The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
- Reversal
- An all-out attack that becomes more powerful the less HP the user has.
- Spite
- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
- Powder Snow
- The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite.
- Protect
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Mach Punch
- The user throws a punch at blinding speed. This also raises the user’s action speed.
- Scary Face
- The user frightens the target with a scary face to harshly lower its Speed stat.
- Feint Attack
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sweet Kiss
- The user kisses the target with a sweet, angelic cuteness that causes confusion.
- Belly Drum
- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
- Sludge Bomb
- Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
- Mud-Slap
- The user hurls mud in the target’s face to inflict damage. Incoming moves also become more likely to miss.
- Octazooka
- The user sprays ink in the target’s face to inflict damage. Incoming moves also become more likely to miss.
- Spikes
- The user lays a trap of spikes at the target’s feet. The spikes left behind by this attack continue to damage the target for several turns.
- Zap Cannon
- The user fires an electric blast like a cannon to inflict damage and cause paralysis.
- Foresight
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Destiny Bond
- After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Perish Song
- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
- Icy Wind
- The user attacks with a gust of freezing air.
- Detect
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Bone Rush
- The user strikes the target with a hard bone two to five times in a row.
- Lock-On
- The user takes sure aim at the target. This ensures the next attack does not miss the target.
- Outrage
- The user attacks by going on a rampage, then becomes fixated on using this move.
- Sandstorm
- A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Giga Drain
- A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- Endure
- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Charm
- The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
- Rollout
- The user rolls into the target to deal damage, then becomes fixated on using this move.
- False Swipe
- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- Swagger
- The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
- Milk Drink
- The user restores its own HP by up to half of its max HP.
- Spark
- The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
- Fury Cutter
- The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
- Steel Wing
- The target is hit with wings of steel. This may also raise the user’s Defense stat.
- Mean Look
- The user pins the target with a dark, arresting look. The target becomes unable to flee.
- Attract
- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- Sleep Talk
- While it is asleep, the user randomly uses one of the moves it knows.
- Heal Bell
- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
- Return
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Present
- The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
- Frustration
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Safeguard
- The user creates a protective field that prevents status conditions for five turns.
- Pain Split
- The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
- Sacred Fire
- The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
- Magnitude
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Dynamic Punch
- The user punches the target with full, concentrated power. This confuses the target if it hits.
- Megahorn
- Using its tough and impressive horn, the user rams into the target to inflict damage.
- Dragon Breath
- The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
- Baton Pass
- The user switches places with a party Pokémon in waiting and passes along any stat changes.
- Encore
- The user compels the target to keep using the move it encored for three turns.
- Pursuit
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Rapid Spin
- A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
- Sweet Scent
- A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
- Iron Tail
- The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
- Metal Claw
- The target is raked with steel claws. This may also raise the user’s Attack stat.
- Vital Throw
- The user attacks last. In return, this throw move never misses.
- Morning Sun
- The user restores its own HP. The amount of HP regained varies with the weather.
- Synthesis
- The user restores its own HP. The amount of HP regained varies with the weather.
- Moonlight
- The user restores its own HP. The amount of HP regained varies with the weather.
- Hidden Power
- Through some mysterious power, this move changes type to deal supereffective damage to the target.
- Cross Chop
- The user delivers a double chop with its forearms crossed. Critical hits land more easily.
- Twister
- The user whips up a vicious tornado to tear at the target.
- Rain Dance
- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Sunny Day
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Crunch
- The user crunches up the target with sharp fangs. This may also lower the target’s defensive stats.
- Mirror Coat
- A retaliation move that counters any special attack, inflicting double the damage taken.
- Psych Up
- The user hypnotizes itself into copying any stat change made by the target.
- Extreme Speed
- The user charges the target at blinding speed. This move always goes first.
- Ancient Power
- The user attacks with a primeval power. This may also raise the user’s offensive and defensive stats.
- Shadow Ball
- The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
- Future Sight
- Two turns after this move is used, a hunk of psychic energy attacks the target.
- Rock Smash
- The user attacks with a punch. This may also lower the target’s defensive stats.
- Whirlpool
- The user traps the target in a violent swirling whirlpool for four to five turns.
- Beat Up
- The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
- Fake Out
- This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
- Uproar
- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
- Stockpile
- The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
- Spit Up
- The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
- Swallow
- The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
- Heat Wave
- The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
- Hail
- The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
- Torment
- The user torments and enrages the target, making it incapable of using the same move twice in a row.
