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Oct 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. -- This script has been converted to FE by iPxter
  10.  
  11.  
  12. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  13. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  14. do
  15. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  16. script.Parent = Player.Character
  17.  
  18. --RemoteEvent for communicating
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput_Event"
  21.  
  22. --Fake event to make stuff like Mouse.KeyDown work
  23. local function fakeEvent()
  24. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  25. t.connect = t.Connect
  26. return t
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  31. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  32. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  33. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  34. end}
  35. --Merged 2 functions into one by checking amount of arguments
  36. CAS.UnbindAction = CAS.BindAction
  37.  
  38. --This function will trigger the events that have been :Connect()'ed
  39. local function te(self,ev,...)
  40. local t = m[ev]
  41. if t and t._fakeEvent and t.Function then
  42. t.Function(...)
  43. end
  44. end
  45. m.TrigEvent = te
  46. UIS.TrigEvent = te
  47.  
  48. Event.OnServerEvent:Connect(function(plr,io)
  49. if plr~=Player then return end
  50. if io.isMouse then
  51. m.Target = io.Target
  52. m.Hit = io.Hit
  53. else
  54. local b = io.UserInputState == Enum.UserInputState.Begin
  55. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  56. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  57. end
  58. for _,t in pairs(CAS.Actions) do
  59. for _,k in pairs(t.Keys) do
  60. if k==io.KeyCode then
  61. t.Function(t.Name,io.UserInputState,io)
  62. end
  63. end
  64. end
  65. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67. end
  68. end)
  69. Event.Parent = NLS([==[
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Event = script:WaitForChild("UserInput_Event")
  72.  
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81.  
  82. local Mouse = Player:GetMouse()
  83. local h,t
  84. --Give the server mouse data 30 times every second, but only if the values changed
  85. --If player is not moving their mouse, client won't fire events
  86. while wait(1/30) do
  87. if h~=Mouse.Hit or t~=Mouse.Target then
  88. h,t=Mouse.Hit,Mouse.Target
  89. Event:FireServer({isMouse=true,Target=t,Hit=h})
  90. end
  91. end]==],Player.Character)
  92. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  93. end
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = Instance.new("Sound",Character)
  115. sick.SoundId = "rbxassetid://1239113946"
  116. sick.Looped = true
  117. sick.Pitch = 1
  118. sick.Volume = 1
  119. sick:Play()
  120. local sick2 = Instance.new("Sound",Character)
  121. sick2.SoundId = "rbxassetid://1149909908"
  122. sick2.Looped = true
  123. sick2.Pitch = 1
  124. sick2.Volume = 10
  125. Humanoid.DisplayDistanceType = "None"
  126. Player:ClearCharacterAppearance()
  127.  
  128. IT = Instance.new
  129. CF = CFrame.new
  130. VT = Vector3.new
  131. RAD = math.rad
  132. C3 = Color3.new
  133. UD2 = UDim2.new
  134. BRICKC = BrickColor.new
  135. ANGLES = CFrame.Angles
  136. EULER = CFrame.fromEulerAnglesXYZ
  137. COS = math.cos
  138. ACOS = math.acos
  139. SIN = math.sin
  140. ASIN = math.asin
  141. ABS = math.abs
  142. MRANDOM = math.random
  143. FLOOR = math.floor
  144.  
  145. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  146. local NEWMESH = IT(MESH)
  147. if MESH == "SpecialMesh" then
  148. NEWMESH.MeshType = MESHTYPE
  149. if MESHID ~= "nil" and MESHID ~= "" then
  150. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  151. end
  152. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  153. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  154. end
  155. end
  156. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  157. NEWMESH.Scale = SCALE
  158. NEWMESH.Parent = PARENT
  159. return NEWMESH
  160. end
  161.  
  162. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  163. local NEWPART = IT("Part")
  164. NEWPART.formFactor = FORMFACTOR
  165. NEWPART.Reflectance = REFLECTANCE
  166. NEWPART.Transparency = TRANSPARENCY
  167. NEWPART.CanCollide = false
  168. NEWPART.Locked = true
  169. NEWPART.Anchored = true
  170. if ANCHOR == false then
  171. NEWPART.Anchored = false
  172. end
  173. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  174. NEWPART.Name = NAME
  175. NEWPART.Size = SIZE
  176. NEWPART.Position = Torso.Position
  177. NEWPART.Material = MATERIAL
  178. NEWPART:BreakJoints()
  179. NEWPART.Parent = PARENT
  180. return NEWPART
  181. end
  182.  
  183. local naeeym2 = Instance.new("BillboardGui",Character)
  184. naeeym2.AlwaysOnTop = true
  185. naeeym2.Size = UDim2.new(5,35,5,35)
  186. naeeym2.StudsOffset = Vector3.new(0,1,0)
  187. naeeym2.Adornee = Character.Head
  188. naeeym2.Name = "Name"
  189. naeeym2.PlayerToHideFrom = Player
  190. local tecks2 = Instance.new("TextLabel",naeeym2)
  191. tecks2.BackgroundTransparency = 1
  192. tecks2.TextScaled = true
  193. tecks2.BorderSizePixel = 0
  194. tecks2.Text = Player.Name..", Ravager from another world"
  195. tecks2.Font = "SciFi"
  196. tecks2.TextSize = 30
  197. tecks2.TextStrokeTransparency = 0
  198. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  199. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  200. tecks2.Size = UDim2.new(1,0,0.5,0)
  201. tecks2.Parent = naeeym2
  202.  
  203. --//=================================\\
  204. --|| CUSTOMIZATION
  205. --\\=================================//
  206.  
  207. Class_Name = "Ravager.exe"
  208. Weapon_Name = "Add-ons"
  209.  
  210. Custom_Colors = {
  211. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  212. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  213.  
  214. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  215. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  216. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  217. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  218. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  219.  
  220. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  221. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  222. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  223. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  224. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  225. }
  226.  
  227.  
  228. Player_Size = 1 --Size of the player.
  229. Animation_Speed = 3
  230. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  231.  
  232. local Speed = 35
  233. local Effects2 = {}
  234.  
