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  1. ##############################################################################
  2. # bnetd.conf - Configuration file for the main PvPGN service #
  3. #----------------------------------------------------------------------------#
  4. # #
  5. # ############ READ THIS ######### READ THIS ########## READ THIS ############
  6. # This file is an example configuration that should work UNMODIFIED for most #
  7. # of the PvPGN setups and may require modification to suit your needs. #
  8. # Blank lines and everything after a "#" are ignored. Use quotes around #
  9. # values that contain spaces. #
  10. # #
  11. ##############################################################################
  12.  
  13.  
  14. ##############################################################################
  15. # Privileges to work under #
  16. # Use either the names from the corresponding files or numerical id's (with #
  17. # a leading '#'). If none are specified, the userid will not be changed. #
  18. #----------------------------------------------------------------------------#
  19.  
  20. #effective_user = games
  21. #effective_group = games
  22.  
  23. # effective_user = #12
  24. # effective_group = #20
  25.  
  26. # #
  27. ##############################################################################
  28.  
  29. ##############################################################################
  30. # Storage section #
  31. # storage_path will tell pvpgn how and where from/to to read/write accounts #
  32. # right now it supports 2 "drivers" : file and sql #
  33. # #
  34. # Syntax: #
  35. # * for plain file driver: #
  36. # storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
  37. # * for cdb file driver: #
  38. # storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
  39. # * for sql/sql2 driver: #
  40. # storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
  41. # or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) #
  42. # #
  43. # Variables for sql/sql2 can be: #
  44. # - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
  45. # - "host" : the database host #
  46. # - "port" : the TCP/IP port if needed #
  47. # - "socket" : the UNIX local socket if needed #
  48. # - "name" : database name #
  49. # - "user" : db username #
  50. # - "pass" : db password #
  51. # - "default" : specify the UID to use for the default account data #
  52. # - "prefix" : prefix to use for all pvpgn tables (default "") #
  53. # #
  54. # Examples: #
  55. # storage_path = "file:mode=plain;dir=/serverdojo/pvpgn/var/users;clan=/serverdojo/pvpgn/var/clans;team=/serverdojo/pvpgn/var/teams;default=/serverdojo/pvpgn/etc/bnetd_default_user.plain"
  56. # storage_path = "file:mode=cdb;dir=/serverdojo/pvpgn/var/userscdb;clan=/serverdojo/pvpgn/var/clans;team=/serverdojo/pvpgn/var/teams;default=/serverdojo/pvpgn/etc/bnetd_default_user.cdb"
  57. # storage_path = "sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_"
  58. # storage_path = "sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_"
  59. # storage_path = "sql:mode=sqlite3;name=/serverdojo/pvpgn/var/users.db;default=0;prefix=pvpgn_"
  60. # storage_path = "sql:mode=odbc;name=PVPGN;prefix=pvpgn_"
  61. #
  62. # WARNING!! you MUST change "DBlayoutfile" bellow configuration directive to
  63. # sql_DB_layout2.conf to be able to use "sql2" !!!
  64. # storage_path = "sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn2_"
  65. # storage_path = "sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn2_"
  66. # storage_path = "sql2:mode=sqlite3;name=/serverdojo/pvpgn/var/users.db;default=0;prefix=pvpgn2_"
  67. # storage_path = "sql2:mode=odbc;name=PVPGN;prefix=pvpgn2_"
  68. #----------------------------------------------------------------------------#
  69.  
  70. storage_path = "file:mode=plain;dir=/serverdojo/pvpgn/var/users;clan=/serverdojo/pvpgn/var/clans;team=/serverdojo/pvpgn/var/teams;default=/serverdojo/pvpgn/etc/bnetd_default_user.plain"
  71.  
  72. # #
  73. ##############################################################################
  74.  
  75. ##############################################################################
  76. # File section #
  77. # The pidfile can be set to "" to turn it off. #
  78. # Use absolute paths in these lines to avoid problems! #
  79. #----------------------------------------------------------------------------#
  80.  