- Flatter
- Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
- Will-O-Wisp
- The user shoots a sinister flame at the target to inflict a burn.
- Memento
- The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
- Facade
- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Focus Punch
- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
- Smelling Salts
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Follow Me
- The user draws attention to itself, making all targets take aim only at the user.
- Nature Power
- This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
- Charge
- The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
- Taunt
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- Helping Hand
- The user assists an ally by boosting the power of that ally’s attack.
- Trick
- The user catches the target off guard and swaps its held item with its own.
- Role Play
- The user mimics the target completely, copying the target’s Ability.
- Wish
- One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
- Assist
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Ingrain
- The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.
- Superpower
- The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
- Magic Coat
- Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
- Recycle
- The user recycles a held item that has been used in battle so it can be used again.
- Revenge
- This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
- Brick Break
- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Yawn
- The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
- Knock Off
- The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
- Endeavor
- This attack move cuts down the target’s HP to equal the user’s HP.
- Eruption
- The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.
- Skill Swap
- The user employs its psychic power to exchange Abilities with the target.
- Imprison
- If opposing Pokémon know any move also known by the user, they are prevented from using it.
- Refresh
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Grudge
- If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
- Snatch
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Secret Power
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Dive
- Diving on the first turn, the user floats up and attacks on the next turn.
- Arm Thrust
- The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
- Camouflage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Tail Glow
- The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
- Luster Purge
- The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.
- Mist Ball
- A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.
- Feather Dance
- The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
- Teeter Dance
- The user performs a wobbly dance that confuses the Pokémon around it.
- Blaze Kick
- The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
- Mud Sport
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Ice Ball
- The user hurls a chunk of ice at the target, then becomes fixated on using this move.
- Needle Arm
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Slack Off
- The user slacks off, restoring its own HP by up to half of its max HP.
- Hyper Voice
- The user lets loose a horribly echoing shout with the power to inflict damage.
- Poison Fang
- The user bites the target with toxic fangs. This may also leave the target badly poisoned.
- Crush Claw
- The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
- Blast Burn
- The target is razed by a fiery explosion. The user can’t move on the next turn.
- Hydro Cannon
- The target is hit with a watery blast. The user can’t move on the next turn.
- Meteor Mash
- The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
- Astonish
- The user attacks the target while crying out in a startling fashion.
- Weather Ball
- This attack move varies in power and type depending on the weather.
- Aromatherapy
- The user releases a soothing scent that heals all status conditions affecting the user’s party.
- Fake Tears
- The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
- Air Cutter
- The user launches razor-like wind to slash the target. This move has a heightened chance of landing a critical hit.
- Overheat
- The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
- Odor Sleuth
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Rock Tomb
- Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
- Silver Wind
- The target is attacked with powdery scales blown by the wind. This may also raise the user’s offensive and defensive stats.
- Metal Sound
- A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
- Grass Whistle
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Tickle
- The user tickles the target into laughing, reducing its Attack and Defense stats.
- Cosmic Power
- The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
- Water Spout
- The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.
- Signal Beam
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shadow Punch
- The user throws a punch from the shadows. This attack never misses.
- Extrasensory
- The user attacks with an odd, unseeable power.
- Sky Uppercut
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sand Tomb
- The user traps the target inside a harshly raging sandstorm for four to five turns.
- Sheer Cold
- The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
- Muddy Water
- The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
- Bullet Seed
- The user forcefully shoots seeds at the target two to five times in a row.
- Aerial Ace
- The user confounds the target with speed, then slashes. This attack never misses.
- Icicle Spear
- The user launches sharp icicles at the target two to five times in a row.
- Iron Defense
- The user hardens its body’s surface like iron, raising its defensive stats.
- Block
- The user blocks the target’s way with arms spread wide to prevent escape.
- Howl
- The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
- Dragon Claw
- The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
- Frenzy Plant
- The user slams the target with the roots of an enormous tree. The user can’t move on the next turn.
- Bulk Up
- The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.
- Bounce
- The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
- Mud Shot
- The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
- Poison Tail
- The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
- Covet
- The user endearingly approaches the target, then steals the target’s held item.
- Volt Tackle
- The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.
- Magical Leaf
- The user scatters curious leaves that chase the target. This attack never misses.
- Water Sport
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Calm Mind
- The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.
