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  1. hlcsg v3.4 VL34 64-bit (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlcsg.exe" -wadautodetect -wadinclude zm_base_happy[zpchile].wad -wadinclude minecraft.wad -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
  8. Arguments: -wadautodetect -wadinclude zm_base_happy[zpchile].wad -wadinclude minecraft.wad -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
  9. Entering C:\Users\Administrador\Desktop\zm_dungeon.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ on ] [ off ]
  20. estimate [ on ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47. [zm_base_happy[zpchile].wad]
  48. [minecraft.wad]
  49.  
  50. CreateBrush:
  51. (0.08 seconds)
  52. CSGBrush:
  53. (0.29 seconds)
  54.  
  55. Including Wadfile: /Users/Administrador/Desktop/J.A.C.K. Resources/Batch Compiler/tools/zhlt.wad
  56. - Contains 1 used texture, 2.13 percent of map (19 textures in wad)
  57. Including Wadfile: /Users/Administrador/Desktop/zm_base_happy[zpchile].wad
  58. - Contains 24 used textures, 51.06 percent of map (1774 textures in wad)
  59. Using Wadfile: /Users/Administrador/Desktop/abyss/zm_abyss.wad
  60. - Contains 1 used texture, 2.13 percent of map (63 textures in wad)
  61. Using Wadfile: /Users/Administrador/Desktop/text/test.wad
  62. - Contains 21 used textures, 44.68 percent of map (51 textures in wad)
  63.  
  64. Wad files required to run the map: "zm_abyss.wad;test.wad;"
  65. Texture usage is at 0.85 mb (of 32.00 mb MAX)
  66.  
  67. Object names Objects/Maxobjs Memory / Maxmem Fullness
  68. ------------ --------------- --------------- --------
  69. models 0/512 0/32768 ( 0.0%)
  70. planes 5418/32768 108360/655360 (16.5%)
  71. vertexes 0/65535 0/786420 ( 0.0%)
  72. nodes 0/32767 0/786408 ( 0.0%)
  73. texinfos 554/32767 22160/1310680 ( 1.7%)
  74. faces 0/65535 0/1310700 ( 0.0%)
  75. * worldfaces 0/32768 0/0 ( 0.0%)
  76. clipnodes 0/32767 0/262136 ( 0.0%)
  77. leaves 0/32760 0/917280 ( 0.0%)
  78. * worldleaves 0/8192 0/0 ( 0.0%)
  79. marksurfaces 0/65535 0/131070 ( 0.0%)
  80. surfedges 0/512000 0/2048000 ( 0.0%)
  81. edges 0/256000 0/1024000 ( 0.0%)
  82. texdata [variable] 170292/33554432 ( 0.5%)
  83. lightdata [variable] 0/50331648 ( 0.0%)
  84. visdata [variable] 0/8388608 ( 0.0%)
  85. entdata [variable] 6855/2097152 ( 0.3%)
  86. * AllocBlock 0/64 0/0 ( 0.0%)
  87. 47 textures referenced
  88. === Total BSP file data space used: 307667 bytes ===
  89. Wad files required to run the map: "zm_abyss.wad;test.wad;"
  90. 0.43 seconds elapsed
  91.  
  92. ----- END hlcsg -----
  93.  
  94.  
  95.  
  96. hlbsp v3.4 VL34 64-bit (Aug 17 2015)
  97. Zoner's Half-Life Compilation Tools -- Custom Build
  98. Based on code modifications by Sean 'Zoner' Cavanaugh
  99. Based on Valve's version, modified with permission.
  100. Submit detailed bug reports to (vluzacn@163.com)
  101. ----- BEGIN hlbsp -----
  102. Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlbsp.exe" -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
  103. Arguments: -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
  104.  
  105. Current hlbsp Settings
  106. Name | Setting | Default
  107. -------------------|-----------|-------------------------
  108. threads [ 4 ] [ Varies ]
  109. verbose [ off ] [ off ]
  110. log [ on ] [ on ]
  111. developer [ 0 ] [ 0 ]
  112. chart [ on ] [ off ]
  113. estimate [ on ] [ off ]
  114. max texture memory [ 33554432 ] [ 33554432 ]
  115. priority [ Low ] [ Normal ]
  116.  
