Kuroji

Jump 158: Dead Space

Jan 26th, 2018 (edited)
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  1. Jump #158: Dead Space
  2. ...well, fuck. It's a good thing I didn't decide to invite the Doctor along. This would be going from bad to worse... no, actually worse to bad, but still.
  3. >Page of Wands
  4. What, again? Well, I guess it COULD happen... that's not a very good sign, though.
  5. >Age: 41
  6. >Location: Free Choice
  7. I'm pretty sure that no matter where I end up I'll be screaming FUCK YOU, AND FUCK YOUR MARKER, so we're putting Sajuuk in fully automated search-and-destroy mode. We've got some moons to murder and Von Neumann constructs are ideally suited for that.
  8. >Identity: Engineering (-100)
  9. >Drawbacks: I Need A Bigger Gun (+200), Too Ugly To Live (+600)
  10. Sure. Let's just kick up the difficulty setting to maximum. Why not. Where did I leave the praetorian armor again?
  11. >Deeply and Greedily (1600)
  12. 25% higher yield when mining or smelting? Oh heck yes.
  13. >Scrap Hound (Free, Engineering)
  14. Finding 25% more scrap... needing 25% less material to assemble things? All of my yes. (I should really find out how much material it takes to assemble something now, because by now I have GOT to be using a five pound block of iron to build a fifty pound robot...)
  15. >Built-In Geo-Nav (1400)
  16. Oh hey, a sense as to where precious materials are. And navigation via RIG. Helpful.
  17. >"Feels Off..." (1200)
  18. "Might be all the goddamned zombies, though."
  19. >Infinitely Customizable (1100, Enginering)
  20. Upgrading weapons and weapon parts with nodes sounds fun.
  21. >A Mind of Iron (700)
  22. Muscle and blood and skin and bone, a mind of iron and armor like stone...
  23. >Modular Designs (500, Engineering)
  24. This looks like it'll help immensely with upgrading old designs and creating new ones. Promising.
  25. >Power Nodes (Free, Engineering)
  26. Hey, I've gotta kit out those upgrades, right? And now I can make my own nodes to do so.
  27. >Engineering Kit (Free, Engineering)
  28. Honestly I'm not particularly interested in these weapons. I think I'll bring my own. I wonder how a necromorph would fare against a lightsaber?
  29.  
  30. >Scavenger Bots (300)
  31. These seems really handy, actually. Saves me the heavy lifting when I'm busy with other tasks. I'll have to tinker with these to see how much I can improve their function.
  32. >RIG (Free)
  33. And now for handy things. I'll be slapping this onto the praetorian armor for now, it should compliment it nicely.
  34. >Armor Plating (x2) (200)
  35. Hm, 25% damage blocked? Can't say no to that.
  36. >Increased Inventory (x2) (150, 1 Free, Engineering)
  37. 25 cubic meters of inventory, 25 slots, handy.
  38. >Overcharger (x2) (100, 1 Free, Engineering)
  39. Everything in the RIG's tool slots overcharged? Sounds like a good idea.
  40. >Universal Clamps (0, Infinitely Customizable)
  41. I did say 'for now', didn't I?
  42.  
  43. So, the long and short of it is that there are who knows how many Brethren Moons out there, and they want to welcome the Earth into their brotherhood.
  44.  
  45. Yeah, not happening.
  46.  
  47. The plan is thus: Sajuuk goes to Earth, and we enact Fortress Solar. Control is forcibly taken of EarthGov, humanity is rapidly weaned from the energy provided by the markers and substituted with various other types of sci-fi energy supplies, and all the while we cannibalize the solar system and surrounding stellar systems in order to build war machines the likes of which this universe has yet to see. Planet killers, every single one.
  48.  
  49. The markers? Oh, they're not being destroyed, they're bait, but they're being yanked off of Earth as fast as possible and parked on Mercury instead. I doubt the temperatures will destroy them, but surely it won't do any favors.
  50.  
  51. Autonomous planet killers are going to be sent galaxy wide to destroy each and every Brethren Moon, and I'll be keeping a fleet of them to protect the Earth itself, with Sajuuk taking point. I'm taking no chances with this one.
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