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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local RoCitizen = library:CreateWindow({
- text = "RoCitizen"
- })
- local Speed = library:CreateWindow({
- text = "Speed"
- })
- local Teleports = library:CreateWindow({
- text = "Teleports"
- })
- local Btools = library:CreateWindow({
- text = "Btools"
- })
- local credits = library:CreateWindow({text='Credits'})
- credits:AddLabel("Credits:\nSkiddieWilly#0846: Dev\nwally: UI\n")
- RoCitizen:AddButton("GunMod (AK-47)",function()
- mod = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates)
- mod["Firerate"]=-99
- mod["CurrentAmmo"]=math.huge
- mod["Spread"]=0
- mod["Damage"]=9999999999
- mod["MaxAmmo"]=math.huge
- end)
- RoCitizen:AddButton("GunMod(M9)",function()
- mod = require(game.Players.LocalPlayer.Backpack["M9"].GunStates)
- mod["Firerate"]=-99
- mod["CurrentAmmo"]=math.huge
- mod["Spread"]=0
- mod["Damage"]=9999999999
- mod["AutoFire"]=true
- mod["MaxAmmo"]=math.huge
- end)
- RoCitizen:AddButton("GunMod(Remington 870)",function()
- mod = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates)
- mod["Damage"]=999
- mod["MaxAmmo"]=math.huge
- mod["StoredAmmo"]=math.huge
- mod["FireRate"]=0
- mod["AmmoPerClip"]=math.huge
- mod["Range"]=5000
- mod["ReloadTime"]=0
- mod["Bullets"]=10
- mod["AutoFire"]=true
- end)
- RoCitizen:AddButton("GiveGuns",function()
- local weapons = {"Remington 870", "M9", "AK-47", "M4A1", "Riot Shield"}
- for i, v in pairs(game.Workspace["Prison_ITEMS"].giver:GetChildren()) do
- for j, k in pairs(weapons) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end
- end
- end)
- Speed:AddBox("WalkSpeed", function(object, focus)
- if focus then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(object.Text) or 16
- end
- end)
- Teleports:AddButton("Police Guns", function()
- local Players = game:GetService('Players').LocalPlayer
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(823.351257, 99.9900055, 2254.53394))
- end)
- Teleports:AddButton("Police Garage", function()
- local Players = game:GetService('Players').LocalPlayer
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(618.037659, 98.2000275, 2497.46289))
- end)
- Teleports:AddButton("City", function()
- local Players = game:GetService('Players').LocalPlayer
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-529.112183, 54.5750389, 1780.46326))
- end)
- Teleports:AddButton("CrimBase",function()
- local Players = game:GetService('Players').LocalPlayer
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-943.077332, 94.1287842, 2057.36841))
- end)
- Teleports:AddButton("CrimCar",function()
- local Players = game:GetService('Players').LocalPlayer
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-910.733093, 95.1273117, 2138.47363))
- end)
- Btools:AddButton("Btools",function()
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Clone"
- tool2.BinType = "GameTool"
- tool3.BinType = "Hammer"
- tool4.BinType = "Script"
- tool5.BinType = "Grab"
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- -- Rainbow Gui
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