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- print("uh oh")
- wait(1)
- math.randomseed(tick() % 1 * 1e6)
- sky = coroutine.create(function()
- while wait(0.3) do
- local s = Instance.new("Sky",game.Lighting)
- s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
- s.CelestialBodiesShown = false
- end
- end)
- del = coroutine.create(function()
- while wait(0.3) do
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- v:Destroy()
- end
- end
- for i,v in pairs(game.StarterGui:GetChildren()) do
- if v:IsA("Model") then
- v:Destroy()
- end
- end
- for i,v in pairs(game.ReplicatedStorage:GetChildren()) do
- if v:IsA("Model") then
- v:Destroy()
- end
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- --v.Character.Archivable = true
- end
- sound = coroutine.create(function()
- local a = Instance.new("Sound",game.StarterPack)
- a.SoundId = "rbxassetid://141509625"
- a.Name = "RAINING MEN"
- a.Volume = 58359
- a.Looped = true
- a:Play()
- while wait(0.2) do
- local rainin = workspace:FindFirstChild("RAINING MEN")
- if not rainin then
- local a = Instance.new("Sound",game.StarterPack)
- a.SoundId = "rbxassetid://141509625"
- a.Name = "RAINING MEN"
- a.Volume = 0
- a.Looped = true
- a:Play()
- end
- end
- end)
- rain = coroutine.create(function()
- while wait() do
- local part = Instance.new("Part",workspace)
- part.Name = "Toad"
- local mesh = Instance.new("SpecialMesh",part)
- part.CanCollide = false
- part.Size = Vector3.new(440,530,380)
- part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://430210147"
- mesh.TextureId = "rbxassetid://430210159"
- wait(0.1)
- end
- end)
- coroutine.resume(sky)
- coroutine.resume(del)
- coroutine.resume(sound)
- coroutine.resume(rain)
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