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Jun 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. print("Extra controls")
  10. print("Q to Active Boost [On Attacks]")
  11. print("T for Taunt")
  12. print("PL stands for PowerLevel")
  13. print("With this Version Press P to add 15 to PL")
  14. print("Also Press L to Reset PL To 1")
  15. print("X-Event Will Hard Lag After PL is over 10")
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://1696854181"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 5
  42. sick:Play()
  43. Humanoid.DisplayDistanceType = "None"
  44.  
  45. local naeeym2 = Instance.new("BillboardGui",Character)
  46. naeeym2.AlwaysOnTop = false
  47. naeeym2.Size = UDim2.new(5,35,2,35)
  48. naeeym2.StudsOffset = Vector3.new(0,3,0)
  49. naeeym2.Adornee = Character.Head
  50. naeeym2.Name = "Name"
  51. naeeym2.PlayerToHideFrom = Player
  52. local tecks2 = Instance.new("TextLabel",naeeym2)
  53. tecks2.BackgroundTransparency = 1
  54. tecks2.TextScaled = true
  55. tecks2.BorderSizePixel = 0
  56. tecks2.Text = "Dark Emperor"
  57. tecks2.Font = "SourceSansBold"
  58. tecks2.TextSize = 30
  59. tecks2.TextStrokeTransparency = 0
  60. tecks2.TextColor3 = BrickColor.new("Really black").Color
  61. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  62. tecks2.Size = UDim2.new(1,0,0.5,0)
  63. tecks2.Parent = naeeym2
  64.  
  65. IT = Instance.new
  66. CF = CFrame.new
  67. VT = Vector3.new
  68. RAD = math.rad
  69. C3 = Color3.new
  70. UD2 = UDim2.new
  71. BRICKC = BrickColor.new
  72. ANGLES = CFrame.Angles
  73. EULER = CFrame.fromEulerAnglesXYZ
  74. COS = math.cos
  75. ACOS = math.acos
  76. SIN = math.sin
  77. ASIN = math.asin
  78. ABS = math.abs
  79. MRANDOM = math.random
  80. FLOOR = math.floor
  81.  
  82. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  83. local NEWMESH = IT(MESH)
  84. if MESH == "SpecialMesh" then
  85. NEWMESH.MeshType = MESHTYPE
  86. if MESHID ~= "nil" and MESHID ~= "" then
  87. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  88. end
  89. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  90. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  91. end
  92. end
  93. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  94. NEWMESH.Scale = SCALE
  95. NEWMESH.Parent = PARENT
  96. return NEWMESH
  97. end
  98.  
  99. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  100. local NEWPART = IT("Part")
  101. NEWPART.formFactor = FORMFACTOR
  102. NEWPART.Reflectance = REFLECTANCE
  103. NEWPART.Transparency = TRANSPARENCY
  104. NEWPART.CanCollide = false
  105. NEWPART.Locked = true
  106. NEWPART.Anchored = true
  107. if ANCHOR == false then
  108. NEWPART.Anchored = false
  109. end
  110. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  111. NEWPART.Name = NAME
  112. NEWPART.Size = SIZE
  113. NEWPART.Position = Torso.Position
  114. NEWPART.Material = MATERIAL
  115. NEWPART:BreakJoints()
  116. NEWPART.Parent = PARENT
  117. return NEWPART
  118. end
  119.  
  120. --//=================================\\
  121. --|| CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. Player_Size = 1 --Size of the player.
  125. Animation_Speed = 3
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127.  
  128. local Speed = 16
  129. local Effects2 = {}
  130.  
  131. --//=================================\\
  132. --|| END OF CUSTOMIZATION
  133. --\\=================================//
  134.  
  135. local function weldBetween(a, b)
  136. local weldd = Instance.new("ManualWeld")
  137. weldd.Part0 = a
  138. weldd.Part1 = b
  139. weldd.C0 = CFrame.new()
  140. weldd.C1 = b.CFrame:inverse() * a.CFrame
  141. weldd.Parent = a
  142. return weldd
  143. end
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local CHANGEDEFENSE = 0
  154. local CHANGEDAMAGE = 0
  155. local CHANGEMOVEMENT = 0
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local WALK = 0
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local POWERLEVEL = 1
  170. local DEATH = false
  171. local ROBLOXIDLEANIMATION = IT("Animation")
  172. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  173. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  174. --ROBLOXIDLEANIMATION.Parent = Humanoid
  175. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  176. WEAPONGUI.Name = "Weapon GUI"
  177. local Weapon = IT("Model")
  178. Weapon.Name = "Adds"
  179. local Effects = IT("Folder", Weapon)
  180. Effects.Name = "Effects"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  184. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  185. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  186. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  187. local UNANCHOR = true
  188. local LIMITBROKEN = false
  189. local HITFLOOR, HITPOS = nil
  190. local FLIGHT = false
  191.  
  192. local SKILLTEXTCOLOR = BRICKC("Institutional white").Color
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238.  
  239.  
  240.  
  241. --//=================================\\
  242. --|| SOME FUNCTIONS
  243. --\\=================================//
  244.  
  245. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  246. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  247. end
  248.  
  249. function PositiveAngle(NUMBER)
  250. if NUMBER >= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function NegativeAngle(NUMBER)
  257. if NUMBER <= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function Swait(NUMBER)
  264. if NUMBER == 0 or NUMBER == nil then
  265. ArtificialHB.Event:wait()
  266. else
  267. for i = 1, NUMBER do
  268. ArtificialHB.Event:wait()
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionFromCFrame(cf)
  274. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  275. local trace = m00 + m11 + m22
  276. if trace > 0 then
  277. local s = math.sqrt(1 + trace)
  278. local recip = 0.5 / s
  279. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  280. else
  281. local i = 0
  282. if m11 > m00 then
  283. i = 1
  284. end
  285. if m22 > (i == 0 and m00 or m11) then
  286. i = 2
  287. end
  288. if i == 0 then
  289. local s = math.sqrt(m00 - m11 - m22 + 1)
  290. local recip = 0.5 / s
  291. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  292. elseif i == 1 then
  293. local s = math.sqrt(m11 - m22 - m00 + 1)
  294. local recip = 0.5 / s
  295. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  296. elseif i == 2 then
  297. local s = math.sqrt(m22 - m00 - m11 + 1)
  298. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  299. end
  300. end
  301. end
  302.  