  235. --//=================================\\
  236. --|| END OF CUSTOMIZATION
  237. --\\=================================//
  238.  
  239. local function weldBetween(a, b)
  240. local weldd = Instance.new("ManualWeld")
  241. weldd.Part0 = a
  242. weldd.Part1 = b
  243. weldd.C0 = CFrame.new()
  244. weldd.C1 = b.CFrame:inverse() * a.CFrame
  245. weldd.Parent = a
  246. return weldd
  247. end
  248.  
  249. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  250. local acs = Instance.new("Part")
  251. acs.CanCollide = false
  252. acs.Anchored = false
  253. acs.Size = Vector3.new(0,0,0)
  254. acs.CFrame = attachmentpart.CFrame
  255. acs.Parent = attachmentpart
  256. acs.BrickColor = color
  257. local meshs = Instance.new("SpecialMesh")
  258. meshs.MeshId = mesh
  259. meshs.TextureId = texture
  260. meshs.Parent = acs
  261. meshs.Scale = scale
  262. meshs.Offset = offset
  263. weldBetween(attachmentpart,acs)
  264. end
  265.  
  266. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  267. if TYPE == "Gem" then
  268. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  269. acs.Anchored = false
  270. acs.CanCollide = false
  271. acs.CFrame = PART.CFrame
  272. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  273. weldBetween(PART,acs)
  274. elseif TYPE == "Skull" then
  275. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  276. acs.Anchored = false
  277. acs.CanCollide = false
  278. acs.CFrame = PART.CFrame
  279. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  280. weldBetween(PART,acs)
  281. elseif TYPE == "Eye" then
  282. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  283. acs.Anchored = false
  284. acs.CanCollide = false
  285. acs.CFrame = PART.CFrame
  286. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  287. weldBetween(PART,acs)
  288. end
  289. end
  290.  
  291. createaccessory(Head,"http://www.roblox.com/asset/?id=124631026","http://www.roblox.com/asset/?id=191022123",VT(2,2,2),VT(0,-1,0.04),BRICKC"Pearl")
  292.  
  293. --//=================================\\
  294. --|| USEFUL VALUES
  295. --\\=================================//
  296.  
  297. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  298. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  299. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  300. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  301. local CO1 = 0
  302. local CO2 = 0
  303. local CO3 = 0
  304. local CO4 = 0
  305. local CHANGEDEFENSE = 0
  306. local CHANGEDAMAGE = 0
  307. local CHANGEMOVEMENT = 0
  308. local ANIM = "Idle"
  309. local ATTACK = false
  310. local EQUIPPED = false
  311. local HOLD = false
  312. local COMBO = 1
  313. local LASTPOINT = nil
  314. local BLCF = nil
  315. local SCFR = nil
  316. local KEYHOLD = false
  317. local STAGGERHITANIM = false
  318. local STAGGERANIM = false
  319. local STUNANIM = false
  320. local CRITCHANCENUMBER = 0
  321. local IDLENUMBER = 0
  322. local DONUMBER = 0
  323. local HANDIDLE = false
  324. local Rooted = false
  325. local SINE = 0
  326. local CHANGE = 2 / Animation_Speed
  327. local WALKINGANIM = false
  328. local WALK = 0
  329. local DANCE = false
  330. local DISABLEJUMPING = false
  331. local ROBLOXIDLEANIMATION = IT("Animation")
  332. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  333. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  334. --ROBLOXIDLEANIMATION.Parent = Humanoid
  335. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  336. WEAPONGUI.Name = "Weapon GUI"
  337. local Weapon = IT("Model")
  338. Weapon.Name = Weapon_Name
  339. local Effects = IT("Folder", Weapon)
  340. Effects.Name = "Effects"
  341. local Bombs = IT("Folder", Weapon)
  342. Bombs.Name = "BombsHolder"
  343. local ANIMATOR = Humanoid.Animator
  344. local ANIMATE = Character.Animate
  345. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  346. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  347. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  348. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  349. local UNANCHOR = true
  350. local MAGICPARTICLE = "655109389"
  351.  
  352. local SKILLTEXTCOLOR = C3(0,0,0)
  353.  
  354. --//=================================\\
  355. --\\=================================//
  356.  
  357.  
  358. --//=================================\\
  359. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  360. --\\=================================//
  361.  
  362. ArtificialHB = Instance.new("BindableEvent", script)
  363. ArtificialHB.Name = "ArtificialHB"
  364.  
  365. script:WaitForChild("ArtificialHB")
  366.  
  367. frame = Frame_Speed
  368. tf = 0
  369. allowframeloss = false
  370. tossremainder = false
  371. lastframe = tick()
  372. script.ArtificialHB:Fire()
  373.  
  374. game:GetService("RunService").Heartbeat:connect(function(s, p)
  375. tf = tf + s
  376. if tf >= frame then
  377. if allowframeloss then
  378. script.ArtificialHB:Fire()
  379. lastframe = tick()
  380. else
  381. for i = 1, math.floor(tf / frame) do
  382. script.ArtificialHB:Fire()
  383. end
  384. lastframe = tick()
  385. end
  386. if tossremainder then
  387. tf = 0
  388. else
  389. tf = tf - frame * math.floor(tf / frame)
  390. end
  391. end
  392. end)
  393.  
  394. --//=================================\\
  395. --\\=================================//
  396.  
  397.  
  398.  
  399.  
  400.  
  401. --//=================================\\
  402. --|| SOME FUNCTIONS
  403. --\\=================================//
  404.  
  405. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  406. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  407. end
  408.  
  409. function PositiveAngle(NUMBER)
  410. if NUMBER >= 0 then
  411. NUMBER = 0
  412. end
  413. return NUMBER
  414. end
  415.  
  416. function NegativeAngle(NUMBER)
  417. if NUMBER <= 0 then
  418. NUMBER = 0
  419. end
  420. return NUMBER
  421. end
  422.  