- Leaf Blade
- The user handles a sharp leaf like a sword and attacks by cutting its target. This move has a heightened chance of landing a critical hit.
- Dragon Dance
- The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
- Rock Blast
- The user hurls hard rocks at the target. Two to five rocks are launched in a row.
- Shock Wave
- The user strikes the target with a quick jolt of electricity. This attack never misses.
- Water Pulse
- The user attacks the target with a pulsing blast of water. This attack never misses.
- Doom Desire
- Two turns after this move is used, a concentrated bundle of light blasts the target.
- Psycho Boost
- The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
- Roost
- The user lands and rests its body. This move restores the user’s HP.
- Gravity
- This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
- Miracle Eye
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Wake-Up Slap
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Hammer Arm
- The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
- Gyro Ball
- The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
- Healing Wish
- The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
- Brine
- If the target’s HP is half or less, this attack will hit with double the power.
- Natural Gift
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Feint
- This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
- Pluck
- The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
- Tailwind
- The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
- Acupressure
- The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
- Metal Burst
- The user retaliates with much greater force against the opponent that last inflicted damage on it.
- U-turn
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Close Combat
- The user fights the target up close, inflicting damage without guarding itself. This also lowers the user’s defensive stats.
- Payback
- The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
- Assurance
- If the target has already taken some damage in the same turn, this attack’s power is doubled.
- Embargo
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Fling
- The user flings its held item at the target to attack. This move’s power and effects depend on the item.
- Psycho Shift
- Using its psychic power of suggestion, the user transfers its status conditions to the target.
- Trump Card
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Heal Block
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Wring Out
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Power Trick
- The user employs its psychic power to switch its Attack stat with its Defense stat.
- Gastro Acid
- The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
- Lucky Chant
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Me First
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Copycat
- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
- Power Swap
- The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
- Guard Swap
- The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
- Punishment
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Last Resort
- This move can be used only after the user has used all the other moves it knows in the battle.
- Worry Seed
- A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
- Sucker Punch
- This move enables the user to attack first. This move fails if the target is not readying an attack.
- Toxic Spikes
- The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
- Heart Swap
- The user employs its psychic power to switch stat changes with the target.
- Aqua Ring
- The user envelops itself in a veil made of water. It regains some HP every turn.
- Magnet Rise
- The user levitates using electrically generated magnetism for five turns.
- Flare Blitz
- The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
- Force Palm
- The target is attacked with a shock wave. This may also leave the target with paralysis.
- Aura Sphere
- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- Rock Polish
- The user polishes its body to reduce drag. This sharply raises the Speed stat.
- Poison Jab
- The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
- Dark Pulse
- The user releases a horrible aura imbued with ill intent. This attack never misses.
- Night Slash
- The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
- Aqua Tail
- The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
- Seed Bomb
- The user slams a barrage of hard-shelled seeds down on the target from above.
- Air Slash
- The user attacks with a blade of air that slices even the sky.
- X-Scissor
- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
- Bug Buzz
- The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.
- Dragon Pulse
- The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
- Dragon Rush
- The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
- Power Gem
- The user attacks with a ray of light that sparkles as if it were made of gemstones.
- Drain Punch
- The user attacks with an energy-draining punch that restores the user’s HP.
- Vacuum Wave
- The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
- Focus Blast
- The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
- Energy Ball
- The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
- Brave Bird
- The user tucks in its wings and charges at a low altitude. This also damages the user.
- Earth Power
- The user makes the ground under the target erupt with power. This may also lower the target’s defensive stats.
- Switcheroo
- The user trades held items with the target faster than the eye can follow.
- Giga Impact
- The user charges at the target using every bit of its power.
- Nasty Plot
- The user stimulates its brain by thinking bad thoughts, raising the user’s offensive stats.
- Bullet Punch
- The user strikes the target with tough punches as fast as bullets. This also raises the user’s action speed.
- Avalanche
- The power of this attack move is doubled if the user has been hurt by the target in the same turn.
- Ice Shard
- The user flash-freezes chunks of ice and hurls them at the target. This also raises the user’s action speed.
- Shadow Claw
- The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
- Thunder Fang
- The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
- Ice Fang
- The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
- Fire Fang
- The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
- Shadow Sneak
- The user extends its shadow and attacks the target from behind. This also raises the user’s action speed.
- Mud Bomb
- The user launches a hard-packed mud ball to inflict damage. Incoming moves also become more likely to miss.
