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Mar 27th, 2019
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  1. w
  2. options:
  3.     prefix: &7[&bTDM&7]&r
  4.  worlds: "Thanatos"
  5.  cmd: &b/tdm
  6.  minplayer: 4
  7.  time: 240
  8. #-
  9. on skript load:
  10.  execute console command "/tdm game start"
  11.  wait a second
  12.  execute console command "/tdm game stop"
  13.  message "{@prefix} バグ回避のためゲームを開始→停止します" to players
  14. #-
  15. on drop:
  16.  event-item is Leather helmet
  17.  cancel event
  18.  wait a tick
  19.  remove a Leather helmet from player
  20.  set player's helm to Leather helmet
  21. #-
  22. on mor.inventory click:
  23.  player is
  24.  player's gamemode is not creative
  25.  name of event-item is "green" or "yellow"
  26.  cancel event
  27. #-
  28.  
  29. #teamA = green
  30. #teamB = yellow
  31. on damage of player:
  32.  victim is
  33.  repair victim's helmet
  34.  name of victim's helmet is "%name of attacker's helmet%"
  35.  cancel event
  36. #
  37. on death of player:
  38.  victim is
  39.  wait 2 ticks
  40.  force respawn victim
  41.  heal victim
  42.  wait 3 ticks
  43.  execute console command "/menu.class %victim%"
  44.  if name of victim's helm is "green":
  45.      subtract 1 from {tdm.teamA.rb}
  46.      teleport victim to {tdm.spawng::%{tdm.map}%}
  47.      set victim's helmet to leather helmet named "green"
  48.      dye victim's helmet green
  49.      if {tdm.teamA.rb} is less than 1:
  50.          set {tdm.win} to "yellow"
  51.          execute console command "/tdm game stop"
  52.          stop
  53.  else if name of victim's helm is "yellow":
  54.      subtract 1 from {tdm.teamB.rb}
  55.      teleport victim to {tdm.spawny::%{tdm.map}%}
  56.      set victim's helmet to leather helmet named "yellow"
  57.      dye victim's helmet yellow
  58.      if {tdm.teamB.rb} is less than 1:
  59.          set {tdm.win} to "green"
  60.          execute console command "/tdm game stop"
  61.          stop
  62. #
  63. on quit:
  64.  subtract 1 from {tdm.p.cnt}
  65.  clear {tdm.%player%}
  66.  set player's helmet to air
  67.  execute console command "/nick %player% off"
  68.  execute console command "/ct leave %player%"
  69. #       remove player's helmet
  70. #-
  71. command /TeamDeathMatch [<text>] [<text>] [<text>] [<text>] [<number>]:
  72.  usage: &b/tdm <Orange>...
  73.  aliases: /tdm
  74.  permission: tdm.sk.*
  75.  permission message: <light red>Nope, you can't use this!
  76.  trigger:
  77.      arg 1 is not set:
  78.          send "{@cmd} game start <name of map>  <Orange>- start tdm in selected map"
  79.          send "{@cmd} game start random  <Orange>- start tdm in ramdom map"
  80.          send "{@cmd} game stop  <Orange>- stop(end) tdm"
  81.          send "{@cmd} setspawng <name of spawnpoint>  <Orange>- set Green spawnpoint"
  82.          send "{@cmd} setspawny <name of spawnpoint>  <Orange>- set Yellow spawnpoint"
  83.          send "{@cmd} spawnlist  <Orange>- show list of maps(spawnpoints)"
  84.          send "{@cmd} spawnlist detail  <Orange>- show list of maps(spawnpoints) with details"
  85.          send "{@cmd} tp (green/yellow) <name of spawnpoint>  <Orange>- teleport green's/yellow's spawnpoint"
  86.          send "{@cmd} spawndel (green/yellow) <name of spawnpoint>  <Orange>- delete green's/yellow's spawnpoint"
  87.  
  88.      if arg 4 is "test":
  89.          player is "hiro_m"
  90.          message "{@prefix} test mode" to the player
  91.  
  92. #-----------------------------------#
  93.  
  94.      if arg 1 is "game":
  95.  
  96.          if arg 2 is "start":
  97.              if {tdm} is true:
  98.                  message "{@prefix} <Red>TDM has been <Lime>started!"
  99.                  stop
  100.  
