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  1. CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
  2. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
  3. CDynamicFunction: Loading library 'psapi.dll' (75C40000)
  4. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
  5.  
  6. -------------------------------------------------------------------------------
  7. Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
  8. -------------------------------------------------------------------------------
  9.  
  10.  
  11. -------------------------------------------------------------------------------
  12. Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
  16. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
  17. CDynamicFunction: Loading library 'psapi.dll' (75C40000)
  18. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
  19. Valve Software - vbsp.exe (Nov 17 2022)
  20. 4 threads
  21. Using shader api: shaderapiempty.dll
  22. materialPath: E:\Games\steamapps\common\left 4 dead 2\left4dead2\materials
  23. Loading E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.vmf
  24. Can't find surfaceprop cloth for material METAL/CUBICLE01, using default
  25. Patching WVT material: maps/junkyardlatebuild/concrete/blend_blacktop_05_wvt_patch
  26. Patching WVT material: maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch
  27. Patching WVT material: maps/junkyardlatebuild/concrete/blend_blacktop_06_wvt_patch
  28. Patching WVT material: maps/junkyardlatebuild/nature/blend_grass_gravel_01_lowdensity_wvt_patch
  29. fixing up env_cubemap materials on brush sides...
  30. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  31. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  32. Processing areas...done (0)
  33. Building Faces...done (0)
  34. Chop Details...done (0)
  35. Find Visible Detail Sides...
  36. Merged 656 detail faces...done (1)
  37. Merging details...done (0)
  38. FixTjuncs...
  39. PruneNodes...
  40. WriteBSP...
  41. Warning: Fell out of small block heap!
  42. done (0)
  43. writing E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.prt...Building visibility clusters...
  44. done (0)
  45. Brush 462453: WARNING, microbrush
  46. Brush 462451: WARNING, microbrush
  47. Brush 448431: WARNING, microbrush
  48. Brush 448430: WARNING, microbrush
  49. Finding displacement neighbors...
  50. Finding lightmap sample positions...
  51. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  52. Building Physics collision data...
  53. done (1) (1078196 bytes)
  54. Cannot build Physics2 data
  55. -----------
  56. DataLinker total stream size 0.0 KiB
  57. 0.220296 -1.229696 0.000000
  58. 0.220301 -1.229699 0.000000
  59. -0.097850 0.078394 0.000000
  60. make_triangles:calc_triangle_representation: Cannot convert
  61. 1.111270 0.613947 0.000000
  62. 0.220296 -1.229696 0.000000
  63. 0.220301 -1.229699 0.000000
  64. make_triangles:calc_triangle_representation: Cannot convert
  65. 1.111270 0.613947 0.000000
  66. 0.220296 -1.229696 0.000000
  67. 0.220301 -1.229699 0.000000
  68. make_triangles:calc_triangle_representation: Cannot convert
  69. Error! prop_static using model "models/props_vehicles/apc001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  70. Error loading studio model "models/props_vehicles/apc001.mdl"!
  71. Error! To use model "models/props_vehicles/deliveryvan_armored.mdl"
  72. with prop_static, it must be compiled with $staticprop!
  73. Error loading studio model "models/props_vehicles/deliveryvan_armored.mdl"!
  74. Error! To use model "models/props_vehicles/van_interior.mdl"
  75. with prop_static, it must be compiled with $staticprop!
  76. Error loading studio model "models/props_vehicles/van_interior.mdl"!
  77. Error! To use model "models/props_vehicles/m119howitzer_01.mdl"
  78. with prop_static, it must be compiled with $staticprop!
  79. Error loading studio model "models/props_vehicles/m119howitzer_01.mdl"!
  80. Error! To use model "models/props_industrial/sluicegate.mdl"
  81. with prop_static, it must be compiled with $staticprop!
  82. Error loading studio model "models/props_industrial/sluicegate.mdl"!
  83. Error! To use model "models/w_models/weapons/50cal.mdl"
  84. with prop_static, it must be compiled with $staticprop!
  85. Error loading studio model "models/w_models/weapons/50cal.mdl"!
  86. Error! To use model "models/c1_chargerexit/common_male_carexit.mdl"
  87. with prop_static, it must be compiled with $staticprop!
  88. Error loading studio model "models/c1_chargerexit/common_male_carexit.mdl"!
  89. Error! prop_static using model "models/props_interiors/chair_office2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  90. Error loading studio model "models/props_interiors/chair_office2.mdl"!
  91. Error! prop_static using model "models/props_wasteland/prison_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  92. Error loading studio model "models/props_wasteland/prison_shelf002a.mdl"!
  93. Error! To use model "models/w_models/weapons/w_minigun.mdl"
  94. with prop_static, it must be compiled with $staticprop!
  95. Error loading studio model "models/w_models/weapons/w_minigun.mdl"!
  96. Error! prop_static using model "models/props_vehicles/carparts_wheel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  97. Error loading studio model "models/props_vehicles/carparts_wheel01a.mdl"!
  98. Error! To use model "models/props_vehicles/racecar.mdl"
  99. with prop_static, it must be compiled with $staticprop!