- Psycho Cut
- The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
- Zen Headbutt
- The user focuses its willpower to its head and attacks the target.
- Mirror Shot
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Flash Cannon
- The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
- Rock Climb
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Defog
- A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
- Trick Room
- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
- Draco Meteor
- Comets are summoned down from the sky onto the target. The recoil from this move lowers the user’s offensive stats.
- Discharge
- The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Lava Plume
- The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
- Leaf Storm
- The user whips up a storm of leaves around the target. The recoil from this move lowers the user’s offensive stats.
- Power Whip
- The user violently whirls its vines, tentacles, or the like to harshly lash the target.
- Rock Wrecker
- The user launches a huge boulder at the target to attack. The user can’t move on the next turn.
- Cross Poison
- A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit.
- Gunk Shot
- The user shoots filthy garbage at the target to attack. This may also poison the target.
- Iron Head
- The user slams the target with its steel-hard head.
- Magnet Bomb
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Stone Edge
- The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
- Captivate
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Stealth Rock
- The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.
- Grass Knot
- The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
- Chatter
- The user attacks the target with sound waves of deafening chatter. This confuses the target.
- Judgment
- The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user last interacted with.
- Bug Bite
- The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
- Charge Beam
- The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
- Wood Hammer
- The user slams its rugged body into the target to attack. This also damages the user.
- Aqua Jet
- The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user’s action speed.
- Attack Order
- The user calls out its underlings to pummel the target. Critical hits land more easily.
- Defend Order
- The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
- Heal Order
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Head Smash
- The user attacks the target with a hazardous, full-power headbutt. This also damages the user.
- Double Hit
- The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.
- Roar of Time
- The user blasts the target with power that distorts even time.
- Spacial Rend
- The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
- Lunar Dance
- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
- Crush Grip
- The target is crushed with great force. The more HP the target has left, the greater this move’s power.
- Magma Storm
- The user envelops the target in a maelstrom of fire. This also leaves the target with a burn.
- Dark Void
- The target is dragged into a world of total darkness that makes the target drowsy and lowers its defensive stats.
- Seed Flare
- The user emits a shock wave from its body to attack its target. This may also lower the target’s defensive stats.
- Ominous Wind
- The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.
- Shadow Force
- The user cloaks itself in darkness as it attacks. Incoming moves also become more likely to miss.
- Hone Claws
- The user sharpens its claws to boost its Attack stat and accuracy.
- Wide Guard
- The user and its allies are protected from wide-ranging attacks for one turn.
- Guard Split
- The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
- Power Split
- The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
- Wonder Room
- The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
- Psyshock
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Venoshock
- The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.
- Autotomize
- The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
- Rage Powder
- The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
- Telekinesis
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Magic Room
- The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
- Smack Down
- The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
- Storm Throw
- The user strikes the target with a fierce blow. This attack always results in a critical hit.
- Flame Burst
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sludge Wave
- The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
- Quiver Dance
- The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
- Heavy Slam
- The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
- Synchronoise
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Electro Ball
- The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
- Soak
- The user shoots a torrent of water at the target and changes the target’s type to Water.
- Flame Charge
- Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
- Coil
- The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
- Low Sweep
- The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
- Acid Spray
- The user spits fluid that works to melt the target. This may also lower the target’s defensive stats.
- Foul Play
- The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
- Simple Beam
- The user’s mysterious psychic wave changes the target’s Ability to Simple.
- Entrainment
- The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
- After You
- The user helps the target and makes it use its move right after the user.
- Round
- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
- Echoed Voice
- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
- Chip Away
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Clear Smog
- The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
- Stored Power
- The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
- Quick Guard
- The user protects itself and its allies from priority moves.
- Ally Switch
- The user teleports using a strange power and switches places with one of its allies.
- Scald
- The user shoots boiling hot water at its target. This may also leave the target with a burn.
- Shell Smash
- The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
- Heal Pulse
- The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
- Hex
- The user attacks with relentless intensity. This move’s power is doubled if the target has a status condition.
- Sky Drop
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shift Gear
- The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
- Circle Throw
- The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Incinerate
- The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
- Quash
- The user suppresses the target and makes its move go last.
- Acrobatics
- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Reflect Type
- The user reflects the target’s type, making the user the same type as the target.
- Retaliate
- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
- Final Gambit
- The user risks everything to attack its target. The user faints but does damage equal to its HP.