  423. function Swait(NUMBER)
  424. if NUMBER == 0 or NUMBER == nil then
  425. ArtificialHB.Event:wait()
  426. else
  427. for i = 1, NUMBER do
  428. ArtificialHB.Event:wait()
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionFromCFrame(cf)
  434. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  435. local trace = m00 + m11 + m22
  436. if trace > 0 then
  437. local s = math.sqrt(1 + trace)
  438. local recip = 0.5 / s
  439. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  440. else
  441. local i = 0
  442. if m11 > m00 then
  443. i = 1
  444. end
  445. if m22 > (i == 0 and m00 or m11) then
  446. i = 2
  447. end
  448. if i == 0 then
  449. local s = math.sqrt(m00 - m11 - m22 + 1)
  450. local recip = 0.5 / s
  451. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  452. elseif i == 1 then
  453. local s = math.sqrt(m11 - m22 - m00 + 1)
  454. local recip = 0.5 / s
  455. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  456. elseif i == 2 then
  457. local s = math.sqrt(m22 - m00 - m11 + 1)
  458. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  459. end
  460. end
  461. end
  462.  
  463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  464. local xs, ys, zs = x + x, y + y, z + z
  465. local wx, wy, wz = w * xs, w * ys, w * zs
  466. local xx = x * xs
  467. local xy = x * ys
  468. local xz = x * zs
  469. local yy = y * ys
  470. local yz = y * zs
  471. local zz = z * zs
  472. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  473. end
  474.  
  475. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  476. local fp=IT("Part")
  477. fp.formFactor=formfactor
  478. fp.Parent=parent
  479. fp.Reflectance=reflectance
  480. fp.Transparency=transparency
  481. fp.CanCollide=false
  482. fp.Locked=true
  483. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  484. fp.Name=name
  485. fp.Size=size
  486. fp.Position=Character.Torso.Position
  487. NoOutlines(fp)
  488. fp.Material=material
  489. fp:BreakJoints()
  490. return fp
  491. end
  492.  
  493. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  494. local mesh=IT(Mesh)
  495. mesh.Parent=part
  496. if Mesh=="SpecialMesh" then
  497. mesh.MeshType=meshtype
  498. mesh.MeshId=meshid
  499. end
  500. mesh.Offset=offset
  501. mesh.Scale=scale
  502. return mesh
  503. end
  504.  
  505. function QuaternionSlerp(a, b, t)
  506. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  507. local startInterp, finishInterp;
  508. if cosTheta >= 0.0001 then
  509. if (1 - cosTheta) > 0.0001 then
  510. local theta = ACOS(cosTheta)
  511. local invSinTheta = 1 / SIN(theta)
  512. startInterp = SIN((1 - t) * theta) * invSinTheta
  513. finishInterp = SIN(t * theta) * invSinTheta
  514. else
  515. startInterp = 1 - t
  516. finishInterp = t
  517. end
  518. else
  519. if (1 + cosTheta) > 0.0001 then
  520. local theta = ACOS(-cosTheta)
  521. local invSinTheta = 1 / SIN(theta)
  522. startInterp = SIN((t - 1) * theta) * invSinTheta
  523. finishInterp = SIN(t * theta) * invSinTheta
  524. else
  525. startInterp = t - 1
  526. finishInterp = t
  527. end
  528. end
  529. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  530. end
  531.  
  532. function Clerp(a, b, t)
  533. local qa = {QuaternionFromCFrame(a)}
  534. local qb = {QuaternionFromCFrame(b)}
  535. local ax, ay, az = a.x, a.y, a.z
  536. local bx, by, bz = b.x, b.y, b.z
  537. local _t = 1 - t
  538. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  539. end
  540.  
  541. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  542. local frame = IT("Frame")
  543. frame.BackgroundTransparency = TRANSPARENCY
  544. frame.BorderSizePixel = BORDERSIZEPIXEL
  545. frame.Position = POSITION
  546. frame.Size = SIZE
  547. frame.BackgroundColor3 = COLOR
  548. frame.BorderColor3 = BORDERCOLOR
  549. frame.Name = NAME
  550. frame.Parent = PARENT
  551. return frame
  552. end
  553.  
  554. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  555. local label = IT("TextLabel")
  556. label.BackgroundTransparency = 1
  557. label.Size = UD2(1, 0, 1, 0)
  558. label.Position = UD2(0, 0, 0, 0)
  559. label.TextColor3 = TEXTCOLOR
  560. label.TextStrokeTransparency = STROKETRANSPARENCY
  561. label.TextTransparency = TRANSPARENCY
  562. label.FontSize = TEXTFONTSIZE
  563. label.Font = TEXTFONT
  564. label.BorderSizePixel = BORDERSIZEPIXEL
  565. label.TextScaled = false
  566. label.Text = TEXT
  567. label.Name = NAME
  568. label.Parent = PARENT
  569. return label
  570. end
  571.  
  572. function NoOutlines(PART)
  573. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  574. end
  575.  
  576.  
  577. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  578. local NEWWELD = IT(TYPE)
  579. NEWWELD.Part0 = PART0
  580. NEWWELD.Part1 = PART1
  581. NEWWELD.C0 = C0
  582. NEWWELD.C1 = C1
  583. NEWWELD.Parent = PARENT
  584. return NEWWELD
  585. end
  586.  
  587. function CreateSound(ID, PARENT, VOLUME, PITCH)
  588. local NEWSOUND = nil
  589. coroutine.resume(coroutine.create(function()
  590. NEWSOUND = IT("Sound", PARENT)
  591. NEWSOUND.Volume = VOLUME
  592. NEWSOUND.Pitch = PITCH
  593. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  594. Swait()
  595. NEWSOUND:play()
  596. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  597. end))
  598. return NEWSOUND
  599. end
  600.  
  601. function CFrameFromTopBack(at, top, back)
  602. local right = top:Cross(back)
  603. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  604. end
  605.  
  606. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  611. mesh.Scale = VT(size,size,size)
  612. mesh.Offset = VT(0,0,-size/8)
  613. wave.CFrame = cframe
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, waitt do
  616. Swait()
  617. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  618. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  619. if doesrotate == true then
  620. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  621. end
  622. wave.Transparency = wave.Transparency + (0.5/waitt)
  623. if wave.Transparency > 0.99 then
  624. wave:remove()
  625. end
  626. end
  627. end))
  628. end
  629.  