  100. Error loading studio model "models/props_vehicles/racecar.mdl"!
  101. Error! prop_static using model "models/props_lab/monitor02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  102. Error loading studio model "models/props_lab/monitor02.mdl"!
  103. Error! To use model "models/props_unique/generator_switch_01.mdl"
  104. with prop_static, it must be compiled with $staticprop!
  105. Error loading studio model "models/props_unique/generator_switch_01.mdl"!
  106. Error! To use model "models/destruction_tanker/pre_destruction_tanker_trailer.mdl"
  107. with prop_static, it must be compiled with $staticprop!
  108. Error loading studio model "models/destruction_tanker/pre_destruction_tanker_trailer.mdl"!
  109. Error! To use model "models/props_vehicles/bridgecollapse_traina.mdl"
  110. with prop_static, it must be compiled with $staticprop!
  111. Error loading studio model "models/props_vehicles/bridgecollapse_traina.mdl"!
  112. Error! To use model "models/props_vehicles/helicopter_rescue.mdl"
  113. with prop_static, it must be compiled with $staticprop!
  114. Error loading studio model "models/props_vehicles/helicopter_rescue.mdl"!
  115. Error! To use model "models/props_trainstation/train_signals.mdl"
  116. with prop_static, it must be compiled with $staticprop!
  117. Error loading studio model "models/props_trainstation/train_signals.mdl"!
  118. Error! To use model "models/props_vehicles/trains_lever.mdl"
  119. with prop_static, it must be compiled with $staticprop!
  120. Error loading studio model "models/props_vehicles/trains_lever.mdl"!
  121. Placing detail props : 0...1...2...3.Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
  122. Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
  123. ..Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
  124. 4...5...6...7...8...9..Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  125. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  126. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  127. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  128. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  129. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  130. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  131. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  132. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  133. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  134. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  135. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  136. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  137. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  138. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  139. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  140. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  141. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  142. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  143. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  144. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  145. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  146. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  147. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  148. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  149. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  150. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  151. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  152. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  153. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  154. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  155. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  156. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  157. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  158. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  159. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  160. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  161. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  162. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  163. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  164. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  165. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  166. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  167. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  168. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  169. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  170. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  171. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  172. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  173. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  174. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  175. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  176. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  177. Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
  178. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  179. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  180. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  181. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  182. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  183. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  184. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  185. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  186. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  187. Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
  188. .10
  189. Compacting texture/material tables...
  190. Reduced 6173 texinfos to 2870
  191. Reduced 232 texdatas to 183 (7278 bytes to 6097)
  192. Writing E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.bsp
  193. 17 seconds elapsed
  194. CDynamicFunction: Closing library 'psapi.dll' (75C40000)
  195. CDynamicFunction: Closing library 'Kernel32.dll' (75260000)
  196.  
  197. -------------------------------------------------------------------------------
  198. Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
  199. -------------------------------------------------------------------------------
  200.  
  201.  
  202. -------------------------------------------------------------------------------
  203. Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild"
  204. -------------------------------------------------------------------------------
  205.  
  206. CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
  207. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
  208. CDynamicFunction: Loading library 'psapi.dll' (75C40000)
  209. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
  210. Valve Software - vvis.exe (Nov 17 2022)
  211. 4 threads
  212. reading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
  213. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  214. reading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.prt
  215. 324 portalclusters
  216. 1429 numportals
  217. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (64)
  219. Optimized: 225 visible clusters (0.00%)
  220. Total clusters visible: 44517
  221. Average clusters visible: 137
  222. Building PAS...
  223. Average clusters audible: 316
  224. visdatasize:27555 compressed from 31104
  225. writing e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
  226. 1 minute, 4 seconds elapsed
  227. CDynamicFunction: Closing library 'psapi.dll' (75C40000)
  228. CDynamicFunction: Closing library 'Kernel32.dll' (75260000)
  229.  
  230. -------------------------------------------------------------------------------
  231. Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
  232. -------------------------------------------------------------------------------
  233.  
  234.  
  235. -------------------------------------------------------------------------------
  236. Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vrad.exe" -both -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild"
  237. -------------------------------------------------------------------------------
  238.  
  239. CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
  240. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
  241. CDynamicFunction: Loading library 'psapi.dll' (75C40000)
  242. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
  243. Valve Software - vrad.exe SSE (Nov 17 2022)
  244.  
  245. Valve Radiosity Simulator
  246. 4 threads
  247. [Reading texlights from 'lights.rad']
  248. [2 texlights parsed from 'lights.rad']
  249.  
  250. Loading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
  251. Setting up ray-trace acceleration structure... Done (17.63 seconds)
  252. 15416 faces
  253. 5 degenerate faces
  254. 5256157 square feet [756886656.00 square inches]
  255. 100 Displacements
  256. 780683 Square Feet [112418352.00 Square Inches]
  257. 15411 patches before subdivision
  258. 333303 patches after subdivision
  259. 12 direct lights
  260. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  261. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (144)
  262. transfers 76661751, max 2826
  263. transfer lists: 584.9 megs
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #1 added RGB(5848, 5048, 4184)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #2 added RGB(1340, 880, 563)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  269. Bounce #3 added RGB(422, 232, 121)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #4 added RGB(134, 58, 24)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  273. Bounce #5 added RGB(46, 16, 5)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #6 added RGB(15, 4, 1)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #7 added RGB(5, 1, 0)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  279. Bounce #8 added RGB(2, 0, 0)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #9 added RGB(1, 0, 0)
  282. Build Patch/Sample Hash Table(s).....Done<0.1248 sec>
  283. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  284. FinalLightFace Done
  285. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  286. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
  287. Writing leaf ambient...done
  288. Ready to Finish
  289.  
