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- CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
- CDynamicFunction: Loading library 'psapi.dll' (75C40000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
- -------------------------------------------------------------------------------
- Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.vmf"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
- CDynamicFunction: Loading library 'psapi.dll' (75C40000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
- Valve Software - vbsp.exe (Nov 17 2022)
- 4 threads
- Using shader api: shaderapiempty.dll
- materialPath: E:\Games\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.vmf
- Can't find surfaceprop cloth for material METAL/CUBICLE01, using default
- Patching WVT material: maps/junkyardlatebuild/concrete/blend_blacktop_05_wvt_patch
- Patching WVT material: maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch
- Patching WVT material: maps/junkyardlatebuild/concrete/blend_blacktop_06_wvt_patch
- Patching WVT material: maps/junkyardlatebuild/nature/blend_grass_gravel_01_lowdensity_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 656 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Warning: Fell out of small block heap!
- done (0)
- writing E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.prt...Building visibility clusters...
- done (0)
- Brush 462453: WARNING, microbrush
- Brush 462451: WARNING, microbrush
- Brush 448431: WARNING, microbrush
- Brush 448430: WARNING, microbrush
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1078196 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- 0.220296 -1.229696 0.000000
- 0.220301 -1.229699 0.000000
- -0.097850 0.078394 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 1.111270 0.613947 0.000000
- 0.220296 -1.229696 0.000000
- 0.220301 -1.229699 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 1.111270 0.613947 0.000000
- 0.220296 -1.229696 0.000000
- 0.220301 -1.229699 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Error! prop_static using model "models/props_vehicles/apc001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/apc001.mdl"!
- Error! To use model "models/props_vehicles/deliveryvan_armored.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/deliveryvan_armored.mdl"!
- Error! To use model "models/props_vehicles/van_interior.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/van_interior.mdl"!
- Error! To use model "models/props_vehicles/m119howitzer_01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/m119howitzer_01.mdl"!
- Error! To use model "models/props_industrial/sluicegate.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_industrial/sluicegate.mdl"!
- Error! To use model "models/w_models/weapons/50cal.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/w_models/weapons/50cal.mdl"!
- Error! To use model "models/c1_chargerexit/common_male_carexit.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/c1_chargerexit/common_male_carexit.mdl"!
- Error! prop_static using model "models/props_interiors/chair_office2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/chair_office2.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/prison_shelf002a.mdl"!
- Error! To use model "models/w_models/weapons/w_minigun.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/w_models/weapons/w_minigun.mdl"!
- Error! prop_static using model "models/props_vehicles/carparts_wheel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/carparts_wheel01a.mdl"!
- Error! To use model "models/props_vehicles/racecar.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/racecar.mdl"!
- Error! prop_static using model "models/props_lab/monitor02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/monitor02.mdl"!
- Error! To use model "models/props_unique/generator_switch_01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_unique/generator_switch_01.mdl"!
- Error! To use model "models/destruction_tanker/pre_destruction_tanker_trailer.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/destruction_tanker/pre_destruction_tanker_trailer.mdl"!
- Error! To use model "models/props_vehicles/bridgecollapse_traina.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/bridgecollapse_traina.mdl"!
- Error! To use model "models/props_vehicles/helicopter_rescue.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/helicopter_rescue.mdl"!
- Error! To use model "models/props_trainstation/train_signals.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_trainstation/train_signals.mdl"!
- Error! To use model "models/props_vehicles/trains_lever.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_vehicles/trains_lever.mdl"!
- Placing detail props : 0...1...2...3.Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
- Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
- ..Material maps/junkyardlatebuild/nature/blend_grass_grass_02_wvt_patch uses unknown detail object type urban_grass_overgrown!
- 4...5...6...7...8...9..Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRASS_02 uses unknown detail object type urban_grass_overgrown!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- Material NATURE/BLEND_GRASS_GRAVEL_01_LOWDENSITY uses unknown detail object type urban_grass_overgrown_lowdensity!
- .10
- Compacting texture/material tables...
