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- <strong class="bbc">1.7.3.3 Release Notes</strong><br>
- <br>
- #185 marker bug<br>
- Fix potential crash with markers in SMP.<br>
- <br>
- #186 fix texture bug<br>
- Fix potential crash when computing texture of some blocks in SMP.<br>
- <br>
- #187 fix infinite recursion in wooden pipes<br>
- Fix potential crash in wooden pipes in SMP.<br>
- <br>
- <strong class="bbc">1.7.3.2 Release Notes</strong><br>
- <br>
- #166 provide a pipe extraction exclusion list<br>
- It is now possible to list blocks that should not let wooden pipes extract object from with "woodenPipe.exclusion".<br>
- <br>
- #177 fix auto-block id fallback if partial information<br>
- Improved auto-id recomputation when the block id is already taken.<br>
- <br>
- #178 drawing table crash when no box<br>
- Fix crash when placing a blue print in a drawing table that is not associated to a box.<br>
- <br>
- #179 fix drawing table resistance<br>
- Fix resistance of the drawing table.<br>
- <br>
- #180 add protection to wooden pipes<br>
- Added defensive code to prevent exception when extracting from wooden pipes.<br>
- <br>
- #181 fix continuous current computation<br>
- current.continuous is now computed even when no gears are loaded,<br>
- <br>
- #182 fix potential null pointer exception when placing golden pipe<br>
- Fixed potential error when computing the texture of a golden pipe.<br>
- <br>
- #183 safe block removal<br>
- Fixed exception when removing blocks in SMP.<br>
- <br>
- <strong class="bbc">1.7.3.1 Release Notes</strong><br>
- <br>
- #151 fix handling of Ctrl+Click in filler / builder (SpaceToad)<br>
- Using the Ctrl+Click to move quickly object in and out BuildCraft inventories now works propertly.<br>
- <br>
- #168 fix mining well (SpaceToad)<br>
- The mining well behavior is now fixed, won't fill randomly chests or throw objects in the air when connected to pipes.<br>
- <br>
- #169 investigate exception in wooden pipes (SpaceToad)<br>
- Exception related to wooden pipe usage should be fixed.<br>
- <br>
- #170 disable connection between two wooden pipes (Hawkye)<br>
- Wooden pipes cannot be connected to each other anymore<br>
- <br>
- #171 fix graphical glitches (Hawkye)<br>
- Breaking BuildCraft object now throws expected particles.<br>
- <br>
- #174 fix id allocation fallback (SpaceToad)<br>
- Block id allocation is now correctly adjusted when there's already a similar block.<br>
- <br>
- #175 port to 1.7.3 (SpaceToad)<br>
- BuildCraft has been ported to Minecraft 1.7.3<br>
- <br>
- <strong class="bbc">1.7.2.1 Release Notes</strong><br>
- <br>
- #133 ignore "real" damage in sorting (Hawkye)<br>
- Damage will now be ignored when sorting items with "real" damage as opposed to metadata, such as tools.<br>
- <br>
- #147 improve config error recovery (SpaceToad)<br>
- Config loading is now stronger in case of wrong values.<br>
- <br>
- #149 fix dependency between ICustomTextureBlock and IPipe (SpaceToad)<br>
- The unexpected dependecie from Core to API has been removed.<br>
- <br>
- #150 have obsidian pipe suck shot arrows (SpaceToad)<br>
- When powered, obsidian pipes can no suck arrow sent to them.<br>
- <br>
- #152 builder doesn't remove box when destroyed (SpaceToad)<br>
- When removing the builder, the box around is now removed as well.<br>
- <br>
- #153 port to Minecraft 1.7.x (SpaceToad)<br>
- BuildCraft has been ported to Minecraft 1.7.2.1.<br>
- <br>
- #155 templates incorrectly loaded (SpaceToad)<br>
- Templates are now correctly loaded when reloading BuildCraft.<br>
- <br>
- #156 client crash when items sent out of obsidian pipes in SMP (SpaceToad)<br>
- Fixed problem when obsidian pipes vacuum items in SMP.<br>
- <br>
- #160 use exclusive GUI id (SpaceToad)<br>
- GUI ids are now set according to Flan chart in order to avoid conflicts.<br>
- <br>
- #161 fix texture file name (SpaceToad)<br>
- The BuildCraft texture file has been renamed in order to be more installer-friendly.<br>
- <br>
- #164 add line numbers in compiled classes (SpaceToad)<br>
- New MCP does add line numbers to compiled files.<br>
- <br>
- #165 generalize bucket handling with container item (SpaceToad)<br>
- The automatic crafting table will now handle correctly items with a container instead of deleting them.<br>
- <br>
- #167 passive items not deleted when entering inventories in SMP (SpaceToad)<br>
- Items in pipes are now properly deleted when reaching an inventory in SMP.<br>
- <br>
- <strong class="bbc">1.6.6.4 Release Notes</strong><br>
- <br>
- #103 port Builders to multiplayer<br>
- The Builders mod has been ported to SMP<br>
- <br>
- #115 generalize the filler<br>
- The filler is now able to fill with pre-definied patterns.<br>
- <br>
- #118 fix overlaping quarries<br>
- Placing a quarry on top of another one does not crash the game anymore.<br>
- <br>
- #119 implement a smooth stone pipe<br>
- A new pipe has been implemented, made out of regular stone only.<br>
- <br>
- #120 implement a template mechanism<br>
- A couple of blocks have been implemented, allowing to capture a shape in the game and reproduce it elsewhere.<br>
- <br>
- #122 fix land mark model<br>
- Land mark model has been improved, now close to torches.<br>
- <br>
- #125 blueprint building corner cases<br>
- Building area, for example with the quarry, were not reacting correctly to water or bedrock. This is now fixed.<br>
- <br>
- #126 fix bucket handling in auto crafting tables<br>
- Auto-crafting tables now empty buckets used in recipes instead of consuming them.<br>
- <br>
- #127 investigate exception in markers<br>
- Defensive code has been put in markers to fix certain exception cases.<br>
- <br>
- #128 review pipe connections rules<br>
- Golden pipes and obsidian pipes cannot connect to each other anymore.<br>
- <br>
- #130 special gold pipe texture when powered<br>
- Golden pipes now have a special texture when powered<br>
- <br>
- #132 automatic workbench doesn't extract from Z axis<br>
- Automatic crafting table now extract from all axis.<br>
- <br>
- #134 polarize wooden pipes<br>
- Wooden pipes are now polarized, and will always extract from the same side.<br>
- <br>
- #135 check negative time in AC machines<br>
- Time tracking now takes into account the fact that the time can be randomly set by the user.<br>
- <br>
- #138 set isChunkDataPacket to all chunk packets<br>
- In SMP mode, certain tiles were not correctly removed from clients due to late packet receival, leading to e.g. items sent in the air. This is now fixed.<br>
- <br>
- #139 reorganize the buildcraft folder<br>
- BuildCraft specific data, including properties, is now centralized in a buildcraft folder.<br>
- <br>
- #144 problems when placing a partial stack in a chest<br>
- When only part of a stack can be placed in a chest, the rest of the stack is now dropped.<br>
- <br>
- #145 wrong item dropped when building the quarry<br>
- When building the quarry, proper items will be dropped, in particular for wood and wool.
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