  81. filedir = "/serverdojo/pvpgn/var/files"
  82. reportdir = "/serverdojo/pvpgn/var/reports"
  83. chanlogdir = "/serverdojo/pvpgn/var/chanlogs"
  84. motdfile = "/serverdojo/pvpgn/etc/bnmotd.txt"
  85. issuefile = "/serverdojo/pvpgn/etc/bnissue.txt"
  86. channelfile = "/serverdojo/pvpgn/etc/channel.conf"
  87. newsfile = "/serverdojo/pvpgn/etc/news.txt"
  88. adfile = "/serverdojo/pvpgn/etc/ad.conf"
  89. topicfile = "/serverdojo/pvpgn/etc/topics.conf"
  90. ipbanfile = "/serverdojo/pvpgn/etc/bnban.conf"
  91. helpfile = "/serverdojo/pvpgn/etc/bnhelp.conf"
  92. mpqfile = "/serverdojo/pvpgn/etc/autoupdate.conf"
  93. logfile = "/serverdojo/pvpgn/var/bnetd.log"
  94. realmfile = "/serverdojo/pvpgn/etc/realm.conf"
  95. maildir = "/serverdojo/pvpgn/var/bnmail"
  96. versioncheck_file = "/serverdojo/pvpgn/etc/versioncheck.conf"
  97. mapsfile = "/serverdojo/pvpgn/etc/bnmaps.conf"
  98. xplevelfile = "/serverdojo/pvpgn/etc/bnxplevel.conf"
  99. xpcalcfile = "/serverdojo/pvpgn/etc/bnxpcalc.conf"
  100. #pidfile = "/serverdojo/pvpgn/var/bnetd.pid"
  101. ladderdir = "/serverdojo/pvpgn/var/ladders"
  102. command_groups_file = "/serverdojo/pvpgn/etc/command_groups.conf"
  103. tournament_file = "/serverdojo/pvpgn/etc/tournament.conf"
  104. statusdir = "/serverdojo/pvpgn/var/status"
  105. aliasfile = "/serverdojo/pvpgn/etc/bnalias.conf"
  106. anongame_infos_file = "/serverdojo/pvpgn/etc/anongame_infos.conf"
  107. DBlayoutfile = "/serverdojo/pvpgn/etc/sql_DB_layout.conf"
  108. supportfile = "/serverdojo/pvpgn/etc/supportfile.conf"
  109. transfile = "/serverdojo/pvpgn/etc/address_translation.conf"
  110.  
  111. fortunecmd = /usr/games/fortune
  112.  
  113. # #
  114. ##############################################################################
  115.  
  116.  
  117. ##############################################################################
  118. # Message logs #
  119. #----------------------------------------------------------------------------#
  120.  
  121. # Multiple log levels can be defined by connecting them with a comma (,)
  122. # Available loglevels are:
  123. # none
  124. # trace
  125. # debug
  126. # info
  127. # warn
  128. # error
  129. # fatal
  130. loglevels = fatal,error,warn,info,debug,trace
  131. #loglevels = fatal,error,warn,info
  132.  
  133. # #
  134. ##############################################################################
  135.  
  136.  
  137. ##############################################################################
  138. # D2CS realm server settings #
  139. #----------------------------------------------------------------------------#
  140.  
  141. # Version of D2CS server to connect with (set to zero to disable version check)
  142. d2cs_version = 0
  143.  
  144. # Allow the D2CS server to change realm names?
  145. allow_d2cs_setname = true
  146.  
  147. # #
  148. ##############################################################################
  149.  
  150.  
  151. ##############################################################################
  152. # Downloadable files #
  153. #----------------------------------------------------------------------------#
  154.  
  155. # These filenames are reported directly to the client and are relative to
  156. # the "filedir" directory specified above.