  303. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  304. local xs, ys, zs = x + x, y + y, z + z
  305. local wx, wy, wz = w * xs, w * ys, w * zs
  306. local xx = x * xs
  307. local xy = x * ys
  308. local xz = x * zs
  309. local yy = y * ys
  310. local yz = y * zs
  311. local zz = z * zs
  312. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  313. end
  314.  
  315. function QuaternionSlerp(a, b, t)
  316. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  317. local startInterp, finishInterp;
  318. if cosTheta >= 0.0001 then
  319. if (1 - cosTheta) > 0.0001 then
  320. local theta = ACOS(cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((1 - t) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = 1 - t
  326. finishInterp = t
  327. end
  328. else
  329. if (1 + cosTheta) > 0.0001 then
  330. local theta = ACOS(-cosTheta)
  331. local invSinTheta = 1 / SIN(theta)
  332. startInterp = SIN((t - 1) * theta) * invSinTheta
  333. finishInterp = SIN(t * theta) * invSinTheta
  334. else
  335. startInterp = t - 1
  336. finishInterp = t
  337. end
  338. end
  339. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  340. end
  341.  
  342. function Clerp(a, b, t)
  343. local qa = {QuaternionFromCFrame(a)}
  344. local qb = {QuaternionFromCFrame(b)}
  345. local ax, ay, az = a.x, a.y, a.z
  346. local bx, by, bz = b.x, b.y, b.z
  347. local _t = 1 - t
  348. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  349. end
  350.  
  351. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  352. local frame = IT("Frame")
  353. frame.BackgroundTransparency = TRANSPARENCY
  354. frame.BorderSizePixel = BORDERSIZEPIXEL
  355. frame.Position = POSITION
  356. frame.Size = SIZE
  357. frame.BackgroundColor3 = COLOR
  358. frame.BorderColor3 = BORDERCOLOR
  359. frame.Name = NAME
  360. frame.Parent = PARENT
  361. return frame
  362. end
  363.  
  364. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  365. local label = IT("TextLabel")
  366. label.BackgroundTransparency = 1
  367. label.Size = UD2(1, 0, 1, 0)
  368. label.Position = UD2(0, 0, 0, 0)
  369. label.TextColor3 = TEXTCOLOR
  370. label.TextStrokeTransparency = STROKETRANSPARENCY
  371. label.TextTransparency = TRANSPARENCY
  372. label.FontSize = TEXTFONTSIZE
  373. label.Font = TEXTFONT
  374. label.BorderSizePixel = BORDERSIZEPIXEL
  375. label.TextScaled = false
  376. label.Text = TEXT
  377. label.Name = NAME
  378. label.Parent = PARENT
  379. return label
  380. end
  381.  
  382. function NoOutlines(PART)
  383. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  384. end
  385.  
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local SOUND = IT("Sound")
  398.  
  399. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  400. local NEWSOUND = nil
  401. coroutine.resume(coroutine.create(function()
  402. NEWSOUND = SOUND:Clone()
  403. NEWSOUND.Parent = PARENT
  404. NEWSOUND.Volume = VOLUME
  405. NEWSOUND.Pitch = PITCH
  406. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  407. --Swait()
  408. NEWSOUND:play()
  409. if DOESLOOP == false then
  410. repeat Swait() until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. elseif DOESLOOP == true then
  413. NEWSOUND.Looped = true
  414. end
  415. end))
  416. return NEWSOUND
  417. end
  418.  
  419. function CFrameFromTopBack(at, top, back)
  420. local right = top:Cross(back)
  421. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  422. end
  423.  
  424. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  425. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  426. local mesh = IT("SpecialMesh",wave)
  427. mesh.MeshType = "FileMesh"
  428. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  429. mesh.Scale = SIZE
  430. mesh.Offset = VT(0,0,-SIZE.X/8)
  431. wave.CFrame = CFRAME
  432. coroutine.resume(coroutine.create(function(PART)
  433. for i = 1, WAIT do
  434. Swait()
  435. mesh.Scale = mesh.Scale + GROW
  436. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  437. if DOESROT == true then
  438. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  439. end
  440. wave.Transparency = wave.Transparency + (0.5/WAIT)
  441. if wave.Transparency > 0.99 then
  442. wave:remove()
  443. end
  444. end
  445. end))
  446. end
  447.  
  448. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  449. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  450. local mesh = IT("SpecialMesh",wave)
  451. mesh.MeshType = "FileMesh"
  452. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  453. mesh.Scale = SIZE
  454. mesh.Offset = VT(0,0,0)
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale + GROW
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "Sphere"
  475. mesh.Scale = SIZE
  476. mesh.Offset = VT(0,0,0)
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. wave.Transparency = wave.Transparency + (1/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  491. if FLOOR ~= nil then
  492. coroutine.resume(coroutine.create(function()
  493. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  494. PART.CFrame = CF(POSITION)
  495. for i = 1, 45 do
  496. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  497. RingPiece.Material = FLOOR.Material
  498. RingPiece.Color = FLOOR.Color
  499. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  500. Debris:AddItem(RingPiece,SWAIT)
  501. end
  502. PART:remove()
  503. end))
  504. end
  505. end
  506.  
  507. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  509. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale * GROW
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  524. if FLOOR ~= nil then
  525. for i = 1, AMOUNT do
  526. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  527. DEBREE.Material = FLOOR.Material
  528. DEBREE.Color = FLOOR.Color
  529. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  530. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  531. coroutine.resume(coroutine.create(function()
  532. Swait(15)
  533. DEBREE.Parent = workspace
  534. DEBREE.CanCollide = true
  535. Debris:AddItem(DEBREE,SWAIT)
  536. end))
  537. end
  538. end
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. function CheckTableForString(Table, String)
  554. for i, v in pairs(Table) do
  555. if string.find(string.lower(String), string.lower(v)) then
  556. return true
  557. end
  558. end
  559. return false
  560. end
  561.  
  562. function CheckIntangible(Hit)
  563. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  564. if Hit and Hit.Parent then
  565. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  566. return true
  567. end
  568. end
  569. return false
  570. end
  571.  
  572. Debris = game:GetService("Debris")
  573.  
  574. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  575. local Direction = CFrame.new(StartPos, Vec).lookVector
  576. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  577. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  578. if RayHit and CheckIntangible(RayHit) then
  579. if DelayIfHit then
  580. wait()
  581. end
  582. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  583. end
  584. return RayHit, RayPos, RayNormal
  585. end
  586.  