  117. noclip [ off ] [ off ]
  118. nofill [ off ] [ off ]
  119. noinsidefill [ off ] [ off ]
  120. noopt [ off ] [ off ]
  121. no clipnode merging [ off ] [ off ]
  122. null tex. stripping [ on ] [ on ]
  123. notjunc [ off ] [ off ]
  124. nobrink [ off ] [ off ]
  125. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  126. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  127. remove hull 2 [ off ] [ off ]
  128.  
  129.  
  130. SolidBSP [hull 0] 500...1000...1500...1689 (0.14 seconds)
  131. Warning: === LEAK in hull 0 ===
  132. Entity light @ (-876, 323,-112)
  133. Error:
  134. A LEAK is a hole in the map, where the inside of it is exposed to the
  135. (unwanted) outside region. The entity listed in the error is just a helpful
  136. indication of where the beginning of the leak pointfile starts, so the
  137. beginning of the line can be quickly found and traced to until reaching the
  138. outside. Unless this entity is accidentally on the outside of the map, it
  139. probably should not be deleted. Some complex rotating objects entities need
  140. their origins outside the map. To deal with these, just enclose the origin
  141. brush with a solid world brush
  142.  
  143. Leak pointfile generated
  144.  
  145. SolidBSP [hull 1] 500...1000...1500...1901 (0.18 seconds)
  146. Warning: === LEAK in hull 1 ===
  147. Entity info_texlights @ (-207, 739,-108)
  148. SolidBSP [hull 2] 500...1000...1500...1864 (0.16 seconds)
  149. Warning: === LEAK in hull 2 ===
  150. Entity info_player_start @ (-1192, 728,-256)
  151. SolidBSP [hull 3] 500...1000...1500...1920 (0.19 seconds)
  152. Warning: === LEAK in hull 3 ===
  153. Entity info_texlights @ (-207, 739,-108)
  154. Reduced 6665 clipnodes to 5951
  155. Reduced 554 texinfos to 524
  156. Reduced 47 texdatas to 43 (170292 bytes to 167644)
  157. Reduced 5418 planes to 2055
  158. FixBrinks:
  159. Increased 5951 clipnodes to 6078.
  160.  
  161. Object names Objects/Maxobjs Memory / Maxmem Fullness
  162. ------------ --------------- --------------- --------
  163. models 40/512 2560/32768 ( 7.8%)
  164. planes 2055/32768 41100/655360 ( 6.3%)
  165. vertexes 3521/65535 42252/786420 ( 5.4%)
  166. nodes 1962/32767 47088/786408 ( 6.0%)
  167. texinfos 524/32767 20960/1310680 ( 1.6%)
  168. faces 2388/65535 47760/1310700 ( 3.6%)
  169. * worldfaces 2190/32768 0/0 ( 6.7%)
  170. clipnodes 6078/32767 48624/262136 (18.5%)
  171. leaves 1211/32760 33908/917280 ( 3.7%)
  172. * worldleaves 949/8192 0/0 (11.6%)
  173. marksurfaces 2974/65535 5948/131070 ( 4.5%)
  174. surfedges 11200/512000 44800/2048000 ( 2.2%)
  175. edges 6028/256000 24112/1024000 ( 2.4%)
  176. texdata [variable] 167644/33554432 ( 0.5%)
  177. lightdata [variable] 0/50331648 ( 0.0%)
  178. visdata [variable] 0/8388608 ( 0.0%)
  179. entdata [variable] 6855/2097152 ( 0.3%)
  180. * AllocBlock 10/64 0/0 (15.6%)
  181. 43 textures referenced
  182. === Total BSP file data space used: 533611 bytes ===
  183. Wad files required to run the map: "zm_abyss.wad;test.wad;"
  184. 1.60 seconds elapsed
  185.  
  186. ----- END hlbsp -----
  187.  
  188.  
  189.  
  190. hlvis v3.4 VL34 64-bit (Aug 17 2015)
  191. Zoner's Half-Life Compilation Tools -- Custom Build
  192. Based on code modifications by Sean 'Zoner' Cavanaugh
  193. Based on Valve's version, modified with permission.
  194. Submit detailed bug reports to (vluzacn@163.com)
  195. ----- BEGIN hlvis -----
  196. Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlvis.exe" -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
  197. Arguments: -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
  198. >> There was a problem compiling the map.
  199. >> Check the file C:\Users\Administrador\Desktop\zm_dungeon.log for the cause.
  200.  
  201. ----- END hlvis -----
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