  290. Object names Objects/Maxobjs Memory / Maxmem Fullness
  291. ------------ --------------- --------------- --------
  292. models 27/1024 1296/49152 ( 2.6%)
  293. brushes 3125/8192 37500/98304 (38.1%)
  294. brushsides 23132/65536 185056/524288 (35.3%)
  295. planes 11924/65536 238480/1310720 (18.2%)
  296. vertexes 24310/65536 291720/786432 (37.1%)
  297. nodes 6073/65536 194336/2097152 ( 9.3%)
  298. texinfos 2870/12288 206640/884736 (23.4%)
  299. texdata 183/2048 5856/65536 ( 8.9%)
  300. dispinfos 100/0 17600/0 ( 0.0%)
  301. disp_verts 22484/0 449680/0 ( 0.0%)
  302. disp_tris 39488/0 78976/0 ( 0.0%)
  303. disp_lmsamples 820531/0 820531/0 ( 0.0%)
  304. faces 15416/65536 863296/3670016 (23.5%)
  305. hdr faces 0/65536 0/3670016 ( 0.0%)
  306. origfaces 8134/65536 455504/3670016 (12.4%)
  307. leaves 6101/65536 195232/2097152 ( 9.3%)
  308. leaffaces 18482/65536 36964/131072 (28.2%)
  309. leafbrushes 6884/65536 13768/131072 (10.5%)
  310. areas 3/256 24/2048 ( 1.2%)
  311. surfedges 104521/512000 418084/2048000 (20.4%)
  312. edges 63900/256000 255600/1024000 (25.0%)
  313. LDR worldlights 11/8192 1100/819200 ( 0.1%)
  314. HDR worldlights 0/8192 0/819200 ( 0.0%)
  315. leafwaterdata 0/32768 0/393216 ( 0.0%)
  316. waterstrips 1614/32768 16140/327680 ( 4.9%)
  317. waterverts 0/65536 0/786432 ( 0.0%)
  318. waterindices 28626/65536 57252/131072 (43.7%)
  319. cubemapsamples 1/1024 16/16384 ( 0.1%)
  320. overlays 10/512 3520/180224 ( 2.0%)
  321. LDR lightdata [variable] 16930100/0 ( 0.0%)
  322. HDR lightdata [variable] 0/0 ( 0.0%)
  323. visdata [variable] 27555/16777216 ( 0.2%)
  324. entdata [variable] 81061/393216 (20.6%)
  325. LDR ambient table 6101/65536 24404/262144 ( 9.3%)
  326. HDR ambient table 6101/65536 24404/262144 ( 9.3%)
  327. LDR leaf ambient 19807/65536 554596/1835008 (30.2%)
  328. HDR leaf ambient 6101/65536 170828/1835008 ( 9.3%)
  329. occluders 0/0 0/0 ( 0.0%)
  330. occluder polygons 0/0 0/0 ( 0.0%)
  331. occluder vert ind 0/0 0/0 ( 0.0%)
  332. Prop Hull Verts 0/0 0/0 ( 0.0%)
  333. Prop Hull Blob 0/0 0/0 ( 0.0%)
  334. Prop Hull Lists 0/0 0/0 ( 0.0%)
  335. Prop Hulls 0/0 0/0 ( 0.0%)
  336. Prop Hull trilist 0/0 0/0 ( 0.0%)
  337. detail props [variable] 1/12 ( 8.3%)
  338. static props [variable] 1/146020 ( 0.0%)
  339. pakfile [variable] 192280/0 ( 0.0%)
  340. physics [variable] 1078196/4194304 (25.7%)
  341. physics terrain [variable] 28226/1048576 ( 2.7%)
  342.  
  343. Level flags = 0
  344.  
  345. Total triangle count: 41697
  346. Writing e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
  347. 3 minutes, 22 seconds elapsed
  348. Valve Software - vrad.exe SSE (Nov 17 2022)
  349.  
  350. Valve Radiosity Simulator
  351. 4 threads
  352. [Reading texlights from 'lights.rad']
  353. [2 texlights parsed from 'lights.rad']
  354.  
  355. Loading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
  356. Setting up ray-trace acceleration structure... Done (17.16 seconds)
  357. 15416 faces
  358. 5 degenerate faces
  359. 5256157 square feet [756886656.00 square inches]
  360. 100 Displacements
  361. 780683 Square Feet [112418352.00 Square Inches]
  362. 15411 patches before subdivision
  363. 333303 patches after subdivision
  364. 12 direct lights
  365. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  366. BuildVisLeafs: 0...1...2...3Finished. Press a key to close.
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