  587. function turnto(position)
  588. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  589. end
  590.  
  591. --//=================================\\
  592. --|| WEAPON CREATION
  593. --\\=================================//
  594.  
  595. function particles(art)
  596. local EyeSizes={
  597. NumberSequenceKeypoint.new(0,1,0),
  598. NumberSequenceKeypoint.new(1,1,0)
  599. }
  600. local EyeTrans={
  601. NumberSequenceKeypoint.new(0,0.8,0),
  602. NumberSequenceKeypoint.new(1,1,0)
  603. }
  604. local PE=Instance.new("ParticleEmitter",art)
  605. PE.LightEmission=.8
  606. PE.Color = ColorSequence.new(BRICKC("Really black").Color)
  607. PE.Size=NumberSequence.new(EyeSizes)
  608. PE.Transparency=NumberSequence.new(EyeTrans)
  609. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  610. PE.Rotation=NumberRange.new(0,360)
  611. PE.Rate=999
  612. PE.VelocitySpread = 10000
  613. PE.Acceleration = Vector3.new(0,75,0)
  614. PE.Drag = 5
  615. PE.Speed = NumberRange.new(0,0,0)
  616. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  617. PE.ZOffset = -1.5
  618. PE.Name = "PE"
  619. end
  620.  
  621. Weapon.Parent = Character
  622.  
  623. Humanoid.Died:connect(function()
  624. ATTACK = true
  625. DEATH = true
  626. end)
  627.  
  628. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  629. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  630. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  631. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  632. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  633. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  634.  
  635. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Boost Speed", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  636. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash [Target/More PL Longer]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  637. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  638. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Charge", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  639. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event [Read Print]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  640. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  641.  
  642. --//=================================\\
  643. --|| DAMAGING
  644. --\\=================================//
  645.  
  646. function killnearest(position,range,maxstrength)
  647. for i,v in ipairs(workspace:GetChildren()) do
  648. if v.ClassName == "Model" then
  649. local body = v:GetChildren()
  650. for part = 1, #body do
  651. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  652. if(body[part].Position - position).Magnitude < range then
  653. if v.ClassName == "Model" then
  654. v:BreakJoints()
  655. end
  656. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  657. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  658. end
  659. end
  660. end
  661. end
  662. end
  663. end
  664.  
  665. --//=================================\\
  666. --|| ATTACK FUNCTIONS AND STUFF
  667. --\\=================================//
  668.  
  669. Humanoid.HealthChanged:connect(function()
  670. if DEATH == false then
  671. if Humanoid.Health ~= "inf" then
  672. Humanoid.Health = "inf"
  673. CreateSound("907330011", Torso, 10, 1)
  674. end
  675. if Humanoid.MaxHealth ~= "inf" then
  676. Humanoid.MaxHealth = "inf"
  677. end
  678. end
  679. end)
  680.  
  681. function VanishPlayer()
  682. tecks2.TextTransparency = 1
  683. tecks2.TextStrokeTransparency = 1
  684. for _, c in pairs(Character:GetChildren()) do
  685. if c.ClassName == "Part" then
  686. c.Transparency = 1
  687. if c:FindFirstChildOfClass("Decal") then
  688. c:FindFirstChildOfClass("Decal").Transparency = 1
  689. end
  690. if c:FindFirstChildOfClass("ParticleEmitter") then
  691. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  692. end
  693. elseif c.ClassName == "Accessory" then
  694. c.Handle.Transparency = 1
  695. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  696. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  697. end
  698. end
  699. end
  700. end
  701.  
  702. function Reappear()
  703. tecks2.TextTransparency = 0
  704. tecks2.TextStrokeTransparency = 0
  705. for _, c in pairs(Character:GetChildren()) do
  706. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  707. c.Transparency = 0
  708. if c:FindFirstChildOfClass("Decal") then
  709. c:FindFirstChildOfClass("Decal").Transparency = 0
  710. end
  711. if c:FindFirstChildOfClass("ParticleEmitter") then
  712. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  713. end
  714. elseif c.ClassName == "Accessory" then
  715. c.Handle.Transparency = 0
  716. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  717. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  718. end
  719. end
  720. end
  721. end
  722.  
  723. function Warp()
  724. ATTACK = true
  725. Rooted = true
  726. for i = 1, 50 do
  727. Swait()
  728. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  729. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  736. end
  737. if VALUE2 == false then
  738. VALUE2 = true
  739. elseif VALUE2 == true then
  740. VALUE2 = false
  741. end
  742. ATTACK = false
  743. Rooted = false
  744. end
  745.  
  746. function RivalingOverthrower()
  747. if HITFLOOR ~= nil then
  748. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  749. local HITBODY = Mouse.Target.Parent
  750. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  751. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  752. if TORS ~= nil and HUMAN ~= nil then
  753. ATTACK = true
  754. Rooted = true
  755. TORS.Anchored = true
  756. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  757. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  758. local FLOOR = HITFLOOR
  759. local POS = HITPOS
  760. print(FLOOR)
  761. UNANCHOR = false
  762. RootPart.Anchored = true
  763. CreateSound("1295446488", Torso, 10, 1)
  764. for i=0, 1, 0.1 / Animation_Speed do
  765. Swait()
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  772. end
  773. local TAUNTS = {"907329532","907333294","907329893"}
  774. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  775. for i=0, 1, 0.1 / Animation_Speed do
  776. Swait()
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  783. end
  784. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  785. CreateSound("260411131", TORS, 10, 1)
  786. TORS.Anchored = false
  787. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  788. for i=0, 1, 0.1 / Animation_Speed do
  789. Swait()
  790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  796. end
  797. for i=0, 2, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  805. end
  806. for i = 1, 15 do
  807. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  808. end
  809. WELD:remove()
  810. local grav = Instance.new("BodyPosition",TORS)
  811. grav.P = 20000
  812. grav.D = 100
  813. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  814. grav.position = TORS.Position + VT(0,50,0)
  815. grav.Name = "GravityForce"
  816. for i=0, 1, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  824. end
  825. for i=0, 2, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  833. end
  834. CreateSound("1295446488", Torso, 10, 1)
  835. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  836. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  837. for i=0, 2, 0.1 / Animation_Speed do
  838. Swait()
  839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  845. end
  846. VanishPlayer()
  847. for i = 1, 50+(25*POWERLEVEL) do
  848. Swait()
  849. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  850. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  851. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  852. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  853. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  854. end
  855. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  856. Reappear()
  857. for i=0, 2, 0.1 / Animation_Speed do
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  865. end
  866. for i = 1, 15 do
  867. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  868. end
  869. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  870. grav.Position = POS
  871. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  872. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  873. CreateSound("289842971", TORS, 3, 1)
  874. MagicSphere(VT(0,0,0),35,CF(POS),"Really black",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  875. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really black",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  876. killnearest(POS,POWERLEVEL*10,5)
  877. if POWERLEVEL > 3 then
  878. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  879. end
  880. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  881. for i=0, 1, 0.1 / Animation_Speed do
  882. Swait()
  883. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  889. end
  890. HITBODY:BreakJoints()
  891. grav:remove()
  892. ATTACK = false
  893. Rooted = false
  894. UNANCHOR = true
  895. RootPart.Anchored = false
  896. if POWERLEVEL > 1 then
  897. POWERLEVEL = POWERLEVEL - 1
  898. end
  899. end
  900. end
  901. end
  902. end
  903.  