- Bestow
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Inferno
- The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
- Water Pledge
- A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
- Fire Pledge
- A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
- Grass Pledge
- A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
- Volt Switch
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Struggle Bug
- The user struggles against the target, dealing damage. This also lowers the target’s offensive stats.
- Bulldoze
- The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
- Frost Breath
- The user blows its cold breath on the target. This attack always results in a critical hit.
- Dragon Tail
- The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Work Up
- The user is roused, and its Attack and Sp. Atk stats increase.
- Electroweb
- The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
- Wild Charge
- The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
- Drill Run
- The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
- Dual Chop
- The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
- Heart Stamp
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Horn Leech
- The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
- Sacred Sword
- The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.
- Razor Shell
- The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
- Heat Crash
- The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
- Leaf Tornado
- The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
- Steamroller
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Cotton Guard
- The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
- Night Daze
- The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.
- Psystrike
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Tail Slap
- The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
- Hurricane
- The user attacks by wrapping its opponent in a fierce wind.
- Head Charge
- The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
- Gear Grind
- The user attacks by throwing steel gears at its target twice.
- Searing Shot
- The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
- Techno Blast
- The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.
- Relic Song
- The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
- Secret Sword
- The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
- Glaciate
- The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
- Bolt Strike
- The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
- Blue Flare
- The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
- Fiery Dance
- Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user’s Sp. Atk stat.
- Freeze Shock
- On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
- Ice Burn
- On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
- Snarl
- The user attacks by crying out as if it’s ranting about something. This also lowers the target’s offensive stats.
- Icicle Crash
- The user attacks by crashing large icicles onto the target.
- V-create
- With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.
- Fusion Flare
- The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.
- Fusion Bolt
- The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.
- Flying Press
- The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
- Mat Block
- Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
- Belch
- The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
- Rototiller
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sticky Web
- The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
- Fell Stinger
- When the user knocks out a target with this move, the user’s Attack stat rises drastically.
- Phantom Force
- The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Trick-or-Treat
- The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
- Noble Roar
- Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
- Ion Deluge
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Parabolic Charge
- The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
- Forest’s Curse
- The user puts a forest curse on the target. The target is now Grass type as well.
- Petal Blizzard
- The user stirs up a violent petal blizzard and attacks everything around it.
- Freeze-Dry
- The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
- Disarming Voice
- Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
- Parting Shot
- With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.
- Topsy-Turvy
- All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
- Draining Kiss
- The user attacks with an energy-draining kiss that restores the user’s HP.
- Crafty Shield
- The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
- Flower Shield
- The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
- Grassy Terrain
- The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
- Misty Terrain
- This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
- Electrify
- If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
- Play Rough
- The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
- Fairy Wind
- The user stirs up a fairy wind and strikes the target with it.
- Moonblast
- Borrowing the power of the moon, the user attacks the target. This may also lower the target’s offensive stats.
- Boomburst
- The user attacks everything around it with the destructive power of a terrible, explosive sound.
- Fairy Lock
- By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
- King’s Shield
- The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
- Play Nice
- The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
- Confide
- The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
- Diamond Storm
- The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.
- Steam Eruption
- The user immerses the target in superheated steam. This may also leave the target with a burn.
- Hyperspace Hole
- Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
- Water Shuriken
- The user hits the target with throwing stars two to five times in a row. This move always goes first.
- Mystical Fire
- The user attacks by breathing a special, hot fire. This also lowers the target’s offensive stats.
- Spiky Shield
- In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
- Aromatic Mist
- The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
- Eerie Impulse
- The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
- Venom Drench
- Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
- Powder
- The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
- Geomancy
- The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
- Magnetic Flux
- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
- Happy Hour
- Using Happy Hour doubles the amount of prize money received after battle.
- Electric Terrain
- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
- Dazzling Gleam
- The user emits a powerful flash of light to inflict damage on the target.
- Celebrate
- The Pokémon congratulates you on your special day!
- Hold Hands
- The user and an ally hold hands. This makes them very happy.
- Baby-Doll Eyes
- The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.
- Nuzzle
- The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
- Hold Back
- The user holds back when it attacks, and the target is left with at least 1 HP.
- Infestation
- The target is infested and attacked for four to five turns. The target can’t flee during this time.
- Power-Up Punch
- Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
- Oblivion Wing
- The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.
- Thousand Arrows
- This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
- Thousand Waves
- The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.