  101.              set {tdm.map} to "none"
  102.              if arg 3 is not set:
  103.                  message "MAPを選択してください。"
  104.                  message "MAPリストを表示するには/tdm spawnlistと入力してください"
  105.                  stop
  106.              else if arg 3 is "random":
  107.                  while {tdm.map} is "none":
  108.                      loop {tdm.spawng::*}:
  109.                          chance of 10%:
  110.                              set {tdm.map} to "%loop-index%"
  111.                          if {tdm.spawny::%{tdm.map}%} is not set:
  112.                              {tdm.map} is not "none"
  113.                              message "%{tdm.map}%は緑のみ設定されているので、黄色にも設定してください!" to ops
  114.                              set {tdm.map} to "none"
  115.              else:
  116.                  if {tdm.spawng::%arg 3%} is not set:
  117.                      if {tdm.spawny::%arg 3%} is not set:
  118.                          message "%arg 3%というMAPはありません"
  119.                      else:
  120.                          message "%arg 3%でgreenのスポーン位置が設定されていません"
  121.                      stop
  122.                  else:
  123.                      if {tdm.spawny::%arg 3%} is not set:
  124.                          message "%arg 3%でyellowのスポーン位置が設定されていません"
  125.                          stop
  126.                  set {tdm.map} to "%arg 3%"
  127.  
  128.              loop {tdm.team::*}:
  129.                  clear {tdm.team::%loop-index%}
  130.                  clear {tdm.%loop-index%}
  131.  
  132.              loop players:
  133.                  loop-player's gamemode is not creative
  134.                  add 1 to {tdm.p.cnt}
  135. #                   "%region at loop-player%" contains "Timepvp"
  136.  
  137.              if arg 4 is "test":
  138.                  message "{@prefix} testmode 人数制限解除"
  139.              else:
  140.                  if {tdm.p.cnt} is less than {@minplayer}:
  141.                      message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  142.                      set {tdm.p.cnt} to 0
  143.                      execute console command "/tdm game stop"
  144.                      stop
  145.  
  146.              set {tdm} to true
  147.  
  148.              message "{@prefix} 20秒後にTDMが開始されます!" to all players
  149.              message "{@prefix} 参加する場合一番右のスロットには何も入れないでください" to players
  150.  
  151.              wait a second
  152.  
  153.              loop 20 times:
  154.                  if {tdm} is false:
  155.                      stop
  156.                  if loop-number is 5 or 10:
  157.                      message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  158. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  159.                  if loop-number is more than 14:
  160.                      message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  161. #                   if loop-number is 15:
  162. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  163.  
  164.              set {tdm.p.cnt} to 0
  165.  
  166.              clear {tdm::*}
  167.              clear {tdm.team::*}
  168.  
  169.              loop players:
  170.                  loop-player's gamemode is not creative
  171.                  add 1 to {tdm.p.cnt}
  172.                  clear {tdm.%loop-player%}
  173.  
  174.              if arg 4 is "test":
  175.                  message "{@prefix} testmode 人数制限解除"
  176.              else:
  177.                  if {tdm.p.cnt} is less than {@minplayer}:
  178.                      message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  179.                      set {tdm.p.cnt} to 0
  180.                      execute console command "/tdm game stop"
  181.                      stop
  182.  
  183. #--初回感染専用
  184.              if {tdm.p.cnt} is more than 5:
  185.                  {a} is not true
  186.                  execute console command "/tdm game stop"
  187.                  wait a second
  188.                  loop players:
  189.                      player's tool is air
  190.                      execute console command "/mvtp %loop-player% infect"
  191.                  execute console command "/inf game start"
  192.                  set {a} to true
  193. #--初回感染専用
  194.  
  195. #               set {tdm.teamA.rb} to {tdm.p.cnt} * 2
  196. #               set {tdm.teamB.rb} to {tdm.teamA.rb}
  197.              set {tdm.teamA.rb} to 0
  198.              set {tdm.teamB.rb} to 0
  199.              set {tdm.win} to "null"
  200.  
  201.              message "all %{tdm.p.cnt}%"
  202.  
  203.              message "{@prefix} TDM is §astarted<White>!"
  204.  
  205.              message "{@prefix} §aTDMが始まりました!" to all players
  206.  
  207.              wait a tick
  208.  
