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[Finished] LotW: Flamvell (19 Cards)

Jan 8th, 2017
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  1. Maybe repurpose Enkindling as a Link that Summons Flamvell Monsters to Zones it points to, Fire Link instead though?
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  3. Monsters (12 Cards)
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  5. Flamvell Poun
  6. Pyro-Type/FIRE/Level 1/ATK 200/DEF 200 (Tuner)
  7. If this card is sent to the GY: You can add 1 FIRE monster with 200 DEF from your Deck to your hand. You can only use this effect of “Flamvell Poun” once per turn.
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  9. ********************************************************************************************************
  10.  
  11. Flamvell Baby
  12. Pyro-Type/FIRE/Level 1/ATK 800/DEF 200 (Tuner)
  13. (Quick Effect): You can discard this card; all FIRE monsters you currently control gain 800 ATK until the end of this turn. If a card(s) is banished from your opponent’s GY while this card is in your GY: You can Special Summon this card. You can only use this effect of “Flamvell Baby” once per turn.
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  16.  
  17. Flamvell Origin
  18. Pyro-Type/FIRE/Level 2/ATK 500/DEF 200 (Tuner)
  19. If your opponent has 1 or more banished cards, you can Special Summon this card (from your hand). If your opponent has 3 or more banished cards, you can Special Summon this card (from your GY). You can only Special Summon “Flamvell Origin” once per turn this way.
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  21. Considering: no cards in the GY for first turn plays
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  23. ********************************************************************************************************
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  25. Flamvell Dragnov
  26. Dragon-Type/FIRE/Level 2/ATK 1100/DEF 200 (Tuner)
  27. You can banish this card from your GY; Special Summon 1 “Flamvell Dragnov” from your Deck, and if you do, banish 1 card from your opponent’s GY, and if you do that, inflict 500 damage to your opponent, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters.
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  29. ********************************************************************************************************
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  31. Flamvell Hedgehog
  32. Pyro-Type/FIRE/Level 3/ATK 800/DEF 200 (Tuner)
  33. If this card is destroyed by battle: You can target 1 FIRE monster with 200 or less DEF in your GY, except "Flamvell Hedgehog"; add it to your hand. If this card is destroyed by a card effect and sent to the GY: You can target 1 card in your opponent’s GY; banish it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Flamvell Hedgehog” once per turn.
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  35. ********************************************************************************************************
  36.  
  37. Flamvell Archer
  38. Pyro-Type/FIRE/Level 3/ATK 1000/DEF 200 (Tuner)
  39. Once per turn (Quick Effect): You can send 1 other FIRE monster from your hand or field to the GY; all FIRE monsters you currently control gain 800 ATK until the end of this turn. Once per turn: You can banish 1 FIRE monster from your GY, then target 1 Spell/Trap your opponent controls; banish it.
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  42.  
  43. Flamvell Garuda
  44. Pyro-Type/FIRE/Level 3/ATK 1200/DEF 200
  45. (Quick Effect): You can discard this card and send 1 FIRE monster with 200 DEF from your Deck to the GY, except "Flamvell Garuda", then target 2 cards in your opponent's GY; banish them. You can only use this effect of "Flamvell Garuda" once per turn. When this card is Normal Summoned: You can Special Summon 1 FIRE monster with 200 DEF from your hand, and if you do, banish cards from your opponent’s GY equal to its Level.
  46.  
  47. Considering: Maybe it doesn't dump?
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  49. ********************************************************************************************************
  50.  
  51. Flamvell Shaman
  52. Pyro-Type/FIRE/Level 3/ATK 1700/DEF 200
  53. While you have 3 or more FIRE monsters in your GY, you can Special Summon this card (from your hand). If this card is sent to the GY as a Synchro Material: You can target 1 card in your opponent’s GY; banish it, then apply this effect until the end of the next turn, depending on the type of card banished. You can only use this effect of “Flamvell Shaman” once per turn. ● Monster: All monsters your opponent controls lose ATK equal to the number of their banished cards x 200. ● Spell: Each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. ● Trap: Your opponent cannot Set Spells/Traps, nor activate Spells/Traps that are Set on the field.
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  55. ********************************************************************************************************
  56.  
  57. Flamvell Magician
  58. Spellcaster-Type/FIRE/Level 4/ATK 1400/DEF 200 (Tuner)
  59. “Flamvell” monsters you control gain 500 ATK. Once per turn, if you control an “Ally of Justice” monster: You can declare a Level from 1 to 8; this card becomes that Level until the end of this turn. If this card is sent to the GY as a Synchro Material: You can add 1 “Ally of Justice” or "Flamvell" monster from your Deck to your hand. You can only use this effect of “Flamvell Magician” once per turn.
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  61. ********************************************************************************************************
  62.  