  157. iconfile = "icons.bni"
  158. war3_iconfile = "icons-WAR3.bni"
  159. star_iconfile = "icons_STAR.bni"
  160.  
  161. tosfile = "tos.txt"
  162.  
  163. # #
  164. ##############################################################################
  165.  
  166.  
  167. ##############################################################################
  168. # Client verification and upgrades #
  169. #----------------------------------------------------------------------------#
  170.  
  171. # This option lists the client types allowed to connect (only valid for
  172. # the bnet and wol protocol). The list is a comma separated list of any of
  173. # the following elements:
  174. # all : all client types allowed (default)
  175. # chat : client type "CHAT" allowed (used by some bot software)
  176. # dshr : client type Diablo 1 Shareware
  177. # drtl : client type Diablo 1 (Retail)
  178. # sshr : client type Starcraft Shareware
  179. # star : client type Starcraft
  180. # sexp : client type Starcraft Broodwar
  181. # w2bn : client type Warcraft II Battle.Net Edition
  182. # d2dv : client type Diablo 2
  183. # d2xp : client type Diablo 2 LOD
  184. # war3 : client type Warcraft III (Reign Of Chaos)
  185. # w3xp : client type Warcraft III Frozen Throne
  186. # tsun : client type Tiberian Sun
  187. # tsxp : client type Tiberian Sun Firestorm
  188. # ralt : client type Red Alert (with 4 players internet patche)
  189. # ral2 : client type Red Alert 2
  190. # dn2k : client type Dune 2000
  191. # noxx : client type Nox
  192. # noxq : client type Nox Quest
  193. # rngd : client type Renegade
  194. # rfds : client type Renegade Free Dedicated Server
  195. # yuri : client type Yuri's Revenge
  196. # ebfd : client type Emperor: Battle for Dune
  197. #
  198. # Example: allowed_clients = war3,w3xp
  199. allowed_clients = all
  200.  
  201. # If this option is enabled, the verification step is skipped if possible.
  202. # This only works with clients < 109. It is useful because you no longer
  203. # need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
  204. # also skip over all the autoupdate checks effectively disabling it.
  205. #
  206. # If you disable this you must have one or more of the MPQ files. Otherwise
  207. # clients will hang when they first connect because they are attempting to
  208. # download them. The versioncheck can only be skipped for clients older
  209. # than 109. Starting with version 109 the clients will always do version
  210. # checking since they do not function properly if the server does not
  211. # request it.
  212. skip_versioncheck = false
  213.  
  214. # If you enable the version checks but want to allow clients that don't pass
  215. # the checksum test then enable this.
  216. allow_bad_version = false
  217.  
  218. # If you enable the version checks but want to allow clients that aren't
  219. # listed in the versioncheck configuration file then enable this. Unless
  220. # you have a very complete file or are very paranoid about cheaters this
  221. # is a good idea.
  222. allow_unknown_version = true
  223.  
  224. # This defines how the exeinfo field in the versioncheck file is being
  225. # checked. You can choose between no match at all [none] (default),
  226. # exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
  227. # match [wildcard], and parsed value comparison [parse].
  228. # NOTE: [parse] needs the mktime() function and might therefore not work on
  229. # every system.
  230. version_exeinfo_match = none
  231.  
  232. # If you have choosen [parse] above, this is the tolerance with which
  233. # the time can differ. The value must be given in seconds. If it's 0 this
  234. # check is disabled.
  235. version_exeinfo_maxdiff = 0
  236.  
  237. # #
  238. ##############################################################################
  239.  
  240.  
  241. ##############################################################################
  242. # Time values #
  243. #----------------------------------------------------------------------------#
  244.  
  245. # Time in seconds between account file updates, 0 means wait forever.
  246. usersync = 300
  247. # Number of seconds of inactivity before file is unloaded from memory.
  248. # (only checked during account file updates)
  249. userflush = 1200
  250. # Number of users checked for updates at once. Higher values make sense if you
  251. # either have very fast hardware or you don't have many number of accounts.