  209.              loop players:
  210.                  loop-player's gamemode is not creative
  211.                  set {_c} to "white"
  212.                  if {tdm.teamA.rb} is {tdm.teamB.rb}:
  213.                      execute console command "/ct add green %loop-player%"
  214.                      set {_c} to "green"
  215.                  else if {tdm.teamB.rb} is less than {tdm.teamA.rb}:
  216.                      execute console command "/ct add yellow %loop-player%"
  217.                      set {_c} to "yellow"
  218.                  else if {tdm.teamA.rb} is less than {tdm.teamB.rb}:
  219.                      execute console command "/ct add green %loop-player%"
  220.                      set {_c} to "green"
  221.                  if {_c} is "white":
  222.                      chance of 50%:
  223.                          execute console command "/ct add green %loop-player%"
  224.                          set {_c} to "green"
  225.                  if {_c} is "white":
  226.                      execute console command "/ct add yellow %loop-player%"
  227.                      set {_c} to "yellow"
  228.                  set loop-player's helmet to leather helmet named "%{_c}%"
  229.                  if {_c} is "green":
  230.                      dye loop-player's helmet green
  231.                      teleport loop-player to {tdm.spawng::%{tdm.map}%}
  232.                      execute console command "/nick %loop-player% &a%name of loop-player%"
  233.                      add 1 to {tdm.teamA.rb}
  234.                  else if {_c} is "yellow":
  235.                      dye loop-player's helmet yellow
  236.                      teleport loop-player to {tdm.spawny::%{tdm.map}%}
  237.                      execute console command "/nick %loop-player% &e%name of loop-player%"
  238.                      add 1 to {tdm.teamB.rb}
  239.                  send "%{tdm.teamA.rb}% %{tdm.teamB.rb}% %loop-player% > %{_c}%"
  240.  
  241.              wait a tick
  242.  
  243.              loop players:
  244.                  loop-player's gamemode is not creative
  245.                  set loop-player's gamemode to survival
  246.                  message "{@prefix} 残機、残り時間の確認→/tdmi" to loop-player
  247.                  message "{@prefix} ゲーム中の放置は厳禁です!落ちてもらったほうがありがたいです!" to loop-player
  248.                  set maximum health of  loop-player to 20
  249.                  heal loop-player
  250.  
  251.              set {tdm.teamA.rb} to {tdm.teamA.rb} * 2
  252.              set {tdm.teamB.rb} to {tdm.teamA.rb}
  253.  
  254.              execute console command "/cspawn switch %{tdm.map}%"
  255.              execute console command "/tdm time start a a {@time}"
  256.  
  257. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  258. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  259. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  260. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  261. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  262.  
  263.          if arg 2 is "stop":
  264.              if {tdm} is false:
  265.                  message "{@prefix} <Red>TDM has been §cstopped!"
  266.                  stop
  267.  
  268.              set {tdm} to false
  269.  
  270.              message "{@prefix} TDM is §cstopped<White>!"
  271.  
  272.              message "{@prefix} <Pink>TDMが終わりました!" to players
  273.              if {tdm.win} is "null":
  274.                  message "{@prefix} 結果: <Bold>引き分け" to players
  275.              else:
  276.                  message "{@prefix} <Bold>%{tdm.win}%の勝利!" to players
  277.              message "{@prefix} <White>残り時間: <Orange>%{tdm.time}%<White>秒" to players
  278.              message "{@prefix} <Green>緑<White>残機:<Orange>%{tdm.teamA.rb}%" to players
  279.              message "{@prefix} <Yellow>黄<White>残機:<Orange>%{tdm.teamB.rb}%" to players
  280.              heal players in "Thanatos"
  281.  
  282.              wait a tick
  283.              execute console command "/ct remove green"
  284.              execute console command "/ct remove yellow"
  285.  
  286.              if {tdm.win} is "green":
  287.                  loop players:
  288.                      execute console command "/ct add silver %loop-player%"
  289.                      if name of loop-player's helmet is "green":
  290.                          add 200 to loop-player's account
  291.                          message "{@prefix} 報酬:200円授与" to loop-player
  292.                          set loop-player's helmet to air
  293.                          remove leather helmet from loop-player
  294.                      else if name of loop-player's helmet is "yellow":
  295.                          message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  296.                          message "50円獲得!" to loop-player
  297.                          add 50 to loop-player's account
  298.              else if {tdm.win} is "yellow":
  299.                  loop players:
  300.                      execute console command "/ct add silver %loop-player%"
  301.                      if name of loop-player's helmet is "yellow":
  302.                          add 200 to loop-player's account
  303.                          message "{@prefix} 報酬:200円授与" to loop-player
  304.                          set loop-player's helmet to air
  305.                          remove leather helmet from loop-player
  306.                      else if name of loop-player's helmet is "green":
  307.                          message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  308.                          message "50円獲得!" to loop-player
  309.                          add 50 to loop-player's account
  310.              clear {tdm.team::*}
  311.              set {tdm.p.cnt} to 0
  312.              set {tdm.timer} to false
  313.              set {tdm.time} to 0
  314.              set {tdm.win} to "null"
  315.  
