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ArcheKruz

Kaizo Doom II ideas

Dec 28th, 2013
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  1. <Valerie> Kaizo Doom II
  2. <Valerie> Revenants punch twice every time they melee
  3. <Valerie> their seeker rockets travel faster than the player unless they strafe run
  4. <Valerie> Archviles reflect rockets and BFG shots while attacking and healing
  5. <Valerie> Cyberdemon shoots seeker rockets and has 10000 health
  6. <Valerie> Spider mastermind has 7500 health and fires twice as fast
  7. <iSpook> Sounds like something you play RO with.
  8. <Valerie> lol yep
  9. <Valerie> or like what Terminus did to make chillax playable :P
  10. <iSpook> Yep.
  11. <iSpook> Even with what Term did, Chillax would still feel tedious.
  12. <Valerie> hmm
  13. <iSpook> Well it does.
  14. <Valerie> Zombie,en now have the stats of the chaingunner
  15. <iSpook> Sunder's the only Slaughter mapset I liked. :c
  16. <Valerie> the chaingunner has 600 health and has no delay between spotting you and firing
  17. <Valerie> shotgunners have 150 health and fires 7 bullets instead of 3
  18. <iSpook> Fucking shotgunners.
  19. <iSpook> Wait, they only fired 3? How the fuck they hitting me for all of my health then?
  20. <Valerie> imps leap at you agressively, and throws fireballs in a spread
  21. <iSpook> Imps are now Inferno imps, then.
  22. <Valerie> yep
  23. <Valerie> Demons now run faster, have 300 health, and the nightmare speed is scaled up accordingly
  24. <Valerie> their bites are also faster
  25. <Valerie> mancubi are no hecatecubis
  26. <iSpook> Oh geeze.
  27. <Valerie> and they explode like a barrel when killed
  28. <Valerie> Cacodemons get a health boost and become more agressive, using the FastChase codepointer instead
  29. <Valerie> and they fire 3 mage lightning attacks in a spread agressively
  30. <iSpook> Mage?
  31. <Valerie> mage from hexen
  32. <iSpook> You mean AoD?
  33. <iSpook> Oh god.
  34. <iSpook> Why not just replace them with overlords.
  35. <Valerie> lol
  36. <Valerie> barons and hell knights?
  37. <Valerie> they're now doubled in health
  38. <iSpook> They now fire three projectiles by default
  39. <Valerie> and fire either seeker versions of their projectiles that explode for 128 damage
  40. <iSpook> xD
  41. <Valerie> or the cleric's firestorm attack
  42. <Valerie> ...I wanna do this now
  43. <Valerie> Kaizo Doom II
  44. <iSpook> Do it.
  45. <Valerie> Super Asshole edition
  46. <Valerie> Oh yeah, i forgot about the arachnotrons
  47. <Valerie> they have 1000 health
  48. * Razgriz (~Razgriz@Razgriz.users.zandronum.com) has joined
  49. * ChanServ gives voice to Razgriz
  50. <Valerie> and fire rapidly
  51. <iSpook> MartyKirra: If you're there, i like how I'm not instantly murdered by hitscanners now... Its still a bad idea to play Hexsoil with SP though. I need some AOE, man!
  52. <Valerie> like the blue biomechs from serious sam, only they do 5-40 damage each
  53. <iSpook> Turn them into MKII Arachs.
  54. <Valerie> Oh, and archviles are like drybones
  55. <Valerie> they have a chance to revive themselves every 15 seconds
  56. <iSpook> Oh lord.
  57. <Valerie> They can also revive cyberdemons and spider masterminds
  58. <Valerie> oh right, pain elementals almost forgot that
  59. <Valerie> they fire much more agressively the lost souls, who are themselves a lot more agressive and are ALSO impervious to bullets
  60. <iSpook> ... Why you do dis.
  61. <Valerie> the pain elementals themselves now have a constant LOS beam that hurts players
  62. <Valerie> and when they die
  63. <Valerie> they explode hardcore
  64. <Valerie> also, the lost souls explode if you try to get in the pain elemental's faces and the fire them
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