  630. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  631. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  632. local mesh = IT("SpecialMesh",wave)
  633. mesh.MeshType = "FileMesh"
  634. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  635. mesh.Scale = VT(size,size,size)
  636. wave.CFrame = cframe
  637. coroutine.resume(coroutine.create(function(PART)
  638. for i = 1, waitt do
  639. Swait()
  640. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  641. if doesrotate == true then
  642. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  643. end
  644. wave.Transparency = wave.Transparency + (0.5/waitt)
  645. if wave.Transparency > 0.99 then
  646. wave:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  653. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  654. local mesh = IT("SpecialMesh",wave)
  655. mesh.MeshType = "FileMesh"
  656. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  657. mesh.Scale = VT(size,size,size)
  658. wave.CFrame = cframe
  659. coroutine.resume(coroutine.create(function(PART)
  660. for i = 1, waitt do
  661. Swait()
  662. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  663. if doesrotate == true then
  664. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  665. end
  666. wave.Transparency = wave.Transparency + (0.5/waitt)
  667. if wave.Transparency > 0.99 then
  668. wave:remove()
  669. end
  670. end
  671. end))
  672. end
  673.  
  674. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  675. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  676. local mesh = IT("SpecialMesh",wave)
  677. mesh.MeshType = "FileMesh"
  678. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  679. mesh.Scale = VT(size,size,size)
  680. mesh.Offset = VT(0,0,0)
  681. wave.CFrame = cframe
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, waitt do
  684. Swait()
  685. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  686. if doesrotate == true then
  687. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  688. end
  689. wave.Transparency = wave.Transparency + (0.5/waitt)
  690. if wave.Transparency > 0.99 then
  691. wave:remove()
  692. end
  693. end
  694. end))
  695. end
  696.  
  697. function MagicSphere(size,waitt,cframe,color)
  698. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  699. local mesh = IT("SpecialMesh",wave)
  700. mesh.MeshType = "Sphere"
  701. mesh.Scale = VT(size,size,size)
  702. mesh.Offset = VT(0,0,0)
  703. wave.CFrame = cframe
  704. coroutine.resume(coroutine.create(function(PART)
  705. for i = 1, waitt do
  706. Swait()
  707. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  708. wave.Transparency = wave.Transparency + (1/waitt)
  709. if wave.Transparency > 0.99 then
  710. wave:remove()
  711. end
  712. end
  713. end))
  714. end
  715.  
  716. function MagicSphere2(size,waitt,cframe,color)
  717. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  718. local mesh = IT("SpecialMesh",wave)
  719. mesh.MeshType = "Sphere"
  720. mesh.Scale = VT(size,size,size)
  721. mesh.Offset = VT(0,0,0)
  722. wave.CFrame = cframe
  723. coroutine.resume(coroutine.create(function(PART)
  724. for i = 1, waitt do
  725. Swait()
  726. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  727. wave.Transparency = wave.Transparency - (1/waitt)
  728. end
  729. wave:remove()
  730. end))
  731. end
  732.  
  733. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  734. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  735. prt.Anchored=true
  736. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  737. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  738. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  739. CF=Part.CFrame
  740. Numbb=0
  741. randnumb=math.random()-math.random()
  742. for i=0,1,0.05 do
  743. wait()
  744. CF=CF*CF(0,1,0)
  745. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  746. Part.CFrame=CF*EULER(Numbb,0,0)
  747. Part.Transparency=i
  748. Numbb=Numbb+randnumb
  749. end
  750. Part.Parent=nil
  751. end),prt)
  752. end
  753.  
  754. function MagicBlock(size,waitt,cframe,color)
  755. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  756. local mesh = IT("BlockMesh",wave)
  757. wave.CFrame = cframe
  758. coroutine.resume(coroutine.create(function(PART)
  759. for i = 1, waitt do
  760. Swait()
  761. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  762. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  763. wave.Transparency = wave.Transparency + (1/waitt)
  764. if wave.Transparency > 0.99 then
  765. wave:remove()
  766. end
  767. end
  768. end))
  769. end
  770.  
  771. local EyeSizes={
  772. NumberSequenceKeypoint.new(0,1,0),
  773. NumberSequenceKeypoint.new(1,0.2,0)
  774. }
  775. local EyeTrans={
  776. NumberSequenceKeypoint.new(0,0.8,0),
  777. NumberSequenceKeypoint.new(1,1,0)
  778. }
  779. local PE=Instance.new("ParticleEmitter")
  780. PE.LightEmission=0
  781. PE.Size=NumberSequence.new(EyeSizes)
  782. PE.Transparency=NumberSequence.new(EyeTrans)
  783. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  784. PE.Rotation=NumberRange.new(0,360)
  785. PE.Rate=15
  786. PE.Acceleration = Vector3.new(0,75,0)
  787. PE.Drag = 5
  788. PE.Enabled = false
  789. PE.Speed = NumberRange.new(0,0,0)
  790. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  791. PE.ZOffset = 0
  792. PE.Name = "Particles"
  793.  
  794. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  795. local particle = PE:Clone()
  796. particle.Parent = art
  797. particle.Acceleration = accel
  798. PE.Rate = rate
  799. if type == "Fire" then
  800. local EyeSizes={
  801. NumberSequenceKeypoint.new(0,1,0.3),
  802. NumberSequenceKeypoint.new(1,0.2,0.2)
  803. }
  804. PE.Size = NumberSequence.new(EyeSizes)
  805. elseif type == "Smoke" then
  806. local EyeSizes={
  807. NumberSequenceKeypoint.new(0,1,0),
  808. NumberSequenceKeypoint.new(1,5,0.5)
  809. }
  810. PE.Size = NumberSequence.new(EyeSizes)
  811. elseif type == "Solid" then
  812. local EyeSizes={
  813. NumberSequenceKeypoint.new(0,1,0),
  814. NumberSequenceKeypoint.new(1,1,0)
  815. }
  816. PE.Size = NumberSequence.new(EyeSizes)
  817. end
  818. PE.Drag = drag
  819. particle.Texture = "http://www.roblox.com/asset/?id="..text
  820. particle.Enabled = isenabledbydefault
  821. return particle
  822. end
  823.  