  316.              message "3秒後に帰還" to players
  317.              loop 3 times:
  318.                  wait a second
  319.              execute console command "/ct remove silver"
  320.              loop players:
  321.                  loop-player's gamemode is not creative
  322.                  remove all leather helmets from loop-player
  323.                  set loop-player's helmet to air
  324.                  execute console command "/nick %loop-player% off"
  325.                  run loop-player command "/tdmspawn" as op
  326.                  set maximum health of loop-player to 20
  327.                  heal loop-player
  328.  
  329.              message "{@prefix} ステージに取り残された方は<Light Aqua>/tdmspawn<White>とコマンドを打ってください" to players
  330.  
  331.  
  332. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  333. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  334. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  335. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  336. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  337.  
  338.      if arg 1 is "time":
  339.          command sender is the console
  340.          if arg 2 is "start":
  341.              if {tdm} is false:
  342.                  message "{@prefix} <Red>TDM has been §cstopped!"
  343.                  stop
  344.              else if {tdm.timer} is true:
  345.                  message "{@prefix} <Red>TDM timer has been §astarted!"
  346.                  stop
  347.  
  348.          set {tdm.timer} to true
  349.          set {tdm.time} to arg 5
  350.  
  351.          while {tdm.time} is more than 0:#loop arg 5 times:
  352.              subtract 1 from {tdm.time}
  353.              {tdm.timer} is true
  354.              if {tdm.timer} is false:
  355.                  clear {tdm.timer}
  356.                  execute console command "/tdm game stop"
  357.                  stop
  358.              if {tdm.time} is 120:
  359.                  message "{@prefix} あと%{tdm.time}%秒です!" to all players
  360.              if {tdm.time} is less than 11:
  361.                  message "{@prefix} あと%{tdm.time}%秒です!" to all players
  362.              wait a second
  363.  
  364.          clear {tdm.timer}
  365. #           set {tdm.time} to 0
  366.          if {tdm.teamA.rb} is more than {tdm.teamB.rb}:
  367.              set {tdm.win} to "green"
  368.          else if {tdm.teamB.rb} is more than {tdm.teamA.rb}:
  369.              set {tdm.win} to "yellow"
  370.          else if {tdm.teamA.rb} is {tdm.teamB.rb}:
  371.              set {tdm.win} to "null"
  372.  
  373.          execute console command "/tdm game stop"
  374.  
  375. #-----------------------------------#
  376.  
  377.      if arg 1 is "setspawng":
  378.          arg 2 is set
  379.  
  380.          set {tdm.spawng::%arg 2%} to player's location
  381.          message "{@prefix} set spawng::%arg 2% to your location"
  382.      else if arg 1 is "setspawny":
  383.          set {tdm.spawny::%arg 2%} to player's location
  384.          message "{@prefix} set spawny::%arg 2% to your location"
  385.  
  386. #-----------------------------------#
  387.      if arg 1 is "spawnlist":
  388.  
  389.          if arg 2 is "detail":
  390.              message "---green---"
  391.              loop {tdm.spawng::*}:
  392.                  add 1 to {_cnt}
  393.                  message "%loop-index% ||%loop-value%"
  394.              message "合計:%{_cnt}%"
  395.              message ""
  396.              message "---yellow---"
  397.              loop {tdm.spawny::*}:
  398.                  message "%loop-index% ||%loop-value%"
  399.              message "合計:%{_cnt}%"
  400.              message ""
  401.              stop
  402.  
  403.          message "---maps---"
  404.          clear {pvpgame.spawng::*}
  405.          clear {pvpgame.spawny::*}
  406.          loop {tdm.spawng::*}:
  407.              {tdm.spawny::%loop-index%} is set
  408.              message "%loop-index%"
  409.          message ""
  410.          loop {tdm.spawng::*}:
  411.              {tdm.spawny::%loop-index%} is not set
  412.              message "%loop-index%はgreenのみ設定されています"
  413.          loop {tdm.spawny::*}:
  414.              {tdm.spawng::%loop-index%} is not set
  415.              message "%loop-index%はyellowのみ設定されています"
  416. #-----------------------------------#
  417.      if arg 1 is "tp":
  418.          if arg 2 is "green":
  419.              if {tdm.spawng::%arg 3%} is not set:
  420.                  message "%arg 3%はありません"
  421.              teleport player to {tdm.spawng::%arg 3%}
  422.          if arg 2 is "yellow":
  423.              if {tdm.spawny::%arg 3%} is not set:
  424.                  message "%arg 3%はありません"
  425.              teleport player to {tdm.spawny::%arg 3%}
  426. #-----------------------------------#
  427.      if arg 1 is "spawndel":
  428.          if arg 2 is "green":
  429.              clear {tdm.spawng::%arg 3%}
  430.              message "deleted %arg 3%"
  431.          if arg 2 is "yellow":
  432.              clear {tdm.spawny::%arg 3%}
  433.              message "deleted %arg 3%"
  434. #-----------------------------------#
  435.      if arg 1 is "clearP":
  436.          if {tdm.%arg 2%} is not set:
  437.              message "{tdm.%arg 2%} is not set"
  438.          else:
  439.              clear {tdm.%arg 2%}
  440.              message " cleared {tdm.%arg 2%}"
  441.          if {tdm.team::%arg 2%} is not set:
  442.              message "{tdm.team::%arg 2%} is not set"
  443.          else:
  444.              clear {tdm.team::%arg 2%}
  445.              message " cleared {tdm.team::%arg 2%}"
  446. #-----------------------------------#
  447.  
