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- bool requestnet(uint netid)
- {
- SET_NETWORK_ID_CAN_MIGRATE(netid, true);
- int Attempts = 0;
- while (!HAS_CONTROL_OF_NETWORK_ID(netid) && Attempts < 100)
- {
- REQUEST_CONTROL_OF_NETWORK_ID(netid);
- Attempts += 1;
- WAIT(50);
- }
- return REQUEST_CONTROL_OF_NETWORK_ID(netid);
- }
- void FlipCarOfPlayer(int veh)
- {
- int netvehid;
- float heading, tx, ty, tz;
- GET_NETWORK_ID_FROM_VEHICLE(veh, &netvehid);
- if (requestnet(netvehid))
- {
- GET_CAR_COORDINATES(veh, &tx, &ty, &tz);
- GET_CAR_HEADING(veh, &heading);
- WAIT(0);
- SET_VEHICLE_QUATERNION(veh, 0, 0, 0, 0);
- SET_CAR_COORDINATES(veh, tx, ty, tz);
- SET_CAR_HEADING(veh, heading);
- Print("Players vehicle has been set upright.", 5000, 1);
- }
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