  824. function MakeForm(PART,TYPE)
  825. if TYPE == "Cyl" then
  826. local MSH = IT("CylinderMesh",PART)
  827. elseif TYPE == "Ball" then
  828. local MSH = IT("SpecialMesh",PART)
  829. MSH.MeshType = "Sphere"
  830. elseif TYPE == "Wedge" then
  831. local MSH = IT("SpecialMesh",PART)
  832. MSH.MeshType = "Wedge"
  833. end
  834. end
  835.  
  836. --//=================================\\
  837. --\\=================================//
  838.  
  839. function createaddongen(limb,position,size)
  840. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  841. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  843. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  844. end
  845.  
  846. function creategauntlet(limb)
  847. --main--
  848. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  849. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  851. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  852. MakeForm(part,"Wedge")
  853. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  854. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  855. MakeForm(part,"Wedge")
  856. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. --neon addons
  859. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  860. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. --misc--
  862. createaddongen(limb,0.25,0.75)
  863. createaddongen(limb,-0.2,0.25)
  864. createaddongen(limb,-0.35,0.25)
  865. createaddongen(limb,-0.65,0.45)
  866. end
  867.  
  868. --//=================================\\
  869. --|| WEAPON CREATION
  870. --\\=================================//
  871.  
  872. creategauntlet(RightArm)
  873. creategauntlet(RightLeg)
  874.  
  875. if Player_Size ~= 1 then
  876. for _, v in pairs (Weapon:GetChildren()) do
  877. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  878. local p1 = v.Part1
  879. v.Part1 = nil
  880. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  881. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  882. v.Part1 = p1
  883. elseif v.ClassName == "Part" then
  884. for _, b in pairs (v:GetChildren()) do
  885. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  886. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  887. end
  888. end
  889. end
  890. end
  891. end
  892.  
  893. for _, c in pairs(Weapon:GetChildren()) do
  894. if c.ClassName == "Part" then
  895. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  896. end
  897. end
  898.  
  899. Weapon.Parent = Character
  900.  
  901. Humanoid.Died:connect(function()
  902. sick:remove()
  903. sick2:remove()
  904. CreateSound("167285348", Head, 3, 1)
  905. ATTACK = true
  906. end)
  907.  
  908. print(Class_Name.." loaded.")
  909.  
  910. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  911. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  912. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  913. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  914.  
  915. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z-V] Tyrany cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  916. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Earth shatterer", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  917. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  918. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Ravaging overthrower", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  919.  
  920.  
  921. --//=================================\\
  922. --|| SPEECH
  923. --\\=================================//
  924.  
  925. function chatfunc(text,waitt)
  926. local chat = coroutine.wrap(function()
  927. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  928. Character:FindFirstChild("TalkingBillBoard"):destroy()
  929. end
  930. local naeeym2 = Instance.new("BillboardGui",Character)
  931. naeeym2.Size = UDim2.new(0,100,0,40)
  932. naeeym2.StudsOffset = Vector3.new(0,5,0)
  933. naeeym2.Adornee = Character.Head
  934. naeeym2.Name = "TalkingBillBoard"
  935. naeeym2.AlwaysOnTop = true
  936. local tecks2 = Instance.new("TextLabel",naeeym2)
  937. tecks2.BackgroundTransparency = 1
  938. tecks2.BorderSizePixel = 0
  939. tecks2.Text = ""
  940. tecks2.Font = "SciFi"
  941. tecks2.TextSize = 30
  942. tecks2.TextStrokeTransparency = 1
  943. tecks2.TextColor3 = SKILLTEXTCOLOR
  944. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  945. tecks2.Size = UDim2.new(1,0,0.5,0)
  946. for i = 1,string.len(text),1 do
  947. tecks2.Text = string.sub(text,1,i)
  948. Swait()
  949. end
  950. wait(waitt)
  951. coroutine.resume(coroutine.create(function()
  952. for i = 1, 10 do
  953. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  954. Swait()
  955. end
  956. naeeym2:Destroy()
  957. end))
  958. end)
  959. chat()
  960. end
  961.  
  962. --//=================================\\
  963. --|| DAMAGE FUNCTIONS
  964. --\\=================================//
  965.  
  966. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  967. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  968. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  969. local BODYGYRO = IT("BodyGyro", STATPART)
  970. local BODYPOSITION = IT("BodyPosition", STATPART)
  971. BODYPOSITION.P = 2000
  972. BODYPOSITION.D = 100
  973. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  974. if LABELTYPE == "Normal" then
  975. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  976. elseif LABELTYPE == "Debuff" then
  977. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  978. elseif LABELTYPE == "Interruption" then
  979. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  980. end
  981. game:GetService("Debris"):AddItem(STATPART ,5)
  982. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  983. BILLBOARDGUI.Adornee = STATPART
  984. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  985. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  986. BILLBOARDGUI.AlwaysOnTop = false
  987. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  988. TEXTLABEL.BackgroundTransparency = 1
  989. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  990. TEXTLABEL.Text = TEXT
  991. TEXTLABEL.Font = "SciFi"
  992. TEXTLABEL.FontSize="Size42"
  993. TEXTLABEL.TextColor3 = COLOR
  994. TEXTLABEL.TextStrokeTransparency = 1
  995. TEXTLABEL.TextScaled = true
  996. TEXTLABEL.TextWrapped = true
  997. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  998. wait(0.2)
  999. for i=1, 5 do
  1000. wait()
  1001. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1002. end
  1003. wait(1.2)
  1004. for i=1, 5 do
  1005. wait()
  1006. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1007. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1008. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1009. end
  1010. THEPART.Parent = nil
  1011. end),STATPART, BODYPOSITION, TEXTLABEL)
  1012. end
  1013.  
  1014.  
  1015. --//=================================\\
  1016. --|| DAMAGING
  1017. --\\=================================//
  1018.  