  448. command /tdmtotyu [<text>]:
  449.  permission: tdm.sk*
  450.  trigger:
  451.      {tdm} is true
  452.      player is
  453.      if arg 1 is set:
  454.          player is op
  455.          set maximum health of player to 20
  456.          heal player
  457.          if arg 1 is "yellow":
  458.              set player's helmet to leather helmet named "yellow"
  459.              execute console command "/nick %player% &e%name of player%"
  460.              execute console command "/ct add yellow %player%"
  461.              dye player's helmet yellow
  462.              teleport player to {tdm.spawny::%{tdm.map}%}
  463.              message "green:%{_cntg}%"
  464.              message "yellow:%{_cnty}%"
  465.              message "{@prefix} %player%が§e黄チーム§fへ参加しました!" to players
  466.              add 1 to {tdm.teamA.rb}
  467.              add 1 to {tdm.teamB.rb}
  468.              stop
  469.          if arg 1 is "green":
  470.              set player's helmet to leather helmet named "green"
  471.              execute console command "/nick %player% &a%name of player%"
  472.              execute console command "/ct add green %player%"
  473.              dye player's helmet green
  474.              teleport player to {tdm.spawng::%{tdm.map}%}
  475.              message "{@prefix} %player%が§a緑チーム§fへ参加しました!" to players
  476.              add 1 to {tdm.teamA.rb}
  477.              add 1 to {tdm.teamB.rb}
  478.              stop
  479.  
  480.      {tdm.timer} is true
  481.      if {tdm.time} is less than 60:
  482.          message "残り時間が1分未満のため、参加できません。"
  483.          stop
  484.      set {_cntg} to 0
  485.      set {_cnty} to 0
  486.      loop players:
  487.          if name of loop-player's helmet is "green":
  488.              add 1 to {_cntg}
  489.          if name of loop-player's helmet is "yellow":
  490.              add 1 to {_cnty}
  491.      message "green:%{_cntg}%"
  492.      message "yellow:%{_cnty}%"
  493.  
  494.      if {_cntg} is {_cnty}:#同じ人数
  495.          if {tdm.timer} is not true:
  496.              stop
  497.          chance of 50%:
  498.              run player command "/tdmtotyu green" as op
  499.              stop
  500.          run player command "/tdmtotyu yellow" as op
  501.  
  502.      else if {_cntg} is more than {_cnty}:#緑のほうが多いなら
  503.          run player command "/tdmtotyu yellow" as op
  504.      else if {_cnty} is more than {_cntg}:#黄色のほうが多いなら
  505.          run player command "/tdmtotyu green" as op
  506.  
  507. command /tdmspawn:
  508.  trigger:
  509.      {tdm} is false
  510.      player is
  511.      execute console command "/mvspawn %player%"
  512. #
  513. command /tdmi [<player>]:
  514.  trigger:
  515. #       {tdm} is true
  516.      if arg 1 is not set:
  517.          loop players:
  518.              if name of loop-player's helmet is "green":
  519.                  message "%loop-player%"
  520.          message "§a緑の残機 §f%{tdm.teamA.rb}%"
  521.          loop players:
  522.              if name of loop-player's helmet is "yellow":
  523.                  message "%loop-player%"
  524.          message "§e黄の残機 §f%{tdm.teamB.rb}%"
  525.          message "残り時間 %{tdm.time}%"
  526.          stop
  527.      else:
  528.          if player-arg's helmet is not leather helmet:
  529.              message "%arg 1%は参加していません!"
  530.          message "%name of player-arg's helmet%"
  531. #
  532. command /asda:
  533.  trigger:
  534.      player is op
  535.      clear {a}
  536.      message "%{a}%"
  537.      clear {a}
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