  252. # Lower values make sense if you have very high CPU usage on the system you run
  253. # the server (dont make it too low or your system will save accounts continously).
  254. # Modify this value ONLY if you know what you are doing!!
  255. userstep = 100
  256.  
  257. # How often to send user latency tests in seconds.
  258. latency = 600
  259.  
  260. # How often to send null or keepalive packets in seconds.
  261. nullmsg = 120
  262.  
  263. # Amount of time to delay shutting down server in seconds.
  264. shutdown_delay = 300
  265. # Amount of time delay period is decremented by either a SIGTERM or SIGINT
  266. # (control-c) signal in seconds.
  267. shutdown_decr = 60
  268.  
  269. # How often should bans be checked for expiration? (in seconds)
  270. #ipban_check_int = 30
  271.  
  272. # #
  273. ##############################################################################
  274.  
  275.  
  276. ##############################################################################
  277. # Policy options #
  278. #----------------------------------------------------------------------------#
  279.  
  280. # If you don't want people to be able to create new accounts, set this to
  281. # false.
  282. new_accounts = true
  283.  
  284. # Set this to the maximum number of accounts you want to allow to be
  285. # created on your server. A value of 0 means infinite and is the default.
  286. #max_accounts = 0
  287.  
  288. # If someone attempts to log in more than once, should it kick off the old
  289. # login, or deny the new one?
  290. kick_old_login = true
  291. #kick_old_login = false
  292. # With no passwords, this is bad to have enabled --NonReal
  293.  
  294. # load_new_account option has been eliminated and the functionality now is
  295. # always active in PvPGN
  296.  
  297. # If a user is creating a new channel, should it be added automatically, or
  298. # prompt them first?
  299. ask_new_channel = true
  300.  
  301. # Should a game report be written for every game played or just ladder
  302. # games?
  303. #report_all_games = false
  304. report_all_games = true
  305.  
  306. # Should Diablo I/II reports be written? There are no winners/losers.
  307. report_diablo_games = false
  308.  
  309. # Should games with passwords be hidden on the game list?
  310. hide_pass_games = true
  311.  
  312. # Should games already started be hidden on the game list? (for heavily
  313. # loaded servers)
  314. hide_started_games = true
  315.  
  316. # Should non-permanent channels hidden on the channel list?
  317. hide_temp_channels = true
  318.  
  319. # Should the extended /-commands be avaliable? (of course!)
  320. extra_commands = true
  321.  
  322. # Should any and all disconnects to be counted as losses?
  323. # (Turning this on will override the user's choice in ladder games!)
  324. disc_is_loss = false
  325.  
  326. # List additional game types to be counted as ladder games
  327. # Curently allowed types: topvbot, melee, ffa, oneonone
  328. # Example: ladder_games = "topvbot,oneonone"
  329. ladder_games = "none"
  330.  
  331. # If additional game types are configured (see above) to be counted as ladder
  332. # games then this setting configures a game name prefix to make only games
  333. # which match this game name prefix be counted as ladder. This allows to
  334. # still have normal games of the game types configured with "ladder_games"
  335. # directive. However if this setting is commented or "" then ALL games
  336. # which match the game types configured with "ladder_games" are to be
  337. # considered as ladder games. The prefix checking is CASE SENSITIVE!
  338. # Example: ladder_prefix = "ldr_"
  339. ladder_prefix = ""
  340.  
  341. # Should all users be able to use the /con and /connections commands?
  342. enable_conn_all = true
  343.  
  344. # Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
  345. # be hidden from non-admins?
  346. hide_addr = false
  347.  
  348. # Should private channel messages be logged to files in the chanlogdir
  349. # directory? (see channels.list for public channels)
  350. chanlog = false
  351.  
  352. # Do you want to use the channel quota feature?
  353. quota = yes
  354.  
  355. # The following options deal with flood prevention.