- Land’s Wrath
- The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
- Light of Ruin
- Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
- Origin Pulse
- The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
- Precipice Blades
- The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
- Dragon Ascent
- After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
- Hyperspace Fury
- Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.
- Breakneck Blitz
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Breakneck Blitz
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- All-Out Pummeling
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- All-Out Pummeling
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Supersonic Skystrike
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Supersonic Skystrike
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Acid Downpour
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Acid Downpour
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Tectonic Rage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Tectonic Rage
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Continental Crush
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Continental Crush
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Savage Spin-Out
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Savage Spin-Out
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Never-Ending Nightmare
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Never-Ending Nightmare
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Corkscrew Crash
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Corkscrew Crash
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Inferno Overdrive
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Inferno Overdrive
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Hydro Vortex
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Hydro Vortex
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Bloom Doom
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Bloom Doom
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Gigavolt Havoc
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Gigavolt Havoc
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shattered Psyche
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shattered Psyche
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Subzero Slammer
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Subzero Slammer
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Devastating Drake
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Devastating Drake
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Black Hole Eclipse
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Black Hole Eclipse
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Twinkle Tackle
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Twinkle Tackle
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Catastropika
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shore Up
- The user regains up to half of its max HP. It restores more HP in a sandstorm.
- First Impression
- Although this move has great power, it only works the first turn each time the user enters battle.
- Baneful Bunker
- In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
- Spirit Shackle
- The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.
- Darkest Lariat
- The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
- Sparkling Aria
- The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
- Ice Hammer
- The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
- Floral Healing
- The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
- High Horsepower
- The user fiercely attacks the target using its entire body.
- Strength Sap
- The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
- Solar Blade
- In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
- Leafage
- The user attacks by pelting the target with leaves.
- Spotlight
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Toxic Thread
- The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
- Laser Focus
- The user concentrates intensely. The attack on the next turn always results in a critical hit.
- Gear Up
- The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
- Throat Chop
- The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
- Pollen Puff
- The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
- Anchor Shot
- The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
- Psychic Terrain
- This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Lunge
- The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
- Fire Lash
- The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
- Power Trip
- The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
- Burn Up
- To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
- Speed Swap
- The user exchanges Speed stats with the target.
- Smart Strike
- The user stabs the target with a sharp horn. This attack never misses.
- Purify
- The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
- Revelation Dance
- The user attacks the target by dancing very hard. The user’s type determines the type of this move.
- Core Enforcer
- If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.
- Trop Kick
- The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.
- Instruct
- The user instructs the target to use the target’s last move again.
- Beak Blast
- The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
- Clanging Scales
- The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user’s Defense stat goes down after the attack.
- Dragon Hammer
- The user uses its body like a hammer to attack the target and inflict damage.
- Brutal Swing
- The user swings its body around violently to inflict damage on everything in its vicinity.
- Aurora Veil
- This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
- Sinister Arrow Raid
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Malicious Moonsault
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Oceanic Operetta
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Guardian of Alola
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Soul-Stealing 7-Star Strike
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Stoked Sparksurfer
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Pulverizing Pancake
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Extreme Evoboost
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Genesis Supernova
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Shell Trap
- The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
- Fleur Cannon
- The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
- Psychic Fangs
- The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
- Stomping Tantrum
- Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
- Shadow Bone
- The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
- Accelerock
- The user smashes into the target at high speed. This move always goes first.
- Liquidation
- The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
- Prismatic Laser
- The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
- Spectral Thief
- The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
- Sunsteel Strike
- The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
- Moongeist Beam
- The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
- Tearful Look
- The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
- Zing Zap
- A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
- Nature’s Madness
- The user hits the target with the force of nature. It halves the target’s HP.
- Multi-Attack
- Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
- 10,000,000 Volt Thunderbolt
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Mind Blown
- The user attacks everything around it by causing its own head to explode. This also damages the user.
- Plasma Fists
- The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
- Photon Geyser
- The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
- Light That Burns the Sky
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Searing Sunraze Smash
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Menacing Moonraze Maelstrom
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Let’s Snuggle Forever
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Splintered Stormshards
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Clangorous Soulblaze
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Zippy Zap
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Splishy Splash
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Floaty Fall
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Pika Papow
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Bouncy Bubble
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Buzzy Buzz
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sizzly Slide
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Glitzy Glow
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Baddy Bad
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sappy Seed
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Freezy Frost
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Sparkly Swirl
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Veevee Volley
- This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Double Iron Bash
- The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
- Max Guard
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Dynamax Cannon
- The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
- Snipe Shot
- The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.
