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- hlcsg v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlcsg.exe" -wadautodetect -wadinclude zm_base_happy[zpchile].wad -wadinclude minecraft.wad -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
- Arguments: -wadautodetect -wadinclude zm_base_happy[zpchile].wad -wadinclude minecraft.wad -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
- Entering C:\Users\Administrador\Desktop\zm_dungeon.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- convert game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [zm_base_happy[zpchile].wad]
- [minecraft.wad]
- CreateBrush:
- (0.08 seconds)
- CSGBrush:
- (0.29 seconds)
- Including Wadfile: /Users/Administrador/Desktop/J.A.C.K. Resources/Batch Compiler/tools/zhlt.wad
- - Contains 1 used texture, 2.13 percent of map (19 textures in wad)
- Including Wadfile: /Users/Administrador/Desktop/zm_base_happy[zpchile].wad
- - Contains 24 used textures, 51.06 percent of map (1774 textures in wad)
- Using Wadfile: /Users/Administrador/Desktop/abyss/zm_abyss.wad
- - Contains 1 used texture, 2.13 percent of map (63 textures in wad)
- Using Wadfile: /Users/Administrador/Desktop/text/test.wad
- - Contains 21 used textures, 44.68 percent of map (51 textures in wad)
- Wad files required to run the map: "zm_abyss.wad;test.wad;"
- Texture usage is at 0.85 mb (of 32.00 mb MAX)
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 0/512 0/32768 ( 0.0%)
- planes 5418/32768 108360/655360 (16.5%)
- vertexes 0/65535 0/786420 ( 0.0%)
- nodes 0/32767 0/786408 ( 0.0%)
- texinfos 554/32767 22160/1310680 ( 1.7%)
- faces 0/65535 0/1310700 ( 0.0%)
- * worldfaces 0/32768 0/0 ( 0.0%)
- clipnodes 0/32767 0/262136 ( 0.0%)
- leaves 0/32760 0/917280 ( 0.0%)
- * worldleaves 0/8192 0/0 ( 0.0%)
- marksurfaces 0/65535 0/131070 ( 0.0%)
- surfedges 0/512000 0/2048000 ( 0.0%)
- edges 0/256000 0/1024000 ( 0.0%)
- texdata [variable] 170292/33554432 ( 0.5%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 6855/2097152 ( 0.3%)
- * AllocBlock 0/64 0/0 ( 0.0%)
- 47 textures referenced
- === Total BSP file data space used: 307667 bytes ===
- Wad files required to run the map: "zm_abyss.wad;test.wad;"
- 0.43 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlbsp.exe" -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
- Arguments: -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...1500...1689 (0.14 seconds)
- Warning: === LEAK in hull 0 ===
- Entity light @ (-876, 323,-112)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 500...1000...1500...1901 (0.18 seconds)
- Warning: === LEAK in hull 1 ===
- Entity info_texlights @ (-207, 739,-108)
- SolidBSP [hull 2] 500...1000...1500...1864 (0.16 seconds)
- Warning: === LEAK in hull 2 ===
- Entity info_player_start @ (-1192, 728,-256)
- SolidBSP [hull 3] 500...1000...1500...1920 (0.19 seconds)
- Warning: === LEAK in hull 3 ===
- Entity info_texlights @ (-207, 739,-108)
- Reduced 6665 clipnodes to 5951
- Reduced 554 texinfos to 524
- Reduced 47 texdatas to 43 (170292 bytes to 167644)
- Reduced 5418 planes to 2055
- FixBrinks:
- Increased 5951 clipnodes to 6078.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 40/512 2560/32768 ( 7.8%)
- planes 2055/32768 41100/655360 ( 6.3%)
- vertexes 3521/65535 42252/786420 ( 5.4%)
- nodes 1962/32767 47088/786408 ( 6.0%)
- texinfos 524/32767 20960/1310680 ( 1.6%)
- faces 2388/65535 47760/1310700 ( 3.6%)
- * worldfaces 2190/32768 0/0 ( 6.7%)
- clipnodes 6078/32767 48624/262136 (18.5%)
- leaves 1211/32760 33908/917280 ( 3.7%)
- * worldleaves 949/8192 0/0 (11.6%)
- marksurfaces 2974/65535 5948/131070 ( 4.5%)
- surfedges 11200/512000 44800/2048000 ( 2.2%)
- edges 6028/256000 24112/1024000 ( 2.4%)
- texdata [variable] 167644/33554432 ( 0.5%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 6855/2097152 ( 0.3%)
- * AllocBlock 10/64 0/0 (15.6%)
- 43 textures referenced
- === Total BSP file data space used: 533611 bytes ===
- Wad files required to run the map: "zm_abyss.wad;test.wad;"
- 1.60 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: "C:\Users\Administrador\Desktop\J.A.C.K. Resources\Batch Compiler\tools\hlvis.exe" -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon
- Arguments: -chart -estimate C:\Users\Administrador\Desktop\zm_dungeon -low
- >> There was a problem compiling the map.
- >> Check the file C:\Users\Administrador\Desktop\zm_dungeon.log for the cause.
- ----- END hlvis -----
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