  356. #
  357. # How many lines do you accept in quota_time seconds?
  358. # (The default should allow 5 lines in 5 seconds,
  359. # longer time periods allow "bursts" of traffic before the quota is full.)
  360. quota_lines = 5 # must be between 1 and 100 lines
  361. quota_time = 5 # must be between 1 and 60 seconds
  362. # "virtual wrapping", so long lines count as multiple lines
  363. quota_wrapline = 40 # must be between 1 to 256 chars
  364. # absolute maximum characters allowed in a line
  365. quota_maxline = 200 # must be between 1 to 256 chars
  366. #
  367. # How many lines do you accept in quota_time seconds before user is
  368. # disconnected?
  369. # (According to Jung-woo, Dobae is a Korean term for flooding the game server...
  370. # it originally meant "to paint the wallpaper on a new or refurbished house").
  371. # If it less than or equal to quota_lines, there is no warning before
  372. # disconnection so don't set this too low.
  373. quota_dobae = 10 # must be between 1 and 100 lines
  374.  
  375. # Mail support
  376. mail_support = true
  377. mail_quota = 5
  378.  
  379. # Channel logging message
  380. log_notice = "*** Please note this channel is logged! ***"
  381.  
  382. # Ban on repeated password fails against bruteforce password thieves
  383. # Fails required to get ip banned (0 to disable ban on password fail)
  384. passfail_count = 0
  385.  
  386. # Password fail IP ban duration (in seconds)
  387. passfail_bantime = 300
  388.  
  389. # Max users limit in private channels (0 = unlimited)
  390. maxusers_per_channel = 0
  391.  
  392. # #
  393. ##############################################################################
  394.  
  395.  
  396. ##############################################################################
  397. # Account configuration #
  398. #----------------------------------------------------------------------------#
  399.  
  400. # Should account files be named by the account number or the player name?
  401. savebyname = true
  402.  
  403. # Save the account data on logoff
  404. sync_on_logoff = false
  405.  
  406. # How man rows should the account lookup hash table have? Servers with
  407. # more accounts should use a larger table for better performance.
  408. hashtable_size = 61
  409.  
  410. # Per default, only alphanumerical symbols are allowed in account names
  411. # with this variable you can add some extra symbols to be allowed
  412. # but be warned - that some of them might cause trouble - at least with
  413. # savebyname=true (some symbols are forbidden in filenames or might cause
  414. # you real trouble - plz neither allow wildcard symbols like '*' or '?'.
  415. # Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
  416. # Also note that allowing the '.' might cause u some headache on win32 systems.
  417. # You have been warned - the rest is up to you.
  418. # default setting is "-_[]" as it was previous versions
  419. account_allowed_symbols = "-_[]"
  420.  
  421. # This setting affects users that login with their uid rather than their
  422. # username. If set to true their displayed username will be forcefully
  423. # converted to their registered account name.
  424. account_force_username = false
  425.  
  426. # maximum number of friends a user can add to there friends list
  427. # default setting is 20
  428. max_friends = 20
  429.  
  430. # #
  431. ##############################################################################
  432.  
  433.  
  434. ##############################################################################
  435. # Tracking server info #
  436. #----------------------------------------------------------------------------#
  437.  
  438. # Set track=0 to disable tracking. Any other number will set number
  439. # of seconds between sending tracking packets. This is OFF by default.
  440. #track = 0
  441. track = 60
  442. # 10 minutes
  443.  
  444. # Tracking server(s)
  445. # Use a comma delimited list of hostnames with optional UDP port numbers
  446. # after colons. (port 6114 is the default for the newer tracking protocol)
  447. #trackaddrs = "track.bnetd.org,localhost:9999"
  448. #trackaddrs = "track.pvpgn.org"
  449.  
  450. # Change these to match your system, for example:
  451. location = "unknown"
  452. description = "unknown"
  453. url = "unknown"
  454. contact_name = "a PvPGN user"
  455. contact_email = "unknown"
  456.  
