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- module.exports = {
- //---------------------------------------------------------------------
- // Action Name
- //
- // This is the name of the action displayed in the editor.
- //---------------------------------------------------------------------
- name: "Edit Channel",
- //Changed by Lasse in 1.8.7 from "Edit channel" to "Edit Channel"
- //---------------------------------------------------------------------
- // Action Section
- //
- // This is the section the action will fall into.
- //---------------------------------------------------------------------
- section: "Channel Control",
- //---------------------------------------------------------------------
- // Action Subtitle
- //
- // This function generates the subtitle displayed next to the name.
- //---------------------------------------------------------------------
- subtitle: function(data) {
- const names = ['Same Channel', 'Mentioned Channel', 'Default Channel', 'Temp Variable', 'Server Variable', 'Global Variable'];
- const opt = ['Name', 'Topic', 'Position', 'Bitrate', 'User Limit', 'Category ID', 'Rate Limit Per User'];
- return `${names[parseInt(data.storage)]} - ${opt[parseInt(data.toChange)]}`;
- },
- //---------------------------------------------------------------------
- // DBM Mods Manager Variables (Optional but nice to have!)
- //
- // These are variables that DBM Mods Manager uses to show information
- // about the mods for people to see in the list.
- //---------------------------------------------------------------------
- // Who made the mod (If not set, defaults to "DBM Mods")
- author: "Lasse, MrGold & NetLuis", // UI fixed by MrGold
- // The version of the mod (Defaults to 1.0.0)
- version: "1.9.5", //Added in 1.8.2
- // A short description to show on the mod line for this mod (Must be on a single line)
- short_description: "Edits a specific channel",
- // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
- //---------------------------------------------------------------------
- //---------------------------------------------------------------------
- // Action Fields
- //
- // These are the fields for the action. These fields are customized
- // by creating elements with corresponding IDs in the HTML. These
- // are also the names of the fields stored in the action's JSON data.
- //---------------------------------------------------------------------
- fields: ["storage", "varName", "channelType", "toChange", "newState"],
- //---------------------------------------------------------------------
- // Command HTML
- //
- // This function returns a string containing the HTML used for
- // editting actions.
- //
- // The "isEvent" parameter will be true if this action is being used
- // for an event. Due to their nature, events lack certain information,
- // so edit the HTML to reflect this.
- //
- // The "data" parameter stores constants for select elements to use.
- // Each is an array: index 0 for commands, index 1 for events.
- // The names are: sendTargets, members, roles, channels,
- // messages, servers, variables
- //---------------------------------------------------------------------
- html: function(isEvent, data) {
- return `
- <div>
- <p>
- <u>Mod Info:</u><br>
- Created by Lasse, MrGold & NetLuis!
- </p>
- </div><br>
- <div>
- <div style="float: left; width: 35%;">
- Source Channel:<br>
- <select id="storage" class="round" onchange="glob.channelChange(this, 'varNameContainer')">
- ${data.channels[isEvent ? 1 : 0]}
- </select>
- </div>
- <div id="varNameContainer" style="display: none; float: right; width: 60%;">
- Variable Name:<br>
- <input id="varName" class="round" type="text" list="variableList"><br>
- </div>
- </div><br><br><br>
- <div>
- <div style="float: left; width: 35%;">
- Channel Type:<br>
- <select id="channelType" class="round">
- <option value="0" selected>Text Channel</option>
- <option value="1">Voice Channel</option>
- </select>
- </div><br><br><br>
- </div>
- <div>
- <div style="float: left; width: 35%;">
- Change:<br>
- <select id="toChange" class="round">
- <option value="0" selected>Name</option>
- <option value="1">Topic</option>
- <option value="2">Position</option>
- <option value="3">Bitrate</option>
- <option value="4">User Limit</option>
- <option value="5">Category ID</option>
- <option value="6">Rate Limit Per User</option>
- </select>
- </div><br><br><br>
- <div>
- <div style="float: left; width: 80%;">
- Change to:<br>
- <input id="newState" class="round" type="text"><br>
- </div>
- </div>`
- },
- //---------------------------------------------------------------------
- // Action Editor Init Code
- //
- // When the HTML is first applied to the action editor, this code
- // is also run. This helps add modifications or setup reactionary
- // functions for the DOM elements.
- //---------------------------------------------------------------------
- init: function() {
- const {glob, document} = this;
- glob.channelChange(document.getElementById('storage'), 'varNameContainer');
- },
- //---------------------------------------------------------------------
- // Action Bot Function
- //
- // This is the function for the action within the Bot's Action class.
- // Keep in mind event calls won't have access to the "msg" parameter,
- // so be sure to provide checks for variable existance.
- //---------------------------------------------------------------------
- action: function(cache) {
- const data = cache.actions[cache.index];
- const storage = parseInt(data.storage);
- const varName = this.evalMessage(data.varName, cache);
- const channelType = parseInt(data.channelType);
- const newState = this.evalMessage(data.newState, cache);
- const toChange = parseInt(data.toChange, cache);
- let channel;
- switch(channelType) {
- case 0:
- channel = this.getChannel(storage, varName, cache);
- break;
- case 1:
- channel = this.getVoiceChannel(storage, varName, cache);
- break;
- default:
- channel = this.getChannel(storage, varName, cache);
- break;
- }
- if(toChange === 1) {
- channel.edit({topic: newState});
- } else if(toChange === 0) {
- channel.edit({name: newState});
- } else if(toChange === 2) {
- channel.edit({position: newState});
- } else if(toChange === 3) {
- channel.edit({bitrate: parseInt(newState)});
- } else if(toChange === 4) {
- channel.edit({userLimit: parseInt(newState)});
- } else if(toChange === 5) {
- channel.setParent(newState); // Added by Lasse in 1.8.7
- } else if(toChange === 6) {
- if(newState >= 0 && newState <= 120) {
- new Promise((resolve, _reject) => {
- WrexMODS.require('snekfetch').patch('https://discordapp.com/api/channels/' + channel.id)
- .set('Authorization', `Bot ${this.getDBM().Files.data.settings.token}`)
- .send({rate_limit_per_user: newState})
- .catch();
- });
- // First Version by Lasse in 1.9 // Second Version by MrGold with help by NetLuis in 1.9.4
- } else {
- console.log('Edit Channel ERROR: The value must be between 0 and 120')
- }
- } else {
- console.log('Please update your edit_channel_MOD.js in your projects action folder!');
- }
- this.callNextAction(cache);
- },
- //---------------------------------------------------------------------
- // Action Bot Mod
- //
- // Upon initialization of the bot, this code is run. Using the bot's
- // DBM namespace, one can add/modify existing functions if necessary.
- // In order to reduce conflictions between mods, be sure to alias
- // functions you wish to overwrite.
- //---------------------------------------------------------------------
- mod: function(DBM) {
- // aliases for backwards compatibility, in the bot only, DBM will still say the action is missing.
- DBM.Actions["Edit channel"] = DBM.Actions["Edit Channel"];
- //Thank You Wrex!
- }
- }; // End of module
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