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The Wild Mod Beta 0.6 Changelog

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Feb 23rd, 2022
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  1. WARDEN
  2.  
  3. Added new Warden animations & visual improvements:
  4.  
  5. Emerge
  6. Dig
  7. Sniff
  8. Attack
  9. Tendril Clicking
  10. Head Rolling
  11. Souls now pulse along with the heartbeat sound
  12. Tendrils now glow alongside detecting a vibration
  13. The main Warden overlay now properly inversely matches the block light level
  14. Has a new pulsating Dot overlay
  15. Updated texture
  16.  
  17. Warden changes & bugfixes:
  18.  
  19. Updated hitbox
  20. Wardens now have new sounds
  21. Players now have a minimum suspicion value of 3 per vibration, other entities have a minimum of 2
  22. Wardens get more suspicious of a player based on vibration frequency
  23. Wardens can now detect items falling and eating
  24. Wardens can no longer move towards a vibration until the vibration reaches its head (Vibrations are finally delayed)
  25. Vibrations reach the Warden faster as it gets angrier
  26. Warden vibrations now work properly on servers
  27. Sniffing adds a suspicion value of 7 now
  28. Wardens will sniff after wandering for a short period of time
  29. Wardens will now roar after being hit twice- attacking them significantly raises their suspicion.
  30. Wardens now always move towards the location they just sniffed instead of staying frozen
  31. Warden now chase their targetEntity for 3 seconds after roaring
  32. Wardens will now attack entities that stand next to it (and have a suspicion level higher than 7)
  33. Wardens can no longer attack each other or become suspicious of each other
  34. Wardens now avoid directly walking into lava, fire, and powder snow
  35. Wardens stay around in peaceful mode, but will not attack or sniff.
  36. Nametagged Wardens will hide underground instead of despawning, and will re-emerge once they detect a vibration.
  37. Wardens can no longer dig and despawn on non-solid blocks and pistons.
  38. The Warden now emits Darkness.
  39. Changed heartbeat timing to match Minecraft Live
  40. Wardens can now wander around properly
  41.  
  42. DEEP DARK
  43.  
  44. Generates below y0
  45. Includes various Sculk Catalyst
  46.  
  47. SCULK
  48.  
  49. Completely rewrote Sculk Catalyst:
  50.  
  51. Sculk catalyst now expand once a radius is filled with Sculk
  52. Outer Sculk catalyst (past 24 blocks) now spread in a vein-like manner
  53. Sculk catalyst performance has been heavily optimized
  54. Sculk veins can now grow on all sides of blocks
  55. Sculk can now grow on walls and ceilings instead of only floors
  56. Sculk activator placement has been revised, and can now be modified with the use of datapacks
  57. Multithreading for Sculk Catalyst has been removed
  58. Added new gamerule "sculkStopsSculkCheck" to improve performance with massive Sculk Catalyst, this is off by default.
  59.  
  60. Sculk Shriekers:
  61.  
  62. The radius for inflicting Darkness upon a player has been significantly increased.
  63. Revised Warden summoning; Wardens can't emerge if it's daytime and they're exposed to the sky, they'll instead whine underground. Wardens can now also be summoned 24 blocks away from another, instead of 48.
  64.  
  65. DARKNESS
  66.  
  67. The Darkness effect now controls the close, closer, and closest sounds.
  68. Changes made to fog rendering due to the implementation of the Darkness effect will now only be applied while Darkness is active.
  69.  
  70. FROGS
  71.  
  72. New and improved eating animation
  73. Now walk at the intended speed
  74. Can now eat while in water
  75. Longer eating cooldown
  76. No longer eat fireflies
  77.  
  78. FIREFLIES
  79.  
  80. Now Have spawn egg and spawn in swamps
  81. Now use quaternion rendering
  82. Have new AI
  83.  
  84. OTHER FIXES
  85.  
  86. Mangrove Swamps no longer crash the game.
  87. Numerous texture changes and model fixes
  88. Mud bricks and mud have new sounds!
  89. Added rooted mud, a new block that is mud + mangrove roots, you can craft it by combining those in a crafting table.
  90. Added a new secret mode that only four people will ever see.
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