- Reduced 6173 texinfos to 2870
- Reduced 232 texdatas to 183 (7278 bytes to 6097)
- Writing E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild.bsp
- 17 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (75C40000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75260000)
- -------------------------------------------------------------------------------
- Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
- CDynamicFunction: Loading library 'psapi.dll' (75C40000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
- Valve Software - vvis.exe (Nov 17 2022)
- 4 threads
- reading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.prt
- 324 portalclusters
- 1429 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (64)
- Optimized: 225 visible clusters (0.00%)
- Total clusters visible: 44517
- Average clusters visible: 137
- Building PAS...
- Average clusters audible: 316
- visdatasize:27555 compressed from 31104
- writing e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
- 1 minute, 4 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (75C40000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75260000)
- -------------------------------------------------------------------------------
- Running command: cd "E:\Games\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "E:\Games\steamapps\common\left 4 dead 2\bin\vrad.exe" -both -game "E:\Games\steamapps\common\left 4 dead 2\left4dead2" "E:\Games\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\My map;)\Junkyardlatebuild"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75260000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F30A20
- CDynamicFunction: Loading library 'psapi.dll' (75C40000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75C41480
- Valve Software - vrad.exe SSE (Nov 17 2022)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
- Setting up ray-trace acceleration structure... Done (17.63 seconds)
- 15416 faces
- 5 degenerate faces
- 5256157 square feet [756886656.00 square inches]
- 100 Displacements
- 780683 Square Feet [112418352.00 Square Inches]
- 15411 patches before subdivision
- 333303 patches after subdivision
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (144)
- transfers 76661751, max 2826
- transfer lists: 584.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5848, 5048, 4184)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1340, 880, 563)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(422, 232, 121)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(134, 58, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(46, 16, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(15, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1248 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 27/1024 1296/49152 ( 2.6%)
- brushes 3125/8192 37500/98304 (38.1%)
- brushsides 23132/65536 185056/524288 (35.3%)
- planes 11924/65536 238480/1310720 (18.2%)
- vertexes 24310/65536 291720/786432 (37.1%)
- nodes 6073/65536 194336/2097152 ( 9.3%)
- texinfos 2870/12288 206640/884736 (23.4%)
- texdata 183/2048 5856/65536 ( 8.9%)
- dispinfos 100/0 17600/0 ( 0.0%)
- disp_verts 22484/0 449680/0 ( 0.0%)
- disp_tris 39488/0 78976/0 ( 0.0%)
- disp_lmsamples 820531/0 820531/0 ( 0.0%)
- faces 15416/65536 863296/3670016 (23.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8134/65536 455504/3670016 (12.4%)
- leaves 6101/65536 195232/2097152 ( 9.3%)
- leaffaces 18482/65536 36964/131072 (28.2%)
- leafbrushes 6884/65536 13768/131072 (10.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 104521/512000 418084/2048000 (20.4%)
- edges 63900/256000 255600/1024000 (25.0%)
- LDR worldlights 11/8192 1100/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1614/32768 16140/327680 ( 4.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28626/65536 57252/131072 (43.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 16930100/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 27555/16777216 ( 0.2%)
- entdata [variable] 81061/393216 (20.6%)
- LDR ambient table 6101/65536 24404/262144 ( 9.3%)
- HDR ambient table 6101/65536 24404/262144 ( 9.3%)
- LDR leaf ambient 19807/65536 554596/1835008 (30.2%)
- HDR leaf ambient 6101/65536 170828/1835008 ( 9.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/146020 ( 0.0%)
- pakfile [variable] 192280/0 ( 0.0%)
- physics [variable] 1078196/4194304 (25.7%)
- physics terrain [variable] 28226/1048576 ( 2.7%)
- Level flags = 0
- Total triangle count: 41697
- Writing e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
- 3 minutes, 22 seconds elapsed
- Valve Software - vrad.exe SSE (Nov 17 2022)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading e:\games\steamapps\common\left 4 dead 2\sdk_content\mapsrc\my map;)\Junkyardlatebuild.bsp
- Setting up ray-trace acceleration structure... Done (17.16 seconds)
- 15416 faces
- 5 degenerate faces
- 5256157 square feet [756886656.00 square inches]
- 100 Displacements
- 780683 Square Feet [112418352.00 Square Inches]
- 15411 patches before subdivision
- 333303 patches after subdivision
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3Finished. Press a key to close.
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