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Sep 24th, 2018
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  1. Update v1.4.71191:
  2.  
  3. Patch Summary
  4.  
  5. The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.
  6.  
  7. This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update.
  8.  
  9. General Bugs/Stability
  10. • Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
  11. • Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
  12. • NPCs will no longer teleport/attach directly to you during combat.
  13. • Fixed black screen transitions on weather changes when travelling through the world.
  14. • The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
  15. • Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
  16. • Crashes fixes for a wide range of issues.
  17. • Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
  18. • Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
  19. • Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
  20. • Fixed crash caused by save/loading in Apple Holm station before point of no return.
  21. • Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
  22. • Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
  23. • Fixed crash when giving NPC a quest item and immediately fast traveling.
  24. • Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
  25. • Fixed crash when moving into combat while on the Plassey Bridge.
  26. • Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
  27. • Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
  28. • Fixed occasional crash when answering the door and skipping the cutscene as Sally.
  29. • Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
  30. • Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
  31. • Fixed many small / one off crashes.
  32.  
  33. Gameplay
  34. • Weapon "The Staff" appears in English when playing in another language.
  35. • Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
  36. • Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
  37. • Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
  38. • Skill Tree: The Tireless skill now works as intended
  39. • Map markers for shops will now show up from further away.
  40. • Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
  41. • Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
  42. • Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
  43. • The Bee Cannon no longer loses all its bees after reloading the game.
  44. • Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
  45. • Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
  46. • Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
  47. • Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.
  48.  
  49. Quest fixes
  50. • Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
  51. • Arthur - The Germany memory will now appear in the Theatre after collecting it.
  52. • Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
  53. • Arthur - WorldGen: Bobby HQ will now spawn in all cases.
  54. • Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
  55. • Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
  56. • Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
  57. • Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
  58. • Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
  59. • Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
  60. • Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
  61. • Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
  62. • Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
  63. • Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
  64. • Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
  65. • Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
  66. • Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
  67. • Arthur - Possibly Heinous Package: Easier now to pick up the package.
  68. • Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
  69. • Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
  70. • Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
  71. • Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
  72. • Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
  73. • Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
  74. • Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
  75. • Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
  76. • Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
  77. • Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
  78. • Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
  79. • Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
  80. • Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
  81. • Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
  82. • Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
  83. • Arthur - Britannia: Final cutscene now has subtitles.
  84. • Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
  85. • Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
  86. • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
  87. • Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
  88. • Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
  89. • Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
  90. • Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
  91. • Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
  92. • Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
  93. • Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
  94. • Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
  95. • Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.
  96.  
  97. Misc
  98. • Version number increased to 1.4.
  99. • Localization fixes all over the place.
  100. • Custom Game option difficulties are now correctly translated.
  101. • Curfew #1 broadcast now has subtitles.
  102. • Added missing name in credits
  103.  
  104. PC only
  105. • Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.
  106.  
  107. • Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.
  108.  
  109. • UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.
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