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- *******************HOW TO GENERATE NEW LOOT POSITIONS ON THE MAP FOR YOUR CUSTOM BUILDINGS********************************
- -DaOne
- First things first, MAKE SURE your custom added buildings SPAWN BEFORE THIS SCRIPT gets execute!! OR ELSE it will not pick up the new buildings!!!
- Add the following code to any void() That runs after your buildings have spawned!
- I recommend to run this code within your mission's BASE CLASS eg CustomMission: MissionServer ( Make a void and name it OnInit )
- LIKE THIS:: override void OnInit() { /* Code */ }
- INSIDE IT ADD:
- CETesting TestHive = GetTesting();
- TestHive.ExportProxyProto();
- TestHive.ExportProxyData( "7500 0 7500", 7000 ); //Dont fuck around with these numbers
- NOW RUN THE SERVER AND WAIT APPROX 30-60 SECONDS AFTER IT READS THE MISSION!
- ONCE YOU SEE THIS IN THE CONSOLE: [CE][MapExport] :: entity found:13722, entity valid:8983, types total:224... took 33 sec
- GO TO YOUR STORAGE FOLDER IN THE MISSION, OPEN IT AND YOU SHOULD SEE A NEW FOLDER NAMED 'export' INSIDE IT WILL CONTAIN 2 XML's COPY BOTH AND REPLACE THE OLD ONES WITH THE NEW ONES, MAKE SURE YOU REMOVE THE CODE SO IT DOES NOT GENERATE AGAIN AND RESTART SERVER.
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