  63. Flamvell Saber
  64. Pyro-Type/FIRE/Level 4/ATK 1500/DEF 200
  65. “Flamvell” monsters you control gain 100 ATK for each of your opponent’s banished cards. If this card is sent from the field to the GY: You can target 1 card in your opponent’s GY; banish it.
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  67. ********************************************************************************************************
  68.  
  69. Flamvell Grunika
  70. Dragon-Type/FIRE/Level 4/ATK 1700/DEF 200
  71. When this card is Normal Summoned: You can target 1 Level 4 or lower FIRE monster with 200 DEF in your GY; Special Summon it, and if you do, inflict damage to your opponent equal to half its original ATK. If this card is in your GY (Quick Effect): You can banish 1 other FIRE monster from your GY; Special Summon this card. You can only use this effect of “Flamvell Grunika” once per turn.
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  73. ********************************************************************************************************
  74.  
  75. Flamvell Fiend
  76. Fiend-Type/FIRE/Level 5/ATK 2100/DEF 200
  77. If you control a “Flamvell” monster, you can Special Summon this card (from your hand). If this card is sent to the GY as a Synchro Material: Inflict 1000 damage to your opponent. You can only use this effect of “Flamvell Fiend” once per turn.
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  79. ********************************************************************************************************
  80.  
  81. Extra Deck Monsters (5 Cards)
  82.  
  83. Flamvell Uruquizas
  84. Pyro-Type/FIRE/Level 5/ATK 2100/DEF 200 (Synchro)
  85. 1 Tuner + 1+ non-Tuner monsters
  86. If this card attacks a Defense Position monster, inflict piercing battle damage. At the start of the Damage Step, if this card battles: It gains 300 ATK. If this card inflicts battle damage to your opponent: You can target 1 FIRE monster with 200 DEF in your GY, except "Flamvell Uruquizas"; Special Summon it.
  87.  
  88. ********************************************************************************************************
  89.  
  90. Flamvell Commando
  91. Pyro-Type/FIRE/Level 5/ATK 2200/DEF 200 (Synchro)
  92. 1 FIRE Tuner + 1+ non-Tuner monsters
  93. You can banish 1 monster with 200 DEF from your GY; inflict damage to your opponent equal to its original ATK. You can only use this effect of “Flamvell Commando” once per turn. If this Synchro Summoned card is sent from the field to the GY: You can target 1 of your banished monsters with 200 DEF; add it to your hand.
  94.  
  95. ********************************************************************************************************
  96.  
  97. Flamvell Enkindling
  98. Dinosaur-Type/FIRE/Level 6/ATK 2100/DEF 200 (Synchro)
  99. 1 FIRE Tuner + 1+ non-Tuner “Flamvell” monsters
  100. If this card is Synchro Summoned: You can Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of “Flamvell Enkindling” once per turn. Once per turn (Quick Effect): You can target 1 of your opponent's banished cards and 1 card they control; return the first target to the GY, and if you do, destroy the second target.
  101.  
  102. ********************************************************************************************************
  103.  
  104. Ancient Flamvell Deity
  105. Pyro-Type/FIRE/Level 7/ATK 2500/DEF 200 (Synchro)
  106. 1 FIRE Tuner + 1+ non-Tuner FIRE monsters
  107. If this card is Synchro Summoned: You can send cards from your opponent’s hand to the GY, up to the number of their face-up banished cards. You can only use this effect of “Ancient Flamvell Deity” once per turn. Gains 200 ATK for each of your opponent’s banished cards. If this Synchro Summoned card is sent from the field to the GY: You can target up to 3 of your banished “Flamvell” monsters; shuffle them into the Deck, and if you do, draw 1 card.
  108.  
  109. ********************************************************************************************************
  110.  
  111. Ancient Flamvell Dragon
  112. Dragon-Type/FIRE/Level 8/ATK 3000/DEF 200 (Synchro)
  113. 1 FIRE Tuner + 1+ non-Tuner FIRE monsters
  114. Once per turn: You can return any number of your opponent’s face-up banished cards to the GY; this card gains 1000 ATK for each. If this card destroys a monster by battle: Inflict damage to your opponent equal to the ATK of the destroyed monster. If this Synchro Summoned card is sent from the field to the GY: You can destroy all Special Summoned monsters your opponent controls.
  115.  
  116. ********************************************************************************************************
  117.  
  118. Spell/Trap Cards (2 Cards)
  119.  
  120. Flamvell Festival
  121. Field Spell
  122. “Flamvell” monsters you control gain 500 ATK. Once per turn: You can discard 1 "Flamvell" monster, then target 1 FIRE monster with 200 DEF in your GY; Special Summon it, but banish it during the End Phase.
  123.  
  124. ********************************************************************************************************
  125.  
  126. Flamvell Counter 2
  127. Counter Trap
  128. When a monster effect is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it, then you can banish 1 card from your opponent’s GY.
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  133. Flamvell Festival should destroy summoned monster at End Phase?
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