  904. function ChunkChuck()
  905. if HITFLOOR ~= nil then
  906. ATTACK = true
  907. Rooted = true
  908. CreateSound("305685800", Head, 10, 1)
  909. for i=0, 1, 0.1 / Animation_Speed do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  917. end
  918. for i=0, 1, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  926. end
  927. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  928. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  929. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  930. CHUNK.Color = HITFLOOR.Color
  931. CHUNK.Material = HITFLOOR.Material
  932. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  933. CreateSound("260411131", CHUNK, 10, 1)
  934. CreateSound("289842971", Torso, 3, 1)
  935. repeat
  936. Swait()
  937. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  938. turnto(Mouse.Hit.p)
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. until HOLD == true
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  955. end
  956. CHUNK.CanCollide = true
  957. CHUNK.Anchored = false
  958. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  959. for i = 1, 25 do
  960. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really black",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  961. end
  962. local bv = Instance.new("BodyVelocity")
  963. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  964. bv.velocity = RootPart.CFrame.lookVector*400
  965. bv.Parent = CHUNK
  966. local HIT = CHUNK.Touched:Connect(function(hit)
  967. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  968. hit.Parent:BreakJoints()
  969. end
  970. end)
  971. CreateSound("138079201", CHUNK, 10, 1)
  972. Debris:AddItem(CHUNK,5)
  973. for i=0, 1, 0.1 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  981. end
  982. ATTACK = false
  983. Rooted = false
  984. if POWERLEVEL > 1 then
  985. POWERLEVEL = POWERLEVEL - 1
  986. end
  987. end
  988. end
  989.  
  990. function Boost()
  991. ATTACK = true
  992. Rooted = true
  993. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  994. for i = 1, 50 do
  995. Swait()
  996. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really black",VT(i/5,i/5,0))
  997. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really black",VT(i/5,i/5,0))
  998. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1005. end
  1006. POWERLEVEL = POWERLEVEL + 1
  1007. ATTACK = false
  1008. Rooted = false
  1009. end
  1010.  
  1011. function ResetPower()
  1012. ATTACK = true
  1013. Rooted = true
  1014. POWERLEVEL = 1
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. function MaxBoost()
  1020. ATTACK = true
  1021. Rooted = true
  1022. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1023. for i = 1, 50 do
  1024. Swait()
  1025. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really black",VT(i/5,i/5,0))
  1026. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really black",VT(i/5,i/5,0))
  1027. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1034. end
  1035. POWERLEVEL = POWERLEVEL + 15
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039.  
  1040. function XEvent()
  1041. if HITFLOOR ~= nil then
  1042. VALUE2 = false
  1043. CreateSound("907332670", Effects, 10, 1)
  1044. local POS = HITPOS
  1045. local FLOOR = HITFLOOR
  1046. local STARTPOS = RootPart.CFrame
  1047. ATTACK = true
  1048. Rooted = true
  1049. for i=0, 2, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1057. end
  1058. UNANCHOR = false
  1059. RootPart.Anchored = true
  1060. CreateSound("1295446488", Effects, 10, 1)
  1061. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1062. for i=0, 1, 0.1 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1070. end
  1071. CreateSound("289315275", Effects, 10, 1)
  1072. for i=0, 5, 0.1 / Animation_Speed do
  1073. Swait()
  1074. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1075. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL,POWERLEVEL,0))
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1082. end
  1083. CreateSound("260411131", Effects, 3, 1)
  1084. for i=0, 1, 0.1 / Animation_Speed do
  1085. Swait()
  1086. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1087. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1094. end
  1095. for i=0, 0.3, 0.1 / Animation_Speed do
  1096. Swait()
  1097. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1098. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1105. end
  1106. for i=0, 0.3, 0.1 / Animation_Speed do
  1107. Swait()
  1108. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1109. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1116. end
  1117. local BURNMARKS = {}
  1118. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "RAY", VT(0,0,0))
  1119. MakeForm(DEATHRAY1,"Cyl")
  1120. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "RAY", VT(0,0,0))
  1121. MakeForm(DEATHRAY2,"Cyl")
  1122. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1123. local AMOUNT = POWERLEVEL * 25
  1124. for i = 1, POWERLEVEL * 50 do
  1125. Swait()
  1126. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really black",VT(0,0,0))
  1127. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1128. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1129. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1130. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1131. table.insert(BURNMARKS,MARK)
  1132. MakeForm(MARK,"Cyl")
  1133. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1134. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1135. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1136. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1137. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1138. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1139. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1140. AMOUNT = AMOUNT - 1
  1141. end
  1142. local AMOUNT = POWERLEVEL * 25
  1143. for i = 1, POWERLEVEL * 50 do
  1144. Swait()
  1145. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1146. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1147. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1148. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1149. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1150. table.insert(BURNMARKS,MARK)
  1151. MakeForm(MARK,"Cyl")
  1152. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1153. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1154. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1155. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1156. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1157. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1158. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1159. AMOUNT = AMOUNT - 1
  1160. end
  1161. DEATHRAY1:remove()
  1162. DEATHRAY2:remove()
  1163. loopsound:remove()
  1164. for i=0, 1, 0.1 / Animation_Speed do
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1172. end
  1173. RootPart.CFrame = STARTPOS
  1174. for i=0, 0.1, 0.1 / Animation_Speed do
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1182. end
  1183. for i = 1, 10+(5*POWERLEVEL) do
  1184. Swait()
  1185. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1186. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1187. end
  1188. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1189. CreateSound("414517163", Effects, 10, 1)
  1190. IT("EchoSoundEffect",SOUND)
  1191. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1192. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1193. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1194. for i = 1, 25 do
  1195. Swait()
  1196. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1197. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1198. killnearest(POS,POWERLEVEL*100,500)
  1199. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1200. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1201. end
  1202. for i = 1, 50 do
  1203. Swait()
  1204. for e=1,#BURNMARKS do
  1205. if BURNMARKS[e]~=nil then
  1206. local Thing=BURNMARKS[e]
  1207. if Thing~=nil then
  1208. local Part=Thing
  1209. Part.Transparency = Part.Transparency + (1/50)
  1210. end
  1211. end
  1212. end
  1213. end
  1214. for e=1,#BURNMARKS do
  1215. if BURNMARKS[e]~=nil then
  1216. local Thing=BURNMARKS[e]
  1217. if Thing~=nil then
  1218. local Part=Thing
  1219. Part:remove()
  1220. end
  1221. end
  1222. end
  1223. ATTACK = false
  1224. Rooted = false
  1225. UNANCHOR = true
  1226. RootPart.Anchored = false
  1227. POWERLEVEL = 1
  1228. end
  1229. end
  1230.  