  457. # #
  458. ##############################################################################
  459.  
  460.  
  461. ##############################################################################
  462. # Server network info #
  463. #----------------------------------------------------------------------------#
  464.  
  465. # Servername by which the server identifies itself (default: "PvPGN Realm")
  466. #servername = "PvPGN Realm"
  467.  
  468. # Set this to the maximum number of concurrent connections allowed on
  469. # this server (minimum 32). This limit sets a general server connection
  470. # limit, NOT the concurrent user limit (for that see next option)
  471. max_connections = 1000
  472.  
  473. # Maximum number of concurrent users (0 means unlimited).
  474. max_concurrent_logins = 0
  475.  
  476. # Set this option to true to allow TCP to detect and close stale
  477. # connections.
  478. use_keepalive = false
  479.  
  480. # Limit maximum number of connections per IP (0 = unlimited)
  481. # this feature is new, so no recommended value so far
  482. # (d2cs connections are exempted from this limitation)
  483. max_conns_per_IP = 0
  484.  
  485. # This is a comma delimited list of hostnames that the server should
  486. # listen on. It might be useful to make an internal-only server on a
  487. # gateway machine for example. If the list is not set or if it has a
  488. # entry with no host component, the server will bind to that port on all
  489. # interfaces.
  490. #servaddrs = ":9999"
  491. #servaddrs = "myinternalname.some.com,localhost"
  492. servaddrs = ":" # default interface (all) and default port (6112)
  493.  
  494. # Don't change these unless you really need to! You will need to run a proxy
  495. # or modify the clients. Also note that these will not change when simply
  496. # sending a HUP signal to the server; they are only read on startup.
  497.  
  498. # This is the port the server send the UDP test packets to by default.
  499. # Setting it to zero makes the server use the same port as the TCP connection
  500. # comes from. Newer clients can override this setting on a per connection
  501. # basis.
  502. #udptest_port = 6112
  503.  
  504.  
  505. # W3 Play Game router address. Just put your server address in here
  506. # or use 0.0.0.0:6200 for server to bind to all interfaces,
  507. # but make sure you set up w3trans if you do.
  508. w3routeaddr = "0.0.0.0:6200"
  509.  
  510. # w3routeshow has been removed.
  511. # see the address_translation.conf for translating the w3route ip for local networks
  512.  
  513. # initkill_timer sets up a periodic timer on init/defer class connections
  514. # this should detect and clean up stale connections to your server
  515. initkill_timer = 120
  516.  
  517. # #
  518. ##############################################################################
  519.  
  520. ##############################################################################
  521. # Westwood Online (WOL) configuration #
  522. #----------------------------------------------------------------------------#
  523.  
  524. # NOTE: WOL support is still experimental!
  525.  
  526. # This specifies the addresses where WOL connections should be accepted. See
  527. # the description of servaddrs for formatting information. Leave this field
  528. # blank if you do not want to accept WOL connections. If the wolv1 port is
  529. # not specifed then 4005 will be used. Also if wolv2 port is not specifed
  530. # then 4000 will be used.
  531. # WOLv2 address includes servserv, game/chatting and ladder services.
  532. #
  533. # Note: DO NOT SET THE PORT TO ANYTHING OTHER THEN 4000 for WOLv1 or 4005 for
  534. # WOLv2, WOL WILL FAIL IF YOU DO!
  535.  
  536. #wolv1addrs = ":4000"
  537. #wolv2addrs = ":4005"
  538. #wgameresaddrs = ":4807"
  539. #apiregaddrs = ":5400"
  540.  
  541. # Just leave these as default (unless you know the timezone, longitiude and latitude
  542. # of your server
  543. woltimezone = "-8"
  544. wollongitude = "36.1083"
  545. wollatitude = "-115.0582"
  546.  
  547. # These as default means that WOL autoupdate will use official WOL FTP server.