  1019. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1020. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1021. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1022. local dmg = math.random(min,max)
  1023. if humanoid.Health > 0 then
  1024. if beserk == true then
  1025. humanoid.Health = 0
  1026. else
  1027. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1028. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1029. if math.random(1,100) < critrate+1 then
  1030. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1031. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1032. else
  1033. humanoid.Health = humanoid.Health - dmg
  1034. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1035. end
  1036. local defence = Instance.new("BoolValue",hit.Parent)
  1037. defence.Name = ("HitBy"..Player.Name)
  1038. game:GetService("Debris"):AddItem(defence, 0.5)
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1045. local dmg = math.random(min,max)
  1046. for i,v in ipairs(workspace:GetChildren()) do
  1047. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1048. local body = v:GetChildren()
  1049. for part = 1, #body do
  1050. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1051. if(body[part].Position - position).Magnitude < radius then
  1052. if v.ClassName == "Model" then
  1053. if v:FindFirstChild("Humanoid") then
  1054. if v.Humanoid.Health ~= 0 then
  1055. if CanBeDodgedByJumping == true then
  1056. if body[part].Position.Y < position.Y+5 then
  1057. if math.random(1,100) < critrate+1 then
  1058. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1059. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1060. else
  1061. v.Humanoid.Health = v.Humanoid.Health - dmg
  1062. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1063. end
  1064. local defence = Instance.new("BoolValue",v)
  1065. defence.Name = ("HitBy"..Player.Name)
  1066. game:GetService("Debris"):AddItem(defence, 0.5)
  1067. end
  1068. else
  1069. if beserk == true then
  1070. v.Humanoid.Health = 0
  1071. end
  1072. if math.random(1,100) < critrate+1 then
  1073. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1074. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1075. else
  1076. v.Humanoid.Health = v.Humanoid.Health - dmg
  1077. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1078. end
  1079. local defence = Instance.new("BoolValue",v)
  1080. defence.Name = ("HitBy"..Player.Name)
  1081. game:GetService("Debris"):AddItem(defence, 0.5)
  1082. end
  1083. end
  1084. end
  1085. end
  1086. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1087. end
  1088. end
  1089. end
  1090. if v.ClassName == "Part" then
  1091. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1092. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098.  
  1099. function killnearest(position,range,maxstrength)
  1100. for i,v in ipairs(workspace:GetChildren()) do
  1101. local body = v:GetChildren()
  1102. for part = 1, #body do
  1103. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1104. if(body[part].Position - position).Magnitude < range then
  1105. if v.ClassName == "Model" then
  1106. v:BreakJoints()
  1107. end
  1108. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1109. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1110. end
  1111. end
  1112. end
  1113. if v.ClassName == "Part" then
  1114. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1115. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1116. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1117. end
  1118. end
  1119. end
  1120. end
  1121.  
  1122. --//=================================\\
  1123. --|| ATTACK FUNCTIONS AND STUFF
  1124. --\\=================================//
  1125.  
  1126. function CheckTableForString(Table, String)
  1127. for i, v in pairs(Table) do
  1128. if string.find(string.lower(String), string.lower(v)) then
  1129. return true
  1130. end
  1131. end
  1132. return false
  1133. end
  1134.  
  1135. function CheckIntangible(Hit)
  1136. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1137. if Hit and Hit.Parent then
  1138. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1139. return true
  1140. end
  1141. end
  1142. return false
  1143. end
  1144.  
  1145. Debris = game:GetService("Debris")
  1146.  
  1147. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1148. local Direction = CFrame.new(StartPos, Vec).lookVector
  1149. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1150. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1151. if RayHit and CheckIntangible(RayHit) then
  1152. if DelayIfHit then
  1153. wait()
  1154. end
  1155. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1156. end
  1157. return RayHit, RayPos, RayNormal
  1158. end
  1159.  
  1160. function turnto(position)
  1161. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1162. end
  1163.  
  1164. function ExplodeBomb(b)
  1165. b.Parent = Effects
  1166. b.Anchored = true
  1167. CreateSound("215395285", b, 10, 1)
  1168. MagicSphere(5,20,b.CFrame,"Royal purple")
  1169. b.Transparency = 1
  1170. MagicBlock(3,15,b.CFrame,"Royal purple")
  1171. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1172. for i = 1, 3 do
  1173. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1174. end
  1175. killnearest(b.Position,12,25)
  1176. game:GetService("Debris"):AddItem(b, 5)
  1177. end
  1178.  
  1179. function Detonate()
  1180. bomb = Bombs:GetChildren()
  1181. for lol = 1, #bomb do
  1182. if bomb[lol].ClassName == "Part" then
  1183. local b = bomb[lol]
  1184. ExplodeBomb(b)
  1185. end
  1186. end
  1187. end
  1188.  
  1189. function TyranyCannon()
  1190. ATTACK = true
  1191. for i=0, 1, 0.1 / Animation_Speed do
  1192. Swait()
  1193. turnto(Mouse.Hit.p)
  1194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1200. end
  1201. local POS = Mouse.Hit.p
  1202. for i = 1, 5 do
  1203. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
  1204. Swait(5)
  1205. end
  1206. CreateSound("438666196", RightArm, 5, 1)
  1207. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
  1208. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Royal purple", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1209. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1210. Projectile.CanCollide = false
  1211. MakeForm(Projectile,"Ball")
  1212. local grav = Instance.new("BodyPosition",Projectile)
  1213. grav.P = 25000
  1214. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1215. grav.position = POS
  1216. grav.Name = "GravityForce"
  1217. local harm = Projectile.Touched:Connect(function(hit)
  1218. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1219. ExplodeBomb(Projectile)
  1220. end
  1221. end)
  1222. ATTACK = false
  1223. end
  1224.  
  1225. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1226. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1227. end
  1228.  