  1231. function Taunt()
  1232. ATTACK = true
  1233. Rooted = true
  1234. CreateSound("907330011", Head, 10, 1.1)
  1235. for i=0, 1, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243. end
  1244. for i=0, 2, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252. end
  1253. ATTACK = false
  1254. Rooted = false
  1255. end
  1256.  
  1257. function BreakLimit()
  1258. ATTACK = true
  1259. Rooted = false
  1260. UNANCHOR = false
  1261. RootPart.Anchored = true
  1262. for i=0, 5, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1271. end
  1272. CreateSound("1368598393", Effects, 10, 1)
  1273. for i=0, 2, 0.1 / Animation_Speed do
  1274. Swait()
  1275. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1276. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1277. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1278. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. end
  1285. CreateSound("1368583274", Effects, 10, 1)
  1286. for i=0, 6, 0.1 / Animation_Speed do
  1287. Swait()
  1288. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  1289. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  1290. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1291. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1292. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
  1293. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
  1294. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1300. end
  1301. CreateSound("907329532", Effects, 10, 1.1)
  1302. Swait(175)
  1303. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
  1304. CreateSound("1368605755", Effects, 10, 1)
  1305. CreateSound("1368637781", Effects, 10, 1)
  1306. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
  1307. LIMITBROKEN = true
  1308. for i=0, 1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
  1311. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1318. end
  1319. UNANCHOR = true
  1320. RootPart.Anchored = false
  1321. ATTACK = false
  1322. Rooted = false
  1323. end
  1324.  
  1325. -- LIMIT BROKEN
  1326.  
  1327. function RivalingOverthrower2()
  1328. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1329. local HITBODY = Mouse.Target.Parent
  1330. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1331. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1332. if TORS ~= nil and HUMAN ~= nil then
  1333. ATTACK = true
  1334. Rooted = false
  1335. VanishPlayer()
  1336. TORS.Anchored = true
  1337. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1338. CreateSound("260411131", RootPart, 3, 1)
  1339. for i = 1, 75 do
  1340. Swait()
  1341. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1342. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1343. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1344. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1345. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1346. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1347. end
  1348. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1349. Reappear()
  1350. CreateSound("1368583274", RightArm, 10, 1)
  1351. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1352. MakeForm(ORB,"Ball")
  1353. ORB.Color = C3(0,0,0)
  1354. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1355. for i=0, 4, 0.1 / Animation_Speed do
  1356. Swait()
  1357. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1358. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1359. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,-1,0))
  1360. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. end
  1368. for i = 1, 5 do
  1369. Swait()
  1370. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1371. ORB.Size = ORB.Size * 0.8
  1372. end
  1373. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,25,0))
  1374. MakeForm(BEAM,"Ball")
  1375. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
  1376. MakeForm(BEAM2,"Cyl")
  1377. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1378. ORB.Color = BRICKC("Really black").Color
  1379. for i = 1, 5 do
  1380. Swait()
  1381. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(2,2,0))
  1382. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1383. BEAM.Size = BEAM.Size + VT(2,0,2)
  1384. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1385. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1386. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1387. ORB.Size = ORB.Size * 1.3
  1388. end
  1389. CreateSound("1368605755", Effects, 10, 1)
  1390. HITBODY:BreakJoints()
  1391. TORS.Anchored = false
  1392. local POS = TORS.Position
  1393. for i = 1, 25 do
  1394. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1395. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1396. end
  1397. for i=0, 2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. killnearest(POS,15,700)
  1400. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(2,2,0))
  1401. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1402. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1403. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1404. RootPart.CFrame = CF(RootPart.Position,POS)
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1411. end
  1412. for i = 1, 5 do
  1413. Swait()
  1414. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1415. BEAM.Size = BEAM.Size - VT(2,0,2)
  1416. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1417. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1418. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1419. ORB.Size = ORB.Size * 0.8
  1420. end
  1421. turnto(POS)
  1422. ORB:remove()
  1423. BEAM:remove()
  1424. BEAM2:remove()
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428. end
  1429. end
  1430.  