  548. # As "wol_update_serverhost" can be used also an IP address. FTP server is not
  549. # component of PvPGN so for that purpose can be used any FTP server.
  550. # Note that username and password is specifiable only in WOLv2 protocol. WOLv1
  551. # will always use the default values.
  552. wol_autoupdate_serverhost = "westwood-patch.ea.com"
  553. wol_autoupdate_username = "update"
  554. wol_autoupdate_password = "world96"
  555.  
  556. # #
  557. ##############################################################################
  558.  
  559. ##############################################################################
  560. # Internet Relay Chat (IRC) configuration #
  561. #----------------------------------------------------------------------------#
  562.  
  563. # NOTE: IRC support is still experimental!
  564.  
  565. # This specifies the addresses where IRC connections should be accepted. See
  566. # the description of servaddrs for formatting information. Leave this field
  567. # blank if you do not want to accept IRC connections. If the port is not
  568. # specified then 6667 will be used.
  569. #ircaddrs = ":6667"
  570.  
  571. # This is the IRC network name. If this is not specified then the default of
  572. # "PvPGN" will be used.
  573. #irc_network_name = "PvPGN"
  574.  
  575. # This is the hostname used for IRC connections. Set this to your
  576. # hostname, if the automatic detection doesn't correctly.
  577. #hostname = "none"
  578.  
  579. # Set this to the desired IRC connection timeout in seconds.
  580. #irc_latency = 180
  581.  
  582. # #
  583. ##############################################################################
  584.  
  585.  
  586. ##############################################################################
  587. # Telnet configuration #
  588. #----------------------------------------------------------------------------#
  589.  
  590. # This specifies the addresses where telnet connections should be accepted.
  591. # See the description of servaddrs for formatting information. Leave this
  592. # field # blank if you do not want to accept telnet connections. If the port
  593. # is not specifed then 23 will be used.
  594. #telnetaddrs = ":23"
  595.  
  596. ###############################################################################
  597. # war3 ladder textual output #
  598. #-----------------------------------------------------------------------------#
  599. # this is for all the guys, that want Warcraft 3 ladder, but don't want their
  600. # server to run with MySQL support.
  601. # For each ladder (solo, team, ffa, at) a corresponing file is created,
  602. # so it's easy to build your ladder pages with them
  603.  
  604. # the following value determines, at which rate, these files are created
  605. # set to 0 if you don't want or need these files
  606. war3_ladder_update_secs = 300
  607.  
  608. # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
  609. # on demand
  610. XML_output_ladder = false
  611.  
  612. ###############################################################################
  613. # server status textual output #
  614. #-----------------------------------------------------------------------------#
  615. # This is for writing status of the server in an attempt to see number of user
  616. # on line actually, and games/chans.
  617. # This is store in file var\status\warcraft3.dat as a *.ini format.
  618. # Shouldn't be so hard in php to create dynamic website using this content.
  619.  
  620. # the following value determines, at which rate, these files are created
  621. # set to 0 if you don't want or need these files
  622. output_update_secs = 60
  623.  
  624. # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
  625. # on demand. Maybe we should set update interval bigger cause XML output version
  626. # is much more verbose than the standard output
  627. XML_status_output = false
  628.  
  629. ###############################################################################
  630. # clan settings #
  631. #-----------------------------------------------------------------------------#
  632.  
  633. # Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt)
  634. # default value 168(7 days). If set to 0, all new members could be promote in no time
  635. clan_newer_time = 0
  636.  
  637. # max members count allowed in a clan, set between 10 and 100, default 50.
  638. clan_max_members = 50
  639.  
  640. # Default clan channel status when create a clan, 1 for private, 0 for public
  641. clan_channel_default_private = 0
  642.  
  643. # Minimum accepted invites for create new clan. 0 = clans will be created
  644. # without accepted invitations need. This does not affect WAR3/W3XP ingame
  645. # clan management.
  646. clan_min_invites = 2
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