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  1. Version: 4005
  2.  
  3. Game Lobby
  4. WoL
  5.  
  6. gorash|0 credits|Rules|Guide|Blog|Forum|Report Bug|Log Out
  7.  
  8. Throne
  9. Kingdom
  10. News
  11.  
  12. Explore
  13. Growth
  14. Sciences
  15. Military
  16. Wizards
  17.  
  18. Mystics
  19. Thievery
  20. War Room
  21. Aid
  22. Dragons
  23.  
  24. Mail
  25. Forum
  26. War Forum
  27. Kingdom Chat
  28.  
  29. Politics
  30. Rankings
  31.  
  32. Preferences
  33. Gift Credits
  34. Taunts
  35.  
  36. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  37. 10,224 1,783 67,956 7,216 224,299 1,892 118.551
  38. - - - - - - -
  39. 10,224 1,783 67,956 7,216 224,299 1,892 118.551
  40. Thievery
  41.  
  42. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  43. Early indications show that our operation was a success.
  44. Our thieves listen in on a report from the Military Elders of The Red Pony (8:8)...
  45. Military Affairs of The Red Pony
  46.  
  47. Lord M A X I M U S the Blessed, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  48. Our Generals' current activities and our military strength is detailed below.
  49. Wage Rate
  50.  
  51. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  52.  
  53. At this time, approximately 60.9% of our maximum population is allocated to non-peasant roles. Our wage rate is 169.9% of normal levels, and our military is functioning at 118.1% efficiency.
  54. Military Strength
  55.  
  56. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  57. Offensive Military Effectiveness 127.4%
  58. Defensive Military Effectiveness 83.9%
  59. Net Offensive Points at Home 2,098
  60. Net Defensive Points at Home 21,343
  61. Army Availability
  62. Standing Army Army #1
  63. (7.58 days left)
  64. Generals 1 5
  65. Soldiers 0 13
  66. Goblins 0 808
  67. Trolls 6,237 -
  68. Ogres 191 9,961
  69. War Horses 0 5,385
  70. Captured Land - 101
  71. Military Training Estimates
  72.  
  73. Lord M A X I M U S the Blessed, the table below shows our training estimates for the next 24 days.
  74. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  75. Goblins
  76. Trolls
  77. Ogres 45 9 11 10 10 10 7 10 11 10 8 7 8 9
  78. Thieves
  79. Number of thieves 1,654 (0.874 per acre)
  80. Stealth 50%
  81. Current kingdom is DIE WAR DIE (8:8)
  82. Kingdom: Island:
  83. Select province:
  84. Select operation:
  85. Number of thieves to send:
  86.  
  87. Note the following:
  88.  
  89. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
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