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Kooky

Combat Cheat Sheet

Feb 11th, 2015
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  1. Lumio's Combat Cheat Sheet
  2.  
  3. This is MY method of fighting. You don't have to use it, but you're welcomed to. It follows the combat dice rules, but I've gathered them and simplified them for glances. I figured I would share it, as this is what I use to tell others while training them at the arena on how to use the system.
  4.  
  5. !cd stat1 stat2 +attack/def enchantments or spell slots
  6. Ex.
  7. CPA
  8. !cd STR AGI +2
  9. With enchanted stats:
  10. !cd stat1+# stat2+# +attack/def enchantments or spell slots
  11. Ex.
  12. RMA
  13. !cd INT+3 RES +5
  14.  
  15.  
  16. [CPA] Close-in Physical Attack: STR AGI, cost 2 stamina
  17. [CPD] Close-in Physical Defense: AGI RES, costs 2 stamina
  18. [RPA] Ranged Physical Attack: STR INT, costs 1 stamina
  19. [LRPA] Long Range Physical Defense: AGI INT, costs 1 stamina
  20. [CMA] Close-in Magical Attack: INT STR, costs 1 stamina +spell costs (Some spells have different costs beyond just the slots used. Check your spell for details.)
  21. [CMD] Close-in Magical defense: RES STR, costs 2 stamina
  22. [RMA] Ranged Magical Attack: INT RES, costs 1 stamina +spell costs (Some spells have different costs beyond just the slots used. Check your spell for details.)
  23. [RMD] Long range Magical defense: RES AGI, costs 2 stamina
  24. Evade: Restores a degree of lost stamina can only be done when it is your turn to attack, and instead you post that you are backing off, walking around or otherwise some-sort of catching your breath or not attacking. When you use your attack turn to regain stamina, your opponent automatically regains 2 stamina also. You want to !evade when your stamina gets low. For some, that may be 10, for others, 3 or 4. You want to be sure that you have enough, so if you only regain 1 stamina, you can last a hit until you can !evade again.
  25. Neutralize: Attempts to remove ongoing negative effects such as sleep or poison. Can only be done when it is your turn to attack.
  26. Yield: Can only be done when it is your turn to attack. See Yield Rules for details.
  27.  
  28. Before you start a fight, it's good to post your Life and Stamina stats for keeping track of them.
  29. I post them as:
  30. LIFE 21 (21) | STAMINA 37 (37)
  31.  
  32. The ones not in the parenthesis will change as the fight goes on, as every round after my attack, I post.
  33.  
  34. LIFE 18 (21) | STAMINA 26 (37)
  35. As stamina is spent and hits are taken, I post after each round. I also post after every !evade, be it mine or my opponents.
  36.  
  37. As for the commands..
  38. Here's a few examples. I'll take it step by step.
  39. One thing to know: You use the same Defense roll to defend against the Attack.. so RMA=RMD and CPA=CPD.. You don't use CPD to defend against a RMA. Close Physical and Ranged Magical have no affiliation.
  40.  
  41.  
  42. !cd stat1 stat2
  43. Or if you have things to add...
  44. !cd stat1 stat2 +attack enchantments or spell slots
  45. Make sure there is a space away from the + or it will add to the stat itself
  46. You can use the stat numbers if you want, but most find it easier to use the letters to best identify the move used.
  47. You can also add detail, like your move used, or spell cast. Below is for casting three slots of firebolt at someone.
  48. !cd stat1 stat2 +3 (Firebolt x3 at TargetName)
  49. Ex.
  50. CPA
  51. !cd STR AGI +2
  52. With enchanted stats:
  53. !cd stat1+# stat2+# +attack enchantments or spell slots
  54. Ex.
  55. RMA
  56. !cd INT+3 RES +3 (Firebolt x3)
  57.  
  58. The average series of rounds goes..
  59.  
  60. Both do !init
  61. The highest init goes first.
  62. ATTACK from A
  63. DEFEND from B
  64. ATTACK from B
  65. DEFEND from A
  66. ATTACK from A
  67.  
  68. Before the attack from A, it's a good idea for A to post their LIFE and STAM stats at current, and B should do the same before their own next attack.
  69.  
  70. Here's some tips...
  71. Include in your post, what weapon you're fighting with. If you're using a dagger, say dagger. A dagger is different from a sword, so only saying "blade" if the person doesn't know what you have, may throw them off. It's the same as a hammer versus a sword, saying "weapon" isn't clear enough. As the fight progresses, switching to these terms is fine.
  72. Keep track of your stats. Focus on you. You have to rely on the other person to keep track of their own. If they're not, or you think it's off, then keep track of them on a piece of paper. There's nothing wrong with that, and it's good practice for you.
  73. Get all of your actions done in a single post. It stops the clutter in the rounds. On your turn you can post your attack or defend and attack or defend and evade or evade.
  74. Here's the difference, simplified. Most posts are longer than this.
  75.  
  76. * A attacks B with his blade.
  77. * B is hit and falls down.
  78. * B gets up and slices at A.
  79. * A defends successfully.
  80. * A stabs at B with his blade.
  81. * B defends well.
  82. * B evades with backing up and doesn't attack.
  83.  
  84. As opposed to:
  85.  
  86. * A attacks B with his blade.
  87. * B is hit and falls down. Then he gets up and slices at A.
  88. * A defends successfully. He moves in and stabs at B with his blade.
  89. * B defends well then evades with backing up and doesn't attack.
  90.  
  91. Same thing, but very different. Especially with paragraphs of text and even more people in the room.
  92.  
  93. For the above, it's also important to name who you are attacking and where. It keeps things clear.
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