  1431. function ChunkChuck2()
  1432. if HITFLOOR ~= nil then
  1433. ATTACK = true
  1434. Rooted = false
  1435. for i=0, 1, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1443. end
  1444. local DIST = (RootPart.Position - HITPOS).Magnitude
  1445. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1446. for i=0, 0.1, 0.1 / Animation_Speed do
  1447. Swait()
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1454. end
  1455. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1456. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1457. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1458. CHUNK.Color = HITFLOOR.Color
  1459. CHUNK.Material = HITFLOOR.Material
  1460. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1461. CreateSound("260411131", CHUNK, 10, 1)
  1462. CreateSound("289842971", Torso, 3, 1)
  1463. for i=0, 1, 0.1 / Animation_Speed do
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1471. end
  1472. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1473. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1474. repeat
  1475. Swait()
  1476. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1477. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1484. until HOLD == true
  1485. for i=0, 1, 0.1 / Animation_Speed do
  1486. Swait()
  1487. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1494. end
  1495. coroutine.resume(coroutine.create(function()
  1496. local COLLISION = false
  1497. CHUNK.CFrame = RootPart.CFrame
  1498. for i = 1, 300 do
  1499. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1500. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1501. local TRAIL = CHUNK:Clone()
  1502. TRAIL.CanCollide = false
  1503. TRAIL.Transparency = 0.9
  1504. TRAIL.Parent = Effects
  1505. TRAIL.CFrame = CHUNK.CFrame
  1506. coroutine.resume(coroutine.create(function()
  1507. for i = 1, 10 do
  1508. Swait()
  1509. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1510. end
  1511. TRAIL:remove()
  1512. end))
  1513. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1514. if HIT ~= nil then
  1515. COLLISION = true
  1516. break
  1517. end
  1518. end
  1519. CHUNK:remove()
  1520. if COLLISION == true then
  1521. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1522. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1523. end
  1524. end))
  1525. turnto(CHUNK.Position)
  1526. for i=0, 1, 0.1 / Animation_Speed do
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1534. end
  1535. ATTACK = false
  1536. Rooted = false
  1537. end
  1538. end
  1539.  
  1540. function XEvent2()
  1541. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1542. if FLOOR then
  1543. local BURNMARKS = {}
  1544. local POS = HITPOS
  1545. ATTACK = true
  1546. Rooted = false
  1547. local AMOUNT = 200
  1548. for i=0, 3, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. end
  1558. CreateSound("1368583274", Effects, 10, 0.5)
  1559. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1560. MakeForm(ORB,"Ball")
  1561. ORB.Color = C3(0,0,0)
  1562. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1563. for i=0, 12, 0.1 / Animation_Speed do
  1564. Swait()
  1565. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1566. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1567. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1568. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1569. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1576. end
  1577. for i = 1, 50 do
  1578. Swait()
  1579. ORB.Size = ORB.Size * 0.9
  1580. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1581. end
  1582. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
  1583. MakeForm(BEAM,"Ball")
  1584. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
  1585. MakeForm(BEAM2,"Cyl")
  1586. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1587. ORB.Color = BRICKC("Really black").Color
  1588. CreateSound("1368598393", Effects, 10, 0.3)
  1589. CreateSound("1368605755", Effects, 10, 0.3)
  1590. CreateSound("1368637781", Effects, 10, 0.3)
  1591. for i = 1, 10 do
  1592. local COLOR = C3(0,0,0)
  1593. ORB.Size = VT(10,10,10)
  1594. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1595. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(10,10,0))
  1596. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(20,20,0))
  1597. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1598. BEAM.Size = BEAM.Size + VT(4,0,4)
  1599. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1600. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1601. BEAM.Color = COLOR
  1602. ORB.Color = COLOR
  1603. BEAM2.Color = COLOR
  1604. end
  1605. for i = 1, 400 do
  1606. Swait()
  1607. local COLOR = C3(1,1,1)
  1608. BEAM.Color = COLOR
  1609. ORB.Color = COLOR
  1610. BEAM2.Color = COLOR
  1611. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1612. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1613. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1614. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1615. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1616. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1617. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
  1618. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1619. table.insert(BURNMARKS,MARK)
  1620. MakeForm(MARK,"Cyl")
  1621. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1622. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1623. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1624. AMOUNT = AMOUNT - 1
  1625. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1626. end
  1627. local AMOUNT = 200
  1628. for i = 1, 400 do
  1629. Swait()
  1630. local COLOR = C3(1,1,1)
  1631. BEAM.Color = COLOR
  1632. ORB.Color = COLOR
  1633. BEAM2.Color = COLOR
  1634. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1635. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1636. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1637. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1638. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1639. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1640. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
  1641. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1642. table.insert(BURNMARKS,MARK)
  1643. MakeForm(MARK,"Cyl")
  1644. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1645. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1646. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1647. AMOUNT = AMOUNT - 1
  1648. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1649. end
  1650. for i = 1, 40 do
  1651. Swait()
  1652. local COLOR = C3(0,0,0)
  1653. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1654. BEAM.Size = BEAM.Size - VT(2,0,2)
  1655. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1656. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1657. ORB.Size = ORB.Size * 0.9
  1658. BEAM.Color = COLOR
  1659. ORB.Color = COLOR
  1660. BEAM2.Color = COLOR
  1661. end
  1662. ORB:remove()
  1663. BEAM:remove()
  1664. BEAM2:remove()
  1665. CreateSound("1368583274", Effects, 10, 0.375)
  1666. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1667. MakeForm(ORB,"Ball")
  1668. ORB.Color = C3(0,0,0)
  1669. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1670. for i=0, 18, 0.1 / Animation_Speed do
  1671. Swait()
  1672. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1673. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1674. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1675. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
  1676. RootPart.CFrame = CF(RootPart.Position,POS)
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1683. end
  1684. for i = 1, 50 do
  1685. Swait()
  1686. ORB.Size = ORB.Size * 0.9
  1687. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1688. end
  1689. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
  1690. MakeForm(BEAM,"Ball")
  1691. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
  1692. MakeForm(BEAM2,"Cyl")
  1693. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1694. ORB.Color = BRICKC("Institutional white").Color
  1695. CreateSound("1368598393", Effects, 10, 1)
  1696. CreateSound("1368605755", Effects, 10, 1)
  1697. CreateSound("1368637781", Effects, 10, 1)
  1698. CreateSound("314970772", Effects, 10, 1)
  1699. for i = 1, 60 do
  1700. Swait()
  1701. MagicSphere(VT(0,0,0),25,CF(POS),"Really black",VT(15,15,15))
  1702. local COLOR = C3(0,0,0)
  1703. ORB.Size = VT(10,10,10)
  1704. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1705. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(10,10,0))
  1706. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(20,20,0))
  1707. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1708. BEAM.Size = BEAM.Size + VT(6,0,6)
  1709. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1710. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1711. BEAM.Color = COLOR
  1712. ORB.Color = COLOR
  1713. BEAM2.Color = COLOR
  1714. end
  1715. for _, c in pairs(workspace:GetChildren()) do
  1716. if c ~= Character then
  1717. if c.ClassName == "Model" then
  1718. c:BreakJoints()
  1719. for _, g in pairs(c:GetChildren()) do
  1720. if g ~= Character then
  1721. if g.ClassName == "Part" then
  1722. g.Anchored = false
  1723. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1724. end
  1725. end
  1726. end
  1727. elseif c.ClassName == "Folder" then
  1728. for _, g in pairs(c:GetChildren()) do
  1729. if g ~= Character then
  1730. if g.ClassName == "Part" then
  1731. g.Anchored = false
  1732. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1733. end
  1734. end
  1735. end
  1736. elseif c.ClassName == "Part" then
  1737. c.Anchored = false
  1738. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1739. end
  1740. end
  1741. end
  1742. for e=1,#BURNMARKS do
  1743. if BURNMARKS[e]~=nil then
  1744. local Thing=BURNMARKS[e]
  1745. if Thing~=nil then
  1746. local Part=Thing
  1747. Part:remove()
  1748. end
  1749. end
  1750. end
  1751. ORB:remove()
  1752. BEAM:remove()
  1753. BEAM2:remove()
  1754. Swait(100)
  1755. for i = 1, 60 do
  1756. Swait()
  1757. end
  1758. ATTACK = false
  1759. Rooted = false
  1760. end
  1761. end
  1762.  