  1229. function EarthShatter()
  1230. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1231. if HITFLOOR ~= nil then
  1232. ATTACK = true
  1233. Rooted = true
  1234. for i=0, 1, 0.1 / Animation_Speed/2 do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1242. end
  1243. for i=0, 1, 0.1 / Animation_Speed*5 do
  1244. Swait()
  1245. RootPart.Anchored = true
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1252. end
  1253. local POS = RightArm.CFrame * CF(0,-1,0).p
  1254. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1255. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1256. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1257. killnearest(POS,15,25)
  1258. CreateSound("438666141", RightArm, 5, 1)
  1259. for i = 1, 10 do
  1260. local angle = math.random(-180,180)
  1261. coroutine.resume(coroutine.create(function()
  1262. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1263. local SpawnPosition = RayPos
  1264. local floor = RayHit
  1265. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1266. local LastPosition = RayPos
  1267. local Delay = 1
  1268. if floor ~= nil then
  1269. print(floor.Name)
  1270. for i = 1, 5 do
  1271. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1272. local End = RayPos
  1273. LastPosition = End
  1274. killnearest(End,15,25)
  1275. local locatepart = Instance.new("Part",Effects)
  1276. locatepart.Size = VT(0.5,0.5,0.5)
  1277. locatepart.Position = End
  1278. locatepart.CanCollide = false
  1279. locatepart.Anchored = true
  1280. locatepart.Name = "L0"
  1281. locatepart.Transparency = 1
  1282. if SpawnPosition then
  1283. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1284. local spike = Instance.new("CornerWedgePart")
  1285. spike.Size = Vector3.new(1,15,1)
  1286. spike.Material = HITFLOOR.Material
  1287. spike.Color = HITFLOOR.Color
  1288. spike.Anchored = true
  1289. spike.CanCollide = false
  1290. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1291. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1292. spike.Name = HITFLOOR.Name.."Spike"
  1293. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1294. for i = 1, 3 do
  1295. local overlay = spike:Clone()
  1296. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1297. overlay.CFrame = spike.CFrame
  1298. overlay.Parent = nil
  1299. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1300. overlay.Parent = Effects
  1301. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1302. end
  1303. spike.Size = Vector3.new(2,25,2)
  1304. spike.Parent = Effects
  1305. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1306. end
  1307. Swait(5)
  1308. game:GetService("Debris"):AddItem(locatepart, 5)
  1309. end
  1310. end
  1311. end))
  1312. end
  1313. for i=0, 6, 0.1 / Animation_Speed*5 do
  1314. Swait()
  1315. RootPart.Anchored = true
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1322. end
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326. end
  1327.  
  1328. function RavagingOverthrower()
  1329. ATTACK = true
  1330. Rooted = true
  1331. chatfunc("I will show you what it's like to burn.",4)
  1332. for i=0, 1, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340. end
  1341. CreateSound("348663022", Torso, 5, 1)
  1342. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1343. for i = 1, 5 do
  1344. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1345. Swait(15)
  1346. end
  1347. local soundeffect = IT("Sound",Torso)
  1348. soundeffect.SoundId = "rbxassetid://487186990"
  1349. soundeffect.Looped = true
  1350. soundeffect.Volume = 10
  1351. soundeffect.Playing = true
  1352. repeat
  1353. turnto(Mouse.Hit.p)
  1354. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  1355. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  1356. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1357. local distance = (StartPos - RayPos).magnitude
  1358. local RayBeam = IT("Part",Effects)
  1359. RayBeam.Material = "Neon"
  1360. RayBeam.Anchored = true
  1361. RayBeam.BrickColor = BRICKC"Royal purple"
  1362. local mesh = IT("SpecialMesh",RayBeam)
  1363. mesh.MeshType = "Cylinder"
  1364. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1365. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1366. MagicSphere(15,5,CF(RayPos),"Royal purple")
  1367. killnearest(RayPos,15,100)
  1368. for i = 1, 3 do
  1369. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1370. end
  1371. Swait()
  1372. if KEYHOLD == false then
  1373. coroutine.resume(coroutine.create(function()
  1374. for i = 1, 5 do
  1375. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1376. Swait()
  1377. end
  1378. RayBeam:remove()
  1379. end))
  1380. else
  1381. RayBeam:remove()
  1382. end
  1383. until KEYHOLD == false
  1384. soundeffect:remove()
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function dodadance()
  1390. ATTACK = true
  1391. Rooted = true
  1392. DANCE = true
  1393. sick:Stop()
  1394. sick2:Play()
  1395. local Animation_Speed2 = 1.5
  1396. tecks2.Text = Player.Name..", Dance revolution from another world"
  1397. repeat
  1398. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1406. end
  1407. MagicSphere(5,15,Torso.CFrame,"Royal purple")
  1408. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. end
  1417. MagicSphere(5,15,Torso.CFrame,"Royal purple")
  1418. until DANCE == false
  1419. tecks2.Text = Player.Name..", Ravager from another world"
  1420. sick:Play()
  1421. sick2:Stop()
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. function Warp()
  1427. MagicSphere2(10,5,Torso.CFrame,"Royal purple")
  1428. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1429. CreateSound("282061340", Torso, 2, 1)
  1430. MagicSphere(5,5,Torso.CFrame,"Royal purple")
  1431. for i = 1, 3 do
  1432. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1433. end
  1434. killnearest(Torso.Position,12,25)
  1435. Swait()
  1436. turnto(Mouse.Hit.p)
  1437. end
  1438.  
  1439. --//=================================\\
  1440. --|| ASSIGN THINGS TO KEYS
  1441. --\\=================================//
  1442.  
  1443. Humanoid.Changed:connect(function(Jump)
  1444. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1445. Humanoid.Jump = false
  1446. end
  1447. end)
  1448.  
  1449. function MouseDown(Mouse)
  1450. if ATTACK == false then
  1451. end
  1452. end
  1453.  
  1454. function MouseUp(Mouse)
  1455. HOLD = false
  1456. end
  1457.  
  1458. function KeyDown(Key)
  1459. KEYHOLD = true
  1460. if Key == "z" and ATTACK == false then
  1461. TyranyCannon()
  1462. end
  1463.  
  1464. if Key == "b" and ATTACK == false then
  1465. EarthShatter()
  1466. end
  1467.  
  1468. if Key == "c" and ATTACK == false then
  1469. RavagingOverthrower()
  1470. end
  1471.  
  1472. if Key == "v" and ATTACK == false then
  1473. Detonate()
  1474. end
  1475.  
  1476. if Key == "e" and ATTACK == false then
  1477. Warp()
  1478. end
  1479.  
  1480. if Key == "t" and ATTACK == false then
  1481. CreateSound("159882644", Head, 5, 0.8)
  1482. end
  1483.  