- Jaw Lock
- This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
- Stuff Cheeks
- The user eats its held Berry, then sharply raises its Defense stat.
- No Retreat
- This move raises all the user’s stats but prevents the user from switching out or fleeing.
- Tar Shot
- The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.
- Magic Powder
- The user scatters a cloud of magic powder that changes the target to Psychic type.
- Dragon Darts
- The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
- Teatime
- The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
- Octolock
- The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
- Bolt Beak
- The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
- Fishious Rend
- The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
- Court Change
- With its mysterious power, the user swaps the effects on either side of the field.
- Max Flare
- This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
- Max Flutterby
- This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.
- Max Lightning
- This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
- Max Strike
- This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.
- Max Knuckle
- This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
- Max Phantasm
- This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.
- Max Hailstorm
- This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
- Max Ooze
- This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.
- Max Geyser
- This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
- Max Airstream
- This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.
- Max Starfall
- This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
- Max Wyrmwind
- This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.
- Max Mindstorm
- This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
- Max Rockfall
- This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
- Max Quake
- This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.
- Max Darkness
- This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
- Max Overgrowth
- This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
- Max Steelspike
- This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.
- Clangorous Soul
- The user raises all its stats by using some of its HP.
- Body Press
- The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
- Decorate
- The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
- Drum Beating
- The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat.
- Snap Trap
- The user snares the target in a snap trap for four to five turns.
- Pyro Ball
- The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
- Behemoth Blade
- The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
- Behemoth Bash
- The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
- Aura Wheel
- Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
- Breaking Swipe
- The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
- Branch Poke
- The user attacks the target by poking it with a sharply pointed branch.
- Overdrive
- The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
- Apple Acid
- The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.
- Grav Apple
- The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
- Spirit Break
- The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
- Strange Steam
- The user attacks the target by emitting steam. This may also confuse the target.
- Life Dew
- The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
- Obstruct
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
- False Surrender
- The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
- Meteor Assault
- The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
- Eternabeam
- This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn.
- Steel Beam
- The user fires a beam of steel that it collected from its entire body. This also damages the user.
- Expanding Force
- The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
- Steel Roller
- The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
- Scale Shot
- The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
- Meteor Beam
- In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
- Shell Side Arm
- This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
- Misty Explosion
- The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.
- Grassy Glide
- Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
- Rising Voltage
- The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
- Terrain Pulse
- The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.
- Skitter Smack
- The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
- Burning Jealousy
- The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
- Lash Out
- The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.
- Poltergeist
- The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.
- Corrosive Gas
- The user surrounds everything around it with highly acidic gas and melts away items they hold.
- Coaching
- The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
- Flip Turn
- After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Triple Axel
- A consecutive three-kick attack that becomes more powerful with each successful hit.
- Dual Wingbeat
- The user slams the target with its wings. The target is hit twice in a row.
- Scorching Sands
- The user throws scorching sand at the target to attack. This may also leave the target with a burn.
- Jungle Healing
- The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
- Wicked Blow
- The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
- Surging Strikes
- The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
- Thunder Cage
- The user traps the target in a cage of sparking electricity for four to five turns.
- Dragon Energy
- Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power.
- Freezing Glare
- The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
- Fiery Wrath
- The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
- Thunderous Kick
- The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.
- Glacial Lance
- The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
- Astral Barrage
- The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
- Eerie Spell
- The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.
- Dire Claw
- The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.
- Psyshield Bash
- Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
- Power Shift
- The user swaps its offensive and defensive stats.
- Stone Axe
- The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
- Springtide Storm
- The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.
- Mystical Power
- The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
- Raging Fury
- The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
- Wave Crash
- The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
- Chloroblast
- The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed.
- Mountain Gale
- The user hurls giant chunks of ice at the target to inflict damage.
- Victory Dance
- The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
- Headlong Rush
- The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
- Barb Barrage
- The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.
- Esper Wing
- The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit.
- Bitter Malice
- The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition.
- Shelter
- The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
- Triple Arrows
- The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target’s defensive stats.
- Infernal Parade
- The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.
- Ceaseless Edge
- The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
- Bleakwind Storm
- The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
- Wildbolt Storm
- The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
- Sandsear Storm
- The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
- Lunar Blessing
- The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
- Take Heart
- The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
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