  1763. --//=================================\\
  1764. --|| ASSIGN THINGS TO KEYS
  1765. --\\=================================//
  1766.  
  1767. function MouseDown(Mouse)
  1768. HOLD = true
  1769. if ATTACK == false then
  1770. end
  1771. end
  1772.  
  1773. function CastProperRay(StartPos, Vec, Length, Ignore)
  1774. local Direction = CFrame.new(StartPos, Vec).lookVector
  1775. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1776. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1777. return RayHit, RayPos, RayNormal
  1778. end
  1779.  
  1780. function MouseUp(Mouse)
  1781. HOLD = false
  1782. end
  1783.  
  1784. function KeyDown(Key)
  1785. KEYHOLD = true
  1786. if LIMITBROKEN == false then
  1787. if Key == "t" and ATTACK == false then
  1788. Taunt()
  1789. end
  1790.  
  1791. if Key == "z" and ATTACK == false then
  1792. Warp()
  1793. end
  1794.  
  1795. if Key == "b" and ATTACK == false then
  1796. RivalingOverthrower()
  1797. end
  1798.  
  1799. if Key == "c" and ATTACK == false then
  1800. ChunkChuck()
  1801. end
  1802.  
  1803. if Key == "v" and ATTACK == false then
  1804. if POWERLEVEL < math.huge then
  1805. Boost()
  1806. end
  1807. end
  1808.  
  1809. if Key == "p" and ATTACK == false then
  1810. if POWERLEVEL < math.huge then
  1811. MaxBoost()
  1812. end
  1813. end
  1814.  
  1815. if Key == "l" and ATTACK == false then
  1816. if POWERLEVEL < math.huge then
  1817. ResetPower()
  1818. end
  1819. end
  1820.  
  1821. if Key == "q" and ATTACK == false then
  1822. BreakLimit()
  1823. end
  1824.  
  1825. if Key == "x" and ATTACK == false then
  1826. XEvent()
  1827. end
  1828. else
  1829. if Key == "b" and ATTACK == false then
  1830. RivalingOverthrower2()
  1831. end
  1832.  
  1833. if Key == "c" and ATTACK == false then
  1834. ChunkChuck2()
  1835. end
  1836.  
  1837. if Key == "x" and ATTACK == false then
  1838. XEvent2()
  1839. end
  1840.  
  1841. if Key == "q" and ATTACK == false then
  1842. LIMITBROKEN = false
  1843. POWERLEVEL = 1
  1844. end
  1845.  
  1846. if Key == "w" and ATTACK == false then
  1847. FLIGHT = true
  1848. repeat
  1849. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1850. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1851. Swait()
  1852. until KEYHOLD == false
  1853. FLIGHT = false
  1854. end
  1855. if Key == "s" and ATTACK == false then
  1856. FLIGHT = true
  1857. repeat
  1858. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1859. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1860. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1861. Swait()
  1862. until KEYHOLD == false
  1863. FLIGHT = false
  1864. end
  1865. if Key == "a" and ATTACK == false then
  1866. FLIGHT = true
  1867. repeat
  1868. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1869. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1870. Swait()
  1871. until KEYHOLD == false
  1872. FLIGHT = false
  1873. end
  1874. if Key == "d" and ATTACK == false then
  1875. FLIGHT = true
  1876. repeat
  1877. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1878. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1879. Swait()
  1880. until KEYHOLD == false
  1881. FLIGHT = false
  1882. end
  1883. end
  1884. end
  1885.  
  1886. function KeyUp(Key)
  1887. KEYHOLD = false
  1888. end
  1889.  
  1890. Mouse.Button1Down:connect(function(NEWKEY)
  1891. MouseDown(NEWKEY)
  1892. end)
  1893. Mouse.Button1Up:connect(function(NEWKEY)
  1894. MouseUp(NEWKEY)
  1895. end)
  1896. Mouse.KeyDown:connect(function(NEWKEY)
  1897. KeyDown(NEWKEY)
  1898. end)
  1899. Mouse.KeyUp:connect(function(NEWKEY)
  1900. KeyUp(NEWKEY)
  1901. end)
  1902.  
  1903. --//=================================\\
  1904. --\\=================================//
  1905.  
  1906.  
  1907. function unanchor()
  1908. if UNANCHOR == true then
  1909. g = Character:GetChildren()
  1910. for i = 1, #g do
  1911. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1912. g[i].Anchored = false
  1913. end
  1914. if g[i].ClassName == "Accessory" then
  1915. g[i].Handle.Anchored = false
  1916. end
  1917. end
  1918. if LIMITBROKEN == false then
  1919. RootPart.Anchored = false
  1920. end
  1921. end
  1922. end
  1923.  
  1924.  
  1925. --//=================================\\
  1926. --|| WRAP THE WHOLE SCRIPT UP
  1927. --\\=================================//
  1928.  
  1929. Humanoid.Changed:connect(function(Jump)
  1930. if Jump == "Jump" and (Disable_Jump == true) then
  1931. Humanoid.Jump = false
  1932. end
  1933. end)
  1934.  
  1935. Speed = 12
  1936. Humanoid.JumpPower = 200
  1937.  
  1938. local FF = IT("ForceField",Character)
  1939. FF.Visible = false
  1940.  