  1484. if Key == "t" and DANCE == true then
  1485. CreateSound("887591869", Head, 5, 1)
  1486. end
  1487.  
  1488. if Key == "x" and (ATTACK == false or DANCE == true) then
  1489. if DANCE == false then
  1490. dodadance()
  1491. elseif DANCE == true then
  1492. DANCE = false
  1493. end
  1494. end
  1495. end
  1496.  
  1497. function KeyUp(Key)
  1498. KEYHOLD = false
  1499. end
  1500.  
  1501. Mouse.Button1Down:connect(function(NEWKEY)
  1502. MouseDown(NEWKEY)
  1503. end)
  1504. Mouse.Button1Up:connect(function(NEWKEY)
  1505. MouseUp(NEWKEY)
  1506. end)
  1507. Mouse.KeyDown:connect(function(NEWKEY)
  1508. KeyDown(NEWKEY)
  1509. end)
  1510. Mouse.KeyUp:connect(function(NEWKEY)
  1511. KeyUp(NEWKEY)
  1512. end)
  1513.  
  1514. --//=================================\\
  1515. --\\=================================//
  1516.  
  1517.  
  1518. function unanchor()
  1519. if UNANCHOR == true then
  1520. g = Character:GetChildren()
  1521. for i = 1, #g do
  1522. if g[i].ClassName == "Part" then
  1523. g[i].Anchored = false
  1524. end
  1525. end
  1526. end
  1527. end
  1528.  
  1529.  
  1530. --//=================================\\
  1531. --|| WRAP THE WHOLE SCRIPT UP
  1532. --\\=================================//
  1533.  
  1534. Humanoid.Changed:connect(function(Jump)
  1535. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1536. Humanoid.Jump = false
  1537. end
  1538. end)
  1539.  
  1540. ANIMATE.Parent = nil
  1541. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1542. IDLEANIMATION:Play()
  1543.  
  1544. createbodypart("Eye","Royal purple",Head,VT(0.20, 0.2, -0.55),VT(6,2,2))
  1545. createbodypart("Eye","Royal purple",Head,VT(-0.20, 0.2, -0.55),VT(6,2,2))
  1546. createbodypart("Eye","Really black",Head,VT(0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1547. createbodypart("Eye","Really black",Head,VT(-0.20, 0.2, -0.57),VT(0.8,0.8,2))
  1548.  
  1549. while true do
  1550. Swait()
  1551. SINE = SINE + CHANGE
  1552. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1553. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1554. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1555. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1556. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1557. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1558. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1559. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1560. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1561. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1562. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1563. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1564. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1565. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1566. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1567. end
  1568. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1569. ANIM = "Jump"
  1570. if ATTACK == false then
  1571. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1577. end
  1578. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1579. ANIM = "Fall"
  1580. if ATTACK == false then
  1581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1587. end
  1588. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1589. ANIM = "Idle"
  1590. if ATTACK == false then
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1597. end
  1598. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1599. ANIM = "Walk"
  1600. WALK = WALK + 1 / Animation_Speed
  1601. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1602. WALK = 0
  1603. if WALKINGANIM == true then
  1604. WALKINGANIM = false
  1605. elseif WALKINGANIM == false then
  1606. WALKINGANIM = true
  1607. end
  1608. end
  1609. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1610. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1611. if ATTACK == false then
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1618. end
  1619. end
  1620. if #Effects2>0 then
  1621. for e=1,#Effects2 do
  1622. if Effects2[e]~=nil then
  1623. local Thing=Effects2[e]
  1624. if Thing~=nil then
  1625. local Part=Thing[1]
  1626. local Mode=Thing[2]
  1627. local Delay=Thing[3]
  1628. local IncX=Thing[4]
  1629. local IncY=Thing[5]
  1630. local IncZ=Thing[6]
  1631. local Part2=Thing[8]
  1632. if Thing[1].Transparency<=1 then
  1633. if Thing[2]=="Block1" then
  1634. Thing[1].CFrame=Thing[1].CFrame
  1635. Mesh=Thing[1].Mesh
  1636. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1637. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1638. elseif Thing[2]=="Cylinder" then
  1639. Mesh=Thing[1].Mesh
  1640. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1641. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1642. elseif Thing[2]=="Blood" then
  1643. Mesh=Thing[7]
  1644. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1645. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1646. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1647. elseif Thing[2]=="Elec" then
  1648. Mesh=Thing[1].Mesh
  1649. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1650. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1651. elseif Thing[2]=="Disappear" then
  1652. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1653. end
  1654. else
  1655. Part.Parent=nil
  1656. table.remove(Effects2,e)
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. unanchor()
  1663. Humanoid.MaxHealth = "inf"
  1664. Humanoid.Health = "inf"
  1665. if Rooted == false then
  1666. Disable_Jump = false
  1667. Humanoid.WalkSpeed = Speed
  1668. elseif Rooted == true then
  1669. Disable_Jump = true
  1670. Humanoid.WalkSpeed = 0
  1671. end
  1672. q = Character:GetChildren()
  1673. for u = 1, #q do
  1674. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1675. q[u]:remove()
  1676. elseif q[u].ClassName == "Shirt" then
  1677. q[u]:Destroy()
  1678. elseif q[u].ClassName == "Pants" then
  1679. q[u]:Destroy()
  1680. elseif q[u].ClassName == "CharacterMesh" then
  1681. q[u]:remove()
  1682. elseif q[u].ClassName == "ShirtGraphic" then
  1683. q[u]:remove()
  1684. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1685. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1686. end
  1687. end
  1688. if Head:FindFirstChild("face") then
  1689. Head.face:remove()
  1690. end
  1691. if Head:FindFirstChild("Died") then
  1692. Head.Died:remove()
  1693. end
  1694. bomb = Bombs:GetChildren()
  1695. for lol = 1, #bomb do
  1696. if bomb[lol].ClassName == "Part" then
  1697. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1698. end
  1699. end
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --\\=================================//
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709. --//====================================================\\--
  1710. --|| END OF SCRIPT
  1711. --\\====================================================//--
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