  1941. while true do
  1942. Swait()
  1943. ANIMATE.Parent = nil
  1944. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1945. IDLEANIMATION:Play()
  1946. SINE = SINE + CHANGE
  1947. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1948. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1949. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1950. if LIMITBROKEN == false then
  1951. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1952. if HITFLOOR ~= nil then
  1953. if HITFLOOR.CanCollide == false then
  1954. HITFLOOR = nil
  1955. end
  1956. end
  1957. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1958. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1959. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1960. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1961. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1962. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1963. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1964. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1965. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1966. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1967. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1968. end
  1969. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1970. ANIM = "Jump"
  1971. if ATTACK == false then
  1972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1978. end
  1979. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1980. ANIM = "Fall"
  1981. if ATTACK == false then
  1982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1988. end
  1989. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1990. if ANIM == "Fall" then
  1991. Rooted = true
  1992. CreateSound("289842971", Torso, 3, 1)
  1993. Humanoid.WalkSpeed = 0
  1994. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1995. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1996. for i=0, 1, 0.1 / Animation_Speed do
  1997. Swait()
  1998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2002. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2004. end
  2005. Rooted = false
  2006. end
  2007. ANIM = "Idle"
  2008. if ATTACK == false then
  2009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2015. end
  2016. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2017. if ANIM == "Fall" then
  2018. Rooted = true
  2019. CreateSound("289842971", Torso, 3, 1)
  2020. Humanoid.WalkSpeed = 0
  2021. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2022. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2023. for i=0, 1, 0.1 / Animation_Speed do
  2024. Swait()
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2031. end
  2032. Rooted = false
  2033. end
  2034. ANIM = "Walk"
  2035. WALK = WALK + 1 / Animation_Speed
  2036. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2037. WALK = 0
  2038. if WALKINGANIM == true then
  2039. WALKINGANIM = false
  2040. elseif WALKINGANIM == false then
  2041. WALKINGANIM = true
  2042. end
  2043. end
  2044. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2045. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2046. if ATTACK == false then
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2053. end
  2054. end
  2055. if ATTACK == false and POWERLEVEL > 2 then
  2056. killnearest(Torso.Position,POWERLEVEL*2,15)
  2057. end
  2058. if sick.SoundId ~= "rbxassetid://1375384985" then
  2059. sick.SoundId = "rbxassetid://1375384985"
  2060. sick.Volume = 5
  2061. sick:Play()
  2062. end
  2063. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2064. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2065. else
  2066. VALUE2 = false
  2067. if ATTACK == false and POWERLEVEL > 2 then
  2068. killnearest(Torso.Position,15,15)
  2069. end
  2070. local RANDOM = MRANDOM(1,4)
  2071. if MRANDOM(1,5) == 1 then
  2072. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,-1,0)*RANDOM)
  2073. end
  2074. if MRANDOM(1,5) == 1 then
  2075. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,-1,0)*RANDOM)
  2076. end
  2077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2081. POWERLEVEL = 100
  2082. RootPart.Anchored = true
  2083. if FLIGHT == false then
  2084. ANIM = "Levitate"
  2085. if ATTACK == false then
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2092. end
  2093. else
  2094. ANIM = "Fly"
  2095. if ATTACK == false then
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2102. end
  2103. end
  2104. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2105. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2106. if sick.SoundId ~= "rbxassetid://1100698694" then
  2107. sick.SoundId = "rbxassetid://1100698694"
  2108. sick.Volume = 5
  2109. sick:Play()
  2110. sick.Pitch = 1
  2111. end
  2112. end
  2113. unanchor()
  2114. Humanoid.MaxHealth = "inf"
  2115. Humanoid.Health = "inf"
  2116. if Rooted == false then
  2117. Disable_Jump = false
  2118. if ANIM == "Jump" or ANIM == "Fall" then
  2119. Humanoid.WalkSpeed = Speed*3
  2120. else
  2121. Humanoid.WalkSpeed = Speed
  2122. end
  2123. elseif Rooted == true then
  2124. Disable_Jump = true
  2125. Humanoid.WalkSpeed = 0
  2126. end
  2127. q = Character:GetChildren()
  2128. for u = 1, #q do
  2129. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2130. if q[u].Handle:FindFirstChild("PE") == nil then
  2131. particles(q[u].Handle)
  2132. elseif q[u].Handle:FindFirstChild("PE") then
  2133. if LIMITBROKEN == false then
  2134. local EyeSizes={
  2135. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2136. NumberSequenceKeypoint.new(1,0,0)
  2137. }
  2138. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2139. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2140. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2141. else
  2142. local EyeSizes={
  2143. NumberSequenceKeypoint.new(0,4,0),
  2144. NumberSequenceKeypoint.new(1,0,0)
  2145. }
  2146. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2147. q[u].Handle.PE.Speed = NumberRange.new(25)
  2148. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2149. end
  2150. end
  2151. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2152. if q[u]:FindFirstChild("PE") == nil then
  2153. particles(q[u])
  2154. elseif q[u]:FindFirstChild("PE") then
  2155. if LIMITBROKEN == false then
  2156. local EyeSizes={
  2157. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2158. NumberSequenceKeypoint.new(1,0,0)
  2159. }
  2160. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2161. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2162. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2163. else
  2164. local EyeSizes={
  2165. NumberSequenceKeypoint.new(0,4,0),
  2166. NumberSequenceKeypoint.new(1,0,0)
  2167. }
  2168. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2169. q[u].PE.Speed = NumberRange.new(25)
  2170. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2171. end
  2172. end
  2173. end
  2174. end
  2175. script.Parent = PlayerGui
  2176. if VALUE2 == false then
  2177. if HITFLOOR ~= nil then
  2178. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2179. end
  2180. Speed = 12
  2181. Character.Parent = workspace
  2182. Weapon.Parent = Character
  2183. elseif VALUE2 == true then
  2184. Speed = 45
  2185. Character.Parent = Cam
  2186. Weapon.Parent = workspace
  2187. end
  2188. Effects.Parent = Weapon
  2189. FF.Parent = Character
  2190. local MATHS = {"0","1"}
  2191. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2192. Humanoid.PlatformStand = false
  2193. sick.Parent = Character
  2194. end
  2195.  
  2196. --//=================================\\
  2197. --\\=================================//
  2198.  
  2199.  
  2200. --//====================================================\\--
  2201. --|| END OF SCRIPT
  2202. --\\====================================================//--
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